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View Full Version : Guide to Temples



Sinner
10-13-2004, 15:31
Thought it might be of use to have a comprehensive list of all the temples for each faction. For me it's highlighted that some factions really get relatively poor temples, the Julii compared to the other two playable Roman factions for example. Plus I found what I think is an errored stat for the Pontus Large Temple of Zeus.

EDIT: I've added the non-priest ancilliaries that can be gained at the various temples. Any Temple/Sacred Grove level temple will provide the appropriate priest. Some ancilliaries will not be available to the faction/culture that can actually build the temple, but I've included them since the temple could be captured by a faction that can access them.

JULII

Ceres (Fertility)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Temple
Public order bonus due to happiness 10%
Population growth bonus 1%
Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2%
Pantheon
Public order bonus due to happiness 35%
Population growth bonus 2.5%
Public order bonus due to law 10%


Bacchus (Fun)

Shrine
Public order bonus due to happiness 10%
Temple
Public order bonus due to happiness 20%
Large Temple
Public order bonus due to happiness 30%
Awesome Temple
Public order bonus due to happiness 40%
Pantheon
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%


Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

Jupiter (Leadership)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Arcani
Pantheon
Public order bonus due to happiness 35%
Public order bonus due to law 10%
Population growth bonus 1%
Arcani


Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome Temple or greater)


BRUTII

Juno (Healing)

Shrine
Public order bonus due to happiness 5%
Population health bonus 5%
Temple
Public order bonus due to happiness 10%
Population health bonus 10%
Large Temple
Public order bonus due to happiness 15%
Population health bonus 15%
Awesome Temple
Public order bonus due to happiness 20%
Population health bonus 20%
Pantheon
Public order bonus due to happiness 25%
Population health bonus 25%
Increase in tradeable goods 2
Experience bonus to troops +2


Ancilliaries: Druid - healing type, Master Embalmer (Temple or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander (Awesome Temple or greater)

Mercury (Trade)

Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1
Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2
Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3
Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4
Pantheon
Public order bonus due to happiness 25%
Increase in tradeable goods 5
Population health bonus 10%
Experience bonus to troops +1


Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple or greater), Wise Man

Mars (Violence)

Shrine
Public order bonus due to happiness 5%
Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1
Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2
Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3
Arcani
Pantheon
Public order bonus due to happiness 25%
Experience bonus to troops +3
Morale bonus to troops +1
Increase in tradeable goods 2
Population health bonus 10%
Arcani


Ancilliaries: Wrestler


SCIPII

Vulcan (Forge)

Shrine
Public order bonus due to happiness 5%
Upgrades light weapons +1
Temple
Public order bonus due to happiness 10%
Upgrades light weapons +1
Upgrades heavy weapons +1
Large Temple
Public order bonus due to happiness 15%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Awesome Temple
Public order bonus due to happiness 20%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +1
Pantheon
Public order bonus due to happiness 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +2
Public order bonus due to law 10%


Ancilliaries: Brilliant Inventor (Temple or greater), Geometer (Temple or greater)

Saturn (Law)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Arcani
Pantheon
Public order bonus due to happiness 25%
Public order bonus due to law 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Arcani


Ancilliaries: Astrologer, Crooked Judge (Temple or greater), Magician (Temple or greater)

Neptune (Naval)

Shrine Requires a Port to build
Public order bonus due to happiness 5%
Temple
Public order bonus due to happiness 10%
Large Temple
Public order bonus due to happiness 15%
Awesome Temple
Public order bonus due to happiness 20%
Corvus Quinquireme
Pantheon
Public order bonus due to happiness 25%
Public order bonus due to law 10%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Corvus Quinquireme
Decere



SENATE

None


MACEDON

Demeter (Farming)

Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1
Temple
Public order bonus due to happiness 10%
Improved farms and food production 2
Large Temple
Public order bonus due to happiness 15%
Improved farms and food production 3
Awesome Temple
Public order bonus due to happiness 20%
Improved farms and food production 4
Pantheon
Public order bonus due to happiness 25%
Improved farms and food production 5
Public order bonus due to law 10%
Experience bonus to troops +2


Ancilliaries: Agriculturalist (Temple or greater), Herbalist (Temple or greater)

Zeus (Governors)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 10%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Pantheon
Public order bonus due to happiness 25%
Public order bonus due to law 25%
Improved farms and food production 2
Experience bonus to troops +2
Upgrades missile weapons +2


Ancilliaries: Freeman Clerk - tax type (Temple or greater)

Artemis (Hunting)

Shrine
Public order bonus due to happiness 5%
Upgrades missile weapons +1
Temple
Public order bonus due to happiness 10%
Upgrades missile weapons +2
Large Temple
Public order bonus due to happiness 15%
Upgrades missile weapons +3
Awesome Temple
Public order bonus due to happiness 20%
Upgrades missile weapons +4
Pantheon
Public order bonus due to happiness 25%
Upgrades missile weapons +5
Public order bonus due to law 10%
Improved farms and food production 2


Ancilliaries: Beastmaster (Temple or greater), Pet Hunting Dog (Temple or greater)

Ares (Violence)

