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5000
01-28-2005, 23:54
i posted a simlilar post a while back but no one responded but somebody here has to have read the series a song of ice and fire by george r r martin, it has to be one of the best fantasy series ever written, and would be perfect for a total war mod, political intrigue, assinations and a 2000 year history of constant warring.

any way i have already started on making a mod for this, but didn't really fully comprehend the undertaking that it was. a have a map up and running, still fleshing out the details, mostly landscape, and regions. if there is anybody out there who has read this series and would like to help email me. any help would be great, especially in the areas of unit rendering and city design, i'm not at all proficient with 3D studio max, i tried but was overwhelmed by it's complexities.
so if you have read it :help:
if you haven't read it you should


C:\Documents and Settings\hello\Desktop\send\the twins.JPG

C:\Documents and Settings\hello\Desktop\send\eyrie.JPG

-5000

5000
01-28-2005, 23:55
:furious3:


-5000

Bigwig
01-29-2005, 00:56
You're going to have to upload your images first before we can see them (try imageshack (http://www.imageshack.us/)).

That aside, I am all for Westeros: TW, I have been dreaming about how it would be like since M:TW game out. I was actually just starting to read through some campaign map tutorials so I could begin making my own Westeros. IMO the total war engine would be perfect for such a game, because it combines empire building, huge scale battles, and subterfuge so well. I certainly hope this gets done some time as the possibilities are endless. We just need to find a couple of George RR Martin fans who are also experienced at modding...

5000
01-29-2005, 01:45
hey thanks for that image shack suggestion, here are some pics of my map so far.

the twins
http://img173.exs.cx/img173/1112/thetwins8ky.jpg

the eyrie
http://img173.exs.cx/img173/3483/eyrie6on.jpg

the trident with river run and harenhal
http://img154.exs.cx/img154/5549/trident8sg.jpg

winterfell
http://img143.exs.cx/img143/1541/winterfell2sk.jpg


i was able to change the names of cities easy enough, but with so much to do i found my self jumping all over the place trying to change things, and getting confused as to where i was and what i was doing( not the greatest multitasker)
so i decided i would wait on tryin to change the faction names and flags and units and what not until i was completely done with the map, which is still in progress. the areas above are the closest to being complete if not already.



-5000

CrownOfSwords
01-29-2005, 04:21
Good idea I love the series, not much info on different types of units though.

Bigwig
01-29-2005, 17:56
That map is amazing, everything looks like it's in place. That must have taken a lot of work. I actually had already started working on a super accurate map of Westeros, but when it came to implementing it in game it got a little confusing. Check it out:

http://img171.exs.cx/img171/131/westmap1bf.jpg

I'm still figuring out how I can get something like this to load up in map editor so I can tinker with it some more. Making a new map from scratch isn't as easy as I thought, so if anyone can point me to a tutorial or something that explains this I'd be grateful. :bow:

Anyways, keep up the good work! I'm looking forward to this. ~D

Meneldil
01-29-2005, 18:58
Nice map. I fully support that project (I'm a fan of the A Song of Ice and Fire serie).

5000
01-29-2005, 19:48
bigwig: i see you scanned the map and blacked it out just like i did, i still have a file that looks exactly like that ~D


as for a tutorial on map making Mydrall has one

https://forums.totalwar.org/vb/showthread.php?t=39456

its rather long but if you have the attention span this will greatly help, i tried reading bits and pieces at at time, but would recommend just reading the entire thing, then reference back to it.

when first starting the map, it kept ctd ing. i believe i was having landmass problems, i guess the game requires a certain amount of landmass to run, no one knows exactly how much however. so i created a map that was all landmass and slowly took out peices of it replacing it with water, it was kind of a long process but ended up working, the size ended up being 106 by 255.


but if you wanted to work together on this i'd be down, because i wanted to do a full on mod, with new factions, units, family trees, etc. pretty much the whole deal, i discovered that it would be an extremely large amount of work for one person. i had spent about 2 weeks on it, then finally got burnt out, i've started back up on it after about a month off. currently workin on the dornish marches.

currently i'm still deciding who to have as factions and what regions to include.



-5000

5000
01-29-2005, 19:57
heres some more pics


http://img188.exs.cx/img188/7316/ironislands23bs.jpg

http://img188.exs.cx/img188/2981/ironislandswinter0pc.jpg

http://img142.exs.cx/img142/1055/thebloodygate3xn.jpg

http://img142.exs.cx/img142/1528/dragonstone4md.jpg


oh and imageshack is the mothaf'in shiznite


-5000

Massi
01-30-2005, 22:38
Hello 5000!!!
I'm a great fun of asoiaf, your work so far is great!!!
I would love such mod, if you need help, you may check this forum:
http://p080.ezboard.com/basoiaf
I'm going to post there linking this topic, I'm sure people will be impressed by your map!

I will try also to make some more connections. From my side, I cannot do almost anything (I can write some code in C, but not much) but I can give some support for simple tasks and discussions.

keep us informed and send a mail here if you want:
massimodrago@libero.it

Jello
01-30-2005, 22:58
Hmmm. A couple things that I've noticed from your screenshots.

I. You spelled it Dragon's Stone... but it's actually Dragonstone.

II. I'm wondering... who are you having rule over King's Landing, Summerhall, Dragonstone, and the nearby territories? The Baratheons, Lannisters, or Targaryens?

Personally, I'd prefer if it were the Targaryens... because that way, the Baratheons and Lannisters wouldn't have vastly more territory. It'd also be accurate for more of Westerosi history, and the Targaryens are extremely interesting.

Massi
01-30-2005, 23:15
hello Jello,

just my opinion, but I think that the all campaign must be carefully thought. One possibility could be to leave some unbalance between the factions, in order to have different challenge levels for the single game campaign. In this case, King Landing could remain Lannister that is closer to the book. What do you think about this ? :)

in the link I left above, there are lots of interesting info/deductions on westeros economy/population, I will try to post something here.

Massi
01-30-2005, 23:23
I think it could be nice to play in the clash of kings scenario, with each turn lasting one month, or less. This is my idea for playable factions:

Stark
Tully
Lannisters (the West + KL)
Stannis (Dragonstone)
Tyrell's
Martell
Renly (Stormend)

One should twick the balancement, being the military of the Tyrell allied with Stormend too strong and Stannis too weak.

The Vale would remain an unplayable faction, while Stannis would have very few income and a small army, but skillful assassins from the beginning and maybe some "trickery" of sort.

just some thoughts! :)

Massi
01-30-2005, 23:36
The ironmen on Pyke, of course, another playable faction.

(I would edit my posts instead of making hundreds of them, but I dont know how.)

