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Lord Zimoa of Flanders
03-31-2004, 21:03
Normally we do only internal testing but because of the magnitude of the changes i feel need for additional testers.We look for some people who have some modding experience and/or have a insight in the MTW software to spot possible bugs.This is not funI will look at all applications and set up a team,probably one man for every faction.So we can divide our forces and do some schematic testing.The testing will only begin in two weeks or so and the beta-testers will be the only ones to have an early insight in the game.We trust that this information will not be made public before any public release.If you are interested post here and i will give the appropriate links and team assignment in time.Only serious candidates please if you only want a sneakpeak that is not the purpose of this betatesting.

Cheers,

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

P.S. Please make sure i can find your e-mail or preferable MSN in your profile

insolent1
03-31-2004, 21:28
I'd be interested, I know the basics of modding the game & have been playing it since the day it was released in Europe.

I don't use the email that is in my profile anymore my current email is darntoothin@hotmail.com

The Blind King of Bohemia
04-01-2004, 22:09
I'd love to test it sinclair670@hotmail.com

Lord Zimoa of Flanders
04-02-2004, 06:15
Two so far thank you guys but we need a lot more.... http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Nomad
04-02-2004, 11:13
Will it require on-line multiplay as Im a virgin in that area.
Otherwise I've got a little knecialized Spoledge in the Modding area and as a Archaeology and Ancient History Graduate would love to assist in anything Ancient and Greek.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Lord Of Storms
04-02-2004, 14:21
Again this forum is for Mod development threads ONLY
any mod RELATED topics stay in the Alchemist Lab
it is clearly posted in this forum and the AL,

Lord Zimoa of Flanders
04-03-2004, 23:17
Quote[/b] ]Again this forum is for Mod development

That was exactly the purpose of this topic to speed up the development of HTW by increasing the beta-test team.Sorry LOS i presumed that it had to be posted there instead of the Alchemist Lab.

CZoF


"Semper Fidelis" http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Brianbbj
04-04-2004, 16:02
I have no clue on how to mod, can make new unit stats, but thats all, im totaly hopeless at doing anything.

BUT i generaly play a hour or more EVERY day, and i know it will be more if i got to be a tester...
Is that not what you want to have? someone who test ALL the stuff over and over again.

You don't need to be a mod'er to report errors or something who look weird

Lord Zimoa of Flanders
04-04-2004, 21:12
Anyone else that will help?We need some more...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Lord Zimoa of Flanders
04-05-2004, 10:12
The applications are open will be open until the end of this week than i will make up the team and clarify some set-up instructions for the testing.The links will follow later.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

yonderboy
04-05-2004, 19:27
Count me as very interested as well Just lemme know what I can do

Brianbbj
04-05-2004, 22:14
Again, count me in, i can't mod anything really, but im willing to learn something about it.
What i can give i that i can devote ALOT of time to playing and testing any angle in the game.

So i hope you can use me, i like to give something back, and supporting the project.

Lord Zimoa of Flanders
04-06-2004, 19:37
To all who post here i will get in touch just we need some more time to put everything together,just a little patience.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Sir Zack de Caldicot
04-06-2004, 23:47
I'm here to test, got my new computer today and setting up http://www.totalwar.org/forum/non-cgi/emoticons/gc-glasses2.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
SZDC

stu
04-08-2004, 09:48
i would love to help, although i have no modding exp with m:tw i have been playing a while (sp) and this seems like a good place to learn as well as help you guys in the process.

thanks stu

blackrogue
04-09-2004, 19:05
Hi,guys...ive been following the development of your latest mod...and must say the last HTW was superb...ive been lucky enough to have done beta testing on a couple of commercial betas.and ill be honest i play them to death and if theres any probs or bugs ill find themlove the whole total war series...but got to admit i like the htw mod best of all.anyway wont bore you guys any longer.just to say.hope you will consider me...if im unsuccessful.not to worry..great work guys fantastic effort..gary... ..ps just downloaded alexander campaign...doesnt have all the files in the zip.jjms are missing&bc files too

blackrogue
04-09-2004, 19:08
oops sorry guys.didnt leave my email address for you its chrizdav@aol.com cheers

Lord Zimoa of Flanders
04-10-2004, 07:29
Flip and Komninos are working hard on the final unit graphics right now so there is not yet a test version.All your applications are noted,i will contact you with instructions and links in due time.Thank you all for the interest and help,soon people....

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lord Zimoa of Flanders
04-14-2004, 06:44
Patience my friends we are at the final stages of the developmeent but we encountered some other problems,i will keep you posted when the testing will begin.....

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Brianbbj
04-18-2004, 20:03
i hope not that all these problems will delay the next release...

anyway are you gonna use outside testers?

Lord Zimoa of Flanders
04-18-2004, 20:54
Yes we are going to use you all,just wait i will contact everybody that is my word as a gentleman.If you have posted here and your Mail or MSN are there you will be notified in time.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Nomad
04-19-2004, 09:32
Nomadjuice@aol.com Forgot to add that B4.

Lord Zimoa of Flanders
04-25-2004, 06:32
It is possible that we have a corrupt download i erased my old files and installed everything using a new download just like you again did it twice,i analysed the download files and some of the vital files are corrupt(think that the crash is caused because one of the damaged files is the HTW start-up screen)
So you did nothing wrong the problem is that we don't host the files ourselves so i cannot alter them(in the future we will be)i have notified the team but haven't spoken to them yet so i get back to you on this ok,sorry for now, but i just discovered it last night because i was myself making a fresh new install for testing the new units....

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Lord Zimoa of Flanders
04-25-2004, 08:39
Ok we have made a Patch for the corrupted download files it is available at the HTW site in the Download section.We have tested it on a clean install and all works fine now,so just follow the instructions.Sorry for this inconvenience.

Gerousia:the HTW Team

youone
04-27-2004, 01:01
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif Hi Count Zimoa of Flanders
Iwould like to get back on track with this great mod I did a bit of Beta testing for this mod way back at christmas just has v2.1 came out.
I've being away so just catching up on all the developments
must say this is looking fantas. the boys have done great with the units,
So if I could help in any way online gameing or just normal beta testing give me the call

alogic
04-28-2004, 06:13
i also would be very interested in doing beta testing for you... i have quite a bit of experience modding with the mtw engine... have a very good understanding of how everything works.

here's my address... alogic@earthlink.net

Lord Zimoa of Flanders
04-28-2004, 17:47
Ok guys because of some work we still have to do on the mod and want to add in the new release,and because HTW team-members will not be available due to holidays we decided to postpone the testing for at least two weeks.Bad news because you will all have to wait a little longer,good news because it will enhance the change that the testversion will be the full Beta and not simply a unit add-on so more for you to seeI will keep you posted...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

P.S. The old HTW files are now available as a selfinstalling program check the HTW site.

Brianbbj
05-02-2004, 21:55
Any updates?

Brianbbj
05-07-2004, 02:00
i guess i was not chosen to be a beta tester :(

Antalis::
05-07-2004, 06:10
No one is beta testing at the moment.
Some more things to make for HTW before this.

But zimo (CzoF) will contact you, when the test will begin.

mzocker
05-07-2004, 07:28
Hello,

I'd like to help you, but I have got no experience in modding. I have sometimes looked into the txt files of MTW to chance any Parameter but thats all.

If I can help you anyway let me know. If not, it would be no problem.

Here is my Email-address: mzocker@gmx.net

Boudicea
05-17-2004, 22:56
I would love to help Beta test HTW. I play the current version but I also Beta Test for NTW and as I have plenty of time. My Msn is sporle@msn.com

Lord Zimoa of Flanders
05-20-2004, 22:24
All testers have some more patience please i will respond to you all but only when testing will start effectively than i will contact you....thanks all.We are working hard but want to deliver a good and finished product that is why it all takes more time.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

octavian
05-21-2004, 07:00
if you are looking for another beta tester, i am available, i also have experience with your mod previously from a playing standpoint. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Lord Zimoa of Flanders
05-24-2004, 00:32
A unit pack will be out soon for testing get ready.Not the full version just the units to start with...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

HobbyGeneral
05-24-2004, 11:41
If it's not to late I'd like to apply as beta tester. *doesn't hurt to check anyway*

I got all the freetime in the world to dedicate, and believe that I will. If you guys want to give me the honour, here's my e-mail: sgt_danne@hotmail.com

http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

Lord Zimoa of Flanders
05-29-2004, 02:21
First of all thank you for helping us out with the Beta-testing
These are the factions that are assigned to the Beta-Testers:

-Lord Xelous/Scipio/Thoros of Myr:Atheneans
-Lord BloodyGore/Frodo Lives:Beotians
-Lord Thindigital/Nicholas Newinsky III
:Macedonians
-Lord Uxbridge/Element UK:Lydians
-BorisPavlovGrozny/Psyco:Persians
-Brianbj/BarkingBeagle:Thessalians
-Nomad/spartacus:Thracians
-Mzocker/Zanderpants:Corinthians
-Blind King of Bohemia/Azzole:Spartans(Lakedemonians)
-Blackrogue/Crown of Swords:Peoneans
-Alogic/Yonderboy:Illyrians
-Boudicea/Insolent 1:Argians
-Octavian/Stu:Phrigians
-HobbyGeneral/Youone:Aetolians

You will test Campaign and Custom battles,unit size on default no valour,weapon or armour upgrades for testing game balance.
Read the test instructions carefully and your written reports are to be posted here.
If you haven't recieved a mail yet and your name is on the list mail me.

CZoF

The Blind King of Bohemia
05-29-2004, 12:30
Lucky me i've got the Spartans http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Lord Zimoa of Flanders
05-29-2004, 13:38
Believe me all factions are fun to play and a challenge
The Beta testing has started

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lord Zimoa of Flanders
05-29-2004, 15:42
Like the instructions that i gave you install a new and fresh MTW:VI v2.1 copy and than install HTW v3.1 Beta so no you do not need HTW v2.1.Stronger DO NOT copy HTW v3.1 over HTW v2.1 you will have major problems

CZoF

Spartacus
05-29-2004, 16:05
i got thracians, i got thracians http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif lucky boris he get's the persians http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

The Blind King of Bohemia
05-29-2004, 17:13
Count Zimoa could you clear your PM inbox because i'm trying to send you a bit of problem i'm having.

Spartacus
05-29-2004, 17:25
i just did a battle thracians (me) vs persians and chariots should be chariots that zoom the field killing people not like smirskers who fire and run, fire and run also the loading screen should say beta 3.1 not 2.1

Lord Zimoa of Flanders
05-29-2004, 17:32
First Scipio i have moved you from the Persians to the Athenians.

To all testers you are assigned to factions because than you will not test and report all the same things of course you are free to exploit all aspects of HTW v3.1 but test your factions really well.

This evening a new version will already be up so watch your mail box

Any problems are to be posted here so all HTW team members can read it of course if it are private Q's you can all mail me,using the mail button in my profile,don't use PM that box is full very fast.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Lord Zimoa of Flanders
05-29-2004, 20:15
Testers a new version is up check your mail

Czof http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

ElementUK
05-29-2004, 20:21
Reporting on the Lydians so far...

No Gameplay Bugs spotted so far. Installed great as did the Music which is very good indeed.

East Light Cavalry at the moment reads East 'Ligh' Cavalry.

Siege update info needs a slight tweak in that the writing seems elongated just enough to make it use up another line which slightly messes up the alignment of the info.

Pheonician Warship cost ( 250 ) is less then the Merchant Ship's 252. ( strange figure ? )

Shipwright seems a tad cheap.

Master BlackSmith seems cheap and quick to build.

Having fun so far but the starting funds makes it quite easy as there is no worry about money. ( started with 53000 something Seems a great deal of dosh...

CrownOfSwords
05-29-2004, 20:21
Downloaded whichever version u sent in my mail and it says..

This file contains invalid data.

Can you take it out of .exe? Put it into rar and zip or something.

Lord Zimoa of Flanders
05-29-2004, 20:56
For all who have the invalid data it can be that you downloaded while i was updating some files,i had to do this several times today because the data was send in small parts and everytime i had to make and upload a new version,you all only got the new version mail after i had finished so the downloading should go smoothly now.I will not alter the files anymore untill in a couple of days so please all who had download problems try now


CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

CrownOfSwords
05-29-2004, 20:57
Blah, sorry can you email me the link again then please,

North_shoredude@Hotmail.com

CrownOfSwords
05-29-2004, 21:06
Well I think CZoF might be workin on the mod so can one of you send the link to me? north_shoredude@Hotmail.com thats my msn also.. either or ty

Lord Zimoa of Flanders
05-29-2004, 21:52
Link on its way

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

ElementUK
05-29-2004, 22:08
Lydians further testing with updated 3.1.

Marriage Announcement Bif or Description text is bunched up..Just needs a spacing check.

Farm Income is massive compared to the outlay / build cost.

Support Cost of the Lydian Royal Guard unit is very big.

Training times for the Eastern Chariots ( which are very very good btw ), Lydian Royal Guard Unit and the Lydian Heavy Cav is alot considering the Build Cost and the Support Cost....Can't they be one year like the other units ? ( The numbers are small after all..especially the Chariots ).

Units Gliching in and out on the Long Bridge in the ' Ephesus ' Map. Now that's a Bridge ...tried to put a link to an image up here but can't suss it out. Clicked Image then pasted the Url in the box then clicked image again....

CrownOfSwords
05-30-2004, 01:25
OK ive done many custom battles now as the Peoneans, I really like the romfeofori. I tried alot of things using them, they are great for bashing up hoplite formations, but once they get caught in the thick of battle they get massacred guessing due to the lack of armor, best strategy using them is to charge them in with a supporting spear unit behind them, ive watched all their movements seem fluid, weapon positioning seemed fine.

In campaign the Dasian Romfeofori description is missing says ( Cannot translate) or soemthing along the lines.

Ive also had many CTD's running it on default unit size, on the lowest graphical settings.

Computer specs
1.7 GHZ, 512 RAM
Pentium 4
Radeon 9800 XT
3 gigs free memmory.

I was looking at the Thrasian Romfeofori also, I really cannot see the function of the unit skirmishing with his two spears, doesnt work only thing the units are good for basically are their initial charge, if they are caught standing there throwing a javelin by say some standard hoplites they get completely massacred in seconds.