Shrine
Public order bonus due to happiness 5%
Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1
Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2
Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3
Pantheon
Public order bonus due to happiness 25%
Experience bonus to troops +3
Morale bonus to troops +1
Increase in tradeable goods 2
Population health bonus 10%


Ancilliaries: Wrestler


EGYPTIANS

Isis (Fertility)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Temple
Public order bonus due to happiness 10%
Population growth bonus 1%
Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2%
Temple City
Public order bonus due to happiness 35%
Population growth bonus 2.5%
Public order bonus due to law 10%


Osiris (Fun)

Shrine
Public order bonus due to happiness 10%
Temple
Public order bonus due to happiness 20%
Large Temple
Public order bonus due to happiness 30%
Awesome Temple
Public order bonus due to happiness 40%
Temple City
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%


Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

Imhotep (Healing)

Shrine
Public order bonus due to happiness 5%
Population health bonus 5%
Temple
Public order bonus due to happiness 10%
Population health bonus 10%
Large Temple
Public order bonus due to happiness 15%
Population health bonus 15%
Awesome Temple
Public order bonus due to happiness 20%
Population health bonus 20%
Temple City
Public order bonus due to happiness 25%
Population health bonus 25%
Increase in tradeable goods 2
Experience bonus to troops +2


Ancilliaries: Druid - healing type, Master Embalmer (Temple or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander (Awesome Temple or greater)

Set (Justice)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Temple City
Public order bonus due to happiness 35%
Public order bonus due to law 25%
Population growth bonus 1%
Population health bonus 10%


Ancilliaries: Crooked Judge (Temple or greater), Judge (Temple or greater), Pet White Cat (Awesome Temple or greater)

Horus (Law)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Temple City
Public order bonus due to happiness 25%
Public order bonus due to law 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1


Ancilliaries: Astrologer, Crooked Judge (Temple or greater), Magician (Temple or greater)


SELEUCIDS

Hephaestus (Forge)

Shrine
Public order bonus due to happiness 5%
Upgrades light weapons +1
Temple
Public order bonus due to happiness 10%
Upgrades light weapons +1
Upgrades heavy weapons +1
Large Temple
Public order bonus due to happiness 15%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Awesome Temple
Public order bonus due to happiness 20%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +1
Pantheon
Public order bonus due to happiness 25%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1
Experience bonus to troops +2
Public order bonus due to law 10%


Ancilliaries: Brilliant Inventor (Temple or greater), Geometer (Temple or greater)

Dionysus (Fun)

Shrine
Public order bonus due to happiness 10%
Temple
Public order bonus due to happiness 20%
Large Temple
Public order bonus due to happiness 30%
Awesome Temple
Public order bonus due to happiness 40%
Pantheon
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%


Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

Asklepios (Healing)

Shrine
Public order bonus due to happiness 5%
Population health bonus 5%
Temple
Public order bonus due to happiness 10%
Population health bonus 10%
Large Temple
Public order bonus due to happiness 15%
Population health bonus 15%
Awesome Temple
Public order bonus due to happiness 20%
Population health bonus 20%
Pantheon
Public order bonus due to happiness 25%
Population health bonus 25%
Increase in tradeable goods 2
Experience bonus to troops +2


Ancilliaries: Druid - healing type, Master Embalmer (Temple or greater), Physician (Temple or greater), Wise Woman, Witch, Nicander (Awesome Temple or greater)


CARTHAGINIANS

Tanit (Farming)

Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1
Temple
Public order bonus due to happiness 10%
Improved farms and food production 2
Large Temple
Public order bonus due to happiness 15%
Improved farms and food production 3
Awesome Temple
Public order bonus due to happiness 20%
Improved farms and food production 4


Ancilliaries: Agriculturalist (Temple or greater), Herbalist (Temple or greater)

Baal (Justice)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Sacred Band


Ancilliaries: Crooked Judge (Temple or greater), Judge (Temple or greater), Pet White Cat (Awesome Temple only)

Milqart (Trade)

Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1
Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2
Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3
Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4


Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple only), Wise Man


PARTHIANS

Zoroastra (One God)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Temple Complex
Public order bonus due to happiness 25%
Public order bonus due to law 25%



PONTUS

Zeus (Governors)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 10% (Should be 15%?)
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%


Ancilliaries: Freeman Clerk - tax type (Temple or greater)

Aphrodite (Love)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Temple
Public order bonus due to happiness 10%
Population growth bonus 1%
Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2%


Hercules (Violence)

Shrine
Public order bonus due to happiness 5%
Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1
Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2
Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3


Ancilliaries: Wrestler


GAULS

Teutatis (Battleforge)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Sacred Grove
Public order bonus due to happiness 10%
Upgrades light weapons +1
Experience bonus to troops +1
Naked Fanatics
Sacred Circle
Public order bonus due to happiness 15%
Upgrades light weapons +1
Experience bonus to troops +2
Naked Fanatics (Experience 1)


Epona (Horse)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3


Abnoba (Hunting)

Shrine
Public order bonus due to happiness 5%
Upgrades missile weapons +1
Sacred Grove
Public order bonus due to happiness 10%
Upgrades missile weapons +2
Sacred Circle
Public order bonus due to happiness 15%
Upgrades missile weapons +3


Ancilliaries: Beastmaster (Sacred Grove or greater), Pet Hunting Dog (Sacred Grove or greater)

Esus (Justice)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Sacred Grove
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Sacred Circle
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Druids


Ancilliaries: Crooked Judge (Sacred Grove or greater), Judge (Sacred Grove or greater)

GERMANS

Freyja (Fertility)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Screeching Women
Sacred Grove
Public order bonus due to happiness 10%
Population growth bonus 1%
Screeching Women
Sacred Circle
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Screeching Women


Donar (Violence)

Shrine
Public order bonus due to happiness 5%
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +1
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +2
Berserker


Ancilliaries: Wrestler

Woden (Viking)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2
Naked Fanatics
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3
Naked Fanatics
Gothic Cavalry



BRITONS

Brigantia (Healing)

Shrine
Public order bonus due to happiness 5%
Population health bonus 5%
Sacred Grove
Public order bonus due to happiness 10%
Population health bonus 10%
Sacred Circle
Public order bonus due to happiness 15%
Population health bonus 15%
Druids


Ancilliaries: Druid - healing type, Master Embalmer (Sacred Grove or greater), Physician (Sacred Grove or greater), Wise Woman, Witch

Britannia (Trade)

Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1
Sacred Grove
Public order bonus due to happiness 10%
Increase in tradeable goods 2
Sacred Circle
Public order bonus due to happiness 15%
Increase in tradeable goods 3


Ancilliaries: Freeman Clerk - trade type (Sacred Grove or greater), Idiot Savant (Sacred Grove or greater), Numismatist (Sacred Circle only), Wise Man

Andrasta (Victory)

Shrine
Public order bonus due to happiness 5%
Woad Warriors
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +1
Woad Warriors
Head Hurlers
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +2
Woad Warriors (Experience 1)[/b]
Head Hurlers (Experience 1)[/b]



ARMENIA

Vahagan (Battleforge)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Temple
Public order bonus due to happiness 10%
Upgrades light weapons +1
Experience bonus to troops +1
Large Temple
Public order bonus due to happiness 15%
Upgrades light weapons +1
Experience bonus to troops +2
Awesome Temple
Public order bonus due to happiness 20%
Upgrades light weapons +1
Experience bonus to troops +2
Upgrades armour +1


Anahit (Fun)

Shrine
Public order bonus due to happiness 10%
Temple
Public order bonus due to happiness 20%
Large Temple
Public order bonus due to happiness 30%
Awesome Temple
Public order bonus due to happiness 40%


Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple only)

Armazd (Leadership)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%


Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome Temple only)


DACIANS

Hebeleysis (Battle)

Shrine
Public order bonus due to happiness 5%
Sacred Grove
Public order bonus due to happiness 10%
Morale bonus to troops +1
Naked Fanatics
Sacred Circle
Public order bonus due to happiness 15%
Morale bonus to troops +2
Naked Fanatics (Experience 1)[/b]


Ancilliaries: Druid - militant type, Menhir Carver (Sacred Grove or greater)

Bendis (Farming)

Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1
Sacred Grove
Public order bonus due to happiness 10%
Improved farms and food production 2
Sacred Circle
Public order bonus due to happiness 15%
Improved farms and food production 3


Ancilliaries: Agriculturalist (Sacred Grove or greater), Herbalist (Sacred Grove or greater)

Zalmoxis (Forge)

Shrine
Public order bonus due to happiness 5%
Upgrades light weapons +1
Sacred Grove
Public order bonus due to happiness 10%
Upgrades light weapons +1
Upgrades heavy weapons +1
Sacred Circle
Public order bonus due to happiness 15%
Upgrades light weapons +1
Upgrades heavy weapons +1
Upgrades armour +1


Ancilliaries: Brilliant Inventor (Sacred Grove or greater), Geometer (Sacred Grove or greater)


GREEKS

Athena (Leadership)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%
Pantheon
Public order bonus due to happiness 35%
Public order bonus due to law 10%
Population growth bonus 1%


Ancilliaries: Fasces (Temple or greater), Pontifex (Awesome Temple or greater)

Aphrodite (Love)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Temple
Public order bonus due to happiness 10%
Population growth bonus 1%
Large Temple
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Awesome Temple
Public order bonus due to happiness 20%
Population growth bonus 2%
Pantheon
Public order bonus due to happiness 25%
Population growth bonus 2.5%
Public order bonus due to law 10%
Increase in tradeable goods 2
Experience bonus to troops +1


Hermes (Trade)

Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1
Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2
Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3
Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4
Pantheon
Public order bonus due to happiness 25%
Increase in tradeable goods 5
Population health bonus 10%
Experience bonus to troops +1


Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple or greater), Wise Man

Nike (Victory)

Shrine
Public order bonus due to happiness 5%
Temple
Public order bonus due to happiness 10%
Experience bonus to troops +1
Large Temple
Public order bonus due to happiness 15%
Experience bonus to troops +2
Awesome Temple
Public order bonus due to happiness 20%
Experience bonus to troops +3
Pantheon
Public order bonus due to happiness 25%
Experience bonus to troops +3
Population growth bonus 1%
Public order bonus due to law 10%
Increase in tradeable goods 2



