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barocca
12-28-2003, 02:13
Hi Guys,

there will be a slight delay in my planned release of a full version of the mod,
not giving up - this is a dream of mine and i want it finished,
uncertain of timeframe, see below.

my current work assignement requires me to leave home at 5:30 am and i get home at 8:30pm (earliest - up to midnight some days) (mon to fri), this is expected to continue until the end of january.

My plans at this time are to get the online versions of the Sengoku and Mongol Invasion campaigns finished before EA shut down the Shogun server,

i truly appreciate everyones ongoing bug reporting and researching for solutions to long standing issues (the deadpages for example),
I am also hoping to get some rudimentary castle maps finished featuring Shogun castles and buildings.

There will be 3 planned releases, Shogun Online - for ONLINE (naturally),
Single Player Shogun and Enhanced Single Player Shogun - all can co-exist, none will interfere with the others,
Strongly recommend only campaigns marked as "Online" be used for online play.

FIRST GOALPOST AND RELEASE
Tasks to do to accomplish release version of Shogun Online
Finish the STW_MI version Mongol unit artwork, decide and make artwork for any new Mongol units considered essential to play balance (ie. foot archer unit).
Add in the three factions i have already prepared.
Chase up 2 clans who were invited to submit factions.
Make a basic Model Pack,
**MAKE a campaign that allows Mongol arrival in a similar fashion to Warlords, (this is a biggie - allegedly do-able, but as yet untried)
Make some basic buildings for Mongols - these will simply be "unit outfitting", meant to recreate re-organising and equipping fresh troops sent over by the Kahn, also some "income generating" buildings.
Fix some naming issues and add in all heroes.
Adjust and define starting kings for all factions.
OPTIONALFinish a fresh Samurai unit bif, (25% complete to date)

** NOTE if the Mongol campaign arrival issue becomes a problem i WILL split the release into 2 sub packs, so that we can at least have all viable units and factions (meaning mongols) in play before the server shuts down,
IF i am forced to split the release pack then EVERYTHING below ** becomes part of the new pack.

SECOND GOALPOST AND RELEASE
Tasks for relese version Single Player Campaigns
Make castle maps,
Make a definative Model Pack,
Define as many maps as being suitable for shogun atmosphere (I would appreciate someone sending me a list of all currently available converted Shogun Battle Maps.)
Comprehensively define which leaders should be "Daimyo's" for which era's/campaigns.
Make artillery units - these are possible, i may need to reskin some existing artillery models, am hoping to simply use some pre-existing models.

THIRD GOALPOST AND RELEASE
Tasks for enhanced single player campaigns
CRITICALFinish a fresh Samurai unit bif, (25% complete to date)
Finsih/add artillery if unable to do so for SP release.
Finish/add all desired clans.
Add in the Gempei War Campaign.
Add in as many Sengoku start position campaigns as possible.
Add more unit options to all factions, and maybe some more Mongol units (chinese etc.)

These will be listed in the campaign selection screen as seperate campaigns,
if you have all 3 you can still play against players who have only Shogun Online

Cheers,
B.

Lord Krazy
01-01-2004, 05:01
Not sure why this was not a sticky, but it is now.

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Orda Khan
01-13-2004, 19:27
Just a few thoughts regarding Artillery, Mongol in particular. If you do get around to adding seige weapons, the existing Ballista, Catapult, and Trebuchet choices are relatively accurate to the weapons employed by the Mongols during this period. A huge Crossbow type machine ( ballista ) initially and also, when they arrived with Catapults was used by Hulegu against the mountain strongholds of the Assassins. Earlier, during the Khwarazmian Campaign, smaller Traction Trebuchets and their Chinese engineers were used. During the Invasion of Japan and the naval battles in south east Asia, Muslim Counter Weight Trebuchets were sent on Qubilai's request. There was a particular type used on an experimental basis from the Mongol ships. This type of machine was used to devastating effect when the ammunition was the Thunder Crash Bomb. These were large cast iron explosive projectiles that were flung at the enemy lines, rolling downhill etc causing much devastation. There is even some record of early timed fuses where explosive devices were hidden much like modern land mines, waiting for the unsuspecting enemy.

Exploding treb ammo would be kind of nice to see http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif ....if possible ofc http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif

......Orda

.:vVv:.Monkey
01-15-2004, 20:04
Hi, I am new to the MTW mod scene so excuse me if the question is kinda ridiculous...Why are u using the MTW:VI to make a Shogun mod rather than the original Shogun game itself? Is the MTW game engine better than Shogun or is it easier to mod stuff with this engine?

thx
-monkey

Orda Khan
01-15-2004, 22:05
I believe it's both

....Orda

MiniKiller
01-28-2004, 00:16
ya and this way we can have shogun and medieval together

Lord Zimoa of Flanders
02-01-2004, 22:20
Played it this weekend,very nice Barocca,any progress update...
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
Zimoa http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Thoros of Myr
02-05-2004, 08:04
For people like myself Barocca's excellent conversion is the only way I can play Shogun becuase it will not run properly on my computer due to it's problems with newer video cards.

