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NagatsukaShumi
10-02-2003, 21:33
Centurion : Total War

The Birth of an Empire

Estimated Finishing Times
Re-Designed Campaign Map - FINISHED (This is excluding any new regions further into Africa of the Middle East been added).
Research-Always on-going.
Factions-Confirmed Factions already decided.
Units-Will take the most time.
Buildings-These shall be finished BEFORE the units.
Other-Regular reports will fill you in on these.
Release Date?-November is a very reliable prediction, October is still a posibility.

Centurion : Total War?

Yes, the MOD is no longer called Rome - The Path to the Dark Age, the MOD will not be reaching the time of the Roman collapse, instead it focuses on the time period of the rise of the Roman Empire. Look forward to fighting with the Macedonians, Dacians, Carthage, Armenia and numerous other powers, Rome may be powerful but its not all powerful, their dominance is far from assured making the campaign have alot more choice as far as factions go. I decided to change the name to Centurion Total War for the simple reason that, CTW is shorter than Rome-TPTTDA and it has Total War in the title, a addition that describes my intention with the MOD, we aren't going to have Romans running over everyone with ease, we are going to have a balanced Europe where, quite literally anything can happen, that means your Europe may be dominated by the Armenians or even the Germanians Each faction will hopefully have a different feel when you play as them, obviously some will be similar, for example the Macedonians and the Greeks (or Hellenes) will hav a slightly similar feel and each of the Roman factions will be similar obviously because, essentially, they are Romans and have a very similar army.

The Factions
Here is a list of the factions you can expect to play as in the MOD, let me say this now, not all may appear in the first release but I will obviously tell you which are going to appear when it is actually released. Rest assured however, these factions will eventually all be in the MOD.

Romans
House of Julii
House of Brutii
House of Scipio
The Senate and the People of Rome

Other
The Macedonians
The Egyptians
The Seleucid Empire
The Carthaginians
The Parthians
The Kingdom of Pontus
The Gallic
The Germanians
The Britons
The Armenians
The Dacians
The Illyrians
The Scythians
The Greeks

These I must stress are the confirmed factions that will appear in the MOD, this is 18 factions which will have to do for now, but don't think that is it, its is likely that after more research I shall begin to add more factions in, lets not forget there is the FREE_## factions too meaning, I can do many more than in MTW.

Units

Ah, this is where the great community of the Org comes in This is the area in which I will very desperately need your help if you'd like to see this MOD in the next century. I can find out about some units, but lets be realistic here, do you want a MOD where each faction has about 4 units each while the Romans have masses because, that I what will happen if I go alone here. My knowledge of the make up of the armies on offer aren't great, the Romans will be amazingly easy to make units for simply because, we have alot of information on their army, I know about the Triarii and so on, but as for the Armenians and so on, my knowledge is limited. If anyone would like to come forward to help with teh units, your help will be greatly appreciated, I'm not asking you to edit the BIF's, just simply give me some names and a description, this will aid the MOD greatly and obviously speed up the finishing date.

Building

The buildings will be different for factions, barbaric factions such as the Gallic and the Germanians will get very low tech buildings and Romans will get much more advanced buildings. We are also talking about nice little added buildings too, Romans will have buildings like aquaducts to raise population happiness, colesseums to allow the building of Gladiators and so on. Barbarians will most likely have their own special buildings aside their basic also, though what these are is undecided so far. Building logos will, for the time being, have very little editting so aquaducts will not look like aquaducts, it will be a blank icon saying aquaduct on it. This is because, my graphics skills are not exactally top notch.

In the case of the Romans

The Romans have, as you can see earlier on, been split up. They are no longer a big faction, they are a collection of factions. Why did I choose to do this? Well, it adds another obstacle to Roman expansion and dominance, one being, you've got the Senate barking orders at you and not allowing you to fight with other Romans as they are the Papacy. I think it adds more fun for playing as the Romans, it also stops a Roman horde pouring over Europe, the same kind of thing was implemented in the Patrician MOD earlier on, just this time there is alot more Roman factions, I believe KD used one Roman faction and the Senate, here you get three Roman factions, the same as in RTW, and the Senate. Makes thing more fun basically, thats the point. As for you been trapped and forced to attack other Romans, not so, you'll have boats allowing you access to mainland, attacking the other Romans will be an option, not forced action.

Music

Am I planning to change the music? Right no, the answer is a no. Rome will get Catholic, Eastern Factions will get Msulim and Barbarians will get the Viking music. I must stress, this is for now, I will try my best to give you some music to make it feel more Roman, but it will not be in the first release.

Screenshots?

Tommorrow I will be posting some screenshots of the finished Campaign Map, I think it looks like a Roman strategic map, the colours are the right kind and everything so, I like it. Battle screenshots won't be seen for a little while but I'll try and post screenshots as often as I can.

Anything else

Not that I cant think of, only, updates will be coming every day now when work as been done, a day where there is no updates mean either, I have had a day off or their isn't anything interesting enough for you to know about. Idea's are all welcome, please refrain from posting in the previous MOD, please use this one, Moderators can, if they like, delete the old post.

Thank You
Nagatsuka Shumi

Scipio
10-02-2003, 23:24
Thank you11 http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif you are a genius very good move to change the dates and the whole thing about the balance of power is excellent in patrician it was impossible to win as carthage All in all brilliant keep up the fine work http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

Lancer6969
10-03-2003, 02:12
Man, sounds great, with all these Roman mods coming out Who need RTW... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Scipio
10-03-2003, 03:02
Quote[/b] ]Man, sounds great, with all these Roman mods coming out Who need RTW...




Thats the kinda thing you need to tell yourself http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

NagatsukaShumi
10-03-2003, 18:28
Thank you, though I would never call myself a genius http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.

As for RTW, CTW isn't going to be better, it will simply fill the void before the release of RTW and quench your thirst for the Romans, but it is my intention to have it recognised as one of the best MOD's available http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif.

NagatsukaShumi
10-04-2003, 11:45
I said I would post updates and here I am to post one right now.

EVERY release version faction has been implemented and has a shield, campaign map peice shield and a castle flag. All that is missing from them is a unit line up and factions description, also buildings, but they all come along soon.

I have implemented two new units using existing models, the Auxillary Cavalry, the Royal Unit for the Roman factions and the Armenian Cataphracts for the Armenian's, it isn't a royal unit though, below is a list of units I hope to have implemented into the MOD today, note this doesn't mean they are balanced, have new weapons or shields or anything, it just means they are in the game ready for all that to be done to them.

Armenia
Armenian Royal Bodyguard-Royal Unit

Aegyptians
Aegyptian Peltasts
Aegyptian Archers
Aegyptian Cleruch
Aegyptian Javelinmen

Britons
Celtic Cavalry-Royal Unit

Carthage
Carthaginian Heavy Cavalry-Royal Unit
Carthaginian Light Cavalry
Carthaginian Pikemen
Hispanic Heavy Cavalry-Requires provinces in Hispannia(Spain)
Hispanic Light Cavalry-Requires provinces in Hispannia(Spain)

Gallic
Helvetii Light Cavalry-Royal Unit
Gallic Axemen
Chosen Axemen
Gallic Berserkers

Romans
These are units for House of Brutii, Julii, Scipio and the Senate.
Triarii
Hastati
Hadrians Guard-Requires Upper Briton and Caledonia
Syrian Archers-Requires Upper or Lower Syria
Praetorian Cohorts

Macedonia and Greece
Spartan Hopilites
Agema Phalagnites

So there you have it, those are the units that shall be implemented into the game today, none will be balanced or have new weapons and such for now, first job is getting them in there, second job is getting them working and third is balancing them and all the rest.

As a special "treat" I have uploaded the low-res Campaign Map to my site for you to have a look at in .jpg format, release format is most likely going to be tga as they don't even go over 1MB in size then due tho the three way colour system. Here it is. (http://www.geocities.com/mtwturks/MapTex.jpg)

Please wait if you can't view it, my computer is a bit slow today so it's taking a little while to upload the map jpeg.

Just trying to think if there is anything else I need to add to this, and I don't think there is, only that if you have some unit idea's post them in a reply, both a name and a unit description please as it may be the case that I won't be able to write a description because I don't know about the unit or know enough to write much about. Also write what they look like so I can make them look proper in battle.

