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CeltiberoMordred
03-28-2004, 22:54
Greetings http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Finally, I've developed a mod (for Viking Invasion) about the Spanish Reconquista. It works for Custom and Multiplayer only. This mod includes:

- 16 new factions, including 7 catholic kingdoms, 7 muslim taifa kingdoms and 2 mercenary factions

- 116 new units, including Pardos, Peasant knights, Murabitin Negro Guards, Nizari Knights, Murtaziqa Infantry, Galician Bandits, Portuguese Infantry, Navarrese Swordmen, Hashid Infantry and more

- New military orders: Calatrava, Alcantara, Evora and Knights Mercedarios (Knights of Santiago included too, of course).

You can download it here (http://www.3ddownloads.com/totalwar/Hosted%20Mods/Celtiberos)

Some screenshots:

Castilian Nobles, with some dismounted Infanzons.

http://www.iespana.es/kulthea/mtw/reconquista/00000102.jpg

Castille and Valencia fighting:

http://www.iespana.es/kulthea/mtw/reconquista/00000106.jpg

Cordobese troops:

http://www.iespana.es/kulthea/mtw/reconquista/00000115.jpg

An Almughavar Company: Raiders with spears, javelins and swords.

http://www.iespana.es/kulthea/mtw/reconquista/00000112.jpg

Almughavars Vs cordobese soldiers:

http://www.iespana.es/kulthea/mtw/reconquista/00000122.jpg

Galician Nobles, on foot and mounted:

http://www.iespana.es/kulthea/mtw/reconquista/00000131.jpg

Galicians vs Granada:

http://www.iespana.es/kulthea/mtw/reconquista/00000133.jpg

Cya


-------------edit by drone--------------------------
Reconquista v1.0 can be found here (http://www.atomicgamer.com/files/36268/reconquista_v1-0beta-zip)
----------------------------------------------------

Sir Zack de Caldicot
03-29-2004, 00:08
Amazing http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
I will try this out at home when I get back. One question, is this an overwrite or an addon?

Congradulations for taking on such a task as big as this. There was one Spanish mod like this planned bt Dessa14, but It either never got started, of failed at the beginning.

One reccomendation: I would repost this same thread in the Engineers guild, or have a moderator move it for you

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
SZDC

Scipio
03-29-2004, 00:13
Actually I am pretty sure Dessa is still making his Conquistador TW. Now, sticking to topic is their any south american civs?

Eastside Character
03-29-2004, 12:50
First of all Id like to say it all looks pretty nice Celtibero Mordred http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

But you guys seem to confuse things here. Reconquista is about fights in Iberian peninsula, while Conquistador TW was about conquering south and central americas by either the Spanish or one of the native "indian" factions. And I dont think Dessa is working on Conquistador anymore, he was constantly claiming hes doing sth but never showed results...

Regards,
EC

ShadesWolf
03-29-2004, 12:56
The mod looks wonderful Celtibero Mordred I will try it out later http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Nomad
03-29-2004, 14:05
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
A most excellant and unexpected surprise,
Nomad.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Gore
03-29-2004, 15:47
2 questions:
1.Is it possible to install this mode in the same folder with wes mod?
2.Are all texts in Spanish?

Nomad
03-29-2004, 16:19
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The names file translates the Spanish to English. Didn't see any descriptions in the old Anglo-Aryan though.
Nomad.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Scipio
03-29-2004, 16:43
Quote[/b] ]But you guys seem to confuse things here. Reconquista is about fights in Iberian peninsula, while Conquistador TW was about conquering south and central americas by either the Spanish or one of the native "indian" factions. And I dont think Dessa is working on Conquistador anymore, he was constantly claiming hes doing sth but never showed results...


Ah of coarse http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

CeltiberoMordred
03-29-2004, 17:47
Thank you everybody http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

The mod is based in the long war among christian kingdoms and muslims in the Iberian Peninsula during the middle age.


Quote[/b] ]is this an overwrite or an addon?

It's basically an addon. The changes won't affect the original game, you can play the standard VI and the Reconquista using the same folder. It's compatible with the standard multiplayer too.


Quote[/b] ]1.Is it possible to install this mode in the same folder with wes mod?

The mod is fully compatible with the original VI; however, it's not compatible with any other mod, so if you want to have more than one you must install it in a separated folder.


Quote[/b] ]2.Are all texts in Spanish?

If you have the english version of the game, don`t care about that: all the texts are translated to english. The mod is in english (if you are using the english version of VI)and in spanish (if you are using the spanish version of VI).

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Vexilles
03-29-2004, 23:48
my god this is great i havent played it yet but i dont know how ive missed seeing this mod ive always wanted to fight the reconquista and heres my chance lol thank u very much mordred

P.S is it possible to play this online and would any one want too? http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

CeltiberoMordred
03-30-2004, 00:04
Quote[/b] ]P.S is it possible to play this online and would any one want too?

Yes, you can use the mod to play multiplayer battles (all players must have the mod installed, of course). Most of Celtiberos are currently playing with it in foyer http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

A_B
03-30-2004, 01:25
How about a campaign with this mod? That would be great.

King_Of_Portugal
03-30-2004, 01:26
Uau http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Most impressive nice job Celtibero Mordred. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Have you tried to make a campaign with all these factions?
Imagine a new campaign map with the iberic peninsula, Toulouse, Aquitain, Balearic Islands, Morocco and Algiers.

Vexilles
03-30-2004, 01:53
E gad lol i just reread this an realized that theres no campaign. Man this would be sooooooooo cool if some1 made a campaign for this with like spain the southern most piece of france part of north africa and the balerics (imagine if there was like 50-100 provinces also, that would make this mod incredible well it already is in icredible but a campaign with a ton of provinces would make this umm well.... INCREDIBLER(is that a word?)

i love this mod but a good campaign would rank this mod up with wes mod and NTW imo

SicilianVespers
03-30-2004, 14:41
I just downloaded it this morning, and still haven't had a chance to look at it.

Couldn't you use the map from "IberianMapMod (MTW 1.1)" to create the campaigns?

CeltiberoMordred
03-30-2004, 17:52
First of all thanks for your comments, I never expected this cool welcome http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif


I've seen the Iberian map and IMHO, the province borders, province names, even Geography (where are the rivers? where are the balearic islands?) aren't much accurate. The map isn't bad, but I don't like to use it in a campaign, just because I would like to make it realistic. However, I think I couldn't make it better, I have no idea about mapmaking (yet).

A complete campaign it's a huge task for me at this moment, and I'm not very interested in the SP part of the game; I don't know if in the future I will complete the mod with its own campaign.

King_Of_Portugal
04-02-2004, 01:17
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Well, ok but if you decide trying making a campaing, say something...maybe i could help you

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Obake
04-09-2004, 04:49
Mordred,

I downloaded it from the CeltIberos site and installed it. Looks quite nice and plays well in custom battle.

I've got a bit of an OT question though. I noticed that the CeltIberos have a number of historical battles available for download as well as a new historical campaign.

Has any thought been given to doing English translations on these?

Lord Of Storms
04-09-2004, 13:09
this seems to be gathering interest so,Moved to Engineers guild where it will be pinned for easy access and ongoing development...LOS

CeltiberoMordred
04-09-2004, 16:46
Obake: I don't know if the authors will translate the historical battles/campaigns. I can ask for it, if you want.

Btw, the battles work in others language installations, the only problem is that the battle descriptions and readme.txt appear in spanish.

Obake
04-09-2004, 17:48
Understood Mordred.

I don't have a problem with the battles themselves, it is the translations of the descriptions that I was asking about.

I understand that the historical battles were done primarily for the members of Celtibero, which is why they haven't been more widely distributed, but I think it would be a great way to drive traffic to the website of a great Clan, as well as providing the entire community with more material with which to continue enjoying the game.

If I could, I'd do the translation myself but I'm stuck with either English or Swedish http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Sir Zack de Caldicot
04-09-2004, 18:10
Obake,
Would you be Obake Date from the .com modding forums, I believe your a Moderater there?

IF so greetings, I'm Lord Ney over their.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
SZDC

Obake
04-09-2004, 23:12
I am Zack/Ney and greetings to you as well http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
04-10-2004, 18:52
When you are planing to make a campaign map m8 ???

CeltiberoMordred
04-11-2004, 02:27
Nowadays I'm not working in any SP campaign. I'm too busy preparing a MP campaign for my clanmates. I only have made sketchs in jpg:
http://www.iespana.es/kulthea/mtw/reconquista/culturas7provincias_ss.jpg
http://www.iespana.es/kulthea/mtw/reconquista/fronteras_s.jpg

DeadRunner
04-11-2004, 04:20
it is a nice map m8
=D

TheSilverKnight
04-12-2004, 02:30
I hope you make the campaign map for this mod. It looks promising, if it had a campaign map it would be even better http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Sir Zack de Caldicot
04-12-2004, 03:56
Yes, not piling work on you but that would make the mod 100x better. The map at the top of this page looks good http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Sun Tzui
04-14-2004, 17:11
Nice Map...GREAT PICS...

