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Hetman
06-21-2004, 09:34
I'm going to post here only the results of our efforts. And only those
considering units, techtrees and so on.

Please don't post nor ask about anything here

REQUEST TO THE MODERATORS - please make it sticky, only few posts will be here, edited from time to time and I don't want to loose them.


Regards Hetman http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Hetman
06-21-2004, 09:35
Unit list.

The list is not finished. For this reason this post will be updated from time to time.

unit name - notes - for (...)


////////////Rebels only/////////////////

Peasant rebels ( all catholic, protestant and orthodox factions);

Peasant guerillas - may hide in the open ( same as above);

Rebel marksmen - may hide in the open, musket armed ( as above from 'high');

Religious Fanatics ( as above in all periods);


/////Units for several factions even for all of them////////////////////////////////

-------generally buildable mercenaries aren't available to muslim factions---------

Lancknecht Pikemen - ( all lancknechte units will be available to every
faction - except muslim - in most of provinces with 'mercenary' trade good);

Lancknecht Armoured Pikemen

Lancknecht Halbardiers,

Lancknecht Arquebusiers,

Doppelsoldner ( lancknechte) - buildable mercenaries in Germany;

----------------------

Albanian Stradiots - builable mercenaries in Italy and France;

German Reiters
- pistols, heavy armour -( buildable mercenaries recruitable in Germany, France, Italy and England);

Free Lancers - buildable mercenaries in Germany ( available also to orthodox factions);

-------------------------high +
Mercenary Cuirassiers,

Mercenary Pikemen,

Mercenary Musketeers,

Mercenary Dragoons,

-------------------------------------- generic units available from

Livonia to Portugal for every single faction - including muslim-----------------------

Town Militia Shot - 'Town Militia' ( from 'high');

Urban Militia armed with halberds;
-------------------------------------------buildable mercenaries, but available also in several more provinces where ordinary buildable mercenaries can't be found

Lancers
- heavy cavalry in 'early' - ( available for all catholic and protestant factions to the west from Poland and Hungary);

Eastern Lancers - Lancer units in Hungary and Poland ( but for everybody - buildable mercenaries). The were faster and less armoured than the ones in the west;

Mounted Crossbows

Mounted Arquebusiers

Pavisiers
- pavise and spear ( gothic sergeants),

Mercenary Archers,

Mercenary Arquebusiers,

Mercenary Crossbows,
----------------------------------------------------------

General - small unit for commanding, for most of factions ( for all catholic and protestant factions everywhere ).


///////regional units i.e. for many factions//////

Hanza Town Militia - halberdiers - Baltic provinces ( Livonia, Pussia, Pomerania, Saxony);

Courland Reiters
- also called Livland Cuirassiers - in Livonia only;

Czeremis Cavalry - 'Czeremisi' in Volga-Bulgaria and Volhynia;

Border Reivers - regional unit in Nothumbria;


Bohemian Pikemen, 'Kopinici'
- both for Protestant factions only,
Bohemian Musketeers, 'Musketyri'


//////Poland=///////

Polish Strzelcy ( Shooters) - 'Strzelcy'
- horse archers, compound bows,

Polish Cossacks - 'Kozacy'
- light cavalry ( they aren't real Cossacks only the name is similar);

Wybraniecka Infantry pikemen, - 'Piechota wybraniecka'

Wybraniecka Infantry with muskets, - 'Piechota wybraniecka'

Pancerni cavalry - 'Pancerni';

Petyhorcy cavalry - 'Petyhorcy';

Dragoni Cavalry or Polish Dragoons - 'Dragoni';

Polish Light Cavalry,

Husaria, - 'Husaria'

Szlachta ( Polish Nobles) cavalry, - 'Szlachta'

Frontier Szlachta ( Frontier Polish Nobles) cavalry,

- 'Kresowa Szlachta'

Cuirassiers ( Polish Reiters), 'Raitarzy'

Polish Foreign Pikemen, 'Pikinierzy'

Polish Foreign Musketeers, 'Muszkieterzy'

Reformed Polish infantry
- Wybraniecka musketeers with axe-like berdishi ( berdysz), similar to Russian inf,

- 'Piechota lanowa'

-------------------------Polish units available also to.....

Lipkowie cavalry ( Lithuanian Tatars) from Poland, - 'Tatarzy' - (... to Crimean Khanate and the Ottomans);

Lisowczyk Mercenary Cavalry - (buildable mercenaries available in polish homeland and in Silesia and Hungary..... to Hapsburgs HRE);

'Lisowczycy'


//////Hungary/////

Hungarian infantry
- so called 'Hajduk' ( also for Poland and Hapsburgs);

Serbian Hussar Cavalry
- 'Racowie' cavalry ( also for Poland and Hapsburgs), available in Poland,

Wagon infantry - also available to Poland;

////Spain=//////

Spanish Corselet,

Spanish pikemen,

Spanish Harquebusiers,

Spanish Musketeers,

Fourageers,

Spanish Reformed Musketeers ( bigger units),

Spanish Reformed Pikemen ( smaller units),

Spanish Arbalesters,

'Encamisados',

'Picas Secas' ( halfpikes so shorter pikes, 'long spears'),

Rodeleros,

'Maestre de Campo' bodyguards ( 8 men halbardier unit),

CAVALRY
Men at Arms ( Archeros)- Spanish Royal Guards ( knights - lancers),

Jinetes light lancers - 'Celadas';

'Herreruelo' - Spanish cuirassiers,

Later Spanish Royal Guards ( lighter armoured, no lance),

Later Jinetes - light cav no lance - 'Celadas';

Spanish Dragoons,


Royal guard infantry unit -
'Guardia du corps' - halbard & arquebus,

---------------------------------also to the Dutch, HRE, English and France

Wallon corselet,

Wallon pikemen,

Wallon Musketeers,

Wallon Harquebusiers,

----------------------------------also to HRE, Venetia, Pope and the Knights

Italian Corselets,

Italian Pikemen,

Italian Arquebusiers,

Italian Musketeers,


///////France=//////////////////////////////

Royal Swiss Pikemen,

French Royal Foot Pikemen,

French Royal Foot Arquebusiers,

French Gendarmes,

French Chevaux,

French Musketeers,

French Pikemen,

French Royal Musketeers,


//////Venetia - replaces Italian;/////



//////England=/////

Billmen,

Longbowmen,

Sprinkler men,

Demi-lancers,

Trained band musketeer,

Trained band pikemen,

Trained band billmen

New Model Army Pikemen,

New Model Army Musketeers,

'Ironsides' (Paliamentarian Cuirassiers),


//////Danes=/////

'Snapphanar' - guerrilla fighters for 'late';


///////Russia=/////


Noble cavalry - 'Znat' cavalry - elite unit;

'Pomestnaya Konnitsa' - basic, average cavalry;

Mounted Streltsy - from 'high' - 'Stremenniye Streltsy';

'Tatarskaya Konnitsa' - Tatar cavalry for Russia;

Ryndas - mounted, but can dismount in every battle ( Tzar's bodyguard);

- 'Ryndy'

Kormovye Dragoons- regiments of so-called Komarits dragoons, - after military reform - like western dragoons;

- 'Draguny'

'Reytary' - after military reform - like western cuirassiers;

Cossacks on the state service - 'Sluzhiliye Kazaki'

Russian hussars - copy of polish husaria ( but weaker), from 'late' - in Novgorod only

- 'Gusary'

Lancers - copy of polish pancerni ( but weaker), from 'late' - in Chernichov and Smolensk only;

- 'Stremenniye Kopeyshchiki'



dismounted Ryndas - elite axemen;

Russian harquebusers - 'Pishchalshchiki'

militia ( armed crowd) - 'Opolcheniye'

Streltsy - from 'high' - 'Streltsy'

'Streletskiye Kopeyshchiki' - russian pikemen for 'high'

Datochnye ( Conscripted) Gorodovye - after military reform

pikemen and musketeers ( weaker than western infantry, but cheaper);

- 'Datochnye Gorodovye Soldaty'
- 'Datochnye Gorodovye Kopeyshchiki'

- Vybranniye Soldaty
- Vybranniye Kopeyshchiki - the units from late


//////Ukraine - replaces Byzantine in 'late';//////

Cossack Veteran cavalry,

----------------available also to Poland, Russia, Ottomans, Crimean Khanate
Zaporozhian Cossacks - infantry - pikemen,
- 'musketers',

Zaporozhian Cossacks wagon infantry,

Cossack Sotnia - cavalry,

----------------also for Crimean Khanate
Ukrainian Peasants - so called 'czern',


//////Ottoman - replaces Turkish;///////

Kapikulu Infantries ( Yenicheri)

Zirhli Nefer armored soldiers,

Tüfekchi musketeers - from 'high',

Okchu archers - only 'early',


Kapikulu Cavalries ( palace cavalry)

Sipahi Corps Kirmizi Bayrak - majority of this elite,

Silahdar Corps Sari Bayrak-Yellow Banner - bodyguards,

Garib Corps - guardians of the Prophet's Banner,


'The Core' - provincional cavalry
Timarli Sipahi heavy cavalry,

Jebelü light cavalry,

frontier troops

Akinjis not in 'late',

Delil - 'Deli',

provincional infantry
Azebs,

Sekbans not in 'late' - peasants,

Tüfekchi Musketeers - from 'high' or 'late',

Levends from 'high' - bandits,


---------------------------also for Hungary and future Moldavia
-Balkan ( Serbia, Bulgaria) Voynuks heavy cav.

