Duke John
11-09-2004, 17:31
I edited very heavily an existing model until I got this:
http://chronicles.metw.net/sj/dev/model2.jpg
Since the model was so altered I of course also edited the UV coordinates using UV unwrap. This is what I got:
http://chronicles.metw.net/sj/dev/uv2.jpg
I then selected the body and made it an editable mesh to get rid of the UV unwrap modifier in the stack. I assigned all the vertices to different bones. Then I exported the model.
I imported the CAS file to see if everything worked and it didn't. It somehow keeps forgetting that I have altered the UV coordinates. The CAS model looks like this:
http://chronicles.metw.net/sj/dev/model.jpg
When I unwrap the UV I get the following:
http://chronicles.metw.net/sj/dev/uv.jpg
Exactly is how it looked like in the original model so it "forgot" to use the new UV coordinates.
I also tested with keeping the unwrap modifier in the stack (thus not collapsing it), but that doesn't help either. I know that some of us have edited the UV coordinates without problems, but what am I forgetting?
Edit: after reading the CAS editor readme I broke all vertices in the UV editor. Collapsed the stack, made a new skin, exported, and still it's showing up correctly.
Please help since that is the last hindrance before I completely understand the process.
Thanks,
Duke John
http://chronicles.metw.net/sj/dev/model2.jpg
Since the model was so altered I of course also edited the UV coordinates using UV unwrap. This is what I got:
http://chronicles.metw.net/sj/dev/uv2.jpg
I then selected the body and made it an editable mesh to get rid of the UV unwrap modifier in the stack. I assigned all the vertices to different bones. Then I exported the model.
I imported the CAS file to see if everything worked and it didn't. It somehow keeps forgetting that I have altered the UV coordinates. The CAS model looks like this:
http://chronicles.metw.net/sj/dev/model.jpg
When I unwrap the UV I get the following:
http://chronicles.metw.net/sj/dev/uv.jpg
Exactly is how it looked like in the original model so it "forgot" to use the new UV coordinates.
I also tested with keeping the unwrap modifier in the stack (thus not collapsing it), but that doesn't help either. I know that some of us have edited the UV coordinates without problems, but what am I forgetting?
Edit: after reading the CAS editor readme I broke all vertices in the UV editor. Collapsed the stack, made a new skin, exported, and still it's showing up correctly.
Please help since that is the last hindrance before I completely understand the process.
Thanks,
Duke John