Shigawire
11-05-2004, 22:00
Greetings. I have started work on a modification where the voice-commands are to be translated from english to the appropriate languages. We have no plans to do the pre-battle speeches. This mod was made primarily because we want a more authentic experience, rather than hearing a Roman legionary respond with "Sir! Yes Sir!" like some US Marine..
The classical latin translations are in their final stages, and I have submitted the translations to my panel of experts to fix any errors, and improve on it.
Voice-recordings wont begin until the list has been approved.
The Ancient Greek translations are being worked on as we speak.
This VoiceMod is intended as a module for the RomeTotalRealism mod ( www.rometotalrealism.com ) which is being worked on by GaiusJulius, Zapppa and others. This mod changes the names of some cultures:
Spain = Iberia
Scythia = Sarmatia
Egypt = Ptolemaic Empire
And it also changes names of some cities and units. It also adds entirely new units (new 3d models) and other changes. It's constantly being worked on, currently version 3.2 (I'm not working on it at all, only the voicemod)
Our VoiceMod has its base on the www.twcenter.net forum, but I decided to go here because we need more people. Here is the link to the thread:
http://www.twcenter.net/forums/index.php?showtopic=14199&st=0
Requesting:
1.More people who are naturally good at linguistics, and phonetic pronunciation.
2.People who know/have knowledge in one of the following languages:
Celtic languages - Gaelic, Cornish etc (for Gallia, Iberia, Britannia)
Ossetian language (for Sarmatia/Skythia)
Phoenician language, or know which language could be a viable substitute.
Pehlevi/Pahlavi (for Parthia)
Ancient Gothic (for Germania)
3.People who can deeply research peoples such as Dacia, Numidia, Thrace, Illyria - and come up with possible language-substitutes (for example Ancient Gothic for Dacia). Since some languages are indeed lost 'forever', we aren't focusing on getting everything perfect, since it is impossible. But we do want to get as close as we possibly can, within the boundaries of what is 'possible'
For example, Ossetian is the closest language to the one spoken by the Sarmatians, and before them the Skythians. It may be different in many ways, but that is of no consequence. Ossetia is a region close to Chechnya.
4.But linguistics isn't everything, we also need people who can mod the gamefiles, since we will have to modify the structure of the audiofiles as a whole. So if you are a modder, and know how to mod the placeholders for the sounds, and which units have which sounds, we hope you can join the team and help out.
Right now the structure is as follows:
Arabic, Barbarian, Roman, Greek
very simple :)
We are going to have:
Celtic (any substitute): Gallia, Britannia, Iberia
Ancient Greek: Greek City States, Macedon, Pontus, Ptolemaic Empire, Seleucia.
Classical Latin: Julii, Brutii, Scipii, SPQR
Ossetian: Sarmatia
Pahlavi: Parthia
Phoenician (or any substitute): Carthage
(Ancient) Gothic: Germania
?: Dacia
?: Thrace
?: Numidia
not so simple ;)
or, even if it IS simple, I wouldn't know how ANYWAY.. :D
Which is why we need someone who can look into the mod-files.. so please consider volunteering if you think you're up to it.
The classical latin translations are in their final stages, and I have submitted the translations to my panel of experts to fix any errors, and improve on it.
Voice-recordings wont begin until the list has been approved.
The Ancient Greek translations are being worked on as we speak.
This VoiceMod is intended as a module for the RomeTotalRealism mod ( www.rometotalrealism.com ) which is being worked on by GaiusJulius, Zapppa and others. This mod changes the names of some cultures:
Spain = Iberia
Scythia = Sarmatia
Egypt = Ptolemaic Empire
And it also changes names of some cities and units. It also adds entirely new units (new 3d models) and other changes. It's constantly being worked on, currently version 3.2 (I'm not working on it at all, only the voicemod)
Our VoiceMod has its base on the www.twcenter.net forum, but I decided to go here because we need more people. Here is the link to the thread:
http://www.twcenter.net/forums/index.php?showtopic=14199&st=0
Requesting:
1.More people who are naturally good at linguistics, and phonetic pronunciation.
2.People who know/have knowledge in one of the following languages:
Celtic languages - Gaelic, Cornish etc (for Gallia, Iberia, Britannia)
Ossetian language (for Sarmatia/Skythia)
Phoenician language, or know which language could be a viable substitute.
Pehlevi/Pahlavi (for Parthia)
Ancient Gothic (for Germania)
3.People who can deeply research peoples such as Dacia, Numidia, Thrace, Illyria - and come up with possible language-substitutes (for example Ancient Gothic for Dacia). Since some languages are indeed lost 'forever', we aren't focusing on getting everything perfect, since it is impossible. But we do want to get as close as we possibly can, within the boundaries of what is 'possible'
For example, Ossetian is the closest language to the one spoken by the Sarmatians, and before them the Skythians. It may be different in many ways, but that is of no consequence. Ossetia is a region close to Chechnya.
4.But linguistics isn't everything, we also need people who can mod the gamefiles, since we will have to modify the structure of the audiofiles as a whole. So if you are a modder, and know how to mod the placeholders for the sounds, and which units have which sounds, we hope you can join the team and help out.
Right now the structure is as follows:
Arabic, Barbarian, Roman, Greek
very simple :)
We are going to have:
Celtic (any substitute): Gallia, Britannia, Iberia
Ancient Greek: Greek City States, Macedon, Pontus, Ptolemaic Empire, Seleucia.
Classical Latin: Julii, Brutii, Scipii, SPQR
Ossetian: Sarmatia
Pahlavi: Parthia
Phoenician (or any substitute): Carthage
(Ancient) Gothic: Germania
?: Dacia
?: Thrace
?: Numidia
not so simple ;)
or, even if it IS simple, I wouldn't know how ANYWAY.. :D
Which is why we need someone who can look into the mod-files.. so please consider volunteering if you think you're up to it.