PDA

View Full Version : BKB Super Mod



Pages : 1 2 3 4 5 6 7 8 9 10 [11] 12 13

Duke Dick
07-11-2005, 15:02
i have a few discs that i recieved off you with the early versions, so i'll just have a look through them to see, i'll get back to you later.

Crusader4thepeople
07-12-2005, 19:42
BKB is there any way to get a smaller version of the Mod, cuz im at 20 % and my estimated waiting time is 4 hrs 47 mins

The Blind King of Bohemia
07-12-2005, 19:46
Unfortunately no, but you can use a download manager to make things easier. Check out google.

Crusader4thepeople
07-12-2005, 21:48
k got a dowload manager and had it downloaded within a half hour

NormanPain
07-13-2005, 01:04
I can't seem to get it to work, I have VI with the latest patch and after installing the mod I went in and saw no map when clicking Super Early for campaign, and then I got no list of factions but instead a bunch of title does not exist stuff, what did I do wrong?

The Blind King of Bohemia
07-13-2005, 09:30
Sounds weird. You have downloaded the full version haven't you, not just the patch?

Crusader4thepeople
07-13-2005, 09:39
BKB have you got a unit list/tech tree for your excellent new units, as id love to see what faction can train what

The Blind King of Bohemia
07-13-2005, 09:44
No I've been meaning to do one but just haven't been able to find the time at the minute what with working and the new mod and all.

Crusader4thepeople
07-13-2005, 10:17
BKB i keep having a CTD when i end year in early, is their anything i have to do to dtop this?

edyzmedieval
07-13-2005, 11:29
BKB,

I'll do it for you..... Many people are looking for it..... It's not much work, in half an hour I can do it....

#unit name# - #buildings required#, #faction#

The Blind King of Bohemia
07-13-2005, 11:53
That would be great mate, many thanks :jumping:

The Blind King of Bohemia
07-13-2005, 13:41
Crusader your message box is full so I'm posting the answer to your last PM here ok?

It could be a corrupt download. Try it again so we can ensure if it was a freak occurance or not if you wouldn't mind. I've seen these problems before.

Crusader4thepeople
07-13-2005, 14:06
hmm ok. It seems to be linked with a missing picture of the early pope, as i get the message Portrait not found.

The Blind King of Bohemia
07-13-2005, 16:38
EdyzMedieval should be commended for making this - a Super Late Tech Tree for units! I've altered it a bit to add regions and change names, hope he won't mind. He says Early and High ones should follow. This does not include default units, only new ones:

#name of unit# - #buildings required#, # faction #

Soldiers

Flemish Infantry - Town Watch, Swordsmith - Flemish

Nomad Warriors - Bowyer's Workshop - All Factions (Steppe regions only)

Landsknechts - Town Militia - Holy Roman Empire

Champion Swordsman - Tournament Field, Master Armourer, Master Swordsmith, Master Metalsmith - Holy Roman Empire

Hussars - Town Guard, Horse Breeders Guild - Serbians

Balkans Warband Infantry - Spearmaker's Workshop - All Factions (Balkans regions only)

French Foot Knights - Armourer's Workshop, Swordsmith's Workshop - French

Genoese Crossbowmen - Bowyer's Workshop - Genoa

Order Crossbowmen - Bowyer's Workshop, Church - All Crusading Factions

Korean Javelinmen - Spearmaker's Workshop - Golden Horde

Scandinavian Mercenary - Bowyer, Inn - All Factions (Scandinavian regions only)

Korean Spearmen - Spearmaker's Workshop - Golden Horde

Korean Guardsmen - Royal Palace, Spearmaker's Guild - Golden Horde

Heavy Mounted Sergeants - Master Armourer, Master Horse Breeder, Master Axesmith - All Factions

Teutonic Foot Knights - Chapter House, Swordsmith's Workshop, Armourer's Workshop - Teutons

Lithuanian Infantry - Spearmaker's Workshop, Armourer - Lithuania

Burgundian Hand Gunner - Gunsmith's Workshop, Armourer - Burgundians

Mounted Handgunners - Horse Breeder, Gunsmith's Guild - All Factions

Knights of Calatrava - Chapter House, Armourer's Workshop, Horse Breeder's Guild - Aragonese

Chinese Mangonel - Master Siege Engineer - Golden Horde

Nubian Infantry - Axesmith'sWorkshop - Almohad, Egyptian

Papacy Royal Bodyguard - Spearmaker's Guild, Royal Court - Papacy

Lithuanian Heavy Cavalry - Horse Breeder's Guild, Axesmith's Guild - Lithuania

Spanish Sword and Buckler - Swordsmith's Workshop, Armourer - Spain

Ruthenian Infantry - Axesmith's Workshop, Armourer - Poland (Ruthenia only)

Baltic Warriors - Axesmith - All Factions (Baltic regions only)

Teutonic Spearmen - Chapter House, Spearmaker's Guild - Teutons

Dragon Order - Armourer's Guild, Horse Breeder's Guild, Royal Court - Hungary, Wallachia, Serbia

Wallachian Archers - Bowyer's Guild - Wallachia

Gothic Men at Arms - Sworsmith's Guild, Baronial Estates - Holy Roman Empire

Vlach Auxiliaries - Spearmaker - All Factions (Balkan regions only)

English Foot Knights - Royal Estates, Sworsmith's Workshop, Armourer's Workshop - England

Scandinavian Men at Arms - Axemith's Workshop, Armourer's Guild - Denmark, Sweden

Hungarian Foot Knight - Royal Estate, Armourer's Workshop, Swordsmith's Workshop - Hungary

Hospitaller Elite Guard - Armourer's Guild, Horse Breeders Guild - Hospitaller Knights

Hospitaller Spearmen - Chapter House, Spearmaker's Guild - Hospitaller Knights

Ottoman Balkan Yaya - Improved Farmland +20%, Spearmaker - Turks

Bosnian Light Cavalry - Horse Breeder, Spearmaker - All Factions ( Bosnia only)

Epirote Greek Soldiers - Spearmaker's Guild - Byzantine, Serbian ( Epirus only)

Mamluk Askari - Bowyer's Guild - Egyptian

Chinese Fire Archers - Master Bowyer - Golden Horde

Knights of Christ - Chapter House, Armourer's Workshop, Horse Breeder's Guild - Portuguese

Polish Royal Knights - Royal Court - Poland

Orebite Spearmen - Heretic Church, Spearmaker's Guild - Bohemia

Wallachian Horse Archers - Horse Breeder, Bowyer - Wallachia

Russian Foot Knights - Royal Court, Swordsmith's Workshop, Armourer's Guild - Russian, Novgorod

Hungarian Heavy Cavalry - Armourer's Workshop, Horse Breeder's Guild - Hungary

Condotteri Men at Arms - Swordsmith's Workshop, Armourer's Guild - Papacy, Genoa, Venezia

Condotteri Light Cavalry - Spearmaker's Workshop, Horse Breeder's Guild - Papacy, Genoa, Venezia

Swiss Mounted Crossbows - Horse Breeder, Bowyer's Workshop - Swiss

Stradiots - Spearmaker's Workshop, Horse Breeder, Inn - Venezia

Coustilliers - Horse Breeder's Guild, Spearmaker's Guild - Burgundian

Iranian Infantry - Swordsmith's Workshop - Ilkhanate

Akinjis - Horse Breeder, Spearmaker - Turks

Serbian Foot Knights - Royal Court, Armourer's Guild, Swordsmiths' Workshop - Serbia

Khassaki - Royal Court - Egyptian

Goedengads - Town Guard - Flemish

Russian Halberdiers - Town Militia - Russian

(Late) Scottish Pikemen - Spearmaker's Guild, Armourer - Scottish

Cuman Horse Archers - Horse Breeder, Bowyer's Workshop - Holy Roman Empire, Hungarian, Byzantine

Finnish Auxiliary - Inn, Spearmaker's Guild - Sweden (Finland only)

Moravian Warriors - Swordsmith - Bohemian (Moravia only)

Border Reivers - Spearmaker's Workshop, Horse Breeder - Scottish, England (Scotland and Northumbria only)

Scottish Men at Arms - Swordsmith's Guild, Armourer - Scottish

Mamluk Infantry - Swordsmith's Workshop - Egyptian

Santiago Foot Knights - Chapter House, Swordsmith's Workshop, Armourer's Workshop - Spain

Albanian Warriors - Axemith's Workshop - Byzantine, Serbian (South Balkan regions only)

Armenian Infantry - Swordsmith's Workshop - Byzantine, Ilkhanate (Armenia only

Tuscan Knights - Swordsmith, Horse Breeder, Armourer - Genoa, Venezia (Tuscany only)

French Paladins - Tournament Field, Master Swordsmith, Master Horse Breeder - France

Mounted Almograves - Horse Breeder - Portuguese

Ghazi Cavalry - Horse Breeder, Spearmaker - Egyptian, Almohad

Castilian Spearmen - Spearmaker's Guild - Spanish

Bohemian Bowmen - Bowyer's Workshop - Bohemian

Lowland Clansmen - Spearmaker - Scottish

Ministeriales - Royal Estate, Armourer's Workshop, Horse Breeder's Guild - Holy Roman Empire

Swedish Retainers - Horse Breeder - Sweden

Almograves - Spearmaker's Workshop - Portuguese

Catalonian Foot Knights - Town Guard, Spearmaker's Workshop - Aragon

Voi - Town Watch, Spearmaker - Russian

Danish Nobles - Axesmith's Workshop, Armourer, Royal Court - Danish

Berber Lancers - Horse Breeder - Almohad, Egyptian

Moorish Infantry - Spearmaker's Workshop, Armourer's Workshop - Almohad

Svean Axemen - Axesmith's Guild,Armourer's Workshop - Sweden

Knights of Aviz - Chapter House, Armourer's Workshop, Horse Breeders Guild - Portuguese

Aviz Foot Knights - Chapter House, Armourer's Workshop, Swordsmith's Workshop - Portuguese

Breton Militia - Town Guard - English, French (Brittany only)

Granadan Infantry - Swordsmith, Town Watch - Almohad (Granada only)

Uzbek Heavy Cavalry - Horse Breeder's Guild, Armourer's Workshop, Bowyer - Ilkhanate (Regional)

Samogitian Tribesmen - Castle - Lithuanian (Samogitia only)

Mongol Camel Warriors - Horse Breeder - Golden Horde

Deli Foot Soldiers - Swordsmith, Mosque - Turks

Iranian Ghulams - Master Horse Breeder, Master Armourer - Ilkhanate

Serbian Heavy Cavalry - Royal Court - Serbian

Dejma - Bowyer's Workshop, Town Watch - Byzantine, Venezia, Hospitaller Knights (Islands only)

Mazovian Spearmen - Spearmaker's Guild - Poland

Vatican Militia - Town Militia - Papacy

Aragonese Light Cavalry - Horse Breeder - Aragon

Gascony Crossbowmen - Bowyer's Workshop - English (Gascony only)

Anglo Irish Men at Arms - Swordsmith - English (Ireland only)

Livonian Feudal Cavalry - Armourer's Workshop, Horse Breeder - Danish (Denmark only)

Leonese Knights - Spearmaker's Workshop, Horse Breeder - Spanish

Savoyard Knights - Swordsmith, Horse Breeder, Armourer - Holy Roman Empire, Burgundy (Savoy only)

Pest Militia - Town Guard - Hungarian

Late Royal Foot Knights- Master Armourer, Royal Court, Master Swordsmith - All Catholic factions

Milanese Foot Knights - Master Armourer, Master Swordsmith -Venezia , Genoa, Papacy, French, Burgundy, Holy Roman Empire (Milan only)

Italian Billmen - Town Guard, Spearmaker's Workshop, Armourer - Venezia, Genoa

English Royal Guard - Master Armourer, Master Swordsmith, Royal Court - English

Armoured Billmen - Armourer's Workshop, Master Spearmaker - English

Brabancon Spearmen - Spearmaker's Workshop, Inn, Armourer - Flemish, French, Holy Roman Empire, Burgundy (Lowland regions only)

Agents

Pagan Shaman - Pagan Shrine - Golden Horde, Lithuanian

Jewish Master Merchant - Synagogue, Merchant - Venezia, Genoa, Egyptian, Byzantine

Heretic Priest - Heretic Church - Holy Roman Empire, Bohemian, Poland, Byzantine, England, Serbian, Wallachian , Flemish

edyzmedieval
07-13-2005, 18:35
Currently making the Early Period Tech Tree....

Shall I include the ones that are already on the list?!

The High one should be available about Friday.... Tommorrow I'm not going to my PC, which I'm playing BKB's Super Mod....

Or, if you can give it to me by mail, the High modded unit prod txt....

The Blind King of Bohemia
07-13-2005, 18:50
Shall I include the ones that are already on the list?!

Although tedious it would be good as unit ownership and regions of course change over periods.

edyzmedieval
07-13-2005, 18:56
OK...

I'll try to do it as soon as possible....

The Late Tech Tree took me about 1 hour and a half to do it....
First, I did it with the help of the Dragon, but by computer overheated, so I had to switch to another.... And there I didn't have the Dragon MTW....
It was a complete hell, making half of the tech tree looking through the prod txt file without and interpreter.....

GormTheOld
07-13-2005, 19:21
Hi BKB,

:help:

Getting back into MTW and I wanna try out the BKB mod. I downloaded and installed BKB 2.0 and then I downloaded and installed the BKB 2.1 patch. Both were installed in the "Total War" folder. However I'm now getting the same problem that NormanPain had..no Super Early/high/Late campaign map or faction texts during start up. Any ideas?

The Blind King of Bohemia
07-13-2005, 19:30
I know your problem at least Gorm. Inside your 'Medieval - Total War' folder you should now see another folder, also called ' Medieval - Total War'. This is because it has been installed incorrectly. Its my fault though I tried to post warnings. Now copy this folder INTO the 'Total War' folder. Say yes to everything. It should take some time but should work.

Ed are you sure only the Germans can train Champion Swordsmen?

edyzmedieval
07-13-2005, 19:37
That's what it shown on my Crusader unit prod txt...

I rechecked it and it shown : All_factions

I'm going to make the whole tech tree at once... With region specialisations and period availability....

The Blind King of Bohemia
07-13-2005, 19:38
That would be fantastic. You'd be doing me and many others a huge favour. I thank you. :bow:

phred
07-16-2005, 22:59
I can't seem to get it to work, I have VI with the latest patch and after installing the mod I went in and saw no map when clicking Super Early for campaign, and then I got no list of factions but instead a bunch of title does not exist stuff, what did I do wrong?

I had the same problem, you need to change the default pathway for the installation from "C:/program files/total war/medieval"
to "C:/program files/total war" ~:)

NormanPain
07-16-2005, 23:52
Yeah I figured it out right after I posted, I felt really stupid :laugh4:

GormTheOld
07-17-2005, 05:27
Thanks guys, ~:cheers: ...got the files placed correctly!. After a couple of spins I actually like this mod better than XL! Some minor inaccuracies exists like in the Super Early map, like where you have some extremely rich North Atlantic islands..I mean Iceland was indeed a fairly successful society in the early middleages (before they cut down all the trees), but it was never on par with the rich central European regions. Makes playing the Norse much easier though ~:)

Would be cool if the Mod supported GA ~:cool:

/GormTheOld

L'Impresario
07-20-2005, 16:59
I have the constantly growing suspicion as I play with more factions every time,that some units got their pricing by mistake as I don't know they were priced consciously in fractions of 10, while in most cases they also get a lower price that equivalent troops with weaker stats. An example off the top of my head would be Seljuk HA, costing exactly 268 IIRC. Turcoman HA cost 300 and they are clearly worse. Is this to be seen omly in my installation of the mod or anyone else has noticed that? (another example hs to be dejma and balkan aux and thel ist goes on I fear).

Meneldil
07-20-2005, 17:52
Yeah, some unit are quite unbalanced.

The Blind King of Bohemia
07-20-2005, 19:07
I am human and some things get through my net. It is is hard and time consuming balancing every new unit and i really wouldn't expect a patch of any kind surfacing.

L'Impresario
07-20-2005, 19:25
Well that's understandable, such a huge number of units is close to impossible for one person to balance. Even if every BKB mod player would report a price inbalance , it'd be very hard to agree on what the actual price should be. Ofcourse with stats' editors anyone can fix whatever is deemed appropriate by personal taste.
I had thought of trying to get a sort of basic mp stats for v0 games(ofcourse that meant higher morale and prices) when our clan was still fielding close to 5 people online and tests could be carried out fast, but I 'd abandoned the try after most people left VI.

jsadighi
07-20-2005, 20:03
By the way, I've noticed something else in your mod that might be considered a mistake. In the Super High Era, the French have the capability to build Norman Knights. If Norman Knights are supposed to built in this era shouldn't they be built by the English rather than the French, or should they be units which can be built by both factions but only in Normandy?

Sorry, if I sound like I'm nitpicking or if this has been brought up before. Regardless of whether or not this is a mistake (you may have done it deliberately for a good reason), it's still a top notch mod ~;)

The Blind King of Bohemia
07-20-2005, 20:58
High starts in 1205 and Normandy had falled by then to the French Armies of Philip Augustus, so i thought i will let the French only being able to train them.

Productivity
07-21-2005, 04:07
Just wanted to say thanks BKB, have just started playing this, and I'm having great fun playing as teh Navaresse, trying to survive. Certainly makes the game far more frantic and interesting than the basic setup. So thanks for putting all your time and effort into it. ~:cheers:

Aenlic
07-21-2005, 04:38
BKB Super Mod is one of the great three. This and XL and MedMod IV are all wonderful mods. I'm really looking forward to BKB's new project, the Age of Warlords, and Wes's new MedMod IV version 4.

Just a headsup for those of you playing the Khazar Kaganate. If you put a synagogue in your build queue for Khazar and then later try to remove it from the queue it'll seem like it locked your game. It didn't. You'll hear a beep and your mouse will lockup. Just hit escape and wait a moment. The game will unfreeze and everything is fine. It'll might also happen if you try to right click on the synagogue fr it's description while it's in the queue for Khazar or while looking at the building list above the queue. Just hit escape and everything will be fine. The synagogue builds fine. It only seems to happen in Khazar. Nothing at all untoward happens when you build one in Constantinople, for instance. I have no idea why it happens; but the error has something to do with a graphics file, I think. This info is to save you from thinking it's a game killing bug. Like I said, just hit escape and wait a moment, the game unlocks, and the synagogue builds fine.

The Blind King of Bohemia
07-21-2005, 10:22
Have you got the 2.1 patch? I'm pretty sure it amends the Muslim Synagogue Info Pic problem.

Aenlic
07-21-2005, 22:16
Yes, it was after the 2.1 patch. I'll try the game again later this evening and see if I can duplicate the error.

Aenlic
07-21-2005, 22:22
Oh ho! Wait a sec. I just checked and I think I installed the patch into the Medieval-Total War directory instead of into the main Total War directory. I remembered to change the installation in the first one, but it looks like I forgot when I installed the patch. Nevermind.

PittBull260
07-22-2005, 04:04
The Super Mod is now finally finished! Thank you for all of your support. You can get it from the following locations:

BKB Super Mod (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKB%20Super%20Mod%20Version%202.0.exe)

Or the 3D Downloads link:

3D Downloads link (http://www.3ddownloads.com/totalwar/MTW/Stats/BKB%20Super%20Mod%20Version%202.0.exe)

And the patch, Version 2.1, can be found here:

BKB Super Mod Version 2.1 Patch (http://tosainu.demon.nl/files/files/MTW/Stats/BKB%20Super%20Mod%20Version%202.1%20Patch.exe)

Please ensure you have 2.0 installed first.

The BKB Super Mod features:

* New maps for Super Early, High and Late, with new and exclusive provinces for each era! (including the Balearics and Iceland!)
* Finely balanced versions of all three periods!
* Over 170 new units, with exclusive units for each era. These include Mounted Handgunners, Korean Mongol units, Norman Knights, Order Foot Knights, Landsknechts, Welsh Longbowmen, Anatolian Infantry, New Knightly Orders, Svean Axemen, Iranian Ghulams, Chinese Fire Archers, Orebite Spearmen, Gothic Men At Arms and Siculo-Muslim Archers!
* 27 new factions added, with exclusive ones in each era! These include the Lithuanians, Welsh, Scots, Irish, Latin States, Almoravids, Georgians, Bulgarians, Cumans, Ilkhanate, Flemish, Hospitallers, Serbians and Wallachians!
* 7 new agents, including Pagan exclusive ones, a Heretic Priest, Jewish Master Merchant and Qadis!
* Many new buildings, including a Heretic Church, Camel Train, Synagogue, Axesmith and Law Courts!
* A new composite bow has been added, which will give the Eastern archers the advantage they need!
* New factional titles, including ‘Royal Magistrates’, ‘Rabbis’, 'Lord Executioners', 'Champion of the Joust' and leaders of themed Heretical cults. Assign them at your peril!
* Adjustments to original unit stats and changes to original faction AI.
* The removal of certain land bridges!
* Many new graphics, including new unit shield and flags for the new factions!
* New Trade goods - Slaves, Horses, Cattle and more!
* Over a hundred new heroes added, all real!
* Brand new names for the new factions, including Princess names!
* New Loading Screen!
* Deadpage Coords for each era!
* An Easy Auto-Install!
* Plus much, much more!

The 2.1 patch amends:

- Those empty handed units
- Novgorod and Celtic priests portrait errors in Early and High
- Egyptian Synagogue problem
- The 'could not translate' message when a Crusade base (Chapter House) is destroyed
- Ships not coming out in the seas where the ports were
- Teutonic Knights/Chapter House problem
- Few more

VERY IMPORTANT - Ensure that you install it directly into your 'Total War' folder. The default installation is set for your 'Medieval - Total War' folder. This is wrong - ensure that it is installed into your 'Total War' folder, the one 'Medieval - Total War' can actually be found in.

It is highly recommended that you do it on a fresh install as it will now unfortunately harm your current game.

YOU CAN ONLY GET ONE PERIOD'S DEADPAGE COORDS TO WORK AT A TIME. BEFORE YOU START THE GAME, GO INTO 'TEXTURES/MEN', AND WHATEVER PERIOD YOU WANT TO USE MAKE SURE ITS CALLED JUST 'DEADPAGE COORDS'. WHILST NOT IN USE, MAKE SURE THAT THE OTHER TWO PERIODS ARE FRONTED BY THEIR FIRST NAME FOR EASE, LIKE I HAVE DONE WITH HIGH AND LATE.

THERE IS NO GLORIOUS ACHIEVEMENT MODE IN THIS MOD - IT IS IMPOSSIBLE TO DO GIVEN THE THREE SEPARATE MAPS FOR EACH PERIOD.

A read-me will follow soon.

Happy gaming http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
dude........your mod fukin owns............

edyzmedieval
07-22-2005, 11:13
It does rule!!!