Great work Barocca I'm eagerly awaiting the finished product.

The Sword of Cao Cao
02-07-2004, 06:17
it is a beautiful mod, and when I get VI, I will try this. It does homage once again to the greatest warriors ever known. the Samurai. excellent work, and I have a suggestion for a new unit, since Medieval basically had a whole shitload of them.

I call them the Tetsubo Bushi.
they would function similar to JHI, Varangian gaurd and Abbysinans. they were the strongest samurai, and used a long wooden club studded with iron spikes called a tetsubo. in STW:WE during the credits, one of the pics shows a samurai using one. they would be very fun to use IMHO. I have a link showing a samurai using one, so I will try to find that, and post it here.

could you please possibly stick them in?

MiniKiller
02-08-2004, 03:07
could u guys post some pics or tell me where i can find alot? erm of the map, units and abattle or two? all the good stuff thanks.

Wishazu
02-08-2004, 03:44
Please forgive me for sounding thick but is there a playable version of this mod at all yet? if so, where can i get it? thanks

Balmont
02-08-2004, 03:48
Here (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=11157) you go, mate. :)

There are some pictures, I think the link to the download is on the 7th page. Not sure on that, sorry.

You need a clean installation of MTW, Viking invasion, and version 2.12 (i think)

Hope that helps, all your questions should be answered in that thread.
-Bal

MiniKiller
02-08-2004, 03:55
*Drools*

I hope it stays true to the orignaly stw in terms of factions/colors (looking good) and the map (sweetness) and the starting locations. Also there are now titles for leaders? hmhhm this is looking sweet.

Wishazu
02-08-2004, 03:57
Thanks balmont, i`ll check it out

Satake
02-08-2004, 16:58
Great mod... ofcourse there is no doubt which faction i will be playing :D

(harsh commentary on the clan... pfft ;) :P )

cant wait to get my hands on the next release.

Imagine a mod like this being made on rome aswell :D

Griefmaker
02-13-2004, 09:40
I'm getting the impression that you can install this mod and still play the org mtw and vi campaigns aswell is this right? If so, is it easy to uninstall aswell?

Just want to know if i should make another ver of mtw just for this mod. Which i did for ntw.

This is a fantastic idea to put stw into mtw. Tis a pitty about the movies but atleast they've learnt and rtw will have them again http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

When you see dedication like this i laugh when i read ppl say that mtw will die when rtw comes out. Any real strategy gamer knows that good strategy games last the test of time no matter what the graphics/sound is like compared to future products.

Keep up the good work barocca http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Thoros of Myr
02-13-2004, 10:16
No need to make another install for Barocca STW mod Griefmaker.
It fits quite nicely into your existing one http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Good point about great games standing the test of time, I know i'll still be playing some of these incredable mods after RTW is out. Who knows...the day you get RTW you might boot up MTW to compare and find you like MTW better...stranger things have happened

Random Ronin
02-14-2004, 11:03
Personally I always lamented the lack of certain obvious refinements that STW ought to have had ages ago, such as the Spearmen code, siege weapons, and if this MOD works out as well as it is looking/sounding, the only thing I will still find wanting for is the addition of a "mongol archer" code, which has the mongol archers to operate more reastically (They didn't volley fire, march in perfect formations during battle, or stand still to fire).

Orda Khan
02-14-2004, 14:13
Quote[/b] (Random Ronin @ Feb. 14 2004,10:03)](They didn't volley fire, march in perfect formations during battle, or stand still to fire).
Something we've all longed for, sadly we have to wait for RTW before we get true skirmishing

The chance to try a decent Mongol Invasion campaign will do for me

......Orda

Deceiver
02-17-2004, 01:24
This is Great mod for MTW I always loved STW more than MTW, maybe because of atmosphere and Japan units and stuff.
This gave new dimension to MTW.
I even started remaking some stuff with mod to look more like STW. I put old Unit info pictures in duotone, and put old unit icons in review panel, made flags for new 5 clans. Great work you made Barrocca. http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

Btw, anybody knows where I can find comprehensive guide step-by-step for making mode? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The Sword of Cao Cao
02-17-2004, 02:55
ummm.... what do all you people think of my Tetsubo samurai unit that I suggested? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Gen_Lee
02-17-2004, 10:52
Hehehe.
I already got 4 clean instals of Mtw + vi + 1.02.
1st for medmod, 2nd for Napmod, 3th for htw and the 4th for Stw.
Looks amazing http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The Sword of Cao Cao
02-18-2004, 04:01
btw, since you want Japanese names for the units, the canons were called Ozutsu (Great Barrell) or Kuni-Kazushi (Country Demolisher).


