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Kaiser of Arabia
09-19-2004, 17:22
Hi all,

If you've been paying attention to the Wild West, Total War thread, you'll know what I'm talking about. If not, I'll explain it here.

I was a member of the Wild West Total War team, but when I heard that it may go up World War I, me and several members of the team withdrew. I don't know about them, but I thought of doing my own RTW mod.

Now, it can go in either one of two directions, depending on how the team members want it. I was thinking of maybe a Conquistodor to the Wild West time period mod, spanning Canada, the US, Mexico, Ceneral America, and part of South America, or maybe just a Mexican American War to the Civil War mod spanning just the US, Mexico, and Canada. I'd like to do the first one, because it covers the area the second one covers too, and have a bunch of different campaigns you can play so if you want to start in the Civil War, you can! Maybe we can have turns like Months, to make the game a helluva lot longer, and there will probably a way to mod the lifespan of generals/kings. Either way, I need members.

Current Members:
Capo of Arabia - Team Leader/Idea Man/Possible Hero File and Startposition Modder/Historical Inforamtaion Man.
CrazyViking - Historical Information.
Silver Rusher - Historical Information/ Campaign Map.
Aldaceleb - Historical Infomation on Indian Armies.
JimBob - Historical Information on American Armies
sparkmaster4513 - Whatever he can do
Sigma - Info

For Factions I was thinking of maybe:
Spanish: Big Navy and Army earlier in Game, weak later
French: Decent Sized army, gets stronger later in game. Hates the English
English: Powerful throught game, great navy. hates the french with a passion
American Senate/President (Not Playable, like the Roman Senate in RTW)
Northern Americans: Great Industrial Power, lack of agraculture, big units, but rather weak after 1860, good units before then
Southern Americans: Great Agriculture, weak industry, lots of cotton, Small, but powerful units after 1860, same units as North before that.
(American Factions appear after 1775)
Mexicans (only appear after 1830 somthing, I don't know exact year) - Big army, but not particulary strong. Weak Econemy and bad generals. But they have cool uniforms.
Aztecs (Only in Early Game), - great melee, but bad ranged units, good econemy
Incas- Similar to Aztecs, but with a different Army
Mayans- More peaceful aztecs
Souix - Good Units, but weak against guns and cavalry
Iraqouis - Powerful Units, but small and expensive. Good Trade
Cherokee - Nice Units, larger than Iraqouis but still expensive.
Bandits- Control Parts West in later game, small units but fast.
Holland - In early game/ mid game, good all around faction
Germany - In early game, all around decent faction.
More Indian Factions.
More South American Factions.

I'll make up a unit list later.

Thanks all, anyone is welcome to join. We really need graphics people too.
This mod will be for RTW and will commence shortly after it's release.
Mods, can you sticky this so I don't forget where it is?
-Capo

Duke John
09-19-2004, 17:36
There will be R:TW mod development forum in the future. So your mod won't get lost among other posts. But topics will no longer be stickied unless they are really important. Stickying 30 mods becomes kind of useless and quite irritating for the modders who have mod which somehow don't deserve to be stickied.
And besides this forum only has 7 threads at the moment. If you already lose your topic now, then I wish you all the best with modding :wink:

Silver Rusher
09-19-2004, 17:37
So, are you doing this as well as CTW, or what?
If you are I'd be happy to give you a lot of historical info.

Kaiser of Arabia
09-19-2004, 17:44
Yup, Silver Rusher, I'm gonna work with both.
I really need pics of uniforms from the time period, as to give to my graphics people.

And Duke john, thanks.

I plan this to be a really huge mod, on a NTW scale but i still need to deveope a team, Silver, should I add you to the team list or what?
-Capo

Silver Rusher
09-19-2004, 18:14
Yeah, but I will probably need to spend most of my time making my own mod. I can probably make the campaign map but nothing else.
Civil War uniforms:

This is a quite useful website (http://www.middlebury.net/civil-war/uniforms.html) for it btw.
It has this-
http://www.middlebury.net/civil-war/images/trooper.jpg
and thishttp://www.middlebury.net/civil-war/images/2stsquad.jpg
http://dva.state.wi.us/Graphics/MuseumImages/CivilWarUniform.jpg

Kaiser of Arabia
09-19-2004, 19:50
Ok, thanks, cool.
-Capo

crazyviking03
09-19-2004, 19:54
Hey, stupid me, i was posting in the old thread, jsut found this one. I have a cd of confederate brass band, great for music pack. I also have good book of artwork of American soldeirs from 7 years war through 1865. Let me know what you need and I can start working on it, I have finaly reached a lull in my college madness! :charge:

Kaiser of Arabia
09-25-2004, 02:09
Shameless bump.
Bumping is not allowed! This is your first warning, Capo!

Any modelers/texturers/coders out there? I pay a 0.00000000000000000000000001$ salery!

crazyviking03
09-25-2004, 04:54
did you get the stuff I sent you a few days ago in email?

Kaiser of Arabia
09-25-2004, 21:54
Yea, I did. Good stuff, thanks.

So, any coders around here willing to help?

Duke John, can you choose another warning color?

Silver Rusher
09-26-2004, 07:40
Hello, Capo. Have you decided what you are going to do for the CTW mod?

Also, post feedback about the new units, buildings etc. here (https://forums.totalwar.org/vb/showthread.php?t=35691).

Duke John
09-26-2004, 14:35
Capo, just don't bump your thread (as I advised in the Welcome thread). I'm not doing this to haunt you, but I don't like the idea that spamming is benefitable. Being at the top of the page is somehow seen as a good thing, but here at the Dungeon this should only happen by posting something valuable.

