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King David
12-15-2002, 20:00
Giskard has just made the mod available for all who care to take a stab at it. I recomend anyone who is working a Roman type mod try this mod first to get some ideas of what can be done. It is not a total conversion but it opens the door wide open for future addons and improvements and that is the Objective of this mod. The Addy is here:
http://www.respawn.co.uk/

---------------Edit by drone------------------------
Links to files on AtomicGamer:
Patrician v1.1 Install (http://www.atomicgamer.com/files/25167/patrician_v1-1_install-zip)
Patrician v1.1 Restore (http://www.atomicgamer.com/files/25168/patrician_v1-1_restore-zip)
Patrician v1.0 Restore (http://www.atomicgamer.com/files/25166/patrician_v1-0_restore-zip)
Patrician Eng Loc (http://www.atomicgamer.com/files/25165/patrician_eng_loc_files-zip)
----------------------------------------------------

Knight_Yellow
12-15-2002, 21:44
Kudos Giscard great mod. I emplore every1 to download it and at least give it a try spearmen can throw spears now and the romans have gladiators and when a unit says its anti horse it means it i took 1x 120 man anti horse unit vs a 120 man horse unit they killed 113 and lost 1 man lol.

King David
12-15-2002, 21:59
Quote[/b] (Knight_Yellow @ Dec. 15 2002,14:44)]Kudos Giscard great mod. I emplore every1 to download it and at least give it a try spearmen can throw spears now and the romans have gladiators and when a unit says its anti horse it means it i took 1x 120 man anti horse unit vs a 120 man horse unit they killed 113 and lost 1 man lol.
Giskard is a great friend, but King David created it. LOL
Thanks for the kudos and yes The Legions do kick Barbarian ars. I have been playing the hell out of it and still playing it. That sounds like the bastati, The barbarians call them the red devils, that would be the anti horse unit in the game. I did not make the Legions and Gladiators too powerful tho. they are quite slow. The gladiators are not disciplined and will maul any formation in front of them but they will panic if outnumbered i think. I will be adding updates to keep the fans happy.
http://civ3.ask-klan.net.pl/files/nations/legion_attack2.gif

King David
12-15-2002, 22:56
Just uploaded some custom Vexilum (Battle Flags) to give the player a choice of favorite legion. They are available here:
http://www.totalwar.org/Downloads/Stw_Uploads/STWbeta/
http://www.redrampant.com/images/vwolf.jpg
Wolf and the Twins: Leg. VI Ferrata

Alrowan
12-16-2002, 11:41
way cool, been looking forward to this mod since you announced it.. im going to have M:TW installed a seccond time now, just for all the mods.. its turning into hell having to revert back to the original every time i want to use MP

TechnoMage of Shadows
12-16-2002, 13:24
Just a silly Question,
why are the battle flags uploasded to Shogun folder?

(i would not worry too much, barocca will no doubt spot this tomorrow...)

monkian
12-16-2002, 14:02
This may be a daft question but is this mod for S-TW or M-TW ? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

King David
12-16-2002, 15:31
Quote[/b] (Alrowan @ Dec. 16 2002,04:41)]way cool, been looking forward to this mod since you announced it.. im going to have M:TW installed a seccond time now, just for all the mods.. its turning into hell having to revert back to the original every time i want to use MP
I have two disk drives in my PC so what I do is I Copy the whole Total War folder to my second drive and that way when I am making a mod or just trying a new mod out I Have the original to revert to without re installing. If you have disk space that would be a good idea also I will try to upload a throwback Selfinstall file for this purpose. the file is compressed so it wont take too much space then when i get tired of a mod or just want to play online I click on the throwback MTW file and I get all the original files back. I hope Barocca could do it for this mod Like he did it for the camelot mod. It would make it allot easyer for the player.

King David
12-16-2002, 15:32
Quote[/b] (monkian @ Dec. 16 2002,07:02)]This may be a daft question but is this mod for S-TW or M-TW ? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Its an MTW Mod.

King David
12-16-2002, 15:34
Quote[/b] (TechnoMage of Shadows @ Dec. 16 2002,06:24)]Just a silly Question,
why are the battle flags uploasded to Shogun folder?

(i would not worry too much, barocca will no doubt spot this tomorrow...)
Thanks, I guess I got confused with the file sections when i uploaded it. A note is attached to it so im sure when they sort it out they will put it in the apropriate place. Its a Test upload so not a problem

Saracen
12-16-2002, 18:48
Just a few questions. I don't want to alter my original game in any way. Are you saying I can "copy" the TW folder to another drive and install the mod on that copy and then run it from that drive? I noticed this statement in your "read-me" file: The Self-Install file is called Patrician. Simply click on it and it will install The mod into your MTW directory.

If I create a copy of MTW on another drive which MTW will your file modify or will it give me a choice?

King David
12-16-2002, 23:46
Quote[/b] (Saracen @ Dec. 16 2002,11:48)]Just a few questions. I don't want to alter my original game in any way. Are you saying I can "copy" the TW folder to another drive and install the mod on that copy and then run it from that drive? I noticed this statement in your "read-me" file: The Self-Install file is called Patrician. Simply click on it and it will install The mod into your MTW directory.

If I create a copy of MTW on another drive which MTW will your file modify or will it give me a choice?
The patch will give you a choice but it is set to the default Game directory usualy in the C\Programs\TotalWar\MTW\ etc... I think it does let you search for a directory to install it to as well. To answer your other question. I only mod on the default directory of the Game. What I do is I copy the entire Total War folder to my D drive and when I am creating a mod or installing one and I goof or the Mod screws things up. I simply delete the Moded folder from C drive and and I copy the Original to From D to C. In short, I dont re-install the whole game it takes too much time. I simply copy the untouched folder and place it in C drive. If you only have one drive but you have room then you can just place a copy of your entire Total War folder to another location in your drive. I am just about done with a throwback file that will allow you to restore Total War Patrician moded game back to original however since the mod causes the pagans to build have have agents I think the pagans will remain with those folders I moved to do that. I will simply send a readme file with it to show you how to move those folders if you dont like the pagans agents and such.The Mod install also allows you to backup all overwriten files.[B]

MacGregor
12-17-2002, 00:03
Everytime I attempt to install the mod it gets part way done then says my "loc/eng/name" is different and aborts. Any ideas?

Alrowan
12-17-2002, 01:39
it would be good if you could make a "restorer" program that fixed up the game after any mod... that would prove very useful for a lot of people i think

King David
12-17-2002, 02:25
Quote[/b] (Alrowan @ Dec. 16 2002,18:39)]it would be good if you could make a "restorer" program that fixed up the game after any mod... that would prove very useful for a lot of people i think
[B]I just uploaded it to The respawn.uk site. Giskard will probably post it within a few days but I will keep you all updated. The Patch file will allow you to restore your game and even take out The Patrician campaign and Pagan buildings and agents folders I had installed for the mod. I am also working on an update patch for the Mod since it is still in development. That will be available sometime this week.[B]

barocca
12-17-2002, 12:56
King David,

i have made your requested installer and restorer programs,

work is keeping me very busy and tired - exhausted to tell the truth,
i have not yet tested them - that is on tomorrow nights agenda,

would you like me to wait for the "update"?

and either way could you send me the update files just in a vanilla folder structure, not in any type of "installer",
that will make them very very easy to add to the install and restore programs i have for you.
thanks
B.

King David
12-17-2002, 17:08
Quote[/b] (barocca @ Dec. 17 2002,05:56)]King David,

i have made your requested installer and restorer programs,

work is keeping me very busy and tired - exhausted to tell the truth,
i have not yet tested them - that is on tomorrow nights agenda,

would you like me to wait for the "update"?

and either way could you send me the update files just in a vanilla folder structure, not in any type of "installer",
that will make them very very easy to add to the install and restore programs i have for you.
thanks
B.
Ok barocca, I will send the Update shortly. Probably have in to you by end of today. the file wont be that big so I will just zip it and send it to you. Thanks and get some rest.

King David
12-17-2002, 17:13
Quote[/b] (MacGregor @ Dec. 16 2002,17:03)]Everytime I attempt to install the mod it gets part way done then says my "loc/eng/name" is different and aborts. Any ideas?
[B]Are you installing this mod over another mod ? Or a modified names file ? What the installer does is it checks the original game folder against the modified folders to be installed and then it proceeds. Also I have the patched version of the MTW game V1.1 You probably have 1.0. For some reason it sees your loc\Eng\names file as different than the original V1.1 version and aborts.

King David
12-17-2002, 21:03
Important notice:
When you Install The Patrician Mod, Make sure to install it into the original Patched MTW game. If the game is modified it will probably not load it into your game. The Mod installer checks the folder it will be installing the mod into and compares it to the Original game folder of MTW Patched V1.1... Let me know if you are having problems with the mod. I will be updating it within the next few days. Thank you.

King David
12-18-2002, 15:43
The patrician update will introduce a new unit to the Roman Republic, The Leve: light infantry jav chuckers nice unit icon. Altho they are classified as light infantry they are quite deadly short range at 120 Soldiers in a Unit Cohort. Also increased income in most provinces. I get tired of going broke even after taking over provinces. This will cause huge battles due to better capacity to raise troops. I fought a huge battle against the Gaul last night, Mountain fighting at Milan. After taking Sicily from the Samnites General Marcus Liccinius Crassus was given the Ok by the Senate to raise another legion and as a result a huge army of Roman Legions and Auxiliary Units targeted milan in an a Huge battle that took a long time. The Gaul fought like devils till my Bastati took out their General. And that turned the tide of the battle but they still kept coming over the mountains.

King David
12-19-2002, 04:23
Quote[/b] (barocca @ Dec. 17 2002,05:56)]King David,

i have made your requested installer and restorer programs,

work is keeping me very busy and tired - exhausted to tell the truth,
i have not yet tested them - that is on tomorrow nights agenda,

would you like me to wait for the "update"?

and either way could you send me the update files just in a vanilla folder structure, not in any type of "installer",
that will make them very very easy to add to the install and restore programs i have for you.
thanks
B.
Ok Barocca, Just sent you the update by Email.. Let me know if you got it.. Thanks

Alrowan
12-19-2002, 10:06
there is a few bugs ive encountered.. only minor though, but ill post them soon

King David
12-19-2002, 18:30
Barocca, Ive posted the updates to your MTW Test Upload section here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

King David
12-19-2002, 18:42
Quote[/b] (Alrowan @ Dec. 19 2002,03:06)]there is a few bugs ive encountered.. only minor though, but ill post them soon
The sooner I know about any issues or problems you are having with the mod, the better. This mod is still under development and there is allot of things that can be added or inproved in it. Here are some things I have noticed while playing the mod:
The AI takes a long time to think through its moves around year or turn #120 Altho in the update ive just sent I dint notice it as much. Also the AI Pagan factions create a whole lot of agents sometimes flooding my province with emissaries its almost like Pagan revenge for not allowing agents in the orignal..LOL.. When I tried making most Pagan provinces more rebellious like instead of -1 changed to 4 The game crashed so I would not advice doing that too much.
There is a program in the uploads area that helps with the issue with Pagan buildings for playable pagan factions but I have had no problems with my pagan barbarians building ships buildings and agents. There is a relationship between The patrician campaign and unitprod11 file so It may not work well with your original unitpro11 file you must use the one that came with the mod for the sake of unit formations and behaviour as well as the religion factor in the campaign.

King David
12-19-2002, 19:02
Interesting Issues about this mod: The titles given to the Roman faction are the names of famous Roman generals and leaders like Gaius Julius Caesar famous for his exploits against the Gaul. Marcus Licinius Crassus Put down sparticus. Publius Cornelius Cipio well known for his battles against hanibal. Most factions are pagan thus I provided portraits for the pagans to replace the Mongol dogfaced ones if you like you can replace them or keep them.
The Pagan behaviour in the Patrician campaign sheet in startpos folder is Catholic Expansionist crusader making the pagans quite agressive as well as thoughtful about making aliances with you. The Gaul helped me out quite a bit since they have the larges army on the map. The Patricians are backstabers and will take you off the map as soon as they get a chance even tho they are suposedly roman. At first they support you and then they rade you LOL.
You can control the Patricians once you build up your forces tho, a political thing i guess..The Romans should try to take naples and sicily early in the game, also greece as the Patricians are quite agressive in taking those areas from you if you dont. In the update I have jacked up incomes in all provinces for better more realistic game economy for army buildup and such. Altho The Romans and Patricians have unique units they are not tweeked to be so powerful that they cant be beat. They can loose badly if not balanced or used correctly in the battle field. You can take out a 2000 or more strong barbarian army with just about 500 legions but you must use battlefield tactic to do that. Terrain and disposition of your general and the legions is everything. The battles will be longer. My favorite formation is Line of Battle Key#1 on keyboard douring battle with cav on the flanks and infantry in the middle with general in back. I use this formation allot. There are others like square and scorpion and about 3 defensive formations but i hardly use them. I will jot down a list of formations created for this mod so you can test them in battle. thats all i can think of now. Keep me updated as to interesting things you find in this mod thanks.

King David
12-19-2002, 19:15
Patrician Formations:
1 Line of battle: My fave I use almost always flexible good for attack and sweep of battlefield.
2 Three Line attack: first artilery second missile and non missile inf 3rd line cav with general at center.
3 line deffense:
4 Infantry attack:
5 Roman Deffense
6 Scorpion Infantry center cav at flanks another good one.
7 Square deffense Good deffense when in a tight spot
8 Envelopment Infantry middle cav poised to sorround the flanks
9 Western European general purpose formation flexible
You can cut and paste this for refference.

King David
12-21-2002, 21:24
For those of you who are currently enjoying the Patrician mod, I am currently trying to balance out the Patrician Campaign file in the Campmap\startpos folder. If anyone has modified it and had good results let me know and so we can add it to the Mod. Barocca will be posting the Mod Update soon but I will keep tinkering with the campaign and unitprod11 file to fine tune it.

barocca
12-22-2002, 16:04
Patrician compacted install and restore files now available,
i only had time for one quick test,
everything seems to work OK,

any bugs tell me asap,

direct downloads (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload)
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

(edited link by barocca)

King David
12-22-2002, 18:01
Quote[/b] (barocca @ Dec. 22 2002,09:04)]Patrician compacted install and restore files now available,
i only had time for one quick test,
everything seems to work OK,

any bugs tell me asap,

direct downloads (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload)
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Thanks allot Barocca. I'm sure that those who are interested in playing this mod will apreciate it. I have been playing it quite often and it seems to run fine its just that I am trying to balance out the Campaign file a bit. I will keep everyone here informed as to any addons or updates.

(edited link by barocca)

Lord Krazy
12-23-2002, 03:43
A roman unit posted on test page
Test_More_Roman_Bits_Bobs.zip
TEST_Lordz_Beta_Bif.zip

it's just for testing
any problems let me know.
I wont be here http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
12-23-2002, 21:04
Quote[/b] (Lord Krazy @ Dec. 22 2002,20:43)]A roman unit posted on test page
Test_More_Roman_Bits_Bobs.zip
TEST_Lordz_Beta_Bif.zip

it's just for testing
any problems let me know.
I wont be here http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thanks LK, I have ideas for some additional units for the Barbarians such as Ubii Cav (German) Ubii Inf (German)
Beserkers.. The Romans have more than enough units at their disposal altho German Cav would be nice since Julius Caesar used them effectively against Versingetorix.

King David
12-23-2002, 21:14
I will be sending another update as soon as I can get the Patrician Campaign file balanced out. The modification I have presently seems to work realy good such as:
Weakened the Macedonians by taking some provinces from them.
Lowered the incomes in most provinces.
Cranked up Rank tittles for most provinces for better AI Play.
Gave the Patricians (Pope) Pope bahaviour less agressive on the original they get in the romans way too much.
Balanced out Bahaviour for the Barbarians so they trade and such.
Magistrate and Quaestor tittles on most provinces for hystorical accuracy as the Romans conquered them.
Expert mode is extremely challenging for the Romans.
Normal Mode is more tolerable and fun.
Fixed the Mass rebellion crash and slowdown
Updated Epic.Bif and sounds (Baby sound and event changed)
And still working on it. When I am happy with the results I will upload it for those who are playing the mod.
I would apreciate any feedback on this mod since it is still in development stage. Thanks

Saracen
12-24-2002, 00:00
Direct downloads link doesn't work. I assume every time you make a change we need to reload the mod. What is the correct link now?

King David
12-24-2002, 05:36
Quote[/b] (barocca @ Dec. 22 2002,09:04)]Patrician compacted install and restore files now available,
i only had time for one quick test,
everything seems to work OK,

any bugs tell me asap,

direct downloads (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload)
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Only bug now is the link you gave us does not work..Also if I send you another update can you append it to the latest install file ??

(edited link by barocca)

King David
12-25-2002, 00:10
Merry Xmas Everyone And a Happy New Year To all

King David
12-27-2002, 23:20
I have just uploaded The Latest Patrician Update for those of you who have installed the mod and are playing it. When you look at the list in the following link look for TEST_KD_Patrician_Update Date 12-27-02 This file is identical to Baroccas I just uploaded it because some of you had trouble with the link he provided. This patch is to be installed over the Patrician mod installed in your game. You have a the choice of installing it on another folder if you like and then placing the files by hand or just allowing the patch to do it for you. DownLoad it here:

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

barocca
12-27-2002, 23:38
Ok
i fixed the link, i had put 3 forward slashes into the addy - doh

(scroll up - edited all pointers to the link)

Any more enhancements can be added very easily, send them on and i will update the mod
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
cheers
barocca

dclare4
12-28-2002, 15:56
Hi there King David,

So is this mod available? Is it complete? Where can I pick it up? Do you need any help with it? It looks really interesting http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Gilbert de Clare

King David
12-28-2002, 21:55
Quote[/b] (dclare4 @ Dec. 28 2002,08:56)]Hi there King David,

So is this mod available? Is it complete? Where can I pick it up? Do you need any help with it? It looks really interesting http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Gilbert de Clare
Yes You can download it from here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/
There is also a Game Restore file that Barocca created for the mod.

Rosacrux
12-28-2002, 22:54
David

I applied your mod, then I tried to apply the update... nope, doesn't work for me. It brings out that funny error message ("the following files does not match the file to be updated") for each and every file that is in the mod... is there something I am doing wrong?

I have installed the original mod without problems. The update I couldn't, though.

Thanks for the help and congras on your mod

barocca
12-29-2002, 00:45
The install and restore packs are the full bodied version, needing to be installed into a clean copy of medieval,
The update is included in the packs,

I have just added a "beta" restore from 1.0 to original medieval,
try that,
then run install 1.1 and if any file still returns the
"file does not match the file to be updated"
error message let me know which, so i can "repair" the v1.0 restore file
...

chilliwilli
12-29-2002, 04:40
Hmm I installed everything ok, but it crashes to desktop as soon as a battle occurs.

barocca
12-29-2002, 16:59
no problems here
runs very nicely,

and absolutely love the roman unit types...

King David,
here's a thought - make romans capable of building only
roman units,
peasants,
light archers??(maybe they need a new unit type here?),
a light cav type of some sort - (although i seem to get enough of these as mercs)
and hiring mercenaries

King David
12-29-2002, 17:03
Quote[/b] (Rosacrux @ Dec. 28 2002,15:54)]David

I applied your mod, then I tried to apply the update... nope, doesn't work for me. It brings out that funny error message ("the following files does not match the file to be updated") for each and every file that is in the mod... is there something I am doing wrong?

I have installed the original mod without problems. The update I couldn't, though.

Thanks for the help and congras on your mod
Try installing the update patch to a different folder and then install by hand.

King David
12-29-2002, 17:09
Quote[/b] (barocca @ Dec. 29 2002,09:59)]no problems here
runs very nicely,

and absolutely love the roman unit types...

King David,
here's a thought - make romans capable of building only
roman units,
peasants,
light archers??(maybe they need a new unit type here?),
a light cav type of some sort - (although i seem to get enough of these as mercs)
and hiring mercenaries
Thanks barocca, The Romans were not realy into cav until constantine but they used Auxiliaries (Mercs) for cav quite often. Julius Caesar hired German Ubii Cav for his campaigns in Gaul and beyond. I was thinking of doing that, making Ubii cav or if anyone would like to take a stab at it we will add it to the game.

