V'ger
10-02-2004, 10:04
Hello,
Can anyone point me to the right file to make changes to building characteristics? I know there is export_descri_buildings.txt, but all that does is change the text that appears on the details vellum. It doesn't actually CHANGE the building's values. (It also says it shouldn't be modified and comes from another, unspecified file.)
I used the unpack utility on the pak files, but all I could find were tga, dds and some other graphic-type files, no text or xls or database files at all. I'd appreciate any and all help.
What I'm looking to do is to somewhat lessen the penalties for the distance from your capital. Since I've had no success finding THOSE values either, I thought I would mod farms to have some effect on health and happiness, especially since I've seen people put out the theory that farms as they stand now are not really helpful and should only be built to open up the tech-tree.
My thought was to make the mod such that farm 1 and 2 have hap and health +1, farm 3 and 4 have hap and health +2 and farm 5 (and 6? I forget) have hap and health 3.
Anyway, thanks for any advice/information.
:help:
~:grouphug:
Can anyone point me to the right file to make changes to building characteristics? I know there is export_descri_buildings.txt, but all that does is change the text that appears on the details vellum. It doesn't actually CHANGE the building's values. (It also says it shouldn't be modified and comes from another, unspecified file.)
I used the unpack utility on the pak files, but all I could find were tga, dds and some other graphic-type files, no text or xls or database files at all. I'd appreciate any and all help.
What I'm looking to do is to somewhat lessen the penalties for the distance from your capital. Since I've had no success finding THOSE values either, I thought I would mod farms to have some effect on health and happiness, especially since I've seen people put out the theory that farms as they stand now are not really helpful and should only be built to open up the tech-tree.
My thought was to make the mod such that farm 1 and 2 have hap and health +1, farm 3 and 4 have hap and health +2 and farm 5 (and 6? I forget) have hap and health 3.
Anyway, thanks for any advice/information.
:help:
~:grouphug: