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Zanderpants
06-28-2004, 03:49
Empires: Total War
An add-on to Medival:Total War.



Concept
Hello all,
I'm looking to put together a mod that would be almost a precursor to the original M:TW campaign. It would cover the time between the beginnings of the Roman empire, roughly 400 BC, through the dark ages, ending at roughly 1,000 AD, right before the original campaign begins. I'm looking to divide the campaign into four periods, each period, being a seperate campaign that the player would play in succession.


The Factions
1st period (400 BC-100BC)
The Romans (Self explanatory)
The Etruscans (Roman-ish)
The Macedonians (Greek)
The Thebans (Greek)
The Spartans (Greek)
The Persians (Um, Persian?)
The Skythians (Steppe nomadic)
The Boii (Celtic)
The Carthaginians (Greek)
The Gallii (Celtic)
The Thracians (Greco-Celtic)
The Illirians (Greco-Celtic)
The Siracusians (Greek)
The Helvetii (Celtic)
The Bastuli (Celtic/Iberian)
The Bastitani (Celtic/Iberian)
The Veneti (Romano-Celtic)
The Vindelici (Germano-Celtic)
The Samnites (Romano-Etruscan)
The Senones (Powerful, northern Italian tribe of Celts)
The Gallaeci (Celtic)
The Volcae (Germano-Celtic)
The Caledones (Celtic)
The Regni (Celtic)
The Aedui (Celtic)
The Allobroges (Celtic)


2nd Period (100BC-300AD)
The Romans
The Gauls
The Egyptians
The Brigantes (Britons)
The Bulgars
The Allemands
The Boii
The Parthians
The Khazars
The Dacians
The Aulerci
The Nitiobroges
The Vandals


3rd Period (300AD-500AD)
The Romans
The Byzantines
The Visigoths
The Ostrogoths
The Arabs
The Sassanids
The Huns
The Saxons
The Angles
The Jutes
The Romano-Britons
The Vandals
The Picts
The Bulgars


4th Period (500AD-1,000AD)
The Byzantines
The Anglo-Saxons
The Britons
The Arabs
The Visigoths
The Ostrogoths
The Vandals
The Picts
The Jutes
The Franks
The Bulgars
The Lombards

That should be about it, if anyone has any suggestions for factions, or sees any problems witht the current ones, please post it, opinions on this mod are greatly appreciated


The Units
There is no finalized list of units for the factions, just know that I will be making no new units because I'm a novice at creating units from scratch. Expect to see a ton of modified units from the original game, plus I've gotten permission from the amazingly talented Gerousia, makers of Hellenic: Total War, to use their units as needed. I'm also in the process of getting permission from other modders to use their units, so stay tuned for more on that.

The Campaign Map
The campaign map will be a slighty altered version of the original M:TW campaign map. Expect to see a few new provences though.

That's about it for now, updates'll be coming soon.
Please post your thoughts
Any help with history would be greatly appreciated, I know a a lot about these periods, but I am not an expert.
I need someone who can alter the campaign map. http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

MiniKiller
06-28-2004, 04:51
This mod would be sick as hell and thats a good thing http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Oh and as far as adding other factions, dude do it, I would much rather see lots more minor minor factions then a bunch of rebels.

Zanderpants
06-28-2004, 04:59
Yeah, I was planning on doing that because in the early parts of the game the campmap would have huge stretches of non-cohesive rebels. Plan on getting as many celtic tribes as I can do, which would cover most of Western Europe.

Does anyone know what was going on in Scandanavia in the 1st period? 400BC-100BC

Eastside Character
06-28-2004, 16:40
You cant make a mod starting BC with the counter there is. It cant go BC cause thatd be -(some number here)AD, and that cant be done as far as I know.

Another problem is a number of factions you have there. Youd probably have to make several expansion games to make this whole mod the way you want. Thats for the simple reason a game can have only 40 factions and a single campaign 32.

But sure, if you can manage and complete this mod, thatd be something amazing http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Regards,
EC

Zanderpants
06-28-2004, 19:20
Yeah, I knew about the BC thing as well as the factions. I was planning on making four different campaigns that you'd play in succession, followed by the MTW campaign.

Thanks though. I'm glad people like the idea. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Eastside Character
06-28-2004, 21:22
I think you should have the Egyptians in 1st period too.

Regards,
EC

MiniKiller
06-29-2004, 00:33
I cant really contribute much to helping u in this mod but I would be glad to help you beta test it, u know let ya know about bugs and how factions fare and the like, let me know. http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Zanderpants
06-29-2004, 01:46
I'd wanted to put the Egyptians in the first period, for all of the cool Egyptian units that could be made, but alas, the Egyptians during the first period weren't a faction, they were part of the Persian Empire.

Sure M-K, I'll take up to 13 testers for the first period which'll hopefully be out within the next month and a half. Right now the biggest thing that I need to do, which I'm unfamiliar with, is altering the campaign map to make more Greek provinces. I'm learning though, so once that's done, then it'll just be creating the new factions, altering the units, setting the factions up and the first version'll be done. The first version being the first period that is.

Good news, I got permission from Maximus Decimus Meridius to use his Roman units, as well as others in the mod. In addition, I've gotten permission from The Blind King of Bohemia to use his units from BKB super. So right now I'm putting together unit-lists. Expect some later today. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

dessa14
06-29-2004, 02:41
the persians never captured the oasis of ????
thank, dessa

Zanderpants
06-29-2004, 05:40
Got me, but I don't think that making an Egypt, held by Persia, with an Egyptian oasis in the middle would work too well.

The Persians will have access to some Egyptian units however.

MiniKiller
06-29-2004, 05:50
Any early shots yet or is this all still pre-production.

I love to see screenies as mod's go.

dessa14
06-29-2004, 08:17
set the mod 50-100 years earlier, and you can include egypt.
thanks, dessa

maximus decimus meridius
06-29-2004, 09:04
Zanderpants.

It seems to me that you can have only three periods in MTW-TW ...... or not?

This should be hardcoded ....

Zanderpants
06-29-2004, 09:43
NOOOOOO I was putting together the unit list and was almost done. Then the computer decides not to work http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif
Unit lists tomorrow I'm afraid.......

Zanderpants
06-29-2004, 09:45
That is true Maximus, so, I'm putting together four different campaigns to be played in succession.

