Kaiser of Arabia
09-19-2004, 17:22
Hi all,
If you've been paying attention to the Wild West, Total War thread, you'll know what I'm talking about. If not, I'll explain it here.
I was a member of the Wild West Total War team, but when I heard that it may go up World War I, me and several members of the team withdrew. I don't know about them, but I thought of doing my own RTW mod.
Now, it can go in either one of two directions, depending on how the team members want it. I was thinking of maybe a Conquistodor to the Wild West time period mod, spanning Canada, the US, Mexico, Ceneral America, and part of South America, or maybe just a Mexican American War to the Civil War mod spanning just the US, Mexico, and Canada. I'd like to do the first one, because it covers the area the second one covers too, and have a bunch of different campaigns you can play so if you want to start in the Civil War, you can! Maybe we can have turns like Months, to make the game a helluva lot longer, and there will probably a way to mod the lifespan of generals/kings. Either way, I need members.
Current Members:
Capo of Arabia - Team Leader/Idea Man/Possible Hero File and Startposition Modder/Historical Inforamtaion Man.
CrazyViking - Historical Information.
Silver Rusher - Historical Information/ Campaign Map.
For Factions I was thinking of maybe:
Spanish: Big Navy and Army earlier in Game, weak later
French: Decent Sized army, gets stronger later in game. Hates the English
English: Powerful throught game, great navy. hates the french with a passion
American Senate/President (Not Playable, like the Roman Senate in RTW)
Northern Americans: Great Industrial Power, lack of agraculture, big units, but rather weak after 1860, good units before then
Southern Americans: Great Agriculture, weak industry, lots of cotton, Small, but powerful units after 1860, same units as North before that.
(American Factions appear after 1775)
Mexicans (only appear after 1830 somthing, I don't know exact year) - Big army, but not particulary strong. Weak Econemy and bad generals. But they have cool uniforms.
Aztecs (Only in Early Game), - great melee, but bad ranged units, good econemy
Incas- Similar to Aztecs, but with a different Army
Mayans- More peaceful aztecs
Souix - Good Units, but weak against guns and cavalry
Iraqouis - Powerful Units, but small and expensive. Good Trade
Cherokee - Nice Units, larger than Iraqouis but still expensive.
Bandits- Control Parts West in later game, small units but fast.
Holland - In early game/ mid game, good all around faction
Germany - In early game, all around decent faction.
More Indian Factions.
More South American Factions.
I'll make up a unit list later.
Thanks all, anyone is welcome to join. We really need graphics people too.
This mod will be for RTW and will commence shortly after it's release.
Mods, can you sticky this so I don't forget where it is?
-Capo
If you've been paying attention to the Wild West, Total War thread, you'll know what I'm talking about. If not, I'll explain it here.
I was a member of the Wild West Total War team, but when I heard that it may go up World War I, me and several members of the team withdrew. I don't know about them, but I thought of doing my own RTW mod.
Now, it can go in either one of two directions, depending on how the team members want it. I was thinking of maybe a Conquistodor to the Wild West time period mod, spanning Canada, the US, Mexico, Ceneral America, and part of South America, or maybe just a Mexican American War to the Civil War mod spanning just the US, Mexico, and Canada. I'd like to do the first one, because it covers the area the second one covers too, and have a bunch of different campaigns you can play so if you want to start in the Civil War, you can! Maybe we can have turns like Months, to make the game a helluva lot longer, and there will probably a way to mod the lifespan of generals/kings. Either way, I need members.
Current Members:
Capo of Arabia - Team Leader/Idea Man/Possible Hero File and Startposition Modder/Historical Inforamtaion Man.
CrazyViking - Historical Information.
Silver Rusher - Historical Information/ Campaign Map.
For Factions I was thinking of maybe:
Spanish: Big Navy and Army earlier in Game, weak later
French: Decent Sized army, gets stronger later in game. Hates the English
English: Powerful throught game, great navy. hates the french with a passion
American Senate/President (Not Playable, like the Roman Senate in RTW)
Northern Americans: Great Industrial Power, lack of agraculture, big units, but rather weak after 1860, good units before then
Southern Americans: Great Agriculture, weak industry, lots of cotton, Small, but powerful units after 1860, same units as North before that.
(American Factions appear after 1775)
Mexicans (only appear after 1830 somthing, I don't know exact year) - Big army, but not particulary strong. Weak Econemy and bad generals. But they have cool uniforms.
Aztecs (Only in Early Game), - great melee, but bad ranged units, good econemy
Incas- Similar to Aztecs, but with a different Army
Mayans- More peaceful aztecs
Souix - Good Units, but weak against guns and cavalry
Iraqouis - Powerful Units, but small and expensive. Good Trade
Cherokee - Nice Units, larger than Iraqouis but still expensive.
Bandits- Control Parts West in later game, small units but fast.
Holland - In early game/ mid game, good all around faction
Germany - In early game, all around decent faction.
More Indian Factions.
More South American Factions.
I'll make up a unit list later.
Thanks all, anyone is welcome to join. We really need graphics people too.
This mod will be for RTW and will commence shortly after it's release.
Mods, can you sticky this so I don't forget where it is?
-Capo