Puppyonastik
01-12-2005, 13:41
At the moment this is past you guys , but it may turn into something possible if our hopes for the patch come though regarding getting our hands in the hardcoded material... The AI for instance.
I've always found it quite ridiculous that in both MTW and RTW, you could be IN a forest and not be seen, but if you are BEHIND a forest and the enemy is on the total other side... magically he can see you and vice versa. (I'm speaking as though this is happening on flat terrain, but if the enemy is on a drastically higher level of land, obviously you both SHOULD be seen.)
Now since were all aiming for historical/realistic accuracy, having such a line of sight system would be appealing and beneficial. (No, I'm not talking about the kind in age of empires and the like where every unit has a set amount of area in which an enemy unit can be spotted. For clarification, I mean having it set so that if there is an object (ie:hill, mountain, building, forest.. whatever) a unit should not be able to view behind it considering its angle.) Especially for the factions and/or players that favor surprise tactics.
:hide:
Since I haven't seen this suggested I decided to spout the idea off here, and let you all take it for a spin.
:barrel:
Cheers,
Pupps
I've always found it quite ridiculous that in both MTW and RTW, you could be IN a forest and not be seen, but if you are BEHIND a forest and the enemy is on the total other side... magically he can see you and vice versa. (I'm speaking as though this is happening on flat terrain, but if the enemy is on a drastically higher level of land, obviously you both SHOULD be seen.)
Now since were all aiming for historical/realistic accuracy, having such a line of sight system would be appealing and beneficial. (No, I'm not talking about the kind in age of empires and the like where every unit has a set amount of area in which an enemy unit can be spotted. For clarification, I mean having it set so that if there is an object (ie:hill, mountain, building, forest.. whatever) a unit should not be able to view behind it considering its angle.) Especially for the factions and/or players that favor surprise tactics.
:hide:
Since I haven't seen this suggested I decided to spout the idea off here, and let you all take it for a spin.
:barrel:
Cheers,
Pupps