King David
12-29-2002, 17:21
Quote[/b] (chilliwilli @ Dec. 28 2002,21:40)]Hmm I installed everything ok, but it crashes to desktop as soon as a battle occurs.
sounds like the unit icons. Try playing the mod with the original unit icons and see if it still crashes the game. I advice everyone who installs mods to backup their entire folder or copy the entire total war folder and then when there are problems you can simply remove the bad folder and copy from your backup. Do you have the patched version 1.1 of the game ? This mod was created using version 1.1 but try doing that with the unit icons. When I desigened the Roman unit icons i tested them extensively to avoid just that since the game is very picky about unit icon colors. Let me know how you manage.

barocca
12-29-2002, 17:59
Playing as Rome and i actually had a weird start to the game, ((and am quite wealthy at the moment)),
the "itlaian" faction - (can't remember their new name) and the Patricians both attacked me straight out of the starting gate,
so i elimanted the Patricians and having tremendous fun holding down their rebellions - i built Inn's everywhere and hire all the merc cav i can get my hands on, use them and the best merc troops i can hire get to harrass the re-emerging patricians in the opening stages of the battle, wearing them down as much as i can before i let my Regulars finish them off.
(then immediately sack the mercs and start hiring all over again...)

The "italian" faction i conquered all the mainland holdings - now it's time to build some ships

- might i suggest here that the Romans NOT be capable of building barques? But have them build Dromons, Galleys and FireGalleys???

King David
12-29-2002, 19:54
Quote[/b] (barocca @ Dec. 29 2002,10:59)]Playing as Rome and i actually had a weird start to the game, ((and am quite wealthy at the moment)),
the "itlaian" faction - (can't remember their new name) and the Patricians both attacked me straight out of the starting gate,
so i elimanted the Patricians and having tremendous fun holding down their rebellions - i built Inn's everywhere and hire all the merc cav i can get my hands on, use them and the best merc troops i can hire get to harrass the re-emerging patricians in the opening stages of the battle, wearing them down as much as i can before i let my Regulars finish them off.
(then immediately sack the mercs and start hiring all over again...)

The "italian" faction i conquered all the mainland holdings - now it's time to build some ships

- might i suggest here that the Romans NOT be capable of building barques? But have them build Dromons, Galleys and FireGalleys???
Its a good idea to take over the whole italian peninsula and Venice early in the game. You did right by controling the patricians with a large Army in Rome. It does not always work that way tho, I tried that yesterday in a new campaign and they Darn near decimated me of course I like to play in expertmode. I agree about the Roman navy, I dint pay to much attention to the navy. Guess I think more like julius and less like pompeii...

barocca
12-29-2002, 23:43
Quote[/b] (chilliwilli @ Dec. 28 2002,21:40)]Hmm I installed everything ok, but it crashes to desktop as soon as a battle occurs.
Unit sizes, in options,
make sure you are using default unit sizes,

some of the Roman Units are oversized, i think the mod will still work for large unit sizes,
but the game will CTD if you have huge unit size option...

King David
12-30-2002, 17:09
Quote[/b] (barocca @ Dec. 29 2002,16:43)]
Quote[/b] (chilliwilli @ Dec. 28 2002,21:40)]Hmm I installed everything ok, but it crashes to desktop as soon as a battle occurs.
Unit sizes, in options,
make sure you are using default unit sizes,

some of the Roman Units are oversized, i think the mod will still work for large unit sizes,
but the game will CTD if you have huge unit size option...
Very good point. The Roman Cav Equitum units are 200 in strength as well as some of my other Roman units. I had a huge battle against the Patricians at Rome yesterday. The AI managed to spawn lots of cav mostly Equitum douring after coming out of exile. It was a huge battle with over 4000 men on each side. Most of the battles in the Patrician mod will be big, especialy against the Gaul and the Rebells so if you have a slow poke PC tone the unit sizes down on your options. I have never had the crash to desktop problem, since i have over 320 megs of memory and 32 megs on the video card mem.

King David
12-30-2002, 17:35
Anyone interested in trying out the Patrician mod, Please download it from here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/
Barocca has included the latest updates to the install program as well as a Game restore file v1.1 being the latest. The above install file does not need to be updated since all updates will be sent to Barocca and he sill add them to the install program. Please provide me with some feed back on this thread so I can make adjustments and improvements to the mod. Thank you

chilliwilli
12-30-2002, 20:50
Yep that was it I started off with one unit that had 240 troops. Thanks barocca.

King David
12-30-2002, 20:57
Quote[/b] (chilliwilli @ Dec. 30 2002,13:50)]Yep that was it I started off with one unit that had 240 troops. Thanks barocca.
you should do ok with 200..

chilliwilli
12-31-2002, 00:51
This thing is great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif. I conquered the Pratrician a little to early though. Good Job

King David
12-31-2002, 17:31
Quote[/b] (chilliwilli @ Dec. 30 2002,17:51)]This thing is great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif. I conquered the Pratrician a little to early though. Good Job
I had no idea that the relationship between the Patricians and The Roman faction would be so chillingly similar to their hystorical relationship when i created Patrician. Succsesful Roman generals were often at odds with Roman Politicians. Its a good idea to hold on to Rome as long as you can. Incomes in Rome and The Roman Republic are high and the Patricians will do everything possible to take you off the game once the fighting begins. I had some cool battles against them the last couple days, they tend to spawn lots of cavalry Equitum units at 200 strength and some other cav unit.

King David
01-02-2003, 00:20
I am working on another update to the Patrician Mod for those of you who are playing it and enjoying it. Here is what I have so far:

More Factions:
Jews in palestine
Brittons in Wessex
Helvetians on the Alps
Dacians Croatia
Thracians around Hungary
19 Playable factions in all
Special Units: German Ubii Cavalry Available in German provinces and Mercenary unit (Julius Caesar Loved to use them) 200 strength exelent attack deffend all around skirmish
I am working on Jewish Mercenaries The best Mercs in the world according to Cleopatra..
German Ubii Infantry (Shock troops)
Aueduan Cav and Infantry Gaul
Scandian Bezerkers
Parthian horse archers 200 per unit devastating missile troop
Gallic Warriors Gaul
Quinquereme for the roman navy

I could use some help with the unitprod11 file. Anyone who is familiar with it and interested let me know. I want to make roman units only available to Romans. I dint do it this time around because it caused problems. Whant peasants and Spearmen available only to the Barbarians.

I_Love_Sherri
01-02-2003, 03:10
Keep getting error when using self installer. CRC error....

Lord Krazy
01-02-2003, 04:05
KD,
Faction association is one thing
Rebelling troop mix
AI mix
religion/culture
are some of the areas you need to look at
of the top of my head I can't remember the others http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
I'll get back to you on this.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
01-02-2003, 14:18
Barocca, New Portraits for the Barbarians and The Romans have been uploaded here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
For anyone interested in adding them to their game, they can be added by hand. This is not a self install. For barocca this would be an update to add to the existing selfinstall..Thank you and let me know how you all are faring with the mod.

Rosacrux
01-02-2003, 14:55
King David, what about some Greek units? Hoplites, phalangites, Thessaly cavalry, Hetairoi cavalry, Cretan archers, Rhodian slingers etc. etc.?

If you are interested into working on it, I could provide you with stats suggestions and detailed descriptions, but that's about all I could do.

King David
01-02-2003, 23:49
Just had an increadible battle today at Milan. Two armies consisting of Gaul and Etruscans with a strength of 4017 invaded my freshly conquered province. They surprised me since I had just divided my legions and left milan at half strength just about 740 Legionari consisting of one cohort of Sagitarii 3 cohorts of Leve light inf. One cohort of Bastati and One cohort of triari with general. Upon invasion I decided to take a stab at it and not abandon the province or do the auto outcome thing just to see what whould happen. The Barbarian army was huge consisting of mostly skirmisher spearmen and peasants. Mounted troops and Italian leve infantry. I had my boys form square in a slight hill heavily wooded area and to my dismay they held off wave after wave of attacks by the Barbarians. To form square in your battle just hit the 7 key and the legions will form a human fortress of sorts quite devastating for attackers if you deploy them the right way.

King David
01-03-2003, 00:01
Good news for all you Patrician Fans I will be uploading another Patrician update soon. Here is what Has been changed in addition to the previous message updates,
Roman legions are now exclusively for the Roman Faction and Patrician Faction only altho I think Barbarians and others can obtain them as mercs. Spearmen, Peasants and urban units are now exclusively Barbarian units. Barbarians can train Beserkers and other units now. Romans can build fire tirenes. Ballista crews and other ancient artillery units are exclusively Roman and Patrician altho they can be obtained as mercs as well by the Barbarian factions. You will be able to put your legion together early in the game now. Equitum Cav is exclusive Roman but Romans can obtain other units and cav as mercs. I don't know what I did to the game but for some reason the Barbarians are just a tad more agressive now. I suggest playing in expert mode if you are familiar with the game.

King David
01-03-2003, 00:14
Quote[/b] (Rosacrux @ Jan. 02 2003,07:55)]King David, what about some Greek units? Hoplites, phalangites, Thessaly cavalry, Hetairoi cavalry, Cretan archers, Rhodian slingers etc. etc.?

If you are interested into working on it, I could provide you with stats suggestions and detailed descriptions, but that's about all I could do.
That would be the Macedonians under Alexander The Great. His army is quite powerful already but I see great potential for changing descriptions of some of those units to the hystorical Greek. You are welcomed to try. I usualy do my unit icons by hand Pixel per pixel and that takes so darn long to do but if someone like lord krazy who is a master at this unit stuff could help it would be a welcomed addition to the game. I think you will enjoy the update and don't forget to upload the new unit portraits for the pagans and Romans.I'll see what I can do with that Just been so busy with this other stuff..

King David
01-03-2003, 00:19
Quote[/b] (I_Love_Sherri @ Jan. 01 2003,20:10)]Keep getting error when using self installer. CRC error....
I have no clue as to what causes that. Barocca may be able to help you with that since he put it together with the patch it programe. If anyone else is having problems with the selfinstall please post here so Barocca or I can correct it.

barocca
01-03-2003, 12:57
self installer error is most likely a bad download
just downloaded and tested org copy seems to work ok for me,



King David,
does this mean the Gauls will no longer come at me with huge armies of Equitum?

Swoosh So
01-03-2003, 13:24
Could you guys please list the changes the mod has made?

King David
01-03-2003, 19:37
Quote[/b] (barocca @ Jan. 03 2003,05:57)]self installer error is most likely a bad download
just downloaded and tested org copy seems to work ok for me,



King David,
does this mean the Gauls will no longer come at me with huge armies of Equitum?
The Gaul still man huge armies since they own most provinces in the beginning of the game and the AI wastes no time in making units. Were before it made way too many agents I simply changed their behaviour. But you can adjust that if you know how to manipulate the Campaign files. The trick was to make them behave like the Macedonians (Bizzantines) and by Midgame The Gaul, Macedonians and various other factions dominate the map depending on how you play. I will be sending you another update within the next couple days. I like this latest update and plays quite well. You will be able to go into your group formation screen and employ the Custom Battle formations for the mod wich i like allot.For those of you who like your present Patrician campaign the way it is I would suggest making a copy of it and keeping it in case you dont like this update. No barocca the Barbarians will not train Equitum since they are Highborn Roman Citizens but they will Have better Cav than the Romans as you will see.

King David
01-03-2003, 19:58
Quote[/b] (Swoosh So @ Jan. 03 2003,06:24)]Could you guys please list the changes the mod has made?
The Patrician Mod has changed the Face of Medieval Total War in many ways and here are just some of them:
Denarii Monetary system
19 Playable Factions and Darn near all of them Pagan
Pagan Factions Have Agents such as Scribes, Princess, Assasin and ships.
Pagans can build Just as the Cath factions do.
Totaly Revamped Epic.Bif file those are those gray pics you see douring game play. Different sound effects on some events. No more annoying baby cry douring birth.
Most kings are warlords and warkings
No mo pope.. New Portraits for Romans Barbarians and Macedonians.
9 Custom Battle formations fully functional for player not AI.
Higher Rank Honor and Dread for Most provinces for better AI Play. This is realy good in battle as you will see your AI oponent put its General further from harm and will attempt to outflank you.
over 10 Custom units including Gladiator trainer and Recruiter. Increased unit size for various units
Those are just some of the Changes I can think of at the moment but this thing is constantly evolving with updates.
Give it a Try. If anything it will give you an idea of the things that can be changed in the game.

barocca
01-04-2003, 01:40
King David,
i trust you won't make the Pagan Cavalry too overpowered,
when the rebels and pagan come up with armies containing entire stacks of archers the Equitum are the only thing saving my bacon,

also this may help
it's a textsearch util that will allow you to scan through the loc files for text (ie byzan - byzantine/byzantium etc.) should help with name changes,

i noticed many event messages still refer to france, byantine etc. - i know these will be painfully slow to change, perhaps if you list the files which contain such messages some of the fans of this mod might like to help out by going through and making the required changes (thus gaining a helper credit in the readme
:-)

=== edit ====
how about i post the file link? - doh - so here is the link... (http://www.totalwar.org/barocca/TextSearch.zip)
cheers
B.

khurjan
01-04-2003, 09:40
hey guys nice work on patrician mod been playing it for last 6 hrs non stop you lot made a awesome mod http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif cant wait for it to be improved or added onto http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

King David
01-04-2003, 16:51
Quote[/b] (barocca @ Jan. 03 2003,18:40)]King David,
i trust you won't make the Pagan Cavalry too overpowered,
when the rebels and pagan come up with armies containing entire stacks of archers the Equitum are the only thing saving my bacon,

also this may help
it's a textsearch util that will allow you to scan through the loc files for text (ie byzan - byzantine/byzantium etc.) should help with name changes,

i noticed many event messages still refer to france, byantine etc. - i know these will be painfully slow to change, perhaps if you list the files which contain such messages some of the fans of this mod might like to help out by going through and making the required changes (thus gaining a helper credit in the readme
:-)

=== edit ====
how about i post the file link? - doh - so here is the link... (http://www.totalwar.org/barocca/TextSearch.zip)
cheers
B.
I noticed that too bar. I have been scaning through the changes and names files to make that change but so far not sucsessful. If you know how to do it or anyone knows how to change the faction references to the Patrician names let me know. for example the Gaul are The French. In most instances the game calls them gaul but sometimes it comes up french. As far as the Cav units. I gave the all the barbarians the Alan Merc cav I think 200 strength but they are not formed or disciplined altho they can reek havoc in the field. The Roman infantry units can pretty much handle anything you throw at them. The Patrician mod is basicaly Inf vs Cav. Altho You still will have a choice as to what units to use in battle since They will come up as Mercenaries, Even your beloved equitum and other roman units. All the hobilars now go to the barbarians as well at 200 strength but the Romans can hire them as Mercs as well as other cav units and inf. I did it to reflect the hystorical aspect into the mod. The Romans were not into cavalry. My fave Roman General is Julius Caesar and He was more of an Artillery (Napoleon) and Infantry as well as Engineer. If you faced julius in battle, He would wall you in and pound the hell out of you while your province starves. If you were foolish enough to venture out of his circumvelacion as He called it, His infantry and German Cav would Cut you to pieces. Most Roman Generals hired Mercs (Auxiliari) to complement their legions but His legions functioned quite well without them. Just a hystorical model.

King David
01-04-2003, 17:01
Quote[/b] (khurjan @ Jan. 04 2003,02:40)]hey guys nice work on patrician mod been playing it for last 6 hrs non stop you lot made a awesome mod http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif cant wait for it to be improved or added onto http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
You are the reason why I created Patrician. I also play it all the time altho I do it to look for ways to improve it but often I get all caught up into the game and before I know it I can't stop. Specialy when a nice big battle presents itself. I am just touching up the Unitprod11 file and the changes names descriptions files. The update is being tested by me now and I will send it to all of you when I am sure it wont crash your game. Some people are reporting crashes to desktop douring battle mode, and Barocca found the problem to be Unit setting in the game options were set too high since most Roman Units are 120 strength and Most Cavalry 200. I also fixed the Battle Group formation screen to Indicate to you wich custom formation to use. My faves are Line of Battle for attack and square for deffense. Thank you so much for your apreciation and I hope that you will continue to enjoy Patrician.

King David
01-04-2003, 17:28
Update on the upcoming update:
I recomend that before you install the updates into your Patrician mod you back up your entire Patrician Moded Game folder. Barocca will added to the existing Patrician mod He has here but some of you like Barocca realy like the way the game is now so that is for your benefit. The update will bring in a new Unit. German Ubii Cavalry for the Germans and will be available as Mercs for all factions. There will be 19 playable factions including the Jews and the Brittons owning most of Britania exept scotland and ireland. I plan on giving the Germans more provinces altho the Gaul remain a force to be reconed with. The Update is palying quite well so far without that long lag around turn or year 120. Increased Cav strength to 200 for Ubii Cav with custom unit icons. I would love to add jewish mercs but havent goten to it yet. Romans will have the Fire Tiremes and the best part of the update is that you will be able to train up a legion early in the game. A tipical Patrician Roman Legion consists of:
Roman Republic Leginarii Heavy inf Pilum chuckers 120
Leve Pilum chuckers light inf with shield 120
Bastati The red devils anti Cav General Killers 120
Equitum Equestrians,Plebs Highborn snobs 120
Ballista crew Artillery
triari Pilum chuckers med inf with shield 120
principes Elite veterans
velites Pilum chuckers light inf with shield 120
sagitari Long Range archers 120 strenth
With these in the field you can handle anything the Barbarians throw at you. These Legions have a variety of formations like Line of battle attack wich I almost always use. Several defensive and attack formations and Square Human fortress when in a pinch.
Gladiators are Undiciplined and Out of control Use at your own discretion.
Praetorian Guard are also available for use but I personaly enjoy hiring Auxiliary (Mercenaries) to complement my legions.

Saracen
01-04-2003, 17:34
How about posting a link for the latest update and instructions on how to install over a previous patrician mod installation. Thanks for a great mod

King David
01-04-2003, 17:56
Quote[/b] (Saracen @ Jan. 04 2003,10:34)]How about posting a link for the latest update and instructions on how to install over a previous patrician mod installation. Thanks for a great mod
Thank you very much. The latest update can be downloaded here:
Patrician v1.1 12/22/02
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

Instructions:
I recomend you backup your entire Total War folder first.
Once that is done then you just unsip the file to desktop or your fave unsip folder and simply click on the selfinstall program and the Mod will selfinstall.
When you start your game Patrician should show up on the campaign selection screen. Select Patrician and Then Select your fave faction to begin your campaign. Anyone who installs mods into their game should backup their entire Total War folder (It just takes so darn long to reinstall if you dont) I will be uploading another update that you will be able to install by hand, it wont be allot of files but Barocca will eventualy added to the full mod. What do you like about this mod ?

I_Love_Sherri
01-04-2003, 21:40
THANK YOU FOR ALL YOUR HARD WORK.......SHERRI

Saracen
01-04-2003, 23:58
Unfortunalely I got a data integrity error CRC. I D/L six times in case I got a corruted file transfer but no good. Crap

King David
01-05-2003, 01:35
Quote[/b] (Saracen @ Jan. 04 2003,16:58)]Unfortunalely I got a data integrity error CRC. I D/L six times in case I got a corruted file transfer but no good. Crap
You may have an outdated Pkunzip program installed in your PC or may not have one at all. Check out this link:
http://www.faqs.org/faqs/compression-faq/part1/section-22.html
Make sure to download the latest version of PKUNZIP Simply do a search on Yahoo or your fave search engine for it and download it. Get Winzip 8.1 here:
http://www.winzip.com/

Saracen
01-05-2003, 03:51
I was running 8.0 but just for the sake of trying I went and D/L and installed 8.1. I have used 8.0 several dozen times without incident over the past year. I still get the same error with 8.1. I went and got 3 zip files from other locations and they ran fine. How about another file to replace the one on the site or a different location to D/L from?

King David
01-05-2003, 19:04
Quote[/b] (Saracen @ Jan. 04 2003,20:51)]I was running 8.0 but just for the sake of trying I went and D/L and installed 8.1. I have used 8.0 several dozen times without incident over the past year. I still get the same error with 8.1. I went and got 3 zip files from other locations and they ran fine. How about another file to replace the one on the site or a different location to D/L from?
Try downloading it from here:
http://www.respawn.co.uk/

King David
01-05-2003, 19:57
Barocca, The Patrician V1.1 Self Install file in the download section is Corrupted. Other players are experiencing CRC errors douring installation and I tested it as well with the same message douring installation. The error accurs douring installation of the Mod.