Good luck with your mod!
...if only CA decides to give us some tools... :mean:

Kaiser of Arabia
09-26-2004, 17:17
DUKE JOHN- Well, I'm saying if I slip, don't use big bright red font that distracts from the rest of my post.

And that post wasn't pure spam, it was also asking for more coders to help. And thanks, your in ME:TW right? Looks really cool, is it done yet?

Anyway, I think I'll go for a 1500-1880 mod. I want to get it so that each turn is a month, but you can select from maybe 5 or 10 campaigns depending on when you want to play most of the game. I also want a ton of provences, like a few hundred, so that you wont conqure it before 1700. I also want somthing like senate missions, where if your a european country the kings sends you missions like Capture this Settlement or attack this faction etc. And I want it so that you can get a decent economy easily (like stady at 15000) but its hard to get a great econemy.

I have a list of units in my head, but there are too many to list right now.

Anyway, it's gonna be great when its released!

Kaiser of Arabia
09-26-2004, 17:18
Oh, and for CTW, I don't know what I can do yet. I'll look through the files.

Aldaceleb
09-30-2004, 12:54
Well, I should help you with the Indians, because I know very much about their warfare(expecially plains indians and the apaches) :indian_chief:
My e-mail is juho.pirhonen@phnet.fi

TheSilverKnight
09-30-2004, 13:21
For Factions I was thinking of maybe:
Spanish: Big Navy and Army earlier in Game, weak later
French: Decent Sized army, gets stronger later in game. Hates the English
English: Powerful throught game, great navy. hates the french with a passion
American Senate/President (Not Playable, like the Roman Senate in RTW)
Northern Americans: Great Industrial Power, lack of agraculture, big units, but rather weak after 1860, good units before then
Southern Americans: Great Agriculture, weak industry, lots of cotton, Small, but powerful units after 1860, same units as North before that.
(American Factions appear after 1775)
Mexicans (only appear after 1830 somthing, I don't know exact year) - Big army, but not particulary strong. Weak Econemy and bad generals. But they have cool uniforms.
Aztecs (Only in Early Game), - great melee, but bad ranged units, good econemy
Incas- Similar to Aztecs, but with a different Army
Mayans- More peaceful aztecs
Souix - Good Units, but weak against guns and cavalry
Iraqouis - Powerful Units, but small and expensive. Good Trade
Cherokee - Nice Units, larger than Iraqouis but still expensive.
Bandits- Control Parts West in later game, small units but fast.
Holland - In early game/ mid game, good all around faction
Germany - In early game, all around decent faction.
More Indian Factions.
More South American Factions.


You should add Portugal in there. They colonised Brazil. And also:
Denmark...why you ask? because they owned Greenland
and Sweden...why Sweden? because they colonised Delaware ~D

Aldaceleb
09-30-2004, 14:01
More possible Indian Factions:
In the South West there should be
Apaches(small units, expert at ambushes, all units are fair elite)
Pueblos(good farming)
Navajos(similar to Apaches, bu t not so good warriors)
Great Plains:
Comanches and Kiowas(maybe Kiowa-Apaches too)(Very good cavalry)
Pawnees(Farmers of the great plains)
Crows
Blackfeet
Cheyennes
Arapahos
Pacific Northwest:
Tlingits
Haida

What do you think?

Kaiser of Arabia
10-01-2004, 20:10
Cool. We still need coders.

Any help is welcome.

And if you guys want, I'll add you to the team (I gotta ask first cause I dont wanna do anything stupid like add someone who doesnt want to be part of the list.)
Capo

Aldaceleb
10-02-2004, 17:51
You can add me to the list.
I'm currently working on Apache, Cheyenne and Sioux Armylists.

Kaiser of Arabia
10-04-2004, 00:18
Ok, we do have some problems.

1: Generals can only be of the ruling family. GAH #1
2. We still need coders , texturers, modelers etc/ Gah #2
3. I hope there is a way to make a turn last like a month or somthing because 6 months is way too much. Gah #3

JimBob
10-05-2004, 05:25
I'm in. I can help with any US Army info unit lists. And it should be noted that the Mexican Army of that time was compotent but was led by a moron and his horde of yes-men.

Aldaceleb
10-05-2004, 07:09
Possible Apache Armyliist is ready! I will post it here later today(must go to school now, sigh :book: )

Aldaceleb
10-05-2004, 16:00
Possible Apache armylist:

All Apache Units can hide in anywhere

Early Apache Warriors:
armed with bows, strong charge
Apache Warriors:
similar to early apache warriors, armed with rifle, available after 1800
"Late" Apache Warriors:
similar to early apache warriors, armed with carbine, available after 1867
Shamans:
something like Druids in R:TW, Armoured(bullet-proof shirts), excellent morale
Apache Shooters:
similar to apache warriors, available after 1650,
Apache sharpshooters:
Better shooters than Apache Warriors
Apache Cavalry?
"Late" Apache Cavalry:
mounted riflemen
Apache scouts:
mercenary unit
Chiricahua Scouts:
Very expensive Mercenary unit

I will make next Great Plains hunter tribes, any Ideas about them :help:

Kaiser of Arabia
10-05-2004, 23:03
k cool

dessa14
10-06-2004, 07:04
this mod sounds like an expanded version of Conquistador Total War, which were working on late last year.
all fell apart though.
my comp crashed and i lost all the work i had done.
thanks,
dessa

crazyviking03
10-06-2004, 19:15
Sorry, had 3 exams and 3 papers in 500 level classes hit me all at once, I was out of action there for awhile. Any info ready for saving? Email it to me and I will save it to hard drive and back up to disk. I will start more indepth research for French and Indian, and Revolutionary wars today.

sparkmaster4513
10-06-2004, 20:00
This is a great idea for a mod. But, How do you guys intend to mod the firearms using the Rome engine. In the last 2 games, the effecs and the AI coding was already in the game. Also, how are you guys going to mod the campaign map. I remember something being said about how all the 10000+ squares in the map all have different geography. Remoding all of those would take a huge effort.