Hope you find time to make a SP campaign

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

sertorio67
04-14-2004, 23:09
animo vamos por la SP celtivero , http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

King Azzole
04-15-2004, 00:57
Wow nice work I must add another http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif to the pile youve acquired. Now if it only had a SP game ;)

NormanPain
04-18-2004, 03:54
Looks great but I do agree with the others SP campaign would make it much better then it already is. I wish you luck on your poject here and I look forward to tracking this. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

CeltiberoMordred
04-18-2004, 17:33
There is a new version available: Reconquista: Total War v0.2 (http://www.celtiberos.com/modules.php?name=Downloads&d_op=getit&lid=28)

This version solves some bugs, it gives more balance to units and factions, better graphics, some maps, and a units guide. This mod is for Viking Invasion. It only supports Custom and Multiplayer games.

Sir Zack de Caldicot
04-18-2004, 17:43
Oh Goody *Giggle*

Seriously though, this is an amazing mod and I can't wait for a campaign version http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Sir Zack

alioven
04-20-2004, 12:48
www.celtiberos.com > Descargas > MODS > Reconquista Mod 0.2
http://www.celtiberos.com/modules....getit&l (http://www.celtiberos.com/modules.php?name=Downloads&d_op=getit&l) id=28


Soon a webpage will centralise all the info and news about the Mod, but some small facts:

- Specifically designed for MP playing: more fine-tuned RPS system than the standard game: now cav is useful vs swords, but beware of spears

- 16 new factions: 8 catholic, 8 muslim (1 mercenary faction for each religion) based in the geographical and historical regions from the Reconquista period, the fiercest and biggest battles of the medieval period in the Iberian fields, covering the Al-Andalus evolution. Galician, Portuguese, Leon, Castille, Zaragosa, Aragon, Catalonian, Valencian, Toledo, Granada, Cordoba and more to choose from.

- 132 new units, with total variety btw factions, but with balance in mind. All units have their counterparts, with mixed-type units: spears, poles, pikes, axes, swords, light cav, heavy cav, archers, camels.... all them have their use now.

- Greatly improved tactical potential for the game, no more boring line-armies. You can use now tricks and baits against your enemy and see how effective are traps against units. Also, few things are son pleasant as seeing a rusher who relays only in swords and cav getting kicked out if he dares to frontally attack your balanced army and you have a minimum decent level and sharp eye.

- Only 2.9 mb to download, and then 5 clics to automatically install the game (plus a neat background image for installer ). The Mod won't interfere with your normal VI installation, no need to stat-swap or anything, just play normally whatever type of game you wish, be it Reconquista, Early, High, Late or Viking eras.

- New speed balance too, allowing better reactions and less energy exhaustion in battles played in big maps or with extensive use of team movements.

- Which mod can offer you neat Pink Camel Lancers??

- New religious order and mercenary units are kept in the Artillery section, with specifically designed groups for each faction in the game. These special units are intended for MP Campaign games and to add spice to normal MP games, but they need to be limited by rules to avoid imbalance, as they are usually better than normal units at same cost. Typical rules are 2 mercenary / 2 religious units max, 1/1 max or no special units at all.

- No Charlton Heston Cid there

- The cuttiest flags you have ever seen in a TW game.

- Elite Naphtas Mo won't never forget this mod hehehehe

- Mod available in Spanish, English and Italian versions.

- A unit information guide with stats is available included with the Mod. You will find it in your MTW folder. Spanish version includes a brief description of each unit beside stats, which will be translated soon.

- Almircar's excellent Army Builder Tool will make be available in a new update version to allow everybody search for the army he/she wants (ese Almirrrrr, gracias )

- Annie has also offered a future upgraded version of her Online Battle Analyzer for the Mod (merci ).

- Soon to be announced league tournament (another idea offered by Ann) and MP Campaign.

- Feel again the joy of feeling as noob as everybody else, considering nobody knows perfect armies and the game needs researching for miriads of possible combinations. Don't trust the pics of the units, trust their descriptions, and try to find the balance btw the 3 basic types of units while sticking to any of your preferred game styles. You can play 10 battles and have 10 different armies and game approachs. Right now, with normal VI, you have very few competitive or fun options

- Designed with 10k in mind, so the good old around 800 florins rule still makes sense, allowing for fast learning curve of the new balance.

And prolly more things I'm forgetting right now, I've written this in a rush

C'mon, vets, this is much better than standard MTW VI. Show why Shogun was a better game, as this mod resembles it's gameplay much more than any other thing out there (except Barocca's Mod ). The time has come to give MTW a resurrection before RTW comes out...

DeadRunner
04-20-2004, 12:56
Boa pagina
Esta muito fixe m8
Nao ligues ao estupido do meu Pm

NormanPain
04-21-2004, 02:08
Excellent I love your mod. I dont think I need to say anymore then that. Oh and deadrunner, about your signature that says death is the only true in life...is it not the only purpose of life as well...to die?

DeadRunner
04-21-2004, 02:16
yep ,but is the only thing that you know since child that you get it.

Almircar
04-27-2004, 10:36
Hi all,

VIArmyBuilder is being prepared to read Reconquista mod. I think now its prepared, perhaps some little bugs not seeing now, but you can test it. I sugest to re-install builder.

http://personales.ya.com/almircar

Any bug or idea, dont doubt to tell me.

Un Saludo.

KyodaiSteeleye
05-01-2004, 11:41
Great mod - see you on the battlefield

oh - and nice army list tool

Spartacus
05-02-2004, 10:20
does it change the menu screen N:TW did http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Spartacus
05-02-2004, 10:26
does it have a self-install a guy on gamespy said it did http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Spartacus
05-02-2004, 11:08
final question does it work on VI or just M:TW http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

CBR
05-02-2004, 12:03
Doesnt change the menu like NTW.

It comes with an installer that should automatically find the right folder to install in.

Only works for VI.



CBR

Spartacus
05-02-2004, 12:08
thanks cbr http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Axeknight
05-02-2004, 18:02
The mod's great I've only played one battle, but it's very different to regukar MTW. How should I adjust my tactics?

KyodaiSteeleye
05-02-2004, 19:24
well, i'm using spears again for a start http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

CeltiberoMordred
05-08-2004, 20:03
The Recon mod v0.3 is now available. Download it clicking here (http://www.celtiberos.com/modules.php?name=Downloads&d_op=getit&lid=32)

GENERAL CHANGES

- It's basically a version to improve the balance. Mercenary and Religious prices have been adjusted in order to be balanced compared with the regular units. Some spears now have better stats, as well as the cavalry charge strenght has been raised, so it punishes those armies which have a lack of anticavalry troops.

- Totally translated for English, Italian and German versions and, with a patch, also available in French.Revised the English and the Spanish translations.

- Now the Religious units can be found among the regular infantry and cavalry.

- The Mercenaries, as well as the Religious units, are now balanced, so there's no need of any restriction about the use of those units.

- The graphic and colours for the Zagarosa shield have been improved.

- The look of some unit have been improved.

- Added a new faction: the Murabitins, with 4 new unique units.

- Available, using a patch for this version, a new era called campReconquista, with the old unbalanced Mercenary and Religious units, that will be used for multiplayer campaigns.

- Added 5 new Historical Battles: Campos Cataláunicos, Covadonga, Farum, Muret and Toledo.(Battles made by CeltiberoIdibil and Karmipoka).

- Added a new Historical Campaign: Almogávares.(Campaign made by Karmipoka).

- 17 new maps. (Thanks to CeltiberoIdibil, CeltiberoLoky and Karmipoka).

alioven
05-13-2004, 04:43
http://reconquista.celtiberos.com

Available both in spanish and english versions. For now it only has the main information about the Mod (balance approachs included), and a poor aspect for now (will have to kill all that red http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ). Of course, download link is included http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

In the near future, if I don't get another absent week like I had some days ago, it will get improved from time to time.

Enjoy.

Gawain of Orkeny
05-13-2004, 08:00
Thanx for the Mod it works great. It is the perfect fill in until RTW comes out. I dont like playing any other era now though Gah.

DeadRunner
05-13-2004, 12:08
when a sp map will be released??

CeltiberoBilbao
05-16-2004, 12:17
I'm sad because Mordred don´t want to ear to talk about NO COMPATIBLE OPTIONS.

Oh, yes, that's sounds good, everybody enjoy it easily but... I can't add my especials weapons and shields (and in ten years of hard work a new uniforms to the units, ha ha ha) to make this new mod like a really new mod.

