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The Blind King of Bohemia
10-02-2004, 12:20
This thread is basically for anyones units they have made for rome so far, with screenshots etc.

I have been messing around and made a couple this morning, a have made a Spartan archer from the SH model but it still has the pike but i'm working on removing that, maybe with a sword instead.

I also made a Numidian elephant with a Desert warrior on top, based on the forest elephant.

These are new not made out of previous or gone over any units.

A made a head hurler charioteer also but i'm making that into a belgic chariot replacing the head with javelins.

Now i'll balance and experiment, make a few more and if anyone wants them, i'll release them

Cheers BKB ~D

Also I have made some review panel pics but not working at present but as soon as someone works out how to put pak files back in, everything should be sweet :duel:

VikingHorde
10-02-2004, 12:45
This thread is basically for anyones units they have made for rome so far, with screenshots etc.

I have been messing around and made a couple this morning, a have made a Spartan archer from the SH model but it still has the pike but i'm working on removing that, maybe with a sword instead.

I also made a Numidian elephant with a Desert warrior on top, based on the forest elephant.

These are new not made out of previous or gone over any units.

A made a head hurler charioteer also but i'm making that into a belgic chariot replacing the head with javelins.

Now i'll balance and experiment, make a few more and if anyone wants them, i'll release them

Cheers BKB ~D

Also I have made some review panel pics but not working at present but as soon as someone works out how to put pak files back in, everything should be sweet :duel:

Good idea. I just got the game yesterday, so I have not had much time to look into unit making yet. It could be nice if someone made a unit guide of some kind like MTW, maybe a topic when people post their findings. It could be nice to make a gothic foot knight and other cool units ~;p

Kaiser of Arabia
10-02-2004, 13:31
Hey can you make a new Spartan Hoplite so they dont wear bathrobes anymore? And can you make a new legionary unit for either Brutii or Scipii (I dont want Julii to have them, grrr...)

Thedevil003
10-02-2004, 13:50
http://www.twcenter.net/forums/index.php?showtopic=10491

VikingHorde
10-02-2004, 18:06
Cool stuff ~D

the_mango55
10-02-2004, 23:57
BKB, do know how to change the weapons that the units are holding

I have made a couple of new units but cant seem to change weapons and sheilds

- the mango

Steppe Merc
10-03-2004, 00:15
I can't figure anything out at all.... I'm sad.

Stormy
10-03-2004, 01:25
Whoa! BKB. Loved your work since MTW BKB mod with the extra units and provinces. I can't wait for this Rome one you doing good sir.

:duel:

scsscsfanfan
10-03-2004, 02:25
Could anyone tell me where to find files for unit reviwe panel and discription panel on the stratagy map please?

The Blind King of Bohemia
10-03-2004, 12:42
I've been busy over the last 24 hours. I've tried editing the DDS files with PSP with the DDS PlugIn to make the 'Corinthian' Spartans but it doesn't seem to be saving right. :furious3:

Also, you remember the original Woad Warriors the Britons had, with the polearm-esque weapon? I've unlocked them and added them to the British - Celtic Warriors I've called them for now. I've also added Skirmishers for the Britons, and put them on chariots also, but unfortunately they can't throw javelins. I once managed to get the Head Hurlers on chariots which was hilarious but it didn't look right - they guy at the front kept running forward. ~D Nubian guys on elephants look pretty cool as well, but they have to shoot arrows which doesn't look right because they have spears and not bows. As I can't edit the DDS files at the minute the weapons and shields are still there for the time being.

I might release these at some point if people want them.

Steppe Merc
10-03-2004, 15:54
BKB, did you see the how to edit unit skins thingy that Duke John got up?
https://forums.totalwar.org/vb/showthread.php?t=37203

tombom
10-03-2004, 15:57
I'd like you to release this. I'm especially interested in how you get them to ride chariots.

The Blind King of Bohemia
10-03-2004, 22:51
Remember some of the old Time Commanders units? Well here they are plus more besides!

Barbarian Warriors:

http://www.totalwar.org/patrons/story/bkbCeltWarriors.jpg

Gallic Archers:

http://www.totalwar.org/patrons/story/bkbGallicArchers.jpg

Belgic Light Chariots

http://www.totalwar.org/patrons/story/bkbChariots.jpg

Helvetian Infantry

http://www.totalwar.org/patrons/story/bkbHelveti.jpg

Nubian Elephants

http://www.totalwar.org/patrons/story/bkbNubianElephants.jpg

'Old School' Woad Warriors

http://www.totalwar.org/patrons/story/bkbWoads.jpg

Steppe Merc
10-03-2004, 23:05
It's a shame it's still the grey peasant in the info pic. Excellent work though!

Thoros of Myr
10-03-2004, 23:39
Those old school woad warriors are awesome!

Maybe you already know but here is how to change the unit card: http://www.twcenter.net/forums/index.php?showtopic=10535

Stormy
10-04-2004, 00:55
Nice screenies BKB. I also remember seeing some different eastern units in time commanders. I remember one being some type of Armenian or Arab Slinger with green clothing on with some purple decorations on the outfit and also the Armenian general that look different too. ( not like the persian one in game that Armenian general skin is using ) Was from the Time commander episode "Tigranocerta"


~:cheers: the more units with different skins/models with attributes the better. ~D Greed!! Greed!! Greed!!

Marshal Murat
10-04-2004, 01:02
Could someone come out with a diffinitive guide to changing
Cavalry, Infantry, and otherwise?
I tried it but screwed up (backups, ah, backups)
Also maybe a tool that you plug in the stats you want, for the export file, and the descr file.

The Blind King of Bohemia
10-04-2004, 11:07
Thanks guys. I've made a few more units from existing textures and all I can say is that I'm surprised CA left them out. ~:eek: I've also made some unit cards but keep getting white backgrounds.

reconspy
10-04-2004, 17:33
Hey guys, thought I'd add some stuff I've been doing. Boy, is this fun or what? Thanks to guys like Veringetorix and Malignant from twcenter and Duke John from here.

I tried to emulate this picture of a celtic warrior from one of the Osprey books:
http://members.optushome.com.au/reconspy/celtic_warriors_osprey.jpg

Here are the results, they are a bit dodgy, I'm still trying to work all this out. These are based on the roman light infantry model with the gaul swordsmen and chosen swordsmen textures.
http://members.optushome.com.au/reconspy/gaul_front.jpg


http://members.optushome.com.au/reconspy/gaul_front2.jpg


http://members.optushome.com.au/reconspy/gaul_lhs.jpg


http://members.optushome.com.au/reconspy/gaul_back.jpg


Laters.

Meneldil
10-04-2004, 18:35
All those units are awesome !! ~:eek:

The belgic chariots and the celtic warriors are the best ones IMO

Spino
10-04-2004, 19:33
Great work Reconspy! Put a sword and proper Celtic shield (is there any historical justification for CA giving the Gauls those round shield) in his hand and it beats the default Chosen Swordsmen unit by a long shot.

Keep it coming!

Stormy
10-04-2004, 21:00
~:eek: Nice !! Nice!! Nice!! Sir reconspy great work and keep it coming

:duel: Can you add the sword and the shield like the picture from the book cover..

The Blind King of Bohemia
10-04-2004, 21:25
Finally got these to work! My Gaestae, similar to those seen on Time Commanders - black trousers though. ~D

http://www.totalwar.org/patrons/story/bkbGaestae.jpg

Chris701
10-04-2004, 21:35
Nice work! Can we have non-wussy Spartans now?

Also, I don't really know much about modding. If I install any of these things will I not be able to play multiplayer, or will it let me play with the different models?

Stormy
10-04-2004, 21:39
~D Nice work BKB. Keep it coming

Thoros of Myr
10-05-2004, 03:35
Wow, nice work reconspy, those look worlds better then the CA defualts even at this stage.

BKB, please turn off the big green flying carpets :)

Inuyasha12
10-05-2004, 04:48
bkb if u release these units, will u make them self install?

im still trying to figure the text files out.

TigerVX
10-05-2004, 05:10
I'm finally get the hang of this stuff, I'm starting to mod infantry, most C&P stuff onto other stuff, I came up with this beginning of Men of Arnor/Gondor

http://img27.exs.cx/img27/3291/gondorinfantry.gif

Look at their nice packed ranks, ready to do the job while the romans wait behind

http://img66.exs.cx/img66/1092/gondorinfantry1.gif

Hannibal is no match for the men of Arnor!

reconspy
10-05-2004, 05:16
Thanks for the comments guys, I appreciate it.

Ok, did some more editing thanks to advise from Spino and Stormy. Since the shield needed to change, I had to switch to the Hastati model (closest shield to the picture of the Osprey celtic warrior).

Again I tried to get it as close to the Osprey picture as possible but because I had to use the Hastati model, that plum thing had to be there. : /

I don't know what to add to the shield though. Any of you guys have ideas on what should be on a celtic shield?

On another note, this unit is exactly like a Hastati unit (i.e. throw pilum and charge), but has the ability to use warcry as well, something I didn't plan to do. :D

Here are the pictures:

Warcry
http://members.optushome.com.au/reconspy/gaul2_warcry.jpg


http://members.optushome.com.au/reconspy/gaul2_front.jpg


http://members.optushome.com.au/reconspy/gaul2_front2.jpg


http://members.optushome.com.au/reconspy/gaul2_lhs.jpg


http://members.optushome.com.au/reconspy/gaul2_back.jpg

Laters.