Saracen
01-05-2003, 20:47
The file that is located there looks like the original and not the update with the self installer. Different name and size. Are you sure that is the correct file?

barocca
01-05-2003, 21:24
i just uploaded a fresh copy to the org,

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

(the org got "moved" to a fresh hard drive by the host, corruption may have occured then...)
i am uncertain why i did not get the crc error when i tested the download a few days ago, maybe my copy came via my isp's cache/akami server...

apologies for the inconveniece...

King David
01-05-2003, 21:44
Quote[/b] (Saracen @ Jan. 05 2003,13:47)]The file that is located there looks like the original and not the update with the self installer. Different name and size. Are you sure that is the correct file?
Yes, That would be the original. Baroccas version is the most current one. Barocca just informed me that He has corrected the corrupted file with a fresh upload. I will test it on my game and them I will post the result here. I apologise for the inconvenience and I thank you very much for your patience.

King David
01-05-2003, 21:59
Quote[/b] (barocca @ Jan. 05 2003,14:24)]i just uploaded a fresh copy to the org,

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

(the org got "moved" to a fresh hard drive by the host, corruption may have occured then...)
i am uncertain why i did not get the crc error when i tested the download a few days ago, maybe my copy came via my isp's cache/akami server...

apologies for the inconveniece...
Im still getting a CRC data corrupt error douring installThis happened after downloading the file from the link you indicated.

barocca
01-06-2003, 08:54
i just downloaded and installed the fresh copy,
- again no problems on this end,

if you are not on cable i would suggest a download manager of some type, other than that i'm afraid i am stumped by this problem
B.

Saracen
01-06-2003, 09:48
It is still a problem for me as well. Can't a fresh copy be put somewhere else?

I_Love_Sherri
01-06-2003, 18:57
Still same error for me as well http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

King David
01-06-2003, 19:51
I have just uploaded The Entire updated mod to:
http://www.respawn.co.uk/ Giskard will post it as soon as he can. I will keep you all updated as to when it will be available at Respawn. The version Posted now is the original version, The newest version will be Patrician V1.1
with all the most current updates. I believe that Patrician is the Bigest mod available at the moment given all the changes that it brings to the MTW game and the sheer size at 14.9 megs unziped and 4.53 compressed with the winzip selfinstall. A titan LOL...
I give barocca credit for his efforts in helping me get this mod to all of you and If you guys are playing it currently and enjoy it, let us know.

King David
01-06-2003, 19:57
Patrician V1.1 Latest most current update is available for all of you fellow Ancient Warfare fans here:
http://www.respawn.co.uk/
For those of you who are currently playing Patrician, I would suggets you get your hands on this one. Giskard replaced the original mod with Patrician v1.1 wich is the very latest version as of 01/06/03. This Titan should keep us Roman generals happy till Rome TW comes out.

Antalis::
01-06-2003, 20:01
Problem is also maybe: For english versions of MTW the installation is no problem, but if you want to install it to a german version of MTW there is a problem of installing it, because the shelfinstallation program didn´t find the correct files in the loc folder to change them because its a german loc folder in my case and not the eng-loc folder, which is needed.
So you have to find an english version of the loc files (us, uk or whatever) and copy the files of the eng-loc into the germ-loc, then install the mod and then it works fine.

I think that it would be the same with other language versions.

So I thing you should put an english loc file with the mod, so that also players with different language versions can play it.


btw.: good mod http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
01-06-2003, 20:06
Quote[/b] (Saracen @ Jan. 06 2003,02:48)]It is still a problem for me as well. Can't a fresh copy be put somewhere else?
This one is for you my friend. Go and get it.
http://www.respawn.co.uk/

King David
01-06-2003, 20:17
Quote[/b] (Antalis:: @ Jan. 06 2003,13:01)]Problem is also maybe: For english versions of MTW the installation is no problem, but if you want to install it to a german version of MTW there is a problem of installing it, because the shelfinstallation program didn´t find the correct files in the log folder to change them because its a german log folder in my case and not the eng-log folder, which is needed.
So you have to find an english version of the log files (us, uk or whatever) and copy the files of the eng-log into the germ-log, then install the mod and then it works fine.

I think that it would be the same with other language versions.

So I thing you should put an english log file with the mod, so that also players with different language versions can play it.


btw.: good mod http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Very good point. I never thought of that. Yet another file to add to the Titan of MTW..LOL

Antalis::
01-06-2003, 20:28
Zitat[/b] (Antalis:: @ Jan. 06 2003,13:01)]So you have to find an english version of the loc files (us, uk or whatever) and copy the files of the eng-loc into the germ-loc, then install the mod and then it works fine.
I have to correct this one point: You have to copy the engl-loc file into the Loc folder and then install the mod.
After that put the files from the engl-loc folder into the german loc folder (germ in my case).

barocca
01-06-2003, 21:20
Patrician_Eng_Loc_files.zip
a copy of the eng/loc files has been uploaded to
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

please let me know if there are any more problems,

King David, the latest additions to your mod, is just the portraits at this stage?
I will try to make time to add them to the installer in the next day or two.
Cheers,
B.

Saracen
01-06-2003, 21:22
Making progress but still have an issue. The program did execute but I got this error message:

The following file does not match the file to be updated:
D:\Medieval - Total
War\Campmap\review_panel\Units\AlanMercenaryCavalry.BIF

Since I have not made any changes of this nature I would suspect you still have an issue. Prior to this I tried the install and it found several files with these messages. I assumed that since I had patched version 1.0 that was the problem. I did a fresh copy to the D: drive and expected it to work but got this message.

King David
01-06-2003, 23:44
Quote[/b] (Saracen @ Jan. 06 2003,14:22)]Making progress but still have an issue. The program did execute but I got this error message:

The following file does not match the file to be updated:
D:\Medieval - Total
War\Campmap\review_panel\Units\AlanMercenaryCavalry.BIF

Since I have not made any changes of this nature I would suspect you still have an issue. Prior to this I tried the install and it found several files with these messages. I assumed that since I had patched version 1.0 that was the problem. I did a fresh copy to the D: drive and expected it to work but got this message.
I found the glitch. I use the winzip patch program and it is quite good. What hapened was I had the moded Alan Merc Ubii cav unit in the original folder and patched it wich was a huge mistake. I am correcting it now (Re installing MTW) And will redu it to patch the original V1.1 version. It will be a couple hours and I will Up-load the file again to Respawn. I will let you all know when it is ready. Rome was not built in a day...LOL...

King David
01-07-2003, 01:32
I hate my icon now. I look too old and bald, someone get me a hat please. Barocca, I have just uploaded the update i was telling you about to your test section here:
http://www.totalwar.org/Downloads/Stw_Uploads/STWbeta/
The filename is: Test_PatricianUpdate_010603.zip.
This will be the last update for a while, Just want to get into the game and play. For those brave souls out there that whant to install the update by hand you can download it and install it into your Patrician mod. It is not a self install and the file is small. The corrected Upload at Respawn.uk should be posted sometime tonight. That one is a self install but you should do ok with it as long as you install it into the original patched MTW game folder. Well, we shall see..

King David
01-07-2003, 01:48
Quote[/b] (barocca @ Jan. 06 2003,14:20)]Patrician_Eng_Loc_files.zip
a copy of the eng/loc files has been uploaded to
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

please let me know if there are any more problems,

King David, the latest additions to your mod, is just the portraits at this stage?
I will try to make time to add them to the installer in the next day or two.
Cheers,
B.
No, I just uploaded the rest of the updated files to your MTW test uploads section. They can be added to the rest of the compilation we have so far. Some of the changes include:
German Ubii Cav unit icons
Major changes to unitprod11 wich include Barbarian mobs Celtic warriors Audeuan Cav and a host of other units for the barbarians. Also corrected the Group Formation info in the Battle screen to display the types of custom formations created for the mod. I love these. 19 playable factions including jews in palestine. Highlanders available for the barbarians in scotland and some other units like the gallowglass in ireland but i forgot what i called them. Lots of new things cant list them all. Do you have the other update I sent you before that corrected the baby sound and the torture sounds ? In any case the upload I sent to Giskard at respawn is the entire mod fully updated. I hope we have no problems with these new changes.

Sir Black Raven
01-07-2003, 11:53
King David first of all congratulations for this mod. I love it. I just download it and been playing it. Awsome.No problems of any kind when i executed it.

barocca
01-07-2003, 12:11
King David,
i will do my best to find the baby sound update, the new portraits and your other odds and ends and compile them soon (this weekend most likely),
... not entirely sure what is happening this weekend at this stage ...

wed, thur and fri will be spent trying to finish the stw and new models (mostly standardv stw models, plus a couple of specials).
cheers,
B.

Rosacrux
01-07-2003, 13:25
King Davide

I shall try to creat a decent Greek/Macedonian faction for your MOD, so I'll start fiddling around with files when I have the time.

I will use the units of Lord_Krazy for the Byzantines, they have potential to be used as Greek units. The Hosarioi can make great Hetairoi, the immortals decent Hypaspists, the Phrygiapsiloi = good Agriannes Javelin, the hoplites... well, hoplites, I will mod some of the existing archer units to build some Cretan Archers and so on... there are three or four other units that could fit into the timeframe, with a little modding. Hopefully, I'll find some time to work on this during the week, or else I'll have to spend some time during weekend (darn job... 12 hours a day... and I am a married man too http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif )

Plus I'll try to add descriptions and other stuff, but I am not sure I'll be able to pull through that - I have only vague modding experience, due to my very limited time.

I won't create any graphics (my spouse is a graphics designer, but she won't help me with this, she hates MTW http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) because that field is not my strong point, but I'll try to use existing ones.

If everything turns out fine, in a week or so your MOD can have a playable and fun Greek faction for those who prefer the Hellenes to the Romans http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

Saracen
01-07-2003, 17:30
Damn guys this is like frikkin pulling teeth. There are two different file sizes available. One here and one at the UK site, both with the same name. Which the heck one of those is the right one? When you update a file how about changing the name of the file so we have a shot at getting the right one. Make minor changes 1.1a then 1.1b. Major could be 1.2 etc etc. When you post say the name of the latest file. In this thread there are links galore. I am damn tired of deleting and copying an entire game to my D: drive, modding and finding out it is the wrong one or a bad one or whatever else happens. Please post the proper link and file name of the LATEST revision. Thank you.

King David
01-07-2003, 19:06
Quote[/b] (Saracen @ Jan. 07 2003,10:30)]Damn guys this is like frikkin pulling teeth. There are two different file sizes available. One here and one at the UK site, both with the same name. Which the heck one of those is the right one? When you update a file how about changing the name of the file so we have a shot at getting the right one. Make minor changes 1.1a then 1.1b. Major could be 1.2 etc etc. When you post say the name of the latest file. In this thread there are links galore. I am damn tired of deleting and copying an entire game to my D: drive, modding and finding out it is the wrong one or a bad one or whatever else happens. Please post the proper link and file name of the LATEST revision. Thank you.
The Patrician V1.1 at Respawn is the updated version as I wrote you yesterday, And the file is larger also look at the dates. I included Instructions in the form of a readme that informs the player what version of the mod he\she has.
The Mod here at the org is being compiled by barocca and eventualy it will be the same as the Respawn version. I corrected the problem you had yesterday douring install and uploaded the mod to Respawn but I dont know if he has updated his page yet. Just bare with me since I am limited to as to what I can do on my end. Dont make another move with this mod till you get a heads up from me. I stay on top of it. I will let you know as soon as I know that Giskard has placed the corrected file on his site.[B]

King David
01-07-2003, 19:12
Quote[/b] (Rosacrux @ Jan. 07 2003,06:25)]King Davide

I shall try to creat a decent Greek/Macedonian faction for your MOD, so I'll start fiddling around with files when I have the time.

I will use the units of Lord_Krazy for the Byzantines, they have potential to be used as Greek units. The Hosarioi can make great Hetairoi, the immortals decent Hypaspists, the Phrygiapsiloi = good Agriannes Javelin, the hoplites... well, hoplites, I will mod some of the existing archer units to build some Cretan Archers and so on... there are three or four other units that could fit into the timeframe, with a little modding. Hopefully, I'll find some time to work on this during the week, or else I'll have to spend some time during weekend (darn job... 12 hours a day... and I am a married man too http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif )

Plus I'll try to add descriptions and other stuff, but I am not sure I'll be able to pull through that - I have only vague modding experience, due to my very limited time.

I won't create any graphics (my spouse is a graphics designer, but she won't help me with this, she hates MTW http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) because that field is not my strong point, but I'll try to use existing ones.

If everything turns out fine, in a week or so your MOD can have a playable and fun Greek faction for those who prefer the Hellenes to the Romans http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
I would suggest you submit your finished work to Barocca so he can add it to the mod. The Patrician mod already has the Macedonians under Alexander the great. It might just be a matter of making units for the Macedonians (Bizantines) at this point and watever else you like. They could use more portraits as well since they only have 2. Keep in mind that this mod is already titanic in size, I always keep it in the back of my mind that players need to get this titan downloaded and working on their PC. I try to make suttle changes to the game that will make it run the way its intended. I would suggest you take a careful look at the TW\MTW\Loc\Eng\Names,Descriptions,changes files and see how I changed the names in those before you name your units. Use the mod as a template of what you want to acomplish. I just dont like typing so much so I apreciate what you intend to do.

King David
01-07-2003, 19:25
Quote[/b] (Sir Black Raven @ Jan. 07 2003,04:53)]King David first of all congratulations for this mod. I love it. I just download it and been playing it. Awsome.No problems of any kind when i executed it.
THanks Raven, Were did you download it from ?

King David
01-07-2003, 21:11
Here is how the Patrician uploads to the org progressed for those of you who are confused about Patrician versions and for those of you who are having a hardtime with selfinstalls:
Dec,15,02:
Patrician 1of2 and 2of2 zip files are the manual install files of the Patrician mod at this link:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
Dec,19,02:
Test_KD_PatricianUpdate I think this is a self install not sure It may be a manual install.
Dec,27,02
Test_KD_PatricianUpdate
01,02,03
Test_Patrician_NewPortraits Manual Install to add portraits to pagans and Romans.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
For Baroccas information: These are those files you will be looking at for the compilation.
I made a mistake and uploaded my latest update to the shogun uploads here:
http://www.totalwar.org/Downloads/Stw_Uploads/STWbeta/
Here you will get the New Vexilum for Favorite legion manual install and 01,06,03 Most current update manual install for Patrician.
As of 01,07,03 you may download the whole ball of wax in the form of a selfinstall created by me at:
http://www.respawn.co.uk/
This file is the bigest of all other versions and is the most uptodate file uploaded on 01,06,03. I am very sorry for all the confusion but that is just part of the Moding process for those of you who dare to make titanic mods.LOL

Saracen
01-07-2003, 21:28
Thank you. I D/L from the last link and it updated the game just fine. I appreciate your efforts.

King David
01-07-2003, 21:34
Quote[/b] (Saracen @ Jan. 07 2003,14:28)]Thank you. I D/L from the last link and it updated the game just fine. I appreciate your efforts.
Now go kick sum Barbarian Arshttp://www.scalemodelsoldiers.com/SMS_Romans2/IMAG0013.JPG

King David
01-07-2003, 21:44
Patrician Portraits:
For those of you who Play Patrician or plan on downloading it I suggest do the following after instalation:
Go into TW\MTW\Campmap\Portraits\
Pagan\General\Delete General25 to General62 portraits
Catholic\King\Just keep King01 get rid of the rest
Catholic\General\Keep the first 26 generals General01 to General26 and delete 27 and above
Catholic\Pope\ Just keep pope01 get rid of the rest this is your Roman Consul for the patricians
Orthodox\king\just keep king01 this is Alexander The Great
get rid of the rest
Orthodox\General\general01 and general02 are your greek hoplites get rid of the rest
The portraits I provided are beautiful portraits ranging from Roman Legions to Famous Barbarians and so forth.
Download the whole updated mod from here:
http://www.respawn.co.uk/http://www.scalemodelsoldiers.com/SMS_Romans/IMAG0041.JPG

Saracen
01-07-2003, 23:15
Here is a new issue. Loaded fresh game, modded etc etc. Finally got to load it. Picked Early, Centurion and in the middle of the load, you know red bar going from left to right I hear a "ding" error message, loading stops, computer stops. Since I cannot see the message I have to reboot machine. Did this 3 times using different sides, same result. Think I'll go play the real game this is becoming a "chore". Thanks for trying.

King David
01-08-2003, 00:28
Quote[/b] (Saracen @ Jan. 07 2003,16:15)]Here is a new issue. Loaded fresh game, modded etc etc. Finally got to load it. Picked Early Centurion and in the middle of the load, you know red bar going from left to right I hear a "ding" error message, loading stops, computer stops. Since I cannot see the message I have to reboot machine. Did this 3 times using different sides, same result. Think I'll go play the real game this is becoming a "chore". Thanks for trying.
Dude, The Mod Campaign is not EARLY. On the Campaign choice screen pick PATRICIAN. I have tested this mod extensively and would not issue a bomb like that to the players. Other players are playing it without any problems.I just did the same thing you did and I had the same result obviously. You must pick Patrician on that screen for it to work. http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif

Saracen
01-08-2003, 00:39
Well Dude, no where in your doc do you say that and my main menu did not show a Patrician choice until I scrolled down which I never had to do before, Dude Yes it works now but I have lost my enthusiasm for some reason to play it. So I won't be bothering you any further. Have a great day.

King David
01-08-2003, 00:41
The Origianl Patrician download worked with Early High and late campaigns of the game but it dint look right because of the Religious issues of the game (Catholic Factions with romans) After extensive work on the unitprod11 file and the Patrician Campaign file there are distinktive differenses between the pagans (most factions) and the Catholics (The romans and patricians) This mod will not work with your current Early high and late campaigns for those reasons listed above. It can be made to do so by those of you who are adept at moding but I personaly dont care to do it because it takes away from the mod and the game.

King David
01-08-2003, 00:53
Quote[/b] (Saracen @ Jan. 07 2003,17:39)]Well Dude, no where in your doc do you say that and my main menu did not show a Patrician choice until I scrolled down which I never had to do before, Dude Yes it works now but I have lost my enthusiasm for some reason to play it. So I won't be bothering you any further. Have a great day.
This was posted in answer to your question just a couple days ago.:
Instructions:
I recomend you backup your entire Total War folder first.
Once that is done then you just unsip the file to desktop or your fave unsip folder and simply click on the selfinstall program and the Mod will selfinstall.
When you start your game Patrician should show up on the campaign selection screen. Select Patrician and Then Select your fave faction to begin your campaign. Anyone who installs mods into their game should backup their entire Total War folder (It just takes so darn long to reinstall if you dont) I will be uploading another update that you will be able to install by hand, it wont be allot of files but Barocca will eventualy added to the full mod. What do you like about this mod ?
ADDENDUM: Make sure to scroll down till you find Patrician........ http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

King David
01-08-2003, 01:01
Quote[/b] (barocca @ Jan. 07 2003,05:11)]King David,
i will do my best to find the baby sound update, the new portraits and your other odds and ends and compile them soon (this weekend most likely),
... not entirely sure what is happening this weekend at this stage ...

wed, thur and fri will be spent trying to finish the stw and new models (mostly standardv stw models, plus a couple of specials).
cheers,
B.
Have a great time and thanks for all your help. Get sum rest. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Rosacrux
01-08-2003, 08:44
Hellenic faction update

I managed to find a couple of hours to do some modding yesterday. It is proceeding like a charm I've added the following units to the Hellenes (renamed the Macedon kingdom to Hellenes - fits better historically and with the time frame):

- Royal guard (Kataphraktoi, slightly changed their stats)

- Hetairoi cavalry (the "Hosarioi" cavalry from L_K's unitpack, a tad upgraded)

- Prodromoi ippis (Pronoiai Allagion, downgraded)

- Hoplites (the Hoplites of L_K's unitpack)

- Psiloi (the PhrygiaPsiloi of L_K's unitpack)

Also I've added Phalanx pezeteri, Argyraspides, Hypaspists, Agema, Ionian Hoplites, Cretan Archers, Agriannes Javelinmen, Hammipoi, Skythes horsarchers, Paionian Scouts, Thracian Peltasts. I may add another unit or two.