AlexPeters
06-29-2004, 11:13
Zitat[/b] (Zanderpants @ Juni 28 2004,13:20)]./. the BC thing ./.
You could focus on rome and use the date of founding as year zero (753 BC, AD means then ab urbe condita).
The first campaign could be called The rise of rome or something like that.
Some factions to add:

Italians tribes:
Samnites (italian tribe, several wars against rome in 343 BC, 326 BC, 298 BC)
Volsci (italian mountain tribe, allied with the samnites and the hernici)
Hernici (italian mountain tribe, allied with the samnites and the volsci)
Umbri (italian tribe, allied with the samnites)
Sabini (another italian tribe, known from the legends of early rome)
Apuli, Lucani, Frentani, Vestini, Aequi, Hirpini, Marsi, Paeligni, Aurunci, Daunii, Peucetii, Falisci (to small to be usable)

Greek and similar:
Greek (as a synonym for the different greek settlements all over the mediterranean that helped each other in war times, for example Phyrrus of Epirus wars in italy)
Sicilians (eastern part of sizilia, originally phoenicians mixed with greeks, but worth a faction because of their wars against carthage, athens and rome, remembering Archimedes ?)

Celtic tribes:
Insubri (northern italy, defeated 200 BC)
Celtiberi (spain)
Bastuli (grenada, defeated by the carthagians)
Bastetani (eastern part of cordoba, defeated by the carthagians)
Averni (in the north of todays provence, france)
Helvetii (switzerland)
Veneti (venice area)
Sequani (river rhine, french-german border area)
Taurisci and Vindelici (culture of Hallstatt, bavaria - bohemia)

Others:
Numidians (todays eastern algeria, african tribe that fought with and against rome, known for their light cavalry)
Mauri (todays lybia, tribesman, allied with rome in the punic wars)
Scythae (if you include the black sea area, northern coastline)
Germani (assorted nearly onknown minor tribes, could be rebels)

Enough of it, if you need more of them or some descriptions...

Alex http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

maximus decimus meridius
06-29-2004, 11:38
Zanderpants.

The Khazars appeared in the western steppes around 650/680AD.
The Bulgars appeared in Balkans/moldavia/ukraine around 550ad.

Besides the Bulgars in the earlier period were part of the Hun tribes (probably they spoke an hunnish-turk language).

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Al Khalifah
06-29-2004, 18:59
I like the sound of this mod majorly, the game engine would still work really well with the style of armies and nations of the time. The map could do with quite a bit of chopping, it'd need a lot more Mediterranean provinces but perhaps the north would be less important at this period.

I was working on Age of Empies (in MTW) mod a while ago, so I'd think the two would cross over in areas... if you need any info http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Zanderpants
06-29-2004, 21:35
Ahh, thanks Maximus, that area during this period is far from my area of expertise. That'll be changed.

Alrighty, in the 1st period, considering how there can be many more factions, I'll be adding these as well due to the suggestions from Alex Peters. Any descriptions on the Celtic factions would be very much appreciated. Means I can get to making the units sooner. Thanks Alex

The Siracusians (Greek)
The Helvetii (Celtic)
The Bastuli (Celtic/Iberian)
The Bastitani (Celtic/Iberian)
The Veneti (Romano-Celtic)
The Vindelici (Germano-Celtic)
The Samnites (Romano-Etruscan)
The Senones (Powerful, northern Italian tribe of Celts)
The Gallaeci (Celtic)
The Volcae (Germano-Celtic)
The Caledones (Celtic)
The Regni (Celtic)
The Aedui (Celtic)
The Allobroges (Celtic)

All of these factions will be playable. I might add some unplayble factions, undecided yet. Depends on how things go along.

Thanks Al Kalifah. How far did you progess in that AOE mod? Any collaboration would be good. I think that the map chopping will take the longest for me to complete because I have no idea how to do it. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Is there anybody available who'd like to make new provinces? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

MiniKiller
06-29-2004, 21:48
Make em all playable man lol the ones unplayable we'll just make playable in the files anywho.

Zanderpants
06-29-2004, 22:55
Units

c=complete, excluding descriptions
i=incomplete
ip=in progress

The Romans
The Roman units will take longer than usual to build, but their units, in general, are of a higer quality than the other factions surrounding them.

Triarii c
Velites c
Hastati c
Equites (Light/medium cavalry) c
Auxilia (Spearmen with large shields; armed with javelins) c
Archers c
Slingers c
Triremes c
Biremes c
Ballistae c
Battering rams c


The Etruscans
The Etruscan units are a cross between Greek units and Roman units. They are very good, middle of the road units.

Etruscan Infantry i
Etruscan Swordsmen i
Light Chariots c
Slingers c
Archers c
Etruscan Cavalry i
Etruscan Heavy Infantry i
Ballistae c
Battering Rams c
Biremes c
Triremes c



The Macedonians
The Macedonians have a very well balanced force to choose from. They have the best units for countering cavalry of any sort, as well as very fine cavalry of their own.

Enomotia Hopliton c
Macedonian Enomotia Hopliton c
Companion Cavalry c
Macedonian Light cavalry c
Macedonian Hippies c
Hypaspists c
Archers c
Peltasts c
Slingers c
Ballistae c
Battering Rams c
Triremes c
Biremes c


The Thebans
The Thebans have a nice balance of units to choose from. On one hand, they have very heavy infantry in the form of the Sacred Band, but at the same time, they have a nice selection of skirmishers as well.

Enomotia Hopliton c
Theban Sacred Band c
Enomotia Ekdromon c
Hippies c
Hippies Akondistes c
Archers c
Peltasts c
Slingers c
Ballistae c
Battering Rams c
Triremes c
Biremes c


The Spartans
The Spartans are the juggernaut of the Greek world, and it shows. Their Hoplites are faster than most heavy infantry when they have to be. (i.e. Their walking speed is slower than usual, but their charge and run is faster than most heavy infantry) The Spartan commander can send their hoplites into battle, practically assured of success. They do lack in other areas though, as they are technophobes.

Spartan Enomotia Hopliton c
Enomotia Hopliton c
Skirites c
Messenian Slaves c
Hippies c
Slingers c
Battering Rams c
Ballistae c
Biremes c


The Persians
The Persians have vast stretches of land to fund their equally massive armies. However, this abundance in men comes at a cost. Most Persian units have horrendous morale, couples with poor equipment. The greatest problem with the Persian army is the lack of dependable heavy infantry.