5000
01-31-2005, 01:11
right on, i'm glad to see ppl discussing this, like i said in my first post i had posted a similar topic about a month or two ago, but no one responded, so i figured i was just makin it for myself.

here's my ideas so far

on playable factions i was gonna with

greyjoys in the iron islands
starks in the north
tullys in riverrun ( maybe making the freys a protectorate of the tullys? but not really too sure how this works )
lannisters in the west
stannis on dragon stone

i was actually thinking of making king's landing its own seperate faction akin to the roman senate in the original game

tyrells
renly
not too sure how to handle these two, but they will definitely be in there

i like the idea of the arryns being an unplayable faction, thats good
perhaps the martells in dorne as well ( was planning on having them all as playable but thats a good idea ).

i am not sure whether or not to include the land beyond the wall or the night's watch. i think this would be too difficult, but at the same time it would be cool to turn the elephants in rome into mammoths.

and i proly won't include danerys' stroy line, i think that that would spread things out too much, but again would also be cool, and would be fairly easy to convert spartan hoplites into the unsullied, who would make awesome units, but as for now she is out.



as for time frame, i believe i will be going with the clash of kings storyline
i think the war of the usurper would be good as well but i like the whats occuring in the books at present. so that is the plan as of right now, but could change pending help and suggestions from others.

i am not too sure what the game is capable of, i've really only been working on the map, and this project is still in its infancy. i wanted to finish the map first before i started messing around with other things.

george r r made a very complex storyline so its gonna take time to hash everything out so keep the ideas flowing. and as far as ppl wanting to help but not knowing how to do things, read these forums and just mess around with stuff, thats pretty much how i started, i had absolutely no idea what i was doing, i just knew i wanted to play in westeros, as i find this series more addicting than crack.

oh and nice catch on the dragonstone, didn't notice. it shall fixed

-5000

Massi
01-31-2005, 01:46
"tyrells
renly
not too sure how to handle these two, but they will definitely be in there"

Renly was the lord of Stormend, and he was with all his strength. The Tyrells probably could field the most men in westeros, look at this one:

***
The following is an estimation of the military strength of the factions during "A clash of Kings"

--------------------
We really need a forensic reading of the books with every last number and troop movement accounted for, but until then...

Reach: 80,000
Westerlands: 50,000
Dorne: 50,000
Riverlands: 45,000
North: 45,000
Vale: 45,000 (these last three can be give or take 5k)
Stormlands: 30,000
Iron Islands: 20,000
KL and its environs: 15,000
Dragonstone: 4,000
----------------------

post of Lavinder, from the forum administrated by Westeros.org
***

They have a deep knowledge of the facts in the book there at westeros.org, I would trust this estimation (don't COMPLETELY agree though :-) ).

I would put Tyrells and Renly (Stormend) in. They could start as allies, with an aggressive behaviour toward KingLanding.
As for Dorne, you are right, a non playable, very neutral faction could also do. But on the other hand it is the only thorne on the side of the Tyrells, otherwise the most powerful faction...

As for starting with the modding, I will look for some of the job that must be done. I'm already trying to involve somebody form the fansites, they could be very much willing to help.

See you soon 5000 :bow:

5000
01-31-2005, 02:20
yeah i did intend to have renly in storm's end and the tyrells in the reach
the only problem i see with tyrells and renly, is that as soon as renly died, the tyrells ran to the side of king's landing and the lannisters, but i suppose things don't necessarily have to play out the same way as they did in the books. it would be interesting to see, how things would have gone had renly lived.


i think i agree with you that those numbers might be somewhat off, but its a good start.

i've been to the citadel on westeros.org, its their database of knowledge from the books. the effort those guys have put in is insane, its very well done and quite thorough, i must say.


as for this mod what needs to be done
i think i can handle most of the map, will probably have to send you a copy of it or pics to get some opinions on some things at some point down the road.

i tried using 3d studio max, to edit units and banners and what not, but got frustrated and decided to stick with just the map until i finished. so i guess finding someone who is proficient with 3d SM would be a huge step foward. to start changing some of the units over to more of a medieval look.


i was thinking that once things started to really get under way, i would make a teaser for ppl, who were interested in this mod, something like a historical battle map with some of the redesinged units, a recreation of the battle of the trident was first on my list. ~D


i might have a friend that i can get some webspace from, to start a forum there on this specific topic, not too sure on that tho.

dajamieson
01-31-2005, 12:05
Great job on the map:)

I'd love to help - huge fan of the books. Unfortunately, although I've played the TW games a lot, I know next to nothing about modding them.

Bigwig
01-31-2005, 23:22
I know it might be a little redundant since we already have a map, but after an hour or two of tinkering around I finally got a playable version of my pixel map with two regions and two factions:

http://img190.exs.cx/img190/5854/westerosmap5hd.jpg
(thanks imageshack)

I wish I could help out more with this mod, but the only thing I'm really capable of contributing is mapping, and that's already covered obviously. I'm just a plain noob when it comes to photoshop and 3D modelling, and I would do some concept art but I have no way of transferring it to the computer. At least I can always just discuss the mod here ~D

Massi
02-01-2005, 00:16
It's nice Bigwig!!

I'm also a complete noob, but I love the idea of the mod very very much. I will try to do anything on the editing of units and banners, let's see what I get out :book: . Actually I 'm a but scared ~D

As for Renly, we could make him the only heir for Stormend and "not too difficult to assassinate". This way, after possible Renly death Stannis could have easy way in adsorbing part of the Stormlords. Well, this depends on how we organise the campaign, anyway.

I had some ideas on the main campaign (maybe is just crab, if it is, doesnot matter ~:) )

All the campaign should be played in the time frame of 2-3 years, each turn being 1 or 2 week (to have enough turns).
This would be the most close to the book, but there are some drawbacks:
1. city improvements. The reasonable time to build a structure would become several turns long, that is that in every settlement you could build probably not more than 2 structures in the whole campaign. From one side is a drawback, the players being VERY limited in expanding the cities. From the other side, it might make for a carefull, deep planing of your construction during the whole campaign.
2. population increase. We would have to reduce the population increase to small fraction of percents (kind of 0.01%) to have it realistic. Again, not real population increase during the campaign.
3. troop/ships recruiting. This means limited possibility of recruiting and/or healing wounded units. What you have from the beginning, (plus some more levies you can call to arms) is basically all you will ever have during the campaign. On the other side you must really be carefull on how much people you remove from the harvest: if you want to feed your troops (have enough money to mantein them) better if you have left enough population in your settlements. If you are the Lannisters, maybe you have a good income and you can hire more sellswords (mercenaries).

The campaign will have a very different feeling respect to the campaign in vanilla RTW, but I think it also very good, because a mod should really offer for some different game play to be appealing.

Bigwig
02-01-2005, 01:42
Thanks Massi! :bow:

About your suggestions, I think the game would be better if instead of simulating one war in the book it simulated a broader section of the Westeros time period, so I'm going to have to disagree on the 2-3 years thing. Imho, restricting the time period and events too strictly to that of the book would take away from the "open endedness" that I love the TW series so much for.