But it rules even more, without swearing.....

edyzmedieval
07-23-2005, 20:53
BKB,

Sorry to say that, but I was playing your mod and I noticed the following:

No shields! for:

Hospitaller Elite Guard
Teutonic Knights
Hospitaller Knights
Lithuanian Heavy Cavalry

and other heavy cavalry....

Inuyasha12
07-25-2005, 13:48
Hey BKB, you might not remeber me cause hey theres 85 pages in this thread ~;) Anyways i havent been here in a loong time, but i still remeber the 2004 releases of the MOD and the tedious manual installings i had to do to play th e MOD. However checking up on the page i find that the project is finished and even better than before. I gotta give you props man this is by far the Best mod ive seen for medieval. I mean this mod really got me back playing Medieval campaings like the first day i bought the game. Great job man, youve like tripled the games replay value ~D
Sure there are bugs, but i can hardly notice those becasue so many new things simply eclipse any tiny bug. Anyways ive been playing this mod like theres no tomorrow. I look foward to your next project ~:cool:

The Blind King of Bohemia
07-25-2005, 14:36
You know I saw you had replied to the thread and thought "God I haven't seen him around here for a while!" Great to see some of the old faces back.

Ed are you sure? BBCrackMonkey tried every unit I thought, and I'm sure Teutonic Knights were one I fixed for the patch. Can anyone corroborate this?

edyzmedieval
07-25-2005, 14:42
Ooopssss ~D

I didn't install the patch....Silly me!

Where can I download it?!

The Blind King of Bohemia
07-25-2005, 14:44
See the first page. However, I don't recall fixing Hospitaller Elite Guard or Lithuanian Heavy Cavalry. ~:confused:

Meneldil
07-25-2005, 16:16
I'm fairly sure the Lithuanian HC do have a shield. Well, they had when I kicked their butt with the GH ~D

Furion
07-26-2005, 20:14
BKB

Wellh... after I downloaded your mod.... the men-at-arms don't carry shields or swords! The Men-at-arms one my favorite units and I use them alot, so its kinda annoying!

The Blind King of Bohemia
07-26-2005, 20:21
Patch should fix that Furion mate.

Bar Kochba
07-26-2005, 23:14
how come you didn't make the khazarz Jewish or at least pagan

The Blind King of Bohemia
07-26-2005, 23:22
Only a small percentage of the Khazars would have been Jewish by then with the majority being Muslim, especially by the late 11th century.

Bar Kochba
07-26-2005, 23:25
how can i make them jewish

Bar Kochba
07-26-2005, 23:26
anyway werent most of the nobilaty jewish

The Blind King of Bohemia
07-26-2005, 23:33
It was in the 8th or 9th century that the Khazar nobility were pre-dominately Jewish but that Empire was crushed by the Rus in the 10th century and the remainder of the once great Empire had converted to Islam by the early 11th century

Bar Kochba
07-26-2005, 23:49
how can i make them jewish

jmarko579
07-29-2005, 02:23
Everything for me seems to work fine except the game crashes anytime I try to select either The Crusader States or The Teutonic Knights. I've tried several other factions in the early and high periods and they all work except those two. Any suggestions?

edyzmedieval
07-29-2005, 08:30
@ deathtoallhumans

Look, go into the Early.txt file and instead of Muslim, write Pagan

@ jmarko579

Install the patch or reinstall the mod. It might work.

The Blind King of Bohemia
07-29-2005, 10:54
Edyz made this unit tech tree for Super Early....again I am eternally grateful to him:

Siculo-Norman Knights - Armourer's Workshop, Axesmith's Workshop - Sicilian - No region specialisation - All periods
Andalucian Cavalry - Horse Breeder - Almoravids, Valencians - No region specialisation - All periods
Basque Infantry - Axesmith - All Factions - Navarre only - All periods
Powis Infantry - Spearmaker's Workshop - Welsh - No region specialisation - All periods
Croatian Urban Militia - Axemith's Workshop, Town Watch - Croatian - No region specialisation - All periods
Slav Horsemen - Horse Farmer - All Factions - Prussia, Pomerania, Poland, Silesia, Bohemia, Lithuania, Smolensk only - All periods
Druzhina Warriors - Axesmith's Workshop, Armourer - Kiev - No region specialisation - All periods
Irish Foot Soldier - Town Watch, Spearmaker - Irish - No region specialisation - All periods
Cuman Royal Cavalry - Royal Court, Horse Breeder, Bowyer's Workshop - Cuman - No region specialisation - All periods
Balkans Warband Infantry - Spearmaker's Workshop, Armourer - All Factions - Bulgaria, Carpathia, Moldavia, Wallachia, Hungary, Croatia, Bosnia, Serbia - All periods
Baltic Skirmishers - Spearmaker - All Factions - Prussia, Denmark, Sweden, Finland, Livonia - All periods
Nubian Infantry - Axesmith's Workshop - Almoravid, Almohad, Egyptian - No region specialisation - All periods
Champion Berserker - Master Axesmith - Danish, Novgorod, Norwegian - No region specialisation - All periods
Baltic Warriors - Axesmith - All Factions - Prussia, Denmark, Sweden, Finland, Livonia - All periods
Templar Foot Knights - Swordsmith's Workshop, Armourer, Chapter House - England, French, Sicilian - No region specialisation - All periods
Croatian Light Cavalry - Horse Breeder, Spearmaker - Croatian - No region specialisation - All periods
Neapolitan Infantry - Armourer's Workshop, Spearmaker's Workshop - Sicilian, Papacy - Naples, Apulia only - All periods
Estonian Infantry - Spearmaker - All Faction - Prussia, Livonia, Lithuania - All periods
Nubian Javenlinmen - Spearmaker - Almohad, Egyptian, Almoravid - Morocco, Algeria,Tunisia, Libya, Egypt, Arabia, Syria, Jerusalem - All periods
Joms Vikings - Untrainable (Crusades only) - Danish, Norwegian - No region - All periods
Cuman Warriors - Bowyer's Workshop, Swordsmith - Cumans - No regions specialisation - All periods
Kilibanophoroi - Spearmaker's Guild, Horse Breeder's Guild, Armourer's Guild , Bowyer's Guild - Byzantine - Constantinople - All periods
Norman Foot Knights - Armourer's Workshop, Horse Breeder - English, French, Sicilian - No region specialisation - Early, High
Pagan Fanatics - Pagan Sacrifical Shrine - Golden Horde, Cumans - No region specialisation - All periods
Skutatos (Byzantine Spearmen) - Spearmaker's Workshop - Byzantine - No region specialisation - All periods
African Camel Warriors - Horse Breeder - Almohad, Egyptian, Almoravids - Morroco, Algeria, Tunisia, Lybia, Egypt, Africa - All periods
Seljuk Horse Archers - Horse Breeder - Turks - No region specialisation - All periods
Siculo-Muslim Archers - Bowyer's Workshop - Sicilian - No region specialisation - All periods
Volga Bulgar Infantry - Swordsmith's Workshop, Armourer - Khazar - No region specialisation - All periods
Tarfurs - Chapter House, Church, Inn - French - No region specialisation - All periods
Pechenig Cavalry - Horse Breeder - Byzantine, Cuman - No region specialisation - All periods
Pomeranian Tribesmen - Horse Farmer - All Factions - Pomerania - All periods

I believe there is still a bit more to come.

edyzmedieval
07-29-2005, 11:16
Edyz made this unit tech tree for Super Early....again I am eternally grateful to him:

Siculo-Norman Knights - Armourer's Workshop, Axesmith's Workshop - Sicilian - No region specialisation - All periods
Andalucian Cavalry - Horse Breeder - Almoravids, Valencians - No region specialisation - All periods
Basque Infantry - Axesmith - All Factions - Navarre only - All periods
Powis Infantry - Spearmaker's Workshop - Welsh - No region specialisation - All periods
Croatian Urban Militia - Axemith's Workshop, Town Watch - Croatian - No region specialisation - All periods
Slav Horsemen - Horse Farmer - All Factions - Prussia, Pomerania, Poland, Silesia, Bohemia, Lithuania, Smolensk only - All periods
Druzhina Warriors - Axesmith's Workshop, Armourer - Kiev - No region specialisation - All periods
Irish Foot Soldier - Town Watch, Spearmaker - Irish - No region specialisation - All periods
Cuman Royal Cavalry - Royal Court, Horse Breeder, Bowyer's Workshop - Cuman - No region specialisation - All periods
Balkans Warband Infantry - Spearmaker's Workshop, Armourer - All Factions - Bulgaria, Carpathia, Moldavia, Wallachia, Hungary, Croatia, Bosnia, Serbia - All periods
Baltic Skirmishers - Spearmaker - All Factions - Prussia, Denmark, Sweden, Finland, Livonia - All periods
Nubian Infantry - Axesmith's Workshop - Almoravid, Almohad, Egyptian - No region specialisation - All periods
Champion Berserker - Master Axesmith - Danish, Novgorod, Norwegian - No region specialisation - All periods
Baltic Warriors - Axesmith - All Factions - Prussia, Denmark, Sweden, Finland, Livonia - All periods
Templar Foot Knights - Swordsmith's Workshop, Armourer, Chapter House - England, French, Sicilian - No region specialisation - All periods
Croatian Light Cavalry - Horse Breeder, Spearmaker - Croatian - No region specialisation - All periods
Neapolitan Infantry - Armourer's Workshop, Spearmaker's Workshop - Sicilian, Papacy - Naples, Apulia only - All periods
Estonian Infantry - Spearmaker - All Faction - Prussia, Livonia, Lithuania - All periods
Nubian Javenlinmen - Spearmaker - Almohad, Egyptian, Almoravid - Morocco, Algeria,Tunisia, Libya, Egypt, Arabia, Syria, Jerusalem - All periods
Joms Vikings - Untrainable (Crusades only) - Danish, Norwegian - No region - All periods
Cuman Warriors - Bowyer's Workshop, Swordsmith - Cumans - No regions specialisation - All periods
Kilibanophoroi - Spearmaker's Guild, Horse Breeder's Guild, Armourer's Guild , Bowyer's Guild - Byzantine - Constantinople - All periods
Norman Foot Knights - Armourer's Workshop, Horse Breeder - English, French, Sicilian - No region specialisation - Early, High
Pagan Fanatics - Pagan Sacrifical Shrine - Golden Horde, Cumans - No region specialisation - All periods
Skutatos (Byzantine Spearmen) - Spearmaker's Workshop - Byzantine - No region specialisation - All periods
African Camel Warriors - Horse Breeder - Almohad, Egyptian, Almoravids - Morroco, Algeria, Tunisia, Lybia, Egypt, Africa - All periods
Seljuk Horse Archers - Horse Breeder - Turks - No region specialisation - All periods
Siculo-Muslim Archers - Bowyer's Workshop - Sicilian - No region specialisation - All periods
Volga Bulgar Infantry - Swordsmith's Workshop, Armourer - Khazar - No region specialisation - All periods
Tarfurs - Chapter House, Church, Inn - French - No region specialisation - All periods
Pechenig Cavalry - Horse Breeder - Byzantine, Cuman - No region specialisation - All periods
Pomeranian Tribesmen - Horse Farmer - All Factions - Pomerania - All periods

I believe there is still a bit more to come.

Yeah...Of course...

There are still some units to be added, my Dragon MTW Editor got banged up(dunno why, maybe trojans, I have found 4 of them on my PC). There is still the last part of the Early and the High and the editing of the Late and it's done.

Furion
07-29-2005, 17:52
Uhm, I feel such a newbie when i'm asking ~;) , but I can't improve my strongholds. I was playing the Byzantines and I wanted to build castle into crete and rhodes to build shipyard, but the castle icon doesn't show in the list. Is there some kinds of recuirments to advance the stronghold? ~:confused:

The Blind King of Bohemia
07-29-2005, 18:00
StoneMasons. There a new thing I implemented. In turn they reduce the price and building time of castles. ~:cheers:

torguskhan
07-29-2005, 18:30
HELP i really wanna play but i cant. i have VI installed this mod but nothings new when i try to play it. someone wanna give me a step by step???

The Blind King of Bohemia
07-29-2005, 18:39
Make sure you install it into the 'Total War' folder rather than the 'Medieval - Total War' folder as automatically designated.

torguskhan
07-29-2005, 18:42
i did that, started up the game went to new game but nothing happened. is there something else im missing like copy and paste???

torguskhan
07-29-2005, 18:44
and whats the deadpage thing about???

The Blind King of Bohemia
07-29-2005, 18:59
Don't worry about the Deadpage coords for the time being. When you go into the 'Medieval - Total War' folder, is there another 'Medieval - Total War' folder within it.

torguskhan
07-29-2005, 20:09
nope the folders r rite next to each other in the total war folder. am i spposed to move it??? w/b i really wanna play!!!

The Blind King of Bohemia
07-29-2005, 20:27
They're both called 'Medieval - Total War'? Are you sure?

torguskhan
07-29-2005, 20:34
i didnt install it in my C drive it was too full so installed it in my D. They're both in a "total war folder" ones called medieval total war and the others medieval-total war the hyphens the only dif

The Blind King of Bohemia
07-29-2005, 20:37
Go into the place you installed my mod into and click on the VI shortcut inside there. That could be the problem, incase you are still using your desktop shortcut.

torguskhan
07-29-2005, 20:46
i go thru the thing that pops up when i insert the cd in, and there's no icon in ur folder (the new medieval-total war folder)

edyzmedieval
07-29-2005, 21:07
It happened to me.

When you install it, it creates another folder. Copy the contents of the folder over the original files. Then it's settled.

The Blind King of Bohemia
07-29-2005, 21:08
There should be a VI shortcut if you had the VI installed there, like the one that comes up on the Desktop. Don't use the auto thing that comes up.

torguskhan
07-29-2005, 21:14
thanx for the tips ur awesome i'll get back to u if it works or not!!!

jsadighi
07-31-2005, 01:16
High starts in 1205 and Normandy had falled by then to the French Armies of Philip Augustus, so i thought i will let the French only being able to train them.

Is there any way I can mod my game so that the English can build Norman Knights (and Norman footknights) generally but the French can build them also as long as they have Normandy under their control? If it isn't too much trouble could you post a simple guide on how to do this?

GoreBag
07-31-2005, 02:10
Well, I finally changed periods (I know, took me long enough - I just like the early period so much), but I'm having troubles with the deadpage coords, of course. Even after having been renamed, the "New Campaign" screen still shows it as being Super Early, and the map hasn't changed. Do I need to nuke my old savegames or something?

PittBull260
07-31-2005, 04:36
Is there any way I can mod my game so that the English can build Norman Knights (and Norman footknights) generally but the French can build them also as long as they have Normandy under their control? If it isn't too much trouble could you post a simple guide on how to do this?
hey download Gnome Editor, in the downloads section of totalwar.org
on there open the file "HIGH_MODDED_CRUSADERS_UNIT_PROD11" in there u will find info on all the units in the high period of the super mod, and u can change everything about them (attack, price, number of men in unit etc.)
so find the unit that ur lookin for and then scroll right until u see the list of factions that are trainable, from there just add the faction that u want to be able to train that certain unit :)

as simple as that

The Blind King of Bohemia
07-31-2005, 10:29
Well, I finally changed periods (I know, took me long enough - I just like the early period so much), but I'm having troubles with the deadpage coords, of course. Even after having been renamed, the "New Campaign" screen still shows it as being Super Early, and the map hasn't changed. Do I need to nuke my old savegames or something?

All 3 campaigns should be there regardless of deadpage coords, not just Super Early. As I said, they are purely an optional extra. Has it always been like that?

GoreBag
07-31-2005, 18:19
It shows four campaigns - The Vikings, Early, Super Early, and High, no matter which campaign has been 'selected' with the deadpage coords.

The Blind King of Bohemia
07-31-2005, 18:39
That's not right. Could you do me a favour and install it again, preferrably over a fresh Medieval? You should see all 3 after that.

GoreBag
07-31-2005, 19:07
Oh, balls. Alright. I shall return upon completion.

GoreBag
07-31-2005, 20:18
Uninstalled, cleaned up all the folders, then reinstalled. There is no change.

I noticed, though, that a bunch of the files and folders that seem to belong inside the Medieval folder are outside of it, in the TotalWar Folder. This would make sense, since I selected the TotalWar folder as the installed destination, but I can't help but wonder if that's part of the problem.

The Blind King of Bohemia
07-31-2005, 20:23
Which files and folders? This sounds peculiar.

edyzmedieval
07-31-2005, 20:30
Come on!!!!

The install makes a separate folder. Copy the contents of that folder over the original install.... Simple....

GoreBag
07-31-2005, 20:36
Come on!!!!

The install makes a separate folder. Copy the contents of that folder over the original install.... Simple....

What about the other two folders? You don't know what you're talking about.


Which files and folders? This sounds peculiar.

Textures, campmap and Loc folders, even though there are copies of them inside the Medieval folder, but they don't have all the files and subfolders that should be present. As well, EARLY_MODDED_CRUSADER_, EARLY_MODDED_CRUSADERS, and the other "modded Crusader" files are outside the Medieval folder.

The Blind King of Bohemia
07-31-2005, 20:37
Yeah but does that explain why he can play Super Early Ed?

Neon move all of that stuff into the Medieval folder, tell me if you have any joy. They could be the patch files if you installed that.

GoreBag
07-31-2005, 20:40
I considered that too. Isn't the patch installed in TotalWar folder and not the Medieval folder as well?

edyzmedieval
07-31-2005, 20:43
Textures, campmap and Loc folders, even though there are copies of them inside the Medieval folder, but they don't have all the files and subfolders that should be present. As well, EARLY_MODDED_CRUSADER_, EARLY_MODDED_CRUSADERS, and the other "modded Crusader" files are outside the Medieval folder.

These files are the BKB Super Mod files....It explains everything....

GoreBag
07-31-2005, 20:44
There are far more files that make up the mod than just those. Were you being sarcastic?

edyzmedieval
07-31-2005, 20:47
There are far more files that make up the mod than just those. Were you being sarcastic?

Never ~:cheers:

But are you playing only the Super Ealry or the whole mod?!

poirot
07-31-2005, 20:47
Do you need to download the patch for VI for Super Mod? I keep getting frozen in the Thinking Mode in the campaigns.

GoreBag
07-31-2005, 20:51
Never ~:cheers:

But are you playing only the Super Ealry or the whole mod?!

I tried to change to a later era after playing Super Early for a while, but it won't work...no matter what I try, apparently.

The Blind King of Bohemia
07-31-2005, 20:56
I considered that too. Isn't the patch installed in TotalWar folder and not the Medieval folder as well?

It should be, but that sounds like patch stuff. Put it in the main folder and see if it makes a difference. If not, it might be best to download the mod again, there could have been a problem.


Do you need to download the patch for VI for Super Mod? I keep getting frozen in the Thinking Mode in the campaigns.

No. Did you install it over a clean VI?

edyzmedieval
07-31-2005, 20:56
Why are you complicating yourself?!

Download the whole BKB Super Mod and the patch, and then you can modify. It's much better, and the game is more stabilised.

GoreBag
07-31-2005, 21:00
Well, I reinstalled the patch in the correct (?) location, but there has been no change.

The Blind King of Bohemia
07-31-2005, 21:03
In your 'Total War/Medieval - Total War/Campmap/Startpos', is there Super High and Super Late files?

GoreBag
07-31-2005, 21:07
Yes.

The Blind King of Bohemia
07-31-2005, 21:13
That is very, very odd. They should be working. Are the High and Late Unit and Build Prods in the main folder present? There must be something not making them show up. I also take it you never edited them at any time?

GoreBag
07-31-2005, 21:24
Yes, they are, and no, I never did. It's a clean install right now.

The Blind King of Bohemia
07-31-2005, 21:28
This is strange. And the SuperModHigh and SuperModLate folders can be found in 'Textures/Campmap'? Sorry but this sounds very strange. Everything sounds ok. ~:confused:

GoreBag
07-31-2005, 21:29
Yep, they're there.

The Blind King of Bohemia
07-31-2005, 21:40
I really don't know what to suggest. Re-download is the only plausible thing I can think of.

jsadighi
08-01-2005, 09:13
hey download Gnome Editor, in the downloads section of totalwar.org
on there open the file "HIGH_MODDED_CRUSADERS_UNIT_PROD11" in there u will find info on all the units in the high period of the super mod, and u can change everything about them (attack, price, number of men in unit etc.)
so find the unit that ur lookin for and then scroll right until u see the list of factions that are trainable, from there just add the faction that u want to be able to train that certain unit :)

as simple as that

Thanks buddy, thank god for editors. ~:cheers:

Bolfry
08-01-2005, 12:26
I got a problem with this mod, I can play it with only 800x600 reslution on Strategic Map, otherwise the game will CTD every time after it finishes loading Strategic Map. Dont't know what causing it, because I can play unmoded game without this problem. Any help?

The Blind King of Bohemia
08-01-2005, 12:57
That does seem odd. Does anyone else have these problems? It seems to involve the hi-res map.

Duke Dick
08-01-2005, 15:33
I got a problem with this mod, I can play it with only 800x600 reslution on Strategic Map, otherwise the game will CTD every time after it finishes loading Strategic Map. Dont't know what causing it, because I can play unmoded game without this problem. Any help?

Could it be your graphics card? What one have you got? Try downloading the latest drivers for it as well, just in case.

I remember I had this problem on my old PC where it would crash to desktop because of my graphics card. It could be furthered by BKBs new maps units, buildings and altogether graphics munchingness of his mod.

poirot
08-01-2005, 19:56
Good to have the IlKhanates as a playable faction in the Late Period. However, you placed the Ilkhans as a Muslim faction and the Golden Horde as a Pagan faction; while that is true to some extent, the Ilkhans actually persecuted Muslims, while like another forumer pointed out, the Golden Horde after Berke adapted Islam as its state religion.

Oh, the Oriental troops (ex. Chinese Fire Archers and Korean Spearmen) should placed with the Ilkhans, because Kublai in Yuan Dynasty in China and Korea allied with the Ilkhans, while the Ilkhans fought constantly with the neighboring Golden Horde.

Bolfry
08-01-2005, 20:02
Could it be your graphics card? What one have you got? Try downloading the latest drivers for it as well, just in case.

I remember I had this problem on my old PC where it would crash to desktop because of my graphics card. It could be furthered by BKBs new maps units, buildings and altogether graphics munchingness of his mod.

Well, I have GeForce 5600 and tried various drivers to no avail :(

GoreBag
08-10-2005, 18:45
Aha. I finally got it to work after a little screwing around. The High Period is just as good as the Early. ~:thumb:

jsadighi
08-11-2005, 22:48
I get an error message whenever I try to open the Super Late Unit list in GNome. The message says the cause could be a missing " mark.

Does anyone have a fix for this?

Aenlic
08-12-2005, 03:10
Yeah, I get the same error. I suppose you could try loading it into Excel or some other spread sheet and search manually for the problem. Excel won't load the information into the proper columns, but it will at least load if you use tab and space delimited formatting. Maybe try using the Dragon editor instead of Gnome's editor.

jsadighi
08-12-2005, 05:51
Did what you said, but haven't been able to track down the error. Where can I get Dragon Editor?

Aenlic
08-12-2005, 06:37
There's a thread for it in the Alchemist's Lab topics. Or, here's a direct link to the thread: https://forums.totalwar.org/vb/showthread.php?t=33392

I dn't know if it'll solve your problem or not, but I seem to remember BKB posting that he used Dragon. Not sure, though.

jsadighi
08-12-2005, 19:00
I downloaded and unzipped Dragon Editor into a separate folder in my Medieval Total War directory. I double click on the executable and I get this message window:

"The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."

Any idea? :furious3:

The Blind King of Bohemia
08-12-2005, 19:21
I didn't use Dragon, I just opened it with a text editor. I'm not really sure how to solve the problem I'm afraid.

jsadighi
08-12-2005, 20:13
Oh well, it's no big deal. A text editor is sufficient. The only reason I wanted to open it in a proper editor is because it's easier on the eyes.

jsadighi
08-14-2005, 22:40
I have a new problem.

This time it's a performance issue.

I have MTW with VI and obviously the BKB supermod.
I have changed the mod so that the English have the Knights of St Thomas Acre in all era campaigns, and the English can build Norman Knights in the high era campaign aswell crusade in the Late Era campaign.

My computer specs:
Intel Pentium 4 2ghz
256 MB RAM
32 MB Sis 650 Video Card

Now on to the actual problem.
Whenever I start a new or load a saved campaign, the game freezes on the campaign map screen and the only way to get out of it would be a to do a soft shut down of my laptop (press and hold down the power button for several seconds).

It's never done this before, in fact the game ran smoothly with no problems ever since I first purchased the MTW-VI bundle a couple of years ago. I know the mod isn't the problem since I've had no problems playing with BKB's masterpiece installed.

I've uninstalled the game completely and cleared out Total War from my registry since I won't be playing the game for the time being, and I'm hesitant to reinstall everything since I don't really know what the problem is.

Has anyone encountered this obstacle before? Do you have any ideas BKB? (or anyone else for that matter)

jsadighi
08-14-2005, 22:59
Oh, and I'm running Windows XP with SP2

The Blind King of Bohemia
08-14-2005, 23:00
I'm not sure mate, it is very weird for it to freeze like that. Where does it freeze exactly and what files did you edit when making changes

jsadighi
08-14-2005, 23:10
It just freezes on the campaign map (regardless of what part of the map I'm viewing).

I edited files:
Early Units file
High Units file
Late Units file
Late Buildings file

I don't exactly know the complete file names however, they're basically the txt files you edit if you want to add units or enable factions to build certain units and buildings.

Graphic
08-23-2005, 22:16
Granted I'm in my first turn, but I started a Byzantine campaign in Super Early, I'm looking in the building que and I see no way to upgrade your castle.

Whattup with that?

The Blind King of Bohemia
08-23-2005, 22:35
StoneMasons I believe is your answer, a new thing I implemented. In turn they lower the time and costs of building a Castle.

Graphic
08-23-2005, 23:21
Ahh thanks!

hellas1
08-26-2005, 02:11
Hi Folks,

How do I install this mod?

I tried naming a folder in C:\, C:\Program Files\BKB Total War.
I then installed MTW, MTW V 1.1 patch & then MTW:VI.
I then installed the 2.0 patch & then the 2.1 patch in order.
Viola! Nothing happened insofar as the BKB super mod appearing.

I then tried doing the same but only installing MTW, the MTW v 1.1 patch then 2.0 and 2.1 patch.
Viola, again! Nothing happened.

How do I properly install the BKB super mod fully please?
I have HTW which uses the default: C:\Program Files\Total War\MTW
Is THAT where its' supposed to go or do I create a new folder within the C:\Program Files\Total War folder only?

I don't know if the King himself is away or not, that's why I post here.

Thanks, Hellas1 (Na Zisi I Ellada-means "Long Live Greece")
:furious3: Funny huh...I'm not really mad it just looks cute!

The Blind King of Bohemia
08-26-2005, 10:51
Try 'C:\Program Files\BKB Total War\Medieval - Total War' as a folder. When you get round to installing the mod, make sure it intalls into the 'BKB Total War' folder. That should work mate.

hellas1
08-26-2005, 12:27
Sir,

Do I install MTW or MTW & VI? Please.

Thanks.

P.S. Thank you for your time in making this mod and for talking w/me.
I appreciate you sir.

edyzmedieval
08-26-2005, 13:00
Hellas,

Install MTW and VI. It works only for VI.

BTW, long live the Byzantines! :charge: ~D

hellas1
08-26-2005, 13:49
Thank you as well sir for your kindness.


I agree, Long live the Byzavtivoi! (From an ethnic Greek)
The Turks called then "Rum" or "Rumeli"

Long live the Byzantium Mod! Go for it man!
See you.

hellas1
08-26-2005, 14:38
Hello again sirs,

I made the folder C:\Program Files\BKB Total War\Medieval - Total War.
I installed MTW & VI in the MTW sub folder & installed the mod in the
BKB Total War folder as I was told by BKB himself.

Nothing happens at all. 3 new folders show in BKB folder: Loc, Campmap, and Textures, along w/6 text documents.

What went wrong? & Do I use the MTW cd or the VI cd?

Thanks.

hellas1
08-26-2005, 16:14
Hey folks,

Good news, I think it's working!

I played quick battle and chose super late and it gave me multiple options.

I don't know about the Deadpage thing though.

But it seems the mod's installed and it's BETTER THAN THE ORIGINAL!

BLIND KING, THIS IS THE WAY MEDIEVAL SHOULD HAVE BEEN.

THANK....YOU.......SIR!!! OWWWWWWWWWW!

The Blind King of Bohemia
08-26-2005, 16:21
Great, let me know if you have any problems.

edyzmedieval
08-26-2005, 16:36
Guess it pays off to work hard one year to create a good modification. ~:)

hellas1
08-27-2005, 04:17
Hello friends,

I love this mod! It should be marketed and sold!
This is how medieval SHOULD HAVE been made!

I have encountered some bugs:
1. While playing Quick Battle, Historic Battle, Custom Battle, I've encountered some graphical glitches:

A. When people, knights, horses are walking or running a strange colored rectangular box appears before them or behind them, if together as a unit!
Ex. In the Historic Battle where it's 3 vs 1 -Sorry, can't remember the HB.
B. When people, knights, horses are moving they also disappear!
Ex. In Quick battles, In Custom Battles
C. When p,k, or h are moving there is a "double" of them when you scroll down close enough to view them up close.
Ex. See graphical glitch A & B

My Nvidia card has 128 mb on it and it has the most current driver and the sound card has the most current driver.

I have my settings on 1024 x 760 for both maps
Medium unit size
50 for pyrotechnics
Smoke is on
Ambient (something) is on also.

Could you help me in fixing this or am I screwed up?

thanks everyone, Hellas1 (a pretty much $$ poor university student for now!)

Long Live The Blind King of Bohemia & Byzantium (Kovstavtivoupoli)!!!
OWWWWWWWWWWWW! YES!

The Blind King of Bohemia
08-27-2005, 10:10
Ah yes, please don't use Quick Battle or Historic Battles with the mod in place. I hope to fix Historical Battles at some point.

hellas1
08-27-2005, 12:35
I understand sir, thank you.

Long Live BKB!!!!!!!!!!!!!!!!!!!


~:cheers:

Glemte_hage
08-29-2005, 17:14
Heya, I just downloaded Medieval Total XL, and I think its awesome, this looks better (without any disrespect to Viking from Xl- you sir are a King)

I was wondering, could someone provide a full list of every playable faction in the supermod? I'd like to see it, including pre-existing factions. Then I can decided which I prefer. :):)

Being a history buff, factions are everything


Tom

MiniKiller
08-31-2005, 01:20
BKB I'm haven some props gettin your mod in. I've played it before but never tried to put it on my new install on my newer pc with ur current setup. I have the most up to date version of MTW and no other mods install. I download ur mod and it installs, I put it in the directory where it says and all but the mod wont work, the game still runs but its like I never installed it.

Any ideas? thanks m8 :charge:

Aenlic
08-31-2005, 03:08
Check the first post in this thread, Minikiller. You may have it installed in the wrong parent directory. The auto-installer is set to install it to the /total war/medieval total war directory. You have to manually change the install path to install it just to the /total war directory.

MiniKiller
08-31-2005, 04:51
I'll double check but I'm pretty sure I manually changed the directory. thanks

Guilbert
09-03-2005, 09:42
Hi BKB, I downloaded your Mod v 2.0 but I'm unable to download the 2.1 patch, the link seems not working to me...is there another way to get it?

The Blind King of Bohemia
09-04-2005, 15:27
Hi BKB, I downloaded your Mod v 2.0 but I'm unable to download the 2.1 patch, the link seems not working to me...is there another way to get it?

Hmm, you're right its not working for me either. I'll contact Tosa and see what the problem is. For now I'm not sure if these is an alternative link.


I was wondering, could someone provide a full list of every playable faction in the supermod? I'd like to see it, including pre-existing factions. Then I can decided which I prefer. :):)

OK off my head here we go:

Early

Almohads
Almoravids
Aragonese
Armenians
Byzantines
Croatians
Danish
Egyptians
English
French
Genoese
German HRE
Irish
Welsh
Scottish
Norwegians
Castilian-Leonese (Spanish)
Khazar Khaganate
Seljuk Turks
Polish
Novgorodians
Kievans
Venetians
Papacy
Sicilians
Hungarians
Cumans
Navarresse
Valencians
Golden Horde (Emerge)

High

Almohads
Danish
Byzantines
English
French
German HRE
Egyptians
Polish
Papacy
Sicilians
Castilian-Leonese
Aragonese
Seljuk Turks
Russians
Novgorodians
Hungarians
Golden Horde (Emerge)
Cumans
Genoese
Venetians
Swedish
Scottish
Welsh
Portuguese
Latin States
Crusader States
Teutonic Knights
Georgians
Bohemians
Bulgarians

Late

Almohads
Danish
Byzantines
English
French
German HRE
Egyptians
Polish
Papacy
Aragonese
Hungarians
Golden Horde
Ilkhanate
Russians
Spanish
Ottoman Turks
Burgundians
Swiss
Scottish
Portuguese
Wallachians
Serbians
Bohemians
Lithuanians
Swedish
Genoese
Venetians
Flemish
Teutonic Knights
Knights Hospitaller

I think that's all.

Guilbert
09-04-2005, 16:38
Thank you BKB, so I'll wait...

Guilbert
09-04-2005, 16:47
OK, the link is now working. Thank you so much BKB, can't wait to play your mod...

lancelot
09-06-2005, 13:50
Is there any possibility of a glorious achievments version if you can for example-make a sperate version that is just early era that plays right through?

Many thanks.

Graphic
09-21-2005, 13:38
Game crash.

As the Novgorods in Early I invaded Sweden via sea from Novgorod. I attacked with 3 Viking landsmen and a Boyar against 2 vanilla spearmen and a Viking carl. Got the pre battle screen, hit OK, screen went blank and stayed blank. Had to ctrl+alt+delete MTW.

The Blind King of Bohemia
09-22-2005, 15:14
Sounds odd I'll look into it though.

hellas1
09-27-2005, 03:45
Hi again,

Dear BKB Sir,

Do you know when the quick battle fix I mentioned to you will be made available?

Also, Do you think that CA will remake Shogun TW & MI along W/ Medieval TW and VI?

I ask you because of your status. I appreciate everything, including most of all the mod you made.

Thank you sir.