Ok back to the battle http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif -COS

Boudicea
05-30-2004, 03:07
Just played a couple of custom games which both played well. The only things I noticed was that when playing against the Persians, the chariots seem to move at awkard angles. I also added the music files and found some of the tracks get cut off. I played both games without any upgrades but did notice that the 'Florin Bug' that was in previous version still exists. Everything else was great, cool mod guys

CrownOfSwords
05-30-2004, 03:34
I played a bunch more custom battles trying out other countries, a few notes..

Romfeofori should have a better defense value, without armor they just get massacred.

Elephants and Chariots should have a stronger charge value, I tried out some Chariots against some Hippies and supposedly Chariots should win against a horse unit, but my Chariots were massacred.

I also believe Companion cavalary should be buffed up a bit, from the impression I have from studying ancient warfare these men were a definate elite of warfare in their age.

I still dont see Spartan Hoplites living up to their name, either other hoplites should be made weaker or Spartans made stronger. Only Hoplite in that age that should be able to stand up against these men is maybe the Thebian Sacred Band.

Am I mistaken but I thought an age including the Trojans? Id love to see some Historical battles from the Trojan war.. and yes there are a few that can be taken straight from the book (The Illiad) forget the movie.

I really like the Historical battles, right now they seem more enjoyable than the campaign itself, you guys did alot of research on these battles obviously and they show it.

Keep up the good work cheers http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif -Cos

Spartacus
05-30-2004, 09:11
this is a general bug, chariots and elephants should have the sword symbol when attacking not the archers, make them attackers not speedy smirskers http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Lord Zimoa of Flanders
05-30-2004, 09:12
@Psyco and Nomad,
your mail address do not seem to work...

Mail me new ones ok.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Spartacus
05-30-2004, 09:25
crown of swords mentioned two problems I found

THE FIRST 2 I FOUND remember in watling street the Tc episode 3 chariots vs 8 horses winner:chariots

the chariots should be split in two chariots who attack and chariot archers, same with the elephants war and archers otherwise thumbs up and the historical battles are amazing http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Nomad
05-30-2004, 09:54
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Hi CZoF,
Just read your email. Realise you've had problems with my email address and that I might have missed the boat. Shame if I have, Would have enjoyed Thrashing around with those Thracians. Enjoy them Spartacus.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

p.s I've mailed a new email address out.

CrownOfSwords
05-30-2004, 10:02
WOW, I stopped looking for bugs and just enjoyed it some http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif played as macedonians.. woohoo macedonians rule Some how Thracia conquered like half the world lol.. and the Spartans another huge chunk (understandable) and then theres my little chunk but my army is badASS same about 3000 men who've gone through about 20 battles and now are all about honor 5 fighting like Alexander did.. throw the main battle line into the battle start the meat grinder then make my move with the companions good fun.. oh found the hard way what romfeofori are for lol.. they got a good chunk of my companion cavalary when i wasnt paying attention. Im sure you know all about the icons missing etc.. and some descriptions not working (2 ive seen Macedonian phalanx and companions) back to the battle.

Spartacus
05-30-2004, 10:32
thracians are a good faction

2 of the historical campiagns are missing descriptions

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif cheers to a great mod

The Blind King of Bohemia
05-30-2004, 12:53
Playing as Sparta on expert in the late period. Great game but i think the two factions around it Athens and the one between all of Spartas provinces( i forget the name) need a bit of Strengthening because they can be defeated easily.
I'll report back later. Love the battering ram. Genius http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

komninos
05-30-2004, 13:27
Hi all and thanks for the input,

CrownOfSwords for the Spartans, I will look in to it though Spartans will have any unit in the game for breakfast with the exception of the Pike units (Yficratian and Macedonian Phalangites) in late and the Argians and Thebiabian in High. Both Yficratian and Phalangites will fight Spartans very electively. The Argians and Thebian will be able to cause major problems but at the end they will loose. A good trick to fight Spartans is to use your peltast effectively. Try to send them forward to hit these Spartan units then retreat them behind the hoplite ranks as support to the hoplites. Spartans were the big bad wolf in the battlefield but they were not invincible. Mesinean were capable to bit them back more than a couple of times.

Romfeofori, are really great unit. They are not meant to take a full frontal assault from hoplitic units but they can move fast and cause horrifying damage. The Peoneans have an advantage with them. The Thracians use the same weapon for elite troops, they use some armor and a small shield. They can be considered a prelude to the Legionaries

Elephants, I was not confident with Elephants and if it were not for flip I would not have used them. I think I should make them mercenary only unit for the Persians. Elephants were extremely vulnerable when fighting against units like Hoplites or pike units. Hellenistic kingdoms used ground forces to protect them. As with the chariots Elephants get rely high charge values (9 is maximum) but there small numbers can be there doom. As Chariots they should be really expensive that is why the chariot was phased out when cavalry units became effective. There are sources stating that at the support cost for a chariot they wear able to have three horsemen I have found that pared with cavalry units they can do wonders.

ElementUK, The massive farm income of the eastern provinces is there to reflect the vast empires they had in the east. As far as the support cost for Lydian cavalry I can have a look but the rule of thumb the support cost should be about 20% of the unit cost/ year. I think it is less but I should look in to it.

Don’t know if Zimoa has sent you all the weapon calculation matrix it is interesting to have a look at it I would like some input on that too.

BTW. After the HTW is finalized and out ... we will all try to have some vacation and plan for the Bronze age TW. Don’t worry it will not be like Troy the movie where Vikings with Greek names attacked some sort of Easteners that had the same gods with the Greeks and both Sparta and Mycenae were sea cities

Spartacus
05-30-2004, 13:43
some of the historical campaign desicptions are strange and weird

in cyronea your phillp the II i think and it say's do not be defeated by phillp the II and alexander the III later known as great http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

Lord Zimoa of Flanders
05-30-2004, 20:17
Ok a small correction you can do already, it will be corrected in future updates of course but you can do this easily by hand.Go to this HTW file by default it is in here:

C:\Program Files\Total war\Medieval - Total War\campmap\GameEnd

Here you will find some .Bif files select these:

FN_01_WIN untill FN_14_WIN .Bif files

,so that are 14 files

Now Cut and Paste them into the Hellenic folder and overwrite the 14 ones that are in that Hellenic folder.So put them into this folder:

C:\Program Files\Total war\Medieval - Total War\campmap\GameEnd\Hellenic

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Lord Zimoa of Flanders
05-31-2004, 00:28
Because HTW is a total conversion and the old MTW games will not work anymore you can easily delete these files after installation to have a exclusive HTW game(optional):

In the campmap\startpos folder:EARLY,HIGH,LATE,VIKING and TUTORIAL Text Documents.
In the Battle\batinit:the Tutorial Map.
In the Battle\batinit\Historical Battles folder:the Battle of Bannockburn,Hastings,Stamford Bridge and Stirling Bridge Maps.
In the Battle\batinit\Historical Campaigns:the Barbarossa,England 100 year war,France 100 year war,Golden Horde,Richard and Saladin Maps.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

alogic
05-31-2004, 01:16
so far so good... playing as illyrians, no bugs so far to report... i've noticed some people complaining of the weaknesses of dacian faulxmen, i for one think they're fine (maybe even a little too strong). i was able to defeat a hoplite unit head on, in flat terrain, with a dacian rhomo..howdoyouspellit..fori in a wedge formation.. they also are a terror if you get them on your flanks...

here are some things i have noticed
1 argian and corinthean colors are too similar, it is easy to get ships and diplomats confused..(ie. whoops i just assasinated my allies emissary, sorry about that merchant ship incident). plus i liked the old argian colors and their banner looks sort of funny now.
2 spartan and aetolian color schemes are even more similar than those above
3 what is the "jet" resource in dacia (just curious)
4 my main issue as far as playing the illyrians goes, is that most of their infantry share the same animation, they all look alike... dacian rhomo..uh..ori, heavy slinger, light slinger, northern warband, illyrian tribesman
even if you just used some old units to mix it up it would be better (duke johns old slinger, or even toplessloon for illyian tribesman, or something like that).

overall, however, the game is fantastic and bug free so far.

Frodo Lives
05-31-2004, 01:52
This mod is great so far. The new colors and the new images are perfect.

I have only seen 3 bugs so far, but they are not troublesome, only annoying. I have not had any CTD or graphic glitches yet.

1: Sometimes when you try to fortify a unit in the stat. map and there isn't enough room, the unit will just disappear but will reappear 1 or 2 turns later.

2: Sometimes when you construct a building, you will get a building destroyed screen instead of the building completed screen. Ex.= You build an INN but when it announces its completion it will say 'INN DESTROYED'. That building is not destroyed and does get built, so it isn't really a problem. It doesn't happen to much and usually only at the beginning of the game.

3: I attacked Athens at the very beginning of the game. I got the 'Athens have decided they can't win this fight and are retreating' screen. However, they don't retreat, they get defeated. If it is their last area, they should put up a better fight. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

I noticed that the neutral factions (The rebels) will build the most powerful units that area can build and lots of them (usually two or four full armies). Not much of a problem unless you need to expand early in the game. I wish I knew how they can build and field such a large force when they only have one or two countries. Must be a secret. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

The battering rams don't really do much. If they make it to the wall, they can only hit the gates and then only have a 1 in 3 chance of doing anything. Usually they just sit there and you have to order them to attack several times before they do.

As someone else mentioned before, a few of the factions colors are to similar. Nothing to bad as you can tell by their shield image who they are.

I wish the computer didn't build so many ships as it can get fairly messy. But it isn't a big deal.

The build times for the buildings are perfectly fine, but personally I would like to see the build times for the units to be raised. I usually build up a large force to quickly and can't support it.

I will add more when I have more time.

Now for some suggestions:

1: I don't know if this is possible but I would love to see champion units of one person (like the single guy units in STW). Maybe two champion units can fight before the main army clashes and the winner wins the whole battle? (Like in the beginning of the movie "Troy").

2: How about a second campaign with mythical units such as: Centaurs, hydras, giants, pegasi, and virgins..etc. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Can't think of anything else right now. Thank you. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

CrownOfSwords
05-31-2004, 01:55
Few suggestions, find yourself a good artist and have em draw up some new pictures for certain announcements such as: Succession, General's Rank Raised, castle siege, siege fallen, battlewon, battlelost, shipbattle won, shipbattle lost. Cant think of anymore atm, but this would give the game much more of a Hellenic feeling. Also some of the new buildings ive noticed like amphitheatre and such that show no bonus for building them, should be given if possible like a bonus to happiness of citizens in the province.

Enough of the boring stuff now for all of you Wheel of time fans out there I just fought the exact battle like the one between the Seachan and Rand near Illian in the forest lol.. Forgot the name of the province it was fought in, but the map seemed to be just a giant forest with a big hill on my side, and the numbers involved were 1,500 macedonian phalanxmen, 500 companion cavalry against a huge Athenian force of 15,000 men include hoplites cavalary and they even had a bunch of siege engines.. (catapults and ballista's who kept sneaking up on my and blowing the hell out of my formations)

I formed my infantry up on the hill at first, and hid 3 units of companion cavalry in the forest. Who were very usefull running around taking out catapults and ballistas during the battle. Well after the initial fight (who of course my Phalanx'es won considering they are all rank 6 or higher from many many battles against Illyrian and Thrace. I lost grip on my guys as they chased off after men through the forest, only about half my guys were still on the hill while the rest were battling all over the map. From here on out it was like finding enemies just popping out of nowhere and I dont think I could find 3 of my units anywhere near each other if the Athenians were smart they would've taken advantage, but being stupid AI they fought the same way I did. By the end of the battle 6,000 dead Athenians were spread out all over the forest along with only 300 of my men, and another 3,000 Athenians captured. I think after I killed their king (thanks to my hidden cavalary) A couple thousand Athenians didnt even show up.

Second best battle ive fought in Medieval total war, first was with Napoleonic Total War which numbered 20,000 Prussians and 50,000 Ottomans.

ElementUK
05-31-2004, 07:52
Quote[/b] (Spartacus @ May 30 2004,03:11)]this is a general bug, chariots and elephants should have the sword symbol when attacking not the archers, make them attackers not speedy smirskers http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Sparticus,

The Chariots us ing the Arrow instead of the Sword symbol when attacking is not a bug It is simply the result of them having Javelins to throw which they should do. Then when the Javelin's run out, the symbol returns to the sword.

Spartacus
05-31-2004, 08:56
well at least decrease the ammo for them they have loads make it 3 javelins it will be more realistic http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Lord Zimoa of Flanders
05-31-2004, 09:38
We are working on a charge chariot so we will have a missile one and a charge one....

CZoF

komninos
05-31-2004, 12:27
Wooow …
1. There might look to be way to many missiles BUT this is because not all units release there shot at the same time There might be units that release there missile in a next hit. That is why the Polemiste that have only one javelin though 2 and some times 3 times. The thinner the formation and better the line of sight the more missiles will be used per shot
2. At this date chariots had a dual role. They were archer platforms and charging vehicles. That is why they have both we are tying to find a way to make them a lot more aggressive than before. The Persian Skythed Chariot might end up as only Charging Chariot.

CrownOfSwords, the interface is under development by our Graphic artist ... Flip.
As far as the Buildings are concerned they all do something. But I have to formulate it in a way so that it will be presentable.

Frodo Lives, no we can’t have heroes and forget Troy the Movie. They don’t work well. I have tried them in the past with Trojan TW.
I have not seen disappearing units yet but this might have to do with TW not HTW.
As far as the battle with the Athenians are you sure that was there final ground??? It is very strange and again TW not HTW related.

Spartacus
05-31-2004, 13:37
50% of chariots be archers and 50% be charging chariots

also elephants and chariots need new unit bifs or icons whatever they are http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

for bronze tw i want to talk about it over pm i have some ideas and predictions http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Brianbbj
05-31-2004, 14:18
Im beta testing the Thessalians
in high/Archanic age (where i started campaig).

Hmmm, its rather hard to play when you get whiped out so fast, im playing normal and i have even used the cheat codes so i build faster to get maximum upgrades.
Money is no problem at all, i easly get 100k.
I try to expand as fast as possible and ive tryed just building army, not expanding so much.
I GET SWARMED attacked by 20000 troops pr turn by different faction, is not fun, and im talking about im only played max 30-35 rounds.

I played 5 times.
BTW is not even the macadons who are the problem, i always ally with them. they just easy take the whole northern half. maybe they should be powered down.

anyway i will continue testing.

I have made some Screen shoots of possible errors, where should i send them?

Lord Zimoa of Flanders
05-31-2004, 14:31
To all testers when sending ingame pics(F2 button in game and the will be in the TGAs folder).