NUMDIANS

Tanit (Farming)

Shrine
Public order bonus due to happiness 5%
Improved farms and food production 1
Temple
Public order bonus due to happiness 10%
Improved farms and food production 2
Large Temple
Public order bonus due to happiness 15%
Improved farms and food production 3
Awesome Temple
Public order bonus due to happiness 20%
Improved farms and food production 4


Ancilliaries: Agriculturalist (Temple or greater), Herbalist (Temple or greater)

Baal (Justice)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Temple
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Large Temple
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Awesome Temple
Public order bonus due to happiness 20%
Public order bonus due to law 20%


Ancilliaries: Crooked Judge (Temple or greater), Judge (Temple or greater), Pet White Cat (Awesome Temple or greater)

Milqart (Trade)

Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1
Temple
Public order bonus due to happiness 10%
Increase in tradeable goods 2
Large Temple
Public order bonus due to happiness 15%
Increase in tradeable goods 3
Awesome Temple
Public order bonus due to happiness 20%
Increase in tradeable goods 4


Ancilliaries: Freeman Clerk - trade type (Temple or greater), Idiot Savant (Temple or greater), Numismatist (Large Temple or greater), Procurator (Awesome Temple only), Wise Man


SCYTHIANS

Papay (Law)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Sacred Grove
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Sacred Circle
Public order bonus due to happiness 15%
Public order bonus due to law 15%


Ancilliaries: Astrologer, Crooked Judge (Sacred Grove or greater), Magician (Sacred Grove or greater)

Api (Love)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Sacred Grove
Public order bonus due to happiness 10%
Population growth bonus 1%
Head Hunting Maidens
Sacred Circle
Public order bonus due to happiness 15%
Population growth bonus 1.5%
Head Hunting Maidens
Scythian Noble Women


Kolaksay (Horse II)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3



SPANISH

Teutatis (Battleforge)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Sacred Grove
Public order bonus due to happiness 10%
Upgrades light weapons +1
Experience bonus to troops +1
Sacred Circle
Public order bonus due to happiness 15%
Upgrades light weapons +1
Experience bonus to troops +2


Epona (Horse)

Shrine
Public order bonus due to happiness 5%
Experience bonus to troops +1
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +2
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +3


Abnoba (Hunting)

Shrine
Public order bonus due to happiness 5%
Upgrades missile weapons +1
Sacred Grove
Public order bonus due to happiness 10%
Upgrades missile weapons +2
Sacred Circle
Public order bonus due to happiness 15%
Upgrades missile weapons +3


Ancilliaries: Beastmaster (Sacred Grove or greater), Pet Hunting Dog (Sacred Grove or greater)

Esus (Justice)

Shrine
Public order bonus due to happiness 5%
Public order bonus due to law 5%
Sacred Grove
Public order bonus due to happiness 10%
Public order bonus due to law 10%
Naked Fanatics
Sacred Circle
Public order bonus due to happiness 15%
Public order bonus due to law 15%
Naked Fanatics
Bull Warriors

Ancilliaries: Crooked Judge (Sacred Grove or greater), Judge (Sacred Grove or greater)

THRACIANS

Ares (Battle)

Shrine
Public order bonus due to happiness 5%
Temple
Public order bonus due to happiness 10%
Morale bonus to troops +1
Large Temple
Public order bonus due to happiness 15%
Morale bonus to troops +2
Awesome Temple
Public order bonus due to happiness 20%
Morale bonus to troops +3
Pantheon
Public order bonus due to happiness 35%
Morale bonus to troops +4


Ancilliaries: Druid - militant type, Menhir Carver (Temple or greater)

Dionysus (Fun)

Shrine
Public order bonus due to happiness 10%
Temple
Public order bonus due to happiness 20%
Large Temple
Public order bonus due to happiness 30%
Awesome Temple
Public order bonus due to happiness 40%
Pantheon
Public order bonus due to happiness 50%
Population growth bonus 1%
Public order bonus due to law 10%


Ancilliaries: Comedian (Temple or greater), Cook, Courtesan (Temple or greater), Dancer (Temple or greater), Drinking Companion (Temple or greater), Gourmands Chef (Temple or greater), Titus Maccius Plautus (Awesome Temple or greater)

Dorkus
10-13-2004, 15:54
this is really nice, especially the non roman factions. thanks sinner.

frogbeastegg
10-13-2004, 16:10
Excellent, very handy. Can I borrow this as an appendix for my beginner's guide, just a direct quote with the work credited to you?

Noong
10-13-2004, 16:28
Check out the Panatheon to Jupiter for the Julii. 10% less of a bonus to law than the previous temple. Maybe that should be 25% bonus to law?

crushinator
10-13-2004, 17:22
really nice info mate ~:cheers:

what would be a good idea is if we started to add vices/virtues received from different types of temples too :)

Spartiate
10-13-2004, 17:35
That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).
Excellent guide by the way.

Sinner
10-13-2004, 17:42
Excellent, very handy. Can I borrow this as an appendix for my beginner's guide, just a direct quote with the work credited to you?