My suggestions:

- The game should start at the very beginning of GoT before any major wars break out, letting the player decide more how to change the course of the story.
- "Building up" should have less of an emphasis in the game, as it should be about tactics and subterfuge. Therefore the cities and factions should already be a little bit "built up" at the beginning of the campaign, moreso than in R:TW.
- Troops should be mostly province specific, like Spartan hoplites and the units in Medmod, so no training of Umber men-at-arms on Dragonstone for example. This would make armies rely on sellswords more the further abroad they are. That means lots of hidden resources, if that's possible.
- Population growth should be very low over all, and almost non existant in towns that were designed to be military outposts, or ruins (Harrenhal, Moat Cailin, Golden Tooth)
- I heard the Senate is hardcoded into the game, and I was wondering what that would mean for this mod. Maybe the senate could be turned into the Night's Watch and made unattackable by all factions, or it could based in King's Landing. If you can change the names of the special titles the Senate gives out you might have some interesting opportunities, like including members of the Kingsguard or other high offices (Hand of the king, master of coin, etc)
- Westeros should be in a state of summer each turn, because the seasons in the book are so irregular (maybe it could snow a bit north of the Wall).

Anyways, I have a lot more suggestions and ideas (of course), but I'll keep it simple for now. Keep up the great discussions!

5000
02-01-2005, 04:44
dood bigwig, that was good work on the map. how did you change the samll radar map in the lower left, if you look at my pics, its all distorted.

yeah i agree with both you guys, i think population and city buildings should be limited, one thing i don't want is for winterfell at the end of the game to be a huge city with 24,000 ppl in it, just not realistic, same goes for other cities. so i figured we could change the base farm level of the provinces, i htink that'll slow the population growth, not too sure. so like massi says the armies you start with will be more or less all you get, so you need to be very careful with your armies. i wanted each town to be pretty well built up already based on size, so that players wouldn't have to build so much, i think it would be better if they only had to concentrate on recruiting and troop movement.

i was thinking the roman senate as king's landing, my map would crash until i put them in there, don't know if you had that problem with yours.

great idea on the senate office list, if we could change like ponitficus maximus to hand of the king or something like that, great idea :thumbsup:


>- Troops should be mostly province specific, like Spartan hoplites and the >units in Medmod, so no training of Umber men-at-arms on Dragonstone for >example. This would make armies rely on sellswords more the further abroad >they are. That means lots of hidden resources, if that's possible.

another good idea. i like.


yeah as for the whole winter summer thing, back when i first started, ppl were working on this, and at that point, it had been discovered that characters only age during winter months, and i think that someone had been able to get it to advance a month at a time. not too sure what the progress on that is currently. i wanted it to stay summer for a good number of turns and then at some point have it switch over to winter.


hey bigwig, i hate to suggest this after you put so much work into your map ( i remember the patience ( :furious3: ) it took me to get mine to finally load ~D )
but if you want we could work on mine, i could send you copies of the files i have, there are still some areas that need to be fleshed out, and some areas i'd like to improve. i am still working on Dorne ( mountains are pretty tough to get looking nice ). the westerlands, the reach, and parts of the north still need to be done. also provinces still need defining, as of right now i only have a limited number. we can send files back and forth and i can cut paste the areas into each other.



and once again to ppl, who swing by these forums and want to help, but say they can't do anything, when it comes to modding. I HAVE ABSOLUTELY NO IDEA WHAT I'M DOING. i stumbled on these forums back in early dec. and was like 'wow you can mod rome total war, thats awesome.' i then read a little on what to do to change the map and got started, there are a good number of tutorials, posted by the good ppl running these forums that give step by step instructions on how to mod certain things. if you don't think you have the patience, thats cool, you can help by throwin out ideas.



and one question, so is this mod officially underway?



-5000

:bow:

dajamieson
02-01-2005, 11:37
If you can change the names of the special titles the Senate gives out you might have some interesting opportunities, like including members of the Kingsguard
Given that the Kingsguard serve for life (well, up until you-know-what) and cannot inherit land\titles I doubt this will be practical - the other suggestions are good one tough.

Would it be possible to create Maester\Grand Maester retainers? Or perhaps you could have Maester\Grand Maester as a city improvment and, say, hedge maesters as retainers?

Massi
02-03-2005, 15:11
and one question, so is this mod officially underway?



well I would say so ~D
we already have a small team, as I see it: 5000, Bigwig, dajamieson and me. I'm trying to get some decent program (Photoshop 7) for editing the CAS files for the units, I see that I need also some plug-in, as soon as I get a clear picture and I 'm able to start, I will post all the necessary very newbie operations to do, so that also other like me can help.

As for the units, I completely agree with having City specific units! Since this is a medieval world and knights have their importance, I would say that every House we decide to put in the game should have his special heavy cavalry units, with banners, slighlty personalised stats and (maybe) special design (Robb knights unit may have Grey Wind on the side of the units leader ~D for example). Man at arms and other foots can have a unique design, changing only the shield maybe, and the colours.

On the senate use.. dont know, we will find a solution.
I'm curious on how will you guys bring the Wall on the strategic map ~:)

check this , we could use some portraits for the general units:
http://www.amoka.net/eng/news.html

I will ask.

see you soon!!!

Massi
02-03-2005, 15:13
Maester/granMaester as a city improvement is a good idea :) In the tactical City map we could have the buiding "Maester tower", just close to the castle, i like the idea!

5000
02-03-2005, 18:08
...perhaps you could have Maester\Grand Maester as a city improvment

great idea, iwas thinking just using them as retinue, but thats better, keeps em in the cities



I'm trying to get some decent program (Photoshop 7) for editing the CAS files for the units, I see that I need also some plug-in

i'm not sure if you can edit .cas files in photoshop, i think you can only edit the .dds files, which i believe are textures that get mapped to the cas files
~:confused: ( you do need a plug-in for .dds which i have, i think i got it somewhere around these forums )
i was workin on this yesterday, or trying to, but i've never used 3ds max before ~:confused:

i finished up the placement of cities in dorne, and i think i'm done with the marches

http://img210.exs.cx/img210/1852/left7ba.jpg

http://img210.exs.cx/img210/1423/right3it.jpg

http://img210.exs.cx/img210/1989/close4zd.jpg


i stopped workin on the map, spent too much time lookin at it :dizzy2:
so i started messin around with other things


http://img220.exs.cx/img220/6383/choosemartells1px.jpg

http://img220.exs.cx/img220/7295/choosestarks4iu.jpg

http://img220.exs.cx/img220/7266/chooserenly9rh.jpg

http://img227.exs.cx/img227/2625/capture23200584752am7ac.jpg

i haven't figured out how to edit banners, i was tryin to find the files, but ~:confused:



I'm curious on how will you guys bring the Wall on the strategic map
no clue, i had found a text file called template, (it was a list of command lines for decr_strat, (descr_strat handles the placement of cities, units, wonders, resourc,etc.) in this file there was a command line for the placement of walls and roads. i have been told howevr that this file is completely out of date, so unless these command lines are added with the patch, i think the wall is out.
i hope they do add them, being able to specify where a road goes would be awesome for representing the King's road, still haven't figured out how to do that either.



-5000

Massi
02-03-2005, 18:16
wow it's great! I'm in a hurry now, I have just one question:
5000, why don't you take the lead and open a forum for ourselves, somewhere? I think you should be the project leader ~:)

Massi
02-03-2005, 18:17
for the wall, can you paint a "special mountain"? inserting 3 cityies as for the 3 fortresses still hold by the night watch...

5000
02-03-2005, 18:21
i considered that, but i was afraid the mountain wall would look cheesy. can you add goundtypes?


-5000

Bigwig
02-03-2005, 23:00
Sorry guys, I don't think I would be much use as a serious modder since I have barely any time on my hands right now due to my studies. I am very familiar with the HL1 and HL2 modding scene and I know what happens to mods when modders can't commit a good portion of their time to the project. Plus skill wise I am nothing to talk about, it would take me a while yet to get up to 5000's level of experience with modding RTW (I haven't even started with factions, regions, textures, etc). This might seem like a lot of excuses, but I just don't want to be a dead weight on this whole thing.

However, the one thing I am confident that I can contribute are suggestions:
- From what I got from the books the Dornish people are based primarily off the Spanish and the Moors, and that their country is very dry and dusty and contains many desert regions. Imo the only greenish areas should be on the sides of the rivers, the rest should be desert. Other than that Dorne looks excellent, great work so far!
- About the wall, maybe you should look at ME:TW, because they found out ways to put ruins and other features on their map. If someone models a segment of the wall I bet you could just place a line of them on the map and make them impassable somehow.

Keep up the good work!

Zharakov
02-04-2005, 04:04
If I may ask...

What are the factions in this MOD?

I never read the books... So I am courious...

dajamieson
02-04-2005, 12:20
From 5000's post earlier...


greyjoys in the iron islands
starks in the north
tullys in riverrun ( maybe making the freys a protectorate of the tullys? but not really too sure how this works )
lannisters in the west
stannis on dragon stone

i was actually thinking of making king's landing its own seperate faction akin to the roman senate in the original game

tyrells
renly
not too sure how to handle these two, but they will definitely be in there

I do think Dorne should be playable - for the variety if nothing else

I guess we're going to end up with a mixture of geographical and house names for the factions

The North = Starks
Riverlands = Tullys
Westerlands = Lannisters
Stormlands = Baratheon (Renly)
Dragonstone = Baratheon (Stannis)
Dorne = Martells
Iron Isles = Greyjoys
The Reach = Tyrells

Other possible playable factions - King's Landing (Targaryen if you go for a scenario set before the start of the books??), Beyond the Wall (Wildlings\Mance Rayder), The Vale (Arryns, I'd like to see these guys playable actually), The Freys (lemme guess - Walder will have the 'fertile' trait, whatever it's called;))

Candidates for senate - King's Landing (not sure this fits - KL really isn't seperate from the house that rules), Night's Watch, Free Cities(?)

Hmmm, can you add new traits to the game?

Acutally, what I can do is draw up a spec document detailing what's going to be in the mod - it would help to have a clear plan of what we're aiming to do.

Massi
02-04-2005, 19:37
Is a good idea dajamieson, but at this point maybe still a "work in progress" spec. At the moment there are many ideas, but we don't all agree on every point. For example, me and 5000 would like to have acampaign set in the AGOT-ACOK time, concentrated in few years, while I recall you (not sure, if not, sorry :) ) would prefer a different setting played in a long time range, including Targariens.

As for factions (in a AGOT-ACOK setting) I would give king landing to the Lannisters, it reflect what is in the book. Balancing have to be worked out later.

To decide the setting, we could ask to someASOIAF community what they would prefer...
Also, I think we could work on a second setting for a different kind of campaign, once we are ready with it...
well we will see ~:)

Bigwig, I myself don't know how much time I will at the end dedicate to this mod, (and as 5000 has started, I also know nothing abouot modding...) we all do this for fun. just remain with us and discuss about it, it will help us a lot and keep high the motivation of everybody ~:)

5000
02-04-2005, 21:57
Acutally, what I can do is draw up a spec document detailing what's going to be in the mod - it would help to have a clear plan of what we're aiming to do.
beautiful, that would be great


Bigwig, I myself don't know how much time I will at the end dedicate to this mod, (and as 5000 has started, I also know nothing abouot modding...) we all do this for fun. just remain with us and discuss about it, it will help us a lot and keep high the motivation of everybody ~:)

i agree completely, i've been workin too much on this lately, i've been laid up with a bad back, and haven't been workin, once i go back to work i proly won't spend as much time on it, plus i'm real lazy so i was never plannin on goin all gung ho on this, whatever help anyone wants to contribute, from offering opinions, to 3d modeling, will always be welcome. i was planning on emailing george r r, asking for permission to use the stories and characters in the mod, i had a friend in law school(like that means anything) write up a real polite formal type letter to send. i was curious what ppl thought on that, i just wouldn't want to put in a bunch of time and effort only to get a cease and desist letter from his lawyers or somethin.

progress:
i've been able to change the house flags hanging over the cities, haven't figured out how to do it for units, howver, workin on that next
http://img211.exs.cx/img211/3342/kings7fk.jpg

gotta question, you know the background color, under the city where it states the name of the city, ex. King's Landing, anyone know how to change that color?


i also posted a couple pics in:
https://forums.totalwar.org/vb/showthread.php?p=685782&posted=1#post685782
that show the martell flag, that one, eh not so good, but i've also done renly's and it looks pretty tiite.


-5000

Meneldil
02-04-2005, 22:54
I think the files you'll need to edit in order to change factions' color is descr-sm-faction in the data folder

It looks like that :
faction romans julii
symbol data/models_strat/symbol_julii.CAS
rebel_symbol data/models_strat/symbol_slaves.CAS
primary_colour red 165, green 20, blue 20
secondary_colour red 0, green 0, blue 0
logo_path data/ui/symbols/symbol_julii.tga
triumph_value 5

Edit the primary and secondary colors. One of them will change the thing you're looking for.

Sending a mail to G.R.R Martin might be a good idea. He's quite a nice guy and I'm pretty sure he'll give you his blessing.

Bigwig
02-04-2005, 23:10
From what I see from his fan correspondance and stuff, GRRM is a nice guy. Make sure to tell him that it's just a fan driven project and I bet you'll get a good response. I'd be surprised if it were otherwise.

5000
02-04-2005, 23:29
I think the files you'll need to edit in order to change factions' color is descr-sm-faction in the data folder
Edit the primary and secondary colors. One of them will change the thing you're looking for.

thanks that did it, it also changed the backgorund color of the unit's flags as well as the line for borders.



-5000

dajamieson
02-05-2005, 01:09
i was planning on emailing george r r
Not sure how quickly you'd get a reply - I think he's stopped answering emails personally while he finishes the book;)

I do know there was an issue when a Crusader Kings Westeros mod was being made with people using the arms from the westeros.org site as they were copyrighted.

*racking my brains* - I'm not sure, but I think GRRM has played a bit of Medieval.

If you're in doubt - post on Ran's ezboard site. He'll probably have an idea what GRRM thinks about game mods - maybe Parris or Lodengarl could help too.

HolsteinCow
02-14-2005, 02:12
In my opinion, the book series is okay, but not the fans.

I was almost killed for saying royalism was a 'bad idea'. ~;)

WrathOfMe
02-14-2005, 03:51
hey i am a big fan of the books, and i like your map, i do have something though. i think rosby should be closer to King's Landing, if you have the third book in hardback (for sure, thats what i have, and maybe in paperback) it has maps with much more detail, and rosby is only 30 miles or so from the city.

on the other map, id suggest putting the gates of the moon castle where you have bloody gate and moving bloody gate south and west a bit. and also i liked where you had deepwood motte, but it didnt look like you could get through the wolfswood at all. one final thing...seagard is actually north of the twins.

ok well im done with my constructive criticism, it looks great!

5000
02-14-2005, 04:23
whats royalism, haven't heard the term before.

thanks for the advice, looking in the back of books one and two, seagard is definitely south of the twins, gave away my copy of number 3, so can't check there. thanks for the tip on rosby, will change it when i get back to the map.
i have the eyrie and the bloody gate where they are becuase it was a little difficultto make the passge between them i didn't want anybody to be able to sneak by and attack the eyrie without first going thru the bloody. and your definitly right about deepwood, i know i have to thin out the forest a little, i was more or less just gettin it in there.

i been working on the house sigils lately and trying to get them to appear in game. although i haven't been working on it much, haven't been getting too much interest in the help department, and its alot of stuff that needs to be changed so i'm just takin it slow and doin a little here and there, but other that its goin pretty well, this is what i got:

http://img85.exs.cx/img85/2245/greywater5kh.jpg

http://img85.exs.cx/img85/8679/spass1tg.jpg

http://img85.exs.cx/img85/7978/stag1xj.jpg

http://img85.exs.cx/img85/8100/stannis3pt.jpg

http://img85.exs.cx/img85/2791/thereach5kt.jpg

http://img85.exs.cx/img85/9756/thekraken0or.jpg

http://img216.exs.cx/img216/3227/winterfel6lo.jpg


And i did email George RR last week, no response as of yet.


-5000

5000
02-14-2005, 04:26
oh and once again thank you image shack.

ImageShack® Hosting, for all your image hosting needs.



-5000

dajamieson
02-18-2005, 13:38
5000 - do you still have 'Baelish Hold' on the Fingers? I'd be tempted to take it out. Littlefinger's holding really isn't much more than a small village. If you want something in that general area, maybe put Sistertown in on one of the Three Sisters?

5000
02-19-2005, 10:13
i was planning on keeping Bealish hold small and pointless, super small population, 0 growth. i wanted it in there cause petyr was a gangster, but will consider.

i been making pretty good progress in figuring out what files to alter to get changes to appear in game, here's a few more pics, instead of posting them straight on here i started a gallery at image shack

Westeros Total War Gallery (https://img178.imageshack.us/gal.php?g=rometw20050219000016674ei.jpg&cols=4)

-joe

5000
02-19-2005, 12:38
new gallery
new gallery (http://https://img178.imageshack.us/gal.php?g=rometw20050219000016674ei.jpg&cols=5)

-5000

5000
02-19-2005, 12:40
uuuhh, that was weird, if the above link sent anybody to the microsoft homepage, this should be the correct link:
the correct link (https://img178.imageshack.us/gal.php?g=rometw20050219000016674ei.jpg&cols=5)


-5000

Massi
02-19-2005, 16:18
I really love to look at your maps, 5000.
from my side, I'm still overwelmed by work, cannot start to do anything yet.

Meneldil
02-19-2005, 21:07
Good work 5000. I fully support this project cause A song of ice and fire is the ebst fantasy book I've ever read ~:)

a_b_danner
02-21-2005, 17:17
I read the books and thought they were great. A mod would be great also, but i have neither the skill no the time to contribute much.

The greatest problem will probably be appropriate units. The soldiers in Fire & Ice were very late medieval - heavy plate Cavalry, pikemen, crossbowmen, etc. It would be fun to play on the map with ancient type units, but wouldn't be like the age described in the books.

Do you think it will be possible to 'borrow' from the LOTR mod and the Medieval mod? Those skeletons, with some new skins, should do most of the units.

I think the map will be more fun than the original RTW. I don't think the AI handles the oceans very well, and with the Westeros map, the oceans are purely the perimeter.

Anyway, good luck and looking forward to playing it at some point.

AB

5000
02-23-2005, 00:10
gallery's been updated
Westeros Total War Gallery (https://img178.imageshack.us/gal.php?g=rometw20050219000016674ei.jpg&cols=5) i be updating it periodically.

i think thats a good idea about asking the medieal mod, i've been posting on other boards ad someone there suggested that also.


-5000

Massi
02-28-2005, 00:14
hi 5000,

Do you have an army list already? I mean, a list of units that should be in the campaign.
Here I propose one, we can discuss it of course. I posted it also at westeros.org, maybe we get some response/opinion form them.

Basically every Westeros faction has same units, with only different skins depending on the Houses. So, a Bolton knight unit will have the Stark flag, but different colours from Winterfell knights. And they will be named Bolton Knights if there is a simple captain to lead them, or "Rose Bolton Guard" if it is the Dread Lord at the head of this unit. Also, they can be trained only in the Dreadfort.

********************************************
--------------------------------------------
These general units are:

Horses.
- Knights: heavy horses, excellent charge, excellent morale, good attack, good defense, heavily/very heavily armored, slow. First weapon: lance, second weapon: either mace, battleaxe, warhammer or longsword (changing according to the House).
- Lord's guardsmen: heavy horses (same stats of the Knights, perhaps slightly better) led by a book character, they cannot be rebuild if destroyed or if the character is killed.
- Free riders: medium armed horses, good charge, average morale, defense and attack
First weapon: lance; second weapon: longsword (or mace, or battleaxe)
- Scouts: light cavalry; average charge, low attack and defense; morale: from low to good. Special: on the strategic map they have better visibility range and highest movement.
(special scouts are the Blackfish's and Tyrion's wildlings)

Infantry.
- heavy spears: bonus against cavalry, good charge, weak attack, excellent defense, good morale, heavy armored, slow
- light spears: bonus against cavalry, very weak attack, good defense, low morale, cheap unit, quick to train.
- Man at arms, heavy: good defense, excellent attack, good morale
Weapon: longsword or battleaxe
- Man at arms, light: average defense, good attack, low morale, fast. Cheap unit, quick to train.
Weapon: longsword

Missile.
- Crossbows: excellent against armoured units, high letality, low range, slow to reload, slow, low morale
- Elite bowmen: average against armoured units, long range, good morale
- Recruit bowmen: medium range, low letality, low morale. Cheap, quick to train.
--------------------------------------------

The balancement should be based on the following:
horses > man at arms
man at arms > spears
spears > horses
Horses are also fast, but more sensible to bolts/arrows (they make a bigger target), rare and very expensive.

Crossbows are very dangerous for armoured troops, but they are killed easyly by bowmen, because of the longer range of the bow.

This very simple scheme should guarantee a good balancing between the units. For whom played to Shogun Total War, the crossbows are intended to be specular to the teppos. This should reduce the effectiveness of "rush" armies and tactics in a multiplayer game. If people does not like them in single player, crossbows could be made expensive or slow to train.