Well, sigh me up. I cant code, but I'll help to Reaserch the factions and the geographic info for the maps. Just send me an E-mail at Sparkmaster4513@hotmail.com and tell me whchya need.

P.S. I like pie

JimBob
10-07-2004, 02:29
Incomplete Unit list for the US ready. Changes are welcome, especially adding famous units from the diffrent periods


Revolutionary War(1775-1781)
Infantry-
Minute Men(Little Training, Expert at Hiding, Expert at Ambushing)
Colonial Militia(Little Training, Low morale, Good at Hiding)
Pre Valley Forge Colonial Regulars(Some training, low morale)
Post Valley Forge Colonial Regulars(High Morale, Good at Hiding)
Irregulars(Expert at Hiding, Expert at Ambushing, Accurate)
Artillery-
4/8 pounder smoothbore
War of 1812(1782-1829)
Infantry-
US Regulars(Well trained, disciplined, low morale)
State Militia(No training, low morale, undisciplined)
Cavalry-
US Regular Cavalry(Well trained, experienced, disciplined, average morale)
Artillery
4/8/12 Pounder Smoothbore
Naval
5th Rate Warship
4th Rate Warship
3rd Rate Warship
Mexican American War-Civil War(1830-1865)
Union
Infantry-
US Regulars(Well trained, experienced, disciplined, average morale)
US Volunteers(Little training, high morale)
?US Draftees(Low morale, no training, cheap as all hell, only available when war is declared)?
Iron Brigade infantry(Only available in Wisconsin, Michigan, Indiana, Well trained, very high morale, battle hardened)
US Sharpshooters(Well trained, disciplined, accurate)
Dismounted Cavalry(High rate of fire, disciplined, skirmishers)
Irish Infantry(High Morale, disciplined)
Cavalry-
US Regular Cavalry(Well trained, experienced, disciplined, average morale)
US Volunteer Cavalry(Little training, high morale)
US Irregular Cavalry(Well Trained, High Morale, Can hide anywhere)
Artillery
4/8/12 Pounder Smoothbore
4/8/12 Pounder Rifled
Naval
5th Rate Warship
4th Rate Warship
3rd Rate Warship
2nd Rate Warship
1st Rate Warship
Ironclad

Confederates
Infantry
CSA Regulars(Well trained, experienced, disciplined, high morale)
CSA Volunteers(Little training, high morale)
Orphan Brigade (Only available in Tennessee and Kentucky, High Morale)
Pickett’s Brigade(Disciplined, Little Experience, High Morale, Powerful Charge)
Dismounted Cavalry(High rate of fire, disciplined, skirmishers)
Stonewall brigade(Very High Morale, Disciplined, Battle Hardened)
Cavalry
CSA Regular Cavalry(Well trained, experienced, disciplined, average morale)
CSA Volunteer Cavalry(Little training, high morale)
CSA Irregular Cavalry(Well Trained, High Morale, Can hide anywhere)
Artillery
4/8/12 Pounder Smoothbore
4/8/12 Pounder Rifled
Naval
5th Rate Warship
4th Rate Warship
3rd Rate Warship
Blockade Runners(Fast, can escape sea battles)
Ironclad
Hunley(Unique, high chance of sinking, undetected)
Western Expansion(1865-End)
Infantry-
US Regulars(Well trained, experienced, disciplined, average morale)
Settler’s Militia(Untrained, impetuous, fast)
Dismounted Cavalry(High rate of fire, disciplined, skirmishers)
Cavalry-
US Regular Cavalry(Well trained, experienced, disciplined, high morale)
7th Cavalry(Well trained, disciplined, bonus in fight to the death)
Posse(No training, fast, accurate)
Artillery
4/8/12 Pounder Smoothbore
4/8/12 Pounder Rifled
Gattling Gun

hoggy
10-07-2004, 09:25
I'm intrigued about this mod. It seems to have huge potential but there are massive differences between the faction strengths. It would be a great challenge to be a native Indian faction and try and conquer america against the combined might of th US army and the Europeans. Are you going to give the Indians any advantages to improve gameplay? Or possibly keep the indians as unplayable and just control one of the other factions?

dessa14
10-07-2004, 09:45
well in conquistador, we didn't have this problem, since we made spain small and expensive to play, and the maps would be mostly rigged to aztec, mayan or incan tactics.
thanks,
dessa

crazyviking03
10-08-2004, 04:00
Since CA has said that we eventualy will be able to make seperate campaigns, I think it would be a good idea to have starting troops for each faction already grouped into divisions and such. They could be "3rd Division Infantry battalion" as unit names or what ever fits the case. This would allow us to have historicaly significant units, but they are not buildable. They can be retrained, but once they are dead, they are dead. Starting with these kind of troops can help us illustrate the use of combined arms legions in the Revolutionary War (example, The British Legion and Lee's Partisan Legion). This will also help you to get right into the war by already having troops raised, so you wont have to wait turn after turn and have to have little skirmishes untill you finaly have enough men to fight battles. Buildable troops will ofcourse have generic names.