Maybe in the future we know how. But if we add those improvements this turns not a simple addon. You not could play this mod and play Viking original games choosing with a click.
Important question. The main idea was: incorporate a simple new multiplayer era. Easy to choose and play but you preserve your original Viking play options.

Snif, I'm sad. Someone knows how I can have two Textures (original and Reconquista-Textures), for play the two game options easily without a new instalation of VI?
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Mordred, I not going to forget the hope... since the Rome comes. Hehehe.

Are you mad? Make a mod.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Vinsitor
05-16-2004, 23:41
Good mod http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

But too new troops :p What about the old mod you sent to me? It worked wery well for balancing VI imho ;)

Sir Viente
05-17-2004, 13:04
I have succesfully created a mod map based in the main map but with new provinces: Santiago, Asturias, Toledo, Sevilla, Niebla, murcia, catalonia and balears islands (wich works like malta or rodhes), all the other things are the same, but i wanted to create this map in order to dont have a blitzkrieg in the peninsula cause the reconquista goes from 711 to 1492.
I said it cause if you want i can send it to you and you combine them to make a mod playable for many factions, that is the reconquista integered in Europe.

CeltiberoMordred
05-17-2004, 21:14
First of all, thanks for your comments.

Reconquista mod has now its own website: http://reconquista.celtiberos.com

It has a forum where you can share ideas/comments or give opinions, and helping to develop the future campaign for next versions.

Vinsi: I decided to leave that project because it didn't add too much to the original game...only stats adjustments, and people didnt seem to be really interested in it. That mod is finished, and you can play it if you want (I think I gave you the download site). Feel free to share it or do the advertising. In a certain way, the Recon mod is that old balanced mod, but disguised with other factions/shields/colours http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif.


Sir Viente, the idea is not to integrate the Reconquista into the regular campaign, but create a completely new campaign in the same way than other mods like Hellenic, with a complete new map. Recon mod has 15 new factions, and so many factions require a lot of provinces. We already have made a map with more than 70 provinces located in the Iberian Peninsula, but thanks anyways: if you want to colaborate don't hesitate, everyone is welcome :). You can visit the Mod or celtiberos webpages, there we are discussing about all concerning the developement of the mod.

And finally, some new screenshots:

http://www.iespana.es/kulthea/mtw/reconquista/camp1.jpg
http://www.iespana.es/kulthea/mtw/reconquista/camp2.jpg http://www.iespana.es/kulthea/mtw/reconquista/Granada.jpg
http://www.iespana.es/kulthea/mtw/reconquista/Castilla-Leon.jpg
http://www.iespana.es/kulthea/mtw/reconquista/Aragoneses.jpg

Sir Viente
05-17-2004, 23:03
Thank you Mordred for answer so quiet, but:

I have to say to you that i saw in your answer that there is a maptex, a lukupmap, a rengion-land specific and another things that wasnt in the exe file that i have downloaded this morning using the link in the first Reply of this topic. I need to play this mod so i have to ask you where can i download those other ingredients to play a single campaign, a campaign wich promises too much fun

I have already created my account in your page, but if you wwant to answer mi question here also i will be happy ;)..

Many thanks

Monkwarrior
05-18-2004, 18:36
Hi SirVicente,
this mod is not downloadable (o como se diga) because it doesn't run still properly. I have been working on it (soy Ramiro con otro nombre, je, je http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif ) but the campaign crashes after the first year. I am investigating why (my questions about this problem are everywhere in the forums of the .org and the .com) and if I find the solution, I hope the mod will be available in the (near?) future, although it is necessary a lot of work about region attributes, starting positions, names, etc.
As Mordred said, help is welcome if you want to participate (mainly if you have some experience in modding).
Saludos.

KyodaiSteeleye
05-18-2004, 20:03
Nice website - particularly like the very clear explanation of the changes in troop stats.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Ellesthyan
05-18-2004, 21:10
Those screenshots look wonderful Kudos on the shields http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/flat.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Sir Viente
05-18-2004, 21:31
I said (he dicho) that i have succesfull created an entire new map (que he creado con éxito un mapa nuevo), in my map i added new provinces to the iberian peninsula, the rest is the same (en mi mapa he añadido provincias nuevas a la península ibérica dejando el resto igual), so if you want you can make two maps, one of the peninsule only and one of the entire world including 8 new provinces in the iberian peninsule (luego si quieres puedes hacer dos mapas, uno sólo de la península ibérica y otro de todo el mapa junto con 8 nuevas provincias en la península).
Your faction deads after the first year because one of the next two options (tu facción se muere tras el primer año por una de las siguientes dos opciones): first, you didnt place him in one possible province, second you didnt set the start leader good, that is: you have used bad the SetStartLeader:: command or it dont match with the default_heroes txt file (primero, no has colocado a tu jefe de facción en una provincia válida, segundo no has utilizado bien el comando para describir al lider inicial SetStartLeader:: o bien los números no se corresponden con el fichero de héroes).
If you send to me the shields i can start to add new factions to my map (si me mandas escudos chulos puedo empezar a crear facciones nuevas para mi mapa).
I can suggest you real historical units for the kingdoms if you want, cause i know the matter too well. (Puedo sugerirte unidades históricas reales para tus reinos si quieres porque conozco el tema muy bien).
When you have a playable single campaign please advise me (cuando tengas una campaña para un jugador jugable por favor dame un toque) http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
Now Good night friends http://www.totalwar.org/forum/non-cgi/emoticons/gc-zzz.gif

Sir Viente
05-18-2004, 22:04
En vez de crear reinos por doquier de dudable realidad histórica (dudable porque solo existen en la imaginería de los libros de texto de determinadas autonomías) y solo asumibles en un contexto en el que se pretenda dar mayor variedad al juego propongo que, en aras de esta variedad, en lugar de crear sólo reinos se adopte la independencia de determinados entes políticos de la época como los maestrazgos, por ejemplo el maestre de Santiago era dueño y señor de casi toda Galicia hasta bien entrado el siglo XV en el que, durante el reinado de Enrique IV, los Sotomayor, los Castro, los Pimentel, los Ulloa y los Vaamonde, entre otros bandos-linaje gallegos nobles de la época fueron quitando tierras al maestrazgo. También podía reconocerse a Toledo como el primado de España y crear la entidad política del Papa centrada en toledo (lo que enriquecerá la partida de cara a los católicos), tampoco sería mala idea crear una fuerza en discordia a mediados del XIV, la del Conde de Trastámara, futuro rey Enrique II ya que Castilla tuvo 2 reyes simultáneos durante bastante tiempo, ojo también con los reinos de Valencia, Cataluña etc..., Cataluña era un conjunto de Condados (Barcelona, Urgel, Pallars etc...) marca hispánica que se adjuntaron a la corona de Aragón con el matrimonio de R.Berenguer IV con Petronila, la hija del monje, posteriormente se creará un principado: el de Gerona, que junto con el de Viana en Navarra y el de Asturias en Castilla y León serán los tres principados de los reinos peninsulares padres de España. Sobrarbe y Ribagorza no eran condados sino Reinos (bien que pequeños, pero reinos) al igual que las baleares sí eran un reino: el de Mallorca, cuidado con los reinos de Valencia y de Murcia, que se llaman reinos porque administrativamente eran así considerados en las coronas de Aragón y Castilla, pero no porque en algún momento fueran pujantes fuerzas Cristianas sino porque fueron viejas glorias Taifas, recordemos al rey Lobo, por ejemplo, un musulman insurrecto a los almohades.
La señera que he visto en las fotos está mal, las cuatro bandas rojas de gules sobre fondo dorado son verticales, en ningún modo son horizontales, son la trayectoria de las manos ensangrentadas de un agonizante sobre la vieja bandera dorada (los cuatro dedos en garra menos el pulgar se desfallecen bandera abajo), el escudo de Castilla está bien hecho, así como el de León, no así el de Navarra que curiosamente adoptó como escudo las cadenas doradas sobre fondo de gules tras la batalla de las Navas de Tolosa cuando el rey Navarro rompió las cadenas de la guardia del miramamolín con una rotunda carga de caballería, hablamos de 1212, 16 de Julio, el escudo anterior era si no me equivoco un águila real de sable que mira a la izda sobre fondo de plata.
Necesitaría ver el material para detectar otros fallos, así que si alguien tiene la cortesía de pasármelo me ofrezco voluntario para ayudar.

CeltiberoMordred
05-18-2004, 23:54
Sir Viente, plz, post at http://reconquista.celtiberos.com I suggest that if we are going to post in spanish, it would be better to send a pm instead, or post in our forums, it would be more suitable. (wolas Ramiro http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif ¡¡qué sospresa).