TigerVX
10-05-2004, 05:29
Those are great men, and I think you get the warcry because you get it from the faction, since I notcied in custom battles that if you use mercs, they get the warcry ability. Just one thing, the shield looks a tid bit bland, perhaps you can put some sort of emblem or icon on it that looks more, well, awsome =D.

reconspy
10-05-2004, 05:34
Yeah, I'm still trying to find a nice celtic symbol for the shield.

Your Gondor guys are looking great too. It's just too bad that you can only do a quarter of the shield texture. If we had half the shield to work with (with a vertical symmetry) then you could do a proper Gondor tree.

Laters.

reconspy
10-05-2004, 05:52
K, here's one change for the shield.

http://members.optushome.com.au/reconspy/gaul2_shield2.jpg

Laters.

Spino
10-05-2004, 06:06
Great stuff. Once people get a handle on the actual 3D models it will simply be a matter of simply copying the oval Celtic shield from the Warband model and attaching it to whatever model you desire. On the other hand some people may actually create their own... ~:)

Spino
10-05-2004, 06:10
Oops, almost forgot...

I already posted this in the Colosseum but it deserves a mention here. Indian Elephant models & textures are in the game but for some reason are not enabled. They're quite good and judging by the overall quality were clearly intended for the final release but tragically were either overlooked or cut.

I did a simple search in the Data directory there they were... Indian elephant files.

Simply open up the export_desc_unit.txt in the Data directory with Notepad and do a search for War Elephants.

Look for the 'mount' references and change the phrase 'elephant african' to 'elephant indian'. Voila!

type east elephant
dictionary east_elephant_african ; War Elephants
category cavalry
class heavy
voice_type Medium_1
soldier east_elephant_archer, 18, 6, 1
mount elephant indian

It works like a charm and they look great. The models and textures are excellent and are not cruder versions from earlier builds. It brings the Seleucid and Parthian armies a little closer to reality and certainly opens up new modding possibilities... I'd love to see new skins that feature Indian armor designs for these beasts!

We should definitely request that CA officially restore these models in a future patch so MP'ers can use them without modding.

Here's a link to the pic...

http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=202912

TigerVX
10-05-2004, 06:36
I can't seem to change the texture of a standard bearer, no matter how hard I try! It acts like it can't find the texture (Closes when finished loading battle) buts its loaded up fine, I'm confused. :help:

reconspy
10-05-2004, 06:41
Which standard bearer are you trying to change?

TigerVX
10-05-2004, 07:11
Which standard bearer are you trying to change?

Carthage, since the Roman standard bearer has an eagle instead of a banner. Its even worse now. The slightest change to the officer section of the TXT file seems to make the game crash (won't go to loading even, CTD as soon as it opens.)

reconspy
10-05-2004, 07:47
Hmm, I got it to work, no problems though. Maybe you made a typo somewhere? I'm not exactly sure what you want to do though.

http://members.optushome.com.au/reconspy/carthage_standard.jpg

Laters.

TigerVX
10-05-2004, 08:18
I've tried everything! Nothings working! I know its the standard bearer, since the Libyan pike wont work, the Gondor Infantry don't work, but they do work without the bearer.

type carthaginian_standard
skeleton fs_standard_bearer
indiv_range 40
texture carthage, data/models_unit/textures/officer_carthage_mod_standard.tga
texture spain, data/models_unit/textures/officer_carthage_standard_spain.tga
texture numidia, data/models_unit/textures/officer_carthage_standard_numidia.tga
;texture slave, data/models_unit/textures/officer_carthage_standard_rebel.tga ;MISSING
model_flexi data/models_unit/officer_carthage_standard_high.cas, 15
model_flexi data/models_unit/officer_carthage_standard_med.cas, 30
model_flexi data/models_unit/officer_carthage_standard_low.cas, 40
model_flexi data/models_unit/officer_carthage_standard_lowest.cas, max
model_sprite 60.0, data/sprites/roman_legionary_cohort_i_sprite.spr
model_sprite numidia, 60.0, data/sprites/numidia_roman_legionary_cohort_i_sprite.spr
model_sprite armenia, 60.0, data/sprites/armenia_roman_legionary_cohort_i_sprite.spr
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_legionary_cohort_i_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_legionary_cohort_i_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_legionary_cohort_i_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_legionary_cohort_i_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5

Thats the model desc. thingy for the bearer that I have in there right now. The TGA file is named OFFICER_CARTHAGE_MOD_STANDARD . I know its not the foldor its in since my Gondorian infantry is in the same folder. Can anyone help me out oO

reconspy
10-05-2004, 09:55
Here are some pictures of TigerVX's Gondor standard bearer. I had to fix the flag with a different image but I'm sure TigerVX will have a better looking version now that he knows how to fix the problem.

He should look pretty good with the rest of the Gondor guys. ~:cheers:

http://members.optushome.com.au/reconspy/officer_gondor_tigervx_front.jpg


http://members.optushome.com.au/reconspy/officer_gondor_tigervx_back.jpg


Laters.

JeromeGrasdyke
10-05-2004, 09:55
Carthage, since the Roman standard bearer has an eagle instead of a banner. Its even worse now. The slightest change to the officer section of the TXT file seems to make the game crash (won't go to loading even, CTD as soon as it opens.)

That sounds like an error during the database initialisation, which is when the bulk of the descr files are read. Make sure you run the rome.exe with -show_err on the command line. That enables error messages which show when the game quits, which should make finding your problem somewhat easier...

Stormy
10-05-2004, 15:09
Hmmm, BKB are you planning to add new provinces to the game like Corsica for an example. I seen alot of reference on corsica being a separate province from the "in game" Sardinia. I think it would be nice to add Malta too since it was part of the second punic war when the Romans took it away from the
Carthaginians.


:charge:

The Blind King of Bohemia
10-05-2004, 17:29
I don't know yet Stormy - I want to, but haven't looked.

Also, I have revised Spartan Hoplites to give them the Thermopalyae look. Although not finished (shield), I think they look pretty cool.

Spartans (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=203318)

Spartan Rear (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=203323)

Spartan Comparison (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=203325)

And another unit I made, a Gallic unit based on those seen on Time Commanders:

Gauls (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=203332)

Stormy
10-05-2004, 18:17
They look excellent, You just knocking them out. Unit after unit, good man. ~D
Any find on those Armenian Slingers they had in TC.


~:handball:

Chris701
10-05-2004, 18:59
Those Spartans are sweet. Are you going to release a download?

Steppe Merc
10-05-2004, 22:07
Don't pressure the man! Patience is a virtue, after all. But any tips by the more clever would be apreciated as now I'm having a bit of trouble...

Ranika
10-05-2004, 22:09
The design on the Celtic warriors shield is wrong, Celtic knotwork didn't come about until Irish monks used it to line religious texts. Celtic designs before knotwork were like spirals, or curvy-like triangles, and a lot of circular or elliptical designs. Celtic artwork was vaguely similar to knotwork, in that it involved a lot of curved edges and rarely had any straight ones, but it did not often 'knot', and never to that extent. At most, it was usually coils. A really good design would probably be the one found on a La Tene helmet, it was like a triangle composed of three spirals, but don't know where I'd find a picture of it.

Steppe Merc
10-05-2004, 22:14
Check out my Osprey pics in the Europa Barborum thread, a few pages back. After I finish my homework, I'll post them in here to. There's some really pretty Osprey pics of shields designs that could be used.
edit: Odd, they disapeared from the Europa thread. Any way, here are two good pics of Celtic shields:
https://img.photobucket.com/albums/v486/steppemerc/celt2.jpg

https://img.photobucket.com/albums/v486/steppemerc/celt1.jpg
Voila.

TigerVX
10-06-2004, 00:06
Thanks reconspy! Your a load of help! Because of you I got the standard bearer working. The only problem is I dunno how to get that broom off his head >>;;;

http://img83.exs.cx/img83/2394/gondorstandard.gif

Edit: I got some Fountain Guard prototypes working. Seeing as Companion's are the only unit with double feathers on each side of the helmut, I'm using them.

http://img34.exs.cx/img34/760/fountainguard.gif

Edit2: I'm making some prototype orcs, just recolors, plan to add more stuff later. They have huge attack and charge but armor for crap.

http://img25.exs.cx/img25/3618/Orcs.gif

reconspy
10-06-2004, 05:38
@Ranika: Thanks, I'll try and find a more appropriate shield design.

Here are some new longshields based on the picture posted by Steppe Merc.

http://members.optushome.com.au/reconspy/longshield_warcry.jpg


http://members.optushome.com.au/reconspy/longshield_front.jpg


http://members.optushome.com.au/reconspy/longshield_back.jpg


Laters.

Stormy
10-06-2004, 05:58
Whoa!!

looking better and better every time Reconspy. ~:cheers:

Ranika
10-06-2004, 06:04
Those shields look MUCH better, the work is all looking really great, can't wait to see this up for download, but will be patient. Is their any way they can operate like hoplites, currently, or will that have to wait till new models can be added? Just thinking, as the Gallic soldiers acted in a similar manner (using spears to fend off the enemy/against cavalry, but drawing sword as infantry comes in close).

Stormy
10-06-2004, 06:08
Looks like you changed their outfits a bit too. I now see a leather like coat with chainmail and a new set of pant and shirt... nice touch indeed and I Also notice a new helmet.

Ranika
10-06-2004, 06:25
When the game can have models added/editted, would it be possible to add a small boar statuette to the helmet of the Gallic Chosen Swordsman, maybe? And maybe redo the oval shields of the Gauls a little to have the raised boss.

reconspy
10-06-2004, 06:25
I'm really only doing this for the look, I'm not actually making any new units, I'll leave that to the guys who want to tweak stats and such. If you want to use my textures, just send me an email.

@Ranikia:
Yes, they can fight in phalanx formation (it's pretty easy to mod in the export file).

@Stormy:
Yeah, this new one is actually based off the Roman auxillia soldiers. The "blonde hair" at the back is actually part of the helmet, but that can't be helped until there's a way for me to make new models.

Laters.

Ranika
10-06-2004, 06:32
I'm sorry, I spoke poorly. I don't mean the formation, itself, but, the way the hoplites, when in close combat, will use a sword instead of their spear. However, certain Gallic soldiers DID march in a phalanx, I can't be certain the basic Gallic warrior did, and wouldn't want to speak to it without being certain.

reconspy
10-06-2004, 06:47
Oh ok, I just tested it, and no, I can't get them to take out their swords when the combat is close. I'm sure it can be done though, I just haven't figured out how without compromising the model I've used for this unit.

Ranika
10-06-2004, 06:56
I imagine that's tied to the model itself (having a seperate model, perhaps, with the sword drawn instead). I would recommend a switch to one of the hoplite models, but none of them look right in the least, and it's really nitpicking right now anyway. I'm big on Celtic armies, have a bachelor's in Celtic Anthropology, and planning to go for a PhD. I could find a lot of nitpicks, I'm sure, but, eh. I think it looks great, either way, but if you can ever get the swords drawn when in close, that'd be great.

TigerVX
10-06-2004, 07:03
Recon spy, it can be done. But you'll have to use a different model, either one that uses the Phalanx already or one that uses a lance. My fountain guards who use the companion cavalry model take out swords, because they use lance and sword while on horse. If you change the skeletons from the spear sword cavalrymen to the spear sword of a hoplite, and give them phalanx formation, your all set. Remeber, they gotta be something that already uses the phalanx or uses a lance. This will take more time, as you'll have to make a new model line thingy at the end of the file, but read the Dark Rider thread and it tells you how to demount horsemen. Just remeber, you can only use units that charge with a lance and follow up with a melee weapon.

reconspy
10-06-2004, 09:18
Yeah, that's what I meant, I can't change it unless I change the model. But then, who would want to see a celtic warrior with Corinthian helmets? :P

The Blind King of Bohemia
10-06-2004, 13:28
Spartan Archers - I'm working on removing the leggings:

Spartan Archers (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=204709)

ShadesPanther
10-06-2004, 14:44
Nice work BKB.
Although the crown of their head looks a little strange

The Blind King of Bohemia
10-06-2004, 15:00
Well I think that 'divide' is a problem with the CAS model. You see I put this over the Roman Archer, who had hair, and I think that's why the helmet looks a little off.

TigerVX
10-06-2004, 15:19
Again, use some sort of Cavalry that uses a lance for a charge and then changes to a sword for melee.

The Blind King of Bohemia
10-06-2004, 15:47
For archers?

Woad Archers (for fun):

Woad Archers (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=204947)

Nubian Archers:

Nubian Archers (http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=204950)

Hagbard la Suede
10-06-2004, 17:47
I think all this is great,and we really want these units :)

But I would appreciate if all the bigger bugs with em is sorted out first, and i know you'd like this better too.,

thebigcheese
10-06-2004, 18:45
http://server5.uploadit.org/files/thebigcheeseuk-britonbanner.jpg

thought I'd change the briton banners to something more celtic.

I'll upload them once I've tweaked and tested them futher.

if anyone has nice pics of ancient briton clothing/armour..etc

please email them to me:

the_big_cheese_uk2002@yahoo.co.uk

I want to recreate the whole briton army to be less 'clone' like and more full of individuals

Hagbard la Suede
10-06-2004, 18:52
DJ: Don't quote images, we've already seen them (if able to). And as others say, it's not funny for 56kers.


I can't see any of these units :(

ShadesPanther
10-06-2004, 20:55
dont quote them and make the 56kers lag :(

Maybe its your internet browser. try to refresh it a few times and see

Steppe Merc
10-06-2004, 22:45
I can see m fine. And good work everyone! I'm trying to use the Paint Shop pro, and I can open every thing fine. But how can I copy and paste a portion of one thing onto another? I can't figure it out, so I can't put the shirt on one dude on another, which needs to be done so the Germans and Scythians aren't freezing in the snow!

The Sword of Cao Cao
10-06-2004, 22:55
Nice work thebigcheese! I love the dragon, really works better than the stag in my opinion. You going to improve the Germanian and the Gaul standards as well?

thebigcheese
10-06-2004, 23:16
Nice work thebigcheese! I love the dragon, really works better than the stag in my opinion. You going to improve the Germanian and the Gaul standards as well?

Bah, I've just found out that interlaced celtic patterns are 5th century and were introduced to briton....oh well, back to the drawing board

TigerVX
10-06-2004, 23:55
I can see m fine. And good work everyone! I'm trying to use the Paint Shop pro, and I can open every thing fine. But how can I copy and paste a portion of one thing onto another? I can't figure it out, so I can't put the shirt on one dude on another, which needs to be done so the Germans and Scythians aren't freezing in the snow!

I use Photoshop, so it might be different. I just copy the shirt portion from one file and paste it onto the other, sure, its makes a new layer, but it all flattens out when you save as a TGA.

TigerVX
10-07-2004, 00:42
Bah, I tried to make some trolls but to no avail. Apparently, to increase the size of a unit you have edit the 3D file itself. I tried to use the scale line on it, but they turned out all chibi like, so until we can edit the 3D files the trolls must stay in the closet. Heres a screenshot of them in mini size =P. (I just recolored them and added more armor.)

http://img64.exs.cx/img64/8096/Trollnot.gif

And yes, they do throw people around, but not like elephant, they only really launch about 1-5 ft at most.

Stormy
10-07-2004, 01:33
Nice banner thebigcheese.
Man, I'm getting this urge to make new skins/models like you guys. The thing is I only have paint shop pro 7. I know for RTW you need Adobe PhotoShop and I'm getting it soon this week. What about making new models like helmets or weapons. What do I need 3D max ? ( I'm a newb at this. But the urge is telling me to do it!! do it!! do it!! )

Ranika
10-07-2004, 05:06
Pinpointing a specific pattern for a Briton banner would be difficult since they were all fractured tribes, but maybe base it on the symbols of one of the British gods, like the white hammer they used for Secullus. I really looked for a picture to accompany it, but can't seem to find one. It's essentially a white outline, with small outlines within it, and a number of X-shaped 'stars' around the bottom of it. However, if a symbol for one of the 'nation' gods could be found, that'd probably be better, as Secullus had a cult mostly based in a single tribe. As said before, knotwork (interlacing) is a late addition to the Celtic societies, in as much as R:TW is concerned. A lot of intricate patterns still exist, but the intertwining patterns, in what we see now, simply weren't used. Any patterns like it were vastly more simplistic, and better suited to shields and such, than to banners.

Duke John
10-07-2004, 05:52
The thing is I only have paint shop pro 7. I know for RTW you need Adobe PhotoShop and I'm getting it soon this week.
What makes you believe that? I painted my textures with PSP7. Read my guide in the other subforum for more information.

Stormy
10-07-2004, 06:48
I did but one problem. In the Nvidia site where I downloaded the plugin ( installed allready ) in the psp read me they have there it says to download "these required ddls" and dump them in the windows system folder. My problem is i don't see any DDLs to download on that page where the read me is taking me too. Everything else is installed I just need those DDLs to dump them in my windows/systems folder. Thanks :help:

Duke John
10-07-2004, 07:09
Hmmm, I also have PS so I first installed it for that program. Then I tried using it, but I'm not that good with it, so I copied the plugin into the PSP directory. I also wondered about the DLLs, but luckily it just worked. I still have no idea which DLLs were meant.

reconspy
10-07-2004, 10:56
The horde grows...

http://members.optushome.com.au/reconspy/warcry.jpg


http://members.optushome.com.au/reconspy/charge_front.jpg


http://members.optushome.com.au/reconspy/charge_back.jpg


http://members.optushome.com.au/reconspy/charge_back2.jpg

lancelot
10-07-2004, 13:15
I know its not exactly 'in keeping' but id love to see a rome style Varangian Guard...

tombom
10-07-2004, 17:49
Those units look amazing reconspy!

Stormy
10-07-2004, 18:21
Thanks Duke.
I must say Reconspy you becoming extremely elite in this. I really like those different shields for that one unit. One word... Wow!! :bow:

TigerVX
10-08-2004, 01:54
Is that really one unit!? How did you do that! =O

Anyways, I've started to try my hands at some Black Uruks, I just wish I could get rid of those damn pony tail's they have.

http://img37.exs.cx/img37/8598/blackuruk1.gif

Steppe Merc
10-08-2004, 01:55
Excelent work Recon! Any chance we could draft you into the Europa Barborum effort? We need experienced modders, and we've got a lot of info already... If not that's find, but I figured we could all pool our efforts...

reconspy
10-08-2004, 02:58
No, that is just 2 units put together, but I can dream, right? ~;)

@Steppe Merc:
Yeah, I would be interested in joining the Europa Barbarorum project, but I can't post in that thread for some reason.

The Sword of Cao Cao
10-08-2004, 05:45
Awesome job reconspy! I have an idea, I love the shields, but thier a bit bright for a bunch of smelly ruthless barbarians. Why not try making them look worn and possibly a tiny bit damaged. You know scrapes, maybe some dents that kinda thing. And maybe use a much darker shade of yellow and blue. That would look nice and barbaric!