-Martolos Greek Auxiliaries - musket armed, bandits,

----------------------------also for Hungary, HRE, Venetia and future Moldavia

Sharp-shooter Panduks/Pandurs

------------------------------------also for Egypt and Crimean Khanate
Ashirs (Syrian local militia),

Algerian Naval soldiers called Ta'ifat Al Ru'sa ( musket armed),

/////Crimean Khanate - replaces Almohad/////

Crimean Cavalry -bodyguard unit - 'Kirim Suvari';

Tatars with arkans;

'Keffe Bekci' - small units of infantry;

----------------------for the Ottomans and Ukraine also
Nogay Tatars
- horde of poor nomads ( No offence Nomad :)) - 'Nogay Asker';

Tatar Horsemen - 'Atli Tatarlar';

'Kipchak Asker';

----------------------------------for the Ottomans, Poland, Ukraine and Russia

Tatar Scouts - 'Izci Tatarlar';

/////Austria or Hapsburg HRE - replaces German HRE;///////

Croat Light Cavalry
- broadsword, pistols, cuirass helmet

Empire Reiters,

Rondartschiere,

Empire Cuirassiers,

Bavarian Black Cuirassiers - for now available to the HRE in Bavaria only, but after Bavaria is added only the Bavarian faction will get this unit,

------------------units also for all future german factions
German Pikemen 'Pikeniere'

German Musketeers 'Musketiere'


/////Sweden - replaces Novgorod;/////

Dalkarlar (early) - infantry;

Svennar elite infantry and cavalry for 'early';

Hakkapeliitta cavalry,

Smalands cavalry - 'Smaland ryttare';

Swedish Cuirassiers - 'Upplands ryttare';

Swedish Pikemen, - 'Pikenerare'

Swedish Musketeers, - 'Musketerare'

Swedish Dragoons, - 'Dragoner'

Swedish 'commanded' musketeers - smaller units, the same textures though.

- 'Kommanderade musketörer'

'Fänika' - royal bodyguards in early/high, halberdiers;

Kungliga Maj:ts garde och livregemente - bodyguards for 'late' - infantry,



/////Portugal - replaces Aragon;/////

Portuguese Light Pikeman - 'Piqueiro Ligeiro' ( from 'late'),

Portuguese Sailors - 'Marinheiro',

Goese Camel Arquebusiers - 'Arcabuzeiro a camelo de Goa',



//////Egypt - only in 'early';//////

Mamluk Horse Archers,

Mamluk Arquebusiers,

Egyptian Camel Guns,

-----------------------------also for the Ottomans and Crimean Khanate
Mamluk Cavalry,

Saharan Cavalry,

Beduin Camel Warriors,


///////////Dutch/////////////

Dutch Pikemen - 'Piekeniers'

Dutch Musketeers, - 'Musketiers'

Roundshield Pikemen for 'high' (bodyguards).

Dutch Reiters - 'Ghemeijn ruyteren';

Dutch Cuirassiers - 'Gheappoicteerde curassiers';


/////The Knights of St. John - replaces Sicilian;//////

//////Pope - not playable;//////

//////Swiss///////

Swiss Armoured Pikemen,

--------------------------also available to France and Pope
Swiss Pikemen,

Swiss Halbardiers,

////////Georgia - INSTEAD of the Golden Horde///////////////////


Speramen Mkhedrebi - cavalry - 'Shubosani Mkhedrebi'

Elite Mkhedrebi - This is the royal unit - 'Elite Mkhedrebi'

Infantry:

Georgian Foot Warriors, - 'Kveiti Meomrebi'

Georgian Riflemen, - 'Metopheni'

Georgian Mountainers, - 'Mtiulebi'

Aragvian Warriors, - 'Aragvlebi'




additional factions - not in the first release, though;

///////Saxony///////

Saxony LifeGuard,

///////Scotland///////

Scottish Royal Guards - pikemen,
- musketeers,


Highland Clansmen -----------regional unit untill this faction is added

-------------------------------------buildable mercenaries in Germany, and Baltic provinces
Scottish Archers ( mercenaries),

Scottish Pikemen,
- also mercenaries.
Scottish Musketeers,


//////Moldavia - in 'early' only///////

--------------------------------except Calarisi all the units are available to Hungary

Oastea Mica Boyars - medium/heavy bodyguard cavalry armed with bows and lances,

Oastea Mica Viteji - Retainers, light cavalry with compound bows and spears,

Calarisi - elite infantry with bows, will be able to hide everywhere,

----------------------------regional units

Oastea Mare Cavalry - rather mounted infantry than cavalry, but cheap and able to dismount every time to -

Razesi - ordinary infantry armed with compound bows and swords,

available as regional units in Moldavia and Carpathia

Wallachian Cavalry
- will be able to dismount into Calarisi in open battles ( to make it really useful).

regional unit in Wallachia

//////Navarre////////

///////Florence///////

////////Genoa///////

/////Brandenburg///////

//////Bavaria/////////


ARTILLERY

CANNONS - less time to build.

Serpentine,

Demi-Culverin,

Culverin,

Organ gun,

Mortar - bigger range, more powerful shot;

Siege Cannon - from present Cannon, but more powerful shot - from 'high';

Regimental Cannon - movable, from 'high', cheaper for Sweden;

Mercenary Artillery - buildable mercenaries from 'high' - useful especially for the Tatars.


SHIPS - generally 2 years construction time, not available everywhere, some kind of homelands for the ships, some of the ships unavailable to some factions e.g. Ottomans shouldn't use anything apart from galleys.

Caravel - faction adventage to Portugal, to high;

Carrack - to high only, cheaper for Portugal;

Italian Merchant Ship - high defence, weak attack, for Venetia ( and Genoa when added) only, 1 year build. time, early only;

Galeon - cheaper for Spain, high+, powerful but slow;

Frigate - faction adventage to the Netherlands, fast and good;

Galley - cheaper to the Ottomans;

'Big Galey' - cheaper for the Knights of St. John;

Corsair Ship - cheaper for England, simple to build ( port + merchant)

Ship of the Line - from late;

Cossack 'Chajka' ( coudn't find suitable translation), fast and with strong attack ( weak defence), regional ship type in Kiev, Moldavia and Khazar;


AGENTS ( 'welcome Mr.Anderson...');

Emissary - 2 years time production time;

Venetian Envoy - venetian emissary - simplier to build ( lower requirements and 1 year prod. time);

Spy - more expensive than today, but should be more useful;

Assassin - as above;

Catholic Bishop - small converting ability;

Orthodox Priest - medium conv. ability, affects zeal;

Protestant Preacher - high converting power, affects zeal;

Jesuit - from 'high', high conv. ability, affects zeal;

Inquisitor - only for some countries;

Papal Legate - for Pope only, replaces Cardinal;

Mullah/Ulama/Mufti/Whatever named - medium conv. ability, affecting zeal as well;


234 units at this moment.
Hetman https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif

Hetman
06-21-2004, 09:37
Provinces with mercenary 'trade good' i.e. with buldable mercenaries


Egypt,Palestine,Constantinopole - for Ottomans only mercenary artillery, for europeans more unit choices;

Cyprus,Rhodes,Crete,Malta - important for Venetia and the Knights;

Carpathia,

Crimea - for artillery units mostly because Crimean Khanate will not be able to create artillery different than buildable mercenaries;

Novgorod,

Denmark,

Livonia,

Prussia,

Pomerania,Silesia,Bohemia,Austria,Bavaria,Franconia,Saxony,Brandenburg,
Friesland,Lorraine,Swabia,Switzerland,Tyrolia,Flandres - whole HRE + Dutch and Swiss provinces;

Burgundy,Provence,

Ireland,

Scotland,Northumbria - Scottish mostly;

Venice,Milan,Genoa,Tuscany,Rome,Naples,The Papal State,Sycily - i.e. whole Italy;

Aragon,

Portugal - useful for Portugal;

Regards Hetman http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Hetman
06-21-2004, 09:39
TECHTREE - THE BASIC IDEAS

Generally most of the structures should be faster to build ( 2 times mostly) and for most of these castle nr 3 ( first without any wooden fortifications) should be enough - this way the game should be more dynamic.

Watchtowers - Border forts - harder to build ( more time), in addition border forts will not be available to all countries, only to those which reach high level of centralization e.g. France, Hapsburgs, Sweden
- which would be quite opposite to democratic countries e.g. Hungary, Poland, England.

Boyer - only 1 level ( 2 to eastern factions) - for crossbowmen and mercenaries mostly. 2nd level for factions using compound bows e.g. Ottomans, Poland.

Spearmaker - all levels, for pikemen and lancer cavalry.

Swordmaker - all levels, but much shorter construction time, required for cavalry and few units of infantry.

Town Watch - all levels, for infantry units mostly.

Gunsmith - for Arquebusiers, Musketeers and some cavalry units (Dragoons).

Foundry - all levels, different types of cannons and several types of warships.

Horse Breeder - 3 levels ( eastern factions get Master level).

different Palaces ( Chancellary etc.) - only faster to build.

Royal Court - Royal Estate - Baronial Court - Baronial Estate

renamed for political purposes - RE to Royal Palace, BC to 'regional parliaments' ( better name required) and finally BE to the State Parliament available to few, the highest level building for democratic countries.

College of Surgeons - renamed,the seat of power for absolutic countries - high income, better troops, lower happiness.

University - small income, higher happiness, not unique.

Merchant - all levels, but probably not for all factions.

Church - less time to build.

Catherdral - not unique, smaller income.

Reliquary - for catholic and orthodox factions only, small income, unique.

Monastery - catholic and orthodox only.

Metalsmith - 2 levels - 1st for all ( iron not required), 2nd for Damascus and Toledo - +3 weapon upgrade, high income ( 224).

Armourer - no armour upgrades, small income, required for several types of cavalry.

Port - small income, tempts mercenaries.

Inn - more time to build, small income, mercenary and buildable mercenaries available.

Brothel and Tavern - no serious changes.

Mines, dockyards - no serious changes.

Chapter house - renamed to colonial house - high income ( 540), available to some factions in several provinces ( colonists trade good).

Border forts will generate income ( border tariffs) - 56 I think.


Upgrades for master level buildings

Spearmaker - +1 weapon,

Swordmaker - +1 weapon,

Town Watch - +1 discipline,

Gunsmith - +1 valour,

Foundry - +1 discipline,

Horse Breeder - +1 discipline,

Military Academy - +1 valour, +1 discipline, small income ( 26).
it is a kind of 'military reform structure' - not unique.




In addition - we can use siegemaster branch for other income generating buildings possibly.

Finally - it is possible to add new office titles to any of these buildings ( high level) so I think we could use even structures like mine complex or master foundry and especially the colonial house (vicekings, governors and so on).

Hetman http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

AlexPeters
06-22-2004, 02:40
Zitat[/b] (Hetman @ Juni 21 2004,03:35)]./.
Lancknecht
./.
Reiters
Lancers
./.
Hi,

i'm not sure, but i think there are two mistakes in the spelling. It has to be:
Landsknecht (plural: Landsknechte) and plural of Reiter is also Reiter (call them rider and riders, Reiter is/was not a proper name, as far as i know).
Landsknecht is a composed word:
Land ~ country
and
Knecht ~ servant (farm-hand)
composed to
servant of (his) country.
If you're interested, i could give you some details to german and/or austrian heroes, names etc.

http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Alex

Hetman
06-25-2004, 10:44
I know German, but thanks anyway.

I think You could help with german factions - names, heroes, units, office titles - check 'Research' and 'mod' threads at this forum.

regards and welcome to the ORG m8

Hetman
07-08-2004, 09:32
I added lists of agents, ships and artillery. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Count, tHe dEmEnToR
07-08-2004, 13:39
Hey there gentlemen,

You need the names of the units i gave you in Portuguese?

If you do, here they are:

Light Pikeman -> Piqueiro Ligeiro

Portuguese Sailor/Navigator -> Navegador/Marinheiro Português

Goese Camel Arquebusier -> Arcabuzeiro a camelo (de Goa)

Is that it?

One more thing. I've been doing some research, and it seems that, during the War of the Restoration, there were 2 types of Pikemen: The Armed Pikemen (with a few pieces of armour) and the Disarmed Pikemen (with no armour, just a pike). The armed pikemen were the ones who could receive or buy the equipment, the others were just peseants taken from the fields... In theory there would also be Pikemen with full armour, but in reality it was diferent due to the lack of equipment...

I can also provide you with pics on all of these units...

Disarmed Light Pikeman -> Piqueiro (Ligeiro) Desarmado
http://www.viriatus.com/images/REST-24.jpg

As you can see, this one has a poor look, and carries only a pike and a sword (i think)...

Armed Light Pikeman -> Piqueiro (Ligeiro) Armado
http://www.viriatus.com/images/REST-23.jpg

As you can see, this ones carried a Morion and a Gorget.

Portuguese Navigator
http://www.viriatus.com/figuras/photos/54C002_1.jpg

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif...

Hetman
07-15-2004, 09:48
Moldavian units added https://forums.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Hetman
07-17-2004, 11:00
Ottoman units added https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Zafer
12-27-2004, 17:50
sounds really really

really good.