Kaiser of Arabia
10-08-2004, 20:04
Sounds good guys!

I had some different ideas for the CSA though. We'll cross that bridge when we get to it though.
-Capo

Sigmar
10-10-2004, 05:58
May i suggest buying brigades or battlions at a time, to save time, money, such. Maybe the units fight better with members of there own "Army". By the way Im a huge history buff, even did some civil war reenacting. So im will to help in any way i can.

Kaiser of Arabia
10-10-2004, 15:13
Nice Idea, I don't know if it's possible though.

So, Sigmar, are you part of the Team?

BTW, someone PMed me and I just cleaned my PMs out and I forgot to add them to the list. I forget their exact name too. It started with an S. Can they please post here? Thanks.
-Capo

Lord Of Storms
10-10-2004, 16:00
Following this mod with some interest ~;)
RTW has some distinct limitations to be overcome for such a mod to be made good luck mates...LOS

Kaiser of Arabia
10-10-2004, 18:39
hey los. the lordz forums dont work.

Sigmar
10-11-2004, 01:40
Yeah, i can help. But im living in dorms right now so most my CW books are back home. But i can help with info and some ideas. But i think you making the Union to weak. The union infantry was suppior to that of the south, mainly because they where fed regularly. By the way, you should make all (line) infantry units of a hundred, this being the standard company at the time. And you try to enter the whole nationalism thing into it. Because in ACW times, nationalism played a big part. So maybe units would fight better in home territory. By the way certian indian tribes had no effect in this time period, like the tlingits and haida.

Go head IM me anytime.

dessa14
10-11-2004, 12:39
maybe you should create two different mods.
one for indians, with the first spainish conquistadors.
and one for the later factions with locked indian factions that a little more then a nuisance.
thanks,
dessa

sparkmaster4513
10-11-2004, 19:55
I was the one that PMed you, capo.

I wanted to voulenteer my services, whatever they might be, for this mod.

Kaiser of Arabia
10-11-2004, 22:53
Ok I'll add you guys.

Sparkmaster, can you code, please tell me you can. We are in desperate need for coders/skinners.

Aldaceleb
10-12-2004, 13:29
Hi everybody!!
I had make some armylists and tech-tree for possible athapaskan factions.
I can't post them here right now, because my computer screen is broken. :furious3:
If you have ANY kinds of ideas about Indian units or buildings, please post them here(It's hard to make alone all the indians)

sparkmaster4513
10-12-2004, 20:55
Unfortunately, I cannot code.

Perhaps we could invite the guys from NTW to join up. They had alot of success modding MTW for the era you are talking about. Im sure they would be happy to work on your idea.

Kaiser of Arabia
10-13-2004, 00:21
Good Idea, thanks guys for helping. I really appreciate it.

sparkmaster4513
10-13-2004, 19:13
I sent an E-mail to the NTW guys yesterday. I havent recieved a reply yet, but i wrote a very "persuasive" note.

Question, have the Dev tools even come out yet?

Sigmar
10-14-2004, 01:19
A note for "Northern" cavalry had many ex confederate cavalry men in there ranks in the 1970s so their quality went up. Plus compared to other nations, other than eastern european nations. American cavalry was far better than western european cavalry mainly do to the fact the officers had seen a "Modern war" so that should be taken in account. And i think you have the wrong idea about mexico, They defeated a french army around the civil war times, and had quite a few good generals. And French was much weaker that thought of, mainly out dated, I mean look at the franco-prussian war. One Corp of prussian troops fought the entire french army and won. Holland i dont think was any where on the map, other than a few islands the british let them have. Germany is one of the nations that i cant figure out why they dint move in on the civil war and take some colonies in latin america like the french tried. And the Souix, even with primitive weapons, thier cavalry was far better than any nation, except again eastern european nations, because when your born to horseback well, look at the hungarians, All modern cavalry, that hussars (light cav) in all major western nations, including america, was started by hungarians. Theres more, but im extremely tried right now.


Sigmar

Grifman
10-14-2004, 03:37
No insult intended but I think you need to trim your focus and think through the game a bit more. Examples:

1) How will the American faction appear? What if the English get wiped out, or get pushed out of North America?

2) Can you realistically have playable Native American factions? There's no way they were going to ultimately defeat the Europeans. Maybe the Aztecs or Incans might have, perhaps long enough to learn some European tech, but not in North America.

3) A US split between the North, South and Senate/President makes little sense. They didn't function or fight separately prior to 1860.

4) North American Plains Indians didn't live in villages for the most part, but packed up and traveled with the buffalo. The whole city/province thing wouldn't work too well.

You'd be better off making the game like the older game "Colonization" - you play one of several competing European factions - England, France, Spanish, Dutch, Portuguese, with the Indians as minor factions in the game.

Just my thoughts, YMMV of course.