Sure, go ahead. I have the original file if you'd prefer to use that.


Check out the Panatheon to Jupiter for the Julii. 10% less of a bonus to law than the previous temple. Maybe that should be 25% bonus to law?

Yah, another of the oddities, it effects the Panatheon of Athena for the Greeks as well - I think it's a case of somebody at CA cut'n'pasting the stats from another Panatheon and then not thinking through the consequences, there's signs elsewhere of that with units only buildable by factions that can't even build that temple.

As I said in ym first post, in my opinion, overall the Julii get shafted on temples compared with the Brutii & Scipii. The value of the Bacchus temples is reduced by the tendancy for leaders in the city to generate bad vices - and the Scipii can match it's order bonuses until Panatheon level with Saturn - and they're the only playable Roman faction without temple bonuses to weapons, armour and/or experience. I know some players like the Brutii for the military benefits of their temples, but I think overall they're edged out by the Scipii with Vulcan and Neptune, with Saturn in non-troop producing cities for the greater order bonuses.

Sinner
10-13-2004, 17:50
what would be a good idea is if we started to add vices/virtues received from different types of temples too :)

Good idea, plus the ancilliaries too. I'll start digging. ~:)



That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).

I'm not sure, to be honest. The in-game temple descriptions just say "Increase in tradeable goods" whether the bonus is 1 or 4.

Spartiate
10-13-2004, 17:57
I'll just have to build one then.I keep building the one for Baal to keep my Sacred Band production going.
Cheers sir.

therother
10-13-2004, 18:08
'm not sure, to be honest. The in-game temple descriptions just say "Increase in tradeable goods" whether the bonus is 1 or 4.Usually 1 corresponds to a 5% change. So +4 to trade should result in a 20% increase of the base trading value (bonuses are generally not compounded). This is something I'm looking into at the moment though.

Excellent guide, BTW.

Spartiate
10-13-2004, 18:10
Very good.Thank you therother.

frogbeastegg
10-13-2004, 18:15
Sure, go ahead. I have the original file if you'd prefer to use that.
Thanks. I've sent you a PM.

Basileus
10-13-2004, 18:22
Well done mate, cheers

therother
10-13-2004, 18:23
Very good.Thank you therother.Don't take it as gospel. Trade income is a prickly pear indeed, and as with many things in RTW, trade bonuses could operate in a weird way, contrary to how you would believe they should.

Hosakawa Tito
10-13-2004, 18:43
Nicely done Sinner. This is a big help. ~:cheers:

andrewt
10-13-2004, 18:54
Each market upgrade gives +1 to tradeable goods, too. The trade temples function just like market upgrades do, then. The trade caravan line gives +2 for the first building, with a subsequent +1 for the next 2. The port line actually gives +1 in trade income for every upgrade, too.

RedKnight
10-13-2004, 20:50
Awesome list, Sinner. I had been hoping for precisely this, for the Romans (past Julii), and here you listed every single one! But pray tell - why would a 'sinner' feel compelled to look into Temples?
:hide: ~D

Sinner
10-13-2004, 23:31
But pray tell - why would a 'sinner' feel compelled to look into Temples?

Well, as the saying goes: keep your friends close, but your enemies closer.

And thanks for spotting the typo, RK. I knew something was wrong, but I just couldn't see it until your PM, then "Doh! Of course!" ~:)

andrewt
10-14-2004, 06:48
Just wondering, have you checked the stats of the various priests that each temple can add to your retinue. They're quite different from each other.

Magraev
10-14-2004, 07:34
Nice guide - very useful. Thanks. :bow:

rafiki
10-14-2004, 08:26
Great guide, Sinner. This is one that will be printed and kept next to the computer in sessions ahead ~:cheers:

~:) Rafiki

The_Emperor
10-14-2004, 09:05
Can this guide be expanded to include the priests of each temple type? It would be handy to know what each one does.

I know the Priest of Mars gives +3 command when Attacking, not sure about the others.

andrewt
10-14-2004, 09:21
IIRC, Ceres gives +1 to farm output and +1 to influence (or management, can't remember which). Jupiter and Zoroastra give +1 to all three attributes. I'm not sure of the other ones.

Soulflame
10-14-2004, 12:52
I made a PDF file out of all these statistics (of course with credits to Sinner in the file), which has 1 row for each temple. It's 7 pages long, and only 132kb. I don't have a hosting place so if anyone want to host it, please give me a PM or email.

Maybe it also could use an intro, but after yesterday night and today copy-pasting and formatting so many excel cells, I can't see excel for a while...

Please post any errors as well, so I can correct them.

AngryGerbil
10-14-2004, 13:56
Just wanted to say...

Thank you for this. You win the prize.

ToranagaSama
10-14-2004, 14:16
Thank you for the list!

Can anyone explain what are the difference and benefits between:

Public order bonus due to happiness
Public order bonus due to law

Soulflame
10-14-2004, 14:31
Law also reduces the amount of corruption in a city, plus law temples may give access to extra ancilliaries sometimes.

ToranagaSama
10-14-2004, 22:40
Ah ha!