Hellas1 ~:cheers:

IPoseTheQuestionYouReturnTheAnswer
10-01-2005, 04:48
Small problem - 2.1 patch link is broken.

Download isn't possible.

This makes me...sad.....

The Blind King of Bohemia
10-06-2005, 14:47
Try again mate, its working now. I think its a bit problematic but it does work most of the time.

Snjorri_Bevlarson
10-06-2005, 18:48
Hey the 3d downloads link is dead to the v2.0 download. Is 3d dowloads having troubles or something?

The Blind King of Bohemia
10-06-2005, 19:30
Maybe, your best bets trying the other link mate.

Snjorri_Bevlarson
10-06-2005, 19:38
The other link isnt working either. Either that or Murphy's law has me by my arse.

The Blind King of Bohemia
10-06-2005, 19:42
Its working for me at the minute mate. Keep trying that's the only thing I can suggest.

Belisarivs
10-07-2005, 08:42
The other link isnt working either. Either that or Murphy's law has me by my arse.
For me it doesn't work, too.

Philippus Flavius Homovallumus
10-16-2005, 14:46
First off let me just say that the mod is great.

Now here's the thing: Why does the mod change what sprites are used by stock units? For instance, why is the sprite used by the Highland Clansman now "Custom5"?

I ask because doing it this way makes the original game unplayable.

slingshot
10-22-2005, 11:39
Hello,

First let me say this is a fantastic mod, and I really enjoyed playing it when I had it installed a while ago. (It was erased when I was forced to format my HD)

I wanna install this mod again but unfortunately have forgotten the correct installation procedures.

Here's what I remember:

Install MTW
Install MTW Patch 1.1
Install VI
Install VI Patch 2.01
Install BKB Super Mod 2.0
Install BKB Super Mod Patch 2.1

Is the above order correct?

Thank you!!

Nick

Asterion
10-22-2005, 12:23
it seems correct to me, though i'm not sure if MTW 1.1 patch is necessary as it might be incorporated to VI (it won't do any harm to install it, anyway)

Ja'chyra
10-31-2005, 08:52
BKB

I can't get the version 2.1 Patch file to download, it keeps coming up as can't find server, any suggestions?

Matty
11-02-2005, 14:55
same with me the last few days. No doubt it'll be up again soon..... patience, patience

Ah, and there you go. Right, now to get to it

The Blind King of Bohemia
11-06-2005, 11:58
Sorry about the delay in posting guys.


First off let me just say that the mod is great.

Now here's the thing: Why does the mod change what sprites are used by stock units? For instance, why is the sprite used by the Highland Clansman now "Custom5"?

I ask because doing it this way makes the original game unplayable.

Duplicating certain folders to become 'Custom' folders was the only way round a huge problem that involved many units crashing the game for the new factions. This doesn't necessarily make the original game unplayable but I did something else to add more units which does - going over the original BIF folders. Sorry about this mate but I felt it was best for the mod.


Hello,

First let me say this is a fantastic mod, and I really enjoyed playing it when I had it installed a while ago. (It was erased when I was forced to format my HD)

I wanna install this mod again but unfortunately have forgotten the correct installation procedures.

Here's what I remember:

Install MTW
Install MTW Patch 1.1
Install VI
Install VI Patch 2.01
Install BKB Super Mod 2.0
Install BKB Super Mod Patch 2.1

Is the above order correct?

Thank you!!

Nick

Not sure if you need the 1.1 patch (I believe VI already has it) but that is correct yes.


BKB

I can't get the version 2.1 Patch file to download, it keeps coming up as can't find server, any suggestions?

Ja'chyra and Matty, the patch seems to be playing up lately, I've been meaning to ask Tosa so I'll get onto him right now about it.

Matty
12-05-2005, 09:57
Hope this is the right place to post questions and also hope its not a repeat - I have some problems with some of the characters not viewing properly - kerns and peasants and a few others. Also some dead do not remain and I lose the pleasure of seeing the devastation wrought by my men. Actually, its usually my men whose bodies do not remain.

None of this takes much away from the overall experience, but if its tweakable it would be super. Could it be a video card problem?

The Blind King of Bohemia
12-05-2005, 14:21
What period are you playing Matty? The problem sounds like the Deadpage cords. If you go into your medieval folder, then textures, then men, scroll down to the bottom and you will the deadpagecords. Say if you see a deadpagecords, high dead pagecords and late dead pagecords that means the DPC are set to the early period. To set it for say high, you would erase the word high and then put early by the previous set cords. You have to do this if you want the deadpage cords for other periods. I know its a weird process but its the only way i'm afraid.

Gtafanboy
12-07-2005, 12:29
What if I accidently installed it in the Medieval folder first then installed it to the right spot, will it work right? And what are deadpagecoords or whatever they are called?

axel
12-09-2005, 09:28
hi all cane somme one please tel me where you cane download this mod and where cane i get somme info about this mod like from witch year this mod is and wot factions are in it ?????
and how do you install this mod dose it self extract or do i have to put it im MTW my self??????~:cheers:

axel
12-09-2005, 09:29
and are the somme screen shots :bow:

The Blind King of Bohemia
12-09-2005, 14:49
Check out the first page mate for links, info and instructions. As for pics, I could put some up, what do you want to see? The map, faction select screen, units?

And GTAFanBoy, I think it would still work ok mate. As for Deadpage Coords, I'm thinking of putting up a picture guide but lets make sure you get it working first.

Gtafanboy
12-09-2005, 17:45
Ok it works. Thanks for the answer. One of my favorite things in this mod would have to be the Champion Swordsman. Its fun to use him fully upgraded against whole crusades(after Excommunication of course). Why did you decide to put him in anyway?(not saying its bad)

The Blind King of Bohemia
12-09-2005, 18:14
I liked the idea of the one man unit. At Stamford Bridge there was a lone Beserker who held the bridge and killed more than half a dozen enemy before being overwhelmed and there have been other battles in history with individuals proving themselves above others so i thought it would be a fun unit to have in the mod. The unit isn't too uber and are nothing like those Kensai lunatics from Shogun, now those buggers were real hard to kill~D

Gtafanboy
12-09-2005, 19:52
Did one person really hold of most of that army in real life? One more problem I have. When the English Invaded me when I was the Welsh and they had to cross the bridge, they just stood there for 70 minuites. Any Idea what happened?

The Blind King of Bohemia
12-09-2005, 20:58
Sometimes that happens mate, i use to see it in vanilla, in VI, in my mod and others i've tried. Sometimes the AI just doesn't budge

axel
12-10-2005, 00:07
hi thx mate for reply i would like to see screenshots from factions and new units and campain map if its possible that would be verry nice:charge:

The Blind King of Bohemia
12-13-2005, 16:21
I'll put some pics up for you shortly mate

axel
12-13-2005, 22:06
ok thx mate ill be waithing:san_grin:
and may i ask ? do you now how to put two mods so i cane play XL and BKB ? maybe i did have somme reactions on my post but i am not that good on computers

The Blind King of Bohemia
12-13-2005, 22:10
The best thing would be to create another directory in your 'Total War' folder, say, 'BKB mod' and then install Medieval and Viking into that, along with the mod of course.

axel
12-13-2005, 22:49
hi mate so you meen in my program files create a other total war file or in this file and install MTW again so you have 2 MTW s and both with the mod????becose i have 1 total war file and in this file i have MTW and STW but when i put my cd rom in my computer is starts to run automatic MTW or STW dipence wot cdrom i put in to but if i have 2 MTW will this not go wrong???sry for this dump questions mate:san_rolleyes:

The Blind King of Bohemia
12-14-2005, 00:47
You can right click on the CD icon in 'My Computer' and click on explore. If you open up 'Setup' you should be able to reinstall it. You may also get a reinstall option when the disc loads up anyway.

LordBlood
12-17-2005, 12:21
Hi, been trying to DL the 2.1 patch, but the link is broken. Is there any other place i can DL the patch?

Thanks

LBG:san_cool:

The Blind King of Bohemia
12-17-2005, 19:10
Have you tried right clicking and save target as? It worked for me mate

The Blind King of Bohemia
12-18-2005, 19:47
Try this link mate if you still can't get it working

http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/BKB%20Super%20Mod%20Version%202.1%20Patch.exe

sephirothno12000
12-19-2005, 03:18
Hi, I've been trying to install the super mod v. 2.0 in order to install the 2.1 later on, and it keeps saying "This file contains invalid data". I was just wondering what the cause was and if there is some sort of fix for it.

sephirothno12000
12-19-2005, 05:42
Forget about my previous post, as I have solved that problem. However, I have another issue when actually installing the BKB mod 2-1.0. After awhile into the installment, it would have problems installing certain programs i.e.:

C:\Program Files\Total War\Medieval-Total War\Battle\Flags\SuperModEarly\FLAG1001.$$A

C:\Program Files\Total War\Medieval-Total War\campmap\info_Pics\Buildings\Pagan\Coloured\Horse farmer 1.$$A

I've tried retrying the installation as stated but it always fails somewhere, sometimes sooner that before, sometimes later in the installation. I'd appreciate any recomendations for solutions.

LordBlood
12-20-2005, 14:25
Thanks m8 :san_grin: got it. Great work on the mod, looks awsome!


regards
LBG:san_cool:

axel
12-21-2005, 22:50
hi i whase wondering wot is the differents between this mod and XL mod? are there somme screenshots from units and campain maybe??? becose i would like to put somme mods on my computer i have XL and its great but i would like to play BKB and fall of rome but i dont now wot the difference is cane somme one explane or show me please :san_grin:

The Blind King of Bohemia
12-24-2005, 13:10
Here's some pics mate, sorry their late:

https://img382.imageshack.us/img382/6709/000000233yb.jpg

The Scots and Irish do battle, as Hebredian Warriors emerge to fight some Lowland Clansmen.

https://img382.imageshack.us/img382/1915/000000365wg.jpg

The preview map for the Super Early campaign.

https://img382.imageshack.us/img382/5333/000000373db.jpg

The preview map for the Super High campaign.

https://img382.imageshack.us/img382/332/000000383zh.jpg

The preview map for the Super Late campaign.

https://img382.imageshack.us/img382/6518/000000433od.jpg

New provinces dividing Greece in Super Early.

https://img382.imageshack.us/img382/7000/000000473vj.jpg

New Norse held lands at the top of Scotland in Super Early.

https://img382.imageshack.us/img382/7249/000000490tk.jpg

Iceland in Super Early.

https://img382.imageshack.us/img382/9371/000000500sa.jpg

Part of the faction select screen for Super High.

https://img382.imageshack.us/img382/9219/000000582op.jpg

Once of the new buildings, a tournament field.

https://img382.imageshack.us/img382/1622/000000747rd.jpg

Part of the faction select screen for Super Late.

https://img382.imageshack.us/img382/6139/000000760pq.jpg

The Ilkhanate in Late, with their new province, Jazira.

https://img382.imageshack.us/img382/884/000000774me.jpg

Another new 'building', the Camel Train.

https://img382.imageshack.us/img382/4823/000000824tv.jpg

Western Europe in Super Late.

https://img382.imageshack.us/img382/1884/000000850td.jpg

Eastern Europe in Super Late.

https://img382.imageshack.us/img382/8370/000000864ye.jpg

The new Balearic Islands in Super Late.



