Guardian
01-03-2005, 00:38
I recently read that you were going to (if possible) add up to 12 factions. I have also read that you are aiming for historical accuraty. How are you going to do with Germania for example. Even if you split this faction into let´s say three factions, it doesn´t give you the feeling of fighting/cooperating with other germanic tribes as the Roman Empire is threating your land.
I understand that adding to many tribes can cause problems with unit-names, unit-limit and so on. But how are you going to do to create that feeling of a realistic and historical correct mod? And if the patch let you create as many factions/units as you want, what are your plans?
I understand that adding to many tribes can cause problems with unit-names, unit-limit and so on. But how are you going to do to create that feeling of a realistic and historical correct mod? And if the patch let you create as many factions/units as you want, what are your plans?