Convert the in-game TGA's to JPEG format use IrfanView or whatever program you like,put them in a .zip or .rar file and send them to me, please with a description of what you believe is wrong.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lord Zimoa of Flanders
05-31-2004, 14:34
To all testers never use cheats for testing pleaseThey can give bugs and are so not vey usefull in Beta tests...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Brianbbj
05-31-2004, 14:45
i only used the cheat codes the two last "trys" to see if that would change anything, NO that did not help.

Count do you have an Email adress to send those pics to?

Brianbbj
05-31-2004, 14:52
sorry for spaming:
Flag/city position bug picture:

http://www.image-dump.com/image.php?x=13113

Frodo Lives
05-31-2004, 15:32
Quote[/b] (komninos @ May 31 2004,06:27)]Frodo Lives, no we can’t have heroes and forget Troy the Movie. They don’t work well. I have tried them in the past with Trojan TW.
I have not seen disappearing units yet but this might have to do with TW not HTW.
As far as the battle with the Athenians are you sure that was there final ground??? It is very strange and again TW not HTW related.

I am sure they all died. They had two areas, the main country and one across the sea. I captured the second one first and then attacked the main country on the next round. I got the "the computer has decided it can't win and has retreated" screen, and then I got the "The Athens king has died on the field of battle", and I got that country without a fight. I have never seen it before so it may have been a fluke. Not that I am complaining because Athens was stronger then me. It would have been a messy fight. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

BarkingBeagle
05-31-2004, 16:15
So uh... you accepted me as a beta tester () but never mailed me. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Lord Zimoa of Flanders
05-31-2004, 16:38
@BB
I did but i get a fault description using your old mail address so post me a mail with a correct mail address and you will get all the info you need ASAP

CZoF

ElementUK
05-31-2004, 17:38
Playing the Lydians. Never built a Farm Improvement or any Trade building's. Taken about 4 provinces and have a few ships. I never have to even think about money as I'm the wealthiest already ?
Btw...when were Catapults invented and other Siege Engines. I see the interesting looking Battering Ram's but have not had to use them yet.

Lord Zimoa of Flanders
05-31-2004, 18:32
Well you have a point there the economical game is reduced to nothing with these high incomes,i personally liked finding the balance between dividing your money between your army, building out your economics or infra-structure.Kom this is a point we should think of?

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lord Zimoa of Flanders
05-31-2004, 19:06
Got a report back the MP money bug is still there....
But the MP games seem to work fine

CZoF

Zanderpants
05-31-2004, 20:24
Okay, I've been playing as the Corinthians in the Archaic age and as of yet, no problems with the campaign. However, I tried to start a custom battle with me playing as the Persians and the enemy as the Thracians in the Classical Age. I had Immortals, chariots, and a few Elephants and the Thracians had Romphoroi(sp?), and some Thracian Cavalry. I picked out all of the units, and started the battle, but before it got to the load screen, CTD. No error messages popped up and I just started HTW back up and it did the same thing when I tried again. No idea what that could be....
The standard Hoplite is too strong I had my Hoplites clashing with other standard Hoplites, and I charged them from behind with my Epetes and they continued to win easily. Maybe reducing the moral and defense bonus a bit might help.
Also, I haven't checked out the Unit Prod files yet to see where it stands right now, but I think that Chariots should be suped up a bit, they're supposed to be the big bad guys out there and they just get their ass kicked.
Also, this isn't a bug, but on the unit review panel on the campaign map, the trim on the review board covers up the unit honor and men strength when on top.
Other than that, great so far. It's awesome.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
"Study from the past if you would wish to fall asleep"
Variation on Confucious.

Lord Zimoa of Flanders
05-31-2004, 21:51
Please post me a list of the units you picked for both the Persians and Thracians seems to me it is a unit battle icon,but most likely a misspelling that causes the CTD...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

BarkingBeagle
05-31-2004, 22:13
@CZF

OK, try this one: It's a hotmail account, though. http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif Peter_r_deane@hotmail.com

Boudicea
05-31-2004, 22:14
hi just to update. I had some excellent 2v1 games with Lord Blood and Lord Thin. Our last one was a siege and we played in our factions, no upgrades Etc. I was the mug who had to defend with my Argians. I was up against the Beotians and the Macedonians and surprising I put up a decent fight. That was last night, I did notice the florin money bug and thought it played great. Today I had battles with Lord Thin on Flat maps, he was the Macedonians and he promptly kicked my arse all round the battlefield, did notice that on the start of deploying as Defender all the units were placed on top of each other in a narrow vertical line. Then I had a load of CTD's while trying to play Lord Blood. We thought we would have a fun game so we selected 20,000 florins LBG was the Macedonians and he selected 2 Cav (Companions), 6 Phallanx, 4 Peltast and 4 Creton Archers. I selected the Persians with 5 cav (3 heavy Lydian & 2 Persian Archers) 4 Sparabaras, 3 Immortals and 4 Lydian heavy inf. This was on flatinland35 map and we had no Valour, Armour or weapons. Then after we had finished the screen came up with the thick red bar which moved a little then CTD. We picked the same Armies again and another CTD. Then we tried diff factions but same map, another CTD. Then a diff map and yet another CTD. Can't understand prob there. We are fighting later to try again.

CrownOfSwords
05-31-2004, 22:14
I changed my mind about romfeofori, those little buggers have given me so much trouble now, I put up a valour 6 macedonian phalanx against a valour 5 romfeofori, phalanx won with 29 men left.. never seen a battle that brutal and ive already beat Sparta dead. Did the Athenian enomtia hopilon disappear havent seen it in the last age. I also have an idea, since I can only make my macedonian troops in my 3 first provinces then it should be possible to make Spartan hoplites if I conquer Sparta's main states in the unit training I should be able to Train those types of men. And it should be the same out of everywhere make it more accurate instead of just having hordes of the same hoplite.

BarkingBeagle
05-31-2004, 22:19
Or you could try the istadan@alliteration.net email again, it was messed up a bit ago but has been working recently, bloody inconsistant thing.

Zanderpants
05-31-2004, 23:00
CZoF:

That sounds like it, I just noticed that the Indian war elephant battle icon is of Druzhina Cavalry.

Persians:
5 skythed chariots
3 war elephants
3 immortals
3 kardakes
2 Persian Royal Guard

Thracians:
2 Romefeofori
5 Thracian Peltasts
3 Light Slingers
2 Thracian spearmen
1 Thracian cavalry

Brianbbj
05-31-2004, 23:42
THESSALIANS: TOTAL DEFEAT
OK i give up

i have been playing over 12 Thessalians campaigns now- Archanic era - normal Difficulty level.
Ive been playing for over 12 hours now, and i have tryed every strategy i could think off.

SWARMED EVERY TIME after around 30 years

Generaly the opponents outnumber me 7-10:1 (and having a much better hoplite ratio then me, they have better valor and better upgrades. It impossible to even get a decent start.

I can easyly win with ratios 3-2:1 with no problems, but this is crazy.

The "swarms" are from different factions every time.
Here is a little picture 27 years after start.
this was just the latest game, some of the other games had been much much much worse.

http://www.image-dump.com/image.php?x=13127

Developers please reply when you have seen this.
Its rather hard to test a faction who are doomed.
Ive tried playing a few custom games, there are still some
units who gives you more money when you buy them, its rather weird, i can't remeber which units becouse i was just looking "new unit mode" at that time.

And about the money. ive seen the computer begin to bribe all the time now, i don't think it fits the "Greek mood" in the game, armies switching sides in a big scale....

Developlers please reply

TO CROWNOFSWORDS
Don't be silly the idea of faction specific hoplites is great, or else each faction would be the same, with different starting region.
I can't imagine that those Spartans men, who have been living in the army since they could walk, they have been raised that they shall die for Sparta. when you then conquer Sparta, they you still can get hoplites, but not the elites, the idea is that the "special spartan culture" or way of life produces these spartan-hoplites.

insolent1
05-31-2004, 23:44
Playing as the Argians in the classical era has got to be one of the toughest campaigns i've ever played. They only start out with 2 provinces & one of them is a long way away. The Spartans have Argolis completely surrounded with a hell of a lot more men than the Argians. The Spartans nearly always attack first turn. I beat them back 3 years in a row & then managed to take Corinth. But money is a problem as I only have afew provinces. I can't trade as the Spartans have a huge navy(that they start out with) & they build a lot of ships in their starting provnces while I can only use one province for ship production. All other factions start out with more money, more provinces, more ships & more troops than the Argians.
I noticed that the Athenians start out with units of Argian Hoplites in Doris & North Dodecanise. I think this was a mistake & the islands should have been given to the Argians. With the AI in control of the Argians the following sequence takes place, Argolis is invaded by Sparta(might have 1 successful defence) but eventually either the Argian king is captured or gets trapped in the castle. If he is captured & the AI ransoms him back its pretty much game over for the Argians as they will more than likely end up stuck on their islands. If he gets trapped in castle the faction gets wiped out. This will leave the Spartans becoming a big threat to the Athenians who will be busy fighting the Persians at the time.
Battles against the AI have a tendency to turn into "Benny hill chases" as most units are skirmishers which means I have to chase them to the end of the map where I can pin them. I still have yet to meet cavalry that does not have missiles, which means most of my army has to be cavalry to chase the 85% skirmisher armies of the AI. All the javelin units are not that effective due to their unit size, If you have a thin formation only the centre part can fire their missiles & if you have a deep unit formation only the first few ranks fire. They still manage to use up their ammo very quickly either way. I've noticed that the AI likes to spread these units into 3 ranks deep so when it comes to melee they can't even get to the unit they are after as they will run into my full army. Cavalry also has a tendency to completely incircle Hoplites due to their unit size. The unit size of the cavalry makes them very unweilding even in deep formations. Finally my last gripe so far would have to be the buildings, they look good but its hard to tell them apart at a glance which is a bit of hassle when you have half the map.
Anywayz back to beating the Spartans(at least they don't have many skirmishers). The music is great, unit graphics look very good & the changes to the UI look really good.

I just checked & the Thessalians start off with the least amount of resources(only 2 ships http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif )

insolent1
05-31-2004, 23:53
Hi Brian,

Bribing takes place whenever there is to much money in the game, it happens in most of the mods & was rampant in the last version of this game. Probably increased with the very low loyalty of nearly all the starting units in the game. The Thessalians where really hard in the last version aswell, they are kinda in a bad location.

Brianbbj
05-31-2004, 23:59
I know they are hard.....but should they be impossible?
If they are a "flavor at the start of the campaign" faction, who are destinyed to die fast its ok by me, but then the developers should have told me not to expect to win with them.

I have even used cheat codes and every thing but they can't even survive for 50 rounds.
(the cheat campaign are not counted in the over 12 REAL campaigns i've played).

ElementUK
05-31-2004, 23:59
One thing I have done to my own version of the Napoleonic Mod is to make Palaces produce Princesses. Doing this enables you to marry them off to your Generals increasing their Loyalty. I only mention this as a possible counter to the heavy Bribing going on...which is something I have witnessed as well...Don't forget the Assassin's to kill their Emissaries and the fact that you can Bribe as well.

BarkingBeagle
06-01-2004, 04:27
OK...

As I've not been assigned a faction, and they've all got ample testers anyway (as far as I know) I set up a series of balanced custom battles, ranging from tiny to gigantic, to test out the game.
First of all, it's awesome. I've yet to use the battering rams, but everything else is... very good. The battles are fast and furious, except for occasionally, when there isn't a lot of cavalry on the map. You see, half of the units are armed with javelins, and though they've got a good attack and defense, they throw and run away. I know there's no way to make them more aggressive, but maybe scaling back the missiles might be a good idea.
Ok... on to graphical issues, I'll try to note those that haven't been addressed already: I followed the installation instructions to the letter, the game works perfectly, but many of the units (chariots, elephants and cavalry in particular) do not leave corpses. Is there a fix for this I'm unaware of?
Also, when you are playing as attacker, all of your forces are piled together in a small line, looking quite cramped. I know someone's said that already, bleh.
Many of the chariots -with the exception of the light chariots that the Illirians have- move awkwardly, and sort of 'snap' from facing one direction to another. Elephants also do this to a certain extent, but their main problem is that they stand still as statues in melee, while their riders are fighting.
On that note, I'd advize that chariots and elephants get a higher formation length/width spacing if possible. My elephant poking its tusks up another elephant's butt looks odd. There also seem to be a bit too many chariots per unit? It's not a bug, it just seems odd.
Oh, and those Falxmen guys... Rhomp... rhom... er, I can't spell the name. I just wanted to say they're my favorite unit. They're lovely

Nikolas Magnus
06-01-2004, 05:32
Macedonians:

So far, so good.

Went into a siege against the Beotians and tried some battering rams. It was quite hard to make them do the job because they only worked 1/3 of the time. Had to make them face the wall perfectly to do some damage.

I enjoy the new values for projectiles, they seem a little more effective against troops.

The charge values are fine, although I took the liberty of testing the Persian war elephants and I would like them to have a more devastating charge.

It seems hard to make my phalanxs make a formation when in a hill or such.

Saw a ship description wrech without a message( I figured you haven't fixed that yet)

I don't like some of the new colors in the Campmap for some factions, more details on that later.

Lord Zimoa of Flanders
06-01-2004, 06:30
Barking Beagle you have the Thessalians.

CZoF

alogic
06-01-2004, 07:07
found a very small bug in northern warband fight animation, seems they whip out their sling in close combat, rather than their spear... looks like they're slapping the enemy in the face with their underwear.. kinda funny actually.

i also have to agree with some comments about the ease of amassing wealth in the game... i have amassed a fortune and am not really even trying.

the illyrian campaign is getting a bit tougher now as i'm now getting into battles facing greek hoplites.. it requires more thought and planning to fight these battles as you are really outclassed.. must use terrain, need lots of space to manuever (get to their flanks).. i use illyrian cavalry to split their force into.. getting some of the hoplites to chase after them... i then hit their remaining force head on with illyrian spearmen and flank them with the dacian rhomoguys.. once this is done i march off to finish their now exausted (from chasing after my cavalry) remaining army.. this does not always work as planned and is still pretty costly, but it's carried me so far. a good supply of mercenary scythian archers helps as well. very enjoyable game.

one other thing i've noticed is that the lydians seem a little too strong.. they've already overun turkey and are entering greece.. seems alittle early in the game for that.

