View Full Version : Changing the Rate of Fire/Reload Time??
DungeonMaster125
10-06-2004, 05:50
Hey, I'm trying to mess around with the firing speeds of archers and other missile units, but I'm having a HECK of a time finding any stat that allows you to increase the rate of fire (ie decrease reload and aim time). Here is my thread from TWcenter.net:
ROF/Reload Modding Thread (http://www.twcenter.net/forums/index.php?showtopic=10590&st=0&)
As you can see, I haven't gotten much tangible help, even though the effort is greatly appreciated. I was wondering if one of the crazy guys from CA could post on this?
Thanks in advance
DimeBagHo
10-31-2005, 14:14
Did you ever find out anything useful about this?
City walls
10-31-2005, 14:22
In caligula unit editor there is a box where you can edit the "swing speed" i think its how fast a unit strikes. Same goes with archers a guess.
DimeBagHo
10-31-2005, 15:09
It doesn't seem to have any effect. There are stats for minimum delay between attacks, and there is a line called stat_fire_delay (which sounds like just the thing) but neither seem to make any difference.
Put simply....forget it!
The archers will NEVER fire more than once per 'turn' no matter how you tweak the stats or animations.
There is a stat in the Export_descr)unit file which allows you to set a longer delay between firing, but reducing that to zero does not affect the miminum. It was also mooted that the length of the animation would speed it up...nope. I created an archer set with a single frame for each of the firing animations, and all I got was lots of flickering movement, and no extra arrows launched.
The conclusion I reached was that the actual act of firing arrows happens at fixed intervals. Artificial delays can be introduced, but you cannot speed it up.
Feel free to experiment....but thats what I looked at, and I could find no way to increase the rate of fire.
DimeBagHo
10-31-2005, 20:08
Thanks for the info Bwian. I was about to embark on a long and apparently futile study of animation editing ~:).
I have made a Gastraphetes (ancient Greek crossbow) unit and I wanted to give it a slow rate of fire. I guess the best approximation of what I want will be to reduce the lethality and give them more ammunition, so it will just take them longer to rack up the kills.
You can slow down the firing by adding in a delay, the figure in the stats puts in a pause ... which is what you want.
I tried to make a 'machine gun' effect by really ramping up the archer speed, and it just didn't work. The animation played multiple times before an arrow salvo launched.
DimeBagHo
11-01-2005, 00:32
I tried using stat_fire_delay but it really didn't seem to make a difference. I'll give it another try and see how it goes. I assumed the units were 1/10ths of a second, maybe I just need to use a bigger number.
*Edit* I tried values up to 500 and saw no difference at all.
Legionaire
12-14-2006, 16:05
Anybody has successfully changed this? Searched the forum but can't seem to find an answer on changing the rate of fire.
nikolai1962
12-15-2006, 06:48
The minimum delay stat (25 in the example below)
stat_pri 7, 26, arrow, 130, 5, missile, archery, piercing, none, 25 , 1
effects how long it takes to switch between primary and secondary weapon. so it can effect things like horse archers/katas charging, legionary pilum/sword switching etc.
I've never tried to speed up archery so no help on original question i'm afraid.
vBulletin® v3.7.1, Copyright ©2000-2024, Jelsoft Enterprises Ltd.