Those are complete (with the respective descriptions and all) and I've even fiddled with the names of the Byzantines - now you can have a general called "Aristotle Athinaios" or "Themistokles Thibaios", maybe "Nearchos Olynthios" or even "Achileas Argeios" http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Most of the units are region specific or available only in a limited number of regions (Greece, Constantinople, Nicaea, Crete, Cyprus for the "core" Hellenic units, while Thracians are only available in Constantinope, Bulgaria and Serbia etc. etc.).

They are not "new" units, they are just adoptations of existing in-game Byzantine units or units created for the Byzantines by Lord_Krazy, with their statistics fit to their new role.

I only had time to test them once and I've made it through a few rounds of the Patrician campaign before a CTD occured. I'll do some testing the next couple of days and hopefully I'll have them work properly in 4-5 days.

Then you can add them to the whole pack, if you wish so.

Any suggestions by King David? Someone else has any suggestions?

King David
01-08-2003, 16:06
Quote[/b] (Rosacrux @ Jan. 08 2003,01:44)]Hellenic faction update

I managed to find a couple of hours to do some modding yesterday. It is proceeding like a charm I've added the following units to the Hellenes (renamed the Macedon kingdom to Hellenes - fits better historically and with the time frame):

- Royal guard (Kataphraktoi, slightly changed their stats)

- Hetairoi cavalry (the "Hosarioi" cavalry from L_K's unitpack, a tad upgraded)

- Prodromoi ippis (Pronoiai Allagion, downgraded)

- Hoplites (the Hoplites of L_K's unitpack)

- Psiloi (the PhrygiaPsiloi of L_K's unitpack)

Also I've added Phalanx pezeteri, Argyraspides, Hypaspists, Agema, Ionian Hoplites, Cretan Archers, Agriannes Javelinmen, Hammipoi, Skythes horsarchers, Paionian Scouts, Thracian Peltasts. I may add another unit or two.

Those are complete (with the respective descriptions and all) and I've even fiddled with the names of the Byzantines - now you can have a general called "Aristotle Athinaios" or "Themistokles Thibaios", maybe "Nearchos Olynthios" or even "Achileas Argeios" http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Most of the units are region specific or available only in a limited number of regions (Greece, Constantinople, Nicaea, Crete, Cyprus for the "core" Hellenic units, while Thracians are only available in Constantinope, Bulgaria and Serbia etc. etc.).

They are not "new" units, they are just adoptations of existing in-game Byzantine units or units created for the Byzantines by Lord_Krazy, with their statistics fit to their new role.

I only had time to test them once and I've made it through a few rounds of the Patrician campaign before a CTD occured. I'll do some testing the next couple of days and hopefully I'll have them work properly in 4-5 days.

Then you can add them to the whole pack, if you wish so.

Any suggestions by King David? Someone else has any suggestions?
Yes, The Greek infantry formation should be about 13 rows deep in the unitprod11 file. This will give it the phalanx look and feel douring battle. Example:
FORMATIONS_PREFERRED_NUM_ROWS( 13 )" If you are not confortable with moding the unitprod file just do what you can on your end, upload the finished work to the org and Me and woever else is interested will tinker with it until we get the desired effects.

Rosacrux
01-08-2003, 16:19
Well, by using those new tools I don't find it particulary hard to fiddle with the unitprod file, so I'll take a look at it. that should be the case for the hoplite and phalanx infantry only, of course.

I need another tip David: In order to change armor, attack, defence, valour numbers in the unitprod file, where else should I look up to reflect those changes? it says that it is linked to something so... what's up with it?

Btw about unit balancing... you have made the Roman units huge (for instance the Equitum cavalry) so should I do the same with the main Hellenic cavalry (Hetairoi, Royal Guard at least)? In order to get some balance.

When I've done the basics (and impose some stability to the whole structure) I'll upload the files, so you (or anyone else interested) can check them out and finetune them a bit, to fit into the general aspect of the mod.

King David
01-08-2003, 16:39
Quote[/b] (Rosacrux @ Jan. 08 2003,09:19)]Well, by using those new tools I don't find it particulary hard to fiddle with the unitprod file, so I'll take a look at it. that should be the case for the hoplite and phalanx infantry only, of course.

I need another tip David: In order to change armor, attack, defence, valour numbers in the unitprod file, where else should I look up to reflect those changes? it says that it is linked to something so... what's up with it?

Btw about unit balancing... you have made the Roman units huge (for instance the Equitum cavalry) so should I do the same with the main Hellenic cavalry (Hetairoi, Royal Guard at least)? In order to get some balance.

When I've done the basics (and impose some stability to the whole structure) I'll upload the files, so you (or anyone else interested) can check them out and finetune them a bit, to fit into the general aspect of the mod.
Here is an example from the unitprod11 of the Roman Triarii infantry unit.
OrderFootsoldiers INFANTRY 400 5 1 0 145 120 1 PREFERRED "CATH_HERETICS(1), CATH_ZEALOTS(5), CRUSADE(-15)" ENGLISH "POVERTY_STRICKEN(14.3), DESPERATE_DEFENCE(143), CATHOLIC_EXPANSIONIST(114.4), CATHOLIC_NAVAL_EXPANSIONIST(114.4), CATHOLIC_TRADER(143), CATHOLIC_CRUSADER_TRADER(143), CATHOLIC_EXPANSIONIST_CRUSADER(114.4), CATHOLIC_DEFENSIVE_CRUSADER(171.6), POPE(214.5), CATHOLIC_DEFENSIVE(171.6), CATHOLIC_ISOLATIONIST(214.5), ORTHODOX_DEFENSIVE(171.6), ORTHODOX_EXPANSIONIST(114.4), ORTHODOX_STAGNANT(143), MUSLIM_PEACEFUL(143), MUSLIM_EXPANSIONIST(114.4), MUSLIM_DEVOUT(114.4), BARBARIAN_RAIDER(57.2), REBELS(143), CLOSE_TO_SUPPORT_LIMIT(57.2)" {TOWN_WATCH2} "DEFENDER,SPEAR" 4 ALL_PERIODS YES "HEIGHT( 85 ), RADIUS( 25 ), SCALE( 120 ), PROJECTILE_TYPE( JAV ), SAMURAI( YES ), MARCH_SPEED( 6 ), RUN_SPEED( 10 ), CHARGE_SPEED( 11 ), MIN_TURNSPEED( 2 ), MAX_TURNSPEED( 8 ), TURN_TO_MOTION_SPEED( 8 ), MAX_INMOTION_TURN( 96 ), FORMATION_WIDTH_SPACING( 60 ), FORMATION_LENGTH_SPACING( 60 ), ENGAGEMENT_THRESHOLD( 1500 ), CHARGE_BONUS( 5 ), MELEE_BONUS( 3 ), DEFENCE_BONUS( 3 ), ARMOUR_LEVEL( 3 ), HONOUR_LEVEL( 3 ), AMMO( 4 ), FORMATIONS_PREFERRED_NUM_ROWS( 13 )" NO "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1, other_unit_tooltip2" "MSHELM, YES, YES" "PAPIST, ENGLISH" "Missile, Shocktroop, Spear, Cavalry" "SKIRMISH(0), ADVANCE_PARTY(2),
OUTFLANKING_FORCE(0), MAIN_BODY(2), HOLD_TERRAIN(2), RESERVE(1), REINFORCEMENT(1), ASSAULT(2), ASSAULT_COVER(0), ASSAULT_COVER_CASTLE_ATTACK(0), COVER(0)" CATHOLIC 2 FORMED LARGE YES 1 NO 1 4 SPEAR
All the Roman Units are at 120 strength per cohort (Unit Type) I would not make them 200 because I dont want the player PC to crash midbattle. That is also hystoricaly correct for roman units. You may want to do research on those greek units, I dont know too much about them. Things like were they jav chuckers like the Gaul? If so you may want to turn your Greek inf into skirmishers like the unit above. Or you may want to turn them into shock troops like the Bastati anti cav and such. Do research on those units is my best advice. I dont know squat about the greeks but I would if I was realy interested. I did extensive research read 3 books, internet etc. Also the seting for the Patrician mod is at about 360 BC (The Gaul invasion of Rome)
The Greeks had the most powerful navy (Naval Expansionist) They raided Naples a few times and even conquered it. Thats all I know about it.

Rosacrux
01-08-2003, 18:21
Errr... you didn't got my question the right way. Let me rephrase it.

I do know lots of things about ancient Greek warfare (and Greek history in general, I am Greek and a history buff too) it's one of my hobbies. All the units I've added (save the Ionian hoplites... actually the Ionian hoplites were just regular hoplites, but I just had to add a unit that could be represented by my beloved byzantine infantry http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) are historically correct and acurate as can be (without the correct graphics, of course).

I have researched the relative strenghts of the units and for instance I can tell you that a Macedonian Hetairoi cavalry unit ("ili") consisted of 100-150 (depending on the timeframe) cavalrymen, save the Royal Guard which had a manpower of 200. While the Thessalian cavalry unit ranged from 200 to 250.

The phalanx was divided into "taxis", each one of those having 1500 men.

Those are just examples - I know alot about those and I do not need info.

But, for gameplay balance, it would be good to discuss how to balance out things - like unit strength. I play with large armies and the Equitum plays for me at 120 men strong units. Should I apply the same to the Hellenic cavarly, at least the two most representative types of it?


As for the unitprod thing... I have changed all the respective values in that file, but it states that those link with another in-game file. I was wondering what that file is and what's it called, if there is a need to alter it too.

King David
01-08-2003, 18:57
Quote[/b] (Rosacrux @ Jan. 08 2003,11:21)]Errr... you didn't got my question the right way. Let me rephrase it.

I do know lots of things about ancient Greek warfare (and Greek history in general, I am Greek and a history buff too) it's one of my hobbies. All the units I've added (save the Ionian hoplites... actually the Ionian hoplites were just regular hoplites, but I just had to add a unit that could be represented by my beloved byzantine infantry http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) are historically correct and acurate as can be (without the correct graphics, of course).

I have researched the relative strenghts of the units and for instance I can tell you that a Macedonian Hetairoi cavalry unit ("ili") consisted of 100-150 (depending on the timeframe) cavalrymen, save the Royal Guard which had a manpower of 200. While the Thessalian cavalry unit ranged from 200 to 250.

The phalanx was divided into "taxis", each one of those having 1500 men.

Those are just examples - I know alot about those and I do not need info.

But, for gameplay balance, it would be good to discuss how to balance out things - like unit strength. I play with large armies and the Equitum plays for me at 120 men strong units. Should I apply the same to the Hellenic cavarly, at least the two most representative types of it?


As for the unitprod thing... I have changed all the respective values in that file, but it states that those link with another in-game file. I was wondering what that file is and what's it called, if there is a need to alter it too.
I apreciate your expertise on the ancient greeks since it is needed for the mod. I sugest you make the ili macedonian cav 120 strenth. It looks great in battle and quite daunting when facing them depending on how they form but dont worry about the unitprod file just yet. consentrate on your units and how you want them to behave and look and after you are happy with your modifications Just upload the file with a textfile indicating the changes you made and I can tinker around the unitprod file. Also include information about the historical units weapons cav inf shield disciplined and so on. I dont like to make big changes with the units because this mod is already pushing the limits of the game and I dont want it to turn into a bomb (Mod that Crashes the Game). Units can simply be changed by Unit Icons, Loc\changes descriptions names files and I can take care of that for you if you are not familiar with it. When I created The Roman Faction I began just as you did with the greeks just drawing the unit icons from existing unit icons giving them their names and descriving them then playing them to see how they looked in the game. The Unitprod11 file was the very last thing I did. Your question about the Links to other units in the unitprod11 file I dont understand. I must stress again, dont worry about the unitprod11 file yet let me take care of that one (If you are using the Patrician mod Unitprodfile) Because I am most familiar with it and know were everything is.

King David
01-08-2003, 19:19
King Davids' Moding hints:
1. Don't Modify anything until you have a creative desire to do so (Inspiration). By this I mean a Very strong desire to change the way the game looks and feels to something you personaly enjoy and desire.
2. Get a notebook or Notepad on your PC and write down what it is you want to do and make. All ideas names heroes you would be surprised how effective this is.
3. Research Research Research Know Dates events characters army types etc.
4. Backup your entire total war Game
5. Keep it simple, Make subtle changes keeping in mind that you may want to share the mod with others and it must run on their PC (That old 486 clone with a 300 meg hard drive)
6. Play the game Play the game Play the game again
7. Make the game do what you want. If you dont know how to do it, get online and ask questions in forums related to moding the MTW game, Read read read the forums
8. When you run into a snag (Not getting anywere with a modification you are working on) Stop get up and away from your PC. Take a brake Live love do something else get away from the mod. Avoid frustration
9. Modify one thing at a time. Mod-Play-Mod-Play principle
it will save you lots of agravation and makes it easy to pinpoint problems.
10. Keep all your work together. I usualy make a folder like CamelotProject or Mod folder and put everything I sucsessfuly moded there.
11. Play a functional mod that is similar to what you want to acomplish. Learn from other moders. I've learned everything I know from individuals here at the org who specialize in unique mod aspects. Some guys are Masters at making units, others at making pagan factions do what cath factions do and yet others are experts with the unitprod11 file and others at the campaign files.
12. Don't rush to get your mod to the general public. Take your time make sure it works on your PC and then when you think you are done with it have others test it.
13. Don't give up on your mod just because someone else or CA desides to make a game just like your mod. Keep at it cuz anything can happen between the exitement of the release and actual release. Besides, the actual release might bomb or not have what your mod offers to the player.
14. Know your mod. Its behaviour by playing it, if you find yourself getting all cought up in the game you are doing something good. If you fall asleep while playing then maybe you should change something. Its funny but even the Titans like Patrician and Camelot became so familiar to me that I knew right away what caused a glitch or a crash.
15. And finaly Play the mod you created and look for things that can be improved or changed. And again change one thing at a time then play.

I began moding when MTW First came out because even tho the game is great, I got bored with it often falling asleep douring game play. There is allot of things I don't know yet but Im always learning. STW had the same effect but I never bothered to mod it.

King David
01-09-2003, 03:54
Pagan Faction Building select crash to desktop
Oh, No what do we do now ?
In order to get pagan buildings to display and not crash your game when you click on them simply do the following.
Locate the info_pics folder in:
Programfiles\totalwars\MTW\Campmap\info_pics\Buildings
Open the Buildings folder and Create a folder named Pagan.
go into the Christian folder and copy all the contents in that folder and then Place them in your new Pagan folder.
You should have all the buildings the catholic folder has in your Pagan folder. Start your game and no more crash to desktop when selectiong buildings for the golden horde or any pagan faction you use. If you play The Patrician mod I strongly sugest you do the above to your moded game. I did not include it in the mod because there are too many files and the mod is big enough as it is. I think there is also a program available here that corrects that but best do it by hand if you play Patrician.

King David
01-10-2003, 00:57
I am getting some freaky results in this mod. Let me elaborate, After conquering one of the German provinces My Roman General gets the tittle of Nero Claudious Germanicus. What is even more freeky is that Nero was realy German and The tittle could have been given in any province as long as the right building was built. I've been having a blast with this mod. Finaly conquered spain altho there are pockets of rebellion here and there. The Iberians gave me a run for my money as soon as I started the Punic wars around carthage. And now the Gaul decide to flare up agains the Empire. Oh well, guess The Romans will have to put them down.http://www.scalemodelsoldiers.com/SMS_Romans/IMAG0028.JPG

I_Love_Sherri
01-10-2003, 07:13
Thanks King David for all your hard work. I too am having a hard install your mod , but look everyday for a self installer for this mod. I do really appreciate all your hard work. TY very much

King David
01-10-2003, 18:40
Quote[/b] (I_Love_Sherri @ Jan. 10 2003,00:13)]Thanks King David for all your hard work. I too am having a hard install your mod , but look everyday for a self installer for this mod. I do really appreciate all your hard work. TY very much
The Latest Version of Patrician can be downloaded from here http://www.respawn.co.uk/ In the form of a SelfInstall.
Just make sure to Install it into V1.1 of MTW Patched version. Were did you download the mod from ?

King David
01-10-2003, 19:31
Problems with SelfInstall Patrician Mod ?
If you download the Patrician SelfInstall Mod, Make sure to install in into A Medieval Total War folder that has not been modifyed. When You run the selfinstall it should intall fine as long as your Game folder is "IDENTICAL" to my game folder. The Selfinstall will check your folder and If it finds anything different than the original Game folder it will list the files for you. You simply jot down the files and their locations and remove them then try again. I always stress that when you are modifying your game you make a copy of your complete MTW Game Unmodified and place it elsewere on your drive.

King David
01-10-2003, 22:18
Equitum Cavalry will be available to all factions again, given Baroccas request and also it left a void in the update with the pagan factions spawning highroyal knights it does not look right. After doing some research again on the celts (Gauls) Equitum were available to them so I will make them available with the next update I upload. I am working on another update for all of you who are playing the mod or are considering trying it. In this update I have done the following so far:
Naples will be owned by the Samnites with a huge force of about 800 spearmen and 600 equitum and Archers. Given the fact that the samnites ocupied those areas in the early republican period. Keep in mind that spearmen in Patrician are skirmishers who can chuck javs at the enemy. I have also touched up the Leve Icons to look a little better Painted their shields and touched up their helmets. Looks nice. For those of you who know how to work with the unitprod11 file I sugest you Make the EarlyRoyalknights factions availability to the default like this:
other_unit_tooltip2" HORSE "MAILHCAV, YES, YES, LiHorse" "ENGLISH, FRENCH, GERMAN_HRE, HUNGARIAN, ITALIAN, PAPIST, POLISH, SICILIAN, SPANISH, DANISH,ARAGONESE, BURGUNDIAN" "ENGLISH, FRENCH, GERMAN_HRE, HUNGARIAN, ITALIAN, PAPIST, POLISH, SICILIAN, SPANISH, DANISH,ARAGONESE, BURGUNDIAN"
This is if you downloaded Patrician from the RespawnUK site
wich is the latest updated version.

King David
01-11-2003, 17:51
Doing what I enjoy the most. Playing Patrician and making unit Icons. Just puting the finishing touches on a Macedonian Hoplite unit icon for the game
Also edited bizantine infantry to give it a more greco phalanx look and feel. These will be the hoplites. I will let you all know when the update is ready for download.
Let me know how you like Patrician want to start some sort of patrician\roman mod club here..LOL

barocca
01-12-2003, 04:59
King David,
i would rather the pagan factions had access to a different cavalry than equitum, i am not so sure the pagan factions would have been as disciplined as roman equitum cavalry,
anyway thats all up to you
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ALSO might i suggest you have a look at Patricks Pagan Civil Rights addon (v1.2),
if you email me i can send you patricks email and we can ask permission for the inclusion of parts of his pack (buildings and similar)
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ALSO King David is it possible for you to send me a complete list of all the files for the Patricians update?
i am having tremendous headaches trying to add your updates and then decipher which are new (patricians) files and which are old (mtw) files,
knowing what files i need to seperate to make the installer and uninstaller will save me hours of cross checking

cheers
B.

barocca
01-12-2003, 05:18
simply create new text document

type/copy this into the document

dir /o-d /s > content.txt

copy the document to the main directory of the folder where your are keeping all your update pieces
(i assume you are not simply keeping them all in the game/medieval folder - but have a seperate storage location for all the pieces)

rename document to list.bat
and double click list.bat
zip and email to me content.txt

cheers again,
B.

barocca
01-12-2003, 11:57
2 oddities i was wondering if they were fixed in your latest update,
the roman heavy archers, they can be built when?
(forgot the name) - i have been trying to get to them for ages,
AND some factions go bananas building scribes, maybe the "willingness" of the AI to build these needs to be reduced?

King David
01-12-2003, 19:16
Quote[/b] (barocca @ Jan. 12 2003,04:57)]2 oddities i was wondering if they were fixed in your latest update,
the roman heavy archers, they can be built when?
(forgot the name) - i have been trying to get to them for ages,
AND some factions go bananas building scribes, maybe the "willingness" of the AI to build these needs to be reduced?
I agree about the scribes. Would you know how to do that ? as for archers I think that in the version you have I dint set their play date to early or something like that. I will send you another batch of files that will fix that. In this batch I am sending you the sagitarii (Archer) will be available when you build the bowyer very early in your game. also Most of the legionari units will be available early within the first 2 or 3 castles so you can put your legion together early in the game. Our favorite cav (Equitum) will be available to all as will German Ubii Cav made them disciplined and formed (A german thing) Both huge cav units. Greek Hoplite Heavy infantry is coming to you in this next batch as will Greek Medium Cav. Touched up a few unit icons as well. Keep in mind that Those factions building lots of scribes are Pagan and that might have something to do with it. I sure would like to know how to correct that. Also the Name Reference thing. I did that right thing in the Names file but cant figure out were the game is getting French for the Gaul from.