Quote[/b] ]En vez de crear reinos por doquier de dudable realidad histórica (dudable porque solo existen en la imaginería de los libros de texto de determinadas autonomías) y solo asumibles (...)

I will assume that you refere about some christian factions...Why do you think we will consider them as kingdoms? For sure some of them weren't kingdoms, but we decided to make them as independent factions. You can call Galicia Maestrazgo or County, but it will be still Galicia.

Maybe you have seen in the screenshots King of..., don't care, these screenshots were made while testing, nor Galicia neither Catalonia will have Kings.

Many independent lands arose and fell in a short period of time, so we had to choose those that we considered more relevant. I want to warn that the campaign starts at 1035, so Toledo is still a party kingdom, as well as Valencia. So there's no place for a Papal Toledo (Toledo as an independent christian faction? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif~ I thought Toledo should be an independent party kingdom or a castilian province).

About events, civil wars, etc: dunno yet if they will be added.


Quote[/b] ]La señera que he visto en las fotos está mal, las cuatro bandas rojas de gules sobre fondo dorado son verticales, en ningún modo son horizontales, son la trayectoria de las manos ensangrentadas de un agonizante sobre la vieja bandera dorada (...)

About some banners/shields: the aragonese banner have horizontal lines because the catalonian has vertical ones too, so it's a way to make a difference: we already know that they should be vertical.

And about navarrese, it's true, we already knew which was the ancient navarrese banner (it was the icon of the Reconquista_v02.exe), but we decided to use the 13th century one because this flag is widely known (if I put the eagle people would find it weird. The same goes for most of the party kingdoms.

For sure you will find many historical unaccuracies, but this is intentional in most of cases (don't think we are ignorants about History http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ).

And I repeat: if you want to help, visit our forums in http://www.celtiberos.com

uksiu
05-19-2004, 09:08
Theese screenshots look impressive.

I apreciate deep thinking in building well balance game parallel to historical connections (I saw the www).
I think it is much more important than tones of new graphics of units.

Is there any ETA for first release of new map campaign?http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Iberian map, new flags and theese taifas are very attractive... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Sir Viente
05-19-2004, 09:17
Mordred, even when Toledo was an independient kingdom the muslims allowed the peoples of the book to stay in their lands for a tax. Toledo was defined as the primacy of the Catholic Church when it was the capital of the new wisigothian empire and had an Archbishop even under the muslims dominance.
Other possibility is to make Galicia a land of the Santiago Order and his magistri to be the Archbishop of Compostela (I remember Rodrigo de Luna), you can turn the papacy into that, It is possible because Galicia was in the medieval age a very important surge of faith, even a very important part of the economy was the peregrination because it is one of the two places in europe where you can met an Apostol's (o como se diga) tomb.
Do you need help with the units??
I suggest for Aragon the true senyera and for Catalonia http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif , half the Aragonese Shield and half the french, because after all the catalonians were named the francs by the people of hispania, it is less damage for the history than to PUT (i cannot say other thing) the Aragonese shield for catalonia (Maragall-carod are jumping of hapiness, tumbling and dancing), after all in 1137 catalonia was a punch of counties united to the Aragon kingdom.
I have been in your page Mordred and i have created there an account: AlfonosoVIII, i will met you there when i could post my comments.
About the thing to post in spanish i want to say that appart of some small territoires of the ibearian peninsule wich are desesperately searching the greatness in small, even trampling big parts of their people and almost the history, the Spanish is a languaje in surge, not like the french or even the english. I said. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Sir Viente
05-19-2004, 09:24
Oh yes, you have elected very good the date for start the campaign Mordred, not all is bad, i dont want that you turn angry with me http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Sir Viente
05-19-2004, 10:44
Celtibero Mordred, i cant write in the forum of your clan, i dont know why because i opened my account but im a Spy and the password or the account seems dont work too well.
I rode a question of Spanish Etimology in preguntas de novato y generales, you can say to our Belgium friend that mena is just the mineral from wich you obtain the metals, it is, the one you put in the high furnaces and split the escoria from the main metal, iron, cooper, etc.. so yo can say to him that.
What have i to do to free write in your forum??

Sir Viente
05-26-2004, 16:19
Mordred?? Are you still alive?? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

CeltiberoMordred
05-27-2004, 00:20
Private message sent :)

DeadRunner
05-27-2004, 02:14
Nice project i hope to play soon =D

Vinsitor
06-06-2004, 18:26
Ok Mordred, I got it http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Monkwarrior
06-09-2004, 08:54
I finally got a totally functional map for the Reconquista Mod, (I have played 10-15 turns with three different factions http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif) although it is still the flat map from LMM4. I hope to have the full map with all the properties (mountains/hilly/flat, rivers, arid/lush, tradable goods and resources) in a few weeks. The techtree is completely functional, although probably it will need some better balance.
I don't know if anyone is interested in testing it, but I have two main problems:
1) I have been working in the Spanish version (all the texts are in Spanish).
2) The full version, including the units developed by Mordred, can be around 20 MB size (around 12-14 MB zipped) with the MapTex files in jpg format (in tga it is more than 60 MB http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif ). I have no place to upload this size and I don't know how to put it at disposition of the community. Any solution?

Sir Viente
06-11-2004, 16:35
Very good work Monkwarrior You have to give it to me as early as you can, what have you changed in your map?? please, tell me what did you do http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Monkwarrior
06-14-2004, 07:40
Hi Sir Vicente,
as probably you remember, my first trials were unsuccessful because of CTD problems after the first turn.
My next step was to fix the factions and units on the classical map, in order to be sure that everything was OK. This first version on the Europe map is accessible in www.celtiberos.com in my posts about Reconquista Mod, although in small parts.
As it worked properly, I simply copied and pasted the features of the peninsula map and... VOILA, the whole thing worked. So I imagine that the problem was in the faction part (some mistakes in the links between the different files) and now it works. This week-end I have been including the attributes of the regions and limits, so now there are mountains, rivers ... The map is one of the Iberian peninsula with 71 provinces.
Now I am finishing the start position (units and buildings) for any of the factions. The problem, as I told in the last post, is the size. With all the graphic stuff the whole mod is about 15 MB after zipping, so I have no place to upload. In all the fansites the maximum size of the uploads is about 2 MB. Thus I don't know how to give you a copy of my mod. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
If you have any solution for this problem....

Trax
06-14-2004, 10:24
I´m not sure, but maybe you could try to ask Siblesz at TWC to upload this. We already seems to have few mods uploaded over there.

Monkwarrior
06-14-2004, 17:38
I posted there my problem (in the mods forum) but not answers for the moment.
I don't know if it is lack of interest or lack of space.
I will try with a private message to Siblesz.
Thanks.

barocca
06-25-2004, 15:55
Reconquista1.0 uploaded

Quote[/b] (Monkwarrior @ June 25 2004,04:51)]I've just uploaded the 1.0 version of the Reconquista mod for SP campaign. (I am not sure if it was the correct way, but I didn't find a better way). It has been divided into 8 rar files because of the large total size (12 MB). The extraction of the part1 regenerates the whole folder.

Instructions for installation:

1) Fresh MTW-VI installation.
2) Unzip the whole mod (it has the proper directory structure)
3) In Textures\campmap\Reconquista there are two jpg files (MapTex and MapTex2). It is necessary to convert them into tga files (finally they must be 9 MB and 36 MB in size).
4) The folder campmap\Portraits\Reconquista is empty. It is necessary to copy there the whole folders campmap\Portraits\Catholic and campmap\Portraits\Muslim
5) The folder campmap\pieces\Reconquista is also empty.
Copy there the 4 following folders: campmap\pieces\Agents; campmap\pieces\buildings; campmap\pieces\Ships and campmap\pieces\Units
6) It is the Spanish version (sorry). Copy the files in the Loc\Spanish directory in the Loc\yourlanguage directory. Unfortunately you will find some Spanish texts in your game, but I hope it will work. (English version will be considered for a further release).

Features:
1) 14 playable factions: 7 catholic factions and 7 muslim factions.
2) A completely new map of the Iberian peninsula with 71 regions.
3) This version1.0 includes all the files in Reconquista0.3 (by CeltiberoMordred). So it is not necessary to download also this mod. If it is installed, the old files will be overwritten.

I hope it works and many players will give their opinion about it. I'll be on holiday for 3 weeks, so no feedback from me in that period.

All the campaign related stuff has been my personal work. I beg your comprehension if you find too many bugs or mistakes.

Inuyasha12
06-25-2004, 19:48
That's great to hear but where did you uploaded to? Mizu's, 3d downloads?

Monkwarrior
06-25-2004, 22:52
Ups, I uploaded it in the uploading tool for release (tools and faq's). It is said there that the files are visible inmediately.
As I said in my post, I was not sure that it was the correct way, but all the messages told me that the uploading was correct.
If not I will upload the files again.

ParthianWarrior
06-26-2004, 04:15
Where is that located..?

MiniKiller
06-29-2004, 22:19
so a SP campaign is copmpleted? Ahh but I need a fresh install of mtw? grr thats like 3 now. I want to try BKB's, Shogun to Medevial and possibly this one but all overwrites gosh if only one wasnt lol.

Inuyasha12
06-30-2004, 17:22
I have 6 now , napoleonic, hellenic, bkb's, shogun, fall of rome and now reconquista.

uksiu
07-02-2004, 12:52
In the first page of this thread is only multiplayer mod (0.3 version). So I looked on all thread. No info.
I check www page about this mode but the last info is from may and there's no 1.0 version... :(

Where could I find it?

Prince Tryphon
07-06-2004, 23:55
I there gonna be a campaign too.


How about a self installer?


http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

MiniKiller
07-07-2004, 00:53
those are the only mods i'll get lol self-installers rule all http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif

Inuyasha12
07-08-2004, 05:55
Well i hope it's self install because i can't get it to work, and im dying to play it

Please make it self install http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

fear509
07-08-2004, 08:14
got the mod to appear on the campaign screen but when I click to load a countrie to play as it, it wont load I think its because of the .tga files I couldn’t get them to be 9mb and 36mb (could some one maybe send me their .tga files or provide an answer) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

CeltiberoMordred
07-09-2004, 20:04
Any mod with another MTW campaign map will have a huge size. The self-installer for this mod has a size of 100 Mb: that's too much to be uploaded. The 1.0 is only a beta, and it's only available in its miniversion of 12 mb.

This 1.0 release is basically for testing purposes, and the campaign at the moment is basic; hopefully, furher versions will come soon, with a simple .exe file and supporting the english version of the game. If you want to play with the v1.0, you will have to manipulate its files as explained above.

Beetlio
07-09-2004, 23:10
I hope progress goes well with the SP campaign Mordred, this is one of my favorite mods. It seems most of the action and debate on this mod goes down on the spanish celtiberos forums, i guess. I would check it out but my spanish isn't so good of late... http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Grell
08-17-2004, 11:46
Hey Mordred could you please contact me, Grell/RTK9Tancred I am in the process of creating a single player campaign using your mod and thought it would be a good idea to collaborate. I have used the campaign map from the game Crusader Kings, which IMHO looks much better than the MTW official map, it has around 60+ provinces in Iberia and North Africa alone. I have also made all new shield/battle/etc graphics. Below are some examples, I havent yet completed the LukupMap file of the campaign it is relatively easy just time consuming, also not sure how much should be included, eg Provence, Sicily ?

I cant get your 1.0 campaign file to work it keeps telling me the file is corrupted.

http://www.sharemation.com/Grell74/dcas.jpg
http://www.sharemation.com/Grell74/Catalonia.jpg http://www.sharemation.com/Grell74/Galica.jpg http://www.sharemation.com/Grell74/leon.jpg http://www.sharemation.com/Grell74/Navara.jpg

http://www.sharemation.com/Grell74/00000002.jpg

Inuyasha12
08-17-2004, 22:43
Really that's great to hear, im still not able to play the game though, it seems that some files are corrupted.

I downloaded it weeks ago and i haven't seen any response from them here in awhile.
I don't know what's wrong but im dying to play a campaing with this so don't give up. ~;)

Grell
08-18-2004, 00:26
Hey Mordred could you please contact me, Grell/RTK9Tancred I am in the process of creating a single player campaign using your mod and thought it would be a good idea to collaborate. I have used the campaign map from the game Crusader Kings, which IMHO looks much better than the MTW official map, it has around 60+ provinces in Iberia and North Africa alone. I have also made all new shield/battle/etc graphics. Below are some examples, I havent yet completed the LukupMap file of the campaign it is relatively easy just time consuming, also not sure how much should be included, eg Provence, Sicily ?

I cant get your 1.0 campaign file to work it keeps telling me the file is corrupted.

http://www.sharemation.com/Grell74/dcas.jpg
http://www.sharemation.com/Grell74/Catalonia.jpg http://www.sharemation.com/Grell74/Galica.jpg http://www.sharemation.com/Grell74/leon.jpg http://www.sharemation.com/Grell74/Navara.jpg

http://www.sharemation.com/Grell74/00000002.jpg

Sorry this is a repost so Mordred will hopefully see it ~:shock:

Dyonisius
08-22-2004, 01:41
Love this map. Great work...Pitty if it dont comes out.

Monkwarrior
08-23-2004, 09:01
Sorry, I was on holiday last week and I didnt see the posts.
This map really looks much better than mine (congratulations), but I have almost finished the complete 1.0 version (including the necessary Loc\English files). I'd like very much to release this version in a few weeks, but it would be possible to consider this map or any other similar for the 2.0 version. Do you agree?
The main question is the number and name of the provinces we want to include. I think it would be great to include part of the south of France (Languedoc, Provence), south of Italy (Naples, Sicily) and north of Africa (two or three provinces in Morocco). In case all those territories are included, the number and name of the factions should be modified again.
As you see it would be hard to finish it in two-three weeks.
In any case, good work and I hope we will keep contact. ~:wave:

P.D. Regarding the corrupted files, I know people who have played the same test version. ~:confused: Perhaps it is a problem with the language or with the version (it must be Viking Invasion). I hope those problems will be solved with the final 1.0 version.

Dyonisius
08-24-2004, 00:41
Tryed several times to install this mod but, but had a CTD when loading a campaign. Maybe it works only for the Spanish version of the game.
Also its hard to understand if a whole folder or only it's sub(sub)folders should be replaced in the main directory.
The conversion of jpg. to tpg was not a problem.

Cheers

Dyonisius
08-24-2004, 00:48
Little remark: the provinces in the map above seem to be more historical correct than the ones you done.

Good luck for the next version.

Nice thing with the map above is the river, maybe one could use an inland province to trade and use shipbuilding.

Monkwarrior
08-24-2004, 13:31
Tryed several times to install this mod but, but had a CTD when loading a campaign. Maybe it works only for the Spanish version of the game.


I hope with the full autoinstall release those problems will be solved.
The historical inaccuracy of my map is due to the "origin" because it was created for a multiplayer campaign for the celtiberos clan.
Regarding the river, I think it is a very interesting new feature. How can be a port included in a inner province? ~:confused: Not only the Tajo river, but also the Guadalquivir from Seville and Cordoba, or the Ebro from Zaragoza could serve as trade routes to the sea.
~:wave:

Dyonisius
08-24-2004, 21:34
Hello Monkwarior,

Thats not the Tejo river, I think its the Douro, But also that map isnt correct . Anyhow the factionshields look good.
Give us a sign when you're done.

~:wave:

Grell
08-25-2004, 14:08
Yes those are the borders of the official lukupmap not rivers. It is very time consuming to create the proper land regions and borders, so I thought I would post the MapTex first to see if there was much interest and if Mordred wants to use this map. If he already has one it is not worth me creating another one. I have completed a full set of Iberian Muslim shields too.

tombom
08-25-2004, 19:45
Yes those are the borders of the official lukupmap not rivers. It is very time consuming to create the proper land regions and borders, so I thought I would post the MapTex first to see if there was much interest and if Mordred wants to use this map. If he already has one it is not worth me creating another one. I have completed a full set of Iberian Muslim shields too.
All those provinces won't fit on the lukmap.

Inuyasha12
08-26-2004, 20:57
It's going to be an auto install!!?

GREAT!!

Belisarivs
11-17-2004, 16:17
Is there english version?

Monkwarrior
11-29-2004, 14:05
RECONQUISTA v1.0 (sorry, it is a very long post)

Finally I have the version 1.0 of the Reconquista campaign mod. (I know it is a bit late, with RTW dominating the TW community, but....)
It is the extension to the SP campaign mode of the Mod for Multiplayer Reconquista0.3 created by CeltiberoMordred.
This has been a work almost completely personal of Monkwarrior (RamiroIelmonje in the Spanish forum). So it is plenty of mistakes, both in graphical and text files. It was a very hard work and I will release an improved version only if there is some "general" interest in this campaign and somebody helps me in the graphical aspects.

You can find it (62 MB) in the following link:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/
halfway down the page

For installation:
1-Fresh installation of MTW-VI. (it is compatible with the original game, e.g. MP, but not with other mods)
2-Click on Reconquista_v1.0beta.exe (configured for installation in C:\Program files\Total War as default)
I hope it will be enough.

Features:

English as well as Spanish versions. Some people have tested the Spanish version, but nobody tried the English one. Your are the testers ~D

The TechTree has been slightly modified in order to make more dificult the training of heavy cavalry, given its improved efficiency in the battlefield.

In the unit training system there are clear differences between basic units, noble or elite units, religious units and mercenaries, as well as some units exclusive of provinces.
Tech trees for christian and muslim factions are included in the pack, together with a unit list.

The map is a peninsula map, with Mallorca added, divided into 70 provinces. There are 14 playable factions, 7 christian and 7 muslim, although three more factions have been added in order to make them accessible in multiplayer or in custom battles. The christian mercenaries (as Pope) are placed in
an inaccessible province (France), the muslim mercenaries in Mallorca and the murabitin in Cadiz. These two muslim factions disappear at the end of the first turn an they can re-appear.

The campaign starts in 1035, moment of maximum dispersion of the muslim power in many taifas (kingdoms). 1035 was the birth year of the kingdoms of Castille and Aragon (they were counties before), that together with the existing kingdoms of Leon and Navarre and the county of Barcelone were the main powers in the christian side.

The two main inaccuracies of the game are the existence of the county of Portugal (started in 1094) and the presence of Galicia as independent, given that it only existed as kingdom in two brief periods (910-914 and 1065-1071). However, Galicia was a zone with high autonomy in the kingdom of Leon.

Detected problems:

- The campaign doesn't work in Glorious Achievements mode.

- Muslim princesses appear, although I believed this problem was solved. When click on one muslim princess the game seems to crash, but it only looks for a non-existing file (portrait). Be patient and the game will go on.

- At least in two sea regions (Gerona and Santiago) ships appear in a sea zone different from that where the port is placed.

- I had only one CTD after 75 turns. However, I loaded the last saved game and it worked properly at least 10 turns further. Thus I recommend to save frequently.

- Crusades are composed by only 5-6 units. These units are not exclusive and it is possible to train order knights, sergeants, spearmen, soldiers...

-------
Credits
-------

CeltiberoMordred:
author of the original mod (battle mode, unit names and stats, flags and shields)

RamiroIelmonje/Monkwarrior:
author of the campaign mode (strategic map, techtree and unit training, startpos and Loc files)

CeltiberoKarmipoka;
author of historical battles and campaign

I want to acknowledge to all the celtíberos and friends of this clan who participated in the discussions about the campaign (I prefer not saying names to prevent forgetting someone).

Also to VikingHorde y Blind King of Bohemia for some Info_Pics from their own mods.

JR-
11-29-2004, 17:55
congrats. a bug-fixxed version using the result of feedback from here would be ace.......

VikingHorde
11-29-2004, 18:32
I have only played the mod a little, but I can say it pretty cool. I hope to give it a bigger try soon when I have more time to play games again. :bow:

~:cheers:

Monkwarrior
11-30-2004, 00:20
Thanks again Viking Horde. ~:wave:

(I'd like to post here some nice screenshots in Spanish, but I don't know how to do it.)

Belisarivs
11-30-2004, 09:18
Muslim princesses appear, although I believed this problem was solved. When click on one muslim princess the game seems to crash, but it only looks for a non-existing file (portrait). Be patient and the game will go on.


I would suggest pressing Spacebar.

VikingHorde
11-30-2004, 18:39
Thanks again Viking Horde. ~:wave:

(I'd like to post here some nice screenshots in Spanish, but I don't know how to do it.)

You can upload your pics here and make a link to it.

http://www.image-dump.com/

~:cheers:

Monkwarrior
12-01-2004, 01:24
I have put 13 images in http://www.image-dump.com/ but the hot linking is down. :embarassed:
Edit: now the images are also in imageshack and hotlinking is allowed.
They have been taken along a campaign played with the catalonian.

- Starting point (with rebel lands taken): http://img63.exs.cx/img63/2386/catalanes1.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes1.jpg)

- War against Aragon and Zaragoza: http://img63.exs.cx/img63/3395/catalanes2.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes2.jpg)

- The leaders plan their next movements: http://img63.exs.cx/img63/1194/endofturn.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=endofturn.jpg)

- Navarre reduced to the minimum. The lands north the Ebro river are mine: http://img63.exs.cx/img63/3406/catalanes3.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes3.jpg)

- Toledo and Valencia help Zaragoza and prevent its end: http://img63.exs.cx/img63/1330/catalanes4.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes4.jpg)

- First crusade against Catalonia: http://img63.exs.cx/img63/5526/catalanes5.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes5.jpg)

- At war with Castile, Galicia, Toledo and Badajoz. And Navarre appears again!: http://img63.exs.cx/img63/3908/catalanes6.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes6.jpg)

- Hopefuly there are mercenaries to hire: http://img63.exs.cx/img63/2667/catalanes7.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes7.jpg)

- I am accepted again in the christian church. First catalonian crusade against Toledo: http://img63.exs.cx/img63/1382/catalanes8.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes8.jpg)

- Toledo in the catalonian hands: http://img63.exs.cx/img63/7214/catalanes9.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes9.jpg)

- Muslim solidarity once again, Badajoz helps Toledo: http://img63.exs.cx/img63/8093/catalanes10.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes10.jpg)

- And Seville also helps: http://img63.exs.cx/img63/8774/catalanes11.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=catalanes11.jpg)

- But catalonians are able to defend Toledo thanks to the Tajo river: http://img63.exs.cx/img63/3892/Toledo.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=Toledo.jpg)

I hope you enjoy this long history.

Afonso I of Portugal
12-29-2004, 17:50
Uhau!!! ~:eek:

Nice work MonkWarrior!!! ~:cheers:

Your Reconquista Mod is one of the best i've played. For Spanish and Portuguese fans is really fun to play with one of the medieval kingdoms of our peninsula.

Once again, nice work!!!

JR-
01-03-2005, 01:23
is this still in development?

Monkwarrior
01-04-2005, 08:58
@King of Portugal 2
Many thanks.
Glad you enjoy it.

@Peregrine Tergiversate
My idea was only to correct the mistakes found by the testers. But until now there was no reports and the campaign didn't seem to be very popular.
At the moment I am working in a campaign about the conquest of Hispania for RTW and I will return to MTW only if there is a general interest.

Cheers.

JR-
01-04-2005, 10:50
i would love a final bugfixxed campaign.

the mods have a real chance to make this an eternal game, all the average punter needs a lack of CTD's. :D

Monkwarrior
01-04-2005, 17:16
i would love a final bugfixxed campaign.

the mods have a real chance to make this an eternal game, all the average punter needs a lack of CTD's. :D

Did you try the final beta version?
It is true that I didn't play a lot this campaign, but in 100 turns I suffered only 1 CTD (because of unknown reasons) but I could recover the last saved game and continue in the same way without problems.
So please, if you find any bug, let me know.
In fact nobody has reported any bug (perhaps because nobody has played the campaign :sad: ).
Thanks. :bow:

JR-
01-04-2005, 17:26
then i shall have to give it a whirl, if only to convince you of the worth of a spending your time giving Reconquista a final polishing. :)

JR-
01-15-2005, 19:13
why does the beta1.0 map look totally different to this one below:
http://www.sharemation.com/Grell74/00000002.jpg

having tried it, here are a few comments:
> great fun
> the rivers could do with being a less startling shade of blue.
> the sea boundaries look a little untidy.
> the map is a little pixely (low res?).
> great fun

what purpose does majorca serve?
why do two muslim factions die in the first year?

cheers. :)

PeegeeTips

Pericles
01-15-2005, 23:41
This looks like a great mod.

I would definitely suggest polishing it up/fixing bugs.

I will be playing this mod for sure (once I finish up a couple of on-going campaigns).

Cheers!

Monkwarrior
01-16-2005, 00:41
why does the beta1.0 map look totally different to this one below:

having tried it, here are a few comments:
> great fun
> the rivers could do with being a less startling shade of blue.
> the sea boundaries look a little untidy.
> the map is a little pixely (low res?).
> great fun

what purpose does majorca serve?
why do two muslim factions die in the first year?


The map you see in that image was proposed after I finished my own map. So I didn't try it as the new work seemed to me useless.
I had taken the original MTW map, crop the peninsula and enlarged it to the required size. This is perhaps the origin for the low resolution you observe.

As I told many times before in other forums the graphics are not among my skills. In general the graphical parts done by me were not of high quality.

Sorry but I didn't understand what untidy means.

Majorca was only for geographical accuracy. It was absent in the original MTW and I wanted to put it in the mod.
This mod was originally created only for custom and multiplayer battles. Two mercenary factions were created (one christian, one muslim). In the last version, an additional african faction (murabitins) was added. None of the three seemed to be adequate for a campaign, but I prefered to keep them in the map in order to be playable in custom battles and MP. I used the christian mercenaries for the papacy (it seems to be necessary) and the other two muslim factions were made disappear after the first turn.
Depending on the game, they reappear, simulating in this way the attacks of the muslim pirates or the murabitin invasion, although not in the right date.