Marshal Murat
10-04-2003, 12:18
Ghaaaa
Carthage
Numidian Calvary
Spanish Foot Soldiers
Gaul Mercinaries
carthage rarely relied on thier own soldiers except in the battle of Zama (shudders)
They mostly had picked up groups of Gauls on his way to Italy, and trained many Spainish foot soldiers, and the Numidian Calvary the key to the battles that Hannibal won You need them
Well I'm glad I got that out of my system http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif

Scipio
10-04-2003, 15:34
To true marshal trie to implement that but there really isnt any description for what they look like because they would usually take what they could find(battle of cannae was lost by romans due to some of the enemy legionneire ecuitment confusing them)

Marshal Murat
10-04-2003, 17:18
Numidian calvary were blacks on horses, light warriors armed with a round shield and spear, very good attack.
Spanish Foot Soldiers are like the calvary armed with a Spanish sword and oval shield.
Barbarians wear trousers and the usual

Scipio
10-04-2003, 18:09
Yes but old sources state(livy) that the defeat at Cannae was probobly due to the fact that the black infantry wearing roman equitment and armour so the legions did not even know for the first bit that these men were even enemies. (From a fabulus book im reading called The Punic Wars by Adrian Goldsworthy) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Scipio
10-04-2003, 18:16
Yes but old sources state(livy) that the defeat at Cannae was probobly due to the fact that the black infantry wearing roman equitment and armour so the legions did not even know for the first bit that these men were even enemies. (From a fabulus book im reading called The Punic Wars by Adrian Goldsworthy) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Scipio
10-04-2003, 18:42
Yes but old sources state(livy) that the defeat at Cannae was probobly due to the fact that the black infantry wearing roman equitment and armour so the legions did not even know for the first bit that these men were even enemies. (From a fabulus book im reading called The Punic Wars by Adrian Goldsworthy) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Scipio
10-04-2003, 19:01
Yes but old sources state(livy) that the defeat at Cannae was probobly due to the fact that the black infantry wearing roman equitment and armour so the legions did not even know for the first bit that these men were even enemies. (From a fabulus book im reading called The Punic Wars by Adrian Goldsworthy) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Sir Moody
10-04-2003, 23:32
easy there skip hold back on the posting a bit :P

flip
10-05-2003, 01:28
Nope guys,

Paulus and Varro's oponents lobyes killed the day for the romans. Sometimes during campaigns roman generals espect that is rivals become in troubles to gain the day. True.


flip

Marshal Murat
10-05-2003, 14:12
Ok, but can we please have Numidian calvary, they were used in all the major battles, from Trebia to Zama and before, thier sort of like hobilars, really fast, looks weak, is strong. Please can we at least have Numidian calvary for History Sake
I'm sure in Punic Wars by Adrian Goldsworthy it must have said something about Numidian Cavalry.

NagatsukaShumi
10-05-2003, 15:20
I will be adding Numidian Cavalry to Carthages final unit list so I wouldn't worry, the last list I posted was simply a list of units I was adding in last night.

Nag

Marshal Murat
10-05-2003, 15:39
Thanks wheeew http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

ShadesPanther
10-05-2003, 15:43
What goodies will the greeks and macedonians get?

NagatsukaShumi
10-05-2003, 16:08
Currently I haven't researched the Greeks or Macedonians very much, figuring that information on them should be done later as Komninos' Hellenistic MOD was already quenching the thirst for Greek warfare.

I cannot re-call their name but I was planning on putting in the Greek Boats with the long spike on the front and a painted face on it too.

As for their units, so far I have given them the Spartan Hopilites and Agema Phalagnites, my lack of knowledge into Greek Armies is a hinderance.

Luckily for all of you however I am ill today so I will be spending the next 7-8 hours working on the MOD as I'm not really feeling well enough to go out anywhere today so I shall just be working on the MOD. I will be on here for most of these hours so nows a good time to suggest units and so forth.

Marshal Murat
10-05-2003, 18:20
The trieme, bireme and quatrieme are the ships you are looking for.

Scipio
10-05-2003, 19:37
Ya sorry about that dont know how I posted 3 times the same thing http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif but ya Im not saying numidian cav wasnt used at all. Sorry for the confusion but rest assured Ive confused myself alot more than I did you. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Marshal Murat
10-05-2003, 21:50
Its ok http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
I was wondering about Elephants, should we try and create, or waste of time. I was thinking we could use AoE elephants for deadpage, but I think it may get freaky.

Scipio
10-06-2003, 02:19
I think that could come in another versian stick with this first. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

NagatsukaShumi
10-06-2003, 12:56
Sorry to say but, there will be no Elephants or Chariots unless someone with animation skills comes along and offers to make some, I myself cannot make new unit animations so, unless someone volunteers, there wont be any War Elephants. Sorry.

Marshal Murat
10-06-2003, 13:08
Its ok, but you could as LOS or DJ for some help or someone else with the skills

NagatsukaShumi
10-06-2003, 14:23
I won't be asking anyone yet, I'd prefer to get the MOD released first off before even beginning to approach a unit animator, atleast then they can see exactally what the MOD is like and whether its worth the tiem consuming process of making new units.

Nag.

Lancer6969
10-06-2003, 23:04
Quote[/b] ]As for RTW, CTW isn't going to be better, it will simply fill the void before the release of RTW and quench your thirst for the Romans, but it is my intention to have it recognised as one of the best MOD's available .


I never really said that CTW is going to be better, I just said...
Quote[/b] ]Man, sounds great, with all these Roman mods coming out Who need RTW...


but, still looking forward to it. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif


Quote[/b] ]Thats the kinda thing you need to tell yourself
DAMN Sorry http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif


Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Scipio
10-07-2003, 03:49
Just 2 things Nag Is this for VI or no if so is it going to be an expansion?

NagatsukaShumi
10-07-2003, 11:37
The mod is for Viking Invasion and it wipes over the game so you won't be able to play the normal campaign, sorry but thats just how it's going to have to be, you can always copy your VI folder into your program files and give it a new name like I have done to play MOD's like this.

Scipio
10-08-2003, 00:51
Too bad.


Quote[/b] ]copy your VI folder into your program files and give it a new name like I have done to play MOD's like this.


Ya I do that also

NagatsukaShumi
10-08-2003, 18:40
It's a shame but I'm willing to sacrifice the extra work of an add on to get this done quicker and to ultimately a higher quality.

Scipio
10-09-2003, 01:58
Are you going to do any historical campaigns/battles? I could help you with a punic one because Im reading a very detailed book. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

NagatsukaShumi
10-09-2003, 11:26
As add-ons possibly, but not in the first release because its the campaign that is the most important thing to get finished, historical add-ons will be made though so I would expect that there will be a few historical battles added on later.

Scipio
10-10-2003, 04:22
N E news to tell? You cannot even begin to imagine how much I am anticipating this mod WHere are screens

NagatsukaShumi
10-10-2003, 12:45
News is that every faction now has a Royal Unit which lets the campaign atleast start up now, however most simply have the Boyar until I make their specific Royal Unit, its merely the Boyar to allow me to start the campaign up and so on.

Other news is that screenshots are on my computer, the Org uploader however doesn't seem to like jpg's and refuses to upload when I try, I may just compile a ZIP file with screenshots in for you all to look at, or I may post them on my own site, only problem with that is that geocities is a delicate beast, too many people looking at the page causes it to basically arse up and not let you look at anything for a few hours or even a day. I will try again later to get you somke screenshots up but if I have to I will simply upload them to geocities and you'll have to wait to see them if geocities has problems.

Scipio
10-10-2003, 16:42
sounds good http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

NagatsukaShumi
10-10-2003, 17:04
Screenshots (http://www.geocities.com/mtwturks/Screenies.html)

Here is some screenshots of the campaign map through the eyes of the Senate and the People of Rome and of coarse the .matteosartori., notice the shield, ALL factions shields are like this, or in other words their shield displays both the primary and secondary faction colour.

Unit pieces are yet to be editted but I plan on editting them, currently you can see they are all Orthodox peices because they just look the most ancient with the cape and everything.

I hope you enjoy these screenshots.

NagatsukaShumi
10-11-2003, 12:38
Some news for you all now.

I have begun work on hopefully adding some more detail to the campaign map, mainly historic places of reference like Hadrians Wall in the old screenshots, though I'm not promising anything as I will need sufficient amounts of these places of interest to add to the map before I even think of adding them.

Other news is that I have added some units to the Roman line up, Triarii and the like.

Any feedback on the screenshots would be appreciated.

Marshal Murat
10-11-2003, 13:14
I think its spectacular, though what you need is that old color and the worn edges, like in the new Hellenic Total War. With the trees and the mountains, it would be awsome.