King David
01-12-2003, 19:33
Quote[/b] (barocca @ Jan. 11 2003,22:18)]simply create new text document

type/copy this into the document

dir /o-d /s > content.txt

copy the document to the main directory of the folder where your are keeping all your update pieces
(i assume you are not simply keeping them all in the game/medieval folder - but have a seperate storage location for all the pieces)

rename document to list.bat
and double click list.bat
zip and email to me content.txt

cheers again,
B.
http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif The Entire Updated mod is here:
http://www.respawn.co.uk/
Were you able to locate all the uploads?
Most of the Uploaded updates are here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
This is my Post Back in 01/07/03
Here is how the Patrician uploads to the org progressed for those of you who are confused about Patrician versions and for those of you who are having a hardtime with selfinstalls:
Dec,15,02:
Patrician 1of2 and 2of2 zip files are the manual install files of the Patrician mod at this link:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
Dec,19,02:
Test_KD_PatricianUpdate I think this is a self install not sure It may be a manual install.
Dec,27,02
Test_KD_PatricianUpdate
01,02,03
Test_Patrician_NewPortraits Manual Install to add portraits to pagans and Romans.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
For Baroccas information: These are those files you will be looking at for the compilation.
I made a mistake and uploaded my latest update to the shogun uploads here:
http://www.totalwar.org/Downloads/Stw_Uploads/STWbeta/
Here you will get the New Vexilum for Favorite legion manual install and 01,06,03 Most current update manual install for Patrician.
As of 01,07,03 you may download the whole ball of wax in the form of a selfinstall created by me at:
http://www.respawn.co.uk/
This file is the bigest of all other versions and is the most uptodate file uploaded on 01,06,03.

King David
01-12-2003, 19:48
Quote[/b] (barocca @ Jan. 11 2003,21:59)]King David,
i would rather the pagan factions had access to a different cavalry than equitum, i am not so sure the pagan factions would have been as disciplined as roman equitum cavalry,
anyway thats all up to you
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ALSO might i suggest you have a look at Patricks Pagan Civil Rights addon (v1.2),
if you email me i can send you patricks email and we can ask permission for the inclusion of parts of his pack (buildings and similar)
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ALSO King David is it possible for you to send me a complete list of all the files for the Patricians update?
i am having tremendous headaches trying to add your updates and then decipher which are new (patricians) files and which are old (mtw) files,
knowing what files i need to seperate to make the installer and uninstaller will save me hours of cross checking

cheers
B.
Actualy Historycaly The Equitum were derived from the Gaul (Celts). Horses were way to expensive in Rome in the Early Republican Period altho The elite (Rich) Army Generals were able to keep them. In the Update I made the Equitum exclusive to the Roman and Patrician factions but then the Game spawned highroyalknights for the gaul generals and that did not look right. The Equitum are better suited to the Celts (Gaul) for that time period. Keep in mind that the stirrup was not invented yet and highroyalKingts mounts were quite advanced for ancient warfare. Also most Cav will be available to the Gaul (Pagan faction) The Ubii cav will be available in a couple german provinces. I made the Equites (Equitum) Available as per default game for balance sake and is historicaly sound.

King David
01-12-2003, 21:42
Help Wanted:
Patrician is still work in progress as you all can tell by reading these posts. The following are needed for this mod.

Buildings: Anyone skilled with the bif files and familiar with review_panel and info pics folders. icons that show in Campaign screen. I can provide you with images to convert to bif that will display on the review_panel and info pics.

Intro: Would be nice if we can get a Roman theme for the intro rather than the default Medieval intro.

Roman Eagle: Anyone skillful at working with buf/bif to mod the battle flags to a roman eagle.

Ships: I have several Quintereme pics Id like converted for the game.

Patrician Campaign file: Anyone skillful with the campmap\startpos files would be helpful in balancing out the campaign with adequate number of troops in the apropriate provinces, regional incomes and buildings. The gaul could use more horse breeders and such.

Anyone interested let me know by email or here and we can start colaborating. I dont want to make major changes to the mod, if it aint broke dont fix it.

Lord Krazy
01-12-2003, 21:59
KD,

Send me the images I'll convert what I can.


LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

barocca
01-12-2003, 22:00
scribe/emissary

not 100% certain but i think pagan factions use the barbarian_raider AI,
thus in unit choice you need to reduce barabarian_raider number in scrube/emissary column,

suggest adopt one of the medium range numbers from the catholic_xxx AI's

AS FOR FILES
the update from respawn requires a fresh copy of medieval to install into,
what i want is to have all the updated files in a seperate directory so i can see what files are being changed, then i can compile update and restore packs

King David
01-12-2003, 23:55
Quote[/b] (Lord Krazy @ Jan. 12 2003,14:59)]KD,

Send me the images I'll convert what I can.


LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
You da man Ok LK, Will do Oh, Gracias por ayudarme. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

kaaskop
01-13-2003, 01:43
LOL has anyone ever tried to marry a princes to your heir?
Please try http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Shay
01-13-2003, 11:44
King David your mod rocks http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif seriously thankyou http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif its better than the original mtw
I have always wanted to play romans though the pics are a little odd and see like they are on a 16 bit color amiga but hey thanks any way.
I hope you keep adding to it. I love the way you have changed the units description too http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
are you able to add buildings in with your own design? (jsut started playing your mod)
were you able to fix that valour with sucessive building upgrades ?
here is a question about the game play should I take rome asap or did you put quest like objectives in there, because I took room early and if I am missing out on a story here ill leave it unoccupied.
by the way THANK YOU
I hope you keep doing more work on it

King David
01-13-2003, 15:47
Quote[/b] (Shay @ Jan. 13 2003,04:44)]King David your mod rocks http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif seriously thankyou http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif its better than the original mtw
I have always wanted to play romans though the pics are a little odd and see like they are on a 16 bit color amiga but hey thanks any way.
I hope you keep adding to it. I love the way you have changed the units description too http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
are you able to add buildings in with your own design? (jsut started playing your mod)
were you able to fix that valour with sucessive building upgrades ?
here is a question about the game play should I take rome asap or did you put quest like objectives in there, because I took room early and if I am missing out on a story here ill leave it unoccupied.
by the way THANK YOU
I hope you keep doing more work on it
WOW Thank you, I am humbled by your response to the mod. As for the Buildings yes, you can modify those images you see on the review panel but it is quite tricky due to the whole bif (Wish it was TGA or JPG) thing. I may be adding some building images in the near future. Were did you download your Mod from ?

I will be adding a few more units to the mod as well (Greek Hoplite Heavy Inf and Cav) as change some unit descriptions. The halbardier unit easely became Barbarian Headhunters.

I made it so that you could control Rome early in the game Since you have the fulminata legion of the republic at your disposal and the legions are loyal to you. Rome is weak in the beginning and can be easely taken over. It is a strategic choice you have I advice to wait a few turns before you do that because you dont want to spark a rebellion in Rome to early (The Patrician Return from exile Army is quite big) But some of my best battles have been against Rome.

I will be putting a huge army of Samnites in naples on the next update as well as milan (Etruscans). I will give most gaul provinces the horse breeder so they can create cav early in the game.

Again thank you for the compliment and yes, Patrician is just The birth of Rome. The door is wide open for Updates and more interesting modifications to the game.
http://www.scalemodelsoldiers.com/SMS_Romans/IMAG0045.JPG

psalms_uk
01-14-2003, 01:35
Let me just say that your Mod is AMAZING, I hope that Rome: Total War can live up to this http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

King David
01-14-2003, 03:43
Quote[/b] (psalms_uk @ Jan. 13 2003,18:35)]Let me just say that your Mod is AMAZING, I hope that Rome: Total War can live up to this http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Thank you. Keep checking these posts here at the org for changes and updates.

King David
01-14-2003, 03:45
Quote[/b] (kaaskop @ Jan. 12 2003,18:43)]LOL has anyone ever tried to marry a princes to your heir?
Please try http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LOL, Its even nicer when you get a princess that does not marry Hint: A little T&A http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

King David
01-14-2003, 03:52
Quote[/b] (barocca @ Jan. 12 2003,15:00)]scribe/emissary

not 100% certain but i think pagan factions use the barbarian_raider AI,
thus in unit choice you need to reduce barabarian_raider number in scrube/emissary column,

suggest adopt one of the medium range numbers from the catholic_xxx AI's

AS FOR FILES
the update from respawn requires a fresh copy of medieval to install into,
what i want is to have all the updated files in a seperate directory so i can see what files are being changed, then i can compile update and restore packs
I will be sending you the requested files in the form of three folders Tittled Test_Barocca_1of3 2of3 and so on to your test uploads section soon bar. I am fidling around with the campaign file again balancing it out increasing province incomes faction incomes larger armies for most factions and so on. Hope LK can make the Roman Eagle fly. It is much needed by the legions. If he can acomplish it I'll fly to the uk and kiss his.... Well we need not go there..

King David
01-14-2003, 04:02
Quote[/b] (I_Love_Sherri @ Jan. 10 2003,00:13)]Thanks King David for all your hard work. I too am having a hard install your mod , but look everyday for a self installer for this mod. I do really appreciate all your hard work. TY very much
Were you able to install it?

I_Love_Sherri
01-15-2003, 00:26
Yes........Thank you.......I have got it to finally load.

King David
01-15-2003, 01:46
Quote[/b] (I_Love_Sherri @ Jan. 14 2003,17:26)]Yes........Thank you.......I have got it to finally load.
I will be sending up another update as soon as I can get it just the way i like it. Larger armies for the gaul and most factions and such. In the mean while go get you some fire arrows for your legions here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
Thanks for your interest in Patrician.

khurjan
01-15-2003, 07:42
your mod is pretty awesome it does convey wha most military historians knew about early republic era that romans battled against larger armies in italy and also took on gauls inviding italy.....is there a way to simulate the early gaul invasion of central italy with that sack of rome episode http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif


yup i seen ai making tons of scribes, gladiator masters etc more than armies itself

King David
01-15-2003, 13:17
Quote[/b] (khurjan @ Jan. 15 2003,00:42)]your mod is pretty awesome it does convey wha most military historians knew about early republic era that romans battled against larger armies in italy and also took on gauls inviding italy.....is there a way to simulate the early gaul invasion of central italy with that sack of rome episode http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif


yup i seen ai making tons of scribes, gladiator masters etc more than armies itself
Thanks for the compliment. The Invasion of Rome by the Gaul around 390 BC was what I initialy intended for the mod.
In the next update the Samnites will ocupy naples with a much larger army as well as increased army size for the gaul and other barbarian tribes. I have been fidling around with the Faction Behaviour to simulate a more agressive opponent. I think I like the results so far, On the update I am working on now I see the Gaul invading the germans and venice as well as puting the Romans in a tight spot with these huge armies sorrounding them. The Patrician army was also increased but just enough to give The Roman Republic faction Control over them should the need arise.

Rome will be able to trade wine. The Roman Republic Fish and Grain. You will be able to put your legion together earlier in the game. Increased province income just a tad and increased initial faction incomes equaly for better strategic choice in the begining of the game. The update is in the testing stage. You probably wont see as much agent production But I am still looking for a sensible solution to that problem altho it does not seem to damper the game.

Battles will be huge in the early stages of the game due to the size of the armies. I balanced them out with archers, Equitum (Cav) Spearmen etc. Increased stats for all province leaders for better AI play and on the battlefield as well as campaign map.

Added flame tiped missiles (Archers and Jav Chuckers} for better visual effect in battle. Hopefuly I will add the most important thing in any Roman Army. The Legion Aquila (Eagle).

King David
01-15-2003, 19:14
Quote[/b] (barocca @ Jan. 12 2003,15:00)]scribe/emissary

not 100% certain but i think pagan factions use the barbarian_raider AI,
thus in unit choice you need to reduce barabarian_raider number in scrube/emissary column,

suggest adopt one of the medium range numbers from the catholic_xxx AI's

AS FOR FILES
the update from respawn requires a fresh copy of medieval to install into,
what i want is to have all the updated files in a seperate directory so i can see what files are being changed, then i can compile update and restore packs
Barocca, I uploaded those files you requested. They are named Test_Barocca_1of3 2of3 and 3of3 Three folders. You can get them here.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
The Updates include:

The Roman Eagle modification into battle flag
Signum Flag modification Battle screen
Fire Arrows and Javs for all factions Archers and Jav throwers.
Revamped Patrician Campaign file with:
Larger armies, Samnites on naples
Gaul bahaviour modifications along with the other factions to make them more agressive.
Rome produces wine, Roman Republic produces grain and fish
Increased incomes all provinces and all factions
Unitprod11 Decreased unit size from 200 to 120 for those large units to avoid crashes on some PCs.
Modified agent (Scribes) production altho the dam AI loves to make them even tho I decreased it to 1 for all bahaviours. I did over 140 turns and I dint get the huge scribe buildup as before.
Increased army size for most factions, especialy the gaul.
Did some renaming.
Greek Heavy inf Hoplite unit icon and Macedonian Cav.
That should be my last update Barocca. You can compile it and issue it after testing.PS: Be nice if you could make an intro like you did with camelot...HInt hint http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

King David
01-15-2003, 20:32
For those of you who downloaded the Patrician mod V1.1 from Respawn.uk in January of 2003, You may get your latest updates (Addon) here: File Name Test_KD_PATUPDATES_011503.zip
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

The file in not a selfinstall but quite easy to install by hand.

Show your support for Patrician (Nominated as a runner up Cattegory Best Campaing of 2002 for the Hall of Fame here at the org. Cast your votes Here:
http://www.totalwar.org/cgi-bin....;t=4602 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=19;t=4602)

Don't Be a Barbarian, Play Patrician



http://www.scalemodelsoldiers.com/SMS_Romans2/IMAG0001.JPG

I_Love_Sherri
01-15-2003, 21:10
Problem......once again ...the work you did was orgasmic....but I am having one big problem. The game freezes about 4 turns into it with your mod. Happens every time and with every civ........any idea. Did not have this problem pre mod. Sherri

King David
01-15-2003, 21:47
Quote[/b] (I_Love_Sherri @ Jan. 15 2003,14:10)]Problem......once again ...the work you did was orgasmic....but I am having one big problem. The game freezes about 4 turns into it with your mod. Happens every time and with every civ........any idea. Did not have this problem pre mod. Sherri
Were did you download the mod from ? I have been playing it to over 200 turns and I get no crashes. Someone else reported problems with it as well. I have several questions:
What version of TW are you playing Old or Patched
Where did you download the mod from and when ?
My advice is to Remove the Mod from your game until we can find out what is causing it to crash. I am looking into it and will let you know as soon as possible.

King David
01-15-2003, 22:07
Please Backup your Entire MTW folder if you are installing Patrician or any other mod into your game.

I have been reading some reports in various places here at the org that the Patrician Mod is causing the Players PC to crash. I would apreciate it if anyone who is having problems with the Patrician mod report it imediately to me here on this thread so that I could find out what is going on and fix it.

I also need to hear from those of you who have been playing this mod without any problems so that I can get an idea of what is happening.

Try to be specific in describing your system crash so that I can duplicate it on my PC and get to the source of the problem.

VERY IMPORTANT
IF you play Multiplayer MTW with Patrician It will crash your game. This mod was designed for single player Patrician campaign only mode. It will not work on Your present High Early or Late campaigns because most factions in Patrician are PAGAN...

If you play Multiplayer you should have two copies of MTW on your drive. One for mods and things and the other for multiplayer.
Thank you

I_Love_Sherri
01-15-2003, 22:52
I am using patched version and d/l it from the re site with the installer.

King David
01-16-2003, 01:23
Quote[/b] (I_Love_Sherri @ Jan. 15 2003,15:52)]I am using patched version and d/l it from the re site with the installer.
I just crash tested it with high sound settings, The highest tolerable video settings for my monitor and vid card all in the options section of the game. Played for 102 turns with no problems.
My PC is a Pentium III 750mhz dinosaur with 300 megs of ram 32 megs ram on a Hercules Prophet AGP Card SounBlaster Live Platinum.

Did you fiddle with the obtions settings for video audio and such in the Game ?. Might try cranking them all down just to see if its an issue with your PC resources.

I just sent a big update to barocca and will eventualy upgrade the file at Respawn as well after I find out what is causing the game to bug out on some PCs.

Thanks for trying it anyways hope we can hash out the problem. This mod is a hell of allot of fun once you get it running right. My humble apologies and I thank you for you patience.

Oh, Almost forgot.. I just uploaded a big update for Patrician players who downloaded the mod from Respawn as you did. Might try installing it to your Patrician mod and trying again. I cranked down those big 200 unit sizes to 120 for folks who have old clunkers as I do. get it here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
file name is: Test_KD_PATUPDATE_011503

http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

I_Love_Sherri
01-16-2003, 02:38
Ya...I have a great system....it happens at the 6 turn no matter what with any civ.....to weird....well I have no more ideas...I will try back in a few weeks to find an update. Good luck.

King David
01-16-2003, 02:47
Quote[/b] (I_Love_Sherri @ Jan. 15 2003,19:38)]Ya...I have a great system....it happens at the 6 turn no matter what with any civ.....to weird....well I have no more ideas...I will try back in a few weeks to find an update. Good luck.
The Message just before the one you posted today has the latest updates for folks who downloaded their mod from respawn. I am downloading the mod you downloaded and will test it to see what causes that problem. I suspect that if you try this update I uploaded here at the org It might not have that crash again since I updtated the main files. Give it a shot its not that big of a file and it will fully update your mod to what I eventualy intend to upload to Respawn.The Latest update is here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
Not a self install, Must install by hand..Keep me posted and let me know asap if the update resolves your problem so I can in turn update the respawn file. I guess you are the beta tester for today.. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

King David
01-16-2003, 04:55
Ok, Ive Tested the Patrician V1.1 file from Respawn.Uk
and here is what happened.

Installed Patrician-Started the Game-Chose-Expert-Picked-Patrician-Roman Faction and played 100 turns without problems.

Started again and Played as the Patricians again 100 turns no problem

Started again and played as the Gaul and the game froze at between turn 100 and 107 while holding concil on screen prompt.

Conclusion: Huston we have a problem. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
The bug freeze happens when you play any pagan faction and you reach between turn 100 and 107 and the music repeats screen says holding consul or making move prompt.
I din't catch it bafore because I never play as the pagans (Barbarians) Only the Romans. This was a crash test with the AI doing everything for me including building agents and all the fancy choices on the radar map.

I believe there is a fix for this in the downloads section but not sure if it will fix it. I will test it and if anyone else wants to help find this misterious pagan faction bug I would apreciate it. Here is the link:
The file is called: Giskard_PaganImagePack Date100802
get it here and try it.
http://www.totalwar.org/Downloads/MTW/Stats.shtml
I will also be testing it.

I_Love_Sherri
01-16-2003, 06:03
Wanted to play so bad.....that I reloaded the whole thing. I got it to work.......no freeze....the trick for me was to keep unit size at default . At medium the game freezes every time for me no matter who I played. THANK YOU Sherri

King David
01-16-2003, 13:33
Quote[/b] (I_Love_Sherri @ Jan. 15 2003,23:03)]Wanted to play so bad.....that I reloaded the whole thing. I got it to work.......no freeze....the trick for me was to keep unit size at default . At medium the game freezes every time for me no matter who I played. THANK YOU Sherri
Did you play as the pagans?
How many turns did you play ?
Thank you for the info, I will try that.

King David
01-16-2003, 15:49
PATRICIAN BUG IS SQUASHED

After extensive testing of the Patrician V1.1 downloaded from Respawn.UK I only needed to make some minor adjustments to get the mod to run as originaly intended.

I found the problem to be The Baronial court buildings when playing the pagan factions wich can be easely fixed by applying Girskards Pagan Image Pack to your game for those buildings to display in the review panel and such. The Pagan image pack can be downloaded from the org download section of Medieval total war. I posted the link yesterday on this thread.