Many thanks for your kind remarks. I am very happy you enjoy the mod.

@Pericles
I hope you find it as funny as Peregrine Tergiversate did.

~:cheers:

JR-
01-16-2005, 00:57
i have had a great deal of fun playing this, and i cannot stress highly enough how much i would like to see 1.0beta become 1.0 final.

i realise you do not specialise in graphics, i myself am hopeless at that, but i would love to see reconquista join a catelogue of perfect MTW mods. :D

thank you for the hard work, it has not been in vain. ~:cheers:

Grell
01-17-2005, 12:31
I am absolutely kick arse with MTW Graphics (experience from several mods I have made). I have made the LukupMap and MapTex files, however, I do not have enough time to make the campmap.txt regions info (I am working full time now).
https://www.sharemation.com/Grell74/Lukupmap2.jpg?uniq=9xx7av
https://www.sharemation.com/Grell74/MapTex2.jpg?uniq=9xx7b0

The full sized MapTex file is 36 Meg (is there anywhere I can post this???) or get this to you if you are interested?

I was going to do the entire mod myself, but realised there is no way I will have the time (unless I am fired from my job ~;). The map was designed for the following favctions:

DeclareFaction:: "FN_REBEL" //
DeclareFaction:: "FN_ALMOHAD" // Cordoba
DeclareFaction:: "FN_BYZANTINE" // Almoravids
DeclareFaction:: "FN_DANISH" // Toulose
DeclareFaction:: "FN_EGYPTIAN" // Seville
DeclareFaction:: "FN_ENGLISH" // Castille
DeclareFaction:: "FN_FRENCH" // Leon
DeclareFaction:: "FN_GERMAN_HRE" // German HRE
DeclareFaction:: "FN_ITALIAN" // Catalonia
DeclareFaction:: "FN_POLISH" // Venice
DeclareFaction:: "FN_RUSSIAN" // Genoa
DeclareFaction:: "FN_SPANISH" // Galica
DeclareFaction:: "FN_TURKISH" // Valencia
DeclareFaction:: "FN_ARAGONESE" // Aragon
DeclareFaction:: "FN_BURGUNDIAN" // Granada
DeclareFaction:: "FN_GOLDEN_HORDE" // Almohads
DeclareFaction:: "FN_HUNGARIAN" // Pisa
DeclareFaction:: "FN_NOVGOROD" // France
DeclareFaction:: "FN_PAPIST" // PAPIST
DeclareFaction:: "FN_SICILIAN" // Navvara
DeclareFaction:: "FN_SWISS" // Portugal

DeclareFaction:: "FN_FREE21" // Aquitaine
DeclareFaction:: "FN_FREE22" // Provence
DeclareFaction:: "FN_FREE23" // Badjoz
DeclareFaction:: "FN_FREE24" // Bgaganza
DeclareFaction:: "FN_FREE25" // Asturias
DeclareFaction:: "FN_FREE26" // Hammadids
DeclareFaction:: "FN_FREE27" // Almeria
DeclareFaction:: "FN_FREE28" // Zirids
DeclareFaction:: "FN_FREE29" // Toledo
DeclareFaction:: "FN_FREE30" // Zaragossa

GHRE, Pisa, Venice, Papist, Aquitaine, Provence and France are all minor unplayable factions. They are there for historical accuracy and "feel". It will not be possible to move to German, Papal, etc territory. I deliberately made the Golden Horde the Almohads (as they will emerge in the correct geographical location as the Horde does in the standard campiagn, but with Almo troops of course), same for Portugal (Swiss tag) and Granada (Burgundian for the late game). The Pope will call for Crusades to Muslim Iberian lands and factions like Castile, Aragon, etc will get glory gola points (as they will use Enlgand, France, etc).

I can send you a full list of land_regs and their tags. I can also send you a complete set of graphics (battle flags, shld_sm, etc) for every faction I have listed abpve, IMHO these are far superior to the ones which come with the official game, some examples:

http://www.sharemation.com/Grell74/Galica.jpg
http://www.sharemation.com/Grell74/Catalonia.jpg
http://www.sharemation.com/Grell74/leon.jpg

Please get in contact, I have tried your mod and love it (but feel the graphics do let it down - I can help you here).

Regards,

Grell

Monkwarrior
01-17-2005, 13:31
The full sized MapTex file is 36 Meg (is there anywhere I can post this???) or get this to you if you are interested?
You can send me as jpg and I will transform into tga.


GHRE, Pisa, Venice, Papist, Aquitaine, Provence and France are all minor unplayable factions. They are there for historical accuracy and "feel". It will not be possible to move to German, Papal, etc territory. I deliberately made the Golden Horde the Almohads (as they will emerge in the correct geographical location as the Horde does in the standard campiagn, but with Almo troops of course), same for Portugal (Swiss tag) and Granada (Burgundian for the late game). The Pope will call for Crusades to Muslim Iberian lands and factions like Castile, Aragon, etc will get glory gola points (as they will use Enlgand, France, etc).

Unfortunately I think your ideas are not possible. The dates and places where Golden Horde, Swiss and Burgundians appear are hard coded.
I had also though in this possibility but I discarded it. :no:
The same happens for glory goals. It seems that the only possibility for custom campaigns are points for conquest of some particular provinces. The other goals are hard coded.


I can send you a full list of land_regs and their tags. I can also send you a complete set of graphics (battle flags, shld_sm, etc) for every faction I have listed abpve, IMHO these are far superior to the ones which come with the official game...
Of course I will be delighted in receiving all your great graphical stuff.

See my PM.
Many thanks for your kind opinions and your interest in this part of the medieval history.
Cheers. ~:cheers:

JR-
01-17-2005, 17:18
fantastic stuff, do you intend to integrate the new map monk-warrior?

Monkwarrior
01-17-2005, 21:40
fantastic stuff, do you intend to integrate the new map monk-warrior?

It would require a lot of additional work.
It is necessary to give properties to the new provinces and limits (ground type, economy, names...), and moreover there are a lot of new factions, with new units...
Now I am involved in a new project for RTW and it will be difficult, but... who knows. ~D

JR-
01-18-2005, 00:15
i hope so

OmarPacha
01-27-2005, 21:55
To WarriorMonk:

I'm greatly interested to development of your Reconquista mod.
I've tried several times to make it work before reading your post on totalwar.com mod forum, and now that I know how to do, I find it a little
complex.
I appreciated your intention to build a .exe file that makes installation easier,
but as it seems (reading around this Forum) your program still suffers some crashing episode.
Now, I simply wanto to tells you that I'm writing as a representative of 3 damned players of MTW and, listen carefully, we will even give you money if
you ultimate your work (now you have the graphic-developer support).

Thanks for everything done

Monkwarrior
01-29-2005, 09:32
I'm greatly interested to development of your Reconquista mod.
I've tried several times to make it work before reading your post on totalwar.com mod forum, and now that I know how to do, I find it a little
complex.
I appreciated your intention to build a .exe file that makes installation easier,
but as it seems (reading around this Forum) your program still suffers some crashing episode.
Now, I simply wanto to tells you that I'm writing as a representative of 3 damned players of MTW and, listen carefully, we will even give you money if
you ultimate your work (now you have the graphic-developer support).

Thanks for everything done
Many thanks for your interest, but finally I did not understand some points.
What do you find complex? the installation or the game?
Did you try the .exe file? The file is not very accessible as it is in the downloads page, full mirror, in a folder named buu. In many ocassions it is not possible to connect, but the last time I looked there it was.
With regard to crashing episodes, it happened to me only once in 100 turns and nobody has posted more problems.
About the graphical support, I contacted with Grell and I have his new maps, but not all the other files, so I cannot improved the aspect of my campaign.
Thanks for your offer of money ~D but for the moment I cannot accept.
Cheers.

Radier
01-29-2005, 20:16
Hi Monkwarrior. Your mod looks realy great and i would love to play the Reconquista 1.0 62mb version and learn more about spanish history, but the problem is that I can´t find it ~:confused: . Your link shows a list of mods and tools but Reconquista is not there. I would realy aprociate a new downloadlink to Reconquista 1.0.

Regards.

Radier.

Monkwarrior
01-31-2005, 16:28
Hi Monkwarrior. Your mod looks realy great and i would love to play the Reconquista 1.0 62mb version and learn more about spanish history, but the problem is that I can´t find it ~:confused: . Your link shows a list of mods and tools but Reconquista is not there. I would realy aprociate a new downloadlink to Reconquista 1.0.

Regards.

Radier.
Yes, it was also difficult for me to find it.
Try in this link:
http://212.238.194.39/files/AutoIndex/index.php?dir=buu/
Although it is sometimes down, it seems to work. I hope you enjoy the campaign.

Cheers.