Immortals c
Persian Royal Cavalry c
Persian Horse Archers c
Kardakes c
Takabaras c
Sparabaras c
Indian Elephants c
Persian Archers c
Chariot Archers c
Heavy Chariots c
Egyptian Cameleers c
Egyptian Camel Archers c
Nubian Spearmen c
Ballistae c
Battering Rams c
Egyptian Warships c
Heavy Egyptian Warships c


The Skythians
The ferocious Skythians have little selection when it comes to units, but their units come skilled, effective, and in large numbers. Skythian Cavalry is some of the best in the world.

Skythian Heavy Cavalry c
Skythian Light Cavalry c
Skythian Warband c
Skythian Archers c
Skythian Axemen c
Battering Rams c
Warships c


The Boii
The Boii are a Celtic tribe hailing from North-Eastern Italy. Like the Skythians, they have little selection when it comes to units. However, they get their units very soon into the game, and their units all have great morale, and large numbers. They tend to shun armor however, and generally lack cohesion.

Boii Light Chariots c
Boii Warband c
Boii Archers i
Boii Warriors c
Boii Cavalry i
Battering Rams c
Warships c


The Carthaginians
The Carthaginian forces have a very good selection of units at their disposal. Many of thei units take a long time to build and are expensive to maintain. However, the cost pays off as their Armoured African War Elephants, Heavy Infantry and Heavy Cavalry are very effective. To supplement the long build times and high cost of Carthaginian units, they will have a special building to attract large numbers of mercenaries.

Carthaginian Heavy Infantry ip
Carthaginian Slingers c
African Warriors c
African Tribesmen c
Carthaginian Heavy Cavalry ip
Carthaginian Light Cavalry ip
African War Elephants c
Armoured African War Elephants i
Carthaginian Infantry i
Carthaginian Skirmishers c
Ballistae c
Battering Rams c
Triremes c
Biremes c

Look for more lists tomorrow. Pics coming hopefully within the next week. http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

Al Khalifah
06-29-2004, 23:41
Quote[/b] ]Thanks Al Kalifah. How far did you progess in that AOE mod? Any collaboration would be good.

I completed all units from AOE (including the ones that eventually get outdated) but I only used to play custom battles, I never took it to campaign level because a lot of the civs in AOE existed at very different times and different strengths, so picking a start point would've been hard. - I just setup the Europe camp map so that the custom games would work and made each faction only able to build what it could in AOE.

I made a few faction specific units but I thought they damaged the idea which was to be 3D AOE. I also couldn't make chariots in any form, I don't know if anyone has managed this yet. If they have... please tell me how so I can maybe finish my mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif The elephant archers used to be incredible, I think I overpowered them.

Zanderpants
06-30-2004, 00:37
Hmm, The Bronze age swordsmen would be good to have, among others. Do you have any pics of the units you made in action? Yeah, this guy named Flip made chariots, as well as battering rams, and elephants. All of his stuff is really amazing. It's got it's own forum at the Org, just go the the engineers guild and it'll say HTW at the bottom of the list.

AlexPeters
06-30-2004, 01:22
Assorted pictures:
> Samnite with sword (http://www.zinnfigur.com/shop/images/ware/8/815_54003.jpg),> Samnitian cavalry (later used by the romans) (http://www.hat.com/Curr2/bx8054.jpg),> another one with a spear (200 BC) (http://www.zinnfigur.com/shop/images/ware/8/805_90S04.jpg),> another one (about 400 BC) (http://www.zinnfigur.com/shop/images/ware/8/805_54021.jpg)
> Etruscan (~ 2nd rank) (http://www.zinnfigur.com/shop/images/ware/8/817_RM9008.jpg)
> Celtic noble (similar for all tribes) (http://www.zinnfigur.com/shop/images/ware/8/854_GLC10.jpg)
> Celtic cavalry (390 BC) (http://www.zinnfigur.com/shop/images/ware/100_23_2.jpg)
> Celtic warrior (iberia), 100 BC (http://www.zinnfigur.com/shop/images/ware/8/821_T5408.jpg)
> and another one from iberia (http://www.zinnfigur.com/shop/images/ware/8/821_T5411.jpg), > an iberian standard bearer (http://www.zinnfigur.com/shop/images/ware/8/821_T9002.jpg)
> Celtic headhunter (probably early gaul, because of the helmet) (http://www.zinnfigur.com/shop/images/ware/8/893_TMP13.jpg)
> Gaul wars (50 BC) (http://www.zinnfigur.com/shop/images/ware/8/893_TMP3A.jpg)
> A nude one (250 BC) (http://www.zinnfigur.com/shop/images/ware/8/893_TMP6.jpg)
> Another one from the gaul wars (http://www.zinnfigur.com/shop/images/ware/8/893_TMP7.jpg)
> Celtic chieftain (about 300 BC) (http://www.zinnfigur.com/shop/images/ware/8/805_90S09.jpg)
> Another one (about 1000 BC,style is called Villanova, i think they used such armor until 300 BC) (http://www.zinnfigur.com/shop/images/ware/8/805_90S17.jpg)
> chieftain of the senones (about 300 BC) (http://www.zinnfigur.com/shop/images/ware/8/843_SGF14.jpg)
> a nacked one attacking (about 150 BC) (http://www.zinnfigur.com/shop/images/ware/8/843_SGF25.jpg)
> another Villanova warrior (probably etruscan) (http://www.zinnfigur.com/shop/images/ware/8/843_SGF57.jpg)
> germanic warrior (about 0) (http://www.zinnfigur.com/shop/images/ware/8/843_SGF61.jpg)
> another germanic (200 AD) (http://www.zinnfigur.com/shop/images/ware/8/810_7002.jpg)
> another celtic warrior (300 BC) (http://www.zinnfigur.com/shop/images/ware/8/810_5408.jpg)
> Celtic chariot (the had light ones only) (http://www.zinnfigur.com/shop/images/ware/8/816_CG35.jpg)
> Carthagian standard bearer (http://www.zinnfigur.com/shop/images/ware/8/816_CG43.jpg)
> another celtic warrior from spain (300 BC) (http://www.zinnfigur.com/shop/images/ware/8/816_CG83.jpg)
> a iberoceltic warrior from hannibals army (http://www.zinnfigur.com/shop/images/ware/8/816_CG85.jpg)
> Lombaridian (about 7c BC) (http://www.zinnfigur.com/shop/images/ware/8/854_TER13.jpg)
> Venetian celt (http://www.zinnfigur.com/shop/images/ware/8/854_GLC4.jpg)
> germanic (suebian) warrior (100 AD) (http://www.zinnfigur.com/shop/images/ware/8/892_L9003.jpg)
> nubian tribesman (3c BC) (http://www.zinnfigur.com/shop/images/ware/8/815_54012.jpg)
> Scythian king (4c BC) (http://www.zinnfigur.com/shop/images/ware/8/869_54020.jpg)
> gaul (look at those trousers) (http://www.zinnfigur.com/shop/images/ware/8/869_54038.jpg)
> celtic (Hallstadt period ~ 6c BC) (http://www.zinnfigur.com/shop/images/ware/8/869_54163.jpg)
> celtic (La Tene period, 4c BC) (http://www.zinnfigur.com/shop/images/ware/8/869_54165.jpg)
> Lusitanian chieftain (Portugal, 150 BC) (http://www.zinnfigur.com/shop/images/ware/8/829_54A001.jpg)
> Lusitanian warrior (http://www.zinnfigur.com/shop/images/ware/8/829_54A002.jpg)
> another one with a spear (http://www.zinnfigur.com/shop/images/ware/8/829_54A003.jpg)
You should include the Numidians, at least as regional troops, they formed the best known light cavalry and won many wars (> An article about the numidians (http://www.redrampant.com/ancients/numarmy.html), > the famous numidian cavalry (http://www.hat.com/Curr/bx8024.jpg), > other numidian troops (http://www.hat.com/Cur9120.html))
> Ancient britons (http://www.hat.com/Curr/boxrabar.jpg), > Picts (http://www.hat.com/Curr2/Bx6005P.html), > Visigoths (http://www.hat.com/Curr2/Bx6008VG.html)
> Carthagian spanish infantry (http://www.hat.com/Curr/rc8019.jpg), > Carthagians African Infantry (http://www.hat.com/Curr/rc8020.jpg), > Celtic Cavalry (http://www.hat.com/Curr/bx8022.jpg), > War elephants (http://www.hat.com/Curr/bx8023.jpg)