The file is called: Giskard_PaganImagePack Date100802
get it here and try it.
http://www.totalwar.org/Downloads/MTW/Stats.shtml

I also fixed the Pagan Faction Emissary overkill in the campaign map by making the emissary unavailable to the pagans (Barbarians). This makes the game run allot smoother and does not slow it down as before. It does build allot of assassins now but realy does not create a problem since the units will not saturate the map as the emissaries did.

Historicaly the Barbarians had no scribes since they dint know how to write or read so even the emissary issues serve the Patrician historical aspect.

Some very interesting things about the AI use of the Roman faction: While I played as the Gaul The Roman computer opponent wasted no time in the conquest of the northern parts of Rome. The vickings did just what they always did, began to conquer the coastal cities close to norway and even made it all the way to spain. I sent all my princesses to the circuis maximus (was not realy paying attention to them and the generals) The Game ran fine through 200 turns with the AI doing all my building of units and buildings. The Gaul armies grew to immense proportions so Make sure to crank down the unit sizes in the obtions screen.

If you are experiencing performance problems with the mod, simply crank down the sound settings to low or med Unit size to low or default Crank down your Screen resolution to 800 by 600 or bellow if video problems altho I have never had them with the game or the mod. Common sense stuff like not running 2 or 3 programs at the same time. This game is a big resource hog so make the apropriate adjustments.
Also undo some of those obtions on the radar screen with the messages and such altho this did not creat problems for the mod or the game it helps with performance.

I will make all these adjustments on the update but in the meantime you can make them yourself by doing the things descrived in this post.

If you downloaded the mod and like to play as the pagan factions then I suggest You edit the unitprod11 file. Find Emissary unit and remove the pagan availability for the unit from that file (Emissaries are not a Crash Issue just performance onsideration and game speed)
Example: "CATHOLIC, ORTHODOX, MUSLIM, PAGAN" From this to this:
"CATHOLIC, ORTHODOX, MUSLIM,"

King David
01-16-2003, 16:15
Barocca, I suggest we apply Giskards pagan Image pack to the Patrician mod compilation we are puting together. Also we should adjust the unitprodfile11 emissary pagan availability removed. Make it unavailable to the pagans for performance game speed issues. I played the mod as the gaul without the emissaries for 200 turns without any problems and the game ran quite well. All unit sizes should be bellow 200 at 120 seems to be ok for those big units.
Keep me posted. The Pagans realy dont need emissaries, I noticed that they form alliances between each other without the agent as per game screen alliance icons. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

King David
01-16-2003, 19:00
Here is a nice link for all you Ancient Rome Hitory buffs:
http://www.fsmitha.com/h1/ch15.htm


Gregoshi created three new units for Patrician. The link is here:
http://www.totalwar.org/Downloa....ian.zip


Patrician Factoid: Patrician can be played in early high and late single player campaigns as well as moded campaigns.
Example: If you want to play the original late campaign Just backup the Patrician unitprod11 file and place the original unitpro11 or your moded unitprod11 file in the root directory of MTW. Just make sure not to choose The Patrician campaign in the campaign screen just choose early high or late. It may be possible to play it in multiplayer as long as all players have the same files or throw a lan party.

Koukos
01-16-2003, 22:33
Since I just found out about this mod... Which is the latest file I should download to actually play this mod as bugfree as possible???

I havent added any mods to the game... but Im quite curious about this one.

Thanks

Koukos

King David
01-16-2003, 23:06
Quote[/b] (Koukos @ Jan. 16 2003,15:33)]Since I just found out about this mod... Which is the latest file I should download to actually play this mod as bugfree as possible???

I havent added any mods to the game... but Im quite curious about this one.

Thanks

Koukos
The PatricianV1.1 mod works fine as long as you apply the Giskard PaganImagepak to it as mentioned on the previous post. All the links are listed on this thread. Respawn.uk has the latest version of the mod. Simply install the mod into your game and then apply the Pagan Image fix created by giskard. If you would rather wait I will be updating the mod as soon as I crash test it before I upload it within the next few days.

King David
01-17-2003, 18:43
Hello, Patrician fans Just wanted to touch base on several updates I am working on presently.
I am still crash testing the campaign and unitprod files for the mod.
Opened up the African landmass on the campaign map, making the map a little biger and available for conquest and ocupation. The region belongs to the carthagenians.
made emissaries unavailable to the pagan factions to avoid the AI agent saturation of the map. The Pagans get assassins and Spyes instead.
Fixed the Faction Name thing that called the Gaul French in the names text and variables text.
Increased Province incomes for the sake of balance since army ocupation increased for beginning of game and discovered that the AI (Computer Oponent) Factions become more agressive in taking lands. It was a thrill to see how the AI manages the Roman Republic Causing a bitter struggle between the Gaul Germans Asturians and the Romans wich is quite nice.
The game runs very well without the Pagan emissaries a significant performance boost for sure.
Interesting AI behaviour: The AI will use the princess as an emissary as a substitute wich is quite historicaly acurate since the gaul often made pacts with one another by offering their daughters to other powerful warlords and create aliances. In Patrician the Princess is called Mistress as per the update.
I will take my time with this update to avoid problems later but in the meantime you should be fine with the downloads here and at Respawn.UK. The very first version of patrician is available at the fileplanet. Show your support for Patrician (Nominated as a runner up Cattegory Best Campaing of 2002 for the Hall of Fame here at the org. Cast your votes Here:
http://www.totalwar.org/cgi-bin....;t=4602
Don't Be a Barbarian, Play Patrician
Thank you all for your support. http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Díaz de Vivar
01-17-2003, 22:38
Very good mod, King David. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif .Today my MTW has resurrected http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
01-17-2003, 23:20
Quote[/b] (Díaz de Vivar @ Jan. 17 2003,15:38)]Very good mod, King David. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif .Today my MTW has resurrected http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Thanks, I was hoping you'd say that. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Just keep cheking on this thread for updates and other issues.

Don't be a Barbarian. Play Patrician

Díaz de Vivar
01-17-2003, 23:58
King David, a question, why haven´t you used the Gallowglass?, i think is a interesting unit. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

barocca
01-18-2003, 00:06
KD, so fiddling with the "build priority" numbers did not solve the problem?
if that is the case then the next most likely cause is an excess of cash flow, so the AI builds emissaries, just to spend money,

also with pagan factions using princesses as emissaries it may be an idea to give all pagan factions 3 or 4 princesses at game start..
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Díaz de Vivar
01-18-2003, 12:47
King David, are you spanish?. I´m spanish and i like send you an email but i don´t know your email address.

Es para comentarte cosas en español. Para mí es más fácil. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

King David
01-18-2003, 16:23
Quote[/b] (barocca @ Jan. 17 2003,17:06)]KD, so fiddling with the "build priority" numbers did not solve the problem?
if that is the case then the next most likely cause is an excess of cash flow, so the AI builds emissaries, just to spend money,

also with pagan factions using princesses as emissaries it may be an idea to give all pagan factions 3 or 4 princesses at game start..
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hello Barocca. The Priority numbers did not realy fix the problem in my case but having the Pagans factions playing without the emissary is quite an improvement performance wise. The Mod plays quite well in that the AI will start making aliances early in the game and one way or the other if your faction does not spawn a princes within the first few turns the other faction will send you their princess (Mistress). Its the old Shogun emissary rush in the beginning of the game thing with the AI factions sending emissaries to you come hell or high water. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

As for the other idea, that is ok too but realy not necessary since the Gaul were not realy into making alliances with the Romans. They only capitulated after getting their arses kicked and soon revolted again. I just read Julius Caesars book on Gaul and the Germans some realy cool stuff in there. The Gaul would brake an aliance just as soon as they saw a weakness in the Roman deffence IE their fortifications and supply routines. In the new update The pagan factions made alliances with me as the Gaul very early in the game. The Romans and the Gaul had a love hate relationship. Caesar was like a father to all of them giving them a spanking when they got naughty with him and then sending them home to their families and farms depending on how severe the offense. Overall he was surprisingly merciful with these Barbarians. Caesar wrote in his momoirs that the Gual Leader struckture consisted of Knights and Druid priests. Were the Roman Knight did not fight as a soldier the Celtic or Gaul knight did. Interesting factioid.

King David
01-18-2003, 16:39
Quote[/b] (Díaz de Vivar @ Jan. 17 2003,16:58)]King David, a question, why haven´t you used the Gallowglass?, i think is a interesting unit. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The gallowglass are available as soon as your pagans build a swordsmith. Gallowglass unit is for all Barbarian factions. Did that a while back. Also the Highlanders are available in SCOTLAND as well as Kern for the pagans some of these units are province specific. Also made Celtic warriors available. And other interesting units. Just depends on what you build and were for the pagans (Barbarians). I also made it easier for them to build cav early in the game since the Gaul and most other tribes of the north relied heavily on cavalry suported by foot warriors. Were the romans relied on footsoldiers supported by an assortment of auxiliaries including cav. The Romans were not too much into cavalry tactics they used them mostly as mail men, scouts and for chasing down armies that routed post battle. Caesar hired the dreaded German Ubii Cav who were raiders of the gaul provinces and the gaul greatly feared them. Caesar had also hired over 1000 Gladiators sort of like a modernday baseball team for the games. The Roman Senate frawned on that since they posed a thread altho they were very well taken care of by Caesar.

King David
01-18-2003, 16:46
Quote[/b] (Díaz de Vivar @ Jan. 18 2003,05:47)]King David, are you spanish?. I´m spanish and i like send you an email but i don´t know your email address.

Es para comentarte cosas en español. Para mí es más fácil. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Si claro, Jo no escribo el espanol muy bien. Creo que mi email esta aqui mira la cartita Asul debajo de estos mensajes creo que te manda a mi email. No puedo publicarlo aqui porque no quiero problemas con jente malisiosa. Mucho gusto conoserlo. LK tambien abla espanol muy bien. Espero que te guste el Mod creado I siempre estoy buscando como aserlo mejor. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Díaz de Vivar
01-18-2003, 18:03
King David, i have sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
01-18-2003, 19:53
Quote[/b] (Díaz de Vivar @ Jan. 18 2003,11:03)]King David, i have sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Yes, I like your ideas and you are welcome to modify patrician to your taste. Make the adjustments and make them available to the patrician players here at the org. I will also test them on my game and incorporate them into the mod if I like it along with the rest of the Patrician players. I am open to changes to the mod as long as it does not hamper performance (Crashes&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif or take away from its historical charm. Muchas Gracias por su interes i ajuda http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

King David
01-18-2003, 20:01
Help Wanted:
Patrician could use a nice Campaign map for the Era of about 360 to 390 BC. I have noticed on other threads that there are some master cartographers around here that could have done amazing things to the maptex files. I know how to modify the map and in the original Patrician I designed one but the file was huge with just a few regions changed but now that we have made advances with the maptex file, it would be very nice for the sake of the players out there who play the mod. Please feel free to contact me by email if you are adept with the maptex and have the time to do it. It would be greatly apreciated by all. Thank you http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

King David
01-18-2003, 20:12
I want to make it clear that Patrician belongs to everyone who downloads it and It can be modifyed by the players to their taste. This mod was made for that purpose.
My intentions as a mod maker are to open up creative roads for addons and exiting discoveries of the MTW game. If you modify the Patrician mod please feel free to share it with others who play it. Thank you Just make sure it does not crash their Game. That is my only peeve.

Don't be a barbarian. Play Patrician http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

King David
01-18-2003, 22:02
I wish to express a special thanks to Creative Assemblies for cranking out a great game and wish them the best in the coming year.

http://www.totalwar.com/images/sidepic.jpg

King David
01-18-2003, 23:32
AMAZING DISCOVERY (Patrick Take note)
The barbarian (Pagan) Factions will be able to stack units against the Roman Onslought and as a bonus they will get those cool hashishin archers

For the longest time, Me and Patrick (The creator of the Africa mod and some realy cool agents) have been attempting to get crusades to work for the Pagans. Well Crusades no, but Jihad.....YESS It works very well. You can convert the jihad piece in unitprod11 to work for the Pagans. The pagans will be able to mount a Barbarian raid on the lands that have been taken by their enemies adding a great deal of exitement to the game. In the Campaign file of the coming patrician update the pagans will have a muslim expansionist behaviour wich makes them even more agressive and daunting for the Romans and the Patricians. This is the coolest discovery I have made yet The jihad will be converted to Raid for the Pagans still testing it with great results.

flip
01-19-2003, 00:34
I'm waiting... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

It seems that I can post here from now. Nice.
KD I'm you neighbour.
Sou teu vizinho. Portucalensis.

King David
01-19-2003, 01:17
Quote[/b] (flip @ Jan. 18 2003,17:34)]I'm waiting... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

It seems that I can post here from now. Nice.
KD I'm you neighbour.
Sou teu vizinho. Portucalensis.
Welcome to the Dungeon Vizinho. I can understand a little portuguees but Please post in english for the sake of the readers who are moslty Anglo and of course Barbarians. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

This is your post from the Entrance hall thread:

Hi KD

No problems since then, I,m pushing hard my system with no crashes. Played with Samnites, Romans, Patricians,etc.
As a newbie I can't post on Dugeon but I pik all the information there. Ok, using Giscard patch,fire arrows ok, love the spearmans also,ok with battle formations. I'm using also Double Down units, whats your opinion?

I'm studing a possible order of battle for the Carth's. Can they pass to Europe from Gibraltar, as Hannibal did? I have the sources for that but I can't get a way to begin. Help...
What do you'll need?

KD Answer:

Just experiment with the different formations douring battle they are quite versitile and practical. My favorite is line of Battle key #1 This formation is good for attack and deffense as well as sweeping the field of stray barbarians.

As far as the Gibraltar pass, it may be possible to do that but I am tied up to the max with other aspects of the mod.
Keep coming here for updates and issues. I have some exiting new updates and eventualy will upload the whole ball of wax (The Whole Updated Mod) to Respawn again and maybe the file planet. Lots of exiting changes to the MTW game. Let us all know how you like the mod and what you find interesting. Thank you

Don't be a Barbarian...Play Patrician http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

barocca
01-19-2003, 02:37
King David, there are 2 files in the beta section labelled test_DD's new units for patrician...
(you've seen these?)
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

Double_down
01-19-2003, 10:04
dont bother with the first one i downloaded.. its missing a peasant texture file and isnt combatible with king davids newest update. i uploaded another one that has all the updates and threw in an extra auxiliary cav unit.

barocca
01-19-2003, 13:59
Quote[/b] (Double_down @ Jan. 19 2003,03:04)]...i uploaded another one that has all the updates and threw in an extra auxiliary cav unit.
so thats an addon?
not part of patricians?


ALSO
King David
lets see if i understand you correct,
those zips contain all the new files except the portraits and unit icons?
where do i get the unit icons from?
cheers,
B.

Díaz de Vivar
01-19-2003, 14:28
King David, i have sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Double_down
01-19-2003, 14:57
oh yes, i made it for the patrician mod. its just the first upload was missing a file and wasnt up todate with king david's newest version. my second upload is correct and is a unit addon for patrician mod (4 units).

Díaz de Vivar
01-19-2003, 15:48
Quote[/b] (Double_down @ Jan. 19 2003,07:57)]oh yes, i made it for the patrician mod. its just the first upload was missing a file and wasnt up todate with king david's newest version. my second upload is correct and is a unit addon for patrician mod (4 units).
I like your 4 new units, Double_Down. They look really good. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Anyway, now the Cavalry has 120 soldiers per squad, i think that it is excessive. I´d decrease the number, for example, 50 or 60 per squad. A Republic Legion had aprox. 5000 infantry soldiers and only 300 as auxiliar cavalry.

King David
01-19-2003, 18:37
Quote[/b] (barocca @ Jan. 19 2003,06:59)]
Quote[/b] (Double_down @ Jan. 19 2003,03:04)]...i uploaded another one that has all the updates and threw in an extra auxiliary cav unit.
so thats an addon?
not part of patricians?


ALSO
King David
lets see if i understand you correct,
those zips contain all the new files except the portraits and unit icons?
where do i get the unit icons from?
cheers,
B.
Hello Barocca. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif All the uploads including unit icon updates are in your Test uploads section here:
Here is how the Patrician uploads to the org progressed for those of you who are confused about Patrician versions and for those of you who are having a hardtime with selfinstalls:
Dec,15,02:
Patrician 1of2 and 2of2 zip files are the manual install files of the Patrician mod at this link:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
Dec,19,02:
Test_KD_PatricianUpdate I think this is a self install not sure It may be a manual install.
Dec,27,02
Test_KD_PatricianUpdate
01,02,03
Test_Patrician_NewPortraits Manual Install to add portraits to pagans and Romans.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
For Baroccas information: These are those files you will be looking at for the compilation.
I made a mistake and uploaded my latest update to the shogun uploads here:
http://www.totalwar.org/Downloads/Stw_Uploads/STWbeta/
Here you will get the New Vexilum for Favorite legion manual install and 01,06,03 Most current update manual install for Patrician.
As of 01,07,03 you may download the whole ball of wax in the form of a selfinstall created by me at:
http://www.respawn.co.uk/
PATUPDATES011503 Are the Latest for those who have patV1.1
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
Please notice the dates.
I am working on yet another update but this one will take a little time for testing. Also I sugest adding GiskardPaganimagepak to the mod.

King David
01-19-2003, 18:54
Quote[/b] (Díaz de Vivar @ Jan. 19 2003,08:48)]
Quote[/b] (Double_down @ Jan. 19 2003,07:57)]oh yes, i made it for the patrician mod. its just the first upload was missing a file and wasnt up todate with king david's newest version. my second upload is correct and is a unit addon for patrician mod (4 units).
I like your 4 new units, Double_Down. They look really good. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Anyway, now the Cavalry has 120 soldiers per squad, i think that it is excessive. I´d decrease the number, for example, 50 or 60 per squad. A Republic Legion had aprox. 5000 infantry soldiers and only 300 as auxiliar cavalry.
Your adjustments look interesting, I will test it in the game to see how they pan out in actual battle. If we reduce the ammo for the legionaries it will take away their effectiveness in the battlefield. Please keep in mind that the present modifications of the legions have been battle tested repeatedly for effectivenes. I know that each legionary carried two pilum (In the Real World) but for the sake of gameplay it would be wise to double it since I can not simulate other factors like the Turtle formation and other effective attack and deffense dinamics in the battlefield. The Mod would become quite boring if the legions run out of ammo early in battle.

King David
01-19-2003, 19:15
I am currently working on Patrician V1.2
I will upload it to the Respawn.Uk Site in the form of a selfinstall and The Fileplanet in the form of a manual install for Barocca or anyone else who is intereted.
The Update will include:
Barbarian ability to Stack Units for RAIDS on their conquered provinces after building a temple.
Increased occupation in most regions
Increased incomes for all regions
African continent available for conquest
I may add some of the addons provided but I need to test them first.
Fixed the faction names ie(French Reff to Gaul in events)
Legion Eagle on King Flag and Legion Cignums addition in battle
Fire Arrows and Pulums for Dramatic Battle effects
13 row Phalanx reduced to 10 row phalanx
Emissaries unavailable to Pagan factions (Boost in Game performance)Mistress to replace that function for Pagans.

King David
01-19-2003, 20:15
Quote[/b] (barocca @ Jan. 19 2003,06:59)]
Quote[/b] (Double_down @ Jan. 19 2003,03:04)]...i uploaded another one that has all the updates and threw in an extra auxiliary cav unit.
so thats an addon?
not part of patricians?


ALSO
King David
lets see if i understand you correct,
those zips contain all the new files except the portraits and unit icons?
where do i get the unit icons from?
cheers,
B.
Barocca, Those should be available to the players as addons. They are quite good however I plan on Making PatV1.2
Available as a general modification of the game for "SIZE" sake as you and I know how titanic this mod is already. And for the sake of those Patrician players who are getting used to the legions as they are. I have tested both of those modifications and tho My game crashed 3 turns into the game (Because I was missing the unit icons) The addons are very good. Altho I have uploaded all i have to your test section here I will Upload the whole mod as a manual install for you and anyone who is interested in what was done to the game to the fileplanet or any other site you might suggest. I want to make it easier for you to put this thing together. I you have an FTP that I can upload everything to you it would be great.Thank You http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

serg
01-20-2003, 00:01
I have a question about mod - do legioners have pila ?
That would be great if they are like real legioners, have one-shot missile...

