Scorpion
10-06-2004, 13:32
Lo and behold, I have another worry....
After testing it out several times, I´ve come to the conclusion that units rout at a truly pathetic speed. What I mean by this is that when a unit decides to run, for some reason being chased and cut down isn´t a good enough motivation for them to outrun their pursuers almost all of the time!
Even heavy Principes have no problems catching up a much lighter enemy unit.
For some reason, the routers visibly slow down, allowing the pursuers to catch up...this leads to massacres for the AI.
One would think that as a rule of thumb, if you´re running for your life you would run faster than someone running to catch you, if they were otherwise generally as fast.
Anyone else see this as a problem? I know that massive casualties were caused in history during routs - but this is because there were units dedicated to this task (light cavalry). I do not think heavily armoured and shielded shock troops should outrun skirmishers on the rout.
After testing it out several times, I´ve come to the conclusion that units rout at a truly pathetic speed. What I mean by this is that when a unit decides to run, for some reason being chased and cut down isn´t a good enough motivation for them to outrun their pursuers almost all of the time!
Even heavy Principes have no problems catching up a much lighter enemy unit.
For some reason, the routers visibly slow down, allowing the pursuers to catch up...this leads to massacres for the AI.
One would think that as a rule of thumb, if you´re running for your life you would run faster than someone running to catch you, if they were otherwise generally as fast.
Anyone else see this as a problem? I know that massive casualties were caused in history during routs - but this is because there were units dedicated to this task (light cavalry). I do not think heavily armoured and shielded shock troops should outrun skirmishers on the rout.