Knights want to be the power of the battlefield in such a medievalic warfare, but I would not overpower them too much, or all the game balance would be compromised. I was also thinking they must be very expensive and, more important, VERY slow to train.
--------------------------------------------
Ironmen and Dorne should have some more special units. Also, Ironmen do not have mounted knights, so they could have an Elite man at arm unit

Dorne special unit:
- long spear, heavily armored: bonus against cavalry, good attack, excellent defense, good morale, slow

Ironmen special unit:
- Elite Man at arm with bow: melee stats same as standard man at arms, heavy; ranged stats same as Elite Bowmen
First weapon: bow; Second weapon: battleaxe.
- Man at arm with bow: melee stats same as man at arms, light; ranged stats same as Elite bowmen.
First weapon: bow; Second weapon: battleaxe or longsword
--------------------------------------------
mercenaries:
here comes for some interesting possibilities.
- Dothraki riders: light armored, good charge, excellent attack, good defense, excellent morale. Ranged stats: medium range bow, good/average against armour.
First weapon: bow; Second weapon: their special one... how is it called?
- freeriders
- unsullied: VERY RARE, light spears, bonus against cavalry, weak attack, good defense extraordinary morale
- mountain wildlings: light horses, good charge, low defense, average attack, very good morale, fast (scouts)
--------------------------------------------
Some special unit in force of the kingdoms:

- King Robb guardsmen: I think there is the possibility to add a direwolf to the unit... would not be bad, isn't it? ~D
- Tyrion's mountain wildlings: medium horses, good charge, average defense, good attack, very good morale, fast (scouts category)
- Blackfish scouts: knights stats, but fast, with medium armor and only good defense. Good pool of hit points for the blackfish himself.
--------------------------------------------
********************************

that's a first idea. What do you think?

Massi
02-28-2005, 00:27
The Wildlings (north from the wall) should have a special selection of units (I guess they won't be playable, but just to have them as barbarians):

- Thenns infantry: medium infantry, good morale
- Thenns cavalry: like a medium cavalry (freeriders) with average defense. Should be a rare unit.
- Mance Rider cavalry: like a medium cavalry, with low defense and good morale. Mance should have a good pool of hit points
- Giantsbane cavalry: as for Mance Rider
- Wildlings spearmen: like light spear infantry
- wildlings swordman, with bow: like light man at arms, ranged stats like recruit bowmen.
- Mammuth: like elephants in RTW, extremely heavy cav, rode by giants
- Giants: basically another cavalry, to see how they do work.

Massi
02-28-2005, 00:40
The night watch.

- Stewards infantry unit: man at arms with bow, light. Melee stats like light armored man at arm, good morale; Ranged stats like recruit bowmen
- Steward crossbowmen: like crossbowmen, good morale
- Builder unit: like steward, only good charge, good attack, good morale, battleaxe instead of longsword.
- Builder spearmen: like light spearmen, good morale.
- Rangers Infantry unit: man at arm with bow, heavy, elite. Melee stats like heavy man at arm, excellent morale; Ranged stats like Elite bowmen. Battleaxe or longsword.
- Rangers Cavalry unit: like Knights.

***********************************************
General consideration: a man at arm with a bow should not have a plate armor... should therefore always be medium armor, not heavy.

The Witch-King
02-28-2005, 02:45
Great idea for a mod lads. Alternatively you could place the mod before the Aegon Targaryen landed in Westeros, in which case you have all the independent kingdoms fighting each other. :)

Bigwig
02-28-2005, 05:50
Now that I think of it, a mod based entirely north of the Wall would be pretty neat. It would be to Westeros:TW like how the Viking Invasion expansion pack was for the original TW games, a smaller sort of cross section of the original game using some of the same units and different dynamics. For example, if you played the Night's Watch you would have 0 population growth for obvious reasons, but you would periodically get "gifts" of fresh convicts from the kingdoms down south (who act sort of like the senate), maybe in return for successful rangings (exterminating wildling towns). Meanwhile the wildlings would start off either united under Mance or as seperate factions, and would have to protect their lands from both the wights and the night's watch with the ultimate goal of making an army large enough to breach the wall and escape to the south.
Of course it's probably a little early to be talking about this before Westeros:TW is even complete, especially since it would be a lot of work. Just an entertaining idea.

5000
02-28-2005, 11:13
there is a much larger discussion over here

http://www.twcenter.net/forums/index.php?act=ST&f=58&t=22366

i check back here periodically, so you can post responses here, if you don't wanna sign up for another board. Massi i PM'ed you about the unit list you came up with, good work.

Witch-King, as of right now the time period is set around the clash of kings, but i'm startin to think a different time period might be better, don't know, gonna run it by everyone else.

Bigwig, the idea was actually tossed around about an eventual expansion, we were thinking about doing the other continent with danerys, but a small mini campaign for the wall, perhaps a replacement for the tutorial, actually sounds like a really cool idea. i personally don't think it would be that hard, most the changes that would take place would be to the map. but like you said still waaay too early, to say if that would happen.

and hopefully we're gonna get our own site soon. i'll post a link when it happens.

soulwolf
03-01-2005, 10:52
O my GOD!!!!....Winter is coming!!!

truly one beautiful idea!! if you have need of a hand for whichever thing I will make all what I can, even if me you will have to explain what and as to make... (o you even say me where I can find a guide) if instead it serves you of the diagram 2d for the background of the shielded ones I put myself endured to the search of images adapted and I put myself to the job with photoshop....
my mail: s0ulw0lf@hotmail . com (without spaces)

ps:excused for as I write but use a translator

Renown
03-05-2005, 00:04
I was part of the team on the Westero's mod, for Crusader's King (as I seen someone mentioned it).

Unfortunately, the guy running the project kinda disappeared... and I didn't feel up to continuing his work (I simply couldn't handle that much.. and he truly had the text under control)

I mostly added my knowledge of the books plus knowledge of editing to get a few things done.

I believe I was the only one with the latest version of the mod...

(unfortunately my computer crashed recently..)

It was very good and bugless.

If you need any assistance... I'm here.

5000
03-06-2005, 09:48
we've moved. our new site is Westeros Total War Forums (http://westerostw.us)

everyone come by, voice your opinions, make suggestions, let us know how we're doing, and help if you can. thanks

renown we're still looking for help so if you want swing by and let us know what you can do and are willing to do, thanks mang.


-5000

Renown
03-08-2005, 18:33
http://westerostw.us/phpbb/index.php (http://westerostw.us/phpbb/index.php)

!!!!

Our forums are up. We have a highly dedicated and knowledgable mod team.

We are looking for a few more members and some modellers.

This mod is based off of George R.R. Martin's series, known as The Song of Ice and Fire.

Expect fantasy, and medevial combat. This, is Westeros: Total War.

Winter is coming.

theeyeoftyr
03-17-2005, 19:27
seeing as there hasnt been an update in some time, heres one. we are working on the mod in case you think we all died out or something lol. Greyjoy Ironmen Elite unit by TurnLeft:

http://img8.exs.cx/img8/4714/greyjoyelitenew5xc.gif

Myrddraal
03-27-2005, 00:26
Any news?