King David
01-20-2003, 01:00
Quote[/b] (serg @ Jan. 19 2003,17:01)]I have a question about mod - do legioners have pila ?
That would be great if they are like real legioners, have one-shot missile...
Yes they do. They can skirmish with flaming pilums.

barocca
01-20-2003, 10:50
no ftp site for upload,
i wish i had it would make life easier,

let me know when the update gets to fileplanet,

Q,
will you be adding any of patricks pagan specific buildings to the next update?

King David
01-20-2003, 16:40
Quote[/b] (barocca @ Jan. 20 2003,03:50)]no ftp site for upload,
i wish i had it would make life easier,

let me know when the update gets to fileplanet,

Q,
will you be adding any of patricks pagan specific buildings to the next update?
Its possible, just havent had a chance to look at them yet. I am just trying to get the mod to the players as lean and mean as possible. Then they can Pick and choose what they want to add on to it. Would you like the equitum to be exclusively for Romans or leave it the way it is? Do you like the way the Roman units are presently or is there anything you would like changed?

Don't be a Barbarian Barocca, Just play Patrician

Díaz de Vivar
01-20-2003, 17:50
Quote[/b] (King David @ Jan. 20 2003,09:40)]Its possible, just havent had a chance to look at them yet. I am just trying to get the mod to the players as lean and mean as possible. Then they can Pick and choose what they want to add on to it. Would you like the equitum to be exclusively for Romans or leave it the way it is? Do you like the way the Roman units are presently or is there anything you would like changed?
I vote: Equites exclusively for Romans http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.

King David, i have sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Koukos
01-20-2003, 19:50
After playing the 1.1 mod version I have some questions. Personally I have been playing the Huns but up to now I have been struggling to fight year after year huge peasant revolts. ( Around 7000 peasants each time). Not that it is a big problem , since there only peasants with some spearman , I just want to know if its normal as I want to start heading towards Europe...

Now just to make sure I have downloaded the Giscard file ( after installing the Pat1.1 of 06012003 I think). In its instructions it says that when you install it you should not get any indiciations of overriding other existing files. However I do get this and overrrite these files. Does this mean that the 1.1 already contains some of these images? Should I install first the Giscard and then the Pat1.1?

Also after the 1.1 I am "trying" to download the following two files PatUpdates 011503 and new units for Patrician. Are these files tested or Im risking messing up my current pat version?

Final Question besides the Roman Legions which other units can have 200 capacity? ( except the Peasants).
Also what is the maximum units one can see in one battlefield at the same time ( no reserves).

Keep up this fantastic work

Koukos

King David
01-20-2003, 22:01
Quote[/b] (Koukos @ Jan. 20 2003,12:50)]After playing the 1.1 mod version I have some questions. Personally I have been playing the Huns but up to now I have been struggling to fight year after year huge peasant revolts. ( Around 7000 peasants each time). Not that it is a big problem , since there only peasants with some spearman , I just want to know if its normal as I want to start heading towards Europe...

Now just to make sure I have downloaded the Giscard file ( after installing the Pat1.1 of 06012003 I think). In its instructions it says that when you install it you should not get any indiciations of overriding other existing files. However I do get this and overrrite these files. Does this mean that the 1.1 already contains some of these images? Should I install first the Giscard and then the Pat1.1?

Also after the 1.1 I am "trying" to download the following two files PatUpdates 011503 and new units for Patrician. Are these files tested or Im risking messing up my current pat version?

Final Question besides the Roman Legions which other units can have 200 capacity? ( except the Peasants).
Also what is the maximum units one can see in one battlefield at the same time ( no reserves).

Keep up this fantastic work

Koukos
Hello again,
You should add the Giskardpaganimagepak after you install the mod. The Mod will replace quite a few files in your game so pleassssse I say again pleassssss Backup your entire game folder(Total War) and put it somewere safe or rename it after you copy it.

My sugestion to you is to download the mod from respawn.uk and then add giskardspaganimagepak and then Update your mod with http://www.totalwar.org/Downloa....503.zip (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/Test_KD_PATUPDATES_011503.zip) Test_KD_PATUPDATES_011503
Finaly, I reduced the numbers from 200 to 120 for those large units in your unitprod11 file and I think that is in the patupdates011503 file above. I did this due to game crash due to oversized units. if you have units at 200 str I advice you to crank them down to 120 in the unitprod11 file. I will be uploading patrician v1.2 soon for all you Ancient warrior out there soon so keep looking here for updates on that.
http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

King David
01-20-2003, 22:13
Ok Patricians Time to vote
Equites: Exclusive for the Romans and Patricians or make them available to the Gaul and the Roman factions?

Keep in mind that the Gaul will have quite a bit of Cav choices for trainning being mostly horse breeders.

Legion skirmish and Barbarian skirmish ammo 2 or 4 ?

Put on your togas and vote


What think ye?





http://www.zooish.com/_borders/chariot_run_md_wht.gif

Díaz de Vivar
01-20-2003, 22:48
Quote[/b] (King David @ Jan. 20 2003,15:13)]Ok Patricians Time to vote
Equites: Exclusive for the Romans and Patricians or make them available to the Gaul and the Roman factions?

Keep in mind that the Gaul will have quite a bit of Cav choices for trainning being mostly horse breeders.

Legion skirmish and Barbarian skirmish ammo 2 or 4 ?

Put on your togas and vote

What think ye?






1. Equites exclusive for Romans and Patricians. As i said before.
2. 2 pilums per Legionary.
Barbarian skirmish? I don´t know how many javelins carried the barbarian skirmish.I can´t vote that.
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
01-20-2003, 23:29
Barocca You misspelled Patrician
Best Campaign MOD 2002
Patrition
Thank you all for your interest in one of the greatest creative projects I have ever undertaken with a PC game.
Thank you all for your support, especialy Giskard and Barocca.

I hope that Patrician will open the doors to more creative colaboration between all MTW mod makers around the world.

I am deeply grateful and honored for this. Thank you all.

http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

ShadesWolf
01-20-2003, 23:56
Question about installing new units....

I have a number of new units installed........ and I want to install another - ie legion.

How does this work technically?
I understand all the files, ie shields, weapons, actions.. etc.

But how do these as a unit get added to the game?

Does it come in the 'crusader_unit_prod11 file' ?

I_Love_Sherri
01-21-2003, 02:21
Is there going to be a new self install with all the updates in it coming soon? And maybe to cut down on all the work for you and all the confusion with the multi multiple updates you could post a new update every month with everything in it at once.

King David
01-21-2003, 03:20
Quote[/b] (I_Love_Sherri @ Jan. 20 2003,19:21)]Is there going to be a new self install with all the updates in it coming soon? And maybe to cut down on all the work for you and all the confusion with the multi multiple updates you could post a new update every month with everything in it at once.
Yes, I will provide just Patrician V1.2 and that will include everything. Selfintall at Respawn.uk and hand install from the fileplanet for those who want to see what was changed in the game as well as those who wish to create mods of this mod.

King David
01-21-2003, 03:35
Quote[/b] (ShadesWolf @ Jan. 20 2003,16:56)]Question about installing new units....

I have a number of new units installed........ and I want to install another - ie legion.

How does this work technically?
I understand all the files, ie shields, weapons, actions.. etc.

But how do these as a unit get added to the game?

Does it come in the 'crusader_unit_prod11 file' ?
For unit creation I moded unitprod11 stats for say the spearmen. Made them skirmishers by giving them javelins to hurl at 4 ammo. Just like most roman units in the mod.

The roman units were a little more involved. changed stats in unitprod11 changed descriptions-names-changes for each unit but did not change their names in the unitprod11 file to keep things simple. Touched up their icons (pixel by pixel) That took time. In short. For unit creation there is a relationship between unitprod11 (Unit Stats. what do you want them to do?) increased unit strength from their default to 120 for greater firepower and effect in battle. It should be easier for you now since there are some realy cool tools here to edit the unitprod11 file Loc\Eng\names-descriptions etc. Unit icons review panel. In short, I did not add any units to the game, I simply modified existing units. Just made the units a little more interesting like the spearman jav addition and formation depth. Hope I dint confuse you.

ShadesWolf
01-21-2003, 07:29
Lets see if I have this them....

I have installed two sets of new units. One is from DD and the other from barca (I think, or it might have been LK)

The DD version I used the new prod_unit_11 file. For the other I didnt.

So in order to have the other units active, I need to manually edit the file to include changes from both new unit mods, as well as any mod's introduced via the offically updates.

I that correct ? (I hope so) http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Double_down
01-21-2003, 11:24
Quote[/b] ] Lets see if I have this them....

I have installed two sets of new units. One is from DD and the other from barca (I think, or it might have been LK)

The DD version I used the new prod_unit_11 file. For the other I didnt.

So in order to have the other units active, I need to manually edit the file to include changes from both new unit mods, as well as any mod's introduced via the offically updates.

I that correct ? (I hope so)

In reference to my mod: make sure u have the latest version of king's patrician mod and that u have the second zip i uploaded on jan 17 (first one on the 15th is no-good)then just place each file in their respected folder.

as for adding more units: you ll have to cut each unit from the deadpage and unit_prod files then paste them into my new deadpage and unit_prod files.

King David
01-21-2003, 13:20
Quote[/b] (ShadesWolf @ Jan. 20 2003,16:56)]Question about installing new units....

I have a number of new units installed........ and I want to install another - ie legion.

How does this work technically?
I understand all the files, ie shields, weapons, actions.. etc.

But how do these as a unit get added to the game?

Does it come in the 'crusader_unit_prod11 file' ?
Creating a new legion or Cohort of a legion (A distinct Unit) Is quite simple. Simply find an existing unit in the unitprod11.doc file change the unit you like stats to what you think or know that the unit will do in battle and change it. For example: Spearmen. You want to add projectile to it to make it skirmish? etc etc.

After the stats change you identify the unit by changing its unit icons in review panel and units folders to what you like.

Then you identify the unit in Names Descriptions
Names identifies the unit.
["Spearmen_Singular"] {"Spearman"}
["Spearmen_Singular"]{"Change name here"}
Then descriptions describes the unit.

King David
01-21-2003, 13:38
Patrician V1.2 is going to be a blast. I have been spending time playing it and after increasing provincial anual incomes the AI got more agressive.
Some interesting units will be available for the Gaul and the other Barbarians in general.
Celtic foot Knights Very good in battle.
Celtic Warriors
Celtic light Cavalry
German Bodyguard (Elite Cav)
And various other units.
In testing V1.2 I have found the following:
Barbarians even more agressive in taking lands (Yess)
I usualy like to take the upper Italian peninsula early in game as the Roman faction and to my amazement the Germans and the Gaul made an aliance and invaded milan with a huge army of over 4000 troops vs only about 2000 Romans.

In the Battlefield, Terrain is quite important and I just love hills and trees to mount my deffenses, so I had my legion form scorpion within the trees and let the tiger and the bear come at me. My leve skirmishers held them off with volley after volley of pilum fire drawing the enemy generals to my trap, as they tried to flank my left when the general got close, I had my skirmishers pelt them with pilum fire and soon one barbarian general was run through with pilum and the other was captured. Both armies routed as my legions formed line of battle and swept the bloody fields of barbarians turning the hills red with their blood.
The Gaul and German Barbarians kept sending wave after wave of attacks on the province as I mounted a campaign and took Tyrolia with an army of about 1500 Legionari. Finaly I got careless and the Gaul sent their celtic knights swooping down on milan that caused my garrison to rout. This is were the equitum proved effective for the gaul. I made the mistake of repositioning my tiny force while the enemy advanced as they were too close and cought my right flank.
Milan was lost to the barbarians for that turn.
Enough war stories for now, back to work.

http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Díaz de Vivar
01-21-2003, 21:11
King David, what program i need to open the files with extension BIF?.

And the files *.LBM that are in directory Battle\UnitIcons? i open this files (*.LBM) with ACDSee v4.0 but i see it nothing clear, the pixels are jumbled. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

King David
01-21-2003, 21:19
Quote[/b] (Díaz de Vivar @ Jan. 21 2003,14:11)]King David, what program i need to open the files with extension BIF?.

And the files *.LBM that are in directory Battle\UnitIcons? i open this files (*.LBM) with ACDSee v4.0 but i see it nothing clear, the pixels are jumbled. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Most of us here use BIFREADER and that is available here in the downloads tools section of shogun or MTW dont remember. An MTW moder without BIFREADER is like a cow without milk. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

King David
01-22-2003, 04:34
After tweeking the unitprod11 and campaing file I must say.. Patrician V1.2 will be awsome. Just playing Centurion level will be very challenging since the AI oponents ie Barbarians are just so dam agressive. Every unit Ie Early high and late will be available for play. Units such as german bodyguards will spawn when a Roman province has an uprising as well as other legionary units.

The Barbarians will have a vast choice of units and the AI wastes no time in training them to take you off the map. Units such as Celtic Light Cav, Celtic Knights, Highlanders, Belgian raiders. I spent from AR 80 (New Year count) to AR 149 in a struggle with the Gaul for northern Italy and it aint over yet. The AI threw everything but the kitchen sink at me and It still kept coming, mostly cav just like I like it. The Barbarians will have Rock Slingers at 100 strenthe with flaming projectiles. Balista siege weapons will shoot flaming bolts yes even over hills.

I cant wait to get this version to you all. It is by far the best game I ever played on MTW. The Stakable Rader unit will not be available on the default unitprod11 for patrician but will be an obtion for those who wish to play with it in the game. (Too Buggy) The Game playes fenomenal without those emissaries for the pagans. Very good performance in campaign mode. I am just touching up a few things and I will let you all know when it is ready.

Koukos
01-22-2003, 11:25
A Couple of things I noticed on the mod..

First it crashes when I press the objectives button... Before it just showed an empty page.
Second I have a problem with mercenaries not stacking. Why is that? They are of the same unit type ( I also checked and they have same def and att , valor etc). Maybe mercenaries dont stack at all?

Also as I am not a formation expert where can I find what each formation does in PAt 1.1?
Also since Im not playing the Romans.. atleast not yet , are they applicable to other factions. I currently play the Huns which rely on horse power... and some neat roman mercs ( Allthough It is weird I can hire roman mercs so far east ).
For example the Scorpion formation which I read about alot how many units combined are needed to show it properly? The same for the remaining formations.

Thanks

Koukos

Ps. KD I have created two folders one for Pat and one for the Original ( allthough I dont play that anymore :-)
However when you get 1.2 out I have to make a brand new copy or will it install on top off all the rest?
Ps2. I would vote for bringing back the 200 unit cap. Up to now I havent had any crash or slower performance due to that. I play the default size. ( Is there something I can do on my own to increase it again? ) Up to now only the Peasants come up with 200 units.

el_slapper
01-22-2003, 14:37
what do you call "stacking"? Is it add unit in a big stack, or melting 2 small units in 1 big? If it is the second case, what happens to you is normal, merc units remain independant - their leader does not want another unit commander..... hardcoded.

Anyways, I'm somewhat lazy, so I'll DL 1.2 when available.

King David
01-22-2003, 18:33
Quote[/b] (el_slapper @ Jan. 22 2003,07:37)]what do you call "stacking"? Is it add unit in a big stack, or melting 2 small units in 1 big? If it is the second case, what happens to you is normal, merc units remain independant - their leader does not want another unit commander..... hardcoded.

Anyways, I'm somewhat lazy, so I'll DL 1.2 when available.
Stacking is done when you combine various units to form one army. Example: Crusades Notice that you can add all the units you can beyond the normal. This is what I discovered with the Jihad (Rades) Ive been testing on the Pagan factions.It allows the faction being played to combine units into one without limit making huge armies for raids or campaigns or quests.

King David
01-22-2003, 18:48
Quote[/b] (Koukos @ Jan. 22 2003,04:25)]A Couple of things I noticed on the mod..

First it crashes when I press the objectives button... Before it just showed an empty page.
Second I have a problem with mercenaries not stacking. Why is that? They are of the same unit type ( I also checked and they have same def and att , valor etc). Maybe mercenaries dont stack at all?

Also as I am not a formation expert where can I find what each formation does in PAt 1.1?
Also since Im not playing the Romans.. atleast not yet , are they applicable to other factions. I currently play the Huns which rely on horse power... and some neat roman mercs ( Allthough It is weird I can hire roman mercs so far east ).
For example the Scorpion formation which I read about alot how many units combined are needed to show it properly? The same for the remaining formations.

Thanks

Koukos

Ps. KD I have created two folders one for Pat and one for the Original ( allthough I dont play that anymore :-)
However when you get 1.2 out I have to make a brand new copy or will it install on top off all the rest?
Ps2. I would vote for bringing back the 200 unit cap. Up to now I havent had any crash or slower performance due to that. I play the default size. ( Is there something I can do on my own to increase it again? ) Up to now only the Peasants come up with 200 units.
First it crashes when I press the objectives button...
If you are refering to the glorious objectives cup I had no problems with it. I did not mod objectives so it should be normal. Custom battles should be interesting they work ok but the mod was created for the first option of map domination on the campaign screen.

Second I have a problem with mercenaries not stacking.

I have never seen that problem even after playing it for over 3 months. Have you been adding these other units and things floating around here?

Also as I am not a formation expert where can I find what each formation does in PAt 1.1?

Look into the Battle\formations\Historical brief explanation there. It is best to apply them in battle and find out wich you are most comfortable with. The first one Line of Battle seems more than adequate for most folks.
(Please forgive my simple answers I am not much into the tecnical stuff.

Also since Im not playing the Romans.. atleast not yet , are they applicable to other factions.

Yes, the Patricians in rome and Mercenaries. Those roman mercs are probably captured roman legions by the huns brought back to mongolia sold on the slave market or allowed to go free. Perhaps those are deserters who cought a boat and got as far away from rome as possible. Knowing nothing else but killing they make themselves available for hire as mercs.LOL

For example the Scorpion formation which I read about alot how many units combined are needed to show it properly? The same for the remaining formations.

You know more about scorpion formation than I do then. Could you tell us what its intention is and for what purpose is it used. I use it as a deffensive formation when vastly outnumbered sometimes and it works. Everyone has their favorites. Mine are line of battle and square. Attack and deffense.

King David
01-23-2003, 02:02
The following are a list of units for Patrician V1.2

Cantabran Mercenaries Available in aragon skirmishers
Scorpion Crew Bolt Weapon anti infantry cavalry siege and battle effective (Flaming bolt)
Roman Bastati Anti Cavalry Anti Infantry good all around shock troop. Exelent for braking down Gates and Walls.
Macedonian Cav Skirmishers with shield spear and sword. Good all around cav.
Macedonian Hoplite Large shield spear and sword Infantry
Gladiators Undiciplined uncontrolled just love to get into the fight especialy against cav.
German Bodyguard Elite Cav unit made up of the bravest most skilled warriors. Mounted on light horse making them manuverable as well as deadly. Rich generals usualy hire them for protection in the battlefield.
Praetorian Guard (Roman) These elite soldiers just wear a toga around the palace but they wear their beautiful armor on parade and serve as Bodyguards as well as Secret police for the Roman Republic. Deffender of Rome.
Roman Republic Fulminata Legion These are the very first Roman Legios to grace MTW Good all around heavy infantry. Their shields display the famous fulminata emblem and they hold it with pride. These boys will not panic in battle after the genaral falls off his horse. They will keep on fighting to the end. I hold them in great esteem. Use them well.
Equitum Elite Cavalry often escorting faction leaders and army generals as well as nobility.
Celtic Foot Knights Comprising the Master Warrior class of the Celts in Gaul. These are often inspired by druid
priests ideas and values. Well armed with lances and mail armor and large shields, these land owners are trainned to fight from childhood Providing for a strong attack in battle.
Aueduan Horsemen Wealthy landowners and overlords of the Barbarian culture. These mounted warriors take
great pride in their fighting skills and often challenge one another on horse.
Roman Republic Principes Are veteran war hardened killers of the Early wars. These old boys refuse their pentions after 20 years service to Rome and instead take up the gladius and head back to battle. Young Roman Recruits usualy fear and dread them but deeply respect them and try to learn what they can from them.
Velite Light infantry Skirmishers for the Roman Republic
Sequani Beserkers Two handed broadswords available to most Barbarians who build a swordsmith
Treveri Horsemen are the mainstay of most barbarian war plans. ATTACKER,AMBUSH,ANTI_MISSILE,CAVALRY.
Jewish Mercenary Available to barbarians Egyptians Almohads and Macedonians. Axe armed assault unit.
Bracciati Warrior (Armlet Warrior) Raised around Brandenburg by the Germans "ATTACKER,AMBUSH,ANTI_MISSILE,CAVALRY" Lest just say These are Ancient German Shock troops.
German Victores Heavy Cavalry
Iovii heavy infatnry deffender for the Germans and The Etruscans.
Palace Guards Foot soldiers For the Barbarian factions Assault troop deffensive and good for taking down gate houses and barricades in a siege.
Highlanders Available to all who build the first castle in scotland. Missile, Shocktroop, Spear, Cavalry"
Celtic Light Cavalry Available to most Barbarians good for chasing down routed troops.
Basque Foot champions: Available to most Barbarian Pagans who occupy the region of Aquitaine. These professional fighters will often challenge demand that a champion of a rival faction fight them in mortal combat just before the battle (Just a warmup thing) while both armies look on and cheer for their favorite champion.
Celtic Warriors Available to Barbarians who build a Castle2.
Leve Roman Rep light infantry of Etruscan origin. These boys pack quite a punch in battle with their flaming pilum volleys against any who aproach.
Druid Warriors Available in Ireland by most factions (I know, Druids dint fight but these do this is a fictional mod not meant to be historicaly perfect.) Attacker Ambush classification.
Cornuti heavy cav are available to the pagans at the island of malta.
Teutoni Knights Available for the Germans around Prussia
Lanseros Heavy Cav available for the cantabrans and asturians
Magister Equitum High era Grand Magister Equitum Late era
Barbarian Axemen
Beltian Raiders Are Light Cavalry Barbarians who enjoy nothing more than a drinking bout and a good brawl.
Roman Triarii infantry Good all around skirmisher and fighter
Dacian Cavalry Available to the Barbarian conquerors around Dacia (Poland)
Barbarian Mobs These boys like to carry a club with metal spikes
Druid Priest Spreads Paganism for the Barbarian factions and serves as a spy and emissary. Available upon building a temple. Thanks to Patrick for his great work on the Druid.