Scipio
10-11-2003, 19:57
Could you tell me wich colour goes to what roman faction so I know wich roman province is held by Brutii etc.
Keep up the good work and I simply love Roman history so anything at all and Ill be happy to research it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

NagatsukaShumi
10-11-2003, 22:44
Senate and the People of Rome-Purple and White
House of Julii-Red and Black
House of Brutii-Green and White
House of Scipio-Blue and White

The Campaign map will be like that for the moment as I don't know how to make it look the same quality as the new HTW map, plus its means its far less KB and easier to upload.

Scipio
10-11-2003, 23:04
Right now the look of the camp map can wait but i do suggest you to ask around the board for someone to help you on that.

NagatsukaShumi
10-11-2003, 23:18
I'll ask around after the beta release, its most likely I'll allow you to have a choice of map skins to download in the end.

Scipio
10-11-2003, 23:21
That sounds good also are you going to change the year on the campaign map and the other events lists? It would be a little harsh If carthage is starting the punic war and ap piece of the true cross was found in ad 1234 Seing now that Rome total war has been delayed a year to fall 04 you have lots of time to perfect this mod.

Marshal Murat
10-11-2003, 23:35
No he needs to fill the void (local crusade) and to make drop dead at the sight of the RTW after seeing his crap http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif just kidding, have fun and please release soooooon.

NagatsukaShumi
10-11-2003, 23:36
The MOD starts in the year 0 so there won't be any events as they are hardcoded to happen in their correct dates so sadly I can't change that.

MOD wise RTW been cancelled is a bonus for CTW I guess, I am spending much time to get this perfect.

Scipio
10-11-2003, 23:41
thats a real bummer that the events are hard coated so what are you workin on right now? It would be cool to find out what part you are on and what you have done I wish my programming abilities were good enough to help but so far al I can do is mod civ 2 http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Marshal Murat
10-12-2003, 00:13
So you can be Hasrubal and march into spain to find a true piece of the cross has been found, oh my god

NagatsukaShumi
10-12-2003, 02:13
If it takes you over 1000 turns to conquer Europe, which I very much doubt it will, then yes you will get the events like Council of Clermont, but been realistic I very much doubt you'll reach 1095.

And I believe you meant Hannibal Bacia not Hasrubal http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Lord Of Storms
10-12-2003, 02:35
HI Naggy, I really like the screenshots, very nice work, I agree the map should have more of a weathered look, good luck remember if you need me just holler...LOS http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Scipio
10-12-2003, 04:57
Brilliant Nag you got Lordz coming and askin if you need help personally I dont understand why the lordz abandoned there rome project

NagatsukaShumi
10-12-2003, 12:57
The Lord's Rome project was the one started by me in September 2002 Scipio, Lord Krazy was making units and I sadly couldn't find the time or willpower to complete it so LK released the Legion BIF's he'd been working on.

Scipio
10-12-2003, 18:29
Oh thanx for clearing that up did you see how many ppl have checked out this topic??1111

NagatsukaShumi
10-12-2003, 19:38
It's my duty....sort of, I'll stop before I confuse myself.

Anyway, work has basically halted for the weekend because of the most vile history coursework I've ever had, took a long time to finish annoyingly, plus I just bought WarCraft III and Frozen Throne, never fear, work begins again on Monday.

Scipio
10-13-2003, 06:04
Hey Naggy check out this Topic (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=11805) It says its easy to make elephants and hopefully chariots maybe that can be versian 2 http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

NagatsukaShumi
10-13-2003, 13:21
Yes I've read this however, I am not a unit animator so whether it is possible are not, I'm not the man to be asking as far as units go, if someone were to make them they'll appear in a later version.

Scipio
10-13-2003, 18:11
The person who started that topic is bound to

Marshal Murat
10-14-2003, 09:49
As I have said before and yet again, get someone to help, a unit animator from another mod group.

NagatsukaShumi
10-14-2003, 11:45
And without wanting to sound nasty here, I have said before I will not be asking anyone to make me unit graphics until beta release so they have the proof that the MOD will be finished and is worthy of having new units created for it. Sorry if that seemed harsh.

Scipio
10-14-2003, 21:45
Sometimes you have to be a little harsh I mean this topic is going no where when we keep asking the same questions

Shogun 144
10-15-2003, 00:45
Hello




I must say I am most looking forward to this mod, and I think that this mod may have the potential to be great. Even though it isn't out I think this because the way it sounds on here.

kataphraktoi
10-15-2003, 06:10
Can anyone tell me whaat unit animator they are using?

NagatsukaShumi
10-15-2003, 18:59
I am slightly confused by your question kataphrakatoi, I wasn't aware I was using a unit animation tool http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif.

EDIT-I'm going to begin work on the MOD again when MTTM is released which means you'll be seeing more "Roman" buildings on the battlefield.

Lancer6969
10-15-2003, 19:02
lol, so any updates to the mod recently? Cant wait to try it out.

NagatsukaShumi
10-15-2003, 21:57
A bit of news, I've started to write up a tech tree so that will be finished and then I will be making the buildings, then I will be moving onto the units, then a beta release.

Scipio
10-15-2003, 23:30
seems like you still have alot to do http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

NagatsukaShumi
10-16-2003, 11:37
Yes there is quite a bit left to do which is going to mean a large effort from me though I have a few obstacles that take up some of my time (School, girlfriend, new kitten, coursework).

Rest assured I'll be working on it tonight, screenshots will probably be around next week sometime, probably Friday.

NagatsukaShumi
10-16-2003, 19:17
NEWS UPDATE DISASTER

http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif My Computer crashed earlier today.

However, this is not the kind of news yours expecting, I am not quitting with the MOD merely requesting something from ONE member of the community to prevent the MOD collapsing.

I have saved on a CD the campaign map, the Loc/Eng folder, the shields and the Heroes.txt which means, less than half the work has been totally lost thankfully.

The help I am looking for is somebody who will WILLINGLY accept (most likely daily) e-mails which contain files I have EDITTED that day and will look after it for me incase my system crashes again, then I can simply request that the "File Keeper" sends me the files, this is just a way to stop a system crash ruining my MOD. Please be aware that this job means you do not mess around with any of the files at all as I want them to be how I have editted them, it also means I don't want you releasing screenshots UNLESS you have a server to store them on and I have requested you take some.

Seen as I'm on the issue of help, I'd better comment on beta-testers.

Beta-Testers WILL be required, its is definate reality. However beta-testers WILL NOT be required until I begin work on making the units properly as it is the unit balancing that I require testers to work on.

Thank you again for reading, I am already at work installing MTW-VI once again, one other small thing is that I will be using the VI Patch for the MOD.

neogerry
10-16-2003, 19:31
i would like to be your "file keeper" http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Scipio
10-17-2003, 02:09
he can be you file keeper but I would like to be beta tester when the time comes but this is a bit terrible considering ther is still alot of work tot do (I would be your file holder but my comps in the shop so Im using a different one for now while my comp has diagnostics ect done to it.) I am happy that you put most of your wok on a disk good luck and what did you lose?

NagatsukaShumi
10-17-2003, 18:05
I lost all of the units I had made and all of the buildings I had made, which only puts me back around 3 days, the tech-tree I was writing up is on an A4 Pad so I haven't lost any of that so I can dive straight into buildings, I have lost my screenshots however but the ones I uploaded are still on my site.

Marshal Murat
10-17-2003, 18:53
Seeing as i'm your biggest critic http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif I waswondering if I could become a beta tester http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

NagatsukaShumi
10-17-2003, 19:03
You'll need to remember to leave me your e-mails when I begin with units.

Scipio
10-17-2003, 23:42
Seeing as I am also one of your biggest crtics 2 beta testers is betta then one betta tester jamesgoodwinis@hotmail.com http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

TheSilverKnight
10-18-2003, 00:25
*hops up and down* CAN'T WAIT FOR THIS MOD ANYMORE *raids Naggy's PC and then publishes the mod http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif*

Marshal Murat
10-18-2003, 03:35
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif can't wait for it

TheSilverKnight
10-18-2003, 17:18
*needs CTW now. Can't wait*

NagatsukaShumi
10-19-2003, 14:58
Please try to hold in the excitement, this post is for updates and suggestions, if you wish to express your excitement please try to do it only once, not been too harsh but its not what the post is for.

Moving on from that I'm working on the buildings at this moment in time, expect them to finished to a beta standard sometime soon.

