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Duke John
09-08-2004, 14:26
Welcome to the Modding Questions forum


Learning to mod
If you’re interested in learning to modify your game then read through some of the tutorials on the Scriptorium (https://forums.totalwar.org/vb/forumdisplay.php?f=77) and have a go at following one that captures your interest. Once you've done those you'll start to get an idea of how things tie together and what can and can’t be accomplished.
After you’ve followed a few tutorials have a read through what other posters have written on the Modding Questions (https://forums.totalwar.org/vb/forumdisplay.php?f=73) forum. There you can read the answers to many common modding questions. You can also view the Modding Questions forum archive (https://forums.totalwar.org/vb/archive/index.php/f-73-p-1.html) where you will find every single thread posted here. You may well find that any questions you have have already been answered – plus many more topics that might inspire you as to how you might like to mod your game.

Structure of the modding forums
Mod Downloads (https://forums.totalwar.org/vb/forumdisplay.php?f=144)
This subforum mirrors the Mod Downloads area of the Link Manager and is solely for links to modifications which are available for download. New threads cannot be posted straight into the forum and can only be created by adding a new entry to the Mod Downloads section of the Link Manager. Announcements of Mods released may still be placed in Mod Discussion. Mods in development should be posted in the Forge.

Modding Questions (https://forums.totalwar.org/vb/forumdisplay.php?f=73):
This subforum is for asking technical questions about modifying the game, but check the Scriptorium first to see if your question has already been answered. Being polite and making your thread title as descriptive as possible will greatly increase a chance of an answer. Discussion of mods, including questions about specific mods, should be posted in Mod Discussion.

Mod Discussion (https://forums.totalwar.org/vb/forumdisplay.php?f=119)
This subforum is for all chat, news announcements and discussion about specific mods and the modding community in general. Talk about mods you've enjoyed and read previews from mods still in development.

Forge (https://forums.totalwar.org/vb/forumdisplay.php?f=76):
This subforum is solely for developing mods. Each mod in development should limit itself to a single thread in this forum, but may post additional promotional, announcement or recruitment threads in the Mod Discussion forum. Modders should keep their thread updated with the latest supported version of their mod.

Scriptorium (https://forums.totalwar.org/vb/forumdisplay.php?f=77):
This subforum is solely for tutorials, tools and guides for modifying your game. Only post a thread here if you are posting a new guide, tutorial or tool. Threads researching modding an aspect of the game in depth are also acceptable. Questions or requests for tutorials should be posted in the Modding Questions forum.

Uploading files
Use this script for R:TW files: link (http://www.totalwar.org/Downloads/U...rs/RTWFinal.php)
This is for files < 2 meg.

If you want to get help in hosting mods larger than 2 meg then PM barocca.

hoggy
09-08-2004, 16:41
Be good to start a topic for RTW graphics modding (or two, one for units and one for environments?)

Sun Tzui
09-08-2004, 17:08
I've started a new topic at the Monastery to gather as much possible useful info for modders of all the series....click here (https://forums.totalwar.org/vb/showthread.php?t=36031) , and tell me what you think. Its still early to say anything about it, hope I get a good response.

~:cheers:

Silver Rusher
09-08-2004, 18:48
Uh, well, I posted in the Engineers guild regarding a planned mod for Rome, but then it became part of MTW Modification, and nobody bothers to read or reply because now it's off topic. So could you start a forum for planned mods or can it just be moved here?

(the link is in my signiature)

Duke John
09-08-2004, 18:56
I'm preparing a forum for R:TW mod development. It should be ready soon. In the meantime feel free to post anything mod-related in this forum. Once we have more forums I will move everything to the right place.

Could you provide me with a link to your R:TW mod?

And hello Hoggy! Will you become a more regular visitor here down in the Dungeon? Or will you stick at ME:TW? I think your expertise at modelling and skinning will be greatly appreciated! ~:santa:

Silver Rusher
09-08-2004, 18:59
I told you, the link is in my signiature. (check below, where it says 'Guild Thread' and it's underlined)

Duke John
09-08-2004, 19:34
I have signatures turned off, so I missed that... ~:doh:

But it has been moved.

Silver Rusher
09-08-2004, 19:35
I have signatures turned off, so I missed that... ~:doh:

But it has been moved.
Cheers! Maybe now people will notice my small little mod...