Grifman

Sigmar
10-14-2004, 04:09
Yes your right, but the game is more about the civil war so i dont we should have the time line start to much before that, maybe 1850 when every thing starting to split. But in a way the North and South did fight speratly before, most units where organized in states and led by ppl in those states. But the sperate senate and president is kinda wierd. Part of the reason for the civil war was the Sentate and president was thought be to northern for southern issues. While the indians dint not have a chance to "wipe-out" the "european" forces they where severl times in a postion to stop american expansionism. And if the souix had fought the Infantry and other forces after the battle of little big horn, they would have been able to bring more to the bargin table, but you are right they would be extremly hard to play, and they where nomadic, and probably should replace the rebels in RTW in more force. considering that a smooth bore musket had (i dont know the exact numbers) 600 yard range MAYBE and an experinced soldier could load 3 or so shoots a minute (extremly hard to do) and a good war bow had atleast that distance with 6 or so trained shots that more accurate. But again Like you said Grifman, they posed no real threat to the american repulic. I would say the only european forces that should be in this would be Britian (its amazing how close they came to getting in the war and to keep USA players for walking over canada) France in mexico, and maybe germany to kinda give that what if side to it. But the Main point of this mod is supposed to be the American Civil War not colonization by euopean powers. And well Diseases is what really defeated the indians so by the CW the southern indians have no point in the game, Cause no matter how warlike a ppl are they are no problem for disiplined soldiers.

Lord Of Storms
10-14-2004, 18:18
I sent an E-mail to the NTW guys yesterday. I havent recieved a reply yet, but i wrote a very "persuasive" note.

Question, have the Dev tools even come out yet?
Greetings mates, As one of "The NTW Guys" I can tell you we had interest in an ACW of our own making but this is still under discussion as we dissect RTW for its full potential.
Now of course NTW for MTW and VI are far removed from what can and will be done with the RTW platform, from its own inception MTW was thought unmoddable in alot of ways but the stubborness of this Mod community would not be denied and obstacles were overcome and many firsts in MTW modding were achieved.
The Lordz can claim a few of those ~;) , i.e. movable artillery, etc.
some prelimanary bits for ACW were put together by Myself and Lord Krazy, I did a campmap TGA of the period, and he had developed some nice units, one that could dismount to shoot pistols during battle.
Again these are for MTW at the moment, and where The Lordz go from here is being discussed, if we can assist with info we would be more then glad to ! for the most part our energies lie in developing our next project. Cheers..Lord Of Storms..The Lordz Modding Collective

Lord Of Storms
10-14-2004, 18:22
hey los. the lordz forums dont work.
Greetings Capo, the forums work fine mate, you may need to access our website which has recently been reworked then link the forum from there.
wwwthelordz.co.uk
or direct this link should work...

http://www.thelordz.co.uk/forum/index.php?sid=66372cccb7f4f72b634bf841a3571558
Any trouble contact me personally e-mail= lordofstorms@gmail.com or ronin27k@aol.com cheers...LOS

Aldaceleb
10-15-2004, 15:53
More about indian factions/rebels.

New list of possible indian factions:
Iroguois
Hurons
Shawnees
Lenapes

Calusas(Very large navy)
Creeks(Red-Sticks)
Cherokees
Seminoles

Comanches and Kiowas(master horsemen)
Arapahos
Cheyennes
Sioux
Blackfeets
Osages

Pawnees
Crows
Mandans

Nez-Perces

Utes
Shoshones

Navajos
Apaches

Pueblos

Haida
Tlingit

Tutchones
Yellowknives

Aztecs
Mayas
Incas


Units:
Aztec Eagle Warriors
Aztec Jaguar Warriors
Inca Slingers
Blowpipe Warriors(for Calusas, Creeks, Cherokees, Seminoles and Incas)
Bola Warriors(South-American Indian rebels, Very good attack against cavalry)
Tutchone Shooters(Mercenary unit)
Yellowknife Warriors(Copper Weapons)
Armoured Warriors(Huron, Haida and Tlingit basic fighting unit)
Sahaptin Warriors(can hide anywhere, armed with composite bows, early Nez-Perce unit)
Sahaptin Sharpshooters(Armed with shotgun, propably best riflemen in the game, can hide anywhere, Basic Nez-Perce unit after 1806)
Sahaptin bodyguard unit((Armed with repeating rifle, propably best riflemen in the game, can hide anywhere, Basic Nez-Perce unit after 1860)
Arapaho Lance Society(2 hit points, warband)
Dog Soldiers(2 hit points, warband)
Bowstring Society(2 hit points, Cheyenne warband)
Suicide Boys(Cheyennes only)
Young Warriors(plains indians basic fighting unit, uncotrolled)
Braves(plains indians basic fighting unit)
Old Warriors(plains indians basic fighting unit)
Comanche Horse Archers

Amir-san
10-15-2004, 20:39
Hello, I am Amirsan. :) I am the owner of www.stratcommandcenter.com

I have just pm'ed Capo of Arabia and my website has agreed to host this mod project on our server. The files will be hosted on our server, a forum will be made aswell as a website.

:)

JimBob
10-15-2004, 22:48
You're a wonderful person, thanks :rtwyes:

Kaiser of Arabia
10-17-2004, 19:19
Ok, team. Everyone register at SCC.

crazyviking03
10-17-2004, 20:00
done. Nice site

Triggerhappy Nun
10-17-2004, 22:00
First of all, why do you have Germany? Germany as a nation did not exist until the 1870s, until then it was Prussia. And Prussia had no land in North America, they only worked as mercenary units for Britian (and there should be Prussian mercenaries in the game). Also, the Mayans did not face the Spanish, they were wiped out mysteriously before their arrival.

Also, what about Ironclads? Do you plan to have them as a buildable unit, or a special unit? They were certianly not built en masse. And trains, what about them? Will they be like super-roads?

