Fridge
01-13-2005, 18:24
I'm thinking a cut down (in terms of game period, it would stopping around the medievil age) version of Civ (that perhaps concentrates a little more on warfare, many more unit types for example), with the R:TW engine handling all the combat... Is that the future?
So you start with a random civ map, and your band of settlers (and a family member...) and then, basically, you play a game of civ with all the combat handled 'properly' as in R:TW. If the engine was slightly expanded to include early gunpowder weapons (hey, it's already got the friendly fire code built in ~;)), you could take your civilization from the old 'you have knowledge of roads, irrigation and mining' stage all the way up to the late medievil period. I suppose units would have to be standardised, though specific civs could still have their unique ones.
I mean, I'd play it, but then again, would the combat get in the way for the 'ardcore Civ fans, and would the Civ bit be boring for the people who just want to fight? Mixing genres doesn't always work well in videogames, there's certainly an argument that games are better when they just try to do one thing very well, but since R:TW mixes it up to a certain extent at the moment with the campaign map, is this just the next logical step? I can't think - apart from the zero-nonexistant chance of one game being made using both engines - of a reason why it wouldn't work...
So you start with a random civ map, and your band of settlers (and a family member...) and then, basically, you play a game of civ with all the combat handled 'properly' as in R:TW. If the engine was slightly expanded to include early gunpowder weapons (hey, it's already got the friendly fire code built in ~;)), you could take your civilization from the old 'you have knowledge of roads, irrigation and mining' stage all the way up to the late medievil period. I suppose units would have to be standardised, though specific civs could still have their unique ones.
I mean, I'd play it, but then again, would the combat get in the way for the 'ardcore Civ fans, and would the Civ bit be boring for the people who just want to fight? Mixing genres doesn't always work well in videogames, there's certainly an argument that games are better when they just try to do one thing very well, but since R:TW mixes it up to a certain extent at the moment with the campaign map, is this just the next logical step? I can't think - apart from the zero-nonexistant chance of one game being made using both engines - of a reason why it wouldn't work...