I_Love_Sherri
01-24-2003, 01:14
As always TY for your great work. I hope you continue with this project. Secondly, King have you fixed the game locking at around turn hundred. Last, a new update is coming true?. Sherri

King David
01-24-2003, 17:35
Quote[/b] (I_Love_Sherri @ Jan. 23 2003,18:14)]As always TY for your great work. I hope you continue with this project. Secondly, King have you fixed the game locking at around turn hundred. Last, a new update is coming true?. Sherri
thanks,

have you fixed the game locking at around turn hundred.

Yes, Apply Giskardspaganimagepak available in the downloads area.

a new update is coming?.

Yes, Patrician V1.2 Just read the posts here on this thread of patrician available for more information. Patrician V1.2 is undergoing a retrofit and extensive testing. I will let you all know when it is available.
http://www.zooish.com/_borders/chariot_run_md_wht.gif

King David
01-25-2003, 01:03
http://www.thesimsurfer.com/Nerva.gif
Patrician V1.2 Beta Test Report

I am exited about the results of the Patv1.2 Roman mod Beta test and here is what I have so far:

Procurator Marcus III has been promoted to Consul of Rome by the Patrician Senators and Placed him as first man of Rome and the Roman Republic Legions. The Patricians have decided to move to their villas at the Roman Province of Malta and left Marcus to manage Rome.

I played as the hun (Being the most buggy faction) from AR 80 on the Patrician Calendar to AR 143 so far. I have found some problems with crashes around AR 120 due to AGENT PRODUCING BUILDINGS such as Reliquacy and Cathedral Catholic buildings that build cardinals and inquisitors.

Solution: Made those buildings exclusive to Orthodox and Catholic Religions and It fixed the bug. For those of you who are playing PatV1.1 You may do that in the UnitBuildingprod file making sure that Reliquacy and Cathedral belongs only to those two religions and not the pagans. The only Religious Building allowed should be the church for the pagans.

AI Behaviour:
I was amazed at how the AI handles the Roman faction and the flow of the game in general. By AR 143 The Romans had the whole italian peninsula (Dint bother the Patricians in malta) They had taken over most of Gaul exept the Germans and even began massive invasions of Britania wich realy shocked me because this is what happened historicaly.

The Macedonians took most of the whole eastern continets leaving the hun sorrounded in khazar and took most of those cold northern lands.

The Cartheginians did just like hannibal. They worked their way up the spains and even up to the coast of aquitaine but the romans guarded their borders well.

The dominant factions at AR 143 are the Macedonians headed by Alexander the Great. The Romans Headed by Consul Marcus.
The Cartheginians. The Germans are hanging in there as well as the brittons and the hun played by me. To be continued

Koukos
01-25-2003, 21:03
Well I decided to try playing the Romans until 1.2 is out so Ill continue with my huns

I managed to get the whole Italy Peninsula quite fast however and here is where i need to know if its just another bug. First Etruskans keep coming ( through sea). I cant manage to get any ships out as soon as I do some barbarians sink them immediately.. I can manage that however every 2 years a new pope ( patrician ) revolt of 3500 units come up continuosly What should I do to go over that or Im stuck to my peninsula forever~ ( Im currently lucky the Gauls haven't attacked my north borders yet).

Maybe I should play the Patricians side???

Any ideas?

Thanks

Koukos

Ps. The Scorpion formation is basically having one of the two flanks with more heavy forces ( the sting ).
IIIIII
Something like that. It opens up like an umbrella and hits the enemy from behind.

King David
01-25-2003, 23:00
Quote[/b] (Koukos @ Jan. 25 2003,14:03)]Well I decided to try playing the Romans until 1.2 is out so Ill continue with my huns

I managed to get the whole Italy Peninsula quite fast however and here is where i need to know if its just another bug. First Etruskans keep coming ( through sea). I cant manage to get any ships out as soon as I do some barbarians sink them immediately.. I can manage that however every 2 years a new pope ( patrician ) revolt of 3500 units come up continuosly What should I do to go over that or Im stuck to my peninsula forever~ ( Im currently lucky the Gauls haven't attacked my north borders yet).

Maybe I should play the Patricians side???

Any ideas?

Thanks

Koukos

Ps. The Scorpion formation is basically having one of the two flanks with more heavy forces ( the sting ).
IIIIII
Something like that. It opens up like an umbrella and hits the enemy from behind.
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
here is where i need to know if its just another bug. First Etruskans keep coming

The Etruskans are doing just what they are suposed to do. They are invading the peninsula through corsica and that other island near rome. No bug.. Its the AI trying to take you out.

I cant manage to get any ships out as soon as I do some barbarians sink them immediately

How can you manage an empire like Rome If you can't control the barbarians? http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

I can manage that however every 2 years a new pope ( patrician ) revolt of 3500 units come up continuosly What should I do to go over that or Im stuck to my peninsula forever~

Makes you apreciate great generals like julious caesar doesn't it? Crossing the rubicon comes to mind.

( Im currently lucky the Gauls haven't attacked my north borders yet). http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

You might wanna try the simms.Lol just kidding

The barbarians are lucky you havent unleashed your Roman legions on them is more like it.

King Davids' Commentary:

You wield the most powerful weapon against anarchy in the form of the Romans and the Patricians. The Roman Republic alone could turn your campaign map crimson with such things as Campaigns, Legions, Gladiators fire tirenes equitum catapulta and the dreaded Bastati and some of the greatest generals in the whole ancient world.

Get your Sh*t together and kick some a*ss before I have the senate exile you from Rome for incompetence. LOL Just kidding of course.

Thanks for the info on the scorpion formation.

barocca
01-25-2003, 23:39
in my current 1.1 game the AI patricians have conquered most of gaul and parts of spain,

my Romans are concentrating on the eastern factions - mainly because they keep picking on me...
i decided i wanted to try some "campaignse" - ALTHOUGH what do i do with all these dreadfull chivalric knights?

Suggest a unique cav unit for crusades/campaigns...

Lord Krazy
01-26-2003, 03:56
I'v got some samples for you.
You sent the stuff to LBA.
Hence the delay.
He was not sure what it was for http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll send it later.
Let me know if it's what your after.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Lord Krazy
01-26-2003, 06:22
Quote[/b] (King David @ Dec. 23 2002,14:04)]
Quote[/b] (Lord Krazy @ Dec. 22 2002,20:43)]A roman unit posted on test page
Test_More_Roman_Bits_Bobs.zip
TEST_Lordz_Beta_Bif.zip

it's just for testing
any problems let me know.
I wont be here http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thanks LK, I have ideas for some additional units for the Barbarians such as Ubii Cav (German) Ubii Inf (German)
Beserkers.. The Romans have more than enough units at their disposal altho German Cav would be nice since Julius Caesar used them effectively against Versingetorix.
I'v just read this looking for you e-mail address,

I hope you have realized since that this was
a new roman animation.The one you kept asking for http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I don't think you have too many of them.

I still can't find your e-mail address
so I'll have to wait for you or LBA
for your address
to send the samples.
You should be in my address book but I can't find you http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Díaz de Vivar
01-26-2003, 15:04
King David, i have sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Lord Krazy, thanks http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

King David
01-26-2003, 16:46
Quote[/b] (barocca @ Jan. 25 2003,16:39)]in my current 1.1 game the AI patricians have conquered most of gaul and parts of spain,

my Romans are concentrating on the eastern factions - mainly because they keep picking on me...
i decided i wanted to try some "campaignse" - ALTHOUGH what do i do with all these dreadfull chivalric knights?

Suggest a unique cav unit for crusades/campaigns...
Hello Barocca,
I have fixed the Patrician Problem in two ways (PatV1.2)
#1 Gave the Patrician faction pope behaviour
#2 Put The patrician faction in the island of Malta.
#3 Promoted Marcus to Consul of Rome and Placed the faction in Rome as well as the papstates.
After playing from AD 80 to AD 143 and beyond, I found the Patricians still taking it easy in malta and the Romans Dominating Italy. I saw the AI take Rome into a punic war against the carthaginians and the Macedonians (Greece) invading Italy and taking over naples and most of the Eastern Campaign map. I saw the Romans work their way up as far as Wessex and the brittons holding them off bellow scotland. I think you will like V1.2. Fixed a few minor bugs the culprits being agent producing buildings like Cathedral, Reliquacy being assigned to the pagans and I changed that so they wont build them. It caused crashes when playing the hun but worked fine without those buildings.
The Pagans will have a druid priest thanks to patrik. and africa will be open as well. Still crash testing it and adjusting it before I make it available. (Playing the hell out of it) ADDENDUM: The Campaigns will spawn Equitum and Roman legionari

King David
01-26-2003, 16:59
Quote[/b] (Lord Krazy @ Jan. 25 2003,20:56)]I'v got some samples for you.
You sent the stuff to LBA.
Hence the delay.
He was not sure what it was for http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll send it later.
Let me know if it's what your after.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hello Don Loco,
I will send you another email today. You can also get a hold of me by email from here at the org.

Were you able to get charriots to work for MTW or Elephants?
The Britts could use Charriots and the Cartheginians the Elephants.

Thanks

King David
01-26-2003, 17:01
Quote[/b] (Díaz de Vivar @ Jan. 26 2003,08:04)]King David, i have sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Lord Krazy, thanks http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Got it. Thanks

King David
01-26-2003, 17:02
Quote[/b] (Lord Krazy @ Jan. 25 2003,20:56)]I'v got some samples for you.
You sent the stuff to LBA.
Hence the delay.
He was not sure what it was for http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll send it later.
Let me know if it's what your after.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thank you LK, I apreciate it.

Koukos
01-26-2003, 17:53
Ok here is a small update.... but before that when will 1.2 be ready? any approximate date?? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Ok I have my peninsula back , got Sardinia and Sicily Only Corsica left. So If i have it correct when Im finished with Corsica they wont reappear? Or maybe they will come through Croatia or somewhere else?

Now to a couple of questions. You have changed the name of Inquisitors to Gladiator Trainers. Only changed their name? Or anything more to it? It would be cool ( allthough I dont think possible) to be able to change the prisoners to gladiators http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Now some newbie questions, why is it that sometimes I can move units through sea ( when a ship is present) and sometimes I cant? Ive been having problems moving from Sardinia to Rome and vice versa.

If you are wondering why the Gauls have left me alone is basically because they are in a constant fight with the Germans and Greeks.

Thats all for now... keep up the great work

Koukos

Ps.Too what extent is this game modable? Can you add Elephants for example as I read in other forums or even Chariots etc?

Koukos
01-26-2003, 17:57
One more question.

If I start a new game as the Patricians I guess I wont have this problem right? http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

King David
01-26-2003, 22:54
Quote[/b] (Koukos @ Jan. 26 2003,10:53)]Ok here is a small update.... but before that when will 1.2 be ready? any approximate date?? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Ok I have my peninsula back , got Sardinia and Sicily Only Corsica left. So If i have it correct when Im finished with Corsica they wont reappear? Or maybe they will come through Croatia or somewhere else?

Now to a couple of questions. You have changed the name of Inquisitors to Gladiator Trainers. Only changed their name? Or anything more to it? It would be cool ( allthough I dont think possible) to be able to change the prisoners to gladiators http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Now some newbie questions, why is it that sometimes I can move units through sea ( when a ship is present) and sometimes I cant? Ive been having problems moving from Sardinia to Rome and vice versa.

If you are wondering why the Gauls have left me alone is basically because they are in a constant fight with the Germans and Greeks.

Thats all for now... keep up the great work

Koukos

Ps.Too what extent is this game modable? Can you add Elephants for example as I read in other forums or even Chariots etc?
when will 1.2 be ready?
Patrician V1.2 will be available in about another week. I will try to get it all done by Next Saturday or when I feel confortable with the Game performance for you and the rest of the Patrician players.


Im finished with Corsica they wont reappear?

The Etruscans may flare up on your magistrate if you keep those conquered provinces bellow strength. I usualy keep a good balanced force in conquered provinces.

You have changed the name of Inquisitors to Gladiator Trainers.

Yes, The Romans have the Gladiator Trainner and Galdiator Recruiter. They are useful in stamping out rebellions in conquered lands. The Barbarians dread these agents. Have you used them yet ? Prisoners to gladiators? Just in the story line. Not all prisoners make it through the trainning.
Only the strongest survive only to face Profesionals in the games.

Ive been having problems moving from Sardinia to Rome and vice versa.

It is simple. Make sure your ships occupy those sea regions on the map to form a link to the lands you want to move to.
Example: Rome to Sardinia, put a ship in the thyrenian sea next to rome and make sure you build a port in rome and sardinia. Your troops wont move to those islands if you have no ports on them.

Keep this up and Ill make you a Roman Knight. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Koukos
01-27-2003, 00:01
Well how do I use these Gladiator trainers? I have one staying in Sardynya...doesnt seem to even raise the Catholic %.

Also after having around 2500 men in Rome I kept the Patrician for showing for 8 years... Their back with 4000 more... its really getting tiring. It seems I wont ever be able to expand towards south...

Ps. Why is Malta unaccessible? I have ships almost everywhere in the Mediterrenean , but cant put one in the Malta area

King David
01-27-2003, 23:31
Quote[/b] (Koukos @ Jan. 26 2003,17:01)]Well how do I use these Gladiator trainers? I have one staying in Sardynya...doesnt seem to even raise the Catholic %.

Also after having around 2500 men in Rome I kept the Patrician for showing for 8 years... Their back with 4000 more... its really getting tiring. It seems I wont ever be able to expand towards south...

Ps. Why is Malta unaccessible? I have ships almost everywhere in the Mediterrenean , but cant put one in the Malta area
Hello Kukos,
You place them in a province that you have just conquered. If the province is rebellious, the Glad Trainer and or recruiter begins to recruit.

If you dont like a general, you place the recruiter over the general and He will end up in his training camp with some funny coments by the trainer.

He also increases the zeal to fight of your soldiers.
Have you been using those agents ?

Also after having around 2500 men in Rome I kept the Patrician for showing for 8 years... Their back with 4000 more... its really getting tiring. It seems I wont ever be able to expand towards south...

Then wait till Patv1.2 and you will be not have that problem. Rome will be yours.

Why is Malta unaccessible?
Because you dont know how to use your ships and harbors yet. No pun intended. Read the game manual.

Díaz de Vivar
01-28-2003, 23:42
King David, i´ve sent you an email with 9 roman units, please read it.

He tenido problemas al mandártelo, si no te ha llegado bien, dímelo y te lo mando de nuevo. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

King David
01-28-2003, 23:54
Quote[/b] (Díaz de Vivar @ Jan. 28 2003,16:42)]King David, i´ve sent you an email with 9 roman units, please read it.

He tenido problemas al mandártelo, si no te ha llegado bien, dímelo y te lo mando de nuevo. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Thank you. I got them. Will look at them ass soon as I am done tweeking the mod.

Koukos
01-29-2003, 11:37
Well I now have one ship in every sea area in Mediterrenean... currently expanding even further...but hey Malta is still unaccessible Whenever I chose a ship to move from any side around Malta towards its sea space it isnt available... What Am I missing? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

cant wait for 1.2 http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Koukos

King David
01-29-2003, 15:27
Quote[/b] (Koukos @ Jan. 29 2003,04:37)]Well I now have one ship in every sea area in Mediterrenean... currently expanding even further...but hey Malta is still unaccessible Whenever I chose a ship to move from any side around Malta towards its sea space it isnt available... What Am I missing? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

cant wait for 1.2 http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Koukos
You have to put a ship in that little circle with the line leading to Malta. (That is the Patricians residence in V1.2) And other ships linking to were your port and your army is. One ship in the straits of sicily another ship another ship in the little circle of the malta channel your invading army in Sicily. Once your ships are inplace end the year and pickup your invading army at sicily and watch malta light up indicating you can move there. Elementry my dear watson

King David
01-29-2003, 15:35
Patrician V1.2 News:
I have been fine tuning the upcoming Patrician update just making sure it works without a hitch before I upload it.

I decreased the Unit Sizes in the unitprod11 to the default to avoid the Crashes due to oversized units and that works fine. Increased provincial incomes to support those huge armies as well as allow you to build and conquer. Patrician faction seems to work realy well in the island of malta (Not getting in anyones way) Made some adjustments to some of the Roman Infantry units to allow them to outflank their opposing formation.

Please be patient, Id rather upload something that works than something that bombs after you go through all the trouble of installing it. I want to make this thing as crash proof as possible. Thank you all for your support

Alrowan
01-29-2003, 15:49
ahh.. sounds cool, i await the latest version

Koukos
01-29-2003, 16:42
Finally Sherlock I have done it... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Now I just wanted to note that I dont agree with you dropping the numbers per unit again... as it is one of the things I really like in this mod... ( Still is there any easy way for me to change that again in the unitprod11 folder or it needs also extra stuff?)

Thanks

Koukos aka Watson

Díaz de Vivar
01-29-2003, 17:17
King David, another mail for you, please read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

I´m happy cos you have decreased the unit sizes. Medieval don´t run well in pc.

Shay
01-30-2003, 12:28
Gday checking this thread every day waiting for 1.2,
today is thursday in australia . when is the release looking like being. before you said be patient
bleh can you remember when you were 6 ish and it was christmas night, my parents pushed that be paient stuff on to me too. patience is only required if being non patient is going to cost you your life, other wise rush in I say and regret later http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

King David
01-30-2003, 17:34
Quote[/b] (Díaz de Vivar @ Jan. 29 2003,10:17)]King David, another mail for you, please read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

I´m happy cos you have decreased the unit sizes. Medieval don´t run well in pc.
I´m happy cos you have decreased the unit sizes. Medieval don´t run well in pc.

I am shooting for a more stable Patrician and thus far it looks realy good. Most crashes were caused by the unitbuilding.doc file i modified and of course the oversized units in unitprod11. so far i have tested the hun for 200 turns and the Patricians for over 200 turns without any problems exept the AI takes forever to make its move as I go from AR 130 and up. I will probably make the patricians a minor faction as well as some other factions for even better performance. I would like to thank you for your Idea to put the Snobs in Malta.

The AI controlled Romans are a formidable opponent even going as far as invading those regions that were historicaly invaded by them at that time. I am impressed. The Cartheginians as well pose a considerable threat to the south. The Macedonians are another force to be reconed with.

I plan on offering the Patrician V1.2 as a default configuration (Still Considrably changes the game.) So Players and Moders could customize it the way they want for their own use as well as distribution.