The Celtic tribes are in the La Tene/late Hallstadt period at the beginning of your mod. They should be armed similar, normal warrior naked http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif with shield and spear (throwing 1 missile only, melee with axe and sword). Nobles are the only armoured units. Small troops of cavalry, only nobles i think.
Headhunting is normal to absorbe the enemies strength that makes the units very undisciplined.
The celtic cavalry is very light but not too fast, low attack values (no stirrups), i think chariots (all light only) are for transportation only, no battle value.

I couldn't find a picture of the Volsci yet, the wear helmet (a really funny one, like a hat with a big brim), a round breastplate and two throwing spears, no shield, in melee they used a short sword. I don't think they had cavalry (mountain tribe).

The Samnites had a very good and disciplined army, mostly light and fast troops and a lot of light cavalry. Their helmets are decorated with two feathers and their armor is often designed with three buckles.

The Etruscans use the greek phalanx. They've got 6 different ranks of soldiers, 1st rank nobles armoured like normal greek hoplites, 2nd rank some armoured, 3rd and 4th rank unarmored hoplites with squrae shields, 5th rank psiloi with 2 throwing spears and square shields and the last rank is a mob, no specific weapons.
I don't think they had much cavalry.

Alex

Zanderpants
06-30-2004, 01:52
Woah, excellent info Alex. I was planning on having the Numidians being either mercenary troops, or only trainable in North Africa. As for the Celts, great pics, I was only going to have armoured Cavalry in small units, because they are the nobility. All other Celtic units will only have cloth armour in this period. The Boii warband will be armed with spears and shields; little better than militia, and the Boii warriors would be armed with swords or axes and carry a shield. The Boii cavalry, Mounted nobles esentially, will be armed with decent armour (nothing compared to hoplites), swords and shields. As for the chariots, they did use them across Gaul and Britannia, but they were reserved for chieftans, so whether that will be included or not is undecided right now.
Check out this site, it's what I've been using a lot. It's www.dbaol.com/armies . I was going to have the Etruscans have a cross between samnite and greek armor, so in function, they'll be very much like Hoplites, just without the super-heavy armor. Their swordsmen will be armored similarly, but with swords and shields.

As for cavalry, just for people reading these posts to take note. At this time, there was no stirrup, so charging with a spear or lance would be a bad idea considering how you'd fly off of the horse. So when I say heavy cavalry, don't expect Gothic Knights. Cavalry in this mod will probably be used best for attacking broken or breaking troops, attacking ranged units, and flanking engaged units.

Thanks Alex,
Z http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Zanderpants
06-30-2004, 02:18
Alex,
I just got this excellent book on the Celts today, The Celtic World by Barry Cunliffe. It has the names of the major Celtic tribes in Europe, as well as city names, etc. It says that at this time, the Celts actually did have a good cavalry force. Definetly the best in Western Europe at the time, so I think that there'll be mounted nobles, and horsemen, plus the other Celtic units. As for chariots, you were right, in mainland europe at this time, they weren't used, so chariots will only be available to the Celtic tribes in the British isles, where they still used them.

AlexPeters
06-30-2004, 11:01
Here's a proposal for the Etruscians, the dba army lists aren't the holy gral and sometimes a little bit undetailed. I was wrong too, there are only 4 classes, not 6:

1st class:
Greek Phalanx
armored, nobles (could afford the armor), normal greek tactics (1 supporting rank)

2nd and 3rd class:
unarmored italian spearman, you can use this picture (square shield is typical for early italian troops):
3rd rank etruscian/italian spearman (http://www.dbaol.com/images/faces/1405_face.jpg)
I think the 2nd class was a little bit better, maybe comparable to the difference between hastati and principes.

4th class:
you can use this picture:
Light skirmisher (2-3 javelins) (http://www.dbaol.com/images/faces/1404_face.jpg)

The 2nd, 3rd and 4th classes were formed by social lower classes or allies.

Volsci and Hernici
Here's a picture of the so called Warrior of Capestrano (http://www.iath.virginia.edu/~umw8f/Barbarians/Sites/Glauberg/chieti.jpg), you can see the strange helmet. That's how italian mountain tribe warriors must have been looking. Another picture:
warrior of the volsci (http://space.tin.it/io/yjmonaco/sanimage/capes00.jpg). They used javelins and sword only afaik. Only their nobles should get those breastplates i think. metal was rare in ancient times.

The Samnites didn't use swords. They fought with javelins only.

You should add slingers, a common weapon in ancient times (i think HTW has some), especially those from rhode and the balearic isles were famous.

Carthage should get access to the units of the etruscians, samnites and mountain tribes (units only buildable in italy). They were allied with Hannibal as he rampaged italy.

The cavalry should be rare in early, i think, double production time, the horse needs training http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.
I think best cavalry of the time means nothing imho, they hadn't stirrups, so they had to fight with javelins.

Alex

Zanderpants
06-30-2004, 15:42
Alrighty, nix to the Etruscan chariots and swordsmen then. As for the infantry, that's basically what I had in mind. The heavy infantry are hoplites basically, and the Etruscan Infantry are the unarmored spearmen that you're talking about. I know that the Etruscans were not an equistrian society, but they need at least one horse unit imho. I meant to add slingers, but I accidentally dropped em from the list. As for dba, yes, I know that it's not the most accurate, I'm also using a variety of books on the subject. http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif

As to cavalry, I agree, they should be a rarety. However, cavalry at the time didn't just fight with javelins because they had no stirrup. Yes, many cavalry used javelins, but look at the Macedonian companion cavalry for instance. They seemed to manage pretty well without the stirrup in melee.
Thanks,
Z

Medieval Assassin
06-30-2004, 18:31
Im not right great at modding, But I would like to write up the unit descriptions... http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Al Khalifah
06-30-2004, 20:00
Quote[/b] ]It says that at this time, the Celts actually did have a good cavalry force. Definetly the best in Western Europe at the time, so I think that there'll be mounted nobles, and horsemen, plus the other Celtic units.

Couldn't agree more. The Celtic cavalry was one of the main influences on Roman military tactics and on the development of the Roman army. The Celts inflicted some serious defeats on the early Romans through their clever use of cavalry and even later on Roman march columns were ambushed by Celtic horsemen. They were the main reason why the Romans developed strong, but never as strong, cavalry of their own and in part caused the rise in station of the Equite class (though not the only reason).

Zanderpants
06-30-2004, 20:37
Sure Medieval, that would be great. Email me at zanderpants@pacbell.net and I'll send you a list of what needs to be written up.

Not all of the Celtic tribes will have cavalry, but in general, especially in Gaul and the Balkans, the Celts will have very good cavalry, plus they'll have mounted nobles.
Cavalry will not be the shock troops that they were in the original campaign however. One-on-one, every heavy infantry unit, and most medium infantry will be able to beat cavalry without too much difficulty in this period. In the later periods, cavalry will begin to dominate the field, so if you love cavalry, look forward to the third, and especially the fourth periods.

I've never put together a mod of this grand a scope, so what does everybody think, should I try to put together a team for this?

http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif

Medieval Assassin
07-01-2004, 01:26
I'd join the team and mod, I can mod some, and I'll do the descriptions.
One thing you need to do please, is when this mod is done, make it into 5-6 smaller .ZIP files, so us 56k'rs can actually download it,

Because in a mod this big, it will be 30mb-40mb probably, That takes a while on 56k however 6-7 smaller files of 5mb is possible... please http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif

http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif

Zanderpants
07-01-2004, 01:28
Lol, sure man, sounds good.

Medieval Assassin
07-01-2004, 01:35
http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif 56k sucks http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

I sent you e-mail. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

avarin
07-01-2004, 04:25
If you need any new models (BIFs positioning and actions) I would be sure glad to lend a hand, time and effort permitting of course. This sounds like a great mod in the making.

Zanderpants
07-01-2004, 05:34
Ha, yeah, tell me about it. I just switched to DSL at the beginning of the year. It's good to be outta that. I'll be sending you a list of what is needed tonight btw. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Avarin:
That would be extremely appreciated As in I lack the words. Send me an email at zanderpants@pacbell.net so we talk some more about what is needed for the mod. http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Just about finished making the new startpos file for the new campaign. Just gotta make those shields.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Zanderpants
07-01-2004, 20:26
Medieval,
Sorry for the delay, I had to study all day yesterday for a test this morning. I'm putting together what's needed right now.

Z

Chimpyang
07-01-2004, 20:50
I'll help with testing

Zanderpants
07-02-2004, 04:21
Sure chimpyang, sounds good, if both you and minikiller could email me at zanderpants@pacbell.net, just so I can get your email, that would be great. The mod'll hopefully be done within the month.

Good news Nagatsuka Shumi of Centurion: Total War has joined our team in a merging of Centurion: Total War and Empires: Total War. Nothing about the concept has changed, Nagatsuka Shumi has just kindly provided his talent for the mod.

I'm working on shields right now.

AlexPeters, could you perhaps get descriptions for the factions?

dessa14
07-02-2004, 04:48
if you need any help
never hesitate to ask me for help.
i have been around a long while.
thanks, dessa

Zanderpants
07-02-2004, 04:52
Any of your help would be greatly appreciated. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif Are you able to edit the campaign map Dessa? What is your forte?

Thanks Dessa,
Z

AlexPeters
07-02-2004, 05:20
Zitat[/b] (Zanderpants @ Juli 01 2004,22:21)]./. AlexPeters, could you perhaps get descriptions for the factions? ./.
Yup http://www.totalwar.org/forum/non-cgi/emoticons/gc-lost.gif , a native speaker will have to read them ...
I can also offer images (raw material only yet) of (nearly) all units (for info pics and/or modelling), mostly covers from books and miniature soldier packages.

Alex

dessa14
07-02-2004, 05:25
my forte is programming.
but normally i just advise.
if you send me the images you want added or anything you want added.
ill sort it out and have it working within a day.
thanks, dessa

dessa14
07-03-2004, 07:23
whats wrong with him using them, he's gonna need to create 90% of the bifs anyway, so if you let him use some of the greek bifs you guys have made it will make it far quicker to make this mod.

thanks, dessa

Zanderpants
07-03-2004, 08:17
Thanks Dessa, and thank you Antalis.

Of course the Gerousia will get massive credit Without you guys, I wouldn't have even started the mod http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif


Oh, btw, can I use your maps?
Hehe, joking. http://www.totalwar.org/forum/non-cgi/emoticons/gc-devil.gif They're awesome BTW.

NagatsukaShumi
07-03-2004, 11:57
On a small note, not wanting to start anything here, some of the earlier hopilite BIFs were made by Duke John and he released a mini-beta of Ancient-Total War, after which I believe he said anybody could use the BIFs either way, maybe Empires should use these hopilites?