Brianbbj
06-01-2004, 11:47
HI

I hope not im off beta testing, i got worried when BarkingBeagle got my faction.

anyway im continuing today, now i will focus on finding animation errors on the units, a funny thing is that the unit graphics seem to look better on 800x600 then on 1024x800...weird...but i also got an old silly computer.

flip
06-01-2004, 11:49
BarkingBeagle,

we had pushed MTW to the limits regarding several aspects. One is the new units bifs like chariots and elephants, rams. The sides of a unit is given by 4 angles, and the process is like a clock move. When we have vertical style units as soldiers those angle passing is smooth. In horizontal elongated units(chariots is the extreme example) you will notice the angle switch. Its MTW, but I think we can leave with it.

Elephants, fighting must be in standing position, also a MTW limitation.

Dead bodys. Will have a new deadpage file. On the works.
Chariots, elephants, rams, deads for all http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Element UK
most of siege machines are from fourth century BC
First records about artillery is from 400BC Siracuse siege.
Engines of war, 429/27 BC during the Peloponnesian War Plataea.

Brianbbj
Yes, citadel gives that displaced flag, I will chek that.

CZoF
chek the starpos files. I think Kom as send us new ones.

Zanderpants
>>Also, this isn't a bug, but on the unit review panel on the campaign map, the trim on the review board covers up the unit honor and men strength when on top.
I have worn Kom about it, the review panel base bif must be reviewed or eliminated.

Alogic
I've been sending you pm, have you receaved it?

To all, icon bifs are'nt finished, read the read me txt of the 3.1 install.



good hunting

Brianbbj
06-01-2004, 13:07
Sorry for spaming, but i could not figure out how to send PM, it retured some weird error messages.

anyway, To BarkingBeagle and anyother testing/playing the Thessilians

I made a little unit stat file.

www.fflr.dk/tabletop/FN_10.pdf

BarkingBeagle
06-01-2004, 14:52
@Brian

What does the stat-change do?

Flip:
I figured that it was MTW's limitations, yes... getting elephants or chariots onto the screen at all is pretty astounding.

I've yet to use the battering ram, I'll give it a try as soon as I get back to my own computer. As well as start on the Thessalians. I hope to do fairly well, but have taken Brianbbj's warnings to heart.

I'll be glad of the deadpage file -- I'm-a love the elephantine elephant corpses. : http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

BarkingBeagle
06-01-2004, 14:56
Gah, whoops... misunderstood ya, Brianbbj. It's a list of the units. http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif Thanks, it'll prove useful.

insolent1
06-01-2004, 15:23
Well my Argian campaign ended when the Athenians decided to help the Spartans. I had no ships left so there wasn't much I could do.
I was playing a game as the Macadonians & was most impressed with the stacks the Persians had amassed.
Persian Stacks (http://www.imagedump.com/index.cgi?pick=get&tp=79148)

theres also another 20+ stacks around bottom of map http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Brianbbj
06-01-2004, 16:17
I also had LOTS of those LARGE LARGE LARGE armies around, suddenly turning up.
As i played the Thessilians(sp?), i mostly try to sack the Pheoens i think there name is(the dark violet), east of my faction). then suddenly when i have them down to one region or two, only having 2 or 3 stacks, and i think
"next turn im gonna finish them off", then suddenly they have 15 stacks in one turn, non of them mercenerys....amazing, then i get sacked instead....

I have sitting calculating, and something simple do not add up. my faction usualy get sacked after around 25-30 turns. HOW can the enemy produce so much in so short time?.
Most hoplits=2 turns to produce. As i see it (and even after taking casualtys in battle), its impossible for them to produce so many units, considering the time frame. or im I mistaken?

For that Persion GIGANTIC army, I have an idea that the "golden horde" Appears by error, giving some random faction a BIG BIG BIG stack of armies suddenly....or im i also wrong about this?

To BarkingBeagle:
You got my email at the bottom of my list, please contact me, then we can share knowledge, so instead of each giving the same bugs twice, we can talk together and make a single complete list of bugs.
Im glad you can use the file, its rather nice to know what your factions units can do and can't

And to all you other people around, page 3 of that .pdf is the list of stats of all the different hoplites in the game (and some spear units) collected in a short hoplite-only list, so you can easly get an overview of the hoplites.

LAST MINUTE BUG:
Storm - Cug sunk message error
http://www.image-dump.com/view.php?m=2&x=13145

insolent1
06-01-2004, 16:49
Hi Brian,

The faction is the Aetolians & they have 2/3 islands so thats where the troops probably came from. Thats one of the problems with starting with a few ships & only 2 provinces.

edit I'd recommend getting a ship or 2 over there to sop them reinforcing from the islands.

ElementUK
06-01-2004, 20:00
insolent1,

Lol I have never seen a stack like that ever http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

mzocker
06-01-2004, 20:24
Zitat[/b] (BarkingBeagle @ Juni 01 2004,05:27)]Also, when you are playing as attacker, all of your forces are piled together in a small line, looking quite cramped. I know someone's said that already, bleh.
I noticed the same.

I also noticed some spelling mistake:

Corinthians: Hippies Akontistes
Akondistes: one of this must be wrong

Heavy Missle Slingers
Light Missle Slinger: there is missing the 's'

insolent1
06-01-2004, 21:08
Quote[/b] (ElementUK @ June 01 2004,20:00)]insolent1,

Lol I have never seen a stack like that ever http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif
Only 28 years have been played imagine the amount they will have in 50-60 years http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

BarkingBeagle
06-01-2004, 21:20
I agree with Brianbbj, it's probably the Golden Horde showing up. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif Hm.
Anyway, I've played about thirty years of the Thessalians in the Geometric period, and I'm doing ok. Yes, I did get 'swarmed', but it was by the Thracians, and I've been able to whoop them in almost every battle I fight with them despite their superior numbers. (My AI always loses, though.~http://www.totalwar.org/forum/non-cgi/emoticons/gc-angry.gif )
It would balance the Thracians a lot more if they started with 1 emmisary, then they could start bribing the rebels earlier and have a much better shot.
Has anyone else noticed this bug? The Thrasian Peltasts occasionally slow down and walk at a crawl, sort of standing still with their legs wagging. It's weird.

@Brianbbj: Sure, I'll send you a mail.

Zanderpants
06-01-2004, 21:23
I got the same problem that BrianBBJ saw for the Thessalians with the flag on castles moved over except it's on the Argians. There're lots of typos in the Historical battle and historical campaigns. I could fix these if you wanted, just send me the files, I'm sure you guys are busy with more important things. In the historical campaign version of Chaeronea, it says that your objective is to stop Phillip's army, but you ARE Phillip's army. The polemiste seems to be too good. I've been fighting polemistes, and they fight to the last man, whereas hoplites run once they get to around 13 men. Just found that odd.

Also, I got yet another CTD on a custom battle.

(Me) Macedonia
2 companion cavalry
5 macedonian phalanx
4 skythan archers

Thracians
5 thracian spearmen
5 Rhom-guys
1 Thracian cavalry

Once again, no error messages. My computer's working fine and I turn off all other applications before playing.

Playing as the Corinthians, and the Thessalians have already been overun in oh, about turn 27. I've had no problems with difficulty, I overcame the Argians after a rather brutal war with the aid of the Spartans, and I've now turned on them and have crushed them. Chariots look great, but I have yet to find something that they're useful for. Also, javelins seem to do almost no damage. I've sent a hail of javelins from two full units of polemistes down on some hoplites marching uphill at me and I killed 1 of them.

That's all folks.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Zimoa of Flanders
06-01-2004, 23:36
P.S Guys don't worry you are coupled in pairs to the factionsWe value all your input,so keep up the great work....

-Lord Xelous/Scipio/Thoros of Myr:Atheneans
-Lord BloodyGore/Frodo Lives:Beotians
-Lord Thindigital/Nicholas Newinsky III
:Macedonians
-Lord Uxbridge/Element UK:Lydians
-BorisPavlovGrozny/Psyco:Persians
-Brianbj/BarkingBeagle:Thessalians
-Nomad/spartacus:Thracians
-Mzocker/Zanderpants:Corinthians
-Blind King of Bohemia/Azzole:Spartans(Lakedemonians)
-Blackrogue/Crown of Swords:Peoneans
-Alogic/Yonderboy:Illyrians
-Boudicea/Insolent 1:Argians
-Octavian/Stu:Phrigians
-HobbyGeneral/Youone:Aetolians



CZoF

ElementUK
06-01-2004, 23:50
ONE thing I have noticed that the LORDZ would do well to find out how it was done.....IS...Some units start off in ' Hold Formation ' or ' Engage at Will '...Could someone pass on how that was done please....All NAP Infantry would benefit greatly from this.

Lord Bloodygore
06-02-2004, 01:12
Report http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif

Faction:Beotians
Era:Geometric
Unit Size: Default
Difficulty:Expert

Played Beotians from 100-162

Found no CTD's. AI is aggressive and builds huge armies
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Been having CTD's with custom games.
Used the Athenians, Beotians, Persians, ect
played all 3 era's,
No upgrades, default unit size.
No error message

Other then that, game plays great,
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LBG

PS thanks CoF :D

Brianbbj
06-02-2004, 01:32
TO BarkingBeagle

Yes, Geometric period is "no problem" if you can say it that way, there i think its fine. But try Archnic(sp?) period as start....this is here where i had the problems, as i wrote in my post, its archaic Period not Geometric.

GENERAL:
I hope that the developers whould say something about the "golden Horde Bug"(if there is any) becouse i can not see other way that those large armies can be built in so few years, its simple does not add up when calculating.

Frodo Lives
06-02-2004, 02:13
I must really suck at storming a castle because I usually get slaughtered. Even if I outnumber the defenders 10 to 1 I can expect to lose about 70% of my soldiers. Most of that comes from the arrow towers and such. Even in areas that can't produce archers they have effective Arrow towers, that just seems wrong. Is there a way to lower the strength of castle defenses? Battering rams don't seem to be very effective.

I have noticed sometimes I can't move an army by boat even though I have the only ships in that area and the dock is bordering that sea area.

Other then that http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

BarkingBeagle
06-02-2004, 04:02
Ah, ok. Should I give it a try with archaic, do you think, Brianbbj? I was just getting into the Geometric game. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

komninos
06-02-2004, 08:10
Hi all,
I have seen some stacks but that is ridiculous. Though the Persians have some very large units so each of the armies has about 5 – 7 units in it. Most probably this comes from the huge income the east provinces get and the large number of provinces the Persians and Lydians get at the start. I am not aware of a Golden Horde Bug, but if it is there I think it has to do with CA stuff. We can’t cause events to happen ... I wish we could.
I will try to get the economics tighten up most probably reduce farming income by 2/3. But remember a good part of your income comes from trade and that can be lost in a matter of seconds This will starve your faction.

Cheers

Antalis::
06-02-2004, 08:18
If you say you had crashes with custom battles: Please say also which map it was.
And please the exact name, not a description, like there were huge mountains and a forrest.

Spartacus
06-02-2004, 09:17
from what i've heard i'm not daring to play the tesslians

the thracians are a well done faction

Thoros of Myr
06-02-2004, 12:22
Spectacular work all

The very first time after installing HTW it froze at the title screen, I was able to close it with task manager and at restart it worked fine.

To cut my teeth with some of the new units I played a historic battle, Gaugamela.

Everything worked great, no CTDs or graphic glitches from what I could tell. The elephants and chariots made a brave last stand and almost killed me. They seemed to take forever to die and really sluaghtered a lot of my men, I dont know that they were overpowered, think it's just I need more practice dealing with them The action was fast and fun for sure.

On to the campaign...

Athenians, Geometric, Default size, Normal:

Played from 100 to 130 so far:

With the lands split over the sea I went for a trade/naval dominance strategy. It seems to have payed off so far as I have a well established Navy and pretty much control the heart of the map.

Money is definatly fairly easy to come by. It's kind of nice not having to micro-manage it so much but I can see things possibly getting crazy later on with all the riches. Farm income does seem a little high.

So far factions seem balanced.
No impossible to defeat factions have appeared or total push-overs.
The Argians have really become a thorn in my side but they dont look impossible to deafeat.
This will change alot tho as time progresses ofcourse.

The new music is very nice and it fits well from what I've heard so far. Good

No catastrophic bugs to report or even much of any bugs so far. If I wanted to be really nitpicky I could say some of the unit's pictures have blocky/discolored pixels in the unit description pop-up. Some of it makes parts of the decription hard to read. Could just be my Vcard too. (I'll get a screenshot of this if needed)
A Building completed tex (was a shipwright) said building destroyed.
The picture for Castle completed to me looks a tad too blurry/lacks definition.

I know you want to hear what needs fixing but I havent found a whole lot yet I'll try to be really critical in my next play and see what bugs I can find, somehow don't think I'll find many
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
06-02-2004, 14:05
Apart from a few spelling mistakes with the historical campaigns they play great and i'm having loads of fun with the alexander and the greek wars one. There is one particular one in which you are the Spartans and your two greek allies just can't be bothered to help Anyway its cool.
I think my earlier remarks about the spartans supremacy has been soundly thrashed as the aetolians and athenians have had enough and along with the corinthians have proceeded to kick my arse all over the greek peninsular. Naval power is really important and i have found this out to my despair http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

insolent1
06-02-2004, 14:28
Quote[/b] (Frodo Lives @ June 02 2004,02:13)]I must really suck at storming a castle because I usually get slaughtered. Even if I outnumber the defenders 10 to 1 I can expect to lose about 70% of my soldiers. Most of that comes from the arrow towers and such. Even in areas that can't produce archers they have effective Arrow towers, that just seems wrong. Is there a way to lower the strength of castle defenses? Battering rams don't seem to be very effective.

I have noticed sometimes I can't move an army by boat even though I have the only ships in that area and the dock is bordering that sea area.

Other then that http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I concur, I take massive losses when assaulting anything above a fortified villages. Battering rams are pretty useless, they do knock down the gates pretty easily but I prefer to go through the stockade as it normally puts you in a better position. The AI does not deploy in the inner walls at all which is good as I would take even more losses if they did. Tbh I think the forts & castles are to big. I normally take even worse losses when autoresolving.
I had a CTD when assaulting Athens(map looks good), it was during a campaign so i'm not sure of the unit line up & I have not been able to replicate it since my last save was some time away.
The Argians are virtually impossible in the Classical era. I've tried a number of times but get bogged down assaulting castles with only a few men. They need to be either made stronger or removed from the period(the Island they get is to far away to be of use). They are easy in Geometric & you can wipe out the Spartans in first 2 years, then Corinth etc. Archaic is probably the best period for them as you have access to the Argian Hoplites & they are excellent against all but the Spartans.
I tried the Spartans to see how easy it was to beat the Argians. In geometric its tough, Archaic is easiar & classical is very easy, you can attack Argolis first turn with loads of troops & capture the province without a fight & get a nice big fat ransom 18,000 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
So from a few campaigns I can kinda see what happens in the rest of the game. The Persians go to war with Athens & normally take most of the provinces but they loose sea control quickly due to the large Athenian fleet. This then leads the Spartans to attack the Persians which IMO is very good as these two factions can give the Persians a good fight. I think its better to remove the Argians from the classical period & make the Spartans Stronger. The Thesslains do nothing they are trapped in their one province from the start & after about 30 turns one of their 3 greek neighbours overruns them. Maybe a stronger Macedonians would be a better for the game. Overall I find the AI builds much better armies than the previous version. One problem I have been having is the 100+ man units of cavalry with javelins, the AI redeploys them 2-3 ranks deep so they take up a huge part of the map & when they get tied up in melee they can tie up my whole army due to their width & the small sized formations Hoplites are in. The hoplites take a very long time to kill them even if 6 units are tied up fighting one unit(due to the small attack area of Hoplites & the huge spacing the new cavalry model has). I think some of the titles need to be changed there is a distinct shortage of loyalty from most of the titles which can lead the AI into civil war very quickly(Athenians most likely).
The mod really adds an epic feel that goes beyond MTW nearly every battle i've fought has involved thousands on each side & I find in my campaigns that it takes a lot longer to complete compared with MTW as every single battle is at least 30 mins long & normally longer.

Antalis::
06-02-2004, 16:17
Zitat[/b] (insolent1 @ Juni 02 2004,08:28)]I had a CTD when assaulting Athens(map looks good), it was during a campaign so i'm not sure of the unit line up & I have not been able to replicate it since my last save was some time away.
Do you mean Attika?

And if yes, in which campaign?
Also from where did you attack?
From Boethia?

insolent1
06-02-2004, 17:31
Yeah Attika, I was the Spartans & I invaded from Corinthia but the general came from Cynuria so it was a sea invasion. But it was the seige assault that CTD so direction is irrelevant. The map had a bridge to cross before you could even go near the stockade.

Edit In my Macedonian campaign the Spartans & Athenians wiped out the Persians & both have turned into very scary super AI factions. The Athenians must be making 60,000-80,000 a year. This was within 20 years & I have only managed to take 6-7 provinces http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

ElementUK
06-02-2004, 19:17
I just updated using the E-mailed files...Is it supposed to say version 2.01 again on the load screen ?

I'ts fine it says 3.1 when loading actual save etc.

insolent1
06-02-2004, 19:29
Quote[/b] (ElementUK @ June 02 2004,19:17)]I just updated using the E-mailed files...Is it supposed to say version 2.01 again on the load screen ?
Yeah thats the MTW version, it displayed 2.01 before you updated.
edit the HTW version is shown when game loads at the start of a campaign(but theres no change with the new update).

Btw CZoF any chance of a quick readme on whats been changed in the new update

Zanderpants
06-02-2004, 19:46
Update on the STD's when doing a custom battle. I was playing on stirling bridge, and I switched to a different map and all worked perfectly. Must be the map.
Also, error messages when a ship is sunk during a storm. It says either dhows, cogs, or galleys.

insolent1
06-02-2004, 19:53
STD's http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Lord Zimoa of Flanders
06-02-2004, 19:53
To all testers,

please be more specific and accurate when you are reporting bugs or CTD's.Always mention what units are involved playing with what faction in what period on what map invading from what province,clicking what button... and so on.This is very important just stating you had a CTD in Custom battle is no info we can analyse....

Thank you guys

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Zanderpants
06-02-2004, 20:06
lol, whoops. CTD* http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

Zanderpants
06-02-2004, 20:12
CZoF
That post was in regards to some of my previous posts in which, I posted my faction and units. Both battles were on Stirling Bridge. However, the same setup with units and factions works on other maps.

insolent1
06-02-2004, 20:59
oops mistake http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Lord Zimoa of Flanders
06-02-2004, 23:30
No Zanderpants it was a post to ALL testers http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Zanderpants
06-03-2004, 00:42
to CZoF: Gotcha. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

I played against the Persians in a custom battle, and I found the Indian elephants to be too fast. I used them again after slowing them down a bit and I thought the result was pretty nice comparitively. I put them at march speed 5, run speed 7 and charge speed 12. I changed it back of course to finish the Corinthian campaign. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Also, the readme says that some descriptions are missing, but the rebelling citizen hoplites have the description of the rus spearmen. Just wanted to bring that up in case you guys didn't know.

I don't know if this is a problem, but I eliminated the Lakedemonians, and when the leader killed in combat screen popped up, it was the picture of the leader dieing of old age or sickness.

On the light chariots that the lydians, thracians, peonians, illirians and phrygians use, the portrait is of a viking. Wasn't sure if you wanted it to be like that for the Lydians and Phrygians since they have different style portraits.

BarkingBeagle
06-03-2004, 01:00
Bloody... My 'trial copy of Winrar' has just decided to delete itself. I suppose I shall have to download it again or something. So... I haven't yet installed the update. http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

ElementUK
06-03-2004, 01:09
Well here we go..new update Lydians...middle age this time. More money than I can shake a stick at..73,000 something

In the 1st two yrs I have had 6-8 battles with troops in excess of 3/4,000 per side....man if this keeps up I won't have the time or energy to play a campaign lol. So far the only unit change i have seen is eastern Chariots swapped for skythed chariots...I hope they get some other units or there a tad dull and Im having a prob keeping up my interest in them as a Nation.

Additional Edit: With the Archer units set to 125 Formation Length...they can't actually form a double Line. Have they been tried at 90 or 100 to squeeze them in ? Makes them look a little neater instead of the 2 1/2 lines formation.

Nikolas Magnus
06-03-2004, 02:12
Macedonians:

In the historical campaing Macedon in the battle of Chaeronea there is a problem with the mission objective description that says:
You must defeat Phillip II and Alexander III, this is a problem because you ARE Phillip II and Alexander III.

Brianbbj
06-03-2004, 03:19
Hi
I have installed the bnew update, and something REALLY has changed for me.
As you all maybe know i test the Thessilians, the weakest faction some would say.
actually now after the update I'm not defeated af 30 years, actully is going pretty ok.
And bribing has been on a low scale now.
so MONEY LEVEL OK NOW

anyway i had some real good allies and som evil enemys though the campaigns.

Acutally now i wanna tell you the best part.
I had DOZENS of allies battles, that would say that in MANY MANY MANY battles there has been 3-4 different faction in one battle.
My allies surporting me when i invade and other factions helping my enemy.
The battles with 3-4 sides are really funny, and i even seen the computer playing decent now, my ally helping my units when in trouble and such.
It just gives so much more to the game when the allies/enemys diplomacy really pays of in the game.

I don't know what you guys had done to the game, but damn im totaly sucked up in gaming right now, its so funny having the real ally/enemy feel to the game, really greek city state like, joining forces to defeat a supperior foe.

BUG.
In my game the Flag/city is still wrong.

BarkingBeagle
06-03-2004, 03:44
OK, installing it. Will try the new Archaic. (Did about 20 turns with the old, it was ... difficult.)
OK, a few things which maybe have been mentioned before...
Many of the unit descriptions are too long, and so we miss about half of the descriptions, which makes it hard to properly use the units.
Illirian cavalry's shields are slightly misplaced, noticeable only from a couple of angles.
I wanted to commend the Thessalian cavalry, their formation is indeed very flexible, and they can run circles around most other cavalry.

Thoros of Myr
06-03-2004, 05:11
Did a few custom battles to test battering rams(basic level, no valour or upgrades). They deal good damage to gates around 25% each blow. Although I had one do 70% damage in a blow once. They are quite fun to use. I think they die a bit too quickly from standard missle fire tho. If it was flaming arrows or hot oil I could understand. Considering how much they cost and thier slow movement maybe ramp up thier toughness some.

Also, they werent any more problematic then other artillery peices as far as obeying my commands. Arent artillery always pretty stubborn :)

Nikolas Magnus
06-03-2004, 05:30
Macedonians:

I was defeated by the combined armies of many countries sorrounding me. My king died, all of my troops exept for a princess and an emissary survived, yet the game did not end http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Year: A.D 296

Thoros of Myr
06-03-2004, 06:32
As some have said I think units that throw javelin,staff,spears as a secondary attack should have less ammo. Maybe units that use large, heavy ammo types like javs,spears etc as a main attack should have a bit less ammo too.

Also, will Toxotes, Missle Slingers, Peltasts, Skythian Warband, and Rodian Staff Slingers have a unique deadbody graphic in the future?

Just wondering, does the range on Persian Archers feel realistic/fair to everyone else?

Also in later battles (like classical age) there is quite a bit of useless/decadent troop movements, sometimes I wish they would just sit down and fight or run away. This is a problem in MTW too tho but maybe it's a bit more highlighted in HTW.

Back to battle http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Zimoa of Flanders
06-03-2004, 07:02
Flag city is solved but not in this update yet.

Dead coord will be there for all units we are working on it.

Expect a total new test version next Sunday or Monday with many more changes,so far to all testers very good feedback thank you guys keep it coming

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Spartacus
06-03-2004, 08:55
do i need winrar to install the update

is it free http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

stu
06-03-2004, 10:10
Hi all,
This is my first test, i just got the update and installed it. First impression WOW great mod. I'm playing the phirgian's in geo campaign and struggling against the lydian's.
When starting a battle on deployment phase sometimes the army is deployed half line and half column and i have to spend a while dragging out units after the battle begins, but i didn't notice the province this occurred in, I'm gonna start again and take note next time.

komninos
06-03-2004, 11:42
Hi all,

Thoros of Myr, the heavy javelin units, like Polemiste, have just 1 javelin to though, lighter units like Peltast have 4. Archers have the standard MTW ammo 28 I think, and Slingers depend on there type the heavier the missile the less they have but there number of ammo is larger than archers since they can use stones that they find on the battle field. Rodians have standard archer ammo.

The effect is emphasized from the fact that not all the men in the unit release there missiles on each firing turn. This makes the unit fire 2 some times 3 times. With Polemist I have noticed this, the first through I see 3 or 4 javelins then there is a big through with 50 – 60 and then there is an other big one finally there might be a forth one with 3 or 4 more javelins. So they don’t carry 4 javelins each but only ONE.

Nikolas Magnus, this is a strange result, don’t think this is due to HTW can you repeat it?

Stu, I have to solve this, it is known but if you go though the formations offered then the formation will be unlocked and all formations will work ... can’t say what is causing this Formations are a difficult task I will try to deal with it in the weekend.

Thoros of Myr
06-03-2004, 13:30
komninos, I forgot about the separate throws having an effect...

I was going a against several huge Persian armies, with all thier missle might one can start to believe thier projectiles will never end http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

I did a bit of testing of thier units and I think maybe Takabaras are the only unit to have a bit too much ammo, but I could be wrong.


Sorry if these have already been pointed out...

One typo on the Persian units. -> Prsian horse archer

In Historic battles parts of the battle desriptions are not grammatically correct.
Delium and Mantinea have no description, I suppose your just finalizing them.

That's all for now.

The battle maps in the historical battles/campaigns are the best I've ever seen http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Nomad
06-03-2004, 14:47
Ok had a few probs with the computer but all sorted now and HTW is sitting pretty on the hard drive. Played several custom games, just to get a feel. Had some intitial deployment probs playing Spartans vs Macedonians (on a flat inland map(yes I know I'm supposed to be testing the Thracians)) couldn't get a 3 line attack formation. Got a number of cross hatched attempts but...Also Spartan elite Hoplite units didn't seem much better statistically than any other elite hoplite unit.
Still sussing the best tactical applications for the statistical make up of the units (keep getting my ass kicked, in other words) Thracians don't seem to have much of an answer to elite hoplite or elite cavalry units. Must be using the Romferi wrong. However the mod looks excellent. Also just been reading the last few posts and there's a mention of an update. Am I meant to download it from somewhere.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Frodo Lives
06-03-2004, 15:13
I am not sure if it is the mod or not, But sometimes when I start a battle all my armies are piled up on top of each other. I have lost several battles because I couldn't get my army in order before the enemy is upon me. This isn't a problem most of the time, but on occasion it does make battling hard.

On several maps, when you start my army is split by a mountain and I can't get my army together again. I will send a pic when I get the chance.


On a side note, these battle maps are the BEST I have seen...ever. Kudos to your map makers. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

insolent1
06-03-2004, 15:58
Quote[/b] (Frodo Lives @ June 03 2004,15:13)]I am not sure if it is the mod or not, But sometimes when I start a battle all my armies are piled up on top of each other. I have lost several battles because I couldn't get my army in order before the enemy is upon me. This isn't a problem most of the time, but on occasion it does make battling hard.

On several maps, when you start my army is split by a mountain and I can't get my army together again. I will send a pic when I get the chance.


On a side note, these battle maps are the BEST I have seen...ever. Kudos to your map makers. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Yeah happens in v3.1, I found that if I have 4+ cavalry units then it dosen't happen. Must be the different formation you start in when you have a lot of cavalry(it deploys the cavalry in front of your infantry).
Use pause to set up your formation although I did have a close one once http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif

Brianbbj
06-03-2004, 18:44
Played some more today, i know ive said before that the money level is ok, buti must admit I was to fast, i still think there is to much money around, but better then initial release.