Keep us posted...

theeyeoftyr
03-27-2005, 22:28
sorry for the delay on the new screenshots but i thought u guys werent interested anymore byt he lack of response. We've been hard at work and released an internal pre-alpha and got to check out some of the cool new units. They are all looking very good. Here are Stark Armoured Spearmen:

http://img43.exs.cx/img43/905/spearman5mj.gif

And here is a Dothraki warrior:

http://img43.exs.cx/img43/2084/dothraki6bj.gif

Myrddraal
03-28-2005, 23:38
We don't post because we wait with bated breath...

The Dothraki warrior's sword is excellent, how many polys did it take to get it curved like that?

theeyeoftyr
03-29-2005, 02:51
ha that you have to ask our modeler TurnLeft. I just post his awesome work. By the way we just got a new artist, check out his previous work (no ASOIAF)

http://home.comcast.net/~gleto88/D/Golgath.jpg

By Gleto

This dude will be doing event drawrings for us. It will add to the uniqeness of our mod. (did i spell that right lol)

TurnLeft
03-29-2005, 19:17
We don't post because we wait with bated breath...

The Dothraki warrior's sword is excellent, how many polys did it take to get it curved like that?

The curved sword (Arakh they call it in the books???) is really just a deformed scimitar from Vanilla RTW. Most of the early units were compilations of existing RTW models, but I'm very slowly figuring out how to use max (and therefore create unique features)... the tutorials here have been very helpful :) Dirty Peasant from Chivalry: TW was also very kind and has helped us with starting armoured knights and heavy cavalry.

Armoured horse and riders are in progress, with a few special models for significant characters as well (Antler-helmed Robert model, etc.) The dothraki has since been updated to look less like the standard barbarian horse archer. A new bow, changed pants and a single long ponlytail (instead of the split braids shown above). Most foot units have also been adjusted to include better shields, helms and such. 90% of the units unfortunately arent skinned yet, so most have default RTW skins attached or just blank, solid colours throughout.

Anxiously watching your WOT mod as well... GL :)

Myrddraal
04-01-2005, 18:11
Thx, Turnleft, and welcome to the .org...

Have you read the WoT?

TurnLeft
04-01-2005, 20:35
Thanks for the welcome,

Yeah, I've read and thoroughly enjoyed them. They seem to be going slightly downhill after Lord of Chaos but still miles above anything else out there (except A Song of Ice and Fire ~;) ). Hoping he can pull it back together after crossroads :embarassed:

theeyeoftyr
04-01-2005, 21:56
yea i really liked the first 3 books but i stopped reading the series for a while. the thing that angers me the most about it is that the author never takes risks with his plot. it just all seemed very predictable to me. ill get back it in time though.

Myrddraal
04-02-2005, 11:40
Well read beyond the first three books, I think it changes later on. What I find best in the WoT is that you get snippets of prophecy and fortellings, and its interesting to see how it works out, often not in the way you would expect. I know what you mean that the last book was less interesting in itself, but in my oppinion, in this book he sets up the next one (I hope).

Spoiler: Highlight the next lines to read if you have read the last book:
:Consider that Domani general and his plans with the Seanchan thats one storyline I'm really looking forward to:

Anyway, don't discuss WoT here, Its your thread, just check out our subforum in the hosted mods section.

theeyeoftyr
04-02-2005, 17:51
oh and your mod is looking pretty cool. if anything it should make for some awesome fantasy battles.

Here is TurnLeft's aesome new Knight model. This might be the last
http://img199.exs.cx/img199/3866/knight25wx.gif

5000
04-02-2005, 19:50
What I find best in the WoT is that you get snippets of prophecy and fortellings, and its interesting to see how it works out, often not in the way you would expect.

never read WOT but if thats what you like from WOT then you should really check out A Song of Fire and Ice, prophecies fortellings, and NOTHING works out how you think it might.


-5000

Tricon
04-18-2005, 23:35
Looks great so far. Don't let the lack of posts bother you. I think that those who are realy interested kind of lurk on your site now- I know I do (from time to time).

Have you considered posting in the Song of ICe and Fire messageboard? It has an active comunity.. though many of the posters could be called fanatic... . Even if there is not much interest now (as only the most stoic readers are left...) this is sure to change once the next boog comes out.

Anyway, the link/adress :
http://pub26.ezboard.com/basoiaf

theeyeoftyr
04-19-2005, 01:00
again, thanks for the support. and yes we've posted on the official boards. we recieved a lot of enthusiastic fans over there. also to update you guys we have resumed work on the mod after being busy for a while with our personal lives.

5000
04-19-2005, 08:31
i actually think that thread we started died. i had it bookmarked and tried to go to it but it was no more

theeyeoftyr
04-19-2005, 18:41
there were two. one is still alive i think. the other one was in the wrong section. and most of the ppl who were interested registered with our forums i think.

Myrddraal
04-19-2005, 19:12
there were two. one is still alive i think. the other one was in the wrong section. and most of the ppl who were interested registered with our forums i think.

Well heres one interested poster :smile:

U know thats the trouble with 'niche' mods like yours and mine. Those haven't read the books don't appreciate it as much, yet its usually harder work, coz its hard to find co-developpers.

Keep us posted :smile:

TurnLeft
04-23-2005, 19:31
Progress has been slow the past few weeks... most of us are busy finishing school or with other commitments. Hopefully things pick up in may ~:)

It looks like the knight eyeoftyr posted dissapeared somehow, so I thought I'd post it again.

http://img248.echo.cx/img248/6725/knight9qd.jpg

theeyeoftyr
04-24-2005, 23:54
did you change it cuz it looks twice as good on that picture. awesome dude.

Abokasee
04-30-2005, 14:45
EH YOU LOT why not after you finished westereos make element total war imfact if you go to the forge and look in side there you find factions and units in there. (the game set on a large broken penlisia with islands scatterd near by and country is east,south of westreos so add faction wicth you think is most likely to be played and win from westerose and add to element total war place faction near the of the island)

5000
05-01-2005, 01:58
i think our mods are completely unrelated my man, and i dont think it would make much sense to somehow combine the two in any future endeavor.

-5000

Abokasee
05-01-2005, 08:46
5000 ARE YOU TALKING TO ME??

IF YOU ARE SIMPLY HERE'S THE STORY

One day there was large group called Calethian's they fled from westereos to escape the because they didn't like idea of war so they Eastsout so they prosper.
The Calethians were very holy people who worshiped good and evil but they believed that the elements (that they worshiped) would fight ecother in the real world and it happend.
The once Glorious Calethian empire before the might of,

The stone elements
The undead
The air elements
The life elements
The water elements

Yet after all this they still prosper but they are at war and they cannot escape this time and move to another instead they have stand fight.
Whats worse is an invading army from westeroes is coming.

the futrue is clouded in mystery.....

5000
05-01-2005, 11:33
yes yes i was.