Lord Of Storms
10-19-2003, 15:42
So Sorry to hear about your PC crashing Naggy, If I can help you re-do any loc or startpos work I am here, are you running win XP?, I had a crash last week as well and I lost all my documents, but thanks to system restore I was able to restore my PC to the way it was a day earlier before the crash... LOS

NagatsukaShumi
10-19-2003, 16:01
Yeah I'm using XP, however I have bought a new PC as it was the sixth time my other had crashed, all files have been transfered onto this one, the ones I could save atleast, the campaign startpos thankfully was saved to the disc, I'm getting into the stages where your help could be needed so it is likely you'll recieve a e-mail if I get stuck with anything.

Nag

NagatsukaShumi
10-20-2003, 14:10
Some screenshots of the new campaign map are here (http://www.geocities.com/mtwturks//Screenies.html).

The campaign map has a more weathered look but retains its map look, the look i wanted was for it to look like a map on a table rather than a living breathing world (Like the METW map).

Any comments on the map will be appreciated, I like how it looks personally.

Scipio
10-20-2003, 15:30
lookin good Nag http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Lord Of Storms
10-20-2003, 16:24
Looks much better with the texturing Naggy, nice touch...LOS

NagatsukaShumi
10-21-2003, 11:07
Thank you for the compliments its the besti can do for a beta release now.

First building has been implemented completely, it is the Supply Center and its upgrades.

Scipio
10-21-2003, 19:56
So naggy its geting near november do you think that the crash will have slowed it down another month?

NagatsukaShumi
10-21-2003, 20:08
Late November yes, but it will only be a beta release, and if it isn't up to standard by then I'll have to knock it back a little while again.

NagatsukaShumi
10-22-2003, 21:04
Currently I have run into problems with the units, it is majorly slowing the process down, I'm trying to rememedy this however.

Newest addition is the background at selection screens, they are now a painting from Pompeii rather than the usual wavy orange cloth background.

Scipio
10-23-2003, 16:29
Ya I should see how it would be a slow process right now Im reading a guide to unit moding of mtw and Im gettin headaches now http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

NagatsukaShumi
10-23-2003, 19:07
Here is a screenshot of the new look menu screen (http://www.geocities.com/mtwturks/4.jpg).

Current problem is that I have replaced the shield in the LArmWCav which is used by the Mounted Sergeant and uses the shield that pastes the faction logo onto the shield which is a big cause of CTD. I am working on it as the LArmWCav is the BIF been used for the Auxiliary Cavalry and possibly any light Carthaginian, Greek and Macedonian cavalry.

The process has been haulted simply because of this one problem, but its a problem I currently have no idea how to solve which is why its slowed down the Centurion MOD machine.

The MOD is beginning to take shape now so thats a good thing considering my system crash, but my new PC is far better so thats good.

Scipio
10-24-2003, 00:47
well its very good to hear that things are starting to take shapeI wish I understood your prob but seeing that I havent made it to that point on my "test subject" I wouldnt know

Scipio
10-24-2003, 02:47
I see that you asced Barroca about your problem is it fixed?

ShadesPanther
10-24-2003, 11:23
there is another Rome mod with its first version coming out at the end of the month. maybe you could ask for some of his 115 new units as it would save you time.

linkie (http://www.angelfire.com/scifi2/mezzma1970/RomeMAIN.html)

NagatsukaShumi
10-24-2003, 18:17
I prefer to do my own work, may sound stupid and time consuming but it is my way. Units won't be a problem as soon as I solve this problem, another problem with asking for units from the other Roman MOD is, he isn't just doing the Rise of Rome, he is doing all the period from the first Punic War tothe Collapse of Rome, thus his 115 units will not all be in the timeframe I am doing. One other thing is that I already have lists of units planned out so, I'd rather just stick to my own plans.

I haven't tried barocca's suggestion yet, I'll do it tonight and see if it works out, otherwise I'll just do the buildings before bothering with the units.

Farmlands have been replaced with the following system:

Supply Center > Warehouse > Forest Clearing > Farmland

Basically when you invade a province you need to build a Supply Center to store supplies for your armed forces, basically you build up from there to having farmlands in the province to show that you can't simply expect a large income from a newly invaded province and that you need to keep a grip on the province for a large stretch of time before you fully colonize it into been part of your Empire, thats the idea, in every province I'll be trying to make you build up from scratch to make expanding a little less quick due to the large amounts of rebel provinces next to certain factions (The Carthaginians for example can easily unite the Iberian Penninsula, but I don't want them to be building stone forts too quickly, I want the process to show some degree of sloath).

Hopefully in the next few days there will be some major updates.

Scipio
10-24-2003, 18:24
Hah lol i lik the idea of slowing campaigning it would have really helped thwe romans in there expansion if they had a pacer Ya I understand what your saying about wanting to do everything yourself its that fealling at the end that makes it all worth it for me thats building medieval weaponry Ive just finished my treb wich is a bout 4 feet tall and by the way any ideas on how to make a ballista?

NagatsukaShumi
10-24-2003, 18:46
I'll be using the same Ballista as is in the game right now, I'll make it a little bit better however because I don't really think the ballista is that powerful, I'm thinking of which seige weapon to use because the ballista isn't too brilliant at knocking down walls.

Eastside Character
10-24-2003, 19:36
Some kind of battle-ram would be nice. Is it possible to make sth like it? Hmm... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Scipio
10-24-2003, 19:43
lol yeah right then wwe will be getting the ladders

NagatsukaShumi
10-24-2003, 20:39
CTW won't be degenerating into a no holds barred, first blood or any other kind of wrestling match (Theres probably newer ones but I disowned WWE after its crap storylines).

Battering Rams are possible.

Scipio
10-24-2003, 21:02
battering rams posible? how

NagatsukaShumi
10-24-2003, 21:07
Duke John was going to make Uruk-Hai Battering Ram's, however they decided not to, he had a screenshot of it too, so it is possible in theory.

Scipio
10-24-2003, 23:30
wow http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I geusse thats another after the release possibilities

NagatsukaShumi
10-25-2003, 10:41
Possible, but the problem is the computer wouldn't use it as a siege weapon, it would use it as a normal melee unit and hence they would send it into battle, this is the main problem with Battering Rams.

Marshal Murat
10-25-2003, 22:15
Hey Naggy, like the Britian map part http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

dessa14
10-27-2003, 00:01
well you could make them as a seige weapon by making them ranged by 1 or something it would mean there would be a tiny gap between the object hit and the ram and you would probably have to declare it as seige damage
thanks dessa

NagatsukaShumi
10-27-2003, 00:14
That is a possibility yes, but for now I'll have to rely on a Catapult and Ballista with the possiblity of a Battering Ram after I get LightWave and add it in in an add-on.

Scipio
10-27-2003, 19:59
So hows it lookin right now Nag I just got back form calgary so I have a bit of catching up to do on these forums

NagatsukaShumi
10-27-2003, 20:07
I haven't worked on the MOD for a few days as I have been busy with other non-game related things, so there has been very little progress.

the problem with the MOD is that people will be expecting it to be near completion due to the screenshots, whereas in reality its a while off beta standard. It will be out this year, its just a matter of when I have time to make proper efforts with it, currently I haven't had the time.

Seen as it is the half term however you are in luck as far as the work on the MOD goes as I have far more time to actually do things with it, over the next week the plan is-

a)Finish adding in buildings used by every faction, i.e. Castles and their variations, Supply Center onwards etc.

b)Write the descriptions for both the campaign and the factions.

c)Make large lists of units.

Those are realistic additions this week, though if I have the time away from other things I may do some more work on it.

Eastside Character
10-27-2003, 21:03
Quote[/b] ]the problem with the MOD is that people will be expecting it to be near completion due to the screenshots, whereas in reality its a while off beta standard. It will be out this year, its just a matter of when I have time to make proper efforts with it, currently I haven't had the time.


Take your time Nagatsuka Shumi. Rome wasnt built in a day, right? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

NagatsukaShumi
10-29-2003, 12:51
Indeed it wasn't.

I'll be working on the MOD a bit today, I don't know what on yet but if it's worthy of a screenshot then I'll take a few, its dobtful that it will be units, I prefer to get the whole campagn out of the way first.

Just a small reminder, this MOD WIPES OVER MTW, you will not be able to play any of the original campaign with this installed.

NagatsukaShumi
10-30-2003, 13:40
News

Centurion : Total War is now accepting beta tester for the campaign, i need people who:

-Are willing to play the campaign over and over MINUS the CTW units, your job is to test that the factions are working properly and that the buildings are working in a proper way.

