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View Full Version : sahara - unlocking it for VI



Dr_No
09-18-2003, 16:19
Hi modders

just downloaded the gnome editor and did my first bit of modding - nothing drastic just some fun (unlocking some units into the campaign http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif )

now have a taste for it i'm keen to have a go at unlocking some territory and the one that's crying for release is the Sahara area. I'm trying to download Patrick's Africa Ad-on for 1.1 (currently 220 in a very long que http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif ) but am not sure if this is compatible with VI http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

...but if its not too complicated a procedure is anyone able to give me a step by step dum dums guide to unlocking this land... go on... you'll be my friend for life http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

pretty please

Wellington
09-18-2003, 16:26
The 'Africa' add-on is NOT compatable for VI.

However, it does show exactly what would be required in order to add this new province (ID_AFRICA) to VI - should be a simple task.

I suggest you try downloading at a different time.

Dr_No
09-18-2003, 17:00
why thank you sir- that's exactly what i had in mind http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

(add emoticon that depicts man dothing cap in wellington's direction)

Razor1952
09-19-2003, 00:41
I tried unlocking Sahara recently, and got the MTW non vi Africa mod, but after a few attempts and all seemed right it wouldn't allow anyone to invade Sahara without CTD otherwise I got it to work, build units/building etc.

Possibly some of the other modders might advise what sort of problem it is which causes a ctd in a seemingly fully activated province when someone invades it.


Mainly you need the africa mod to get the border info changes , the rest are straightforward.

Lord Guilt
10-25-2003, 11:22
Ive managed to activate Africa/Sahara (VI), and its working really well so far. Ive invaded, built, left and sailed from the Sahara.
Here are all the entries in the start pos:
DeclareLandRegion:: "ID_AFRICA"
SetRegionUnfloodable:: ID_AFRICA
SetRegionUnquakeable:: ID_AFRICA
SetRegionRebels:: ID_AFRICA 12
SetNeighbours:: ID_AFRICA ID_ALGERIA ID_LIBYA ID_MOROCCO ID_TUNISIA ID_ATLANTIC_COAST
SetNeighbours:: ID_LIBYA ID_TUNISIA ID_EGYPT ID_AFRICA ID_GULF_SIDRA ID_GULF_GABES ID_NILE_COAST
SetNeighbours:: ID_TUNISIA ID_ALGERIA ID_LIBYA ID_AFRICA ID_GULF_GABES ID_AFRIKA_COAST
SetNeighbours:: ID_ALGERIA ID_MOROCCO ID_TUNISIA ID_AFRICA ID_MOORISH_COAST ID_AFRIKA_COAST
SetNeighbours:: ID_MOROCCO ID_ALGERIA ID_AFRICA ID_STRAITS_GIBRALTAR ID_ATLANTIC_COAST ID_MOORISH_COAST
SetNeighbours:: ID_ATLANTIC_COAST ID_MOROCCO ID_AFRICA ID_ATLANTIC_OCEAN ID_STRAITS_GIBRALTAR

SetBorderInfo:: ID_AFRICA ID_MOROCCO 4576 21712 0 ROCK_DESERT AT_ISLAMIC INLAND HILLY NO_RIVER
SetBorderInfo:: ID_MOROCCO ID_AFRICA 23192 23600 0 SAND_DESERT AT_ISLAMIC INLAND FLAT NO_RIVER
(DO AN ENTRY LIKE THIS FOR EVERY ADJACENT PROVINCE EG LIKE AFRICA TO TUNISIA AND TUNISIA BACK TO AFRICA)

SetCastle:: ID_AFRICA 5360 23120
SetOrigin:: ID_AFRICA 8376 23592

SetAttributes:: ID_AFRICA "Africa" 0 MUSLIM_CULTURE ROCK_DESERT AT_ISLAMIC -1 120 "Africa Castle_xzy" INLAND FLAT NO_RIVER TRUE(DONT FORGET TO CHANGE THIS AS IT WAS FALSE BEFORE)

SetRegionOwner:: ID_AFRICA FN_ALMOHAD
(OR REBELS, BUT IF YOU ARE STARTING SAHARA AS REBEL THE NAME OF THE REBELS IS THE BERBERS)


AND that is it, although Im still figuring out how to set a port there.
Quick question to Razor though, did you change the victory conditions from false to true? I think that why the error was coming up when there was an invasion. http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Lord Of Storms
10-25-2003, 13:13
Good work Lord Guilt, this post should be added to The Dungeons Faq post in the Repository...LOS

Lord Guilt
10-26-2003, 00:47
Nice one LOS. Always good too be noticed. Fantastic work you guys do by the way.

Bevan of Hertfordshire
10-26-2003, 02:27
Lord Guilt could you by chance put more detail into the numbers of the border attributes

Thanks
Bevan http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

ChaosDrake
10-27-2003, 06:54
try this http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

SetPort:: ID_AFRICA 700 21425 3

Lord Guilt
10-27-2003, 11:46
Quote[/b] (ChaosDrake @ Oct. 26 2003,23:54)]try this http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

SetPort:: ID_AFRICA 700 21425 3
Nice one ChaosDrake that helped alot, for some reason I just never quite worked it out.
Thanks Guilt http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Lord Guilt
10-27-2003, 12:05
Quote[/b] (Bevan of Hertfordshire @ Oct. 25 2003,20:27)]Lord Guilt could you by chance put more detail into the numbers of the border attributes

Thanks
Bevan http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Hey Bevan of Hertfordshire (Whose lands are near me )

I hope the following helps. This is every entry I added into BorderInfo, which I hope is what you wanted:

SetBorderInfo:: ID_AFRICA ID_MOROCCO 4576 21712 0 ROCK_DESERT AT_ISLAMIC INLAND HILLY NO_RIVER
SetBorderInfo:: ID_AFRICA ID_ALGERIA 4576 21712 0 ROCK_DESERT AT_ISLAMIC INLAND HILLY NO_RIVER
SetBorderInfo:: ID_AFRICA ID_TUNISIA 4576 21712 0 ROCK_DESERT AT_ISLAMIC INLAND HILLY NO_RIVER
SetBorderInfo:: ID_AFRICA ID_LIBYA 23192 23600 0 SAND_DESERT AT_ISLAMIC INLAND FLAT NO_RIVER
SetBorderInfo:: ID_MOROCCO ID_AFRICA 23192 23600 0 SAND_DESERT AT_ISLAMIC INLAND FLAT NO_RIVER
SetBorderInfo:: ID_TUNISIA ID_AFRICA 23192 23600 0 SAND_DESERT AT_ISLAMIC INLAND FLAT NO_RIVER
SetBorderInfo:: ID_ALGERIA ID_AFRICA 23192 23600 0 SAND_DESERT AT_ISLAMIC INLAND FLAT NO_RIVER
SetBorderInfo:: ID_LIBYA ID_AFRICA 23192 23600 0 SAND_DESERT AT_ISLAMIC INLAND FLAT NO_RIVER
SetBorderInfo:: ID_ATLANTIC_COAST ID_AFRICA 26168 22592 0 SAND_DESERT AT_ISLAMIC COAST FLAT NO_RIVER

It basicaly just tells the game what kind of terrain you would get in battles if you are going into or out of the Sahara. Just an obvious point, there is no entry for Africa to Atlantic Coast because you dont fight there

http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Jeebus_Frist
10-27-2003, 17:13
While we are on the subject, I'd like to inquire if it is possible to break the Sahara/Africa province into multiple provinces. If there is a ridiculously obvious answer to this question, please keep in mind that my modding efforts are limited to fairly minor changes to startpos and prod files. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Thanks http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Lord Guilt
10-27-2003, 18:37
I think its possible, but Ive just started to try and break them up so Il post in if I do it.
BUT if theres anyone else who can do it please save me the trouble http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

ChaosDrake
10-27-2003, 21:51
it was not my work, i have looked only in the startpos file from the mod of bkb, the thanks must go to him he has make the work i have only copy and paste http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
and im waiting for the final version of his mod its great
thanks must go to the blind king of bohemia he does the real work

Razor1952
10-28-2003, 00:00
Thanks for the tip I think I did change the victory conditions.

BTW I found another use for Sahara... I boosted its base farm income to $50k/year so rebels always had heaps of money and could build bigger armies... a simple change but interesting as you could both come up against bigger rebel armies and get good rebel troops by bribing...a mixed bag from a strategic point of view.

Dr_No
10-29-2003, 13:21
hmm maybe i was trying to be too smart but i added provincial title and some trade goods to ID_AFRICA and have ended up with LIBYA as a no go and all the starting homelands mucked up (byzantines have hungary, england have wales and loads of others)

i'm going to try it again with the extra bits- two quick q-

- under SetRegionOwner did you remove ID_AFRICA from 'disabled lands' and add it to the rebel list?

- did you change anything in the high and late startpos? (or just the early?)

Lord Guilt
10-29-2003, 18:10
Yeap I added it like so:
//SetRegionOwner:: ID_AFRICA Berbers
//SetRegionOwner:: ID_GOLDEN_KHANATE Cumans
//SetRegionOwner:: ID_VOLHYNIA Cumans
//SetRegionOwner:: ID_FINLAND Finns

But unfortunately for your second question Ive only tried it in Early.
Let me know how you do with adding the provincial titles, didnt think of that.