Sorry to bother you, but....

Why would you want to reduce corruption (I know there's a reason)? Corruption adds to income, so what's the negative?

Thanks.

Soulflame
10-14-2004, 23:35
There is positive and negative corruption. Look at your settlement scroll, if you see corruption icons (hands with some money in it), then ... well you have corruption then, and building temples with law will reduce that amount (I think it was about 50 per 5% law, but I haven't tested this yet).

Sidenote: I uploaded the PDF guide at the NET:
http://www.twcenter.net/downloads/db/?mod=107

It was a lot of copy-pasting, so there may be one or two mistakes in it. If you spot one, please tell me. Thanks ~:).

RedKnight
10-15-2004, 00:46
I personally have only noticed negative corruption, Tora (it's on the bottom of the income line)...

if you're playing Julii, here's how you might approach it...

Both Bacchus and Jupiter give equal Public Order at each level except Pantheon, BUT Jupiter does it via half of it due to law. At the Pantheon level, however, both give 1% growth and 10% law BUT Bacchus gives 50% happiness while Jupiter gives 35%. As a strategy, then, you should go with Bacchus close to home, where corruption is low, and Jupiter elsewhere, unless the province has sucky income. (Maybe this means 'inland' like in MTW, but just what is good and bad for income isn't totally clear to me yet, nor which provinces.) This is assuming you don't want growth; if you do, go with Ceres... you can use Ceres when small (when it can otherwise take a long time to build up population AND only a few peasants are needed to max the garrison Public Order), then trash the Ceres and go with one of the other two when you get to say 6k or whatever.

Some thoughts ~:cheers:

The_Emperor
10-15-2004, 09:33
Go with Jupiter Temple... Bacchus has some nasty vices associated with it, if your governors are left idle near one too long.

econ21
10-15-2004, 10:05
It may be a good idea to have some of each temple, in order to farm priests of each type.

I used Ceres to pump up the population in my capital and some key cities near my homeland (in order to get high tech units).

I used Jupiter in most conquered cities further away.

For some reason (probably Victoria), I chose Bacchus for my second Roman city. Yes, it gives the governor vices but I use him to keep giving new family member's priests of Bacchus. I don't know the probability of getting such priests, but they seem to replenish fairly quickly.

andrewt
10-15-2004, 18:26
The entry in the financial tab is corruption and other. Other includes admin and looting income. That's why there's income in the corruption and other line. Corruption doesn't grant you income.

Soulflame
10-18-2004, 12:30
I updated my guide, since it had a few errors

Version History:
Version 1.1 (18 October) : Errors fixed: Names: Pantheon&Artemis. Temples: Brigantia Sacred Circle Hermes Awesome Temple, Ares Large Temple, Zeus Large Temple
Version 1.0 (14 October) : First release

You can get it by clicking the link in my signature

Cheers and enjoy!

RedKnight
10-18-2004, 15:51
Thanks again, Soul! they're both greatly appreciated - as the download counts show! ~:cheers:

Rurik the Chieftain
12-12-2004, 23:04
Thanks, Sinner. Great format and everything. Now I know what benefits those dastardly foreigners reap from their evil gods.

Never leave your governor in a city with a temple of Bacchus too long!
Bad, bad things happen. ~:eek:

Simetrical
01-02-2005, 21:09
Updating this with traits and priests the temples give would be very useful. Are you still there, Sinner? If not, maybe someone else can continue his work.


That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).therother determined that +1 to tradeable goods results in a +10% increase in land trade and sea exports. See post #4 here (https://forums.totalwar.org/vb/showthread.php?t=39404). This works at least up until 50%, but it may have a limit at or beyond that point.

-Simetrical

Sinner
01-05-2005, 15:50
I have partially completed a version with traits added, Simetrical, but I haven't worked on it for a long while and currently have no real tplans to do so.

As for the priests, as noted in the first post you get them at the second level for each temple, ie.Temple/Sacred Grove. That doesn't tell you their benefits, but then again I didn't include those for the other ancillaries. ~:)


Regarding Temples of Bacchus, the way I've found to use them is to build just one in a settlement near my capital, governing that settlement with an otherwise useless family member, building very little else in the settlement to reduce the number of other ancillaries gained by him just sitting around in a city. Every time I get a new family member who I intend to mainly use as a governor he goes and takes the priest before heading off do his duty for the House of Julii. Meanwhile, my degenerate governor sits around waiting for a new Priest to arrive; if all his retinue slots get filled with other ancillaries I transfer any decent ones to my active leaders and bad ones to any other rejects. At no point do I allow my active leaders to stay in the settlement.

I do the same with a Temple of Ceres, although I'm less worried about passing leaders ending the turn in that settlement.

Between those two priests, my governors get a +2 to both Influence and Management plus a farming bonus which adds nicely to the +1 to Command, Influence and Management they get from my more common Priest of Jupiter. My generals usually only get the latter priest since I prefer to free up the retinue slots for ancillaries better suited to armies than cities.