-Are prepared to give me feedback, I do not want to send you the files only for you to go away and play with them, your job is not to get the MOD early as a treat, your job is to test the MOD for me.

-Are willing to offer HISTORICAL suggestions and GAMEPLAY suggestions backed up with knowledge of how to do these changes, you are allowed to MOD the files yourself before sending them to me for me to see if the changes are a plus or not. Do not fear modding the files yourselves, I have the whole MOD on my PC prior to your tinkering so I can easily send you the files you need to get your version working again if you come across any errors or I do not feel that the changes are necessary.

-Are willing to spend their own time doing this, I aren't asking you to dedicate 10 minutes a day to this, if you want to beta test you need to be willing to but in atleast an hour, not a day but when you are actually testing the campaign.

-Are willing to hold any PRIVATE MOD information from the public, though it may be nice to tell people whats going on with the MOD if something I announce excites you, if it is private you are expected to keep it that way.

Thats about it, e-mail me at samandshirley@splaxton.fsnet.co.uk if you are interested in becoming a beta tester for CTW.

Marshal Murat
10-31-2003, 03:46
well my email

Scipio
10-31-2003, 06:16
Im interested hook me up Nag jamesgoodwinis@hotmail.com

NagatsukaShumi
10-31-2003, 12:39
The idea was that you e-mailed me so I have all the e-mails in my address book, never mind, I've added them now, I'll send it today possibly.

Scipio
10-31-2003, 17:49
Oh lol my bad

khurjan
11-01-2003, 09:53
nice work bro appreciate it

Marshal Murat
11-01-2003, 12:47
So Nag, whens the mod comming?

NagatsukaShumi
11-01-2003, 16:16
I will be zipping it up into ZIP files which i will upload to the Org, anyone can download them true but the changes I make after and during your beta-testing will not be released to them, they'll be stuck with an unfinished version if the download it. I'll announce it to you PRIVATELY via e-mail when its all uploaded, please make a new MTW directory on your hardrives ready for CTW.

Marshal Murat
11-01-2003, 16:29
Got a clean folder ready to be modded, (backed-up near two times&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Also when are you to send it to the BETA testers like me

NagatsukaShumi
11-01-2003, 16:44
You'll need to download them when they are uploaded, I'll e-mail you the web-addresses, you just have to extract them to the folder "Medieval-Total War", or extract them anywhere and copy and paste the folder into your new directory, a Read-Me will explain it more don't worry.

Marshal Murat
11-02-2003, 01:55
So when ya gonna email me?

NagatsukaShumi
11-02-2003, 13:35
When the files are uploaded which will be later today when I've got the time to upload them all at once.

Nag

Marshal Murat
11-02-2003, 14:24
Yessss, sorry all powerful, might strong intelligent..... let me get a thesarus http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Well wheres the notification?, also can you send it to my box here.

Marshal Murat
11-03-2003, 01:51
So uploaded it yet?
I'm to lazy to check the Files and Folders

NagatsukaShumi
11-03-2003, 14:11
You'll know when they are uploaded because you'll have mail Marshal. Please note that it is COMPULSARY for you to download all the files, that includes the new map skin whether you believe its of poor quality or not (No I'm not hinting at anyone there but I no it aint the same quality as the original, but it has the new names on it so).

Marshal Murat
11-03-2003, 17:45
Sorry getting a little itchy after waiting a whole weekend for it

dessa14
11-16-2003, 07:06
so when are we expecting a beta version or even a full version of this mod
thanks dessa

NagatsukaShumi
11-16-2003, 18:45
I'll be making an announcement regarding the MOD either tommorrow or Tuesday night, possibly tonight. It will address release dates so please be patient.

Nag

Scipio
11-22-2003, 01:12
So I believe it is friday whats the good word?

NagatsukaShumi
11-22-2003, 16:18
I have guests staying with me at the moment so have been unable to finished writing up what I was planning on posting, Sunday should be the days it finished, maybe today.

Scipio
11-22-2003, 18:28
Alright cool ill try to be patient

Scipio
11-23-2003, 04:25
time:7:09 pm Saturday James drools as he watches time change slowly from saturday to sunday

Scipio
11-25-2003, 17:05
so naggy I geusse when you said sunday you ment next sunday and not last sunday http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif damm more wating for me

NagatsukaShumi
11-25-2003, 19:25
I'm finishing typing what I wanted to at this moment in time, patience is a virtue http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Scipio
11-26-2003, 00:59
Ya that virtue skipped a generation or two in my familly http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

NagatsukaShumi
11-26-2003, 19:18
It should be done soon, it basically explains exactally what the NEW structure of CTW will be, however internet problems and an addiciton to the new Championship Manager has hampered the process.

Scipio
11-28-2003, 00:05
New structure?? again or do you mean it goes into more dteail of the new structure you made a while ago

NagatsukaShumi
11-28-2003, 15:09
New structure means NEW structure, the first one was far too jumbled and messy for me to be able to work with effectively, the new one reduces the time things will take to do and so on, it'll be explained when I'm done writing about it.

Scipio
11-29-2003, 05:35
Hah just saw that Barocca closed Patrician topic because your rome mod succeded it Keep up the good work

NagatsukaShumi
11-30-2003, 15:23
Just to wet your appetite here is a screenshot of the new opening menu.

Centurion Main Menu (http://www.geocities.com/mtwturks/00000026.jpg)

Nag

Scipio
11-30-2003, 21:03
gateway timeout http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

NagatsukaShumi
11-30-2003, 21:16
*bitchslaps Geocities*

Sorry, try it a bit later on when Geocities has decided not to be stupid.

Scipio
11-30-2003, 21:36
ya I really hate Geocities sometimes it can be soooo reatarded

Antalis::
11-30-2003, 22:19
Use "save target as" on the link, then you can download the screenshot.

ChErNoByl
11-30-2003, 22:41
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif super pretty.

whered you get that picture from?

NagatsukaShumi
11-30-2003, 22:45
I found it on a google search, its the easiest way to find nice images.

Scipio
12-01-2003, 04:19
Thanx antalis Naggy wow http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif simply amazing work I can't wait http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

NagatsukaShumi
12-02-2003, 17:55
Here's an update for you, a finalized unit list for Rome. Let me point out that more units may be added, but all the units present will not be removed, also, faction specific units are not on the list as of yet but simply the units which all Roman factions have access to.

The Romans

Units

Auxilary Cavalry
Unlike other peoples of the Roman times like Carthage, Rome was never famed for its cavalry. The bulk of the Roman army was infantry, cavalry never usually fitted into many Roman generals overall battle plans. The Auxilary Cavalry are a lightly armoured unit that are best used for chasing routing foes and disrupting enemy formations from flank attacks, they are armed with a short spear and round shield.

Hastati
The Hastati were made up of young men drawn from the Roman population for manditory military service and formed up the front lines of the earlier Roman armies. They are armed with short swords and a rectangular shield called a scutum - a shield which remained the distinctive peice of equipment throughout Roman history - and wore light body armour. Leves were often attached to the Hastati as skirmishers, although Hastati also carried one javelin each.

Leves
Leves were used as skirmishers and disposable infantry in support of the frontline Hastati. Though they are able to engage with the enemy it should only be done as a last resort or to hold the enemy lines up briefly as their skill in melee leaves alot to be desired. The Leves are armed with several javelins and a spear incase they are caught up in the hand to hand fighting though they are more useful if used to pummel enemy lines prior to the Hastati engaging with them.

Principes
Principes were the heavy infantry of the early Roman army and one of the most suited to well disciplined hand to hand fighting. Able to move well in formation and handle themselves well in combat they are a vital part to any Roman army. The Principes are armed with basically the same equipment as the Hastati but of far greater quality, they are the best equipped men in the Roman army at this time.

Rorarii
The Rorarii were, like the Hastati, young men, however they were of even lower experience than those in the Hastati. Armed too with one javelin they are best placed as far away from combat as possible due to their lack of fighting experience, using them in hand to hand combat is not wise when face with a skilled unit warriors, though they are able to stay formed long enough to atleast hold up the enemy advance.

Accensi
The Accensi were made up of the least dependable fighters available in the Roman army, their skills are even less than those of the Rorarii. The Accensi have no real purpose on the battlefield other than fighting other low skilled units and forming a line to allow more important units to withdraw behind and then re-group. If you need a unit that is able to hold up a foe long enough for your over stretched forces to re-group then the Accensi are ideal for this task, though Rorarii are more suited to holding up the enemy for longer.