Bug report

EAST LIGHT CAVALRY
I hav e been spotting that the East Light Cavalry have a image problem, when they stand still then they "switch" to a complete other graphic, its only for a half secound and then they look normal for 2 sec. i can imagne that even when standing still there are some animation cycles running.
anyway i have not succedfully taken a screenshot of it, (i could if i has the time, maybe tonight).
So please other beta testers, who can access East Light Cavalry, please see if it my installting craping up

youone
06-03-2004, 18:55
Reporting on Aetolians
System testing with
xp3000
1gb 333ram
160gb sata h/d
Kn8 msi B/B
using on board sound to reduce driver conflicts
Fx5600 g-card 257 ram
Installation went fine
haven't install the music yet ,I would like to test as default 1st to see if any ctd occurs then I will install music
Before playing notice a few errors in wording
Stoa
Grouse instead of grows
bat instead of but
grate instead of great
also you've put teachers "come" in these places
will be mistaken for a sexual "comment" lol
would suggest "assembles"
Palestra
yang men instead of young men
Play a few battles with the aetions
1 thing this disloyal generals happen at turn 1 3 5 had to quickly build up a spy network to reduce the effect this might put players off wanting to play ,may be start with higher loyal generals then introduce the disloyal ones when you've got more resources to deal with them,
Is the archer units to large since the bow didn't really take off as weapon until later in one battle half my lads where shot down before I could respond with spears.
Upto now no graphic faults some colour schemes " green ones " do seem to give an unusual effect when troops turn this might be my card but did look unusual.
resources seem OK for starting with but its early yet
You where right people will be greatly surprised by the changes you've made
Cavalry seem less dominant except for the eastern factions
also ships are less on the ground or should that be water.
if you want me to change testing areas please inform me http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

youone
06-03-2004, 19:04
I would like to test this beta using my home network are there any know bugs before i play a game http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lord Bloodygore
06-03-2004, 19:08
http://www12.brinkster.com/thelordz/00000003.jpg

Faction: Beotians
Era:Classical

(flag bug)Flag's are not align with the castle's

LBG


http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

flip
06-03-2004, 19:40
Lord bloody, nice shoot,
this bug is corrected, in final no more flying flags
http://filipeabranches.no.sapo.pt/MTW/Units/maphs.jpg

flip
06-03-2004, 19:46
Brianbbj, I need realy a screen shot, here no problem, its a install issue, remaining old files.

Brianbbj
06-03-2004, 19:59
i will get you one.

BTW flip, i just lost Archnic campaign as the Thessilians again, this time it was actually going ok, but then The argains suddenly summons a million man army, i have never seen so many stack before EVER. 3 turn i have no regions left....I just wanna know if it on purpose that the Thessilians have no chances of surviving? i have played 20 campaings now in archnic period.

Zanderpants
06-03-2004, 20:19
Toxotes aren't holding bows when they are marching or standing. When they aim, a bow magically appears in their hands.

Zanderpants
06-03-2004, 21:48
I was playing Thermopylae, a most excellent map I must say, and I noticed that when Spartans are fighting, their spear changes over to their shield arm so it looks like they're holding their shield and fighting with the same arm. the arm that should have the spear still moves like it's fighting, just without the spear.

Lord Zimoa of Flanders
06-03-2004, 22:04
To all testers i have send all a WinRar file with a few updated files called:"HTW v3.1 update1",and this evening a link to all if you don't have WinRar.Expect a full new test version ready for download Sunday evening or Monday.I will send all testers a link and some info ASA it is up and ready

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Zanderpants
06-04-2004, 00:48
I built a provicial governor's palace as the Corinthians, Geomatric, expert, and the building complete message that came up had the picture of the baronial court instead.

Psyco
06-04-2004, 01:06
I'm sorry to report that I have been having computer troubles and haven't been able to play yet.

I will try to solve the problem as quickly as I can, but I can't make any promises (I also have 4 project due in the next 3 weeks, so that will be slowing me down as well).

insolent1
06-04-2004, 02:26
I got bored of the Argians(played them too much in v2.1) & decided to give the Spartans a whirl. When I started the campaign, I checked the heir status display & lo & behold I have twins http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif
Twins (http://www.image-dump.com/view.php?m=2&x=13264)

I've had this happen before but it had involved .unfreeze./assassinations, i've never seen it right at the start of a campaign. It worked out well in the end, one became king & the other is now my best general.
Opening move with the Spartans
Ransom (http://www.imagedump.com/index.cgi?pick=get&tp=80172)

I've played 78 years of this Spartan campaign & so far theres been no problems. All the small factions getting wiped out & the Athenians are giving the Persians a good fight. After using the Spartan Hoplites a lot I think they need to be improved a little bit, I would like to suggest maybe make them faster since they where trained from early childhood to run long distances with all their equipment.
Probably using the same movement speeds as Lydian infantry.

Theres no cavalry mercenaries, so you could use a toned down Persian HA stats & model. I'd also recommend that the Barbarian tribes can build these. Maybe you could make one of the romfeofori units available as a mercenary. The classical era campaign needs to be lengthen maybe another 100 years would be sufficent.

I had a quick look at some of the large stacks that where building up on my borders & I took a note of the unit compositions.
Aetoleans - 7stacks, each had appox 8 units, there where 41 full hoplite units, 4 cav units & the rest was skirmishers.
Boeoteans - 7stacks, each had approx 7 units, 36 full hoplite units, 5 cav & the rest was skirmishers.
Atheneans - 11stacks, each had approx 9 units, 52 full hoplite units, 4 cav & the rest was a mix of skirmishers & bribed troops.
While the human player can deal with these hordes of hoplites the non greek factions don't do well against them.

I've been using all the siege engines and they are great, good work Komninos & crew http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Euthitonon Crew(Ballista that fire 1 boulder, quick rate of fire & has direct trajectory so much better then MTW catapults) are brilliant & taking down walls/stockades, they are also excellent against large groups of troops. This unit makes assaulting castles much easiar & quicker.

Oxivolos(4 men that fire ballistas) these guys are excellent I use them as long range snipers & they are really good for killing generals/kings.

Gastraphetes(arbalester unit icon) I found targeting walls hard with these they are much better against infantry especially Hoplites.

Ram looks good but has a very small specialised role that the Euthitonon Crew do much better.

Heavy Missile slingers they are pretty hopeless against stockades its quicker to use a unit to break down the wall maybe they should have their power increased against structures. They aren't as strong on the battlefield as they where in v2.1 which is good.

Zanderpants
06-04-2004, 04:36
Ah, another bug. The Peonean king is called the king of kings in the classical campaign. I haven't checked it yet in the other campaigns, however, the Persian king should be the king of kings, right now it's just king.

Nikolas Magnus
06-04-2004, 05:19
Macedonians:

I checked the Historical Campaing and Historical battle problem dealing with Chaeronea. When you go to F1 in the battle it says you must defeat yourself (literarily). In the screen before you select to start the battle it reads

Conditions:
Stop Phillips Invansion

Now, when I go to Historical battles the same battle is ther, but you are the Thebans+Ally(I don't remember whom the ally was). That's not right because the Macedonians won the battle of Chaeronea.

Tried some of the battles in the Peleponessian war and the descriptions are missing( I think you have not done them yet but know about it).

Everything else is good still.

BarkingBeagle
06-04-2004, 05:33
The Thessalians are HARD. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I'm about 50 years into the Archaic period with them, and have started in the scrunched-up every-man-piled-on-his-friends-shield way. Luckily I could set him up differently, as the defender... Now, I've never seen that before in HTW except for as the attacker.
About the possible 'Golden Horde' bug... couldn't it just be mercenaries? I saved my butt in one battle by hiring an army of 3,000 mercenaries, with whom I managed to slaughter the Aetolians and stay living.

insolent1
06-04-2004, 06:31
What is this golden horde bug?
The mod is built on the VI campaign so I don't think there is any chance of the "golden horde bug" in it.

I just fought a Persian army it was 7000v1500, they only had 2 units of cavalry.
slaughter (http://www.imagedump.com/index.cgi?pick=get&tp=80258)

komninos
06-04-2004, 08:25
Hi all,


Sorry about all the Spelling and grammar mistakes, King Azzole offered his assistant on that aspect and hopefully it will improve dramatically.

For this weekend I have a No1 task to fix all formation problems and that is a handful, but if I get a break with that I will move in these construction messages and see what is wrong with them.

Now, if you have problems with the formations try to change formation from the Generals menu. If you do it for some time the formations are unlocked for some reason and they all work. Must be a problem in the AI basic formations that causes the lock.

Thessaly is not a dead-end faction in Archaik or Proclassical period on purpose its just has some strong neighbors try to get an over seas colony to guaranty survival. With the next version the economics will reduce the Golden Horde thing from the economics. In classical period they are a dead-end faction. They sided with the Persians and suffered the penalties. Boeotians did the same but they remained a strong faction and caused a lot of problems for the Athenians in Peloponnesian War.

With the next release I think I will send you the production files. These Excel workbook have all the info you need. The twins were randomly generated (as you will see in the production files). It just happen and they might not be there in the next release.
Some tactical tips.

Use your heavier missile units against hoplites, Javelins and heavy slingers can do the work nicely but don’t let your light units get locked in a H2H combat with them.

Use the javelin units is a cascade fashion set on attack and then change there status to skirmish when the enemy gets really close. (Needs a lot of good timing)

Initially the javelins should be forward and then moved behind the Hoplitic units. When ammo is finished move them to the sides and try to pass them behind the enemy units and try to attack the enemy from behind with them.

Ekdromos unit is fast and capable unit for flanking actions but it is better to keep them out of the Hoplites way. I like using them for Flank cover against cavalry units, even better if you have a cavalry unit that they can support. Virtually all cavalry is better than the Greek but if you combine the Ekdromos unit with it you can get some good results.

Don’t make your hoplites run around chasing units. If they get separated they might get trapped and rooted. Use your light troops and cavalry for that. Try to get the enemy to commit all his H2H units in to combat as early as possible and then use your cavalry units to attack the missile units of the enemy or a rear charge.

For non-Greeks avoid head on confrontations with the hoplitic units as long as you can. Use your superior cavalry with javelins to soften them up. Use a lot of flanking moves and try to open there formation (not hard with TW AI). When a hoplitic unit gets separated challenge it from frontal battle and use a cavalry charge on there rear hopefully you will root them.

youone
06-04-2004, 08:42
Battle 2 with Aetolians
I'm playing the Geometic period
Installed update and also music
Yes you must install this add-on adds great tense feeling to the game great piece of work
Have found the polemiste charge much better don't turn and run like skirmisher as before in v2.1 good improvement
AI seems to handle battle situations alot better
Hippes ammo load seems right
I'm getting alot of battering rams in the hire panel 8 in 1 turn
can you give me a link for a good capture or picture program i have some good battle scenes http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Iv'e had no formation problems

Antalis::
06-04-2004, 10:04
Zitat[/b] (Nikolas Magnus @ Juni 03 2004,23:19)]Macedonians:

I checked the Historical Campaing and Historical battle problem dealing with Chaeronea. When you go to F1 in the battle it says you must defeat yourself (literarily). In the screen before you select to start the battle it reads

Conditions:
Stop Phillips Invansion

Now, when I go to Historical battles the same battle is ther, but you are the Thebans+Ally(I don't remember whom the ally was). That's not right because the Macedonians won the battle of Chaeronea.

Tried some of the battles in the Peleponessian war and the descriptions are missing( I think you have not done them yet but know about it).

Everything else is good still.
Yes thats true: That is corrected.
Now it will not say that you should fight against yourshelf.

It is because, in the historical battle you are Athen and in the campaign Macedonia.
I wanted to have a campaign, where you are only one faction in all battles, but wanted to play as Athens in Chaironeia in the hist. battle.

Same with Sphacteria and the Peloponesian war.

And yes the description for the Peloponesian war are missing: They will be implementated.

Antalis::
06-04-2004, 10:19
Zitat[/b] (youone @ Juni 04 2004,02:42)]can you give me a link for a good capture or picture program i have some good battle scenes http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Press F2 during the game/battle to make screenshots and you will find this TGA files in your "TGAs"-folder in the main directory.

Spartacus
06-04-2004, 10:35
to czof and antalis

i can't beta test for a while for 2 reasons

1.playing spartan and i'm hooked
2.my MTW disk is playing up i might have to get a new one

sorry
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Lord Zimoa of Flanders
06-04-2004, 11:42
No problem Spartacus but i will assign a new third tester to your faction to we have to move along...

CZoF

Lord Zimoa of Flanders
06-04-2004, 11:46
Any volunteers to test the Thracians as long as Spartacus can't?

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Spartacus
06-04-2004, 12:19
may i just say in the time i played the mod it was very enjoyable and i hope it comes all together correctly and all bugs fixed in the new version

good luck
spartacus

youone
06-04-2004, 15:29
ANTALIS
can you give me a link for a good capture or picture program i have some good battle scenes

Press F2 during the game/battle to make screenshots and you will find this TGA files in your "TGAs"-folder in the main directory.
[B]
Thanks Because the bifs are so good They deserve the best capture program.
I 've posted a shot of a formation change in battle is this what was meant :or is it the battle formation setup at begining of the battle : komninos
I like the shots where you actually see the spear leave the hand of an hippie
One shot is where the ai decided to charge without letting off the polemiste ammo took me by surprise, not used to that
did notice when the shields change over arms you miss the spear left arm I hope the shot shows that.
Sorry having problems sending the battle shots
can't seem to import the TGA'S
any assistance would be helpful

Omegamann
06-04-2004, 15:44
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Hi,
though I have not been able to mod myself I would be very happy to help you out with the thracians.
I followed the principels of TW modding since RSW first came up with the bifreader for STW and though I have not yet been able to play online I have spent alot of time playing STW and MTW and various mods.
HTW was from the beginnig a special interrest of mine, and though I have only had a quick impression of 2.01 I would be very happy to help out with getting 3 bugfree (I am also a programmer, so I know how to report bugs)

So If you will have me I think I will be able to part from my current viking raiding, and try the Tharcians for a change.

Spartacus
06-04-2004, 15:46
ok if it's fine with zimoa, do as good job as me omegamann http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Omegamann
06-04-2004, 15:49
to youone
Try using acdsee
acdsee (http://www.acdsystems.com)
there is a 30 days trial verison for download.
With that you can convert the TGA to JPG format wich is much smaller.
Or you could use Irfanview (from the HTW Site) for the same.

Spartacus
06-04-2004, 17:20
not for me but thanks for the link http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Lord Zimoa of Flanders
06-04-2004, 17:59
@Omegamann

Have send you a mail M8...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Omegamann
06-04-2004, 18:27
just replied with my addy.
If possible get me those files today then I can test the whole weekend.

Lord Zimoa of Flanders
06-04-2004, 19:09
Omegamann will replace Spartacus for testing the Thracians.
Jacko_UK will replace Lord Thindigital for testing the Macedonians.

Welcome Gents

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Zanderpants
06-04-2004, 21:58
Mon Diue I'm playing as the Spartans in the classical period since I got tired of the Corinthians, and I hold the Western province of Crete with around 6,000 men, mainly spartans, and the Persians hold the Eastern province with somewhere between 85,000-100,000 men Screenshot to come.