Sigmar
10-17-2004, 23:05
Prussia was begging to be a power house in the world then, remember the only reason that welliton won the battle of waterloo was do to the prussian army. But prussia sent adivisors to both sides, and was very interested in taking land in the caribean. Just like in the other TW's they always enter "nations" that bring in the whole question of what might have happened if.... Prussia/germany is one of those nations. If you look at the fears of England and France it was Prussia, not russia, not america, not any but prussia. So putting them in the game, say give them a few islands, and, i believe they had one or two small cities/ports in latin america (not really sure on that) I think it would be fun, and more of a chance than indian units. The Idea is to give lots of options. I mean, all of europe was watching the first modern war.

TenkiSoratoti_
10-18-2004, 00:37
remember the only reason that welliton won the battle of waterloo was do to the prussian army

And because he was a great General don't forget; Out-numbered by 20,000 men with all his best troops burning Washington 3000 miles West ~;) Napoleon should have owned him very quickly.

IMO Prussia is an essential part of this mod, along with the British they had the finest Armies in the world.

Sigmar
10-18-2004, 00:56
A General is only as good as his troops. And yet a army is only as good as its comanders.

Kaiser of Arabia
10-18-2004, 01:05
Alabama.

Yes. Thats a new faction.

Alabama Rebles with machine guns.

Just Kidding.

For historical battles who can do that?

The Sword of Cao Cao
10-18-2004, 01:27
I still have no idea how you are going to be able to do this in a game where there are absolutely no gun units.

Kaiser of Arabia
10-18-2004, 01:39
make slings look like guns and make their animation similar to archers and screw with the projectiles etc.

Sigmar
10-18-2004, 02:37
Artillary will be much easier to do. And the legionaires throw pilums so that can be incorperated some how. The only thing i worry about is holding a ridge with the Irish brigade against some crazed Alambamian regiment with machine guns ;)

But i say change the 6 months to 1 month.

Amir-san
10-18-2004, 03:13
I still have no idea how you are going to be able to do this in a game where there are absolutely no gun units.

That is now possible, http://www.stratcommandcenter.com/forums/index.php?showtopic=2093&view=getnewpost

Aldaceleb
10-18-2004, 09:35
For historical battles who can do that?
I should possibly do some white-indian battles - for example Little Bighorn, Fetterman massacre, Palo Duro Canyon, Blue Licks, Siege of Arizpe, Battle of the Apache Pass and others

Sigmar
10-18-2004, 20:51
The only major Indian Battle was little big Horn. Other than that most where massacers on either side or small patrol battles, the United States Never saw the Indians as a major threat to the Nation.

crazyviking03
10-18-2004, 22:05
I will start finding music clips that would work well for a sound pack. I know plenty for FIW, ARW and ACW, but i dont know of much for spanish colonial period. I will have to do some digging.

I have an extremely good track of the Eastmen Wind Ensemble playing Yankee Doodle in cadence,
March of the British Grenadiers
The Bonnie Blue Flag
Dixie
you name it, I will find a recording (I used to be a music ed major, so I have and still horde music from alot of eras)

This in addition to my other research for the mod. Where is the thread at StratCommander at!?

JimBob
10-19-2004, 01:15
I can get North/South battles. Gettysburg, 1st/2nd Bull Run, Shilo, Antietam, Chancelorsville, Chickamauga, Spotsylvania, Petersburg, the crater attack.

crazyviking03
10-19-2004, 04:17
I will do French and Indian War and the Revolution. There seems to be plenty of people who can do the plains wars and the Civil War.

3cKo
10-19-2004, 04:45
Hi, long time reader, first time poster. I was wondering if I could help out a little bit with the mod, as I know a good bit about Canadian/British history. If you like I could help with events that happen in Canada and information on the War of 1812 (assuming it is in the mod). But first I am curious as to what year this mod will begin in and what year it will end in. I would also like to know more information technology-wise, then I can type up some units, buildings, map information, events, etc.

Thanks

crazyviking03
10-19-2004, 08:30
Welcome to the forums 3cko! Any help is appreciated. I believe Capo is still debating wether or or not to start with the Spanish Conquests, or something later. either way the War of 1812 will definitely be in the time span! I must admit, even as a history major, I dont know much about that war :embarassed: So I see no reason why you cant help. I would double check with Capo first. Thanks!

3cKo
10-19-2004, 17:03
Well, hopefully I'll be accepted but if not, here are a few pointers just in case!

Toronto is NOT (I repeat : IS NOT) Toronto. It is York, or if you prefer, Yorktown. During the war of 1812, Canada was divided into two parts: Upper Canada and lower Canada. It was having some major problems within it's own government and people were not happy campers. I can't quite remember the situation Canada was in during the year (and around it) of 1776.

If anything else is needed, just ask! :bow:

Kaiser of Arabia
10-20-2004, 03:36
i knew toronto was york, the BATTLE OF YORK kinda gave it away.
Lol. Thanks for the info. You wanna be in? Ok, your in.

3cKo
10-20-2004, 04:03
Thanks. I'll come up with more info on Olde Canada right away.

Kaiser of Arabia
10-20-2004, 21:19
Everyone On The Team Sign Up At Scc

UrbanWoodsman
10-21-2004, 14:04
This mod sounds very cool, good luck with it! If anyone is interested, there is an excellent site on the histories of the Native Americans along the Eastern Coast and the Great Lakes region.

http://www.tolatsga.org/Compacts.html

Kaiser of Arabia
10-22-2004, 03:37
Thanks!
If you want in its no problem.

crazyviking03
10-25-2004, 19:02
some detailed unit discriptions of mine are soon coming. I have a few posted already at scc already

crazyviking03
10-27-2004, 04:27
ok, I guess this mod has moved to stratcommander, but the org is my original home, so i will aske yalls opinion on something. I will just copy my original post from stratcommander, cuz I am tired ~;)

I was thinking about an issue. And this issue would pertain to any campaign inwhich European powers exist on the scene. Its not realistic at all to say, build 28th Foot Line Infantry in Boston or anywhere else on the map. What I am trying to say is that European nations cant build regular infantry or cavalry in America. I thought about solving this in two ways. 1.) England, France, Spain, who ever, start campaign with a few good stacks of regular infantry from the home country. These guys are well teched up weapons wise, moral and such, so that they can last a good while. This will force the player to both conserve them and rely on militia/loyalist infantry raised in the colonies to supplement his armies, as well as encourage good generalship to conserve Regular troops. Idea 2.) Cities with a port can 'build' regular infantry units, but they will have a high build cost, maintance cost, and a rather long build time (4 or 5 turns, depending on how long we can shorten the turns). This long build time and the requirement of a port would simulate reinforcments coming from the home country. Which one sounds best, and what is yall's reasons.

I am determined to see the mod work out, and though I cant skin worth a shiznit, I am willing to do what ever it takes.

any ideas? suggestions to this issue of regular units

Sigmar
10-27-2004, 05:00
What happened to the idea of the Civil war?

crazyviking03
10-27-2004, 11:16
the civil war is still there, I am just working on the French and Indian and Revolutionary war part

Lord Ovaat
10-27-2004, 17:03
Would love to see you guys do something with the American CW, but a word of caution: few conflicts in history have been better written about or more deeply studied. And worse, the underlying feelings are still somewhat bitter. I've already noticed many of the common misconceptions about the war in this thread. To begin, the Confederate military was not morally or tactically superior to the US Army at the time. They didn't have smaller, more efficient units. In fact, if anything, their units would have been substantially larger than their counterparts by mid-war. Reason being, the Confederacy had a balanced policy of trying to "fill-up" existing regiments with recruits/draftees, whereas the US Army was still accepting volunteer regiments, in mass, leaving the existing regiments to recruit on their own--if possible. This practice, of course, was entirely politically motivated, but grossly inefficient. The actual average size of a US Regiment (infantry) by G'burg was only 300 to 350 men. As far as ability, morale, etc., the two factions were surprisingly similar. The entire US Army before the war numbered less than 25,000 men. The Regulars really didn't make much of an impact during the war, as the war was fought by volunteers on both sides. Confederate Regulars? Yeah, but they were no better, nor better trained than their volunteer brothers. The regulars and volunteer regiments formed at about the same time.

Caution should be taken when automatically assuming that the Stonewall Brigade would have been a superior unit to, say, the Iron Brigade. And while much has been written over the years about Longstreet's assault at Gettysburg on the 3rd day, commonly referred to as Pickett's Charge, the valour and tenacity shown by the Confederates was certainly no better nor worse than that shown by the US Army at Fredericksburg, Cold Harbor, etc. Why did it really take almost four years to end the war? Neither side had an experienced army to start with, neither had the tooled industrial capability to wage that type of war, and the size of the area of conflict was larger than Europe. There wasn't a lot of difference between the men in the ranks, so the final outcome depended on which faction would be better able to "build" a huge military machine. That takes time.

I guess the point I'm trying to make is, the individual units would be more apt to resemble the current similarity between the Roman factions, ie, both would have access to infantry, cav, and artillery, organized and trained on the same level, using the very same manuals, and predominately the same weapons. The only units that eventually "stood out" during the war, were the ones who happened to find themselves in the wrong place at the wrong time. The reputation the Irish Brigade attained was more by happenstance than design. Most units would have performed as well under the same situations. And few would have wanted the "honor" of the bloodbath. The "special" units formed during the war, such as Berdan's Sharpshooters, the many zouave regiments, etc., largely functioned as did all other line regiments--as line regiments. There truely was little chivalry in that war. It was a simple, stand-up, slaughter. A war of attrition that started and ended quite like WWI. It was an nasty war, and even to this date, more Americans died during the CW than ALL over American wars combined. And that, in less than four years.

I wish you guys well; a very ambitious project. Good luck.

JimBob
10-27-2004, 22:51
I agree with the idea but you have to remembet this is a game. If every unit was "Line infantry" it would be boring. Both sides aquired reputations in the war, reputations do not come from no where and so to add flavor we add famous units.

crazyviking03
10-28-2004, 14:32
Has anyone heard from Capo? I pmed him a week ago, and he hasnt been around either forum for a few days.

PROMETHEUS
10-29-2004, 00:44
Mexicans (only appear after 1830 somthing, I don't know exact year) - Big army, but not particulary strong. Weak Econemy and bad generals. But they have cool uniforms.
Aztecs (Only in Early Game), - great melee, but bad ranged units, good econemy
Incas- Similar to Aztecs, but with a different Army
Mayans- More peaceful aztecs
Souix - Good Units, but weak against guns and cavalry
Iraqouis - Powerful Units, but small and expensive. Good Trade
Cherokee - Nice Units, larger than Iraqouis but still expensive.
Bandits- Control Parts West in later game, small units but fast.
Holland - In early game/ mid game, good all around faction
Germany - In early game, all around decent faction.
More Indian Factions.
More South American Factions.


LOL THIS IS COMPLETELY WRONG ,

first Aztec (pronounce ashtec) is the race , the Aztec people qlaways refer to is the Mexican population or Mexica§(pronounce Meshica)

well they where very advanced and powerfull used also a unique weapon called atl atl or dart propulsor .....also the Maya where a different population different race , the first come around 1200 the second much much befoure , better you do some more accurate research on this befoure you start guys......

crazyviking03
10-29-2004, 02:46
I am starting my own mod, based on the American Revolution. I pmed Capo about this nearly a week ago, and got no response, so I am doing it now. If you guys want any help with the time period when you get to it, I will gladly help. No anger intended.

WarHawk
10-29-2004, 07:02
I can help out with making models. For instance I have already created a cannon model.

http://img98.exs.cx/img98/1057/cannon.jpg

I made it in Rhino 3D and have already scaled it. And it can be easily imported into 3ds max.

JimBob
10-29-2004, 23:53
You're taking over crazyviking? Or is this one gone for now?

crazyviking03
10-30-2004, 11:30
No, I am not taking over this mod, I am starting my own. But I will still help you guys out with the colonial time period, if you need it.


:barrel:

Aldaceleb
10-31-2004, 16:04
Ok, guys.
Lot of work done with indian armies, so I've made cheyenne, calusa and tlingit armylists.
Here are the cheyennes:
Dog Soldiers:
Dog ropes, crow-feather war bonnets, 2 hit points, impetuous, Very good attack, mounted
Dog Men:
Dog ropes, 2 hit points, very good defence, armed with rifles and/or bows, melee combat weapon:mace, very good defence and attack against cavalry
Bowstrings:
War-bonnets, armed with longbow and spear, mounted
Red Shields:
red shields, armed with lance and mace(later rifles too), mounted
Cheyenne Riflemen:
mounted infanry, armed with rifles, good accuracy, available after 1763
Wolves:
scouts, armed with bows or repeating rifles(rifles after 1859), fast, mounted
Suicide Boys:
naked, no weapons, mounted, good charge
Fighting Women:
armed with tomahawk(later rifles too), mounted, powerful charge

...and more are coming!

Aldaceleb
10-31-2004, 16:19
Calusas:

Archers:
good range, little shields for protection
Guard Archers:
good range, good attack, hide armor, shields, very good missile attack
Calusa Raiders:
armed with javelins and clubs, good attack, very good defence, european armour, impetuous
Calusa Warriors:
armed with club, good attack
Spearmen:
good defence
Chiefs Bodyguard:
rifles, european armour, very good defence
Horsemen:
very poor cavalry

more is coming! later...

Aldaceleb
11-05-2004, 20:05
Tlingits:

Warriors:
armed with mace, good attack, armoured, good morale
Spearmen:
armoured, good morale
Copperknives:
Armed with two knives, very good attack, armoured, wears helmet
Ironknives:
Updated Copperknives, available after 1800
Skirmishers:
poor melee, fast
Archers:
armed with mace and bow, good attack, armoured, good morale
Tlingit Riflemen:
armed with mace and rifle, good attack, armoured, good morale, available after 1800, low cost, good accuracy
Tlingit Cannon:
poor accuracy, cause fear

Kaiser of Arabia
11-07-2004, 18:39
ok, here I am.
CrazyViking: I got your PM, good luck with your mod.
Warhawk: THANK YOU!!!! We needed modellers, and that cannon is kickass! AIM me at ilPadrino1932 so we can talk. MSN is good too, Caporegime1984@gmail.com
Cool dude.

[Sion] Grudgebringer
12-01-2004, 00:54
Hey, i might be able to help out here and there with texturing and modelling since my first ambition with RTW was to make a western mod! My old thread about it has been deleted now but i had posted in this one about establishing a unified team!
http://p223.ezboard.com/fshoguntotalwarfrm31.showMessage?topicID=147.topic
(im also known as Overwatch Angel on a lotta 1st person action games (CS, RS, OFP etc), part of the multi-gaming 'Angel' team!)

Basically, im working hard on my Men and Monsters mod and will be until its completion and even then i'll be working to better it...http://www.stratcommandcenter.com/forums/index.php?showtopic=2675

HOWEVER!!!

Sometimes when i load up the software i feel like doing something different for a bit and i like to dabble with other things!
http://www.stratcommandcenter.com/forums/index.php?act=Attach&type=post&id=1811

THEREFORE:

If you need a hand with a specific unit or want a really good texture produced, i can give ya a hand!

Aldaceleb
12-01-2004, 07:15
Yes!
We really NEED texturers, so you are welcome!
And check out our thread in stratcommandcenter, because that's where we are now.

[Sion] Grudgebringer
12-10-2004, 12:27
Ive had a go at making a mounted british general and its not without its faults but given a bit longer i'll have it sorted! Ive really had very little time this week due to a major project eating away my hours before work! :dizzy2: But hopefully 2day i can finish off some more of my mod units and then i'll set about finishing this general unit!

Regards,

Grudgebringer

Kaiser of Arabia
12-11-2004, 04:43
cool dude.

shasla5
12-29-2004, 05:37
Sounds like a great idea, as long as you still include the Mayans, Incas, and Aztecs, as that would be my favorite part by far, perhaps you could change history and have them survive? That Conquistidor mod sounded good, but its, well, dead.

Aldaceleb
12-29-2004, 07:47
This mod will start at 1600, so there are no aztecs or mayas, but there are inca rebels possibly.

shasla5
12-29-2004, 09:04
Ok it will still be cool.

Iron-Chef
01-03-2005, 12:21
This mod just doesnt seem to be taking any real shape, as much as I love the idea I have to wonder if you have been to amitious, however, that said this looks like a great piece of work in progress, and I have to ask if there is any hint at the possible release date, and if so please e mail me at james_vee13@hotmail.com, a great concept that Id love to see completed, keep up the good work!