Encaitar
09-09-2004, 05:29
I must say I'm really looking forward to the modding potential of R:TW ~:)

hoggy
09-09-2004, 09:01
Yep, looking forward to seeing the moddability of units in particular. It's going to be a whole new kettle of fish from MTW. Poly counts are going to be a much bigger feature and also LODs (level of detail) means possibly several versions of each model need creating. Also alot depends on whether CA give us a model exporter rather than an editor. In some mods I've seen all you can do is manipulate existing models rather than create your own from scratch. Would be good if we could get details on poly counts, texture sizes, skeleton setup etc to see the limitations involved. (alot also depends on the art package they support ie maya or max etc).

themonkey
09-13-2004, 21:54
Yeh The possibilities are huge for Rome:knight:

tombom
09-14-2004, 17:55
Yeh The possibilities are huge for Rome:knight:
Hope so. *crosses fingers*. As soon as I get this i'm going to start modding again though. As long as it turns out to be moddable. Crusader Kings has been on my mind for a while and I mainly mod that.

hoggy
09-22-2004, 15:01
It'd be good to start a thread for Mod ideas (I can't create new posts :embarassed: ) .

I was thinking of doing a campaign mod based in a fictional Japanese/Chinese continent. There is an Evil Fish Demon trying to take over the world with his demon army. There would be big mountains in the middle where the oblivious gods live causing random disasters on a whim. You play the 'Japanese', 'Chinese' or evil forces. Alongside the humans are good and evil Demon units and individual units such as giant heroes/beasts that can be recruited or hired as mercenaries. The idea is to draw on the best bits from Chinese and Japanese Mythology and fiction to create a fun campaign and battle mod. Samurai zombies, huge wild eyed bearded demons, dragons, pig warriors etc.

Of course this all depends on the moddability of RTW units :dizzy2:

Duke John
09-22-2004, 15:19
I'll gladly work with you, Hoggy! :bow:

hoggy
09-22-2004, 15:35
Top stuff DJ! That would be excellent!

Duke John
09-22-2004, 16:16
However ( :grin: ) I might be pressed for time. I also really really want to make my Wars of the Roses mod. So I will only be able to help and I certainly do not want to lead anymore as with ME:TW. Still your creativity is joy to watch :medievalcheers:

tombom
09-22-2004, 21:05
It'd be good to start a thread for Mod ideas (I can't create new posts :embarassed: ) .

I was thinking of doing a campaign mod based in a fictional Japanese/Chinese continent. There is an Evil Fish Demon trying to take over the world with his demon army. There would be big mountains in the middle where the oblivious gods live causing random disasters on a whim. You play the 'Japanese', 'Chinese' or evil forces. Alongside the humans are good and evil Demon units and individual units such as giant heroes/beasts that can be recruited or hired as mercenaries. The idea is to draw on the best bits from Chinese and Japanese Mythology and fiction to create a fun campaign and battle mod. Samurai zombies, huge wild eyed bearded demons, dragons, pig warriors etc.

Of course this all depends on the moddability of RTW units :dizzy2:
You've given me a good laugh there. I'll help develop that.

Silver Rusher
09-24-2004, 12:45
Can we now please have a new, rome engineers guild please? And maybe existing mod threads could be stickied, if it's no trouble.

CTW and ACTW seem to be popular, and tWoT has been recently started, too.

Duke John
09-24-2004, 12:55
I will ask Tosa to open the R:TW Modification forum. Existing R:TW mods will be moved to that forum. Threads will no longer be stickied as I doubt that it makes things clearer. Instead I will make a stickied "Contents" post where all mods will be listed with a link to their thread. It will be then easier for normal patrons to look for a mod that suits their interests.

Silver Rusher
09-24-2004, 12:58
Well, that sounds like a good idea I guess.

What about when a mod is released (not in the case of TC mod, I guess) and it becomes really really popular? Will it then get it's own forum?

Myrddraal
09-24-2004, 13:02
Gotta think of a different name than Engineers Guild though. Call it...

Something Workshop Maybe??

hoggy
09-24-2004, 13:27
What's the name for a roman engineer? Maybe use that?

SwordsMaster
11-12-2004, 12:53
Hey guys:
My suggestion is:
Could someone make a post with the list of files to be edited for any given aspect of the game.

I.e.

"Map":
-file 1
-file 2
-.....

"Unit stats"

-file1
-......


"Unit graphics"

-file 1
.....


You get the idea.
I'm sure that would make it much easier for people starting to mod to understand whats going on....

Just a suggestion

Myrddraal
11-12-2004, 17:22
I've done that for campmap editing.

See: Making a new Campmap (https://forums.totalwar.org/vb/showthread.php?t=39456)

SRMacPherson
12-03-2004, 18:18
Script Error in data/world/maps/campaign/achaeron_campaign/descr_regions.txt, at line 1, column1.
Couldn't find region name 'Abarraden' in stringtable.


why the hell not? My lookup and data/text regions file are up-to-date, identicle and seemed to work fine before.
whats wrong here?

Myrddraal
04-20-2005, 12:46
Updated the welcome. Many thanks to ER.