The samnite
11-20-2004, 19:13
For all those struggling with changing or making entirely new UVW maps, here's a technique I use that speeds up the process and hopefully makes it better.
With the standard texture for units, it's hard to see the relative size between faces. When changing around vertex's or making new ones, often the texture becomes skewed. A little thing I found on this site, http://waylon-art.com/uvw_tutorial/uvwtut_01.html helps get some perspective on size and angles by using a checkerboard pattern. You can map the checker pattern directly in MAX or just put it on whatever texture you are working on.
Here's a before and after screen of a unit I've been working on.
https://usera.imagecave.com/scottrycroft/3DSbefore.jpg
https://usera.imagecave.com/scottrycroft/3DSafter.jpg
By moving around the vertex's and looking at the model directly, you make some great progress quickly.
Notice the squares are a bit more consistent now, and are lined up more properly. Once I start texturing, I won't have to worry about the size and angles of the UVW map so much.
Not sure if this'll help anyone, but I use it alot. Who knows, maybe everyone already does this!
PS. I am still working on units, I've just been a lot busier lately. ~:)
With the standard texture for units, it's hard to see the relative size between faces. When changing around vertex's or making new ones, often the texture becomes skewed. A little thing I found on this site, http://waylon-art.com/uvw_tutorial/uvwtut_01.html helps get some perspective on size and angles by using a checkerboard pattern. You can map the checker pattern directly in MAX or just put it on whatever texture you are working on.
Here's a before and after screen of a unit I've been working on.
https://usera.imagecave.com/scottrycroft/3DSbefore.jpg
https://usera.imagecave.com/scottrycroft/3DSafter.jpg
By moving around the vertex's and looking at the model directly, you make some great progress quickly.
Notice the squares are a bit more consistent now, and are lined up more properly. Once I start texturing, I won't have to worry about the size and angles of the UVW map so much.
Not sure if this'll help anyone, but I use it alot. Who knows, maybe everyone already does this!
PS. I am still working on units, I've just been a lot busier lately. ~:)