Also, I think that the Spartan hoplites are very good as they are. I had three units of Spartans, one unit of Skirites and two units of Skythan Archers and I defeated an Athenian army of close to 9,000 men. Only lost approximately 200 men. Gotta love them Spartans http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif

Brianbbj
06-04-2004, 22:34
why are all people dropping there test faction and playing the spartans instead? that can't be the meaning of joining the beta test team.

I think those people just applyed to play the new HTW version faster, and by that delayed the final version, becouse new testers are needed.

Shame on them.

Zanderpants
06-04-2004, 23:07
I switched because I wanted to play as the Spartans for a litte while. I've been playing as the Corinthians, and I haven't had any major bugs that I haven't already reported. We can't all have interesting factions that are hard to play as, such as the Thessalians. I'm playing the Corinthian's on expert setting, and I'm already the storngest faction on the map and there are no bugs that haven't been reported. So why not? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Zanderpants
06-04-2004, 23:18
oh, and not to be overly-defensive, but I've also tried the Persians, Macedonians, Thessalians, Thracians and Lydians, not just the Spartans. We're supposed to test the feel of the game as well, not just our faction.

youone
06-05-2004, 01:14
[B]Omegamann
Thanks I 'm already useing infanview ,but unless I'm doing somethink wrong I can't paste Tga's into a reply or post.
if yopu could e-mail @ Youone@aol.com with the way you do it it would be very helpful. thanks for the link http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

youone
06-05-2004, 01:16
Is Any tester up for a online game

Lord Zimoa of Flanders
06-05-2004, 01:31
Guys don't forget to test some Custom battles(all periods and all units of your faction),Historical battles and Historical Campaigns.Look for CTD's, graphical glitches,wrong/missing Battle unit-icons,battle maps that give problems,misplaced weapons or shields,missing dead-bodies,or any major battle unit unbalance that you can find....

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

P.S.New test version soon M8's http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

youone
06-05-2004, 03:52
Count Zimoa of Flanders[B]
Just played a battle for the state of Phocis against the Boeoteans To take out their archers (Toxotes) before they could rain down their arrows I sent a unit at full strength of Akondistes to deal with them to my surprise in Hand to hand the Toxotes cut my lads down
Has there H 2 H been increased
On the Toxotes their bows disappeared when standing still and reappear when there shoot I do have a shot of both, but still can't post these pics
In another battle for Epirus the Illirain horse had flying shields again I have good pis's of this can you http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif with this

Antalis::
06-05-2004, 07:43
Zitat[/b] (youone @ Juni 04 2004,19:14)][B]Omegamann
Thanks I 'm already useing infanview ,but unless I'm doing somethink wrong I can't paste Tga's into a reply or post.
if yopu could e-mail @ Youone@aol.com with the way you do it it would be very helpful. thanks for the link http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
You cannot post TGAs in this forum: Theire size would be too big.

Convert them with Irvan view or any other software to jpg format.

ElementUK
06-05-2004, 09:49
The point I believe is that some of us cant even post a link in here or know how to rather...to an image dump site where our Screenies would be .

And btw I'm very bored with playing the Lydians...they really dont have min unit interest as yet.....Do they get more interesting as the ' ERA ' changes ? They are only in 2 era's anyway.

Antalis::
06-05-2004, 10:39
I think you should test the faction you got very well, and after you have the feeling, that it is tested well, test what you like to test, like the other factions, hist. battles and so on.

Antalis::
06-05-2004, 13:08
btw:

If you want to post a screen then you can also use "imagedumb":

http://www.image-dump.com/browse.php?x=4

BarkingBeagle
06-05-2004, 13:12
Welcome, Jacko_UK and Omegamann.

I can't stop testing the Thessalians...they're so hard, it makes the game addictive. I spent hours yesterday meeting huge Thracian armies in Byzantion... I had ten u. of hoplites, two units of cavalry and four archers in the province to start with, and they kept sending armies of between 7 and 10 thousand every year. Each got soundly whooped... heheh. http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif
I've done a couple of the historical battles but I'll do more. I've already reported all the bugs I'm likely to find for the Thessalians, except for one possible balancing issue: Thessaly's supposed to have some of the best cavalry, but the Thracian cavalry easily tears Thessalian cavalry to bits and can even destroy an Enomotia Hopliton that's attacking it down a hill.
http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Historical battles: Thermopylae - I like the units. They're perfect, though if it is at all possible to give the Persians more, that'd be good. I also like the way they sneak around the back. But the place where you take them on, right next to the seashore... it's not narrow enough, and you get enveloped. There should be a place somewhere in the map, going slightly downhill, with only enough room for one unit to go through it.

Marathon: I saw no problem with it, except for braindead allies. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Brianbbj
06-05-2004, 13:25
To BarkingBeatle.

Thracian High & Late Cavalry are stat wise as good as the Thessalians cavalry, BUT the Thracians cavalry have both:
Attack bonus vs. Cavalry
AND
Armour Piercing ability (the Thessalians cav. are heavly armourd).

anyway i also think that the Thessalien Cavalry are to weak generaly.

to FLIP:

Thessalians going to the islands, is NOT an possiblity
they start with 2 ships, and that is in a ocean regions with LOTS of other factions ships.

I havent switched faction yet, its so addictive to play:

Thessalians: Total Defeat
The Doomed Faction in High and Late.

IMO why do you not just scrap the Thessilians, i have played 30+ campaign in Archanic and Classic now, and they stand no chance surviving.
All the other faction are reported to be able to win the game somehow, so i would sugjest either scrapping them or fixing them. Maybe give the Thessilians the possiblity to guy mercenaryers in alle there provinces from the start. A bit more ships would also be nice.
Making the Thessilan Cavalry better....

Brianbbj
06-05-2004, 14:03
Bug Report:

EAST LIGHT CAVALRY BUG:
I have screen shoots of the East light Cavalry animation cycle bug here. (ther image dumb site it not working).

http://www.fflr.dk/tabletop/EastLightCavBug.rar

PS: please also notice the name of the unit...should it not be east light(instead of Ligh?)cavalry.

Please reply when the developers have seen this, its hard to know if you have read what we are reporting.

Lord Zimoa of Flanders
06-05-2004, 14:05
Play a little with a other faction as a compensation for your grief,before the new test version is out http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

flip
06-05-2004, 16:34
Brianbbj, do a thing

put here a list of all files that are in the folder:
Medieval - Total War\Textures\Men\Bowman

copy paste the text inside "shields.txt" file here

and in:
Medieval - Total War\Textures\Men\ActionsPage

look for the file "EastLighCav.Txt"

open it and copy paste the text inside here


thanks

Antalis::
06-05-2004, 20:13
btw:

What are your expiriences with the new battle maps except the castles?

Zanderpants
06-05-2004, 20:56
I had CTD's on stirling bridge, but other than that, no problems and the new maps are awesome, excellent job

http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Thoros of Myr
06-05-2004, 22:24
I have been playing custom battles over the last two days with no CTD's or other problems to report with the new battle maps. The battle maps are great and well designed http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Brianbbj
06-05-2004, 23:14
TO FLIP

I have made a .jpg screenshot picture of those information you asked for. easy'er for me and not spamming the forum.

http://www.fflr.dk/tabletop/Flip-EastLighCav-bughunting.jpg


What faction should i give a try?, now when im waiting for the update so i can play the Thessilians again

BarkingBeagle
06-06-2004, 00:21
I've actually got to disagree with you, Bbbj, in that I think the Thessalians actually are winnable... I'm still on my first Archaic campaign, and though you have to fight the same battles again (quicksaving first) until you get good enough ratios, and you really have to be careful not to P*** the Lydians off...
Currently, I have half of Thrace and two Aetolian provinces with me, as well as all of my own still, am making 7000 gold a turn, and have armies big enough to protect myself in most provinces against armies of up to 15,000 Thracian-type units or 4,000 or so hoplite-types.
I may yet get bogged down, though, and the Thessalians really are too hard... I would suggest going ahead and making their cavalry able to deal with Thracian cavalry, since it's their only claim to fame. Also, a couple more ships at the start would have been good, as Bbbj said...
At any rate, I've played a couple of the custom battles, and I gotta say... they're absolutely lovely. The maps are great, the units are great, and most of them are a challenge. Thermopylae could do with a nice narrow bit to defend somewhere, but that's about it...
Oh, and you might want different battles for the historical campaigns than for the historical battles, because I don't know if I would bother unlocking battles in H. campaign if I could just pick them individually in the H. battle menu.
Oh, and Spartan hoplites... full on, face-to-face charge, they lose badly to Athenian hoplites. Huh?

Sir Moody
06-06-2004, 01:01
Quote[/b] ]Oh, and Spartan hoplites... full on, face-to-face charge, they lose badly to Athenian hoplites. Huh?


hate to disagree with u but my Spartan's have yet to lose a battle even when outnumbered by greeks 4 to 1 - 1 on 1 head to head the Spartan Hoplites power house through all execept Argian and Atheanan Hoplites and they still smash those (just with more casulties) - i keep the units in deep squares 6 - 8 rows deep and they plow through enemies- only the lydians are truely causing me strife the archers windly me down so ive been suffering worse kill ratios - instead of 20 to 1 (or more in one case 1500 Spartans killed 4000 Argians - mostly hoplites at the cost of 110...) ive been losing 10 to 1... they truely are the best

the next version u should be getting soon has a new names.txt in it with poper Thracian, Persian and Lydian names lemmie know what u think eh :)

youone
06-06-2004, 02:15
[B]Count Zimoa of Flanders
Playing the 2nd period with the Aetolians
Plaid battle against the Illians No Dead bodies with a unit called Dosian Romfeofori
I/ve plaid both 1 2 periods with the Aetolians ,Very powerful state can win Greek states fairly quickly.
Why do alot of tester's only think the Spartans where a mighty war state. Athens had a powerful sea fleet, and like today unless you can defend your shore line and transport your troops you won't last very long.
Sparta was an stand alone state making very few friends
and when someone believes in not building city walls your asking for bother
which brings me to this in the game Sparta has city walls to make it more like history would it not be better to give less arrow towers in the spartan forts castles etc

Nomad
06-06-2004, 08:34
Still Custom battling with the Thracians and have managed to win a few with some devilish flanking moves, using the Romferi. Although the Thracians still fare poorly against most opponents.
Noticed if you produce 5+ identical units in custom battles the 5th/6th, 7th unit purchased increase in value 60 florins each time. Is this supposed to happen. I'm assuming you've dropped the, in battle taking prisoner option, as ransoms etc may not be as appropraite in HTW.
Also I Noticed Thracian cavalry don't get there missile in the Hellenistic period. Not sure if thats intentional.
Ok back to work,
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Omegamann
06-06-2004, 10:52
Hi,
after my first day with HTW I must say I am very impressed.

I started with Thracian in Archaic (hard) and also tried out Thermopylae.
Thermopylae has a nice feeling to it, though the Allies are more in the way then helping out. But its great how you got the persians to go round the back, realy freaked me out the first time I played the map http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
With the Thracians the unit names say Thrasian not Thracian
The shield position on the illiian cav is somewhat of I tink.
No other problems so far, will report in detail when the next version is out.

Brianbbj
06-06-2004, 11:49
To ALL BETA TESTERS:

Are Lydians generaly to overpowered?
Personaly i think there units/army to strong.
In my games they always seem to be top dog among the faction.

The Blind King of Bohemia
06-06-2004, 13:31
Played about fifty years with Sparta in the late period. Very good game. Late is a little bit easier for Sparta. I was wiped out in the high period when the other Greek states just had enough of me and ganged up on me http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif

Spartan Hoplites have held my forces together and apart from some close calls with the Theban sacred band( i think thats what its called) they smash everything i've come across. Its just a pity my Navy sucks Ah well can't have everything http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Sir Moody
06-06-2004, 13:37
yeah lydians seem to have too much of an advantage and we are looking into ways of restricting them

Frodo Lives
06-06-2004, 15:58
Would it be possible to make a fourth campaign where every faction only has one country and a few units to start with?




What is everyones favorite combat strategy?

I usually keep mine simple. A line of Strong melee units with 'hold position' and 'hold formation'. Then behind that two thin lines of archers or other missile units. Follow that up with cavalry units to flank the enemy and take out any units in a rout, I try to keep them out of the main combat.

The Blind King of Bohemia
06-06-2004, 16:31
Yep, always keep the cavalry moving. When i'm playing the Alexander campaigns, keep that companion cavalry out of stationary fighting and use it hitting flank and rears of enemy troops.

Also while the main Hoplite battle is going on, i move my skirmishers round the rear of the enemy(if all are engaged) and put a javelin or two in the rear of the enemy, then charge in. They don't last long but it depletes enemy ranks further for the infantry force to drive into gaps in the line http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Omegamann
06-06-2004, 18:04
Akropili of Scupi (I think its a fort type castle):
no prebatte map image (the 360 view is just black)

Illyrian Units are called Illirian

Dacian units are called Dasian

Green Boxes around light chariots on the inbattle icons

unitcount is hard to read in the armydisplay (lower screen box when you click on a stack (because of the border of the box overlapping the numbers)

Thracian (Royal?) Cavalery and Thracian (Light?) Cavalery both called Thracian Cavalery and have the same unit description although they are two completely different units

Ships build on any of my southern coast slipways (will try with the next Version and then list the provinces) seem to apeare in the north aegean not in the neighbouring sea regions?

Waiting for the next version, having lots of fun

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Brianbbj
06-06-2004, 18:23
To The Blind King of Bohemia:

The Alexander Campaigns? where do i get that one? Im I missing something here?

BTW anyone know exactly what the "Hold Position" does?
i don't have the manual.hehe

The Blind King of Bohemia
06-06-2004, 18:43
The historical campaigns? Issus and all that. Play mate because it really rocks. Won Thermopalae the other day. That was a great battle and totally enjoyable. I would have downloaded the Hellenic mod just for the historical campaigns http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Zanderpants
06-06-2004, 18:51
Hey, I've found a graphical bug. I was playing the Spartan campaign, classical age, expert, and I invaded the Persian-held province of Beotia with around 2000 men against 9000, and I noticed that the Persian Horse Archers' animation is messed up on this battle. I've never seen it before. Every once in awhile, with no apparent pattern, they sorta flip over. it's just in a fraction of a second that it happens, and then they return to normal, but I managed to take a picture. Should I send this to Flip or CZoF?

Zanderpants
06-06-2004, 18:55
To BrianBBJ, not really regarding testing, but I saw your post in the HTW discussion, and you can get the Troy mod, I believe Komninos made it, it's available for download.

Omegamann
06-06-2004, 19:36
Two strange things happend in my campaign regarding the thracian cavalery(s):
First I lost one son as i combined two thracian cav units (the twins). I was expecting to have one unit stocked up and one unit with just one soldier.

Then I tried to restock the other sons unit of thracian (royal?) cav and was happy that it was possible in a province that was able to produce the thracian (light?) cav.
But after restocking it became a unit of thracian (light?) cav.

Lost him in battle afterwards and had my King die of old age... Game Over

I almost managed to conquer the whole northern part of the map, the only thing that I had to get use to was the high mortality of my generals.

On some maps I had the cramped deployment problem and the AI had it twice also. Once the AI stayd in the cramped deployment for quite some time while getting massacred by my missiles, only to suddenly burst out and attack my units.
(I think there were almost 10 Illyrian tribesmen and 6 other units so it might have something to do with the amount of units the AI has to manage)
Is it possible to find out on which maps you are fighting in campaign mode? Otherwise I will find it difficult to report which maps have deployment or other problems.

Will try some custom battles until the next version

BarkingBeagle
06-06-2004, 21:16
Historical Battle: Sphacteria.

Instead of a description, it shows 'Sphacteria_Description' Instead of a win/loss message it shows:

Sphacteria_Trigger1_Desc
Sphacteria_Trigger2_Desc

The Peloponnesian Historical Campaign is named 'PeloponessionCould not translate'
Macedonian Historical Campaign is likewise.

Brianbbj
06-06-2004, 21:57
Alexander the Great movie teaser Trailer.

http://www.jurassicpunk.com/movies/alexander.shtml

WUHU IT LOOKS GREAT...

Lord Zimoa of Flanders
06-06-2004, 23:25
To all Beta-testers the NEW HTW v3.1 Beta is up.Check your mailboxes http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Brianbbj
06-07-2004, 01:50
Thessilians
Archanic Period
normal Difficulty.

Ok with the new version, i tryed a new tactic.
In Byzanton i as quicly as i could got a "boat-line" there by turn 1, and moves all my units "home" to Thessaly province. then I sold all buildings.
turn 2 i had nothing there, why i did this is not to get into a war with Lydian or Thractians, the two Über-power factions. (Thracians took Byzantion the next turn).

OK then i wage a succesfull was in the west at my homelands. The Aetolians are overtaken in the main land after 10 years of war and the Illurians are also in trouble becouse of my conquest. The macedonians and Boeotians are not attacking me.

Then after 14 years: MAJOR INVASION from the Lydians by sea. 4 years later=20 Years after start, my faction are beaten back to nothing, and then continue.

HELLO why the hell should the lydians attack me? im on the other side of the map, and i has strong armies, i beaten them back a couple of years, so i was not totaly weak at all, and i was not at war with them, before they started to invade me.

Now i got ANGRY
So i used the different cheat/debug codes, to see the whole map. after 22 years the Lydians and Thracians have 60% of the map, with LOTS of armies. then i checked to see if they where at war. they were not...then its clear why the other factions are having trouble, when the two super powers are almost joining forces.

Now i started my old version og hellenic, i still had the previous test-beta version on my machine, becouse the instruction with this new sunday version said i should make a fresh install.

I have some save games from my previous campaigns (played 30 now i think, all with the same result).
I did the debug codes/cheat just to reveal map, and look what they got. same deal the Lydians and Thracians owning min. 40-50% of the map, and not at war i even found a few games where they where allies. And they both got strong armies.

Btw the lydians easly destroys the persians in 4-5 years in the start of the Archain campaign.

SO my judgement, is not that my Thessilians are weak,
no its that the Lydians and Thracians that are too powerfull

Have other players in Archanic period experinced the Lydian/Thracian superpower nations regularly?

Thoros of Myr
06-07-2004, 01:53
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif CZoF

Making a new install of MTW now.

happy bug hunting indeed http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

Brianbbj, that sounds crazy. I will test that era with the Athenians on my first go w/ the new version.

Brianbbj
06-07-2004, 02:23
I have a possible fix, BUT it will take ALOT of work for the developers.

Maybe some of the "homelands" of the Thracians and Lydians, should only be able to produce only the very weak units (no hoplites or good spear units), so they still got the same number of provinces to start with, and able to produce an army in the same number, but with general reduced quality of army, maybe there "invasion" lust is not that big, and if they still wanna invade, then its easyer to withstand them.


another Possible fix:
I know that in M:TW there was specifik regions who did give extra bonus to specific units raised here. Like Long bowmen got a special valour bonus when trained in Welsh and such(if i remember correctly).
maybe this could be turned around so that instead of giving bonus it maybe could give a penalty.
Then there will only be a few provinces, where the super-factions can produce there needed shock troops in a "normal" quality.

Developers please let me know what you think?
i just wanna help, and i really don't know if its only me experinced the Lydian/Thracian Über-super-factions.

komninos
06-07-2004, 08:21
Brianbbj, I will look in to it. Actually the Lydians are a super power in there own right. Can’t understand why they were beaten by the Persians, probably due to the genus of the Great emperor him self. In Proclassical period they should be beaten by the Persians in no time, they are there to simply delay the Persian expansion. In Geometric they should wipe out the Phrygians with no much trouble. Thracians might be a bit too strong sporting there special Romfeofory unit and all that Territory.

Lord Zimoa of Flanders
06-07-2004, 08:27
We are looking into it Briabbj,thank you for this feedback.
You have this in Geometric only right on Normal?I myself only play on Expert so i never noticed it.And the Lydians have a tough nut in the Persians in Pro-Classical and Classical.The Thracians from the Macedonians.Have a look playing in Expert and try the other era's.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Omegamann
06-07-2004, 09:23
As a Thracian player (have until now only tried 2 campaigns in Archaic Hard) I must admit that I also have the impression that they are a little to powerfull.
Not because they got good units.
Their units are almost all quite light and dont stand up very long against heavy armor, and their generals cant realy be commited to close combat as they die quite easily.
But their starting provinces and money make it easy to just mass produce armies of thracian peltasts or cav and warbands.
Also they can easily produce great amounts of ships to swamp the sea reagions.
In my campaigns I found it quite easy to almost doubke my starting treasury of more than 30000 to 60000 in the course of just 20 to 30 years. All the while building up my starting and conquerd provinces and producing units non stop.
The starting provinces dont realy reflect the "numerous differnt tribes" of thracians.
Maybe it would be better to have only two provinces and less treasury to start out with, and more thracian rebels that have to be subjugated first.

Will see how it plays with the new version today.

Omegamann
06-07-2004, 09:25
Correction to the previous post:
I meant Geometric not Archaic

flip
06-07-2004, 11:34
Zanderpants,

>>I noticed that the Persian Horse Archers' animation is messed up on this battle. I've never seen it before. Every once in awhile, with no apparent pattern, they sorta flip over. it's just in a fraction of a second that it happens, and then they return to normal, but I managed to take a picture. Should I send this to Flip or CZoF?

This was also addressed by brianbbj in ""eastlightcavalry", I cant track what is happening here. So, to both, test it again with the new version beta. Send pics(screen shots) to CZoF, he will send it to me. Do a thing, post here the text inside the file LiHorse: /textures/men/actionspage/lihorse.txt

Brianbbj,
>>BTW anyone know exactly what the "Hold Position" does?
i don't have the manual.hehe

it holds/stand your unit in that right place, different from hold formation, where your unit may move but maintaining the shape of formation.

Omegamann,
>>Green Boxes around light chariots on the in battle icons

unitcount is hard to read in the armydisplay (lower screen box when you click on a stack (because of the border of the box overlapping the numbers)

unit icons are not finished, the second problem(unit count) is corrected.

Brianbbj
06-07-2004, 13:24
I play in normal diffculty now when playing....as normal is ehhh..NORMAL...i assumed that the beta-testing was going to happen in normal difficulty.

It seems weird to me that when you play in a harder difficulty, then the faction begins to behave like they should.

anyway i will try to play on a harder level and report back.

I you developers think im a paid in the ass all the time for writing long posts about my faction, the i im sorry.
its just that when i get involved in something, i want it done the right way, and get a good result.
and for me, somewhat balanced armies/nations/factions are as importent as graphics. I know ofcourse that there are some factions who are VERY hard to win with, thats ok, but there should not be any faction who its impossible.
You don't male a WW2 game, where the Germans can't win, that would be boring.

Omegamann
06-07-2004, 16:19
I for my part dont mind long post http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
As I also consider it to be the testers job not only to find the obvius bugs but also to report on playability and the feeling of the game

Although I normaly play on HARD (as this ist the hardest AI difficulty without the AI "cheating") I you got a point there about playability in other difficulty settings.

Although the Hardcore MTW crowd will most definately only play in EXPERT or some in HARD, you have to remeber that the average player will more likely play in normal and try to have a got time. So if this mod wants to attract a big fanbase it schould be also be testet in normal.

Zanderpants
06-07-2004, 18:27
Hm, I don't know what was or wasn't fixed in the new version, but this is what I've seen so far:

Units are still missing descriptions.

The colors of the Gastraphetes in the training page and in the campmap area in the middle/bottom of the page are oddly colored. They seem to be teal and purple. When in battle however, they are the correct faction color. I'll send CZoF a pic.

I tried out the rams again and they definetly work better, but when a wall reaches around 90% damage, or rather when it's been broken down and is very low, the rams refuse to attack anymore for some reason. The rams just suddenly stop attacking, it's strange. As for gates, the rams work perfectly. Most excellent.

I dunno if you guys changed this, but the Persians have been toned down a bit in the classical age. Not a problem, just noticing.

I find that in the campaign, playing as a faction other than the Macedonians, they usually get swallowed up by either the Tracians or the Aetolians. The Macedonians are supposed to be one of the best factions on the map at this point. I'm think that changing unit stats would fix this. Macedonian Hoplites should be better in my opinion.

I think that the Aetolians are too strong. Probably too much income.

I still get error messages whenever a ship is sunk at sea.

Yfrictian hoplites are worse than normal hoplites. they have the exact same stats as the regular hoplites except that they can fight with more rows and they have no armour. I dunno much about late Athenian history, so I don't know if this is intentional.

Note: All of these observations were done in the classical age, playing as Sparta, on Expert. I haven't run into anything else in the Corinthian campaign that I haven't mentioned above

Flip: I'll post those numbers and send the pic to CZoF today.

That's all for now, I haven't played too much in the last day.
http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif

flip
06-07-2004, 18:57
Zanderpants, thanks for the feed back

>>The colors of the Gastraphetes in the training page and in the campmap area in the middle/bottom of the page are oddly colored. They seem to be teal and purple. When in battle however, they are the correct faction color. I'll send CZoF a pic.

no pic needed for this, we know about it, unit icons are not finished , in final all icons will be right.
I'm waiting your numbers and that pic of cavalry.

CrownOfSwords
06-07-2004, 20:43
Strange I havent had that problem with the Lydians and Thracians.... Thracians did conquer a bit of land in the north, Sparta beat the hell out of Lydia though, when I got there it was all red ? Well back to the war.

Thoros of Myr
06-07-2004, 22:53
So far in my Pro-Classical era game with the Athenians The Lydians are very rich and hold many lands, they completely wiped out the Persians in only 4-5 years() from what I could tell with my spying. I had a little dispute with them over some rebel land and easily defeated one of thier armies. Strangely the general of the army was a Persian chariot unit. Is that supposed to happen? I guess he was bribed?

Meanwhile the Thesselians are holding the Lydians off at Byzantine but I doubt they will last much longer with the Tracians at thier backs unless I do something to get the Lydians attention.

I had several storms come up with the message "curragh storm" "could not translate" these have happened in nearly every sea.


In conclusion is that the way you wanted the Persians to be wiped out so fast by the Lydians?

youone
06-08-2004, 00:05
[B]Just installed latest version
Played chaeronea in historical Campaigns it states [U]win at all coastes
should be cost http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif

BarkingBeagle
06-08-2004, 01:42
I haven't got much of a chance to test the new version, as my bloody comp took a while to install it correctly. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Getting on it now.

@BrianBBJ
I like long posts

Omegamann
06-08-2004, 15:10
I also didnt have much time to test the new version yet.
But a quick first impression:
Startet twice with Thracians on hard and both times the Peonians immediately attacked one of my western provinces.
Also the Macedonians immediately conquerd the rebel province of Myg?? to the southwest.
I tried to fight the Macedonians once, b ut found out that I didnt realy have any units able to hurt the armored Ptolemiste, even though the AI didnt use his units very effectivly.
That said I think playing the Thracians will now be a little more challenging and interresting as I wont be able to grab the rebel provinces around me anymore, before going to war with the peoninas.

Quick question:
I assume the error with the "Thrasian" unit names will fixed, but are the Dasians supposed to be called this way?
On the campaign map the province is also written an Dasia.

borispavlovgrozny
06-08-2004, 16:44
Persians:
Damn it, I keep playign and I cant finish a campaign till a new version comes out... So far Ive had no technical problems at ALL with the persians, simply encountered a lot of spelling errors....

Zanderpants
06-08-2004, 20:19
Flip:
Sorry for the delay, my internet's been down for a few days. I sent the pics to CZoF and here are the figures you wanted:

walk
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
run
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
stand
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
die
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
charge
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
fight
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
fight2
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
standing_shoot
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
standing_reload
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254
253 253 252 252 254 254

flip
06-08-2004, 21:54
Zanderpants, the file is correct, so I'll wait for CZoF pic and see what is happening.

Thanks,

Is the problem still there with the new beta?

Zanderpants
06-08-2004, 22:35
rrraa
This is driving me crazy I'm playing as the Corinthians in the geometric age on normal, fighting a battle aginst the Lakedemonians, and their polemistes are chewing up my hoplites like they're nothing I also have a better general, better ground and more men plus armor and weapon upgrades that the Lakedemonians don't have
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif

Brianbbj
06-08-2004, 23:28
thats sounds very veird..... poleimistes killing hoplites.....and out numbered and outgeared....

Zanderpants please try this:
Start a custom battle in the same era and difficulty. and now try again. 1 Polimiste vs 1. hoplite unit and also change the sides, so that you play the Polimistes.
does this give the same result???

Zanderpants
06-08-2004, 23:30
BrianBBJ: I'll check
Flip: I'll check on a custom battle