Big post I know mate, but I hope it helps.

axel
12-25-2005, 00:17
woooooooow it looks verry verry nice i really want to play this mod where cane i download it??? and wot most i do first i have medieval and viking and XL most i make a new copy of MTW ?? and cane you tell me wot to do first and wot do i have to download and where and is it a self distruct file or most i place it my self in my MTW files ???woooo it really looks great i really want to play this mod:san_grin:

The Blind King of Bohemia
12-25-2005, 00:30
First page of thread for details but read them properly dude as some fellas haven't and have had some problems.

axel
12-25-2005, 01:09
ok will do mate merry X mas :san_cheesy:

axel
12-25-2005, 20:28
hi mate so wot i have done is i instalt a new MTW with patch then viking with patch in my program files in a totalwar folder i made 2 new maps total war 1 and total war 2 and i copy MTW and paste them both in my new totalwar folders so i have 3 total war folders one i put BKB and the other XL and fall of rome is this correct to do ????? and my next question is first i put BKB version 2.0 and then version 2.1 but wot is version supermod 20???? i have 3 patches? cane you tell me wot is correct :san_huh:

The Blind King of Bohemia
12-25-2005, 22:04
hi mate so wot i have done is i instalt a new MTW with patch then viking with patch in my program files in a totalwar folder i made 2 new maps total war 1 and total war 2 and i copy MTW and paste them both in my new totalwar folders so i have 3 total war folders one i put BKB and the other XL and fall of rome is this correct to do ????? and my next question is first i put BKB version 2.0 and then version 2.1 but wot is version supermod 20???? i have 3 patches? cane you tell me wot is correct

By maps do you mean folders? Yes that sounds good. Make sure though when auto-installing my mod you tell it to install into the 'Total War ?' folder rather than the 'Medieval - Total War' folder within.

SuperMod Version 20 does not exist; its probably from an old installation. Just install Version 2.0 and then 2.1 on top of it and you should be ok.

axel
12-25-2005, 22:39
hi mate well i installt your mod mate but it only say s error and it did cracht to desktop and in the campain menu it did nt show maps so i continu to pick a faction but it did nt show factions only somme kings with strange text maybe i did somme thing wrong so i cant play your mod i am not that good with modding sry mate but i really want to play BKB cane you tell me maybe how to put it right and wot i did wrong ????

Duke Eugen
12-26-2005, 06:51
Many thanks to BKB for your Super mod. It's truely awesome!!!
I have been playing for weeks.
Just one thing can someone get ride of those horrible english uniforms
all red??? is it not circa 1715 or so there proper red&white would be much
more historical with a nice red&white cross of St. George Banner!!
When I play the polish I always think what a lovely English army!:san_grin:

Duke Eugen
12-26-2005, 07:18
P.S. Just an additional note.
Liveries of English sovereigns.
Henry II, Richard I, John, Henry III, Edward I, Edward II, all Red & White.
Edward III, Red & Blue.
Ricard II, White & Green.
Henry IV, V, VI, White & Blue.
Edward IV, Richard III, Blue & Murrey.

Thanks Again.

The Blind King of Bohemia
12-26-2005, 12:56
hi mate well i installt your mod mate but it only say s error and it did cracht to desktop and in the campain menu it did nt show maps so i continu to pick a faction but it did nt show factions only somme kings with strange text maybe i did somme thing wrong so i cant play your mod i am not that good with modding sry mate but i really want to play BKB cane you tell me maybe how to put it right and wot i did wrong ????

Ok could you look in your 'BKB' folder and then find a folder called 'Loc'. Inside there, what other folder do you have? I'm not sure what country your based in. You see my mod is only compatible with English language games, although that can be amended if for example you normally play in another language.

Thanks Eugen, but the colours are the same as the default game. If your familar with modding you can change them yourself by going into the 'Campmap/Startpos' folder. There you'll see a file for each period, 'Super Early', etc. Search for colour and you should see something about colours. Find the English one:

SetFactionCol:: FN_ENGLISH 255 0 0 255 0 0

The first 3 colours give the primary colour (Red), while the second lot give the secondary colour, which is also red, as you can see. From here you can experiment till you get a mix your happy with.

axel
12-26-2005, 13:26
hi mate i am from england but i live in holland but my MTW is englisch language so are the updates for it i did have to uninstall my MTW so i cant look for the file you meen sry mate but i remember that when startet the game you comme in a menu for choosing a a country but i did not see the country s you cane choose and even when i when t to choose a faction i only could see somme pics of kings with somme strange text ???? and the it did a crach to desk top so i dont no wot i did wrong????

The Blind King of Bohemia
12-26-2005, 19:24
So the game's always in English? Well that's not the problem then. When you go the the 'Campaign' mode, are 'Super Early', 'Super High' and 'Super Late' there? If so, when you click on them, do all the factions come up? What is the 'strange text' exactly?

axel
12-27-2005, 10:32
hi mate yes the super early and the super high and the super late shows up, and if i click on it it shows no campain i meen the colour map of europe where you cane choose a faction so if i click on super early and click again to choose a faction i only see pics of kings and there is somme text with it where normaly says the faction i thought sommething like king_xl or sommething like that i am sry mate i am not shure i dont have it on my computer at this moment it did a lot of desktop craches so i uninstal my MTW and i did nt put it on again becose i want to make shure how to do it right. i hope you cane help me:san_sad:

The Blind King of Bohemia
12-27-2005, 11:26
Ok it sounds like it might be a problem with the text files anyway. Re-install Medieval and VI with patches as I told you, and then check if it works first. As each Medieval install feeds off a different directory the safest way to load it up is to actually go into the folder and open the 'Medieval_TW' exe in there.

If that is working ok, then go into a folder called 'Loc', which is inside your 'Medieval - Total War' folder, or whatever name you have given the folder, like BKB or whatever. Do you have a folder inside here called 'Eng'? If so, that's ok, but if not, what is it called instead?

After this we can go ahead and try installing the mod first.

axel
12-27-2005, 14:10
hi mate well i instalt MTW and VI again i put on all update s and your mod but the same thing happens but now i cane tell you wot it say s by the factions if i am where you may choose the factions i see Factions_x2y##1!!T or other numbers and if i read down at the factions discription it say s this label does not exist!! dunno wots wrong mate???i have put XL mod and fall of rome and VI mod from wes they all work fine at this moment dunno wot the problem is ?

axel
12-27-2005, 14:17
hi mate about the folder its loc and in it its eng

The Blind King of Bohemia
12-27-2005, 14:22
Mmmm. I know its annoying mate re-installing all the time, so I'll do my best to help. Have you tried playing the mod BEFORE installing the patch? It really does sound like a problem to do with the text files. Please do this for me. Look in the main folder with my mod in and you should see something like this:

https://img362.imageshack.us/img362/1203/folder4tl.jpg

Now you see the folder that says 'Loc' at the top line? Double-click on that. Now do you see this folder, 'Eng', or something else?

https://img362.imageshack.us/img362/8324/loc6sd.jpg

If it does say 'Eng', do you have all these folders inside? Obviously you won't have the 'Copy of' folders but its crucial you have the rest. There should be 4 'DEFAULT_FACTION_SPECIFIC_....' and 4 'DEFAULT_REGION_SPECIFIC_....'

https://img362.imageshack.us/img362/2992/eng2sc.jpg

The Blind King of Bohemia
12-27-2005, 14:23
Ah sorry mate I didn't see your second post. Well you don't need my first two but perhaps you could answer the question about the last picture? I take it the problem occurs in all 3 periods, or is it just one or two?

axel
12-27-2005, 22:17
hi mate i have a got loc file and in this loc file i have indeed a file cald eng and in this file i have 26 other text files not as much as you have i see mate:ave:

axel
12-27-2005, 22:18
sry mate its all period

The Blind King of Bohemia
12-28-2005, 12:46
Ok I think I might have an idea of what you've done wrong. You see the first picture I posted in that post, this one:

https://img362.imageshack.us/img362/1203/folder4tl.jpg

Do you have a folder inside it called 'Medieval - Total War'? Only I have a feeling you may have installed the patch but not the actual mod, at least I hope that's what it is.

Duke Eugen
12-28-2005, 23:34
Much thanks BKB. I changed many faction colours!
You made easy, even for someone who knows nothing about computer stuff.

Thanks again I'm off to read more as there looks like some other things I might adjust.

Eugen Albreckt von Zaisenhausen
at your service.

axel
12-29-2005, 22:14
well mate i did somme compairs with your maps and myn i think i mis somme maps there are maps of your mod in my MTW map but i seem to miss the read me files :Zpoststrat,Zstrat,ZtexMax,Ztexram,Ztexture,but thats all it seems simler everyelse i got in my directory i really dont now wot the problem is mate

sephirothno12000
12-30-2005, 01:25
Thanks for the mod and puttin up with me BKB. I got the mod to work, except for some reason on the 3rd turn playing as the Teutonic Order, it always freezes when I select the end turn. When I go into the task manager, it says that the total war game is taking 98% of cpu usage, and the odd thing is its a 512 mb ram, and I have well exceed the other minimum requirements.

sephirothno12000
12-30-2005, 10:09
I just got done uninstalling, and reinstalling all the games/patches/etc, tried as the Teutonic Order, Knights Hospitaller, and the HRE, and still the game freezes after about a turn or two. I installed all the software in proper order and such. Unless I'm supposed to install the BKB patch to the M-TW folder I do not know what is wrong with it...

The Blind King of Bohemia
12-30-2005, 12:26
Well you could try playing it without the patch first, see if the problem persists then. I'm not sure what it could be to be honest, might be something to do with your graphics card although I haven't got a clue about the specifics of it all.


well mate i did somme compairs with your maps and myn i think i mis somme maps there are maps of your mod in my MTW map but i seem to miss the read me files :Zpoststrat,Zstrat,ZtexMax,Ztexram,Ztexture,but thats all it seems simler everyelse i got in my directory i really dont now wot the problem is mate

Axel mate just tell me if you have a folder called 'Medieval - Total War' inside your main BKB folder, I need to know this or we can't solve the problem. I do not have one, as you can see, in that picture, but do you?

axel
12-30-2005, 23:07
hi mate i did have a good luck and yes i have the medieval_totalwar folder i counted your yellow maps and you got 24 of them i have 26 of them and one of them is medieval_totalwar and the other is charts and readmes but if i look at the other MTW games i have with mods in them they also got medieval_totalwar in them and they all work fine?? but i am not that technical with mods but yes i have the file in my map mate i hope we comme to a solution i am itching to play your mod mate and i wish you a happy and a good new year mate may all your wishes comme true:winkg:

sephirothno12000
12-30-2005, 23:42
I tried reinstalling everything except the mod patch, but it still freezes. Also checked the video card and the settings, and it's the NVidia Quadro2 GO/ Quadro2 MXR/EX with settings I had: 56.54 winxp2k_english_whql (which is what I always used to play MTW original & VI without patch, and also the XL mod), and I also set it to the nvidia_wxp_omega_16693 (which I normally have it set to for more complex games...). I'm at a loss now, as I have tried all sorts of things to get the mod to work. ~:pissed:~:confused: :surrender:

The Blind King of Bohemia
12-30-2005, 23:44
Great, now what is in side of this folder mate?

axel
12-31-2005, 00:05
hi mate there are 5 yellow maps with battle and campmap and loc and fronted_files and textures and there are 7 read me files with the names early _modded_crusaders and high_modded_crusaders and late_modded_crusaders and early _modded_crusaders_...... and high_modded_crusaders_b.... and late_modded_crusaders_b... and projectilestats and thats all mate

sephirothno12000
12-31-2005, 01:58
I am now officially intregued. I just now realize that ONLY the Super Late period freezes. I have tried 3 different factions on all periods...only Super Late is affected. :stupido2:

The Blind King of Bohemia
12-31-2005, 12:13
So am I.....that is very odd, and to be honest I have no idea what the problem could be!:questiong:

Alright Axel mate can you do something for me? I want you to copy ALL of the folder in THAT folder INTO the main 'Medieval - Total War' folder, the one I pictured earlier. After that try the game and see if it works. Then re-install the patch and you should be fine.

axel
12-31-2005, 16:27
well mate i did wot you said i copy not cut but copy all my files from the medieval_totalwar file and pasted them in my MTW folder and i started the game and it workt mate damn wot a nice mod thx mate but i did not put the patch again becose i dont no wot patch you meen mate is it the mod that i have to put again ??? and wot about the files i copy t must i delete the one s in the medieval_totalwar folder becose i have them dubbel now i meen the files in the yellow medieval_totalwar folder the ones i copyt???
well mate if you cane awnser me those 2 questions please
but i did have a quick look and its a wonderfull mod mate you are brilliant mate

The Blind King of Bohemia
01-01-2006, 02:12
The patch is the Version 2.1 you downloaded. You can install that one easily enough, as the auto-install is correct as it is.