- Cao

Ranika
10-08-2004, 06:43
They wouldn't be right worn, Gauls took excellent care of their weapons. Nor would they have been smelly, they invented soap for a reason (Brenus, the Gaul who sacked Rome, actually said he didn't want to stay because ROMANS smelled). Gallic shields SHOULD be bright, they painted with very bright colors a lot of the time, and when it began to chip, or was damaged, they'd repair it as soon as possible.

Scipio
10-08-2004, 06:51
hmm I see alot of people praising Reconspy and not many for Tiger, let me be the first, those LOTR units are awesome! Keep up the good work personally I cant wait for a lotr mod..

tombom
10-08-2004, 06:58
hmm I see alot of people praising Reconspy and not many for Tiger, let me be the first, those LOTR units are awesome! Keep up the good work personally I cant wait for a lotr mod..
Yep, TigerVX's units are excellent, especially those Black Uruks.

The Sword of Cao Cao
10-08-2004, 07:14
Yes, Tiger has done a phenomenal job as well, I'm just more excited about reconspy's units because I prefer history to fantasy.

TigerVX
10-08-2004, 07:24
Thanks for the praise guys, and I know alot of you are very excited to mod RTW to become historically accurate. The skins that recon make are excellent, and thanks again, for now I'm just doing it for personal entertainment. But I might join a mod later. I will eventually let these guys out though when I feel ready. ~;)

reconspy
10-08-2004, 08:01
@The Sword of Cao Cao:
Adding dents and battle damage to the shields would be a problem because you can only work with 1/4 of the shield texture. So adding these marks would look funny on the shield (the marks would look symmetrical). And as Ranika said, the Gauls kept their shields in excellent condition. Thought I may darken the colours just a bit.

And yes, TigerVX's LOTR work is coming along nicely, although with the current limitations on the game's models, it's a bit hard but hopefully, that will change soon.

Ranika
10-08-2004, 09:33
If you reskin the Chosen Swordsman for the Gaul, using the original model, the round shield can be used. While it is true that the oval shield was the standard shield of footsoldiers, there are multiple examples of round shields used by Gauls, particularly by individual swordsmen, probably used for duelling mainly, but have been found at battlefield digs, but the design would be different (the current design is more akin to a Germanic 'burst' design, used by the Saxones). Also, the chain armor on the original skin is all wrong. It appears to be worn as a vest, but the actual hauberk would've been put on more like a non-buttoned shirt, and the chain coif (a chainmaille head piece) used by Gallic soldiers would've draped over both shoulders.

The edges are usually butted with leather to protect the edges, so the rings don't fall apart. The design on the shield would probably be a symbol for Morrigan, Teutatix (Teutatis I think they spell it in the game now), or Esus. In any event, it'd be a very bright or very dark colored field for the background, with two white four-point stars in each corner (Morrigan), a single white line in the middle, straight down, on the boss, and a short white vertical line in the upper left corner (though, due to skin limitations, it'd show up in all corners, I believe). Esus was usually a dark red circle about midway between the shield boss and the rim.

I know those are vaguely useless factoids, but perhaps usuable for a 'Druid' replacement for the Gauls? Gallic Carnutes would've looked more like professional swordsman, not the...whatever the hell they are, that are in the game now. However, they'd also likely have much more intricate patterns on armor, shields, etc., probably personalized to a great extent (so really, any imagined design, that were to follow some basic guidelines for Gallic art would work).

If you need ideas for Gallic or British art designs, a lot of the same principles apply. Curving edges are very popular, very few sharp points, swirls, wavey designs, anthromorphic imagery (designs in the shape of a human, especially popular with Britons, but also plenty of instances found in Gallic and Iberian art and metalworking). Also, any Celtic soldier where the neck is exposed should be wearing a torc, a metal circlet around the neck. No Gallic unit should be 'naked' (by the start period of the game, few Gauls fought naked, and in such small proportion that's it a big anachronism to have them as a regular soldier, maybe as a mercenary though).

If it were possible, maybe when modelling is available, making a new general's unit would be possible. The guards of the Gallic high king (when there was a high king, Gaul was a united kingdom at one point, it had fallen into civil war by the game's entry point though) marched in a phalanx, and used the tetsudo formation (where the Romans adopted it from). It's a pity a unit can only have one special formation. These guards had a distinct appearance, wearing a helmet with a raven on it, very elaborate chain armor (which rivals even high medieval suits in quality), a longsword with a highly articulated anthromorphic hilt, and a lugged longspear with engravings on it. They use a rectangular or oval shield (while they appear to be uniformed, this portion of equipment changed multiple times in history, possibly at the request of who they were serving), also highly articulated, and some had metal bands on them. While it's true the single high king no longer exists by the start of the game, the same soldier was employed by various local kings, though in vastly reduced numbers. A reasonable facsimile could probably be made from one of the hoplite models.

Sorry if this was long or overly descriptive of random things, but just trying to give ideas.

reconspy
10-08-2004, 09:44
Thanks for the information, Ranika. I'll try and use it as best I can for new skins. I am working on the Gaul units posted by PSYCHO over in the Europa Barbarorum thread, maybe you can post your ideas in there as well?

And if you know of any other resources (online or otherwise), please let me know?

Ranika
10-08-2004, 10:08
For some reason I can't locate the thread, and I'm not entirely certain why, though my browser has been acting up and not displaying all of pages. Is there any way I could get a direct link to it?

Oh, and one final nitpick, the metal plate on the boss of the Gallic shields, you have the wrong way. It should be vertical, not horizontal.

Ranika
10-08-2004, 10:10
I meant to say horizontal, they should be horizontal, not vertical.

SaFe
10-08-2004, 10:11
@reconspy:
i praise your work, but please do not forget the germanics at your work on the celtic units.

reconspy
10-08-2004, 10:26
@Ranika:
Yeah, I got rid of the rectangular boss and kept the round bit for now. The Europa Barbarorum thread is in the Colosseum section. https://forums.totalwar.org/vb/showthread.php?t=33417&goto=lastpost
I can't post in there however, you might have the same problem, I don't know.

@SaFe:
Yes, I won't forget the germanics, I will do as much as I can.

Ranika
10-08-2004, 10:30
The Germans are harder to define units for, aside from msotly generic things. They only had a few truly distinctive qualities. The reason so much is known about Gallic soldiers is because there was, at a time, a large, professional warrior class (which inspired much of Roman combat, combined with Greek and North African influences). Gaul NEEDED a professional military, as it had been a united kingdom. It fell into civil war, most of the professionals ended up killing eachother (similar to the Roman infighting, actually, but occured for different reasons). As an aside, Caesar invaded during that war, for the reason that he saw it as unlikely that the Romans could defeat the standing Gallic army, so took the opportunity of them all killing eachother (the same thing would happen to Rome with the Gothic invasions).

The Germanic tribes, however, were largely independent, individual tribes that were mostly militias that trained in their spare time. There were professional, regular soldiers, but they were in small numbers, and tended to be either religious fanatics (with gods dictating that they HAD to be professionals), such as Wodenschwert, a professional swordsman that was patroned by Woden, or the Katzesser, the 'cat eaters', who worshipped a god called Urkar (actually probably a god imported from the Scythians), and would probably be most similar to the berserkers in the game already. They would eat a living cat for religious rituals, believing that it gave them magic powers. Then there are the Goths, who did have a very unique military, with a lot of cavalry, but they just work that right into the Germans (it'd have been nice if they were a seperate tribe, or they 'appeared' like the Golden Horde in MTW). Some attributes that the tribes tended to have were marching in the phalanx formation (some people have complained about that, but the Germans DID use that formation). When tribes banded together to combat the Romans, they developed a larger professional warrior caste, but it was mostly the same types of soldiers. German warriors tended to be, generally, random peasants, who engaged in raiding for the sake of glory, treasure, religion, or bloodlust. They'd practice some basic martial arts (wrestling, pugilism, etc.), but without really elaborating on them (it's often not realized that the ancient world had numerous developed martial arts, especially in 'hero' societies like the Germans and Celts).

Ranika
10-08-2004, 10:39
In the thread, the warriors I described with the raven helms are talked about, Bodubatae. However, the image used has them as shirtless, but most writing about them (actually from third-party Greek observers who saw them) has them dressed in chain, and the cloaks were for travelling and ceremony, but generally discarded before a fight. Many Celtic warriors wore cloaks, but would remove them before fights. The practice of wearing cloaks and brats (a 'shoulder cloak', extending just past the shoulder blade) still continues in some parts of Ireland, and wearing the brat around the waist is what made the kilt. The brat was not worn, usually, into a fight, since it was a status symbol (the number of colors, and the colors on it, were signs of one's rank).

As such, it dawned on me to maybe help decide what colors are best to use. For non-noble units (basic warriors and such), dark red, dark blue, dark yellow/gold, plain white, and black, should not be used. Likewise, nobles should not have light red, light blue, light yellow, or brown on any 'checked' or 'striped' clothing (the parts of clothing that desiginate rank, such as pants or a long-sleeved under shirt). Nobles can still wear brown, but it did not appear in their 'patterned' clothing.

Hagbard la Suede
10-08-2004, 13:11
I find both Tigers and Recons work awesome :)

The game is barely out, and you're already doing wonders.Great going!

Stormy
10-08-2004, 20:04
Yes.. they look good too.
I like those steel plates on the uruks arms. Good job.