Triarii
The Triarii are the veterans of the Roman army and the most skilled unit within the Roman ranks. They look and function much like the heavily armoured Hopilites of the old Greek armies, and as with those armies of old they are the most effective unit the Romans can field. The Triarii were generally understood as the last resort - as the term "It has come to the Triarii" shows - behind which the Hastati and Principes could retire due to their ability to both hold the enemy up effectively and retire themselves without too many casulties.

Praetorian Guard
Royal Unit of the House of Julii
The Praetorian Guard are the crack troops of the Roman army and are one group given the task of protecting the Emperor of Rome and Rome herself. The Praetorians wear a totally different uniform compared to most of the legions and earn more than double their pay for their services and only had to serve a mandatory 16 years, less than that of a normal cohort. Famed for their hand to hand ability the Praetorian Guard are able to hold their own on the battlefield, however the Triarii have much the same ability and come for far less a price.

Imperial Horseguard
Royal Unit of the Senate and the People of Rome, House of Brutii and the House of Scipio
The Imperial Horseguard appeared in the 2nd Century AD and were drawn from the best of the frontier cavalry forces to guard the Emperor. Unlike the Praetorian Guards the Imperial Guard did not always wear a uniform or insignia that made them stand out in battle but instead wore the clothing and armour from which ever province they were drawn from. The Imperial Horseguard are by far the most elite of Roman cavalry and with the Emperor in tow they pack quite a punch.

Infantry Cohorts
Infantry Cohorts are basically the poor man's legion, their skill does not match that of a Roman born legion but on the plus side, neither does their pay. Infantry Cohorts, though lesser in skill, are not completely useless on a battlefield. Supporting them strains your cash flow very little and they come in large numbers than legions, what they lack in skill they make up for in size and are perfectly capable of been able to turn the tide of a battle but not in the same fashion as Principes or Triarii.

Numeri
The Numeri were light infantry drawn from more barbarous provinces on the frontiers of the Roman Empire. Because of their barbaric background they are prone to impetuous behaviour and may very well attack without you orders, in some cases destroying whatever well thought out formation you have placed. In hand to hand fighting they are just as good as the rest of the barbarians and are a good unit to use to weaken down barbarians before going in for the kill with the crack troops of the Roman Empire.

Cunei
The Cunei are, in theory, simply a mounted version of the Numeri, drawing its recruits from the barbarians on its borders. As with the Numeri the Cunei are prone to their barbaric flaw of impetuous charges which too can disrupt your well structured lines of legions, but as with the Numeri their melee skills are their strong point. When met with light infantry and barbarians the Cunei are able to fend well against them, tactically charging your barbaric foes with Cunei before moving in is a worthwhile strategy.

German Bodyguard
The German Bodyguard are the foreign version of the Praetorian Guard, though not nearly as skilled as the Roman bred Praetorians. They were usually drawn from the Batavii and Ubii tribes and were used due to been seen as less corruptable as their Roman counterparts, but due to their origin they were very unpopular within Rome, so much so that Galba disbanded them in A.D. 69.

Palatini
Amongst many reforms brought in by Diocletian one was the creation of a new Imperial Guard. He created the Palatini for this purpose and confined the Praetorians to Rome itself rather than the other cities within the Roman Empire. Armed in much the same way as the Praetorians the Palatini too can handle themselves in battle but do not recieve the same sort of pay as the Praetorians, something that at time can lower their willingness to protect their Emperor efficiently.

City Cohorts
Rather than been a efficient military unit the City Cohorts can be viewed to be more like a modern day police force patrolling the streets. They have far less skill in open battle than even the Hastati due to their lack of battle experience and cannot be relied upon to stand and fight a foe with larger strength than them. It is wise to use the City Cohorts as guard in provinces to keep the risk of uprising down, ideal for newly conquered provinces.

Vigiles
The Vigiles too can be seen as more of a city defense rather than a battlefield unit. Effectively they were Rome's version of a fire brigade and patroled cities putting out fires, they did not wear armour but its is known that they did indeed wear helmets and were also known to be a military unit also. In battle they are not reliable troops, much like the City Cohorts they have very little battle experience and so can easily rout without much effort, they too should be kept as a peace force in newly aquired provinces.

Scipio
12-02-2003, 17:59
Alright Thank you All very exciting any more screens?

NagatsukaShumi
12-02-2003, 18:07
No more sceenshots as of now, when something worth a screenshot comes along I'll take a few.

Brief new information prior to what I hope to post soon, release of beta v0.1 is iminent, 0.1 is simply all the Roman factions, release's come bit by bit before v1.0 which will have all the factions in, I'll explain that in futher detail in the larger post been prepared.

Marshal Murat
12-05-2003, 13:16
Hey Naggy, when I downloaded your first beta, i got the whole picture icon mixed up, can you make it more user friendly?

NagatsukaShumi
12-05-2003, 13:44
The Beta Tester release, has, with the new planning and such, become totally irrelevant to CTW, much of what is in it will not be in the new set-up I have devised, sorry, however there was never anything much to do on it, it was meant as the base needed for beta testers, that has no changed. Next one will be more user friendly.

NagatsukaShumi
12-07-2003, 01:38
The post I've been trying to do for a while should be done soon, it would have been done today however I am recovering from the flu and have been bed-ridden most of the day, I'll be working on CTW come Monday.

NagatsukaShumi
12-07-2003, 23:27
Centurion : Total War

Introduction

Rome grew from been a simple group of farmers to one of the greatest empires the world has ever seen, very few can even claim to match the Romans. At its height the Roman Empire stretch from the top of Africa to the very borders of Caledonia (Modern Day Scotland), its armies were one of the most efficient ever fielded and its technology was at a level which would not be matched until the Renaissance. Centurion : Total War begins at around the time of the First Punic War and depicts the period where Rome had many foes to face, ranging from the Iceni on the shores of Britain to the mighty Carthageon the tip of Africa. Your task? To achieve domination for whichever faction you choose, be it one of the House of the Roman Empire or one of Rome's foes. Will you recreate the glory of Rome or will you make a new history as one of its enemies? Decide the history of the Roman world in the total war engine and wet your appetite for the Romans ready for the release of Rome : Total War.

So what is this new structure?

What exactally is this new structure I have been speaking about for nearly three weeks? Before my organization for the project was very much muddled, I got confused as to what I had done and what I hadn't and this slowed the MOD down greatly and drained my interest in even working on it, let alone completing it. Before I had grand plans for every faction to have its own buildings tech-tree and so on and so forth, this does include plans I never released publicly as there are somethings I do not wish to release then eventually have to say "Sorry, I couldn't make them work". I will not explain them all here, but in sections, so get ready to read just exactally what Centurion will be offering you now.

Buildings

Buildings will be new, you won't be building keeps, armourers guilds and so forth because they are Medieval buildings, since when would Principes and Triarii be built at a spearmakers workshop? Buildings have been put into categories, they are as follows:

Roman
Greek
Barbarian
Eastern

Basically factions are put into these categories which will give them their base tech tree, however they will have the odd individual building that only they can build, usually as an add-on to one of the other buildings but unlocking certain faction abilities, Scipio's Hall of Reform (NOT A CONFIRMED BUILDING) would be an add-on to the Imperial Palace (Again, NOT a confirmed building).

Example

Scipio's Hall of Reform (Only for House of Scipio)
Imperial Palace------->Grand Garden
Roman Villa

None of these are confirmed, they were just thought up in my head right now, they are simply an example of what I was talking about.

The base tech tree will be relevent to the kind of buildings that faction built, excluding castles, these are the same for everyones but have very simple names (Border Fort, Fort etc). Greek factions will build buildings that are of their style, Roman faction will build buildings of their style and so on. Technology difference will be noticeable, barbarians will not be building aquaducts and coliseums, they will build low tech buildings that are quick to build to reflect their lack of building skills compared to the Romans, very few of their buildings will even require stone for example, mostly wood. It will give you the feel that you are really fighting as these factions, along with the units you can use and the tactics you employ.

Units

Units will be as realisitc and individual as possible, I don't want people to say "Well, the Triarii and the Principes are basically the same, I'll just buy the Principes because their support cost is less", I want them to say "The Triarii are great when you've weakened and foe but the Principes are masterful at weakening the foe, both work so well together" for example. Units will be different to one another, simply so you can have some depth in the armies you build, building certain units to tackle Carthage, but using totally different ones to fight the Iceni. Hopefully this will make you keep coming back to play Centurion, but also the fact that each faction will have their very own units as well as their techtree given units, this is vital to make the Romans interesting for a start, but also makes things more fun on a whole. Units should be as realistic as possible, giving variations to the armies fielded by armies also, don't expect armies of barbarians to look exactally the same, it would be boring if they did.

Factions

Here is the list of factions currently included:

House of Julii
House of Brutii
House of Scipio
Helvetii
Aedui
Nervii
Swabians
Germanii (Until further research into Germanian tribes)
Iceni
Brigantes
Belgae
Caledonians
Ordovices
Dacians
Illyrians
Carthage
Senate and the People of Rome
Macedonia
Kingdom of Pontus
Armenians
Seleucid Empire
Ptolemy Egyptians

There is certainly plenty there for you to play with, each will be as different as I can possibly make them, I don't want you to stop playing because your bored of the similarity of factions, as I sometimes find with MTW itself. These factions may change after research gets even more in-depth, the exclusion of the Seleucids is already been considered (After discussion with komninos about the Greeks in Roman times) for example. You'll notice that tribes are now included, rather than been grouped into "Gaul" and so on, the Germans aren't entirely until I research them some more.

Release Date

I am deciding not to set one, it will be completed when it is completed. I find that, if I give a date and I go beyond it then people get annoyed by this so it is best I give you a release date when I can be sure, but one thing is certain the release will happen prior to the release of RTW.

Size of the MOD

Due to the features I'm adding and considering how large these will be, expect the MOD to be of a large MB size. However I am fully aware of this been a hinderance to those with slower connections and so I will point out utilities that can allow you to download the MOD bit by bit without having to stay online for hours, then you can download it over a couple of days, or I will split it into packs as well as one huge download so that everyone can have access to the MOD.

Anything else?

Updates will be coming somewhat more regulary than they did before, hopefully. I do hope that, when CTW arrives, it will satisfy you. Sorry this took a while to do, but thing have always gotten in the way of me been able to work on it at all.

Nag

Scipio
12-08-2003, 07:27
great Naggy http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif Im lookin forward

Scipio
12-11-2003, 01:11
*bump* Hows the modding going Naggy? I still cant get over the main screen it looks great and seeing that MetalStorm's Rome Fan Project has stalled for a bit it looks like all are waiting on you

NagatsukaShumi
12-11-2003, 12:56
I was working on Centurion all of last night, basically the way work goes is that once I've started one section I finish it before moving on to another one, currently I'm on the Campaign and Faction selection screen.

Right-Click and Save Target As to see the screenshot (http://www.geocities.com/mtwturks/00000027.jpg)

Tonight I will be doing all the faction descriptions as the campaign one has already been done, work on the actual gameplay will come after this and Rome will be the first to be done as far as been able to take screenshots goes.

Nag

Scipio
12-11-2003, 16:59
Looking good Nag thanx for the update

Scipio
01-08-2004, 05:58
So its been a while since your last update anything to report erm thats good news it has been so long that one would think CTW was abandoned...

NagatsukaShumi
01-08-2004, 12:37
I knew that someone would post at somepoint concerning the whereabouts of CTW.


Quote[/b] ]So its been a while since your last update anything to report erm thats good news it has been so long that one would think CTW was abandoned...

Centurion Total War is NOT, I repeat NOT, abandoned. The lack of updates have mainly been due to personal reasons that recquired my attention (It was Christmas and all that as well so I have left the MOD alone for a while).

Not to worry, I'll be working on the MOD come Friday when I get home from my English Exam and of coarse doing some on Saturday, not Sunday however as I need to revise for History then on Monday I'll be getting back into Modding, hopefully with some worthwhile updates.

Thank you for still showing interest Scipio http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif.

Nag

Lord Of Storms
01-08-2004, 14:53
Still here if you need me mate, hey life has other things besides Modding, although my wife doesnt think I know that...LOS http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Lord Of Storms
01-11-2004, 18:20
Bump... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Cheers Naggy

NagatsukaShumi
01-11-2004, 20:20
Hi LOS

There is something I require some help with, this is the location of certain BIF's.

I need to find where the BIF's for things like "Streongest Armies" and "Content Peasants" and such, alliances too etc.

I would be greatful if you could point me in their direction.

Nag

Lord Of Storms
01-11-2004, 20:30
Hey Naggy, I think you are refering to the epic bif which has all the events such as birth, heir, etc.which can be found in Medieval/campmap/EPIC be sure to advance the frames for the different bifs, I dbl checked this has the farming, etc. so I am reasonably sure this is what you are looking for..LOS

Lord Zimoa of Flanders
01-14-2004, 22:33
http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif Any news from this front?

NagatsukaShumi
01-14-2004, 23:22
Nothing of major note.

I have added the Agema Phalangites as a Greek unit and am getting into balancing this unit out. I have been messing with faction colours and so forth, so as you can see nothing drastically worthy of note, hence the lack of updates.

Nag

Scipio
01-15-2004, 03:54
Well keep up the good http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif

Apollo
01-19-2004, 13:53
is their any special instructions to istall or not

NagatsukaShumi
01-19-2004, 14:34
If you are meaning the CTW available on the Org, its no longer necessary to Download, files have been drastically changed so it would be best to ignore it until a proper beta version is released.

JP226
01-19-2004, 18:37
are we looking at a fairly soon release date?

NagatsukaShumi
01-19-2004, 20:19
Possibly, for a beta, not V1.0 however.

Lord Zimoa of Flanders
01-25-2004, 00:19
http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif Any news M8 http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
CZoF

NagatsukaShumi
01-25-2004, 17:10
There is a preview of CTW on LORE's website. Check it out.

CTW Preview (http://movieslore.topcities.com/mods/CTW.html)

NagatsukaShumi
01-27-2004, 16:06
The Centurion : Total War website is now up once again, check it out here (http://www.geocities.com/mtwturks/Home.html).

pyj99
01-29-2004, 19:03
Hi Nagatsuka Shumi,


I tried to access your website but I can't access to anything beyond the first page.

Is this normal ?


PYJ99

NagatsukaShumi
01-29-2004, 20:27
At the moment this is normal, I've yet to put up the rest of the pages but I'll try to get them up as quickly as possible.

Apollo
02-01-2004, 03:53
Any idea when it will be finished

NagatsukaShumi
02-01-2004, 12:14
I have no idea when the site will be finished, sorry but it's somewhat of a large task to complete.

Lord Zimoa of Flanders
02-01-2004, 23:02
Maybe Komninos could borrow some Roman units you made for his Roman Invasion Expansion of HTW,think he is planning to use the old Patrician ones.If you could help a hand it would speed things up,i presume you have some usefull graphics we could use for HTW if you you are ok,let me know... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif Zimoa

NagatsukaShumi
02-02-2004, 18:33
Hi Zimoa

Contact me at samandshirley@splaxton.fsnet.co.uk and tell me exactally what sort of graphics you are looking for, hopefully I will be able to help you out.

Lord Zimoa of Flanders
02-02-2004, 20:40
Komninos wiil contact you
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
Zimoa

The Tuffen
02-03-2004, 15:23
This mod sounds Excellent. Just wondering how close it is tp being finished?

NagatsukaShumi
02-03-2004, 23:06
Its quite a way off from completion as speed bumps have arisen (personal ones).

Eastside Character
02-03-2004, 23:21
Indeed this mod is going to be one of the greatest. I can't wait its release. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Julius Caesar
02-06-2004, 03:18
I also can't wait for the beta release.

Julius Caesar
02-08-2004, 06:07
no one is talking rite now.

idwayreth
02-10-2004, 07:36
do you need Viking Invasion game to play this mod or is MTW 1.1 enough?

NagatsukaShumi
02-10-2004, 12:40
You will require MTW:VI to play this MOD, it allows for far more modding options.

smokes0977
02-16-2004, 23:30
ya..im sure you've been asked this so many times its driving you crazy but when do you think the beta will be released?

NagatsukaShumi
02-17-2004, 14:06
Yes, it has been asked many times and will always recieve this answer.

When it is ready.

Sorry I can't give an estimate but other things have arisen which have needed my time and input.

gaelic cowboy
02-18-2004, 00:45
You shold include the fianna as a unit available in Ireland after all there purpose was too resist roman invasion.

