View Full Version : Solve the fleet getting stuck bug
i don't know if this was discovered before but i just figured this out and have fixed it on my computer.
as most know the map_hights.tga is a picture of the elevation.
it uses RGB values to set elevation on the campaign map.
well there are spots on this map that have R=G=B=0 which makes that square land and water at the same time.
just change every R=G=B=0 to R=G=B=1
this can be easily done in photoshop.
delete the map.rwm, and start the game.
(i have no saved games so i don't know if this will work with saves)
there's like a 100 spots, takes 2 min to fix
Thank you...IŽd been looking for this for quite some time...
Sorry, I don't understand what is "R=G=B=0" and "R=G=B=1". ~:confused: Do you mean those blots on sea?
To fix this bug we need just change it to plain blue color (RGB 0 0 253)?
Those blobs should be removed.
You can also mass remove those R:0 G:0 B:0 pixels with PSP using the Replacer tool (use Help if you don't know how to use it).
just do a search for color that has a red value = 0, green value = 0, blue value = 0. you will notice like 100 around different locations, most on the coast.
these are the spots were ships get stock, raplace this color with a color with red value = 1, green value = 1, blue value = 1.
Actually, we are talking about different things. ~:) Those blobs are situated in sea. But those RGB 0 0 0 ("pure black", talking human language ~;) ) tiles are part of land. Expanding map I noticed that large squares of such tiles became submerged areas of land on campaign map. But I didn't notice that ships can stick here.
So I still have the questions. Do I need just to make these black tiles lighter to fix this bug? What are those blobs on sea for - do they cause the sticking of fleets too? And do I have to change them to RGB 0 0 253 to fix this bug?
Is there a map.tga you could post, or a link to one. All I have is the MS Painshop Software that came with the software package, and Coral Photohouse which dosnt do any editing of that nature. I am a Web Editer adn use Macromedia Fireworks so I tried that but I coulden't save it as a .TGA File, it kept makeing it a .FWD or .PSD File by default. I even tried the quotes "Trick" as in.... save as "whatever.tga" and it was still a PSD File.
I've modded a copy of map_heights.tga - changed all RGB values of 0,0,0 to 1,1,1 and it seems to work fine.
The files is only about 377kb and I can post it/upload it if people want.
My file is from the Total Realism mod but I would guess it should work with all versions...
Lord Zimoa of Flanders
Could you upload it.Or send me it by mail.Mail address is in my public profile.
I have sent you the file by e-mail. I have also just uploaded it to The Org, so hopefully it should appear soon
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