_Aetius_
01-01-2006, 08:32
I just downloaded the Mod and everything appeared to be fine, I installed it into my Total war file instead of the Medieval Toal war file as instructed, but when I load up the game a select a faction just as its about to load to the map the game resets to my desktop :help:

Its a fresh VI game latest official patch, any ideas what could possibly be the problem? I havent installed the Mod's 2.1 patch, wanted to make sure it worked before downloading it.

The Blind King of Bohemia
01-01-2006, 13:39
Sounds like a problem with the map, although I'm not sure what exactly. I've heard people talk about screen resolutions as problems in the past, although its not an area I'm that knowledgeable in. Also what country are you in mate, did you notice any problems with the text at all?

_Aetius_
01-01-2006, 17:46
I'm in the UK, when it loads to say about 3/4 of the load bar and you hear that kind of like a single beep noise and usually the map immediately pops up it just resets to desktop.

So I think your probably right with it being a map problem. I'll fiddle around with resolutions see if it has any effect, I havent noticed any problems with the game or anything. I play games, but understand very little about what makes them tick :laugh4: so i'm pretty clueless to be honest.

The Blind King of Bohemia
01-01-2006, 18:47
Alright mate, let me know how you get on. Is it working okay in Custom Battles?

_Aetius_
01-01-2006, 19:22
I tried a custom battle on super early with 2 new factions and it works fine, so it must be a problem with the campaign map.

Do you think totally uninstalling everything then beginning the process again would sort it out?

Of course i'd rather find a solution other than that, since it takes so long to install everything all over again.

Thanks.

The Blind King of Bohemia
01-01-2006, 19:47
If I was being honest mate I'd probably say no, as it sounds like quite a specific problem involving the map. I'll have a look in this thread and see if I can find anyone who has had similar problems.

axel
01-01-2006, 23:36
ok mate ill try tomorow and ill let you now if it works mate

sephirothno12000
01-02-2006, 04:50
Which download link is more stable? The BKB super mod, or the 3D Downloads?

sephirothno12000
01-02-2006, 04:55
Oh! Almost forgot. When I played the mod more and more in the Early and High, it eventually froze then too. It however seems to take a few turns longer though. It still only freezes when I hit the "End Turn" tab, while it claims to be thinking. It says "not responding" in the task manager still too. I am now really confuced and po'd. :inquisitive: :dizzy2: :furious3: :wall: :skull:

sephirothno12000
01-02-2006, 07:34
Is there also a way in which I can completely wipe all files of the mod off my cpu so that I can start from scratch? I tried deleting some from My computer/search, but there's still some other files i've found

sephirothno12000
01-02-2006, 09:58
I have an idea. I can try to copy and paste the images of my folders onto this thread, so that you can take a look if you want BKB. I looked at one of the previous threads, and noticed I had some folders and such you don't, so I figure something's wrong...

The Blind King of Bohemia
01-02-2006, 12:03
So I'd be right in thinking by your PM that you got things working ok mate?

sephirothno12000
01-03-2006, 03:33
Yup, works fine now...was my fault afterall, hahaha. Thanks for all your help.

_Aetius_
01-03-2006, 07:00
Any ideas on what I should do about my problem BKB?

sephirothno12000
01-03-2006, 12:50
The mod is still working, except for it's occasion freeze/crash. I'm pretty sure it's due to sound card though, since when i crashes, it says "Direct Sound Failed". Keep up the good work BKB.

The Blind King of Bohemia
01-03-2006, 13:05
Ok I found a couple of related problems and there seems to be a fix (hope you haven't tried it). There is this one posted by Bolfry a few pages back:


I got a problem with this mod, I can play it with only 800x600 reslution on Strategic Map, otherwise the game will CTD every time after it finishes loading Strategic Map. Dont't know what causing it, because I can play unmoded game without this problem. Any help?

And one from a while back by Masp_82. Is it with all factions do you know or have you only tried it with one or two?:


I have the same problem CrusaderForJustice and i have also the german version of MTW + VI. With the Mod, the game crashed when i load some factions. Other factions work fine.

Try to reduce in the options the resolution of the strategy map to 800 x 600 ( i think that is the lowest) and then load a new campaign. This solved my problem and now iam able to play with all Mod factions.

If you find another solution, please post it. I really want to use a higher solution for the strategy map.

So it looks like sacrificing resolution could be the answer. If this doesn't help, you could look inside the 'Textures/campmap' folder and the each 'SuperMod...' folder (there are 3 and see if you have the following files in each (ignore the BMPs).

https://img399.imageshack.us/img399/5083/latefolder5uu.jpg

=E.T=
01-03-2006, 13:46
Update links patch 2.1 dont work(4 me).

Tnx!

The Blind King of Bohemia
01-03-2006, 18:25
Have you tried right-clicking and 'Save Target as' mate?

_Aetius_
01-03-2006, 22:14
I changed the resolution of the campaign map in options and the res from my desktop and also I have all the files in the Supermod files you pointed me to, except the BMP one though you said ignore that so I guess that irrelevant.

Still same thing happens :no:

_Aetius_
01-04-2006, 00:15
I uninstalled everything, cleared the supermod off my hard-drive and then installed MTW and VI again, but now the same thing is happening even though the mod is no longer present :inquisitive:.

What could be causing this? it isnt making any sense.

The Blind King of Bohemia
01-04-2006, 00:17
I'm really sorry mate but I've got no idea what the problem is. I know it probably seems like my mod is to blame but I've really never heard of any problems like this happening before. Did you get rid of all traces of the old installation?

_Aetius_
01-04-2006, 00:44
As far as I know I have. I cant be sure if the mod is responsible I havent played a campaign on MTW for a little while so something may have happened between the last time I played and installing the mod.

What doesnt make sense though is how I got rid of everything and started over and the problem is still there even though the mod is not even on my system anymore. I totally at a loss at what to do, if this persists I might aswell consider MTW broken :no:.

I suppose i'll search through my PC and make sure theres nothing lingering around causing a problem.

Beirut
01-05-2006, 23:58
I just installed the BKB mod and it's very, very good.

I'm curious if there is an easy way to assign those lovely flamming arrows to my English longbowmen.

Thanks.

=E.T=
01-06-2006, 02:13
plz delete this post,sorry!

=E.T=
01-06-2006, 02:14
patch 2.1 : :help:

I tried right-clicking and 'Save Target as' mate,...don't work:wall:

try the download by "Get Right" don't work normal download don't work:wall:

may send me an e-mail (https://forums.totalwar.org/vb/davberti@yahoo.com.ar) anybody the file or upload in RapidShare (http://http://ul6.rapidshare.de/cgi-bin/upload.cgi?rsuploadid=91242321441421394715911996040),plz?:idea2:

Tnx!:2thumbsup:

...........................................:dizzy2:

Duke Eugen
01-06-2006, 03:16
Sorry BKB I just installed your 2.01 and it will not go past the main
menu pages. just some error msgs.
2.0 is great what am I missing in 2.01?


please keep up the good work, thanks again!

The Blind King of Bohemia
01-06-2006, 11:50
Well 2.1 just cleans up a few errors and what not. As for why its not working, I'm really not sure. Did you have to edit 2.0 in anyway with regards to what country you're in (if you're game's in English language then you're fine). When did you download it, perhaps it was broken in some way?

Glad to see you're enjoying it Beirut. As for your question, if you go into the various 'UNIT_PROD' files and find the entry for Longbowmen, then look for the part where it says 'PROJECTILE_TYPE', and at the moment it should say 'LONG'. Instead type 'FLAMING_ARROW'. Warning though, they will permanently fire flaming arrows and their range will be affected.

I've re-uploaded the patch to MegaUpload, get it here:

MegaUpload BKB Super Mod Version 2.1 Patch link (http://www.megaupload.com/?d=TQQG5T9K)

Beirut
01-06-2006, 12:20
Glad to see you're enjoying it Beirut. As for your question, if you go into the various 'UNIT_PROD' files and find the entry for Longbowmen, then look for the part where it says 'PROJECTILE_TYPE', and at the moment it should say 'LONG'. Instead type 'FLAMING_ARROW'. Warning though, they will permanently fire flaming arrows and their range will be affected.



Darn right I'm enjoying it! Like a whole new game for free. I can't imagine how much work you mod guys go through for the rest of us to have these great new toys. It certainly is appreciated. :bow:

Thanks for the help. Looking forward to a fiery rampage. I'll probably mess with the arrow stats to keep them at longbow range. Yes, I do cheat a bit, but I never MP so what the hell. I'm just here for the fun.

=E.T=
01-06-2006, 12:24
tnx a lot!

................;)

Duke Eugen
01-07-2006, 06:52
Thanks for the link, I am doing a fresh install should I use the Activision VI patch 2.01 before installing your super mod. or not?

Unknown Axesmith.Bif and yee old Unknown Error! is all I get now!! I'm
blaming it on my runing windowsME nothing workes quit the same on ME
my friends W98 & XT have no problems Just me.

After playing HTW & NTW for a bit yours is still the best!!!

The Blind King of Bohemia
01-07-2006, 12:15
Thanks mate knowing the calibre of those two great mods that is very high praise indeed.

Yeah installing 2.1 is probably a good idea first mate. Sorry that the patch f'd it up. If it does it again you're not missing too much, just play without it.

Vlad The Impaler
01-07-2006, 13:47
any chance to see this mod or smthin similar for R:TW?:help:

The Blind King of Bohemia
01-07-2006, 15:46
Mate i'm really not sure, age of warlords is taking alot of time and i'm not that experienced with the Rome engine. But you never know maybe one day.

Vlad The Impaler
01-07-2006, 15:59
Mate i'm really not sure, age of warlords is taking alot of time and i'm not that experienced with the Rome engine. But you never know maybe one day.
i thought that maybe a team could user your historical research at least .it's outstanding

=E.T=
01-07-2006, 16:47
Mate i'm really not sure, age of warlords is taking alot of time and i'm not that experienced with the Rome engine. But you never know maybe one day.

if you do it ... do it for bi, more options avalaibles :book:

:sweatdrop: and more work! ....................:2thumbsup:

axel
01-07-2006, 17:02
hi BKB hi mate i am sry for not replying the last days its becose i am playing your mod and i most say its fantastic mate its like a new game only better i only have one small minor thing its not a problem for me do but maybe you want to now ?? i play with the kazan Ilkhanaten and it said 2 time s that the king of my died and did nt have no sons ? but i did have princes 3 of them so but nothing happend my king died and my prince whase a king , it only happens 2 times no big thing maybe you now this allreddy mate but you are brilliant my friend i am verry happy to play this mod thx mate

axel
01-07-2006, 18:44
ooop sry mate i dont meen the kazar Ilkhanat en i meen the khazar khaganaten cheers mate