:duel:

Aymar de Bois Mauri
10-08-2004, 21:05
@Steppe Merc:
Yeah, I would be interested in joining the Europa Barbarorum project, but I can't post in that thread for some reason.
You would??!! Then welcome aboard!!! :grin:

You can't post at the Europa Barbarorum thread???!!! :confused: Technical issue?

I'll talk to the Colosseum moderators to try and solve your problem. I'll warn you as soon as the problem gets solved.

Steppe Merc
10-08-2004, 23:18
I didn't mean to insult Tiger, I'm quite impressed with his work. However, he seems to be into fantasy, and that's not exactly what we are looking for. However, I'm amazed at his efforts. ~:eek:
And I'm glad reconspy, and Ratnik, please, we need all the help we can get! Phsycho's got the Celts down pretty well, but all help is wanted! Heck, I'm worthless and still finding ways to help!
Keep up the good work!

Stormy
10-08-2004, 23:32
What about Thracians ?
Ingame the units look very greek ( except for one unit ) but figures and drawings i seen they look very different. They are dressed different and different helmets and weapons and shields. I would like to see the Thracian units Re-skinned to give them more an authentic feel. Who knows I got photoshop now but it will take me time to learn how to skin like you battle seasoned harden veterans ~:cheers:

http://wildfiregames.com/0ad/pages/pictures/paal_101/pelta.JPG
Thracian Shield Shape

http://www.miniaturewargames.com/images/sarahpeltast.gif
Thracian peltast

More Thracian pics at DBA sites and history sites.

Steppe Merc
10-08-2004, 23:51
Agreed. Thracians are far too greek. There cav sucks, while it should be very very good.

Aymar de Bois Mauri
10-08-2004, 23:58
What about Thracians ?
Ingame the units look very greek ( except for one unit ) but figures and drawings i seen they look very different. They are dressed different and different helmets and weapons and shields. I would like to see the Thracian units Re-skinned to give them more an authentic feel.

http://wildfiregames.com/0ad/pages/pictures/paal_101/pelta.JPG
Thracian Shield Shape

http://www.miniaturewargames.com/images/sarahpeltast.gif
Thracian peltast

More Thracian pics at DBA sites and history sites.
At the Europa Barbarorum MOD thread, in the Colosseum, we're taking care of that Thracian problem too. :grin2:

Take a look, read some of the research posts and give us your opinion... ~:wave:

Stormy
10-09-2004, 00:07
Yeah, I don't think it will be tooo hard to skin all the thracian units for that authentic feel we all urge hehe. For example : The only Thracian looking unit is the "Bastarnae" Most Thracian units need the shield from the photo above and if the Thracian unit is carrying a sword it needs to be the same one that the "Bastarnae" unit is carrying ( the sword that is curved to the front ). The Scythians also needs some tweaking like the shirtless archers. The steppes of south russia-central asia is a cold place majority of times, no need to have them walking around like Egyptians or others that come from warm environments ~D



If any body needs help with unit photos and Map provinces I can be of service to provide some accurate information ( from many websites if needed ) :bow: ( since I'm a newb at creating things you know I am horrid with making my own things at the moment ~;) )

Steppe Merc
10-09-2004, 00:10
Don't worry, we'll work on pretty much everything non-Latin or Hellenic. And yes, the poor Scythians will get shirts.

Stormy
10-09-2004, 00:15
whoo whooo sounds good. I would like to see alot of units re-skinned actually becouse to many of them look to much alike.

Hmmm any one knows why I can chat in the "Europa Barbarorum MOD thread"
its telling me I need permission for some threads.. Seems like I'm only allowed to chat in the Modification area of the boards :embarassed:

Steppe Merc
10-09-2004, 00:26
Mabye it's because your a junior patron rather than a member...

Stormy
10-09-2004, 00:53
Do I have to Re-register to become a full member ? or is it like a certain number of post then I can become a full member ~:confused:

More pics ( wish I can take them to the Europa Barbarorum thread )

Thracians

http://www.dbaol.com/images/faces/1338_face.jpg
Thracians Light Calvary.
Ingame got some militia calvary that looks like alot of greek or numidian calvary I think it should be skinned to look something like this.

http://www.dbaol.com/images/faces/1341_face.jpg
Spearman or Warband with a spear and a round shield. To replace the fake thracian hoplites ingame ?

http://www.dbaol.com/images/faces/1340_face.jpg
Another Thracian peltast but I like the art pic one better. ( if you ask me )

http://www.miniaturewargames.com/images/sarahpeltast.gif
More unique looking peltfast

http://www.fanaticus.org/DBA/armiesofthefanatici/AndyBryant/Thracians/ABI4802.jpg
Thracian Noblemen ( will look good with a re-skinned general ) small pic but you can see they have the thracian hat.

http://www.fanaticus.org/DBA/armiesofthefanatici/AndyBryant/Thracians/ABI4804.jpg
Thracian Peltast ( more peltast I know but its more pics )

http://www.fanaticus.org/DBA/armiesofthefanatici/AndyBryant/Thracians/ABI4805.jpg
Thracian Archers

http://www.fanaticus.org/DBA/armiesofthefanatici/JohnHansen/Thracians/JHI4802.jpg
Thracian General

http://www.fanaticus.org/DBA/armiesofthefanatici/JohnHansen/Thracians/JHI4803.jpg
Thracian Horsemen ( look like archers )

http://www.fanaticus.org/DBA/armiesofthefanatici/JohnHansen/Thracians/JHI4809.jpg
You can see more thracians with the unique looking shield and curved in the front sword and thracian hat.

Sorry for the pics in this thread guys. I cant post in the others yet but this is some help.

Steppe Merc
10-09-2004, 01:16
You need to be promoted by the mods. Good stuff, if you like I'll copy and paste it into the thread. You can just PM me, and I'll post whatever you'd like to see. ~D

Stormy
10-09-2004, 01:19
"You need to be promoted by the mods. Good stuff, if you like I'll copy and paste it into the thread. You can just PM me, and I'll post whatever you'd like to see"


~D ~D ~D

yes sir post it in the EB thread..
I will add more stuff for other nations/cultures like Egypts greek units and
seleucids non greek units as well ~D

Thanks alot merc!!

Ranika
10-09-2004, 03:14
It just occured to me, something for the 'Gauls' (it'd actually be Gaelic), would be a unique unit in Ireland, Fianna. Essentially would be like a spear warband or skirmisher warband, I believe. Fianna were a special group of warriors who existed solely to defend Gaelic Ireland from outsiders, and weren't behold to any of the the kings. They were very very small in number, and extremely well trained and well organized. As a unit, it'd probably be akin to German berserkers in that it would be small and powerful. It's another tiny addendum, the Fianna Warriors are pretty much a footnote. There are a lot of misconceptions about them, due to legends and such that built around them, but when it all broke down, they were essentially intended to be a very fast specialized small group of infantry. They likely used javelins, shortswords, and a large round shield, precursoring the later targe-type of shield.

If in larger number, I'd suppose they'd be like Spartans, in a sense, though definitely not fighting in phalanx, they wouldn't have been organized in a line, they'd be looser to ensure they can manuever around an enemy and avoid missile fire. Perhaps with the 'horde' organization, and spaced out more than normal, it'd work.

I know this is a huge deviation here, but, it popped into my head and wanted to get it down before I forgot.

On the Thracians, perhaps something can be done using the druid model?

Stormy
10-09-2004, 03:28
I see you posted it Merc thanks again. This is what I think. All the modders should unite and make one mod since it revolves around the historic RTW time period so more modders the better so they could knock things out with much ease ( BKB, Duke John, Reconspy and many others ) again since it does with RTW time period wich alot of them making units for the time period and united will be better to release a nice size pack ( not many different packs but one nice size one with future updates. ) just m idea anyway, all united stand strong and make more stuff with a knock out punch hehe =0)

Thracians again.

Peasants should be the generic Barbarian ones ( not the Greek/Roman one like in game )

Architecture set should be the generic barbarian one ( not the greek one like in game ) becouse their city of Tylis was made by celtic/gauls to raid down greece ( I read this if you like I will post info ) so a new architecture set being that of barbarian will fit them well.

Their militia unit should be a Thracian looking Peltast ( Art pic posted with white clothing ) ( not a greek militia hoplite like ingame ) Thracian military bulk was peltast units. Thracian Peltast Militia will be a perfect unit for them.

Their General and Body Guards should look like the Thracian general ( Toy pic posted ) and his body guards the Thracian noblemen ( Toy pic posted )

Everything else is in the photos posted..
The only original unit that i think should stay is the Thracian Bastarnae ( It's ingame already )

Thracian Spearman or Warband ( Art pic posted ) should replace both greek hoplite units the Thracians have ingame.

Thracian Peltast ( Art & Toy pic posted ) should replace the generic ones in game.

Thracian Archers ( Toy pic posted ) should replace the Greek ones they are using ingame.

Thracian Barbarian Unit should look like The "Thracian light calvary" but with a Bastarnae sword.

Thracian Slingers should look like the peltast ( with same or different clothing to give it its own unique look. Same thracian hat though )
________________________________________________________________

Many Celtic units being work on already and Germanic I think adding some clothing that will suit their civ will look nice too. Barbarian Generals and gaurds need to be work out since they all look gothic in my eyes hehe. Thracians need the most help though so far ingame the rest is more skinning ( adding shirts and that ) this engine is great and with skilled ppl working on it this will look sweet!

I don't want to sound like a nagg or a pain in the ass since I'm not as skilled as many modders here but I say again I can help out with many photos or figures or information for many the civilization units not only thracians. Should knock one Civ at a time. Thanks for listening people

Stormy
10-09-2004, 03:34
"Ranika : On the Thracians, perhaps something can be done using the druid model?"

