The Storyteller
01-15-2005, 03:39
2 problems I'm seeing in RTW... probably too late to change anything, but could be borne in mind for an expansion or whatever.
The first is with family members. They keep appearing in the capital, which is a very long way from the borders! Yet, the borders are precisely where you need manpower. Would it be possible to allocate each region a "region centre" where your family members pop? So if you've taken over the Italian peninsula as well as Macedon and the Greek Cities, then your family members could pop randomly in either Rome, Thessalonica and Rhodos, for instance. That will make micro management a lot less troublesome. Alternatively, maybe we could choose what city the family members appear in without shifting the capital?
The second is with the way the computer calculates odds for sieges and sallies. I'm not so much concerned with how auto resolve turns out as how the computer decides whether it's worth sallying/assaulting.
There are times when the computer assaults a castle and dies horribly. Nothing to do with archers being overpowered or the bad AI, just that the odds seem to have been calculated in the AI's favour, and so the computer decides to assault. However, the calculations don't seem to take into account that in an assault, you lose a lot more men than on an open battlefield, the killing power of archers is increased, flanking is difficult, your men will be crammed into a tiny area etc.
Same thing with sallies. If the surrounding army has enoug archers, it can do a lot of damage because everyone's trying to squeeze out through that little gate. But if you divert too many people to another gate for a flank attack, then the sieging army can just batter its way through.
So I'm wondering... is the computer calculating its chances of winning in an assault or sally properly?
The first is with family members. They keep appearing in the capital, which is a very long way from the borders! Yet, the borders are precisely where you need manpower. Would it be possible to allocate each region a "region centre" where your family members pop? So if you've taken over the Italian peninsula as well as Macedon and the Greek Cities, then your family members could pop randomly in either Rome, Thessalonica and Rhodos, for instance. That will make micro management a lot less troublesome. Alternatively, maybe we could choose what city the family members appear in without shifting the capital?
The second is with the way the computer calculates odds for sieges and sallies. I'm not so much concerned with how auto resolve turns out as how the computer decides whether it's worth sallying/assaulting.
There are times when the computer assaults a castle and dies horribly. Nothing to do with archers being overpowered or the bad AI, just that the odds seem to have been calculated in the AI's favour, and so the computer decides to assault. However, the calculations don't seem to take into account that in an assault, you lose a lot more men than on an open battlefield, the killing power of archers is increased, flanking is difficult, your men will be crammed into a tiny area etc.
Same thing with sallies. If the surrounding army has enoug archers, it can do a lot of damage because everyone's trying to squeeze out through that little gate. But if you divert too many people to another gate for a flank attack, then the sieging army can just batter its way through.
So I'm wondering... is the computer calculating its chances of winning in an assault or sally properly?