Bevan of Hertfordshire
10-30-2003, 11:26
Cheers lord Guilt that really was a great help http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

dessa14
11-26-2003, 14:27
jeebus i don't think you can split up provinces on the map without changing the map to represent this you will also need to add the provinces to the startpos and etc
thanks dessa

Aymar de Bois Mauri
12-03-2003, 21:26
Hi, everyonehttp://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Just like most of you, I tried to enable Sahara (ID_AFRICA), but without any luck... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
I followed Lord Guilt's instructions and all seems fine when I start the campaign, even resources or trade goods.
However when I end the turn and press the END YEAR button, the AI thinks for about 0.5s and then the feared CTD emerges... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
I've checked the data twice
Sintax error?
Or what? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Lord Guilt
12-05-2003, 21:16
Hello Aymar de Bois Mauri just had a read through all the info from before and it looks sound. Ive tested it loads of times but if anyone else has had probs, post in so I know its an isolated problem.

Quick question: When the error comes up what are you doing with your faction? (I assume you are the Almohads right?) Are you moving troops in and/or out of Sahara, are you creating buildings like a port or castle or assigning titles? If you test it one at a time then you can eliminate the problem. Do this because if it loads up fine up until the first turn its normally one of the above actions thats causing the problems.

But without knowing what you actually got in your Startpos I wont know what the error is.

Edit- Also did you use the gnome editor, excellent package but I prefer moding manually because Ive had errors come up when moding with gnome.

Aymar de Bois Mauri
12-06-2003, 15:45
Quote[/b] ]When the error comes up what are you doing with your faction? (I assume you are the Almohads right?)
Yes, I'm playing the Almohads. Several things. I tried building in Sahara, another time moving troops there, another just training troops (I put a castle and harbour in the Make Building after the first two crashes). Then I removed the buildings and did nothing, except building and training in other provinces. Same thing happened. I believe it's some sintax error that I just can't find... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif




Quote[/b] ]Also did you use the gnome editor, excellent package but I prefer moding manually because Ive had errors come up when moding with gnome.
I use Gnome in various situations, but not on this one...

Lord Guilt
12-06-2003, 18:14
Damn If you like Aymar give me your email and I can send you a copy of the original startpos with just the sahara added on. Have you added it on top of other mods? If so youre gonna go insane looking for it. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Just thought of something, have you got the viking addon installed? http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Or an even better idea, if you already got the original startpos saved, copy it and add on sahara mod to it just to see if it works (without including tradegoods/resources and titles for now), because Im pretty much 100% sure its accurate.

Aymar de Bois Mauri
12-07-2003, 19:50
Quote[/b] ]Damn If you like Aymar give me your email and I can send you a copy of the original startpos with just the sahara added on. Have you added it on top of other mods? If so youre gonna go insane looking for it.
Don't worry, man http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I won't go insane if I won't go looking for it... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

I've introduced the data in a campaign available on the ORG called "Twenty Kings of Europe".
It's not a MOD, just a modification to start at 1071 (Manzikert) and to enable Hungarians, Papacy and Novgorod to be able to play in Early.



Quote[/b] ]Just thought of something, have you got the viking addon installed?
YES 2.01 patch to be precise.
Is that the problem? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif



Quote[/b] ]Or an even better idea, if you already got the original startpos saved, copy it and add on sahara mod to it just to see if it works (without including tradegoods/resources and titles for now), because Im pretty much 100% sure its accurate.
Yes. I have them.
I'll try it, thanks for all the help... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

P.S. : My e-mail is in my posts...
But you don't have to send me that yet.
I'll try your sugestions first.

Lord Guilt
12-07-2003, 22:34
Nah, you know what I dont even know why I said that because I dont think it makes a difference if you got vi or not. Been working too much overtime lately. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Anyways Il check out that twentykings in the org. Always wantedto be the Pope http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
12-08-2003, 00:29
Quote[/b] ]Been working too much overtime lately.
Then relax.
No worries... http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif


Quote[/b] ]Anyways Il check out that twentykings in the org. Always wantedto be the Pope
If you play it, be sure not to touch the GA buttons on the strategic map.

I'll explain:

-If you play the Pope, don't touch Hungary's or Novgorod's GA objectives or it will crash the game. It happens to me.
-If you play one dont touch the other 2 GA's.
-With the original factions there's no problem.

P.S. : If it doesn't crash with you http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif, tell me what's your secret... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Lord Guilt
12-09-2003, 14:36
Thanks for the tip Aymar Il check it out tonight http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

I know, I should relax, well thats what the Doc keeps telling me I suppose working a 13hr daily shift is not helping. My advice: Dont become an accountant, long hours, impossible workloads and contrary to what everyone says, Its not bloody worth the money http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

Er...sorry about that http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , my rant of the day, anyways suppose I better get back to work, only another 9hours to go Whooppee http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Aymar de Bois Mauri
12-09-2003, 21:35
Quote[/b] ]Thanks for the tip Aymar Il check it out tonightAnytime... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif



Quote[/b] ]I suppose working a 13hr daily shift is not helping.
13?? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

*thinking*

POOR GUY

*thinking*



Quote[/b] ] My advice: Dont become an accountant, long hours, impossible workloads and contrary to what everyone says, Its not bloody worth the money http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif
Thanks I didn't http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Of Storms
01-28-2004, 16:16
Moved this to the Repository as we are getting crowded with pinned topics ...LOS