The Thracian Bastarnae is perfect becouse of the thracian Shield and thracian front curved sword.. Thing is making a cloth thracian hat will be the only small problem. Adding new clothing or even a cape shouldnt be much of a problem ( only re-skinning )

More pictures of thracian head wear and shields.

http://ehost.users.btopenworld.com/HCH/images/at2v1fro.jpg

http://ehost.users.btopenworld.com/HCH/images/at2v2fro.jpg

http://ehost.users.btopenworld.com/HCH/images/at2v2bac.jpg

http://ehost.users.btopenworld.com/HCH/images/atheadv1.jpg

http://ehost.users.btopenworld.com/HCH/images/atheadv2.jpg

http://ehost.users.btopenworld.com/HCH/images/atshield.jpg

You can post these if you like in the EB Merc and thanks for the help

~:)

The Sword of Cao Cao
10-09-2004, 06:41
If you've been over to TotalWar Center lately, check out the last page of the screenshot thread. This one guy has made histrocially correct Julii and Brutii scutum.

Suleimen the Magnificent
10-09-2004, 09:24
Looks great BKB, are you planning to upload those somewhere? Hope you do.

Steppe Merc
10-09-2004, 17:17
Good stuff Stormy, but instead of clogging up this thread, just PM me, ok? ~D Ranika, I'll do the same thing for you. ~:cheers:

hellenes
10-09-2004, 17:39
Agreed. Thracians are far too greek. There cav sucks, while it should be very very good.

I have to disagree with you on that...
The Thracians were GREEK
The link: http://www.google.com.gr/search?q=cache:WFyUrD5syrgJ:www.macedon.org/anmacs/borza.htm+ancient+thracians+were+greek&hl=el

Hellenes

ZaPPPa
10-09-2004, 17:46
Hi,

Together with Gaius Julius I made the Rome: Total Realism mod that can be found on twcenter and strategy informer. We have been busy rebalancing the campaign and trying to make all the names and units historically accurate. The first version of the mod has been released and that was mainly a rebalance version. A new version is in the making.

We are currently busy to add historical units to make the campaign more interesting. Since the file structure does not allow (or at least does not support it very well) several mods to be active at once, we would like to turn this into a super mod for which everybody can add new and interesting things.

We are not out for fame and glory. We will never steal your credit for a unit. We just want to have as much new stuff into one easy to use mod as possible, because that will ensure that more people will be able to enjoy all your additions.

I hope more people will want to join our team and help us create the biggest, baddest mod you can find.

Anyway, here's the readme for version 1. The mod itself can be downloaded here:

http://www.strategyinformer.com/downloads/rometotalwar.shtml#id739

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;Gaius Julius & ZaPPPa - Rome: Total Realism v1.0;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

--- If you have any questions, or wish to report a bug, please contact Gaius Julius at hannibalbarca@gmail.com or ZaPPPa at jbfloor@planet.nl



This mod REQUIRES the official Rome Total War patch v1.1. Install the patch first, and then install this mod.


To install, simply extract to your Rome main folder. All of the needed files should extract to the correct folders themselves. Make SURE you make a back up of ALL the files ending in .txt in this folder. No graphics will be over written, but .txt files WILL be. We cannot be held responsible for any over written files. if they are accidentily over written, you will have to reinstall the game.

In the campaign\rome_total_realism folder additional map_.tga files can simply be copied from the imperial campaign foder. We left all but the Roman ones out to keep the zipfile as small as possible.

To play, start Rome and choose Single Player. Select Provincial Campaign, and then the rome_total_realism option.


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;; GENERAL CHANGES & FIXES;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

- Macedon and Pontus are now unlockable after a successful Imperial Campaign. They also have custom maps in the faction selection screen.

- Egypt is now The Ptolemaic Empire. Spain is now Iberia.

- Greek Royal Pikeman now use pikes, instead of simple spears. Thanks to Eldaran for creating this fix first!

- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions can no longer produce these animals.Added Wardogs ability to Hide In Long Grass and Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep from 40 to 100 to replicate replacement of handlers costs, etc, while still not making them an impossible choice to train. Decreased handler/dog ratio to 8/24.

- All buildings build times extended by 1 turn, except the basic level of wall defences.

- CHANGES MADE TO CARTHAGE: Added Diplomat nearby to Carthago. Carthago Nova starts with a port & a Governor's Villa (Spain was big interest to Carthage, it must have had a damn port), upgraded Carthago's port to a Shipwright. Added a number of ships to bolster their sea defences. Increased 'Iberian infantry' Defensive Skill by 1, and rose attack by 1, and raised recruit cost to 280. Changed the Civ. type to Sailor Caesar. Added assorted buildings to different cities, to make them more technologically advanced. Changed Carthago's population to 7300. Gave the provinces of Numidia, Tripolitania, and Baetica to Carthage, as this was the correct state of the empire at the time of the first Punic War.

- CHANGES MADE TO EGYPT: Altered the Civ. faction type to religious mao. removed a number of buildings from Egypt's various cities, as they were EXTREMELY well advanced compared to nearby (and pretty much every other) factions. Removed many natural resources in their beginning territories. Lowered beginning population amount for each city.

- CHANGES MADE TO NAVAL WARFARE: All ships take 60 population cost. All ships costs have been inflated. the Decere has been replaced with the Quadrireme, and the Corvus Quinquereme is now the best ship buildable. Boats are now named Warships, and Large Boats are named Large Warships. Warships are roughly equal to a Bireme, while Large Warships are only slightly weaker in defense than a Trireme.

- CHANGES MADE TO THE GREEK CITIES: Families have been reworked, so, to replicate 2 seperate leagues, you can choose which families have power in the faction by choosing heirs and leaders. Syracuse is now rebel, along with Pergamum, & Apollonia now belongs to The Greek Cities.

- CHANGES MADE TO THE ROMAN FACTIONS: Hastati, Principes, and Triarii are ALL recruitable with a Militia Barracks. They are now represented in three forms; Early, Contemporary, and Late. Early Hastati, Hastati, Late Hastati. The lowered stats reflect this. Early troops are available with the Militia Barracks. 'Normal' troops are available with City Barracks. Late troops are available with Army Barracks. The Late troops have the regular, CA supplied stats.

- Reduced Base farm Fertility Levels across the whole entire board for a slower, more realistic population growth rate. This, in turn, extends the games longevity.

- Adjusted character trait bonuses. The Good commander trait gives 1 less command bonus, but gives 1 Troop Morale Boost.
- Diminished all cavalry's charge bonus to about 66% of what they once were. This will stop units from routing as easily, but not go as far as to make cavalry flanking negligible.

- Equites stats have been lowered from a 7,4 attack, to 6,3. Defence has been lowered from 3,5,4 to 4,2,3. Previously they had the best defensive rating out of all early cavalry, and only 1 point lower than Long Shield Cavalry. All early Barbarian Cavalry defence has been raised by 1 point to 3,4,4. Equites unit number has been lowered from 27 to 18.

- Praetorian Cohorts now have the same attack value as a Legionary Cohort, but have slightly improved armour levels to reflect their status of being elite, but not super human. Urban Cohorts have the same armour value as Praetorian Cohorts, but have an improved attack. Overall, though, this has been diminished slightly.

- Macedonian and Egyptian family names have now been reworked and made correct.

- Eastern war elephants now use the Indian model, and not the African.

- Lowered the probablity of a Senate assigned mission. Lowered the reward money that you are given for a successful mission. All offices held durations have been shortened to 3 years. Pontifex Maximus can ONLY be held once by any single character.

- Increased the probability of some natural disasters occuring. Storms can now happen over land as well as sea.

- Diminished trade values of all resources by 1.

- Changed the name of 'Pharoah's Bowmen' to 'Ptolemaic Heavy Bowmen'. Diminished stats to have less of an attack than Gaulish Huntsmen, but better defense and armour.

- Libyan Spearman now have the ability 'Phalanx'.

- Corinth is now stronger garrisoned to reflect its historical state as a 'frontier' town.

- Velite Gladiator no longer trainable. Mirmillo & Samnite Gladiators no longer trainable, but recruitable as mercenaries.

- Removed the 'Head Hurlers' unit.

- Senate begins game with more units as not to be so much of a push over.

- Syracuse is now a rebel city.

- Reduced handler/incendiary pig ratio to 8/24 for both Roman and Greek factions.

- Gave Belgica to the Rebels. The Britons only have their British provinces, and they will have to fight to expand. This is to make the major barbarian factions the Germanics and Gauls.

- Added Centurions/Signiferis to the proper units.

- Integrated adonys' 'Killing Rate Mod' for longer battles, and a slower kill rate. No unit attributes are changed with this, only the KILL RATE is slower. For a more in-depth explanation of this, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9877

- Integrated Apollonius' 'Movement Rate Mod' for a more realistic movement rate. For more information on this mod, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9703

- Edited the Barbarian Peasants to be a more logical choice. Raised attack to 2, charge bonus to 2, group size to 80, and lowered upkeep cost to 90. Compared to the more 'civiliszed' civilians, the barbarians were very weak. For instance, Carthaginian peasants have an attack of 3 and a charge bonus of 2. I left these at normal.

- Removed the use of Arcani.

- 'Gaesatae' are only available to the Gauls, as was true of history.

- Removed the use of 'Egyptian Chariots' and 'Egyptian Chariot Archers'.

- Removed the use of 'Screeching Women'.

- Lowered Druids attack from 13 to 10 and charge bonus from 5 to 3, and lowered their recruit cost to 440, to make them more of a general back-up role, to accompany their troops mainly in a chant, and not to actually engage in combat.

- Changed the name of 'Trier' to 'Treverum' for the German city.

- Changed the name of Rome to Roma.

- Changed the name of 'Corduba' to 'Gades'. Corduba was founded by Rome in 164 BC. Gades (Cadiz) was an ancient city belonging to Pheonicia, then Carthage.

- Changed the name of Carthage to Carthago.

- Renamed 'Bull Warriors' to 'Iberian Infantry'.

- Changed the name of 'Naked Fantics' to 'Gaesatae'.

- Changed the name of 'Heavy Peltast' to the proper name of 'Thureophoroi' for The Greek Cities.

- Changed 'Macedonian Cavalry' to 'Prodromoi'.

- Changed the name of 'Cataphract Camels' to 'Heavy Camels', as Cataphract sounds misleading.

- Changed the name of 'Spanish Mercenaries' to 'Iberian Mercenaries'.

- Changed the name of 'Nile Spearmen' to ' Machimoi'. Reskinned.

- Changed the name of 'Desert cavalry' to 'Ethnic Cavalry'.

- Changed the name of 'Pharoah's Guard' to 'Agema'.

- Changed the name of 'Barbarian Peasants' for all factions to reflect their race. Gaulish Barbarian Peasants become Gallic Peasants, Dacian Barbarian Peasants become Dacian Peasants, British Barbarian Peasants become Breton Peasants, Scythian Barbarian Peasants become Scythian Peasants, and German Barbarian Peasants become Germanic Peasants.

- Changed the name of 'Barbarian Cavalry' for all factions to reflect their race. Gaulish Barbarian Cavalry become Gallic Light Cavalry, Scythian Barbarian Cavalry becomes Scythian Light Cavalry, etc.

- Changed the name of 'Barbarian Noble Cavalry' for each faction to reflect their race. Dacian Barbarian Noble cavalry becomes Dacian Noble Cavalry, etc.

- Changed the name of 'Barbarian Warlord' for each faction to reflect their race. British Barbarian Warlord becomes Breton Warlord, etc.

- Changed the name of 'British Light Chariots' and 'British Heavy Chariots' to 'Celtic Light Chariots' and 'Celtic Heavy Chariots'.

- Changed name of 'Nile Cavalry' to 'Cleruch Cavalry'.

- Faction AI settings have been changed. Full credits go to .Spartan
http://www.twcenter.net/forums/index.php?showtopic=11196&st=20&

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;; NEW & ADDED UNITS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

- GALLIC INFANTRY: These are gallic troops only available to Carthage to train. These soldiers contribute to a deverse Carthaginian army.

- NUBIAN MERCENARIES: These are Nubian Spearmen, available to any faction for recruitment in the Nile Delta, Middle Edgypt, or Thebais.

- FUNTIDORES: These are slingers for the Roman factions. In the time before the Marian reforms, the Romans made use of 'slingers', not archers.

TigerVX
10-09-2004, 23:20
Wow... Looks like alot of work for you Historical boys >>;;;. Lotta reskinning, especially for Egypt.

Rohirrim and Theoden battling revised orcs.

http://img3.exs.cx/img3/6840/Rohirrim.th.gif (http://img3.exs.cx/my.php?loc=img3&image=Rohirrim.gif)

Scipio
10-09-2004, 23:29
Awesome Tiger! Are you with the team that was working on a lotr mod for mtw?

TigerVX
10-09-2004, 23:33
Awesome Tiger! Are you with the team that was working on a lotr mod for mtw?


No, the unit editing was too complicated for me ^^;;;. I didn't understand all the positioning and coordinates :dizzy2: Thanks for the compliments though ~;)

Gamling
10-10-2004, 00:11
Here are some screenshots of LOTR based units i made:

http://img80.exs.cx/img80/8081/Battle2.jpg
http://img80.exs.cx/img80/3295/MenOfGondor.jpg
http://img80.exs.cx/img80/5668/OrcMarch.jpg
And the latest units i'm working on elves:
http://img80.exs.cx/img80/4697/Elves01.jpg
~:cheers:

TigerVX
10-10-2004, 00:32
Nice elves! Did you make those textures for them from scratch!? Awomse man ~;)

Gamling
10-10-2004, 00:51
Mostly yes, did some minor cutting and pasting from other units.

Right now i'm working with an team on an LOTR mod for Rome, were still in very early fases, visit this (http://lotrtotalwarmod.proboards33.com/index.cgi) place to get more info. Were still searching for more members so if you're interested.
~:cheers:

Scipio
10-10-2004, 01:52
Holly *%$^! thats amazing, didnt know you guys were so far already

crazyviking03
10-10-2004, 02:58
Yeah, those are awsome. This game seems very well suited for LOTR, especialy since we are supposed to be able to edit the phyiscal size of unites (big trolls and elephants) woot!

Duke John
10-10-2004, 12:54
Nice, especially that you took the name from an existing mod...

Gamling
10-10-2004, 14:19
Omg, here we go..

Well the name of our mod is LOTR: Total War, the name of your mod is Middle- Earth: Total War. Don't mean any disrespect, i love your work for for medieval, but here again is the difference your's is for medieval while our target is for Rome: Total War.

Duke John
10-10-2004, 14:45
It's called Middle Earth: Total War at your forums. I'm not really into that project anymore, but there was talking about moving it towards the R:TW engine. Having 2 mods with the exactly the same name is kind of confusing don't you think?

And if I were you I would call your mod differently then the Lord of the Rings mod. You have no right whatsoever to use the concept, content of the books of Tolkien. They are copyright protected. Now luckily the Tolkien Estate isn't that narrowly minded and allows websites/mods to exist as long as they don't copy material (maps, quotes or even large pieces of text). The movie business is a bit bent on money so IMO you should really avoid similarity with the movies. WETA Workshop made great stuff, but it would be a shame to see your mod get a cease-and-desist order. You should also avoid using the major characters in the LotR books and definitely avoid using the storyline. I think you are quite free if you decide to just place your mod in the world of Middle-Earth but just forget the quest for the Ring.

And I think it will be a good thing if you put a legal disclaimer on your site, similarly like ours:

This mod is not officially approved by the Tolkien Estate or Tolkien Enterprises. We are now creating something that has been wanted by this community for some time.
One of the things I must stress, however, is that the project as a whole does not intend to benefit in any way, be it through money or superfluous fame.
The Middle-Earth mod for Total war is based in the same world and setting, but does not follow the storyline as written in the Lord of the Rings. All the content of Middle-Earth: Total War, be it graphical or textual, is fan-created. The Lord of the Rings movies, while inspiring, are not being used as a resource for this mod, no filming footage is being used.


Or perhaps you can join ME:TW team. We've got our forums, domain and a good amount of fans. And the team does need new blood as it's running on its last legs. Although I can understand that you want to your own thing.

Kaiser of Arabia
10-10-2004, 15:07
How do you create units? I want to create special legionarries for each roman faction, some more samnites, and such, but I dont know how...

crazyviking03
10-10-2004, 16:02
mmm, for the record, when I said 'we' i meant the modding community in general, I have nothing to do with that mod. Oh, and I spelled units wrong

Silver Rusher
10-10-2004, 16:04
How do you create units? I want to create special legionarries for each roman faction, some more samnites, and such, but I dont know how...

Yeah, that's a good idea. The roman factions are barely unique at all now, except for the positions, colours and that they get different gladiators and somehow worship different gods~:confused:.

TigerVX
10-10-2004, 19:40
Or perhaps you can join ME:TW team. We've got our forums, domain and a good amount of fans. And the team does need new blood as it's running on its last legs. Although I can understand that you want to your own thing.

Well, I don't think my textures are anywhere near what you'd make or Hoggy make Duke, so I kinda ruled out trying to join ME:TW. Plus, I suck at scratch textures, so I just joined the LOTR TW. Though I do agree we should change the name, but its a mod in very eary development so we'll most likely make alot of changes in the future.

On a side note, Wee, Wain Riders from Rhun

http://img34.exs.cx/img34/961/wainriders.th.gif (http://img34.exs.cx/my.php?loc=img34&image=wainriders.gif)

PSYCHO V
10-12-2004, 02:53
DJ: Do not quote images, please think of the 56k'ers.

reconspy, your a legend ~:cheers:

Ranika
10-12-2004, 03:43
I'm wondering, how exactly is a unit confined to a region? For the Gauls and others, it'd be nice to confine the more specialized units, at least, to specific areas, giving a reason to really try and maintain those areas as part of your kingdom. Or, maybe, just control that area, and be able to train units indigenous to there anywhere.

Silver Rusher
10-12-2004, 06:55
I'm wondering, how exactly is a unit confined to a region? For the Gauls and others, it'd be nice to confine the more specialized units, at least, to specific areas, giving a reason to really try and maintain those areas as part of your kingdom. Or, maybe, just control that area, and be able to train units indigenous to there anywhere.
I think some units do in fact require some specific resources in their area to be able to be trained, e.g. you can only train war elephants if you actually have elephants in the area.

Ranika
10-12-2004, 09:05
I know that things can be confined, but wondering more, how it's applied. I posted something about 'Fianna' earlier, and decided to fiddle with things, and just trying to confine them to Hibernia, and make them trainable only by Gaul. While I know how to make them, and make them Gaul only (both easy enough), I'm wondering how to apply a resource requirement or what not, and perhaps make a unique resource (which I imagine I'd have to, I don't think any resource really occurs once, and would be removable and still have realistic resource allocation).