Guardian
01-31-2005, 18:14
Thank you very much! ~:cheers:

Radier
01-31-2005, 18:17
Thanks Monkwarrior. ~D

uksiu
03-25-2005, 16:23
I finished 3 times campaign in this mod (Castillia, Aragon and Cordoba). I think it's great. Nice new units, new countries, interesting unit and taifas balance, campaign is not so easy - that's good!

Good work!!!
I still like to play old MTW thanks to this mod.

I had small problem - it's impossible to get major victory. When I complete minor victory and choose to continue playing, game had ctd.

Monkwarrior
04-01-2005, 11:03
I finished 3 times campaign in this mod (Castillia, Aragon and Cordoba). I think it's great. Nice new units, new countries, interesting unit and taifas balance, campaign is not so easy - that's good!

Good work!!!
I still like to play old MTW thanks to this mod.

I had small problem - it's impossible to get major victory. When I complete minor victory and choose to continue playing, game had ctd.

I'm very happy to find somebody who enjoy this campaign. ~:cheers:

Regarding the major victory.... you arrived further than me, hence I cannot imagine what is the problem. ~:confused:
Did you manage to win in the three campaigns?
I thought that playing with Aragon was very difficult. ~:eek:
Some other players say that Galicia is also a difficult faction and in the muslim side probably Valencia (few starting provinces) or Zaragoza (surrounded by many strong factions with its provinces separated by a river).
You can try them as a challenge. ~;)

Gushnasaph
04-01-2005, 19:07
I just thought I'd say that I enjoyed playing this mod. After a few campaigns I went back to XL mod, but I may return to reconquista again later.

_mas_
06-02-2005, 15:05
Hello,

Where i can download Reconquista 1.0? .........i cant find it.... :dizzy2:
Thank
Mas

barocca
07-01-2005, 09:11
download Reconquista1.0 (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/Reconquista1.0.rar)

Cheers,
B.

PittBull260
07-20-2005, 04:48
i downloaded it, and I couldnt open the file...and why is it only 12mb????

Monkwarrior
07-21-2005, 16:51
Unfortunately that is an old version, I think with the map in jpg format instead of tga.
The complete self-installer was 62 MB size and it is not available in any of the .org servers. The old link doesn't work anymore.:bigcry:
I have the file, but the size is too large to send it by e-mail. :no:

VikingHorde
07-21-2005, 17:08
Unfortunately that is an old version, I think with the map in jpg format instead of tga.
The complete self-installer was 62 MB size and it is not available in any of the .org servers. The old link doesn't work anymore.:bigcry:
I have the file, but the size is too large to send it by e-mail. :no:
If you contact Tosa, then im shure he will help you out uploading the newest version. ~:)

Deutschordensritter
07-23-2005, 12:52
Too bad this mod isn't finnished, because in this kind of specific area campaign there is so much more historical atmosphere than with those grand scale TW campaigns.

Actually onlly better mod setting comes to mind than Reconquista would be the Baltic Sea setting with Teutonic Knights, Poland, Lithuania, Kiev (+Mongols) fighting each other. :charge:

Anyway, The Reconquista: TW is probably the best mod(setting) out there, but am I only one who gets CTD every time after the year 1142? I have tried 3 campaigns, two with Catalonia and one with Castilla and everything works fine until the year 1142 comes and crashes the game.

Could this be 12mb manual install problem? I understood that there exist a 62mb autoinstall version, if so, why it isn't available in ORG files/3D gamers?

farfarer
07-23-2005, 23:25
Couple of months back I was getting a crash on a regular date. Can't remember the year but it might well be the one you say. I changed the start date (by knocking off 1000 years, so 1030 becomes 0030). No crashes since and I can still keep track easily of the real date. I'm sure there's a cleverer solution, but this works for me.

Agree with you about these more local campaigns having the best atmosphere and realism. Spain is one good location, but Italy is another - check out the mod from Fader It, which is currently being remade for VI. It rocks as it is, so can't wait for the upgrade. Crusader States and Byzantium should be brilliant too, though looks like longer to wait for them.

Monkwarrior
08-29-2005, 10:55
Could this be 12mb manual install problem? I understood that there exist a 62mb autoinstall version, if so, why it isn't available in ORG files/3D gamers?
Just in case anyone is still interested, the server seems to work for downloading the full version:
http://tosainu.demon.nl/files/AutoIndex/index.php?dir=buu/&file=Reconquista_v1.0beta.exe
However, I'm not sure if this will solve the CTD problem at 1142. ~:confused:

Monkwarrior
08-29-2005, 15:34
Hi again,
barocca has been so kind to upload Reconquista mod to 3ddownloads page. Here you have the link: http://www.3ddownloads.com/totalwar/Hosted%20Mods/Celtiberos

Thanks barocca. :bow:

Ninjak
09-06-2005, 08:08
Unfortunately that is an old version, I think with the map in jpg format instead of tga.
The complete self-installer was 62 MB size and it is not available in any of the .org servers. The old link doesn't work anymore.:bigcry:
I have the file, but the size is too large to send it by e-mail. :no:

Greetings, you can upload the big file on this site for free:
http://www.rapidshare.de/
But they only allow 50MB per file. However, you can probably cut the file size in half into two files like 30mb/32mb files and maybe give instructions to join the files into one seperate folder or into MTW folder. Is the map the one you guys made that looks like MTW maps or the one from Crusader Kings that other the modder copied? Fileplanet.com (http://www.fileplanet.com/mods/) allows you to upload big mod files I think for free. They have a bunch of unoffical mods on their site also. Gracias, Seńiores for making this. :knight:

Cid
09-10-2005, 20:38
What am I doing wrong??

I have one install with XL on it. I don't want to lose that so I made another install of MTW/VI/VI Patch 1.02 into a folder in Program Files I named "Reconquista". I then tried to install the Reconquista mod into that folder by replacing "Total War" with "Reconquista" where the mod's installer has default C:\Program Files\Total War. It seems to install but when I try to play I just get the vanilla version. I have Windows XP if that makes a difference.

I've seen quite a few rave reviews posted about this mod and would like to give it a try.

Thanks

Graphic
09-12-2005, 13:00
What am I doing wrong??

I have one install with XL on it. I don't want to lose that so I made another install of MTW/VI/VI Patch 1.02 into a folder in Program Files I named "Reconquista". I then tried to install the Reconquista mod into that folder by replacing "Total War" with "Reconquista" where the mod's installer has default C:\Program Files\Total War. It seems to install but when I try to play I just get the vanilla version. I have Windows XP if that makes a difference.

I've seen quite a few rave reviews posted about this mod and would like to give it a try.

ThanksIt's probably going into a second folder

like

C:\Program Files\Reconquista\Reconquista

That happened with the BKB mod. If that's the case, find the folder with in the folder and drag everything in it out to the main folder and let it overwrite.

Monkwarrior
09-14-2005, 00:10
Yes, this is probably the reason.
The folder structure should be C\Program files\Total War\Medieval Total War
The installer tries to install the mod in this "third level" folder.

Cid
09-14-2005, 01:02
That worked! Have a feeling it's an XP thing.

Great mod!

Thanks guys.

Asterion
09-29-2005, 00:41
Congratulations Monkwarrior! this is an amazing mod, how could you say you don't think it's popular? it just needs some polishing, if you don't have the time (or the ability in what concerns the graphics, as you said) maybe someone can continue your work. have anyone made you any offer recently (like Grell did)? i'd love to do it myself, but i don't have any idea about modding :embarassed:

Monkwarrior
09-29-2005, 18:43
Thanks Asterion.
Glad you enjoy the mod. :bow:

I am really immersed in the new project, Iberia Total War for RTW (and soon we will have to adapt it for BI), and I have no time to polish Reconquista.

The Grell's offer was to completely renew the campaign, and it is really a too-much-hard work for me at the moment.
Of course, if anyone wants to improve the graphics, he can do it (but please, contact me before doing it).

About the popularity, this mod was done only by two people, Mordred made the units (with stats and so on) and I made the campaign. This is probably the reason, together with the restricted nature of the map, because of this mod is not more popular. Anyway, I feel happy when somebody enjoys Reconquista (it was my very first modding attempt ~D ).

axel
03-20-2006, 17:18
hi all cane somme one please tel me where to download the full version of Reconquista and how to put it in my MTW :2thumbsup:

naut
07-05-2006, 10:13
I've got it but it doesn't work! Not the campmap at least!!!

axel
07-05-2006, 21:34
hi mate i think you cane put your post better on there side or you will be waithing for a long time http://www.celtiberos.net/reconquista/en_novedades.html i hope this will work mate let us now how to fix it

CeltiberoMordred
09-17-2006, 01:08
The full campaign can be downloaded here: http://www.3ddownloads.com/totalwar/Hosted%20Mods/Celtiberos