EH YOU LOT why not after you finished westereos make element total war ... the game set on a large broken penlisia with islands scatterd near by and country is east,south of westreos so add faction wicth you think is most likely to be played and win from westerose and add to element total war place faction near the of the island

see the part about adding whatever faction that would most likely win from our map of Westeros dosent make much sense in terms of our mod, since it is completely unrelated to the one you are developing. i went to your thread in the forge seems like a cool idea and good luck with it. if we do decide to continue modding once our current one is completed, it will most likely be related to the one we're doing now, kinda like an expansion pack, that would allow players to play a different part of the storyline in the land of westeros, as we most prolbably wont be able to include them all in this first attempt

Abokasee
05-01-2005, 12:22
ok i'm fine with you

5000
05-01-2005, 20:03
ok i'm fine with you

ok i dont understand what that means but sounds good

Abokasee
05-01-2005, 20:07
when will westereos be finished i'm realy excited!!!

5000
05-01-2005, 20:10
you know not sure, we've kinda slowed down production a little bit, ppl including myself have been pretty busy with other things unfortunately, but it shouldnt be tooooo long, but when it is ready we'll let every one know here and everyone at the other forums.

if you click on my sig, that'll take you to our site

shifty157
05-02-2005, 02:03
Youve got quite an impressive mod going. Keep up the quality work. I look forward to seeing this progress.

Abokasee
05-02-2005, 08:38
thanks 5000 the pics working

GOOD LUCK ON YOUR MOD!!!

3cKo
05-06-2005, 00:47
I have absolutely no idea what the hell "Westeros" is... but that does not make this mod look any less impressive! Keep up the good work! ~:)

theeyeoftyr
05-15-2005, 04:44
im too lazy to post pics but check out the screenshot section of our site we've got a whole lot of new stuff coming in.

TurnLeft
05-18-2005, 16:05
Well, we are moving along slowly... but we really need someone who is confident with skinning. There are a lot of models that need it right now, and it would be nice to have some good ideas to help make units that are common to most factions still unique.

Here is a WIP on Tyrell footmen,

http://img167.echo.cx/img167/5495/tyrellmenatarms5nc.gif

Myrddraal
05-18-2005, 16:20
Turnleft if I can do anything for you, I can skin better than I can model, and I owe you one.

TurnLeft
05-21-2005, 17:05
We have been able to find a lot of really good artwork for inspiration, an artist named Jason Engles has some awesome work...
Vanguard of the Rose (http://www.epilogue.net/cgi/database/art/view.pl?id=69266)
Kingsguard (http://www.wotism.net/art/jasonengle/Kingsguard)
Heed the Call (http://www.wotism.net/art/jasonengle/HeedtheCall)

So we should be able to work with some of this... here is some work towards getting a Knight unit to look similar to those in the Vanguard picture posted above (with a pose ~:) )

http://img230.echo.cx/img230/7691/vanguard5gw.jpg

TurnLeft
05-26-2005, 16:09
I've started to understand animation editing.... crossbowmen, two handed pikemen and two handed swordsman are on the way.

http://img71.echo.cx/img71/2042/2handsword4ou.jpg

TurnLeft
05-26-2005, 17:44
Turnleft if I can do anything for you, I can skin better than I can model, and I owe you one.

I just might take you up on it, will send a pm when something needs doing. Thanks :bow:

soibean
05-30-2005, 17:49
Is this still being worked on?

5000
05-30-2005, 19:25
yes yes it is. progress has slowed somewhat but we're still here working on it.

Tricon
06-02-2005, 23:13
Please continue with this mod. It would be a shame t0o let all your work go to waste. And since AFFC is finished and should ship in September/October interest should definately pick up then.

hoccalugee
03-17-2006, 15:28
any reason why this died?

lots of reference material here:

http://www.westeros.org/Citadel/Artwork/

http://aegonsthrone.com/br/pic.html

http://www.agameofthrones.com/index.php

http://www.fantasyflightgames.com/asongoficeandfireartbook.html

http://chronarda.ru/martin/english/

http://www.georgerrmartin.com/gallery/song.html

http://www.georgerrmartin.com/gallery/hedgeknight.html

http://www.georgerrmartin.com/knights/knights-seven.html

one of the german covers to book two is an exact ripoff of a book about ten years older by Kenneth Flint - The Champions of the Sidhe. I mean EXACT.
Some of the foreign publishers must use stock art or something...

All looks good so far, but I think the metals need to look shinier, and put some fold shadows in the cloth parts. I'll offer my services if this thing is still ongoing...

I'd say the "Art of ..." book and the collectible card game would be a must for any creators of this mod, I'd buy them if it were possible...

this is the artist who did the art for the ccg:

http://amoka.net/eng/gal/

Lanfire
03-17-2006, 20:50
believe me they have enough studie material but that's not the problem.

just like other mods not enough modlers and skinners. it's a shame..

Antagonist
03-17-2006, 22:09
It doesn't look like there's going to be an ASOIAF mod for RTW, sadly, but what about MTW2? It strikes me that many of the units and locations would be very similar to those in ASOIAF, which could mean potentially a lot less work, particularly in the modelling department.

Antagonist

hoccalugee
03-18-2006, 07:06
I am a modeller and a skinner.
I am offering to help.

Lanfire
03-18-2006, 13:33
I am a modeller and a skinner.
I am offering to help.

lol well send a pm to the project leader

or if this doesn't work out look at the mod "Wheel of time". they need help I think. and you would like it too.

Idomeneas
04-03-2006, 15:07
Hi

Im a huge fan of the books. I think they are the best after LOTR and maybe in some points (like characters) are better.

Its a huge thing to turn them to a mod. I would suggest that it would be better to gather material and wait mtw2. Its gonna save you from alot trouble as the westeros world is a high medieval era.

5000
04-23-2006, 01:05
yeah thats actually the plan at this point, there was just way too much stuff to do and not enough team members

hey hoccalugee, if you're still around when medieval comes out and wanna help with reskinning some models, that would be cool, check out this site http://www.stratcommandcenter.com/forums/index.php?showforum=107
and talk to brutus, he's kinda runnin the show now, but there are no plans to continue with the rome mod, we're gonna sit back and wait for medieval

Justiciar
04-23-2006, 03:40
Have you tried posting on the Ransboard or other ASOIAF-oriented sites? I imagine you have, but if you haven't it'll probably worth a try.

Lord_of_winterfell
10-19-2006, 21:41
What happend to WesterosTW????

methoz
10-22-2006, 13:58
looks great... GL:2thumbsup:

Jesenjin
11-04-2006, 21:18
Is this mod abonded or what???

5000
11-04-2006, 23:31
it will not be a project for rome, that is definite

we decided it would be far easier and take waaaay less time if we waited for medieval 2, so hopefully once that comes out the mod will begin again, thats the plan at least, but i cannot say for certain.

Ozzfest20
11-05-2006, 00:16
What is Westernos?

Justiciar
11-05-2006, 03:13
The setting of George R. R. Martin's series of novels named "A Song of Ice and Fire".

Samurai Waki
11-05-2006, 19:14
This would be a good modification, but I'm afraid it would be more suited for a game like Crusader Kings rather than MTWII, unless each region is separated into mini-regions controlled by various houses who owe fealty to the Main House (Stark, Lannister, Baratheon etc...) if you don't have the feudal system in such a mod, it would take a lot away from the feel of the game.

Fraza
05-06-2012, 23:52
westeros total war in medieval 2 sucks, if some body would be interested in geting this :daisy:back i would be very happy. Brace yourself the winter is coming