To note, and at risk of going on a prolonged tirade, there isn't really anything special to the unit, it's just a much beefed up Gallic warband. I was thinking, if I wanted to be totally realistic, they'd have to be open to Gauls and Iberians, but since the two are united, it's really a non-issue. You see, the first Gaels were Milesians, who were Iberians, followed by numerous Gauls, asked to come and help fight the Hibernian natives (Tuatha Da Danaan). The leader of the Iberian Celts was Milesius (from which we get Milesians), the son of a king. While people misconstrue numerous legends, and Irish legends paint them otherwise, the Tuatha Da Danaan were a type of aboriginal, pre-Celtic people, who Milesius, with his Gallic allies, annihilated them. It'd be much nicer if the Iberians were included, or replaced the Spanish. However, if I'd done it, I'd probably have split the Spanish betwen the Basque and Iberians. The case for adding another faction is for a different thread though, and those vague, emphireal 'Well, what IIII'd have done' statements don't really get us anywhere anyway. And still, I make them.

kungfood
10-12-2004, 16:54
decided to beef up those archers - with some classic roman ringmail

http://www.esportwear.de/gfx/archer6.jpg

Ranika
10-13-2004, 11:31
Those look good, but does that replace the early archers, or the archer auxilia?

kungfood
10-13-2004, 11:50
i reskinned the auxillia
but seeing as both models use the same skeletons and the textures are the same size, they should easily be exchangeable

Ranika
10-13-2004, 13:11
I'd prefer for the auxilaries anyway. The Romans used slingers, not archers, before the reforms. Very good looking skin job.

kungfood
10-13-2004, 14:17
ranika: thanks

a hobbit-slinger i messed with. had some (mirroring) issues that really bugged me. the skin (more precisely: the face) fits tight but i think it just wasn't meant to be used on that model.

http://www.esportwear.de/gfx/hobbit.jpg

Soulshade
10-13-2004, 16:21
I made some historically correct Naked Fanatics:

http://img59.exs.cx/img59/7563/Naked_Fanatics2.jpg

Thoros of Myr
10-13-2004, 16:33
:eeeek:

Soulshade
10-13-2004, 17:19
Oh and the Extreme Naked Fanatics, they frighten nearby enemies aswell.

http://img54.exs.cx/img54/5255/Naked_Fanatics4.jpg

thebigcheese
10-14-2004, 18:53
I loosed my britons over at the TWC http://server5.uploadit.org/files/thebigcheeseuk-britons.jpg


http://www.twcenter.net/forums/index.php?act=ST&f=45&t=12215&st=0#entry220177

Ranika
10-14-2004, 19:06
Great looking skins (even if I hate how the druids look, that's the model's fault, the skin appears to just be a recoloration anyway), the warband and swordsmen/woad warriors look great.

PSYCHO V
10-15-2004, 07:37
Brilliant stuff 'thebigcheese' !!! :charge:

kungfood
10-15-2004, 14:48
well, they refused to lift the siege, so what else could i do but send in my lawyers and negotiate?

http://www.esportwear.de/gfx/lawyer1.jpg

http://www.esportwear.de/gfx/lawyer2.jpg

Ypoknons
10-15-2004, 16:00
Awesome! Roman law makes its appearence on the.... yeah yeah.

But they need a bigger sword. Or a spear. Or a book. Or an axe. The Birtons are awesome also... Much more Celtic.

eldaran
10-15-2004, 16:12
Don't know if you all already know, but Vercingetorix over at TWC has cracked the .CAS files format, and will be releasing some thingy that'll let you edit existing models, or even create entirely new ones ~:)

http://www.twcenter.net/forums/index.php?showtopic=11258&st=40

(about half-way down the page)

thebigcheese
10-15-2004, 17:24
well, they refused to lift the siege, so what else could i do but send in my lawyers and negotiate?

http://www.esportwear.de/gfx/lawyer1.jpg


do them lawyers have a 'backstab' mode button?

Sid_Quibley
10-15-2004, 18:05
LMAO

Can you do a singing nun for my sound of music mod?

VikingHorde
10-15-2004, 19:55
@thebigcheese

They look very good. They almost make me thing of The Matrix with a lot of Mr. Smiths. Good work!

TigerVX
10-16-2004, 06:58
http://img91.exs.cx/img91/1462/ThraceMerc2.th.gif (http://img91.exs.cx/my.php?loc=img91&image=ThraceMerc2.gif)

Historical Thracian Mercs (When the CAS files are cracked I plan to add a bigger warband shield and a cape.)

kungfood
10-16-2004, 12:22
bigcheese:
only if playing with brutii

quibley:
:inquisitive:

nice seeing some thracians not using dye for a change. used them a lot playing as pontus. yet they always reminded me of him (http://images.amazon.com/images/P/B0000E65XP.01.LZZZZZZZ.jpg).

Duke Malcolm
10-16-2004, 16:14
MacDonald Highlanders (could do with a different model, though)

http://www.image-dump.com/image.php?x=20249

Silver Rusher
10-16-2004, 16:25
MacDonald Highlanders (could do with a different model, though)

http://www.image-dump.com/image.php?x=20249
Why gauls, why not britons? Otherwise very good.

Duke Malcolm
10-16-2004, 17:06
Gauls had ginger hair.

TigerVX
10-16-2004, 19:15
http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=224147

Klerouchoi Egyptian Heavy Cavalry

http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=223478

Cyrenean Phalanx

Inuyasha12
10-17-2004, 00:13
Have any of you guys released these units yet, if not when might you have them for download?

Great job too, all of you!!

TigerVX
10-17-2004, 02:35
http://www.twcenter.net/forums/index.php?act=Attach&type=post&id=224780

Egyptian Elephants (I took out chariots and put these bad boys in.)

saundersag
10-17-2004, 20:41
Hear is my first proper units, i think it is alright, in case your wondering it is meant to be some shu spearmen from romance of the three kingdoms

shu spearmen (http://img39.exs.cx/my.php?loc=img39&image=chineseshu.jpg)

Danest
10-18-2004, 16:18
I don't know if this quite counts as a new unit idea - but is there a way to make female family members playable? There were historical female leaders like Boudicca in Briton (I know, the time period was imperial not republic). But I'm still interested in knowing if it's possible, and how it could be done. Though, the speeches would seem a little off, what with that deep male voice. Maybe there's a way to turn off the speeches too? (Though I do like them).
thanks

hoggy
10-19-2004, 18:58
had a go at a quick test using Vercingetorix' wonderful tool :
http://hoggy.metw.net/other/heads.jpg

3cKo
10-19-2004, 19:27
Hoggy: Brilliant work, man! Heavy Peltast : Too Cute for T.W. (Yes I know that sounded cheesy, but my wits are at an all-time low)

metatron
10-19-2004, 19:53
Battle of the Bobble-heads.

Turin
10-20-2004, 05:44
Wow, seems like Vercingetorix plugin has had quite an effect, anyone know what is happening with the LotR mod?

I can't find th thread for it

Ypoknons
10-20-2004, 10:05
I love the bobble heads. It could promote RTW to a whole new market...

PSYCHO V
10-21-2004, 01:32
https://usera.imagecave.com/PSYCHO/GaulWarband.jpg
Prototype Gallic Warband.

http://members.optushome.com.au/reconspy/arverni_arjos_front_v2.jpg
Arverni Arjos by Reconspy

Check out the work by the 'Europa Barbarorum' (https://forums.totalwar.org/vb/showthread.php?t=37988&page=1&pp=30) group.

~:)

Antiac
10-21-2004, 03:28
FOr the ones who wanted some help changing mounts and stuff. I made this a couple days ago. twcenterforum page (http://www.twcenter.net/forums/index.php?showtopic=12643&st=0&#entry228361)

saundersag
10-21-2004, 18:19
Hear is a chinese heavy cavalry unit, i just skinned. Unfortuantly still have to do something about the face but hear is it anyway.

http://img86.exs.cx/img86/859/chinesehorses.th.jpg (http://img86.exs.cx/my.php?loc=img86&image=chinesehorses.jpg)

Hear is the source of inspiration.

http://img86.exs.cx/img86/615/1011_face.jpg

Lord_Winter
10-21-2004, 22:33
Great work...

Is it possible to do something about the catapract horses (because they are but ugly) and the catapract camels since they are very very unrealistic....

Alrowan
10-22-2004, 02:27
chibi totalwar

Kaiser of Arabia
10-22-2004, 03:34
chibi was a battle in RTK,

Anyway, your chinese units look great, need different sheilds though, try a longer one.
I know quite a bit about RotTK, I read the book in 7th grade (im in 9th now) and I know quite a bit about chinese history so can I maybe help>

saundersag
10-22-2004, 15:17
Hear is a new version of the horseman, the main differences are the armour is lighter and they are orange. Unfortunatly i will have to change the 3d models to change the sheilds and the catatphracts (they are ugly aren't they). Maybe in a later version.

http://img88.exs.cx/img88/3889/chinesenewskinkinght.th.jpg (http://img88.exs.cx/my.php?loc=img88&image=chinesenewskinkinght.jpg)

Also hear is a newer version of some spearmen.

http://img50.exs.cx/img50/3173/chinesespearmnenew.th.jpg (http://img50.exs.cx/my.php?loc=img50&image=chinesespearmnenew.jpg)

P.S Capo if you would like to help you could post some info in the china total war thread, in mod development

metatron
10-22-2004, 19:05
Beautiful.