sharrukin
11-01-2004, 18:15
This is from export_desc_unit.txt. Some changes for the naval ships. The build time is something we might want to wait to do. A lot will depend on what can be done with the game engine.
Bireme=2 turns
Trireme=3 turns
Quadrireme=4 turns
Quinquireme=4 turns
Polyreme=5 turns or more
Veneti Boats=1 turn
Nydam Boat=2 turns
type naval biremes
dictionary naval_bireme ; Bireme
category ship
class light
voice_type Medium_1
soldier roman_light_infantry, 20, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 80, 50, 70, 450
ownership roman, greek,ct_carthage, eastern, egyptian
type naval triremes
dictionary naval_trireme ; Trireme
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 30, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 120, 80, 110, 720
ownership roman, greek, ct_carthage, eastern, egyptian
type naval quinquiremes
dictionary naval_quinquireme ; Quinquireme =Quadrireme
category ship
class heavy
voice_type Medium_1 Carthage should get bonus for construction
soldier roman_light_infantry, 50, 0, 1
ship heavy warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 0, flesh =4, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 900, 210, 130, 200, 1290
ownership roman, greek, ct_carthage, eastern, egyptian
type naval corvus quinquireme
dictionary naval_corvus ; Corvus Quinquireme =Quinquireme
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 50, 0, 1
ship heavy warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 14, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 4, 4, 0, flesh =5, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1000, 210, 150, 220, 1440
ownership roman, greek, ct_carthage, eastern, egyptian
type naval deceres
dictionary naval_decere ; Decere =Polyreme
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 60, 0, 1
ship flagship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 8, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 1200, 250, 210, 310, 2010
ownership roman, greek, ct_carthage, eastern, egyptian
type naval boats
dictionary naval_boats ; Boats=Veneti Boats
category ship
class light
voice_type Medium_1
soldier roman_light_infantry, 15, 0, 1=25, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 1, 4, 0, flesh =2, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 360, 60, 40, 60, 360
ownership barbarian
type naval large boats
dictionary naval_large_boats ; Large Boats=Nydam Ship
category ship
class heavy
voice_type Medium_1
soldier roman_light_infantry, 30, 0, 1=40, 0, 1
ship heavy warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 120, 80, 110, 720
ownership barbarian
type naval pirate ships Renamed Hemiolia-Description should mention that in state
dictionary naval_pirates ; Pirate Ships=Hemiolia /Triemiolia
category ship
class light
voice_type Medium_1 One turn construction time
soldier roman_light_infantry, 25, 0, 1=20, 0, 1
ship light warship
attributes sea_faring Rhodes should get a cost reduction or Valour bonus?
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 7, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 4, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 510, 100, 60, 90, 570
ownership slave, roman, greek, ct_carthage, eastern, egyptian
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