Your pick. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Gen_Lee
02-18-2004, 16:32
Played yesterday for the 1st time.
Nice mod. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Sword of Cao Cao
02-19-2004, 03:30
also the Japanese ballista was called a Shippu-Rendo, used primarily as a anti-personell piece instead of a siege weapon.

R'as al Ghul
02-19-2004, 12:09
Hi Lord Barocca
You have your own folder on my Harddrive now, called
Barocca_STW. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Amazing Mod I love it.
Could we have some Info about Unit balance? I set up a
custom battle and was astonished that the AI's No-Dachi
literarily ate 1 unit of YariCav and had another unit of
YariSam for dessert. http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif Have they always been this strong?

Add-On for your ReadMe-File:
If you own a non-English version you've got to do some things manually during install.
The content of the Loc folder is to be installed into
the correct Language folder. For German versions this
would be Barocca_STW\Loc\German\*.txt.
Cheers

Eastside Character
02-21-2004, 12:11
Hi Barocca,
What do you think about these portraits I made:
http://www.totalwar.org/patrons/story/eastsidecharacterthesamuraiportraits.jpg
I think they would suit this mod quite well.

Regards,
EC

neogerry
02-21-2004, 17:54
very nice http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Orda Khan
02-22-2004, 03:39
Very impressive

...Orda

Jochi Khan
02-23-2004, 18:10
Just one word to describe them
*WOW*

...Jochi

Lord Aeon
03-09-2004, 21:20
Hi there,

I'm having a helluva time trying to download this mod... 3ddownloads doesn't work for me for some reason... none of the ads show up, and i've tried enabling a bunch of popup stuff and uninstalling stuff to get to the file, but to no avail.

So my question is this: is there another site that's hosting this mod? Thanks in advance.

Regards,

Aeon

Jeff
03-10-2004, 03:03
Lord Aeon if you look at the top left of this page as you read this reply you'll see


Quote[/b] ] ยป Welcome Lord Aeon



Right below that line you'll see this:


Quote[/b] ][ Your Control Panel :: Chat :: Files :: Log Out :: Notes :: New Posts ]

Click on Files and a window should pop up.

Then go to Stats under the MTW heading
Then scroll down until you see:


Quote[/b] ]11_20_03 70.2 mb STW_Mod_BETA5_20nov.zip (VI) Barocca

And that should do it.

Or you can just click this:

STW Mod (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/STW_Mod_BETA5_20nov.zip)

Lord Aeon
03-10-2004, 06:22
Hey thanks. :)

I got it downloaded now. Excellent mod

ONly thing is, i got a lot of "Lord spare hero slot" guys running around. No biggie, but i'd be grateful if there was a known fix floating about.

Cheers,
Aeon

Edit: Nevermind; i've read finally that this was intentional and will be fixed.

Scipio
03-10-2004, 06:28
Hey Barocca, I was wondering if I could upload your mod to the totalrome.com mod section that I am in charge of doing? if so give me a pm http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Gregoshi
03-10-2004, 06:39
barocca has been very busy holding down 2 jobs in Real Life and has had little time to devote to the mod in the past 2-3 months. He is trying to make time here are there to devote to the mod, but I've not heard if he's been able to do so. You could try sending him an email or PM.

Orda Khan
03-22-2004, 22:06
Bump

......Orda

Winter
03-28-2004, 00:40
this mod, is it just boroca working on it alone? because this mod is awesome i wanna play the full release asap

Orda Khan
04-10-2004, 21:38
Bump again

........Orda

Orda Khan
05-03-2004, 17:08
Bump


........Orda

barocca
05-13-2004, 00:56
HI,
back from the grave,
been working back to back double shifts since november,
all that ia almost over - i only get random double shifts now so i will be resuming this mod as soon as i can,
I also was without a PC for six weeks after a lighti=ning strike worked backwards through my cable internet and fried my network, modem, pc's and all...
Insurance dawdled (as insurance does) in getting me the funds for replacement,
much data was destroyed, a little was recoverable,
BUT i am a backup fanatic and i have the uploaded mod and little bit more on CD - so i have only been setback a little bit.


NoDachi - unit balance needs to be fixed - no-dachi were always good but they are currently too fast on their feet - that will be fixed.
BUT we also think some engine changes regarding swords, cavalry etc may also be having an impact on unit effectivenesss. - that may require extesive testing to get exactly right.

EastSide Character - AWESOME protraits - if you have not already uploaded the pack to the org please do so and i will add the whole lot into the mod.

Eastside Character
05-15-2004, 15:23
Quote[/b] (barocca @ May 12 2004,18:56)]EastSide Character - AWESOME protraits - if you have not already uploaded the pack to the org please do so and i will add the whole lot into the mod.
I've uploaded the portraits just a few minutes ago. They are in two zip files:

ECsPortraitsForSHOGUN1-35.zip
ECsPortraitsForSHOGUN36-71.zip

Regards,
EC

barocca
05-16-2004, 12:22
got em - very nice,
thanks,
:-)
B.