Overall, the Julii do perhaps get the best combination of priests from their temples compared to the other Roman factions, at least as far as governing cities is concerned, but I still don't believe that compensates for the overall inferiority of the temples themselves. A particular family member may not have each priest, so the potential bonus is wasted, and in any case he can only be in one city at a time, assuming he's not commanding an army, whereas temples can be built in every city, benefiting each one.

soibean
01-11-2005, 05:27
I wish some of the other factions temples besides Rome should have better traits added
most of them have a severe lack of traits which, if you're like myself and enjoy getting those awesome retinues and great traits from your temples, is disappointing

Right now Im hooked on playing as the Julii because of the fertile trait from Ceres and the other traits that you gain from the other temples. I love when they start popping out kids from the "increase in the chance to have children" from the fertile trait

sunsmountain
01-26-2005, 20:23
Then you'll also love the Epona Pantheons they can build. I added 'how to' to the Julii guides and also in a reply to the Temple Guide by

Soulflame

over at the twcenter.net. He hasnt updated his temple guide yet, but will do so soon im sure.

as a sidenote:

Trade goods +1 adds 10% to trade income, not to farm income, not to tax income.

Trade goods +10 (trade pantheon, level 5 market) adds 100%. (lots and lots in Greece).

Law +1 adds 5% to public order. It also reduces the total corruption by 3%. So Law +100% could eliminate 60% corruption all together.

Kraxis
01-27-2005, 04:29
I'm willing to say that the Priest of Vulcan is perhaps the best individual priest (especially in Hispania and other great mining areas), and he makes a good combination with the priest of Saturn. It would be unfair to the other factions if the Scipii had another normal temple that could grant another priest to governors.

Simetrical
01-28-2005, 19:42
It also reduces the total corruption by 5%. Law +100% eliminates corruption all together.You have still failed to substantiate that statement, or even present your methodology, in the other thread. zhuge has. Since zhuge also has a history of scientific contributions to the Ludus Magna, I am quite confident that each point (5%) of law actually reduces corruption by an amount equal to three percent of the city's gross income (minus administrative income). As such, corruption will be eliminated at completely different amounts of law for different distances from the capital—you may indeed need as much as twenty points of law to eliminate corruption a hundred squares from your capital, if you can even get that much law, but a single point will suffice for a city only sixteen squares away (any less than that, and there's no corruption at all).

-Simetrical

MajorFreak
04-07-2005, 08:33
BRITONS

Brigantia (Healing)

Shrine
Public order bonus due to happiness 5%
Population health bonus 5%
Sacred Grove
Public order bonus due to happiness 10%
Population health bonus 10%
Sacred Circle
Public order bonus due to happiness 15%
Population health bonus 15%
Druids


Ancilliaries: Druid - healing type, Master Embalmer (Sacred Grove or greater), Physician (Sacred Grove or greater), Wise Woman, Witch

Britannia (Trade)

Shrine
Public order bonus due to happiness 5%
Increase in tradeable goods 1
Sacred Grove
Public order bonus due to happiness 10%
Increase in tradeable goods 2
Sacred Circle
Public order bonus due to happiness 15%
Increase in tradeable goods 3


Ancilliaries: Freeman Clerk - trade type (Sacred Grove or greater), Idiot Savant (Sacred Grove or greater), Numismatist (Sacred Circle only), Wise Man

Andrasta (Victory)

Shrine
Public order bonus due to happiness 5%
Woad Warriors
Sacred Grove
Public order bonus due to happiness 10%
Experience bonus to troops +1
Woad Warriors
Head Hurlers
Sacred Circle
Public order bonus due to happiness 15%
Experience bonus to troops +2
Woad Warriors (Experience 1)[/b]
Head Hurlers (Experience 1)[/b]

i love playing britons (chariot archers) so i'll see about nailing down the various chances to get ancilliaries, since i've noticed it's VERY hard to get the druid once you're up and running with "small cities" (never seen this "master embalmer" - typo?)physician? wtf?...and i've never actually gotten the wiseman more than once during a campaign and never seen the advanced britannia ancilliaries.

BTW, thanks for this! I was wondering why i was getting silly beastmasters/dogs at a certain city.

FYI, i swear to god i got a "non-healing" druid during my first briton campaign. will attempt to repro.

sunsmountain
04-07-2005, 21:40
You have still failed to substantiate that statement, or even present your methodology, in the other thread.

It was never my intention to substantiate or research in a proper scientific manner. This is a game, and i am deducting rules of thumb, not doing a indepth study. If it turns out to be 3% instead 5%, i dont care, the point is that it's linear, and the only thing you can do about it (ie corruption), is law. Period.

I assumed corruption would be eliminated by 100% law. It's probably capped/slightly different. For a gamer, simplicity of 'rules' make the game more enjoyable, in my experience.

I made a suggestion in the "Research suggestions and discussion". After all, dus Ludus not mean a place to play? Let us make the fruits of science more acessible for all to see...

Mithras
02-06-2006, 12:05
I'm interested in the impact and effect of the barbarian invasion temples (especially churches), does anyone have a good referance point?

