View Full Version : ERUSSIA & UNIT PACK
features:
more money balanced between factions to give all factions an equal chance.
all factions start with two built up provinces.
russia is now playable in early.
russia can now build rus spearmen, khazar royal cav and rus guards.
england can now build sherwood foresters.
denmark can now build berserkers and such.
more coming
wait and see.
thanks, dessa
mercian billman
06-30-2004, 04:16
Sounds awesome Dessa, having all factions start off with built up provinces should make things a little more difficult.
my latest idea is also to make Avar nobles require one of three factions to build it.
hungary, poland or russia can build Avars.
giving the russians two of the best cavalry men.
i also am thinking of a new unit for the russians.
a hard hitting heavy cavalry men. the mounted Rus guards which dismount into rus guards and cost more to upkeep and build, these would be very heavily armoured, like kataphraktoi.
steppe cav will now be a javelin throwing as well as a light lancer. making them a skirmish unit.
boyars will have increased melee capability.
English will get a special welsh longbow unit. that will be able to hold its ground in melee as well as carry more arrows then the standard longbowman.
hungarians might get an extra cav unit in the end copy.
a very heavy knight only buildable in hungary, so powerful that it snaps gothic knights in combat.
polish might get a new medium, light cav unit that is similar to the new steppe cavarly except heavier.
and maybe a mounted unit with such a large charge bonus that it routs most low morale units upon impact, but costs alot of money has little armour and because it uses such a long lance is weak in combat after the charge is over.
French will get a super Chiv Knight that will really kick butt except very expensive and impetous
knights templar will have charge edited to 8 instead of 4.
Crusader knights will be buildible along with order foot soldiers in these terratories.
Tripoli- Knights Hospitallier
Palestine-Knights Templar
Prussia & Antioch- Teutonic Knights and sergents
order foot soldiers will be buildable in Tripoli, Antioch and palestine.
foot sergents for each of the fighting orders.
and foot knights for templar and teutonic knights
gatehouses have double strength. so it takes twice as long to break a gate.
thats all off the top of my head.
thanks, dessa
i have just tested a new unit
the templar sergent has been completed.
if anyone knows exactly how the rebellions work in the unit prod file it would be very helpful.
thanks, dessa
new plan.
Each western Faction will get its own version of Chiv knights named in the native language.
French Chiv knight- Chevalier Lourd (singular)
Chevaliers Lourds (plural)
eastern Europeans will get special cavalry men.
they won't get knights but rather these really good cavalry men that are capable at more then one task most of the time.
thanks, dessa
Sir William Wallace
07-03-2004, 03:53
sounds awesome des,,, i LOVE the sherwood foresters http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Armchair Athlete
07-05-2004, 06:19
Cool, look forward to it
Speiz_Bankurt
07-05-2004, 07:38
eastern Europeans will get special cavalry men.
they won't get knights but rather these really good cavalry men that are capable at more then one task most of the time.
But eastern eauropeans had knights too, just like central and western europeans
yeah but this mod isn't really about historical accuracy.
its about variety and gameplay.
thanks, dessa
umm i am very sorry to say but it looks like another of my mods is about to suffer due to not backing everything up fully.
my computer doesn't look so good.
i haven't been able to boot her in two days so im afraid something may be wrong, it fully crashed and there is a chance i have lost all my stuff, as there is a chance my drive could have been splattered.
thanks, desmond.
Quote[/b] (dessa14 @ July 08 2004,05:06)]thanks, desmond.
Never heard you say this before.
Shame about the computer though. Hope you ahven't lost anything too important.
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