The problems with embarking on making our own units is..we'd really need somebody who we know can do it on board, I for don't have a clue how to do it, CTW was basically a collection of Topless Loons editted and made to run around into Milita Sergeants with Pilums.

Either way, Empires is VERY greatful that HTW are allowing the MOD to use some of their units, specifically the Elephants and Chariots if I'm not mistaken? (I was always down on the fact that if I had released CTW Carthage would be without their key gimmick).

Not trying to start anything, if my post sounds ranting in anyway excuse me as I've just woken up http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Regards
Nag

Al Khalifah
07-04-2004, 13:40
Zanderpants I have to say I am a big admirer of the ambition in this mod and if I can help in any way with the factions, units, history (Classical History one of my specialities) or anything like that I would gladly be a part of this mod.

I just have slight concerns over the distributions of the factions in this mod and the density of factions that will be amassed in certain areas compared to the relative sparsity of other factional groupings. I think this mod would definately require a new campaign map to reflect this fact but it could be a very strange one.
I say this because in 1st period your faction list contains about 6 factions that would be situated somewhere on the Hellenic peninsula and perhaps more factions that would be situated on the Latin peninsula. Therefore Greece and Italy would need to split into quite small fractions in order to accomdodate this, as would the near east and France. I know it would be impracticle and unneccessary to cover the WHOLE Persian Empire in this mod.
On the other hand the map would have to go as far north as even the borders of Caledonia and as far west as Portugal in order to accomodate other factions.
Now there is a limit on the number of provinces in MTWVI which I believe is 255. In order to make this mod playable, the vast majority of these would need to be located in the south and east to give factions there a chance where as further north provinces would need to be quite huge to prevent the factions there just picking off rebels. This might make for a very strange campaign map and could leave some provinces so small they can't hold more than an army, a port and a castle (e.g Thebes) This just seems to be the way a map would appear.

My only suggestions for this could be to reduce the scope of factions in the mod either by removing some of the more northern and western ones or by merging some of the eastern ones or removing some of the lass significant tribes in early. While they were dangerous to Rome's expansion, only a few of the gaellic and latin tribes that held quite vast territories could be considered to be as mighty in terms of military power as some of the Greek city states who only occupied far small territories but had greater populations and might. In MTW power is very closely linked to territory controlled since this dictates maximum income and troop raising capability per turn.

Al Khalifah
07-04-2004, 13:47
That sounded too bitchy. I apologise. I only say these things because I REALLY want to see this mod done well because - if it is it will be great to play (especially before the arrival of RTW). Constructive criticism it was. You may have already solved these problems and if you haven't - like I said I will gladly help in any area you need assistance in.

Zanderpants
07-04-2004, 18:49
It's fine Al Khalifa, I took no offense. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
As for the map, an altered original will do I think. Yes, many factions are crammed into the Italian penninsula, but there is enough room for them. A few days ago, I wrote up faction's starting provinces, and it works. Greece needs to be divided a bit, but it only requires a split into three new provinces. Croatia will also be changed to add more territory to the northern greek factions, etc.
We're going to proceed with this altered map and see how it works for now. If not, then we'll just have to add more provinces. Either way, I hope to come out with a fresh camp map in a later version.

I'd like you to test if you're able Al Khalifa.

Note to the to-be testers:
I'm going to let you choose which factions you'd like to test. Same goes for everybody else who comes along to test, in a first come-first serve basis. Only one person per faction. There are 26 factions.

The list right now is:
Mini-killer
Chimpyang
Al Khalifa (If he wishes)

Al Khalifah
07-04-2004, 20:07
Quote[/b] ]The list right now is:
Mini-killer
Chimpyang
Al Khalifa (If he wishes)

He wishes http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif A word of caution, I once did some part-time work as a proper crash-tester for a games studio. So I will pummel your mod mercilessly until I make it crash and maybe have some fun playing properly inbetween.

But thats what you want, right? He he he. If its first come, first served then.... MACEDONIA MACEDONIA MACEDONIA MACEDONIA

Zanderpants
07-04-2004, 20:24
LOL, good, the tougher, the better.
Macedonia it is

Note to anybody thinking of testing:
The Romans will not be a super faction in this game On account of the large quantity of factions in a small area, balancing is vital, so don't expect the Romans to be able to whup everybody's ass in this period.
Can I say ass? Hehe. http://www.totalwar.org/forum/non-cgi/emoticons/gc-devil.gif

Zanderpants
07-04-2004, 21:15
Thank you very much Antalis, I'll ask Flip again as you have asked.

Thank you once again,
Z

Al Khalifah
07-04-2004, 21:58
Zanderpants, sent an e-mail with my address for any future messages. Can't remember what e-mail I signed up for the org with but the one in the message itself is the one that I use.

Any chance you could send a unit list for the factions. Whatever form it takes it'd be good to see.

Cheers, Al Khalifah. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Zanderpants
07-04-2004, 23:03
Sure Al Khalifah, I'll get the full list to you today.

Al Khalifah
07-04-2004, 23:40
Efkaristo poly.

Zanderpants
07-05-2004, 00:20
Parakalo Al Khalifah

Al Khalifah
07-05-2004, 11:32
He he he...

Oh damn being a Man At Arms. I liked my old avatar better.

Al Khalifah
07-05-2004, 18:16
Zander, I'll be out of country for a week from tomorrow, so I shouldn't think I'll be able to post here. I will have e-mail and laptop though if you send anything for testing etc. (nothing bigger than about 30 meg though, there'll be no broadband and probably 2 hour cut-off http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif grrr)

Cheers,
Al Khalifah

Zanderpants
07-05-2004, 18:56
Hello all, here's some updated units lists:


The Romans
The Roman units will take longer than usual to build, but their units, in general, are of a higer quality than the other factions surrounding them.

Triarii
Velites
Hastati
Equites (Light/medium cavalry)
Auxilia (Spearmen with large shields; armed with javelins)
Archers
Slingers
Triremes
Biremes
Ballistae
Battering rams


The Etruscans
The Etruscan units are a cross between Greek units and Roman units. They are very good, middle of the road units.

Etruscan Infantry
Slingers
Archers
Etruscan Heavy Infantry
Ballistae
Battering Rams
Biremes
Triremes



The Macedonians
The Macedonians have a very well balanced force to choose from. They have the best units for countering cavalry of any sort, as well as very fine cavalry of their own.

Enomotia Hopliton
Macedonian Enomotia Hopliton
Companion Cavalry
Macedonian Light cavalry
Macedonian Hippies
Hypaspists
Archers
Peltasts
Slingers
Ballistae
Battering Rams
Triremes
Biremes


The Thebans
The Thebans have a nice balance of units to choose from. On one hand, they have very heavy infantry in the form of the Sacred Band, but at the same time, they have a nice selection of skirmishers as well.

Enomotia Hopliton
Theban Sacred Band
Enomotia Ekdromon
Hippies
Hippies Akondistes
Archers
Peltasts
Slingers
Ballistae
Battering Rams
Triremes
Biremes


The Spartans
The Spartans are the juggernaut of the Greek world, and it shows. Their Hoplites are faster than most heavy infantry when they have to be. (i.e. Their walking speed is slower than usual, but their charge and run is faster than most heavy infantry) The Spartan commander can send their hoplites into battle, practically assured of success. They do lack in other areas though, as they are technophobes.

Spartan Enomotia Hopliton
Enomotia Hopliton
Skirites
Hippies
Slingers
Battering Rams
Ballistae
Biremes


The Persians
The Persians have vast stretches of land to fund their equally massive armies. However, this abundance in men comes at a cost. Most Persian units have horrendous morale, coupled with poor equipment. The greatest problem with the Persian army is the lack of dependable heavy infantry.

Immortals
Persian Royal Cavalry
Persian Horse Archers
Kardakes
Takabaras
Sparabaras
Indian Elephants
Persian Archers
Chariot Archers
Heavy Chariots
Nubian Spearmen
Ballistae
Battering Rams
Egyptian Warships
Heavy Egyptian Warships


The Skythians
The ferocious Skythians have little selection when it comes to units, but their units come skilled, effective, and in large numbers. Skythian Cavalry is some of the best in the world.

Skythian Heavy Cavalry
Skythian Light Cavalry
Skythian Warband
Skythian Archers
Skythian Axemen
Battering Rams
Warships


The Boii
The Boii are a Celtic tribe hailing from North-Eastern Italy. Like the Skythians, they have little selection when it comes to units. However, they get their units very soon into the game, and their units all have great morale, and large numbers. They tend to shun armor however, and generally lack cohesion.

Boii Warband
Boii Nobles
Boii Light Cavalry
Boii Archers
Boii Warriors
Boii Cavalry
Battering Rams
Warships


The Carthaginians
The Carthaginian forces have a very good selection of units at their disposal. Many of their units take a long time to build and are expensive to maintain. However, the cost pays off as their Armoured African War Elephants, Heavy Infantry and Heavy Cavalry are very effective. To supplement the long build times and high cost of Carthaginian units, they will have a special building to attract large numbers of mercenaries.

Carthaginian Heavy Infantry
Carthaginian Slingers
African Warriors
African Tribesmen
Carthaginian Heavy Cavalry
Carthaginian Light Cavalry
African War Elephants
Armoured African War Elephants
Carthaginian Infantry
Carthaginian Skirmishers
Ballistae
Battering Rams
Triremes
Biremes

The Gallii
The main strengh of the Galli lies in it's numbers, and the high valour of each soldier. The Galli units come in large numbers, are fast, and have very high valour, making them very effective when fightng against insuperior, or evenly matched troops. The Galli will have a very hard time fighting against armoured opponents.

Gallii Warriors
Gallii Warband
Gallii Cavalry
Gallii Archers
Gallii Light Infantry (Skirmishers)
Elite Gallii Warriors
Slingers
Battering Rams
Warships


The Thracians
The Thracians are a large, backwards Greco-Celtic tribe hailing from North-Eastern Greece. They have an interesting blend of units, with a focus on skirmishers. Their units are brave and fast, but lack staying power in close quarters combat with heavy infantry.

Tracian Peltasts
Tracian Romfeofori
Tracian Cavalry
Tracian Light Infantry
Tracian Spearmen
Tracian Warband
Slingers
Archers
Battering Rams
Warships

The Illirians
The Illirians are a Greco-Celtic faction that has suffered the blunt of aggression from the Gallii. Their units are cheap, fast, and plentiful, and other than their heavy spear, they don't have much going for them.

Illirian Warband
Illirian Cavalry
Illirian Spearmen
Illirian Peltasts
Slingers
Archers
Warships
Battering Rams

The Siracusians
The Siracusians are a Greek faction, situated in Cicily. They have the a strong army in the form of Hoplites, as well as some of the best ships in the Medditeranean. The Siracusians are a very well rounded faction.

Siracusian Hoplites
Siracusian Light Infantry
Siracusian Medium Infantry
Siracusian Cavalry
Slingers
Archers
Biremes
Triremes
Quaremes
Ballistae
Battering Rams

The Helvetii
The Helvetii are a Cletic tribe hailing from what is now modern Switzerland. The Helvetii, by Celtic standards, are a very well rounded tribe. They have above-average cavalry, infantry, andstart with a fairly large income.

Helvetii Warriors
Helvetii Warband
Helvetii Cavalry
Helvetii Nobles
Helvetii Archers
Battering Rams
Warships

The Bastuli
The Bastuli start cramped into the Iberian peninsula, with strong neighbors surronding them. They have fast units that are very good at skirmishing, as well as decent infantry.

Bastuli Warband
Bastuli Javelineers
Bastuli Infantry
Slingers
Warships
Battering Rams

The Bastitani
The Bastitani are very similar to the Bastuli when it comes to units. They have very good skirmishers, and decent infantry.

Bastitani Warbands
Bastitani Infantry
Bastittani Skirmishers
Slingers
Warships
Battering Rams

The Veneti
The Veneti are a maritime Celtic tribe. They have good warriors, and good ships. They have little in the way of cavalry or ranged weapons.

Veneti Warriors
Veneti Warband
Veneti Cavalry
Battering Rams
Light Warships
Medium Warships
Heavy Warships

The Vindelici
The Vindelici are a Celtic tribe that hails from the northern Balkans. They have mediocre infantry, decent skirmishers, but they do have some of the best Celtic cavalry.

Vindelici Warband
Vindelici Skirmishers
Vindelici Cavalry
Vindelici Nobles
Archers
Battering Rams
Warships

Zanderpants
07-05-2004, 18:58
Alright Al Khalifah, have a good time I'll be sending you some stuff today.

Z

Medieval Assassin
07-05-2004, 21:17
Okay Zanderpants, I just got home yesterday and woke up at about 3:00pm today http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif I'll work on the discriptions tonight http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif Do you want me to just post them here? Or just e-mail them? http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Zanderpants
07-05-2004, 22:27
Email si vous plait

Al Khalifah
07-14-2004, 19:52
Quote[/b] ]Alright Al Khalifah, have a good time I'll be sending you some stuff today.
This was a business and no pleasure jaunt. Good time it was not https://forums.totalwar.org/forum/non-cgi/emoticons/frown.gif .

Al Khalifah
07-14-2004, 20:19
If you need help with any new units or descriptions or something like that I can gladly help now Zander. Classical history is my period.

Kaiser of Arabia
07-16-2004, 19:44
If you wish, I can put together a hero file. I would just need to see the names file and know who you want. i can do the rest.
-Capo

Zanderpants
07-17-2004, 07:46
Ahh, sad to hear that Al Khalifah, help on the units would be great, I'll send you an email tonight with more detailed info.

Capo: I'll be start putting names together for that. Thanks

Ahh, shields're done, that was fun.

Alas, because of my inablility to alter the camp map, the Spartan and Theban factions have been cut. I know that it's not historically accurate, but the Macedonians will have all of Greece for now. https://forums.totalwar.org/forum/non-cgi/emoticons/frown.gif
However, two new factions have been added, the Nervii, and the Teutones.

Z

Al Khalifah
07-17-2004, 14:37
Z, someone it might be useful to speak too about the campmap could be BKB since he's a good fountain of knowledge about most things modding and his Eastern Promise map could be very similar to the region E:TW would cover in the earlier periods.

Just a thought. https://forums.totalwar.org/forum/non-cgi/emoticons/idea.gif

Kaiser of Arabia
07-17-2004, 21:04
Quote[/b] (Zanderpants @ July 17 2004,01:46)]Ahh, sad to hear that Al Khalifah, help on the units would be great, I'll send you an email tonight with more detailed info.

Capo: I'll be start putting names together for that. Thanks

Ahh, shields're done, that was fun.

Alas, because of my inablility to alter the camp map, the Spartan and Theban factions have been cut. I know that it's not historically accurate, but the Macedonians will have all of Greece for now. https://forums.totalwar.org/forum/non-cgi/emoticons/frown.gif
However, two new factions have been added, the Nervii, and the Teutones.

Z
No problem, mate.
But one suggestion, if you are going to do this, I have to know what factions replace what. For example, do the Romans replace the Italians? The Syracusians (I thank you a million times for adding proper Sicilians in the game, so thank you x1000000) replace the Sicilians? Other than that, I can do it for you.
I did one for someone else for the Napoleonic Mod, and after about 20 tries it worked (I forgot to change 1 number so I had to do it over alot. Stupid me.)
Let me know,
-Capo

Marshal Murat
07-25-2004, 00:33
CARTHAGE I want Carthage
War elephants,, killing rome, MEEEEE

Consul Flaminius
08-04-2004, 12:46
Looks like a great mod ~:cheers:

Zanderpants
08-05-2004, 01:00
Thanks Consul!

I've become extremely busy as of late, so my work on Empires has slowed down to a near halt. My time'll free up after the 14th, so expect more then. :hide:

Consul Flaminius
08-05-2004, 08:58
In BKB super mod, on the "High" period map, Greece is divided into three, "Epirus"(western bit), "Morea"(I think?)(the south bit with athens and sparta and lots of other cities with funny names) and "Thessaly" the north bit with macedonia and such. ~:smoking:

Maybe with that map you can put the spartans or thebans in...........

Kaiser of Arabia
08-07-2004, 17:12
Yeah, ask BKB if ye can borrow the map for zee mod!

Kaiser of Arabia
08-18-2004, 18:35
Hey what happened is this mod dead or somthing?

Consul Flaminius
08-18-2004, 18:50
Is it? ~:confused:

Zanderpants
08-19-2004, 20:16
Back everyone! ~:wave:
No, this mod is not dead, I've just been really busy for the last half a month. However, my time has freed up, and work'll begin again.
Hmm, I had been wondering if we could use BKB's map, but I never got around to asking him. It's worth a shot.

Once again, E:TW is NOT DEAD. ~:p


Z ~:yin-yang:

The Blind King of Bohemia
08-19-2004, 20:52
Zander, course you can use my map, just give me credit in the read me mate ~:grouphug: I have done three different maps though and will be updating them for the final release so you'll have to choose which one.

Good luck with the mod :knight:

Consul Flaminius
08-20-2004, 13:39
When first period is complete, could I help Beta test? ~:handball:

Zanderpants
08-23-2004, 22:00
~:cheers: Thanks BKB!
Well in that case, I need to go back and make new faction shields for the Spartans and Thebans.

Consul, yes you may, which faction would you like?

Meneldil
08-23-2004, 22:23
Do you still accept beta testers ?

II'll be on holydays from the end of this week to half september, and I don't have many things to do while waiting for BKB's last release of his mod and MTW (I've already won the RTW demo battle a few hundred times heh), so I guess I could help in someway.

Consul Flaminius
08-24-2004, 11:41
SPartans! ~D

Consul Flaminius
08-26-2004, 13:05
Just found out some usefull information. The romans used hoplites for about 200 years untill they scraped them for the far better Traii, Hasti, and Princepes. (note: I may have got some spellings wrong)

Kaiser of Arabia
08-26-2004, 14:29
I can try to make a campaign map too, I did attempt once but I didn't know what to do after the drawing of all the pink lines.
BKB, can you help me? I'm making it just to see if I can do it, as of now, so it's not for this mod yet. Or at all, depending on what Zanderpants wants.
-Capo

Consul Flaminius
09-05-2004, 15:31
Errrr........................ any news?

Consul Flaminius
09-23-2004, 16:29
Any news now? ~:confused:

Consul Flaminius
09-23-2004, 16:31
Hello :furious3: !

Myrddraal
09-23-2004, 16:34
Sounds like no ones in...

Consul Flaminius
11-21-2004, 11:06
Empires total war seems to be dead everyone..................... ~:confused:

axel
01-04-2005, 04:07
i hope not i really like to have this mod if i may if its finiched ~:cheers:

axel
11-27-2007, 13:59
Is this ever been finnished ??