PseRamesses
02-18-2004, 02:06
NagatsukaShumiSan,
Need help with historical research/ input, mapmaking etc?
DL camp-map and it lacked proper Roman names etc. Let me know: pse@brevet.se

Lord Of Storms
03-15-2004, 02:39
Moved to the new mod development forum currently called Edit3 you may follow this topic there. thanks...LOS

Julius Caesar
03-15-2004, 02:45
Hey NagatsukaShumi, any news on the mod?

NagatsukaShumi
03-15-2004, 13:48
I have no news to report, I have failed to do any work on CTW for over a month now, mostly because I've lost my appetite for it. I aren't saying the MOD is cancelled however I do not know what its future will be.

GreasePaintMonkeyBrains
03-16-2004, 07:09
well can you upload it to the org and make it acommunity
project http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif

NagatsukaShumi
03-16-2004, 17:47
If people want the files to look at themselves I can always upload them.

Whats done-
a)I have got all the factions into the game and have given them provinces etc in the campaign.
b)There is a list of Roman units
c)The Campmap skin is done to a level of it working.

If somebody would like these feel free to talk to me about it at samandshirley@splaxton.fsnet.co.uk or on msn at balticson@hotmail.com

If a team would like to form to help then I am perfectly willing to continue, just at the present stage where it is simply me working on it with the (always appreciated) occassional help from Lord of Storms it is extremely difficult for me to get anywhere near finishing it with the time I can dedicate to such work, especially when it is contending with the fact I have begun writin a novel in my spare time also. Anyway, as I said, if a team were to form to help me I am willing to keep going, on my own however I do not know if I have the energy to do this.

Regards
Nag

GreasePaintMonkeyBrains
03-17-2004, 07:49
Nag i am willing to work with you to help complete this mod.
it would be ashame to have all your hard work be for nothing:)

regards
gpmb

NagatsukaShumi
03-30-2004, 21:50
For those who are interested in the future of Centurion Total War, please watch this thread, an official (Wow I sound like a real games company) announcement is been made tommorrow, whether it will please anyone remains to be seen.

Regards
Nagatsuka Shumi

TigerVX
03-31-2004, 04:11
Tommorow? NOOOOOOOO Please be good. I just got my eye on this mod, and it looks extremely good I would help if I could. But I really have no modding skills. But its your mod, for better or for worse is your decision.

NagatsukaShumi
03-31-2004, 09:20
Centurion : Total War?

Like I promised, an official announcement about the future of Centurion : Total War. What I'm about to announce may be, to some, a good thing and to others they may feel disappointed but to me I feel it is the logical step forward that can firstly get my first ever MOD into the community and secondly make for a more enjoyable gaming experience.

CTW or not CTW?

Lets face it, CTW was doomed the first time I got the idea in my head, its scope was way to large for one person to handle and inevitably it failed. That is why CTW is dead but a new boy is in town.

Roman Conquests : Total War

This is the new name and face of Centurion, no longer is it one huge campaign but a collection of smaller ones focusing on different conquests by the Roman Empire and with it brings one very sweet advantage to me. I will be releasing the Roman Britain version first, this is easy enough to do because I am supplied with a map for this, but here comes the great part, it is up to the community whether the MOD progresses any further than this. Basically I cannot make new maps, infact I can't get LMM to work to even try to so in that respect I am toast, but, if the COMMUNITY want to see the MOD progress and a map makers steps in we are able to continue onto another Roman Conquest, the Punic War perhaps? Maybe Germania? The possibilites are there if the help I need turns up after Roman Britain is released, essentially, this MOD will only be a Roman Britain MOD unless somebody decides to help.

I am sorry this is short but I've had to rush on to type this, more information will come later when I get home.

Regards,
NagatsukaShumi

Sir Zack de Caldicot
03-31-2004, 12:26
Sounds good to me http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
Sorry to hear about CTW http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Ellesthyan
03-31-2004, 14:35
Sounds very good It'll allow a lot more provinces in those specified regions --> more accurate gameplay http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Tuffen
04-02-2004, 14:14
Yep, sounds good. Can't wait to try it

Antalis::
04-02-2004, 14:21
Thats a very good idea NagatsukaShumi http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif


Antalis

neogerry
04-07-2004, 03:34
That sonds good http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

dimitrios the samian
04-07-2004, 14:47
Dont give up dude even if it isn't gonna be the big mega mod you originally intended , it will still be more fun than a typical historical battle mod .

dessa14
04-18-2004, 04:37
good work on all you did on CTW anyway. i know how it feels, even in a team of about 4 CQTW was a hard going due to the massivness.

thanks, dessa

NagatsukaShumi
04-18-2004, 13:06
Small note here, I have a friend staying at my house for the next two weeks so if you do not see any updates do not be too surprised

Spartacus
05-02-2004, 10:24
can i download it? sorry if this is a stupid question

Spartacus
05-03-2004, 12:32
nagatsta how far are you http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

NagatsukaShumi
05-03-2004, 13:25
Friend has just left so I'll assess where I am soon.

Nope, this MOD is not up for download yet, not a stupid question no so don't worry about it.

Nag http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Spartacus
05-03-2004, 13:28
i know it was a stupid question http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

dimitrios the samian
05-03-2004, 15:01
Good to hear from you again Nakatsuka , many small efforts amount to one great acheivement

Inuyasha12
06-25-2004, 11:38
The last post was in may?? http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif


Um update? ANYONE? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

NagatsukaShumi
06-25-2004, 21:37
The news I will eventually come round to reporting is TOP SECRET and I don't wish to post anything about it, but I figured I'd best point out the MOD isn't dead by replying, sloath in process has been due to the following reasons:

-I have just finished my AS Level exams, hence I have had more important activities to see to.

-I have been busy with other things, and admitedly lost interest in the whole world of modding MTW.

The MOD, however, is NOT dead, where its going is merely undecided. If you want news wait a while for me to get my head round what I want to do with it.

Regards
NagatsukaShumi

Inuyasha12
06-25-2004, 22:06
Hope so, it seems like too much work to just abandon like that.

Im not a modder or anything, but if any help is needed i might be able to. I really want to see this mod come foward.

NagatsukaShumi
07-20-2004, 18:27
CTW has been superceded by Empires : Total War, check out their thread for the new Roman MOD.

Regards
Nag

The Sword of Cao Cao
07-20-2004, 19:15
Superceded? Isnt this the 3rd or 4th MOD you've started work on and then completely given up? https://forums.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

NagatsukaShumi
07-20-2004, 19:24
No, it is the same MOD that has always been around. Everytime I have recieved no offers of modding help and have been left to do it on my own, you will notice all big MODs normally have a team of people working on them, not one person, smaller MODs are the ones where only one person is making it, the larger ones require a tea, something I've neved had offered, hence it is easier to see why they fail.

Empires has assembled a team so I suggest that people follow that MOD and Fall of Rome for their Roman fix. Also, I've lost all interest in the Roman era and as such it became impossible to continue without anybody else to motivate me.

Any modding projects by me will no longer be on the scale of CTW, merely smaller works which are manageable for a single modder to acomplish.

Regards
Nag

Link to ETW
Empires : Total War (https://forums.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=19793)

Kaiser of Arabia
07-23-2004, 23:49
Empires Total War is gonna be great
Sorry to hear about that, Nagatsuka, would have been great...
-Capo

mercian billman
07-24-2004, 01:41
So RC:TW is dead? If so that's to bad https://forums.totalwar.org/forum/non-cgi/emoticons/frown.gif

NagatsukaShumi
10-08-2004, 12:39
Greetings Mercian Billman, sorry for the lateness in my reply, I haven't checked the thread for a long time.

RC:TW died due to the team issues, I'd be perfectly willing to start a modification as long as before it begun a team of help was assembled, I am one man and thus I am only able to do one man's job, and without people around me to keep me motivated, its very hard to carry on with modifications.

I haven't checked the other Roman MODs recently but I'm still sure they are very good, and now that RTW is here my era I was covering is nicely presented in a far more complete package, even if there is some flaws.

As you can see in other threads the reaction to RTW is pretty much that somewhere along the line somebody is going to create a more historically accurate version, time will tell.

Don't think for one minute I've given up on modding entirely, after learning almost everything about the MTW files and currently planning to do so with RTW I would like to have something released that matches my efforts.

What exactally this will be is the question, but most likely it will have a team assembled! I can hope anyway.

Anyways, heads up for some great forthcoming Modifcations which I hope everybody else will enjoy, I know I certainly enjoy them and respect their creators for the effort required for such modification.

Regards
Nag

axel
11-27-2007, 13:57
Hi it would be great if this mod will be due again maybe you could make a team now??