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Duke John
05-11-2004, 16:21
This chapter will deal with making a new strategic map.

[Add introduction.]

Duke John
05-11-2004, 16:24
9.1 Tools

Paint Shop Pro
Download 30-day trial version: [link to be added]

LMM
Download: [link to be added]
Developed by: Wellington

Universal VI campaign file
Download: [to be made and uploaded]

Duke John
05-12-2004, 09:40
OLD METHOD

9.2 Creating a map for LMM to process

9.2.1 Set up
First you need to have a MAPTEX image. Use the low resolution version (2048 x 1536 pixels) as LMM works best with that, or actually, it doesn't work with high resolution.
Open this image in your painting program, which should have the ability to use layers in a image, since the next step is adding an empty layer. Select the empty layer and fill it entirely with black and make sure that this layer is on top of the MAPTEX layer. Now adjust the Layer Opacity so that you can see both layers.

http://chronicles.metw.net/images/guide/stratmap_setup_layer.jpg

9.2.2 Adding features to the map
These features are recognized by LMM because of the colour codings. In all painting programs you can make a colour by setting the Red, Green and Blue value: the RGB-value. So R:0 G:255 B:0 will be a green colour as both red and blue are zero. In LMM you can add the following features:

Boundary
Colour code: R:255 G:0 B:255, pink
Description: Essential if you want to define regions. A region needs to completely enclosed by a thin pink (freeform) line. LMM will correct thick lines, but try to get it 1 pixel wide.
NOTE: If you have for whatever reason a pink cluster of that is 3x3 pixels then LMM will no longer recognize it as a boundary but as water-on-land

Castle
Colour code: R:255 G:0 B:255, pink
Description:

Origin
Colour code: R:0 G:255 B:255, turquoise
Description:

Port
Colour code: R:0 G:255 B:255, turquoise
Description:

Duke John
06-08-2004, 08:07
new METHOD

9.2 Creating a map for LMM to process
Make Lukup
Use Edge Contour

9.2.2 Adding features to the map
These features are recognized by LMM because of the colour codings. In all painting programs you can make a colour by setting the Red, Green and Blue value: the RGB-value. So R:0 G:255 B:0 will be a green colour as both red and blue are zero. In LMM you can add the following features:

Boundary
Colour code: R:255 G:0 B:255, pink
Description: Essential if you want to define regions. A region needs to completely enclosed by a thin pink (freeform) line. LMM will correct thick lines, but try to get it 1 pixel wide.
NOTE: If you have for whatever reason a pink cluster of that is 3x3 pixels then LMM will no longer recognize it as a boundary but as water-on-land

Castle
Colour code: R:255 G:0 B:255, pink
Description:

Origin
Colour code: R:0 G:255 B:255, turquoise
Description:

Port
Colour code: R:0 G:255 B:255, turquoise
Description: