ichi
10-05-2004, 02:34
After STW and MTW I am disappointed in RTW MP, and apparently I'm not alone (in light of many comments here and on other sites, many by guys that I respect and who could arguably be considered to have been the core of TW MP over the last few years).
I disappoint people all of the time, and I take advice/criticism better when its done properly. I don't like to work hard, come up short, and get bitched at. My guess is that the guys at CA don't like it either.
Please, post suggestions or list bugs here but please try to stay constructive and specific. GilJay posted in another thread so it seems that CA may see and hear us (thanks much GilJay for dropping by).
I think Dionysus set the bar for those of us wishing to comment. Add your helpful comments and hopefully they will get fixed.
Gil,
This might help--it is a prioritized list of issues that need addressing. Keep in mind this is my opinion from reviewing the complaints and based on my own experience playing MP. I'm sure reasonable minds can differ, and I would encourage the community to comment on the order I've listed these issues:
Critical (things we cant live without):
1. Syncronicity -- Ensure game state is not diverging during the game
2. Crash to Desktop when logging on (still happening, gamespy lobby problem)
3. Replays-- ensure they are syncronized with game (currently they are NOT--we can't run tourneys without replays).
4. Logfiles-- where are they? Do they show what units were taken? We need these for tourneys
5. 3v3 only? We need 4v4's for our tournaments and clan competitions.
6. Unit/Army control is flawed--No way to move army and retain facing (in MTW this was alt-left click), no way to have groups within groups (as in MTW). Formation/orientation is destroyed when dragging a line of units: Say you have AAAABBBB units in a group. When you set them like this AABBBBAA and draw a line the result is AAAABBBB again. Units turn back to their original state and your setting/formation is ignored.
7. Grouped units often refuse to take orders (most commonly the run order). Some report un-grouped units are responding to orders directed at a group.
8. When in testudo, if a single unit walks into the formation, you lose control of that unit of the legionaries in testudo formation for the rest of the game.
Important–(things that make the game highly frustrating)
1. allow Withdrawal/Rout in MP ("W"ithdraw doesn't work in MP!)
2. game info available from lobby
3. allow faction to be selected by more than one player
4. proprietary player names (so some jerk can’t steal your name and ruin your reputation) [linked to CD Key like MTW]).
5. allow “quick chat” (t/y) like in MTW, chat should not fade/scroll so quickly
6. Fatigue bars on units/exhausted units should not be able to run (but they can)
7. allow for custom denari amounts
8. #ignore/#ban commands for gamespy lobby
fade-out names for “in game” players in gamespy lobby
9. allow selection of faction color
10. show who is deployed and who isn’t deployed on the battle map.
11. Bring back F1 to view unit stats and players/factions/teams list (and grey out names of dropped/routed players like in MTW)
12. Unit tax for more than 4 units of same type
13. We need 2 keys to toggle run– if you have a group in which half the units are already running, pressing “R” makes them walk. So “R” becomes useless in groups where some units are walking and others are running. We need a “Run” button and a “Walk” button please.
14. Trying to order an engaged non-cav unit to fall back should result in a major morale penalty when they turn their backs. This doesn’t seem to be occuring.
Preferred– (these are things that would enhance the quality of play for us)
1.Remove “zoom to death of general” during MP games (very distracting)
2.Once routed, “restricted camera” mode should not apply to you. Please fix.
3. Look into reports of server lag.
4. Look into reports of host-drop crashing all players computers.
5. Brighter highlighting for selected units (some say it is difficult to tell selected units from non-selected units)
Would be nice– (add this if you have time)
1. Being able to use general’s rally ability without having to select his unit.
We will mod ourselves:
1. Kill rate/game speed
2. Balance (cav/elephant) [more testing needed]
__________________
|Prophet|Bachus
Note to the developers of STW/MTW/RTW: thanks for hours of great game play. The Total War series has been IMHO the best game ever. That said, please provide some relief for us MP addicts.
ichi :bow:
I disappoint people all of the time, and I take advice/criticism better when its done properly. I don't like to work hard, come up short, and get bitched at. My guess is that the guys at CA don't like it either.
Please, post suggestions or list bugs here but please try to stay constructive and specific. GilJay posted in another thread so it seems that CA may see and hear us (thanks much GilJay for dropping by).
I think Dionysus set the bar for those of us wishing to comment. Add your helpful comments and hopefully they will get fixed.
Gil,
This might help--it is a prioritized list of issues that need addressing. Keep in mind this is my opinion from reviewing the complaints and based on my own experience playing MP. I'm sure reasonable minds can differ, and I would encourage the community to comment on the order I've listed these issues:
Critical (things we cant live without):
1. Syncronicity -- Ensure game state is not diverging during the game
2. Crash to Desktop when logging on (still happening, gamespy lobby problem)
3. Replays-- ensure they are syncronized with game (currently they are NOT--we can't run tourneys without replays).
4. Logfiles-- where are they? Do they show what units were taken? We need these for tourneys
5. 3v3 only? We need 4v4's for our tournaments and clan competitions.
6. Unit/Army control is flawed--No way to move army and retain facing (in MTW this was alt-left click), no way to have groups within groups (as in MTW). Formation/orientation is destroyed when dragging a line of units: Say you have AAAABBBB units in a group. When you set them like this AABBBBAA and draw a line the result is AAAABBBB again. Units turn back to their original state and your setting/formation is ignored.
7. Grouped units often refuse to take orders (most commonly the run order). Some report un-grouped units are responding to orders directed at a group.
8. When in testudo, if a single unit walks into the formation, you lose control of that unit of the legionaries in testudo formation for the rest of the game.
Important–(things that make the game highly frustrating)
1. allow Withdrawal/Rout in MP ("W"ithdraw doesn't work in MP!)
2. game info available from lobby
3. allow faction to be selected by more than one player
4. proprietary player names (so some jerk can’t steal your name and ruin your reputation) [linked to CD Key like MTW]).
5. allow “quick chat” (t/y) like in MTW, chat should not fade/scroll so quickly
6. Fatigue bars on units/exhausted units should not be able to run (but they can)
7. allow for custom denari amounts
8. #ignore/#ban commands for gamespy lobby
fade-out names for “in game” players in gamespy lobby
9. allow selection of faction color
10. show who is deployed and who isn’t deployed on the battle map.
11. Bring back F1 to view unit stats and players/factions/teams list (and grey out names of dropped/routed players like in MTW)
12. Unit tax for more than 4 units of same type
13. We need 2 keys to toggle run– if you have a group in which half the units are already running, pressing “R” makes them walk. So “R” becomes useless in groups where some units are walking and others are running. We need a “Run” button and a “Walk” button please.
14. Trying to order an engaged non-cav unit to fall back should result in a major morale penalty when they turn their backs. This doesn’t seem to be occuring.
Preferred– (these are things that would enhance the quality of play for us)
1.Remove “zoom to death of general” during MP games (very distracting)
2.Once routed, “restricted camera” mode should not apply to you. Please fix.
3. Look into reports of server lag.
4. Look into reports of host-drop crashing all players computers.
5. Brighter highlighting for selected units (some say it is difficult to tell selected units from non-selected units)
Would be nice– (add this if you have time)
1. Being able to use general’s rally ability without having to select his unit.
We will mod ourselves:
1. Kill rate/game speed
2. Balance (cav/elephant) [more testing needed]
__________________
|Prophet|Bachus
Note to the developers of STW/MTW/RTW: thanks for hours of great game play. The Total War series has been IMHO the best game ever. That said, please provide some relief for us MP addicts.
ichi :bow: