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Silver Rusher
10-27-2004, 11:55
The team will post all screenshots of the current gameplay here.

Nick_jeffs
11-15-2004, 23:00
i hope you get some up soon, im looking forward to this mod. Gonna be awsome, you guys just keep on truckin

Silver Rusher
11-19-2004, 21:11
http://img102.exs.cx/img102/9159/map_regions.jpg

This is simply the region file, which will show you the current region locations within the game. You will probably notice that there are fewer provinces in the east and africa. This was only done to clear space for the mod. Some more provinces may be added in the future. You will also notice that there are large extensions to the north on the map, as this area is very relevant to the time frame and it is essential that it is included.

Enjoy!

Celtic_Winter
11-19-2004, 22:00
Hey Silver Rusher,
it is looking Awesome so far!

Uesugi Kenshin
11-20-2004, 04:56
Looks good, keep up the good work!

Thedevil003
12-05-2004, 20:30
What’s looking great? All I see is the regions file, one of the many that you will have to adjust... and that’s just for the map. So what is the progress?

Silver Rusher
12-05-2004, 20:43
Don't worry, most of the campaign map is done. It still crashes when I load it up though, so I have to make sure that it works properly before I can give any more screenshots.

GodsPetMonkey
01-04-2005, 03:37
What a dull, boring and crappy thread....

Almost a waste of space... I can't let this continue!

So I guess I may as well add some pictures...


This is a real Work-in-Progress, I'm fairly happy with how the model has turned out, decent level of detail, but I didn't have to add to make polys to it. The texture on the other hand.... well, I'm no texture artist, so I'll make this plea... PLEASE, SOMEONE, ANYONE! If you can make skins for units, I need you, we need you... for the love of god.
Whats more, the time I have to spend learning how to texture is time I can't spend making new models (or on any of my other various hobbies). So if you can skin, hell, are just good at digital 2D art (I can copy and paste good textures into the skin easily enough!) cosider helping, it even looks good on your CV (now I'm just desperate).

Presenting, basic european infantryman with pike, sword and a sheild that I haven't added yet™. Hes more or less the basis of the Venetian infantry, but the body itself is generic enough that it can be easily recycled (to a large degree) in other models (this is something CA did alot of).

http://www.users.on.net/~roehr/RTW/models/Base%20Militia/Action5.jpg
"Which is my best side?"
http://www.users.on.net/~roehr/RTW/models/Base%20Militia/Action6.jpg
"Steady, Steady"
http://www.users.on.net/~roehr/RTW/models/Base%20Militia/Action7.jpg
Contact
http://www.users.on.net/~roehr/RTW/models/Base%20Militia/Action8.jpg
"Oi, get back 'ere, my sword aint got no blood on it!"

Uesugi Kenshin
01-04-2005, 04:39
Looks pretty good, we just need textures.....

GodsPetMonkey
01-04-2005, 05:17
Looks pretty good, we just need textures.....

Yes, bright white leggins and sandals are not the hotest look about!

Although the texture has them pants as a light grey, its amazing how much the games lighting engine brightens things up.

Heres a render of the same model, but with a breastplate on (otherwise the same texture too).
http://www.users.on.net/~roehr/RTW/models/Base%20Militia/VI%20-%20Breastplate.jpg

I think half the problem with the original texture is that its to much chain mail, so it looks rather bland, of course, the idea is to have something ontop of the chest (like a shirt with the factions symbol on it, for easy identification). Its hard to represent this without some 2D skill, and I aint got much.

saundersag
01-04-2005, 10:04
The model looks very good and it is good to see some progress on the unit side, however i have one small niggle with the model, could you change the pike top because it is easily recognisible from rtw and it looks a bit out of place. Apart from that brilliant model.

GodsPetMonkey
01-04-2005, 10:27
The model looks very good and it is good to see some progress on the unit side, however i have one small niggle with the model, could you change the pike top because it is easily recognisible from rtw and it looks a bit out of place. Apart from that brilliant model.

Its a work in progress, and the work has been on the body itself, the weapon was a quick cheat.

But it may not even matter, in those shots showing the pike, they faught like the spear armed combatants in RTW (like triarii) which of course, is nothing like proper pike combat, which is closer to RTWs phalanx. And in the phalanx, it doesnt use that model anyway (it changes the weapon model according to if you use short_pike or long_pike in the weapons attributes)

GodsPetMonkey
01-04-2005, 15:33
In order to help me boost my texturing skills (or atleast my pilfering skills, loads of good textured cloth in those CA skins!) I have been working on making a "Venetian Infantry" skin for my current model.

http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action0.jpg
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action2.jpg

Beeing pleased enough with the work that texture to leave it for now, I went back to playing with the model, entering a stage I like to call "Fattening the Cow" (I'm a big fan of stepwise refinement). This fattening stage is quite literal, I have padded out the models waist and now it looks like hes got some armour on under that shirt.


http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Render2.jpg
(Only the left half is shown as I haven't worked on the right side arm yet, it looks rather ugly now)

Saranalos
01-05-2005, 01:25
Nice looks like were finally going somewhere ~:) ~:) ~:) ~:cheers: ~D ~D

Uesugi Kenshin
01-05-2005, 04:50
Looks good, just make sure to do a bit more work on the longsword, because it looks quite blocky. I understand this may be a quick cheat to show use something and otherwise it looks quite good.

Yggdrasill
01-05-2005, 19:02
This might be a nitpick but you might want to reconsider the choice of coulours. Yellow and light blue somehow doesn't look scary enough. You could replace the yellow with red or perhaps darken the blue.

My 0.2 $

Yggdrasill
01-05-2005, 19:11
An alternative aproach would be to cover the helmet with some cloth, red was the most often used, and leave the breastplate exposed. IIRC Italian armies often covered their helmets with cloth (and it would help mask a somewhat antiqued apperance), and not so much their body armour.

Did you put that tunic on the soldiers for aestetic reasons or was it just a way of saving time so you don't have to bother with a breastplate?

SwordsMaster
01-05-2005, 19:25
I think the venetian flag at the time was red with a yellow lion, like the one on the image. just making them red instead of blue would do the job nicely.

Silver Rusher
01-05-2005, 20:57
@SwordsMaster: I understand very well what you mean, but this is more of a matter of arranging the factions' colours rather than absolute historical accuracy. If all factions have the right colours, about 5 or 6 would be exactly the same and that would cause huge confusion.

SwordsMaster
01-05-2005, 21:11
I know what you mean. Well, its your decison. Maybe you could turn them purple or something... instead of blue.

Silver Rusher
01-05-2005, 22:07
The thing is though, you are right, but right before the starting date it was the same design as the one in the picture. So many factions are using red already, so we can't do anything like that. The thing is, purple actually IS NOT even slightly accurate, and if we find something historical doesn't work, we try to go for second best.

Silver Rusher
01-05-2005, 22:16
Although I can't get the actual mod's campaign to run (damn bugs in the map files) I've changed the colours of the factions and the map tileset to suit. The tileset may seem a little strange at first, but once I'm finished it won't.

http://img134.exs.cx/img134/6628/00408ge.th.jpg (http://img134.exs.cx/my.php?loc=img134&image=00408ge.jpg)
http://img134.exs.cx/img134/3919/00417of.th.jpg (http://img134.exs.cx/my.php?loc=img134&image=00417of.jpg)
http://img134.exs.cx/img134/2841/00424xs.th.jpg (http://img134.exs.cx/my.php?loc=img134&image=00424xs.jpg)
http://img134.exs.cx/img134/2152/00454lu.th.jpg (http://img134.exs.cx/my.php?loc=img134&image=00454lu.jpg)

GodsPetMonkey
01-05-2005, 23:30
The blue is quite bright, but its alot better then the original blue I used (which was based of the blue on the venetian flag at the start of the period) which was nothing short of blinding in the game, and needed ALOT of toning down.

As for the colour scheme itself, the flag changed from its yellow lion/blue back to yellow lion/red back (and I know the lion has St Marcos face ~:cool: ) during the period covered by this mod, and ALOT of factions used the whole red/yellow combination, so I need to tease something out that looks a little different. You will be pleased to know, that in homage to the later venetian flag, the sheild is a nice red design, and quite dominate. The end soldier is quite bright in colours, but the was italy, and they loved their colours down there, and you have to remember alot of units will be wearing plate armour, a bit of colour amoungst all the greys and whites to make shiney metal will be nice ~D

But the cloth on the helmet idea is a good one. I dont plan on everyone having a shirt over their tunic/armour to help identify them. I'm afraid I'm a little lacking on reference pictures when it comes to working on these guys, so if you have anything of that nature, I would be most grateful.

I should probably post some pics of what is the 'final skin' (that is, all the elements are there, but minor changes may be needed).

SwordsMaster
01-05-2005, 23:43
Actually. I was thinking, and there are not so many factions using the red-yellow combination. Venetia. Then who else?

the knights are red with a white cross as are the Helvetians. I´m not too sure about the greek principates, but I think only Albania and Transilvania had red (don´t quote me on this I might be horribly wrong).

Spain is white and red, or if you take the castilian emblem, then you get 4 squares like this: rampant lion, tower
tower, rampant lion

...with towers on a white background and lions on a reddish one.

Portugal is plain red as is Navarre. Aragon does have yellow, but you could make red and blue instead of red and yellow.

There is going to be a lot of red, that is right. But not too much red and yellow.

GodsPetMonkey
01-05-2005, 23:57
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action10.jpg
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action11.jpg
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action12.jpg

Yggdrasill
01-06-2005, 12:11
GodsPetMonkey

If you need reference pictures, PM me want you need and I'll do my best to supply you with some. Just tell me what unit you are working on, what faction and where do you want me to send it (e-mail). I have tons of pictures at home, some online. For the online ones I can post a link, the ones I have at home I'll photograph with a digital camera and sent em (don't worry I tried it and it works fine, all the details are visible). Just remember to PM before you start working on any new units and give me a day or two and I'll deliver.

That goes for anybody else who is doing the units.

GodsPetMonkey
01-06-2005, 14:17
GodsPetMonkey

If you need reference pictures, PM me want you need and I'll do my best to supply you with some. Just tell me what unit you are working on, what faction and where do you want me to send it (e-mail). I have tons of pictures at home, some online. For the online ones I can post a link, the ones I have at home I'll photograph with a digital camera and sent em (don't worry I tried it and it works fine, all the details are visible). Just remember to PM before you start working on any new units and give me a day or two and I'll deliver.

That goes for anybody else who is doing the units.

Detail isnt hugely important, only so much can be displayed on the models anyway, as long as the important features are there, the rest I can take an educated guess at.

Of course, it would help if you freed up some space in yoru PM inbox ~;)

Yggdrasill
01-06-2005, 20:04
Cr@p I always forget to do that.
Processing......

Done

GodsPetMonkey
01-07-2005, 00:17
For all you Yellow & Red fans!

http://www.users.on.net/~roehr/RTW/models/Neapolitanian%20infantry/Action5.jpg
http://www.users.on.net/~roehr/RTW/models/Neapolitanian%20infantry/Action6.jpg
http://www.users.on.net/~roehr/RTW/models/Neapolitanian%20infantry/Action7.jpg

Also my 100th post, YAY ~:cheers:

Yggdrasill
01-07-2005, 00:45
This still needs a few touches to make it better.

1. The shields - triangle shaped shields were 'out' that season. You shouldn't use it. Also, a typical infantry shield in Italy was egg shaped, similar (maybe even identical just bigger) to the shields worn by late period Roman auxiliary soldiers (you know the type, we have them in RTW, spear armed).

2. Swords need some work. On the plus side, once we nail a sword we can recycle it ad nauseum.

3. Staff weapons - pikes were not the favorite weapon in the 15th century. Even the Swiss often prefered halebards or other staff weapons. Pike are only useful in blocks, where a whole unit fights as a whole. This was still largely impossible in late 15th century Europe. Thus staff weapons were prefered. We should have several types (bill, glaive, warhammer, halebard, tirpan - should do it) and recycle them. Only during the Italian wars, first the Swiss, then the tercios infantry and the Landesknechts, adopted pike formations, later other countries as well (except Muslim countries).

4. Breastplate needs some polishing. But that's maybe due to skinning.

If it sounds I'm being too critical, I apologize. Tell me what is possible and what isn't as I know nothing about graphics and the problems you have to solve. :bow:

SwordsMaster
01-07-2005, 00:54
The problem I see is those eye-burning yellow trousers. Looks like a tracksuit.

Anyway, in general, I like them, but I think the whole clothing should be darker, dirtier, more discoloured. That could be another way of distinguishing "elite" units from peasantry. The more expensive the unit, the brighter the colours, the cheaper, the darker, dirtier and worn out.

GodsPetMonkey
01-07-2005, 01:09
But the triangle shields look so cool!

Oh well, egg shaped it is! Luckily its just changing the texture for that.
I wasn't sure about the shield either, and not finding anything useful, excrept for a rage of 15mm minitures of units from the italian wars. Closest I could get, and they were using ye' olde Heater. So lacking cridible sources, I went with it.

The swords are placeholders, this has been mentioned before. They could be much worse, I plan on giving the quillons some work, they look a bit blocky (ironic, and thats all they are, a rectangular prism!).
What about the blade? AFAIK the longsword of this time wasnt as broad in the blade as previous centuries, but I'm not aiming for the emancipated rapier look either!

For dem pikes;

Venetian infantry-
The Venetian republic, being one of the most important powers of Christian Europe, made the Venetian infantry very lethal. They where well armored and where equipped with a shield, a pike and a small sword.
I'm just going with what I have. But weapons are one of the easiest things to change, particularly length (highlight vertices, move in appropriate direction).

The problem with pole weapons (whether they be spear, pike or polearm) is its hard to use even a long spear in an all out melee, and the RTW combat engine doesnt work like MTWs. To get a more solid formation that properly presents the pointy bit at the enemy, you really need to use the phalanx formation, and the weapon lengths are set, and possibly hardcoded, elsewhere.
Of course, we are covering 100 years here, the italian wars started what, 1490s? Whilst we didnt have the pike blocks of the 16thC and 17thC, pikes were used before that weren't they? We have to find some solution to this, but its not my decision anyway, I just make the models.
Oh yeah, and I'm not sure how the game handles haveing 2 melee weapons (a non-phalanx spear and a sword). Sigh.

It aint a breastplate, its a (dirty) white shirt. Breastplates normally dont have creases.

GodsPetMonkey
01-07-2005, 01:14
The problem I see is those eye-burning yellow trousers. Looks like a tracksuit.

Anyway, in general, I like them, but I think the whole clothing should be darker, dirtier, more discoloured. That could be another way of distinguishing "elite" units from peasantry. The more expensive the unit, the brighter the colours, the cheaper, the darker, dirtier and worn out.

Don't knock the pants! After the battle theres a 70s disco revival on back at camp, they are dressed to kill.... on the dance floor!

Remember, the RTW lighting engine is a fickle beast. I have the time of day set to midday there, its very different in a morning battle.

Besides, I like to think that rolling in mud pre-battle went out of fashion in the 1300s. If it needs to be toned down, then I will tone it down, but as I discovered when I was making them, I'm only a few steps away from dayglow orange, or to-many-prunes-for-lunch brown.

SwordsMaster
01-07-2005, 01:53
LOL ~D !! Ok, if it is for the sake of flirting then the pants stay!




Besides, I like to think that rolling in mud pre-battle went out of fashion in the 1300s. If it needs to be toned down, then I will tone it down, but as I discovered when I was making them, I'm only a few steps away from dayglow orange, or to-many-prunes-for-lunch brown.

Well, maybe in Venetia it is out of fashion, but in the more conservative fashion centres it is still quite up to date... ~;)


Seriously tho, It isn´t about fashion, but take into account that noone actually gave "uniforms" to the peasantry. At most they were handed some sort of colored shirt or band to distinguish them from the enemy. So most of the clothing was their own. And as they had to march before the fighting and (probably) didn´t have washing machines and Ariel Gold at hand, the clothes wouldn´t shine so much.

GodsPetMonkey
01-07-2005, 03:28
No one really wore uniforms at all...

But we can't show that with the TW engine, which is probably good, I don't want my gfx card exploding!

I have dulled them down a bit, but yellow is a bright colour, and there is not much I can do before it becomes orange, or brown. And as I said, the RTW lighting engine is a fickle beast.

On the note of peasantry though, these aren’t exactly your standard pack of dirty farmers (for true peasant units their clothes would be earthy greens and browns, I'm on top of it already!) these a folk from Venice and Naples (the city), not the poor backwaters like most of Europe. Going by the information I have at hand, they weren't the lowest classes either (I'm thinking around the lines of lesser merchants, the lower middle classes)

But talking about peasantry, they did become an endangered species after the plague, in England alone the plague pretty much destroyed the entire serf system in a few years, working the masters land for a few handfuls of grain was a thing of the past, money started flowing through the lower levels of society (as they gained it from an increasing number of estates left to them by dieing relatives). These changes are what kick started the mercantilism of the later centuries.

The dirty, illiterate peasant of the middle ages was making way for the respectable, hard working squire of the renaissance.

GodsPetMonkey
01-07-2005, 03:33
Oh yeah, and my previous set of pictures has been updated.

Uesugi Kenshin
01-07-2005, 04:14
Ahhhh the wonderfully garish fashion sense of post medieval Europe.

Don't forget to make seperate swords for the many types used in the east, I know you are not talking about the east yet but 1 sword model will not do the whole mod.

SwordsMaster
01-07-2005, 11:41
Much better m8. ~:cheers:

Actually, the light engine can be toned down a bit ,by altering those RGB scales somewhere in the DESCR files.

GodsPetMonkey
01-10-2005, 09:45
Some more shots.

Updated Venetian infantry with some nice armour on their legs....

http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action16.jpg
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action17.jpg
http://www.users.on.net/~roehr/RTW/models/Venetian%20Infantry/Action18.jpg

A shot of some longbowmen shooting!
http://www.users.on.net/~roehr/RTW/models/Longbowmen/Action7.jpg

Uesugi Kenshin
01-11-2005, 04:42
Looking good! Keep up the good work!

GodsPetMonkey
01-15-2005, 11:58
Hmmmmm....
http://www.users.on.net/~roehr/RTW/models/GothicPlate/Action4.jpg
http://www.users.on.net/~roehr/RTW/models/GothicPlate/Action5.jpg

SwordsMaster
01-15-2005, 14:01
They look too....Robocop -esque. ~D

Seriously though, how would you know the faction they beloong to apart from the flag. And aren´t those leg protections too small for the size of the leg?

GodsPetMonkey
01-15-2005, 14:23
They look too....Robocop -esque. ~D

Seriously though, how would you know the faction they beloong to apart from the flag. And aren´t those leg protections too small for the size of the leg?

The sallet does look a little odd.... I'm working on it.

The armour doesn't cover 100%, the back of the thigh and some under the arm has cloth (and here is red), but apart from that, banners will be the way to go :-(. Sadly iron didn't come in a nice variety of colours. Buts its just an initial skin (the body armour will be used accross several units) there are plenty of ways to add variety, and means of identification, from a jerkin, to painting some symbol on your chest, to changes in headgear.

If you mean the leg armour extending from the hip to the knee, thats only meant to cover the front.

The picture was as much about showing off how hes holding the weapon, as the model itself (though its a pretty piece of work)
Theres something fishy about thah grip! Haven't seen it in RTW before ~;)

SwordsMaster
01-15-2005, 15:12
Sadly iron didn't come in a nice variety of colours

Sad but true. I was thinking more about the lines of some sort of vest they could wear on top of the armour.

Yggdrasill
01-15-2005, 19:27
The thing with jerkins covering armour was that it was just fashion - it came and went. Sure there were bonuses to having your colours displayed for everyone to see, but it wasn't a universal phenomenon. I think we should aproach this one unit at the time, and supply some with jerkins, and some not. It all depends on time and faction.

Celtic_Winter
01-15-2005, 21:49
It's looking good Godpetsmonkey...but as Swordmaster stated, a bit robocop-esque. I am sure once flag colors are added, they will look way better though, just like with the other infantry before colors where added.

GodsPetMonkey
01-16-2005, 01:04
It's looking good Godpetsmonkey...but as Swordmaster stated, a bit robocop-esque. I am sure once flag colors are added, they will look way better though, just like with the other infantry before colors where added.

I get the feeling that robocop's look was inspired in part by the sallet, which I personally think it's an ugly helm, but it was popular.

But I do think there is something wrong from the front, and it may have something to do with it being hard to distinguish the neck from the body, and there is no outline to be seen from the front like there is with the side, so it more or less disapears.

Kurtisb
01-16-2005, 01:10
Hey, can you pass that knight over my way? Just joking! He looks GREAT!

Uesugi Kenshin
01-16-2005, 04:50
Looks great!

GodsPetMonkey
01-16-2005, 05:15
http://www.users.on.net/~roehr/RTW/models/GothicPlate/Action6.jpg

~:eek:

Kurtisb
01-16-2005, 05:27
http://www.users.on.net/~roehr/RTW/models/GothicPlate/Action6.jpg

~:eek:

LOL! :hide:

Silver Rusher
01-16-2005, 09:56
Robocop and his robosteed! LMAO. If you ask me, the "robocop-esque" comes somewhere from the arms. Maybe you should look in that area.

SwordsMaster
01-16-2005, 12:27
LOL ~D Try an rmoured elephant GPM

Uesugi Kenshin
01-17-2005, 05:03
Hide the peanuts Granma!

MiniKiller
01-21-2005, 23:58
I like them but ya robocopish. to me its the helmet maybe have them not wear one. or have a helmet but not fully covering the face.

quadrille
01-22-2005, 01:43
Hmmmmm....
http://www.users.on.net/~roehr/RTW/models/GothicPlate/Action4.jpg
http://www.users.on.net/~roehr/RTW/models/GothicPlate/Action5.jpg

Hey what skeleton is that? Not the fs_2handed but still two handed ~:confused:

GodsPetMonkey
01-22-2005, 05:43
Hey what skeleton is that? Not the fs_2handed but still two handed ~:confused:

One of my own making.

GodsPetMonkey
01-25-2005, 23:54
Ottoman Militia

http://www.users.on.net/~roehr/RTW/models/Ottoman%20Militia/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/Ottoman%20Militia/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/Ottoman%20Militia/Action3.jpg
http://www.users.on.net/~roehr/RTW/models/Ottoman%20Militia/Action4.jpg

Uesugi Kenshin
01-26-2005, 04:23
Looking good, keep knocking out these unit models.

cegorach
01-26-2005, 12:21
Azebs are looking quite well ~:cheers:

SwordsMaster
01-26-2005, 12:52
IMO the shields on all units are a bit cartoonish....

Uesugi Kenshin
01-26-2005, 18:27
Yeah they are.... I think it is partly because they are too thin. Anyone else have thoughts on the shield thickness?

Yggdrasill
01-26-2005, 21:04
It's the same in the original RTW -

Uesugi Kenshin
01-26-2005, 22:13
OK, I may just be looking at it too closely and usually you do not see them from the sides that much..... IT is fine in my opinion.

GodsPetMonkey
01-26-2005, 23:08
It isn't cartoon style, though its similar (cartoons generally use crisp shading with a small set of colours).
You need to exadgerate the shading and highlights to give the shield some depth, otherwise it looks 2 dimensional (which it is! same with shields in RTW). Putting detailed depth into the shield in the model will chew polys like nothing else, so we cheat. The end result looks fake, but it looks a hell of a lot better then if I don't do it.

Another problem is with non-symmetrical shields I have to fit the texture for the entire shield in a pretty small space, and in game it is 'blown-up' to fit the actual shield, which gives in a bloated appearance.

Uesugi Kenshin
01-27-2005, 04:13
Ok, I did not fully understand the system behind the shields and now that you explain it it sounds fine. BTW what detail settings are the screenies using?

Byzantine Prince
01-28-2005, 09:18
This mod is moving really slowly. We need more people working on it. Seriously if you campare the progress with the Lotus mod its like huge. And only one person works on the lotus!!!

The problem with that mod is that its lame while this one is kewl. So comon you guys we need more people working for this.

I myself can offer my assistance. I'm knowledgeably in history and somewhat in photoshop. Also I can mod export_descr_unit and such.

GodsPetMonkey
01-28-2005, 13:07
I would hardly say that the Blue Lotus mod is lame, even though its not my cup of tea.

But Hoggy is very skilled at 3D and 2D art, and I guess he's also got alot more free time then myself. And he's been working on his models for alot longer then I have been on mine.

What would really pick up the pace in the art department is more artists, which are a bitterly contested commodity.

Yggdrasill
01-28-2005, 15:46
Maybe this Hoggy character would like to help us out a bit?

Uesugi Kenshin
01-29-2005, 04:23
That would be nice....

I wish I was artistic right about now. But sadly if I made the unit models we would be back in the days of MTW, or worse. Except they would be 3D and look really baaaaaaaaad. Any artists want to help us out???

GodsPetMonkey
02-08-2005, 06:19
Wallachian infantry and cavalry.

http://www.users.on.net/~roehr/RTW/models/Wallachian/Action3.jpg

Celtic_Winter
02-09-2005, 01:57
This mod is moving really slowly. We need more people working on it. Seriously if you campare the progress with the Lotus mod its like huge. And only one person works on the lotus!!!

The problem with that mod is that its lame while this one is kewl. So comon you guys we need more people working for this.

I myself can offer my assistance. I'm knowledgeably in history and somewhat in photoshop. Also I can mod export_descr_unit and such.
You make good points here Prince.
I don't know where Silver Rusher is at all. He use to send me all the instructions on what to do and things to research. Right now I am lost.

Saranalos
02-09-2005, 03:08
You make good points here Prince.
I don't know where Silver Rusher is at all. He use to send me all the instructions on what to do and things to research. Right now I am lost.

He's gone forever. But seriously we have got most of the unit ideas now so what we really need is 3d modelers and they are very hard to come by.

Saranalos
02-09-2005, 03:11
This mod is moving really slowly. We need more people working on it. Seriously if you campare the progress with the Lotus mod its like huge. And only one person works on the lotus!!!

The problem with that mod is that its lame while this one is kewl. So comon you guys we need more people working for this.

I myself can offer my assistance. I'm knowledgeably in history and somewhat in photoshop. Also I can mod export_descr_unit and such.


Are we letting him onto the team? We need more skinners I think.

Uesugi Kenshin
02-09-2005, 04:29
ByzantinePrince can you model?

Celtic Winter SR is no longer working on this mod, he has gone back to MTW. If you still want to work on this I can attempt to give you directions as the new team leader, but I do nopt have the data that SR had because my hotmail account has been down.

GodsPetMonkey
02-09-2005, 06:05
Ahhh, a battle featuring some Ottoman units.
Prodominatly the Serdengecti

http://www.users.on.net/~roehr/RTW/models/Serdengecti/Action3.jpg
http://www.users.on.net/~roehr/RTW/models/Serdengecti/Action4.jpg
http://www.users.on.net/~roehr/RTW/models/Serdengecti/Action5.jpg
http://www.users.on.net/~roehr/RTW/models/Serdengecti/Action6.jpg

An argument about who has the nicer turban turns ugly.
http://www.users.on.net/~roehr/RTW/models/Serdengecti/Action7.jpg

Yggdrasill
02-09-2005, 11:57
Ahhh that shield is awesome. Great texture!

The Serdengecti is by far the best looking unit.

There are a lot of unique looking Muslim units but the Western are more uniform especially in the 16th century. Once we start working on those it will be a lot easier and faster.

GodsPetMonkey
02-09-2005, 12:07
Ahhh that shield is awesome. Great texture!

The Serdengecti is by far the best looking unit.

There are a lot of unique looking Muslim units but the Western are more uniform especially in the 16th century. Once we start working on those it will be a lot easier and faster.

It looks even better in motion!

Infact, they all look good in motion.

I agree though, it is one of the best looking units so far.... the detail on the gothic armour is more spectacular, but its half masked by both gloss maps and the high lighting I use in the custom battles (its noon on a bright map, so I can judge if the colours work out, else they get washed out, which looks terrible).

The muslim units do allow me to get some more artistic skins out though, but I do plan on being attentive to the detail on the western units too!

Gangstaman590
02-14-2005, 05:42
Wow these screens look great. I wish I could help but I don't have much experience, little to none especially with RTW. Playing in 270 B.C. is really getting dull when I look at these units. I can't wait until you guys finish, so we can all kick ass with all these cool armored units. :duel:

GodsPetMonkey
02-17-2005, 13:19
Some more Ottoman units.

Akinji -
http://www.users.on.net/~roehr/RTW/models/Akinji/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/Akinji/Action3.jpg
http://www.users.on.net/~roehr/RTW/models/Akinji/Action4.jpg

Voynik -
http://www.users.on.net/~roehr/RTW/models/Voynik/Action2.jpg

Wah_fish
02-17-2005, 13:37
It all looks good so far, keep up the good work.

Uesugi Kenshin
02-18-2005, 04:40
Looks great. I like how they have a buckler, that seemed to be used very commonly by Archers...

[DnC]
02-19-2005, 10:06
Amazing! Those Serdengecti are certainly the best you've done so far as I know. Those are excellent! I really wouldn't mind playing the Turks/Ottomans whatever you will call them in your mod and being able to use horse archers to good effect this time!

Uesugi Kenshin
02-20-2005, 04:20
Thay are the Ottoman Turks and all will fall before my grand Turkish hordes!

MWAHAHAHAHA

I think it may be the best looking one yet, though some of the others are pretty close.....

Uesugi Kenshin
02-25-2005, 05:39
Please everyone take a look at the region map here: https://forums.totalwar.org/vb/showthread.php?t=38801. I believe we need to add some more South eastern provinces. I think we need to seperate that giant yellow blob into some more provinces, especially because the Turks controlled most of the Arabian coast but virtually none of the core of the Arabian Peninsula (that is the very beginning of it).

Uesugi Kenshin
02-25-2005, 05:44
The Sergendeti(sp?) shield looks a bit shiny, is that from faction colors or is that the final unit model?
It may just be me.... Otherwise looks great!

GodsPetMonkey
02-25-2005, 10:29
Been a slow week... back at uni, which eats into my spare time!

Nefer Janissary

http://www.users.on.net/~roehr/RTW/models/NeferJanissary/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/NeferJanissary/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/NeferJanissary/Action3.jpg
http://www.users.on.net/~roehr/RTW/models/NeferJanissary/Action4.jpg

Yggdrasill
02-25-2005, 13:51
This is really good Samuel. Really good. It seems you and the Janissaries get along quite well. Maybe in a previous life you charged the walls of Constantinople ~;)

two_Roses
02-25-2005, 18:38
Great work! ~:cool:

Caption for the last one "oooooh that got the itch" ~D

Tom.

Uesugi Kenshin
02-25-2005, 18:59
Looks great! I love the sword and flashy red coat!

Yggdrasill
02-25-2005, 19:31
Great work! ~:cool:

Caption for the last one "oooooh that got the itch" ~D

Tom.



LOL! ~D

GodsPetMonkey
02-27-2005, 06:35
This is really good Samuel. Really good. It seems you and the Janissaries get along quite well. Maybe in a previous life you charged the walls of Constantinople ~;)

I guess I'm just the Janissary type of person!!!




http://www.users.on.net/~roehr/RTW/models/ZerhliJanissary/Action3.jpg
http://www.users.on.net/~roehr/RTW/models/ZerhliJanissary/Action4.jpg
http://www.users.on.net/~roehr/RTW/models/ZerhliJanissary/Action5.jpg
http://www.users.on.net/~roehr/RTW/models/ZerhliJanissary/Action6.jpg

Saranalos
02-27-2005, 15:22
I have to say your models and skins get better and better that last one looks excellent. :bow: With the amount of models we have perhaps we should try to get some historical battles up and running? Maybe have one or two available for downloads? I could try and make some historical maps in the editor, although I have not tried too much to make any maps yet. ~:confused:

Ignoramus
02-28-2005, 00:44
Excellent!

GodsPetMonkey
02-28-2005, 13:42
I have to say your models and skins get better and better that last one looks excellent. :bow: With the amount of models we have perhaps we should try to get some historical battles up and running? Maybe have one or two available for downloads? I could try and make some historical maps in the editor, although I have not tried too much to make any maps yet. ~:confused:

~:confused:

But I'm not done yet!

Kapikullu Sipahi -
http://www.users.on.net/~roehr/RTW/models/Early%20Sipahy/Action8.jpg
http://www.users.on.net/~roehr/RTW/models/Early%20Sipahy/Action9.jpg
http://www.users.on.net/~roehr/RTW/models/Early%20Sipahy/Action10.jpg

The excellent horse texture is thanks to two_roses!

Saranalos
02-28-2005, 19:58
But I'm not done yet!

Yes but when you have done a few more models I could try and make a few historical battles. Nice horseman by the way I always loved curved swords....

And two_roses nice horse texture too.

two_Roses
02-28-2005, 23:29
Yes but when you have done a few more models I could try and make a few historical battles. Nice horseman by the way I always loved curved swords....

And two_roses nice horse texture too.


Cheers, I'm not particularly impressed with my horse texture, I think the armour needs more work, what Im not so sure, it was easy doing the face mask, saddle and horse texture itself. It was the armour that through me, perhaps later we could experiment around with the model to see about make each plate of armour an individual item so that it actually looks like 100% realistic - I can but dream :bow:

GodsPetMonkey
03-01-2005, 01:39
Cheers, I'm not particularly impressed with my horse texture, I think the armour needs more work, what Im not so sure, it was easy doing the face mask, saddle and horse texture itself. It was the armour that through me, perhaps later we could experiment around with the model to see about make each plate of armour an individual item so that it actually looks like 100% realistic - I can but dream :bow:

It was exactly what I was hoping for.

But I think I know what your trying to achive, but there are issues on how RTW maps textures to vertices, so it may be a little impracticle to impliment.

I still think its a great piece of work, your very good at metal textures, which are my real weakness, but I'm ace at cloth!
Which reminds me, I shall have to send you some of my template pieces.

Uesugi Kenshin
03-01-2005, 03:58
Looks great guys.

Saranalos, lately I have not had the time to work on the historical battles, if you would like my research I can e-mail it to you. I can also put that under your name as well, because I have removed myself from it due to my inability to get anything done on it lately.

Saranalos
03-01-2005, 05:20
Yes I read one of your earlier posts thats why I'm volenteering for the job but you should wait and see what the maps I make are like before putting me down as a Mapmaker as well. ~D

And if you can e-mail the research to me that would be great. ~D
I'll actually be learning something. :book: :book: ~:cheers:

Uesugi Kenshin
03-01-2005, 19:03
Ok I will do that. Hope all goes well with that.

Yggdrasill
03-01-2005, 19:22
I believe the problem with the horse armour (not that it's a real problem, it looks great just as it is now) is the length - it should only extend down to the horse's belly, not all the way to the knees (like the cataphract model we used as a basis for the new texture).

I've been absent for a couple of days now due to some family problems. I'm back now sorry for any inconvenience.

two_Roses
03-01-2005, 20:03
I believe the problem with the horse armour (not that it's a real problem, it looks great just as it is now) is the length - it should only extend down to the horse's belly, not all the way to the knees (like the cataphract model we used as a basis for the new texture).

I've been absent for a couple of days now due to some family problems. I'm back now sorry for any inconvenience.


I beleive the referance picture I have shows it to roughly the knees. However, the problem you mention is not in the texture, but in the model. ~D I'm only the monkey - not the organi grinder ~;)

GodsPetMonkey
03-01-2005, 21:38
I beleive the referance picture I have shows it to roughly the knees. However, the problem you mention is not in the texture, but in the model. ~D I'm only the monkey - not the organi grinder ~;)

No I'm the monkey!
Hmmm, no wait.... hmmmmm...
Now I'm confused ~D

GodsPetMonkey
03-02-2005, 07:31
Timarli Sipahi -

http://www.users.on.net/~roehr/RTW/models/TimarliSipahi/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/TimarliSipahi/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/TimarliSipahi/Action3.jpg

Yggdrasill
03-03-2005, 14:45
Timarli Sipahy -

The model and texture is fine, but change the mount to a regular horse, with no horse armour. This is a lighter cavlary unit than Kapikullu Sipahy (who were elite palace regiments).

Alternatively, you can make a new texture for the horse - use the regular non armoured horse model, apply the same armour for the head and neck as for the Kapikullu Sipahy mount, leave the hindquarters unprotected, and make a texture that covers only the chest and front part of the horse with the same armour made up of small plates as in Kapikullu siaphy unit, sort of like an apron. But do this only if you fell like it, or have the time, or if it doesn't create a problem regarding the limit to number of models.

Yggdrasill
03-03-2005, 14:47
Oh and I forgot... the shield thexture is simply stunning! :charge:

Kudos to whoever did it! :bow:

Uesugi Kenshin
03-04-2005, 03:57
Looks good!

Godspetmonkey do you know how many models are finished or basically finished? This would help with the progress thread.

Have you guys figured out how to do the saddles and stirrups and the new charge animations?

The Stranger
03-04-2005, 16:24
is this what i think it is, (mtw simulated on the RTW engine) see lots of units and stuff that are MTW like.

Saranalos
03-04-2005, 19:35
No this is about the rennasiance period slightly later than medieval I think.

Uesugi Kenshin
03-05-2005, 04:54
1402 to 1600. Starting during MTW and continuing on for another 150 years after MTW ends. Want to help?

The Stranger
03-05-2005, 15:48
No this is about the rennasiance period slightly later than medieval I think.

oh oke, how are the musketiers kind of units doing.

The Stranger
03-05-2005, 15:49
is there a mod of it that i can download

Saranalos
03-05-2005, 16:11
This mod isnt out yet unfortunately and nothing is available for download yet.
And I dont think Godspetmonkey has done any musketeers yet.

GodsPetMonkey
03-06-2005, 04:19
oh oke, how are the musketiers kind of units doing.

No, not yet, though this is more a matter of animations then any modeling difficulty.

The Stranger
03-06-2005, 13:10
i know but i saw in a other thread that someone had working musketiers, and what about the sound of those units.

Saranalos
03-06-2005, 14:24
and what about the sound of those units We will use the musketeer sounds from medieval.

GodsPetMonkey
03-11-2005, 07:40
Ottoman Yaya!

Texture - two_roses
Model & Animation - Me!

http://www.users.on.net/~roehr/RTW/models/Yaya/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/Yaya/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/Yaya/Action3.jpg

SwordsMaster
03-11-2005, 12:50
Quite impressive. :bow:

Sorry to say this, but two_roses' textures lack the cartoonish look GPM, sorry ~;)

But the animation is perfect, and you could probably reuse it for muskets too.

Good job! :balloon2:

GodsPetMonkey
03-11-2005, 13:07
Quite impressive. :bow:

Sorry to say this, but two_roses' textures lack the cartoonish look GPM, sorry ~;)

But the animation is perfect, and you could probably reuse it for muskets too.

Good job! :balloon2:

I'd like to see you do better! ~D ~;)
Seriously though, the skin is meant to be a little rougher in texture, its a group of commoners (and christian ones at that!). The nice smooth sleaker look works for nicer units which have nicer clothes, and even properish uniforms.

As for firearms, parts of it are reusable, but it still is a bit of an adaptation (the reload for instance, will have to be completely different). Ill also have to animate in some kick for when the weapon is fired, something not needed with a crossbow.

two_Roses
03-11-2005, 13:25
Quite impressive. :bow:

Sorry to say this, but two_roses' textures lack the cartoonish look GPM, sorry ~;)

But the animation is perfect, and you could probably reuse it for muskets too.

Good job! :balloon2:

Heh, but the textures wouldnt be anything without GPM as he's the one that works my textures into the model.....I cant perform miracles but this guy can in 3D'Max :bow:

GodsPetMonkey
03-11-2005, 23:23
Heh, but the textures wouldnt be anything without GPM as he's the one that works my textures into the model.....I cant perform miracles but this guy can in 3D'Max :bow:

Awwww shucks! ~:cool:

Don't sell yourself short, your work so far has been great! I can't wait to see what else you come up with.

Yggdrasill
03-11-2005, 23:36
Awwww shucks! ~:cool:

Don't sell yourself short, your work so far has been great! I can't wait to see what else you come up with.

Guys, get a room...

managed to steal a few minutes on a computer....

GodsPetMonkey
03-11-2005, 23:38
Guys, get a room...

managed to steal a few minutes on a computer....

OI! This is our ego inflation room!

Uesugi Kenshin
03-12-2005, 02:39
Still looks great Godspetmonkey, even better with the textures! They were not there before were they? Sorry but I am getting sick and will not be thinking as well as usual for a few days. I will also be getting on earlier so it may take me a while to respond to posts that occur when I am normally on.

Keep up the great work you two!

GodsPetMonkey
03-12-2005, 04:02
Still looks great Godspetmonkey, even better with the textures! They were not there before were they? Sorry but I am getting sick and will not be thinking as well as usual for a few days. I will also be getting on earlier so it may take me a while to respond to posts that occur when I am normally on.

Keep up the great work you two!

I used a different model/texture in the shots I made for that email.

I have had that particular one ready to go for over a week, just no animations for the crossbow.

Uesugi Kenshin
03-12-2005, 17:24
Well the animation you sent me looks good as well. It took a bit to download it but it looks great.

GodsPetMonkey
03-12-2005, 23:22
Well the animation you sent me looks good as well. It took a bit to download it but it looks great.

IMHO static images don't convey it well enough.

But since makeing that avi I have slowed it down a bit. Its much slower then bow armed troops.

Uesugi Kenshin
03-12-2005, 23:41
Oh good it should be. Yeah the stills do not convey it as well as the video you have of it.

Ignoramus
03-13-2005, 03:02
You should make a few more Italian unit models, so we can release a sort of demo with the Ottoman invasion of Venitian Crete.

GodsPetMonkey
03-13-2005, 11:57
oh oke, how are the musketiers kind of units doing.

Heres one I prepared earlier.
(Warning, some of this are quite wide, so if your still in 800x600 land, you may need to do some scrolling!)



http://www.users.on.net/~roehr/RTW/models/TufkciAzap/Action1.jpg



http://www.users.on.net/~roehr/RTW/models/TufkciAzap/Action2.jpg



http://www.users.on.net/~roehr/RTW/models/TufkciAzap/Action3.jpg



http://www.users.on.net/~roehr/RTW/models/TufkciAzap/Action4.jpg

(note - The smoke is overdone to show it off! I can easily adjust the size and transparency)

SwordsMaster
03-13-2005, 13:47
WOW!! ~:eek: MAn, thats good. Looks brilliant!

My congratulations GMP, good job.

I think the smoke is ok as it is, as the gunpowder in the era wasnt top quality and it was very offensive, and even used to screen troop maneuvers.

Question: do all ranks fire at the same time? That should be fixed somehow. ~:confused:

Also the actual "explosion" thing has to be adjusted as well.

GodsPetMonkey
03-13-2005, 14:06
WOW!! ~:eek: MAn, thats good. Looks brilliant!

My congratulations GPM, good job.

I think the smoke is ok as it is, as the gunpowder in the era wasnt top quality and it was very offensive, and even used to screen troop maneuvers.

Question: do all ranks fire at the same time? That should be fixed somehow. ~:confused:

Also the actual "explosion" thing has to be adjusted as well.

The 'explosion' is VERY short, lasting less the half a second, whilst the smoke lasts about 2 to 3 (so you don't need to worry about your army disapearing under a mass of powder smoke).
It looks quite good in motion, with the explosions flashing up all over the place, but this is hard to convey in static images.
Ill probably increase the rate at which the explosion decays though, so it quickly fades away, but remains brilliant at the start.
I had the size of them smaller to start with, but then they were almost impossible to see from a decent distance (where the effect is most spectacular) but this way they are to big up close... not that you can see much when the camera is in the middle of the cloud, still doesn't look so great on the up close shots.

As for timings, its as random as the archers (so they all fire in about a 3 second window, but its not all at the same time, and definately not in ranks). The effect isnt to bad, but its far from optimal.

Of course, they weren't as well drilled as soldiers of the early modern and later periods, so thats my excuse ~D

Ignoramus
03-13-2005, 22:08
Yes, it was only in the 17th Century, that they started firing in volleys. Excellent work! To think what the battles will eventually be.........................................

QwertyMIDX
03-14-2005, 00:51
Man, that is some top quality work, congrats,

Uesugi Kenshin
03-14-2005, 16:00
Godspetmonkey sent me a video of it in action and it looks great! The guns go off 1 to a few at a time and look great!

The Turks always relied on individual marsmenship so we do not need to worry about this being accurate for them.

Ignoramus
03-14-2005, 22:29
Also, you will make them more powerful than arrows will you?

Saranalos
03-15-2005, 02:48
Making them more powerful than arrows is easily edited, I signed on to the team originally as a unit scripter.... ~;)

Oh and Godspetmonkey those gunpowder units look brilliant I can just imagine myself mowing down the enemy ranks as they try and charge me....

Uesugi Kenshin
03-15-2005, 03:15
Yeah, I also look forward to setting up ranks of them and giving each 1 volley and then they run behind the troops behind... Hehehe. Gotta love the stopping power of a big ball of lead.

GodsPetMonkey
03-15-2005, 05:34
Godspetmonkey sent me a video of it in action and it looks great! The guns go off 1 to a few at a time and look great!

The Turks always relied on individual marsmenship so we do not need to worry about this being accurate for them.

Actually I send a link of things like this to all team members whose email address I have ~;)

Perhaps I should make another of of a volley being fired into the charging enemy at close range... I smiled the first time I saw it.

Ignoramus
03-15-2005, 06:18
Have you got my e-mail address?

GodsPetMonkey
03-15-2005, 06:36
Have you got my e-mail address?

No.

Hence you dont get all the nice pics and videos I make that never appear out here.

GodsPetMonkey
03-15-2005, 11:30
A group of Neapolitanian Infantry charges into a volley.

http://www.users.on.net/~roehr/RTW/models/Neapolitanian%20infantry/Action8.jpg
(shortly after this pic, the group routed, there were about 15 copses left behind from that one volley).

Ignoramus
03-15-2005, 21:33
Just a few things. Could you give them a lot of ammunition? In the renaissance they relied more and more on gundpowder. Also, is it possible to make it possible to place artillery on the battlements? Becasue it is really stupid to have all your artillery beneath the walls. Also, if this is possible, could you make the canon groups have four canon instead of two and double or even triple their ammunition? That way we would be able recreate the siege of Constantinople.

Uesugi Kenshin
03-16-2005, 03:56
Gunpowder and shot were also smaller than say arrows and javelins....


Ahhhh, so everyone gets those, except a few. I don't feel special anymore.....

Ignoramus
03-16-2005, 05:14
well, here it is: daviddotnich@optusnet.com

Turin
03-16-2005, 19:33
Godspetmonkey:

Have you gotten any progress with the volley fire yet?

Just a thought, perhaps you can modify the phalanx formation to achieve this... If you notice, everytime a phalanxman "fires" he moves to the right a bit, or at least he used to in the 1.1 patch, now he only moves at the beginning of an engagement. Anyway, perhaps this right shift can be turned into a backwards walk? I mean there might be code for it in the engine...

Saranalos
03-16-2005, 23:10
I never get any of the new pics or videos either...:( Well you can add me to your mailing list. saranalos@hotmail.com

Ignoramus
03-18-2005, 04:55
GodsPetMonkey, could you e-mail me a list and pictures of the up-to-date units? That way I can accurately select the most historic units for the demo, and accurately make the scale the same, just smaller. I mean, if there were originally 20,000 Turks attacking we would make them have 2,000 etc.

GodsPetMonkey
03-19-2005, 08:31
Not a new set of pics, but a video!

Yay, some actual action, showing of my just recently finished muzzle-loading animation (though its still a WIP, and not as long as I like, but the game doesn't like long animations... sigh)

http://www.users.on.net/~roehr/RTW/models/CTW-Load&Fire.mpg

note - the smoke disapears as soon as the projectile (bullet in this case) hits something, as the Yaya are standing right infront of the guns, the bullet hits something almost straight away, so the smoke doesn't hang arround for long.
Blame CA and its lack of forsight.

Ignoramus
03-19-2005, 08:41
Could you quickly send me pictures, unit stats, and unit names to me via e-mail? So I can help accurately work out units for the demo!

GodsPetMonkey
03-19-2005, 08:53
Could you quickly send me pictures, unit stats, and unit names to me via e-mail? So I can help accurately work out units for the demo!

https://forums.totalwar.org/vb/showpost.php?p=721679&postcount=207

First list there, the Ottomans, thats what I have got.

Unit stats arn't my responsibility (Most of the units have exactly the same stats, copy and paste is my friend), and pictures are plentiful in this thread.

Most of the information you want (unit roles, arms and armour) you should ask Yggdrasill for.

And when I have finished off all the LODs, the team will be getting a copy of all the Ottoman models, so don't worry, you will be blowing away foriegn devils soon enough!

Lord Zimoa of Flanders
03-19-2005, 11:31
Really nice work GodsPetMonkey would you be so kind to share the firearm unit with the TW community and have a look here and help us out.

https://forums.totalwar.org/vb/showthread.php?t=44893

Thank you so much and again a major step forward, congratulations.

LZoF

GodsPetMonkey
03-19-2005, 11:37
The last of the Janissary Corps are here!

Tufekci Janissary

http://www.users.on.net/~roehr/RTW/models/TufekciJanissary/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/TufekciJanissary/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/TufekciJanissary/Action3.jpg

Uesugi Kenshin
03-20-2005, 03:10
Looks great! The models are coming along really well!

Zharakov
03-20-2005, 05:05
Very good comrade.

Ignoramus
03-20-2005, 05:22
Excellent! Go the Turks :charge: !

Salazar
03-20-2005, 16:54
Units look all great :bow: . But i have one complain or better Question.
Will the Akinji be infantry in this Mod? Because historically they were the light cavalry of the Ottomans :charge:

Yggdrasill
03-20-2005, 17:51
They are going to be cavalry. There was a small mix up concerning them but all is cleared now.

I saw your post in Pike & Musket forum about translating names in German. Could you do the same for us? I mean, translate unit names for our mod in German? See the unit thread, page 7, for German units. If you wish to help us out with the names, please sned me an e-mail on this address

zlatko.vlasic2@zg.htnet.hr

GodsPetMonkey
03-26-2005, 12:30
Provisionati Rotularii -

http://www.users.on.net/~roehr/RTW/models/ProvisionatiRotularii/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/ProvisionatiRotularii/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/ProvisionatiRotularii/Action3.jpg

Uesugi Kenshin
03-26-2005, 17:52
Looks great Godspetmonkey! Keep up the great work!

Do you have info for making canon? We could use some screens of them so we could get them ready for the demo.

GodsPetMonkey
03-27-2005, 00:44
Provisionati Balestrieri -

http://www.users.on.net/~roehr/RTW/models/ProvisionatiBalestrieri/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/ProvisionatiBalestrieri/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/ProvisionatiBalestrieri/Action3.jpg

Uesugi Kenshin
03-27-2005, 04:32
Jesus you have been a busy monkey! Great job! I like how in the screenie they are in melee and one is still manning his crossbow.

GodsPetMonkey
03-27-2005, 05:35
Jesus you have been a busy monkey! Great job! I like how in the screenie they are in melee and one is still manning his crossbow.

I'm not the only one!

Mounted Sargeants -
Texture by Narayanese! (Who should be commended for putting up with my high standards!)

http://www.users.on.net/~roehr/RTW/models/MountedSargeant/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/MountedSargeant/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/MountedSargeant/Action3.jpg

Ignoramus
03-27-2005, 06:08
Wonderful! I'm sure the demo will be a great success with units like these!

GodsPetMonkey
03-27-2005, 09:05
Still not done!

Cretan Arshers! ~;) -

http://www.users.on.net/~roehr/RTW/models/CretanArchers/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/CretanArchers/Action2.jpg
http://www.users.on.net/~roehr/RTW/models/CretanArchers/Action3.jpg

Ignoramus
03-27-2005, 09:32
Great! You three must certainly have been very busy!

Saranalos
03-27-2005, 11:25
Wow Godspetmonkey these units are amazing, and so fast... did you just do them or did you have them all but only posted screenshots now?


Cretan Arshers! -

Is that spelling mistake intentional, with the way they pronounce it in game, or is it genuinely a mistake?

GodsPetMonkey
03-27-2005, 11:28
Wow Godspetmonkey these units are amazing, and so fast... did you just do them or did you have them all but only posted screenshots now?



Is that spelling mistake intentional, with the way they pronounce it in game, or is it genuinely a mistake?

Parody of the RTW voice.

All those were finished before posting them, and only the mounted sargeants had some work done on them before this weekend.

Uesugi Kenshin
03-28-2005, 04:27
That is how you spell it, od eh? Go figure english...

Looks great godspetmonkey! Narayanese I am adding you to the team list, great work both of you!

GodsPetMonkey
03-28-2005, 05:10
That is how you spell it, od eh? Go figure english...

Looks great godspetmonkey! Narayanese I am adding you to the team list, great work both of you!

Will, if you drop the h and second r, you end up with a more interesting word... thats done on purpose.

GodsPetMonkey
03-28-2005, 15:27
Italian Heavy Infantry -
http://www.users.on.net/~roehr/RTW/models/ItalianHeavyInfantry/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/ItalianHeavyInfantry/Action2.jpg

Yggdrasill
03-28-2005, 16:43
Great work and so fast?! What drugs are you on? ~D

Did you make sure that every unit has a secondary weapon (sword)? All except P. Rotularii at least

Narayanese
03-29-2005, 00:07
Venetian and Ottoman battlestandard
http://img215.exs.cx/img215/156/venicebat0ba.jpghttp://img175.exs.cx/img175/4596/ottomanbat5xl.jpg

Narayanese
03-29-2005, 01:42
Castilian and Kalmar Union battlestandard
http://img163.exs.cx/img163/9051/castilebat4dy.jpghttp://img163.exs.cx/img163/8554/kalmarbat6ry.jpg

Uesugi Kenshin
03-29-2005, 04:33
Nice Italians Godspetmonkey!

Nice standards Narayanese they look great!

Narayanese
03-29-2005, 11:01
Knights of St John
http://img216.exs.cx/img216/3761/orderofstjohnbat5xo.jpg http://img216.exs.cx/img216/3462/orderofstjohn3pz.jpg

JamGod
03-29-2005, 17:38
Out of interest, what program do you use to build the unit models?

GodsPetMonkey
03-29-2005, 21:09
Out of interest, what program do you use to build the unit models?

3Ds Max for the models, photoshop for the textures.

Narayanese
03-29-2005, 22:47
I've brought all faction icon graphics together into one file, I should have manage to find them all, tell me if I haven't.
These 16 lions are the faction icon graphics for Venice.
http://img32.exs.cx/img32/7505/venice4bf.jpg

Ignoramus
03-30-2005, 00:29
Brilliant!

Narayanese
03-30-2005, 02:18
Nice standards Narayanese they look great!
Encouragement is always nice. ~:)


Castile and Order of Saint John (demo faction)
http://img185.exs.cx/img185/5539/castile0lz.jpghttp://img185.exs.cx/img185/1690/stjohn1qc.jpg

Zharakov
03-30-2005, 02:30
Good work comrade.

Uesugi Kenshin
03-30-2005, 04:24
Those look great! Keep up the good work!

Ignoramus
03-30-2005, 06:02
Could someone post the Knight's of St. John banners and emblems on the Malta Demo thread in RTW Heavengames?

Ignoramus
03-30-2005, 06:04
Also Narayanese, will you use St Andrew's Cross or the Red Lion on Yellow background for Scotland? Just a suggestion: I would use St. Andrew's Cross, because in Feudal TW we will probably use The Red Lion on Yellow background,

Narayanese
03-30-2005, 12:40
It seems the military used st andrews cross, so I'll do a white diagonal cross (st andrews cross) on a red background for the scots.

Have you found some flag of the pope? I'm leaning towards a few (4 probably) white keys on a red background for the papal state, because I can't find a picture of how his flag looked.

Ignoramus
03-30-2005, 13:43
I thought St Andrew's Cross was a White cross on a Blue Background! It would look better, as red and white don't look as good together. And people would get confused, as No One has ever seen a red and white Scottish flag. I'm not trying to offend you, but I think that a White Diagonal Cross on a Navy Blue Background would look best, be familiar to most players, and would stop us having 3 or more factions with similar colourings on the units.

And could you put the Pope's Keys in Black on a yellow background? It would better again for the colour differences, as we don't want poor people getiing confused as their are so many colour similarites.

Narayanese
03-30-2005, 16:20
Ottoman
http://img204.exs.cx/img204/4903/ottoman7ye.th.jpg (http://img204.exs.cx/my.php?loc=img204&image=ottoman7ye.jpg)

@Ignoramus
Scotland used white on red in 15th century and white on blue in 16th, or so. You're right about too many with red backgrounds, I'll have trouble not making the papal flag too alike the scottish. So I might very well make white on blue then for scots. I got the impression that from 13th century to 17th century all papal flags had red background, so that's not a thing I'd change. The units won't have faction colours anyway.

JamGod
03-30-2005, 16:47
Must've been pretty confusing for them back in the day with all that red ~:eek:


3Ds Max for the models, photoshop for the textures.

Ty ~:) Any tips for a budding modeller?

Narayanese
03-30-2005, 22:12
Kingdom of France, Golden Horde Khanate
http://img66.exs.cx/img66/2962/france0mi.th.jpg (http://img66.exs.cx/my.php?loc=img66&image=france0mi.jpg)http://img66.exs.cx/img66/8120/goldenhorde7qw.th.jpg (http://img66.exs.cx/my.php?loc=img66&image=goldenhorde7qw.jpg)

Ignoramus
03-30-2005, 23:25
Beautiful! Have you got a good banner/flag/icon for Saxony? These are COOL! I can't wait to march under these excellent banners!

Celtic_Winter
03-31-2005, 01:49
Kingdom of France, Golden Horde Khanate
http://img66.exs.cx/img66/2962/france0mi.th.jpg (http://img66.exs.cx/my.php?loc=img66&image=france0mi.jpg)http://img66.exs.cx/img66/8120/goldenhorde7qw.th.jpg (http://img66.exs.cx/my.php?loc=img66&image=goldenhorde7qw.jpg)
Narayanse!
Those are amazing. gooooddd job with all of them.

Saranalos
03-31-2005, 04:02
Yes they are very nice Narayanese. And nice to see you back Celtic_Winter, I hope you are back for a while this time.

Uesugi Kenshin
03-31-2005, 04:24
Welcome back CW.

Yet again Narayanese they look beautiful!

Lief
04-01-2005, 01:47
Ottoman
http://img204.exs.cx/img204/4903/ottoman7ye.th.jpg (http://img204.exs.cx/my.php?loc=img204&image=ottoman7ye.jpg)

@Ignoramus
Scotland used white on red in 15th century and white on blue in 16th, or so. You're right about too many with red backgrounds, I'll have trouble not making the papal flag too alike the scottish. So I might very well make white on blue then for scots. I got the impression that from 13th century to 17th century all papal flags had red background, so that's not a thing I'd change. The units won't have faction colours anyway.
It looks great, like all the other faction icons, but if you want to be historical, that symbol wasn't used by the Ottomans until the 19th century. Look here. (http://en.wikipedia.org/wiki/Ottoman_Flag) You could use the top middle, and top right flags for the Ottoman flag. The middle top one was adopted in 1453 and the top right flag was adopted in 1517. Or, you could go with the Ottoman symbol before the conquest of Constantinople, which was a bow like symbol, much like the ones in the first top left flag. Of course, you could just go with the more recognizable symbol, but it wouldn't be as historical.

GodsPetMonkey
04-01-2005, 03:55
It looks great, like all the other faction icons, but if you want to be historical, that symbol wasn't used by the Ottomans until the 19th century. Look here. (http://en.wikipedia.org/wiki/Ottoman_Flag) You could use the top middle, and top right flags for the Ottoman flag. The middle top one was adopted in 1453 and the top right flag was adopted in 1517. Or, you could go with the Ottoman symbol before the conquest of Constantinople, which was a bow like symbol, much like the ones in the first top left flag. Of course, you could just go with the more recognizable symbol, but it wouldn't be as historical.

No official flag existed until much later in history, and even then it wasn't until the 19thC that there was only 1 national flag.

The flags shown at wikipedia are mostly based of designs from European atlases, although contemporary, but there are many sources, there are some contemporary paintings that show white crescent on a red background, there are records of white and yellow crescents on green backgrounds (typically called religious flags) and later on, after the invasion of Egypt, even more flags for the different areas (most of the former Baltic nations had their own flag under Turkish rule) and offices.

The only really standard flag was that of the imperial house, but even that changed over time.... but at least you could expect to see it where ever the emperor went.

http://www.fotw.net/flags/ is a great source for modern and historical flags.

GodsPetMonkey
04-01-2005, 04:46
Must've been pretty confusing for them back in the day with all that red ~:eek:



Ty ~:) Any tips for a budding modeller?

Hmmmm, well, first, familiarise yourself with simple object manipulation in Max, for most basic units you can create a new model just by altering an existing one, but there are times when you must produce new content from scratch.

I recommend you work from the CA models initially, creating an entirely new model from scratch isn't as hard as it looks (basically you can make a low poly humanoid out of 4 rectangular prisms in a few hours) but there’s no point if you really don’t have too. As time goes by, you will learn more and more about how to make a good looking model with as little in the way of faces as possible, how to keep it all nice and clean, but don't worry about that to start with (its easy enough to go back at a later stage and fix it all up). Practice makes perfect.

Don't be afraid of trying stuff out, and then ditching it, also learn how to export/merge bits and pieces, very useful skill, especially with weapons, helms and pieces of amour. If you have any major modifications to make, switch from mesh to poly mode, you will lose your vertex weighting, but I don't find it that hard to redo that anyway, and poly mode is a hell of a lot more powerful then mesh mode (wait till you discover safe delete! Wanted to delete a vertex with out removing all those faces? Now you can!). I like to texture as I model, so when I change an arm, I then go and do the texture for it, if it looks wrong, I can change both at any time to find a solution, this is hard if you can't texture, or have someone else doing it for you, in that case, make a basic model, send it off, when you get a texture back, change the model if needed, then if the texture needs changing, send it back again, and so on. A good looking model and texture is always a worthy goal! No such thing as a unit that is acceptable if it looks bad.

Most of that’s pretty basic stuff, but the advanced Max features only make some things easier, 75% of my modeling work is just moving vertices about, most of the rest is UVW mapping and vertex weighting.

Narayanese
04-01-2005, 19:01
England, Hungary, Ottoman Turks
http://img202.exs.cx/img202/489/england9wv.th.jpg (http://img202.exs.cx/my.php?loc=img202&image=england9wv.jpg)http://img202.exs.cx/img202/2652/hungary4hc.th.jpg (http://img202.exs.cx/my.php?loc=img202&image=hungary4hc.jpg)http://img202.exs.cx/img202/9223/turk8xw.th.jpg (http://img202.exs.cx/my.php?loc=img202&image=turk8xw.jpg)

Thanks Leif for pointing it out to me. I've seen some period paintings with turkish flag with a white crescent on a red background, so I've simply removed the star. It's a quick fix, but it should hopefully make the flag historical.

The english big buttton is a remake of one of Silver Rushers'.

I found the polish bird on red, I'll use it for the polish flag.

Narayanese
04-01-2005, 20:07
Is black the correct colour as background for knights of st john? In the kingdom of jerusalem they wore white cross on black clothes, and a 16th cent painting shows the eightpointed star on a black coat on a member. However the maltese naval flag in 18th century appears to be red with some sort of cross.

Ignoramus
04-01-2005, 22:23
I wouldn't worry about it. They probably had several flags.

Narayanese
04-02-2005, 02:21
Poland, Saxony
http://img236.exs.cx/img236/2272/poland7fx.th.jpg (http://img236.exs.cx/my.php?loc=img236&image=poland7fx.jpg)http://img214.exs.cx/img214/1599/sachsen6ty.th.jpg (http://img214.exs.cx/my.php?loc=img214&image=sachsen6ty.jpg)

Lief
04-02-2005, 02:47
The change to the Ottoman flag is great. As are the new ones.

Uesugi Kenshin
04-02-2005, 03:30
Looks great Narayanese, the edited Ottoman flag looks great.

Zharakov
04-02-2005, 05:24
I like Saxony. ~:cheers:

Ignoramus
04-02-2005, 05:32
Could you make Saxony's larger? I will love playing as Saxony!

Edit: I mean, can you blow up the size just for the purpose of this forum so I can see it better?

GodsPetMonkey
04-02-2005, 06:11
Could you make Saxony's larger? I will love playing as Saxony!

Edit: I mean, can you blow up the size just for the purpose of this forum so I can see it better?

Click the pic!

Ignoramus
04-02-2005, 08:13
Will you do the Italian ones next?

Narayanese
04-02-2005, 16:35
Church State
http://img226.exs.cx/img226/6104/papal4tj.jpg

Narayanese
04-02-2005, 18:55
Mamluks, Moors
http://img48.exs.cx/img48/4802/mamluk2ew.th.jpg (http://img48.exs.cx/my.php?loc=img48&image=mamluk2ew.jpg)http://img82.exs.cx/img82/4454/tlemcen8bs.th.jpg (http://img82.exs.cx/my.php?loc=img82&image=tlemcen8bs.jpg)
(the moorish one is from tlemcen, one of the moorish kingdoms)

Just click on the picture to see it full size.

Narayanese
04-02-2005, 23:33
Muslim Rebels
http://img239.exs.cx/img239/4496/muslimrebel8kc.jpg
(persian symbol from 14th century and the centuries around it)

Narayanese
04-03-2005, 01:39
Naples
http://img219.exs.cx/img219/2028/naples9iu.th.jpg (http://img219.exs.cx/my.php?loc=img219&image=naples9iu.jpg)

Uesugi Kenshin
04-03-2005, 04:47
Narayanese they look great, when you are done or feel like it could you post them all in one place in this thread?

Ignoramus
04-03-2005, 06:18
Couldn't we have Protestant Rebels in Europe?

Narayanese
04-03-2005, 12:42
Scotland
http://img144.exs.cx/img144/5764/scotland2hg.th.jpg (http://img144.exs.cx/my.php?loc=img144&image=scotland2hg.jpg)

I have a list of faction graphics here (http://www.k.kth.se/danielra/bannersandstandards.htm), they're png so they might be slightly better quality then those posted in this thread in jpg.

Narayanese
04-04-2005, 00:31
Here you can see the burgundian standard in action.
http://img35.exs.cx/img35/8355/burgundshot0sq.jpg
The standard's border is fine now that it is on greek cities, on carthage it wasn't. I've used greek cities as a template for the graphics, maybe it is the battle-glow, I haven't tried much yet.
I can't find the graphics file for the icons in the battle summary (the one that pops up right at the end of a battle), nor hte one shown during battle in the lower right corner.

Uesugi Kenshin
04-04-2005, 03:27
Looks great Narayanese, thanks for posting the link.

GodsPetMonkey
04-04-2005, 04:16
Here you can see the burgundian standard in action.
The standard's border is fine now that it is on greek cities, on carthage it wasn't. I've used greek cities as a template for the graphics, maybe it is the battle-glow, I haven't tried much yet.
I can't find the graphics file for the icons in the battle summary (the one that pops up right at the end of a battle), nor hte one shown during battle in the lower right corner.

Check your alpha channel!

95% chance they are your problem.

Yggdrasill
04-04-2005, 10:48
I'm confused by your Naples standard. It looks like it's supposed to be French (blue field, golden lillies). Are you sure about that?

Have you done the French yet?

Yggdrasill
04-04-2005, 10:51
I just found the French standard, looks good, just as I had imagined it, but that still doesn't solve the Naples. The only difference between the two is the number of flowers on... a bit confusing

Narayanese
04-04-2005, 15:09
The difference between the french and the neapolitan flag is not just the number of fleurs de lys but also the red bar on the neapolitan. The flag is from http://www.duesicilie.org/bannere-nap.html. I have read there was also a neapolitan flag with 'catalonian bars', I think that means red and yellow vertical stripes, I could use that design instead but think it wouldn't be a beautiful flag and that it would look too aragonese.

Narayanese
04-04-2005, 17:26
The problem with visible square borders is solved. If the file is just copied inte an existing texture file (or a copy of one) the borders get right, now my new buttons are displayed correctly. Standards must be into illyrian standard file, I tried gaul but got the barbarian ragged look of standard.

Edit: The problem with the ragged look of gaul standard is solved, it's a fix in descr_banners.txt.

Narayanese
04-05-2005, 14:50
Muscovy, Orthodox Rebels (byzantine flag)
http://img103.exs.cx/img103/8117/muscovy3fq.th.jpg (http://img103.exs.cx/my.php?loc=img103&image=muscovy3fq.jpg)http://img103.exs.cx/img103/7264/orthodoxrebels6pw.th.jpg (http://img103.exs.cx/my.php?loc=img103&image=orthodoxrebels6pw.jpg)

Yggdrasill
04-05-2005, 17:05
This is top quality work, these standards really look authentic ~:)

Narayanese
04-07-2005, 20:21
I have changed all the small buttons for consistency. I also have new faction symbol graphics for Hapsburg (red crowned lion on yellow) and Kalmar Union (red cross on yellow).
Here (http://www.k.kth.se/danielra/bannersandstandards.htm) they are.

Moros
04-08-2005, 17:49
great work Narayanese really great work!

Yggdrasill
04-08-2005, 18:07
How many faction standards have you made by now? Are there any left to do? Maybe your next project could be changing the interface, making it more renaissance in appearance?

I just made a quick review: only Milan, Teutonic knights/Bavaria and Papal state/Imperial Diet left.

Narayanese
04-08-2005, 18:23
Milan and Teutonic knights not done yet, and Reichstag. Pope is done. Some more rebels needed, I'm waiting to what cultures we'll have. I don't know if we can have one rebel standard per faction, i think we can. I still have problems with the army banners on campaign map, can get them working properly. When I make parts invisible I get a greyed out macedonian/selecuid/watever symbol instead of what I want, and when I don't have invisible, like a flag, the white turns medium dark grey and the bright blue almost black. So there is still some more experimenting to do before i'm done.

Do you have any ideas how the interface should look? I could very well work on it once the last of the banners are done. Do you just mean replacing all that is too antique roman?

Yggdrasill
04-08-2005, 18:34
Do you have any ideas how the interface should look? I could very well work on it once the last of the banners are done. Do you just mean replacing all that is too antique roman?

Yes just replacing the things that are too roman for the time being. Then post some screenshots and we'll see if more needs to be done. There's a mod here at the forums called Blue Lotus, it's based on eastern mithology. It's I think in the hosted mod section. They have posted in the screenshot thread a new interface for their mod, so you can look at it to see how they've done to give you some ideas.

Uesugi Kenshin
04-09-2005, 00:46
Making it looks more Renaissance like is a good start, we can work from there and find out exactly what we want later, it would be good to get a working interface though.

One question to everybody: Anyone know how to make/get an installer for this? I know we are far from done, but it would be nice to know if we have any ideas about that yet.

Narayanese
04-09-2005, 08:18
I've installed my banners by putting them into a zip and extracting it into the rtw folder, it works. I don't know anything about repacking into pak files though.

Narayanese
04-09-2005, 11:44
Teutonic Knights banners are done.

How do you like this for a siege picture?
http://img156.exs.cx/img156/1412/prebattlesiegecopy5kh.jpg


Oh btw, I made a black routing banner and I've tested it, it looks better then the white one, even for knights of st john.
__
Narayanese

"Qui plus, où est li tiers Calixte, / Dernier décédé de ce nom, / Qui quatre ans tint le papaliste, / Alphonse le roi d'Aragon, / Le gracieux duc de Bourbon, / Et Artus le duc de Bretagne, / Et Charles septième le bon ? / Mais où est le preux Charlemagne ? // Semblablement, le roi scotiste / Qui demi face ot, ce dit-on, / Vermeille comme une émastiste / Depuis le front jusqu'au menton, / Le roi de Chypre de renom, / Hélas ! et le bon roi d'Espagne / Duquel je ne sais pas le nom ? / Mais où est le preux Charlemagne ? // D'en plus parler je me désiste ; / Ce n'est que toute abusion. / Il n'est qui contre mort résiste / Ne qui treuve provision. / Encor fais une question : / Lancelot le roi de Behaygne, / Où est-il ? où est son tayon ? / Mais où est le preux Charlemagne ? // Où est Claquin, le bon Breton ? / Où le comte Dauphin d'Auvergne, / Et le bon feu duc d'Alençon ? / Mais où est le preux Charlemagne ?"
- Ballade des Seigneurs du temps jadis (Francois Villon, 15th century)

Uesugi Kenshin
04-10-2005, 03:42
I like the picture, but I am not sure if it is the best picture. If we could get pictures made by team members I think that would be best, if we could get some with action being show would we want to use them? I am undecided, but I am pretty sure more action in the picture would be better.

Yggdrasill
04-10-2005, 12:14
Making still pictures by team members is bad use of limited resources. There are precious little modelers as it is, and making pictures like the siege notification pictures when we can use perfectly good period art is not very efficient.

Narayanese
04-10-2005, 12:55
Maybe you like this sort of a painting better (it shows a captured city)
http://img15.exs.cx/img15/2902/prebattlesiegej0no.jpg

Saranalos
04-10-2005, 17:31
They look really good Narayanese.

Yggdrasill
04-10-2005, 18:21
that's what I had in mind. And we can find tons of such pictures online. Plus it gives a really nice authentic polish to the interface.

I know of a great picture (I have it a book at home, hopefully I'll find it online) that shows 'the consequences of defeat' - a bunch of bodies and some people standing over them holding their noses! a very strange candid scene for that period, I think it will fit great into the mod. If I only find it

Ignoramus
04-10-2005, 22:55
Isn't that better for a Medieval time period?

Uesugi Kenshin
04-11-2005, 03:16
Let's go with the first one for now, it is a good picture and is better for the time period. If only we had more resources and could make our own. Oh well.

Narayanese
04-12-2005, 06:17
Milan, Imperial Diet
http://img54.echo.cx/img54/221/milan5on.th.jpg (http://img54.echo.cx/my.php?image=milan5on.jpg)http://img54.echo.cx/img54/5517/imperialdiet8fv.th.jpg (http://img54.echo.cx/my.php?image=imperialdiet8fv.jpg)

I like the man-eating Sforza snake ~;)

Ignoramus
04-12-2005, 11:00
Please include bavaria!

Narayanese
04-12-2005, 23:51
Here's how stratpage_01 looks right now, it's work in progress far from done. Is there something I should change on the 5 new "buttons" and the new pillars and balustrade?

http://img146.echo.cx/img146/8206/stratpage0119ju.jpg

I won't do bavarian standards before I hear that bavaria is chosen as a faction, it isn't atm I think.


Edit: I managed to repack the ui files with the new interface, and I saw that the pillars and the balustrades have to be changad quite a bit.

Saranalos
04-13-2005, 01:59
How about taking pics of it in-game, that way it's easier to see how it looks.

Yggdrasill
04-13-2005, 17:33
I've been thinking about Teutonic order, and I know I have been the strongest supporter of them being in game, but I forgot one thing. The Order would be a normal faction, ie babies, heirs and such, but in rl they were a militarty monastic order that took it's celibacy vows very seriously! So the sam problem as we would have with the Pope as a normal faction. So I'm now somewhat inclined to having Bavaria as a faction, insead of teh Order.

This does not, however solve the problem of the hole in the Baltic area, the Poles that have virtually no opposition or perhaps that three german factions, three Italian factions plus the Senate (be it Diet or Pope), will surely result in some repetition in units.

SigniferOne
04-13-2005, 21:34
I've got a question about the campaign map pics: has anyone else been bothered by the fact that those arrows, either left right ones, or the up down ones, are so hard to click? Can we increase the effective clickable area to include the entire rectangle, not just the actual arrow area itself?

Narayanese
04-13-2005, 22:30
I've got a question about the campaign map pics: has anyone else been bothered by the fact that those arrows, either left right ones, or the up down ones, are so hard to click? Can we increase the effective clickable area to include the entire rectangle, not just the actual arrow area itself?

Sounds like the kind of stuff that would be hardcoded.
If you mean the building roster then the solution is to reduce the number of buildings that can be built.
Myself I haven't been bothered by the right and left arrows, I select stuff by clicking on the camp map, but that's me.

Saranalos
04-14-2005, 05:19
Definatley hard-coded, I would think.

Narayanese
04-14-2005, 21:43
Current progress on the interface
http://img66.echo.cx/img66/3080/screenshotstrat40jg.th.jpg (http://img66.echo.cx/my.php?image=screenshotstrat40jg.jpg)

SigniferOne
04-14-2005, 23:07
~:cheers: ~:)

Uesugi Kenshin
04-15-2005, 03:26
Looks great! I like the columns and such they add to the atmosphere. Keep up the good work!