Mithras
02-06-2006, 12:11
Something i forgot to put down. in regards to fun shrines i found that putting them somewhere really far off helps, I tended to place a sponge head (completly useless) family memeber to pick up all those nice retinue fun shrine guys to transfer to your more usefull members.

orangat
02-06-2006, 17:07
I'm interested in the impact and effect of the barbarian invasion temples (especially churches), does anyone have a good referance point?
The whole temple guide in a spreadsheet.
http://www.twcenter.net/downloads/db/?mod=466

Lorenzo_H
05-24-2006, 08:46
Which is the best temple for each of the three roman factions? The Selucids? Egyptians?

I can't figure out which ones to build everywhere.

Ludens
05-24-2006, 11:20
Which is the best temple for each of the three roman factions? The Selucids? Egyptians?

I can't figure out which ones to build everywhere.
That depends on what you want. There isn't a "best" temple that should be built everywhere. Each comes with its specific bonus and you should chose them depending on what you plan to do with a town. For more information, consult On the Feeding and Breeding of Governors and Generals (https://forums.totalwar.org/vb/showthread.php?t=45969) by Aesculapius.

Lorenzo_H
05-24-2006, 12:20
Ok, though I think we can all agree that, hands down, Jupiter is the best Julii temple, even if unimpressive when compared to Mars, Mercury and Vulcan.

lottrbacchus
02-03-2007, 14:30
i'm pretty sure the pantheon of jupiter is fixed in 1.5:

temple_of_leadership_pantheon requires factions { greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
}

which is 35 happiness, 25 law and 1% pop growth (as it is in .5% increments)

guineawolf
02-25-2007, 05:05
Nicely done Sinner. This is a big help. ~:cheers:
ME TOO!!!!:laugh4: BIG THANKS!!!

guineawolf
03-21-2007, 01:59
how and where to change data about temples???i want to edit the data of temple of jupiter,athenai ...:help:

OH!,I finally found out myself,it is export_descr_buildings file in data folder.

i have made such changes:
i increase temple_of_leadership_pantheon law bonus from 2 to 5,decrease happiness bonus from 7 to 5 so the temple of Bacchus have it's use....

increase the temple_of_governors (temple of zeus to pontus and macedon),the large temple law bonus from 2 to 3(for it should be,i think...)

and i checked this out,the Julii sure have the pantheon of horse(pantheon of Epona),if you let temple of epona from spain or gauls leave undamage,then you will have chance to recruit experience level 5 troops(now it finally cover the military disadvantage vs Brutii and Scipii):2thumbsup:

another surprise!!
read this==== temple_of_horse_pantheon requires factions { roman, }
it means not only julii can built this pantheon........

Poulp'
03-21-2007, 12:28
for the temple of epona, you need to keep a sacred grove of Epona in a city you've conquered and wait for "a new religion" to happen... or so I read.

So far, after er... mannyyyy campaigns as the Julii, I've yet to see this happen.

Ludens
03-21-2007, 17:47
for the temple of epona, you need to keep a sacred grove of Epona in a city you've conquered and wait for "a new religion" to happen... or so I read.
To build the large temple of Epona, you need to conquer a city with the Sacred Circle already present. Then it's just a question of upgrading; no special events are required. The problem is that the A.I. seldom seems to build Sacred Circles.

Poulp'
03-21-2007, 17:52
oh
is it ?

I already conquered a sacred circle of epona, but I couldn't upgrade it.
I eventually destroyed it when the city reached the 24.000 population mark, I needed a temple of Bacchus badly.

Ludens
03-21-2007, 19:38
I already conquered a sacred circle of epona, but I couldn't upgrade it.
I eventually destroyed it when the city reached the 24.000 population mark, I needed a temple of Bacchus badly.
Did you install the building fix that CA released shortly after the 1.5 patch? IIRC it enabled the Julii to build this temple again, but I admit it is long ago that I played a vanilla Roman game.

Poulp'
03-21-2007, 20:53
Did you install the building fix that CA released shortly after the 1.5 patch? IIRC it enabled the Julii to build this temple again, but I admit it is long ago that I played a vanilla Roman game.

Considering it is the first time I hear about this fix, I probably didn't install it.
I run a modified version of VBM+someone else's bug fixer (sorry about that nameless benefactor) BTW.

Also, I did so much modding (including buildings) on my game that I don't know if my game will accept the fix.
Nevertheless, I'm going to look for that fix

thanks a lot Ludens

Skott
01-09-2008, 03:44
Long overdue bump :yes:

irishron2004
01-09-2008, 04:22
Did you install the building fix that CA released shortly after the 1.5 patch? IIRC it enabled the Julii to build this temple again, but I admit it is long ago that I played a vanilla Roman game.
I hate to be asking this almost a year later, but where is that building fix mentioned above?

Ludens
01-12-2008, 16:45
I hate to be asking this almost a year later, but where is that building fix mentioned above?
I cannot find it any more on the CA website. However, it should be included in Player1's unofficial bug-fixer (https://forums.totalwar.org/vb/showthread.php?t=55464).

irishron2004
01-13-2008, 19:26
I cannot find it any more on the CA website. However, it should be included in Player1's unofficial bug-fixer (https://forums.totalwar.org/vb/showthread.php?t=55464).
Thank you. I hadn't thought of it.