Darius
01-13-2005, 05:30
Yes, it is possible to "beat" the battle timer. Also, you do not have to edit the game in any way to do this. All it takes is time, and patience. This is especially useful for stone fortress assaults.
First, besiege the settlement of your choosing. Then, construct sap points and roll up your ballistas and onagers and what have you. Once you join battle, move your men into the sap points, and roll up your seige weaponry. Wipe out every wall section, guard tower, the gate house, and finally the gate itself. Since you'll likely have plenty of ammo left, feel free to use it ALL upon the defenders on the ramparts (at least those that didnt go down with the walls) and feel free to turn on flaming ammunition with your onagers, a lucky shot can incinerate half a company or more in an instant.
If you have archers, go ahead and let them shoot if they dont have to worry about return fire. Heck let your skirmishers and slingers and all those crazy guys have a go. Let everybody throw/shoot stuff til they drop.
Then, move your men to safety, and click fastforward. Wait for the battle to end. Get a drink, a snack, take a break. When its done, march your army back the next turn and renew your seige. Once battle is joined, you now have a very clear and complete entrance. All thats left is to fight through the streets.
So far this has been the best way to manage to take cities without fear of my army being lost due to the time running out. While some might argue it's an exploit, I find it is valid. Why any commander would force his men to take a city in 20 minutes is beyond me. Whoever thought of this must have had the "Unhinged Loon" vice.
First, besiege the settlement of your choosing. Then, construct sap points and roll up your ballistas and onagers and what have you. Once you join battle, move your men into the sap points, and roll up your seige weaponry. Wipe out every wall section, guard tower, the gate house, and finally the gate itself. Since you'll likely have plenty of ammo left, feel free to use it ALL upon the defenders on the ramparts (at least those that didnt go down with the walls) and feel free to turn on flaming ammunition with your onagers, a lucky shot can incinerate half a company or more in an instant.
If you have archers, go ahead and let them shoot if they dont have to worry about return fire. Heck let your skirmishers and slingers and all those crazy guys have a go. Let everybody throw/shoot stuff til they drop.
Then, move your men to safety, and click fastforward. Wait for the battle to end. Get a drink, a snack, take a break. When its done, march your army back the next turn and renew your seige. Once battle is joined, you now have a very clear and complete entrance. All thats left is to fight through the streets.
So far this has been the best way to manage to take cities without fear of my army being lost due to the time running out. While some might argue it's an exploit, I find it is valid. Why any commander would force his men to take a city in 20 minutes is beyond me. Whoever thought of this must have had the "Unhinged Loon" vice.