PDA

View Full Version : A list of all Tools and Editors



Myrddraal
02-23-2005, 13:45
Rome Total War Modding Tools and Editors

___________________________________
Vercitorix's tools:


___________XPAK___________

Some files are contained within .pak files. These are like zip or rar files. XPAK is the extractor for these files:
Download (http://www.twcenter.net/downloads/db/?act=mod&id=43)


___________CAS extractor___________

Models in Rome Total War are saved as .CAS. The CAS extractor is a script for 3ds max which is used to extract and save models from and to this format.
Download (http://dlx.gamespot.com/pc/rometotalwar/moreinfo_6112407.html)


___________Idx extractor___________

Download (http://www.twcenter.net/downloads/db/?mod=32)


___________Animation Pack Editor___________
This is used for editing skeletons for animations of the 3D models in game
Download (http://www.twcenter.net/downloads/db/index.php?mod=232)


___________________________________
Tools by GodsPetMonkey


___________Caligula___________

Caligula is a unit editor for Rome. It mods all aspecst of units apart from the models themselves. Can be used to add new units and edit exiting ones. Features batch processing (i.e. add +2 to all units defence)
Download (https://forums.totalwar.org/vb/showpost.php?p=617365&postcount=1)


___________Hadrian___________

Hadrian is a building editor. It simplifies unit associations, names, descriptions, and features.
Download (https://forums.totalwar.org/vb/showpost.php?p=617365&postcount=1)


___________________________________
Tools by the Lordz


___________Unit Editor___________

The Lordz Unit editor is designed for easy editing of export_descr_unit.txt.
Download (http://www12.brinkster.com/thelordz/toolz/uniteditor.html)


___________Ship Editor___________

The Lordz Ship editor is a very simple way to edit the stats of ships.
Download (http://www12.brinkster.com/thelordz/toolz/shipledit.html)


___________Animal Editor___________

Edits all the stats of Dogs and Pigs.
Download (http://www12.brinkster.com/thelordz/toolz/animalledit.html)


___________Ancillary Agent TGA swap & Value Editor___________

Swaps the portrait images from one ancillary to another
Download (http://www12.brinkster.com/thelordz/toolz/anciledit.html)


___________Unit Battle Ground Movement Modifier___________

Edits the effects of different ground types on the speed of a unit.
Download (http://descr_battle_map_movement_modifiers.txt/)


___________Character Trait Editor___________

For editing vices and virtues or character traits found in export_descr_character_traits.txt
Download (http://www12.brinkster.com/thelordz/toolz/traiteditor.html)

A note to the Lordz, I have included all the tools in your own post (since you have posted about them I assume I can), but on the page for some of these tools it still says that it is an Alpha version. Could you clarify this for me.

___________________________________
Tools by the [cf]Adherbal

Wall edtor, for editing settlement plans:
Download (https://forums.totalwar.org/vb/showthread.php?t=49292)


This list will be updated. No offense to anyone whose tool is not on the list yet, it is incomplete. It is simply for your information. If you know a tool which is not listed. Please post here.

Stuie
02-23-2005, 17:19
For some basic skinning this works:

http://www.twcenter.net/forums/index.php?showtopic=20381

Myrddraal
03-03-2005, 17:33
List updated

The Swordmaster
03-30-2005, 19:40
perhaps it's stupid, but I don't undetstand the Readme file in:

___________CAS extractor___________

Models in Rome Total War are saved as .CAS. The CAS extractor is a script for 3ds max which is used to extract and save models from and to this format.
Download

if you could help me, I would be so happy ~:cheers:

Myrddraal
03-30-2005, 22:32
Hey The Swordsmaster. Welcome to the forum?

What don't you understand? Some questions:
Do you want to know how to use it or what it is for?
Do you have 3DS Max modelling program?

The Swordmaster
04-02-2005, 13:24
I have figured out now, but it was how to use it in 3dsmax 7

...and thanks for the welcome :bow: :bow:

Myrddraal
04-03-2005, 09:37
In 3ds max, click (in the top menu) MaxScript -> Run Script
Select the CAS script and run it
Click on the hammer on the right of the screen
Click on MaxScript in the menu that appears
Select CAS importer/exporter in the drop down box. The options should now appear in the toolbox on the right. You can scroll down if necessary.

The Swordmaster
04-05-2005, 14:27
thank you very much :bow: :bow: :bow:

thelordskinner
04-09-2005, 16:54
Thanks Man! ~:cheers: ~D

Etwmodders
04-26-2005, 00:22
hmm, the link for Unit Battle Ground Movement Modifier doesn't work.

none314
05-31-2005, 15:18
Hey guys, is the link to xpak broken or is it just me?

I also found a link in another thread that takes me to a directory that -according to the link- should contain xpak (it contains hadrian and all the rest...), but it doesn't

Please upload it again, I am in the middle of a mod here! :)
Thanks!

Epistolary Richard
05-31-2005, 15:53
Several of the links (including to Vercingetorix's xpak) are to twcenter.net which is currently down. For the interim, I've put my copy of the xpak for download here (http://www.geocities.com/epistolaryrichard/xpak.zip). Right click and save as.

Xpak - How to use instructions can be found here (https://forums.totalwar.org/vb/showpost.php?p=643512&postcount=4).

Hans Kloss
06-01-2005, 11:44
any ideas where could I find tool called Script Generator ?

Link posted in this this thread
https://forums.totalwar.org/vb/showthread.php?t=40178&page=1&pp=30

seem to be broken

Epistolary Richard
06-01-2005, 11:51
Have a look in this thread (https://forums.totalwar.org/vb/showthread.php?t=44648).

Hans Kloss
06-02-2005, 00:43
No luck Richard...I keep getting "cannot find server" error

are there any alternative locations for downloading ?

Myrddraal
06-02-2005, 12:01
Is that my script generator?

Hans Kloss
06-02-2005, 17:32
It is indeed...if there is a way of downloading it from anywhere

Hans Kloss
06-03-2005, 10:40
Ok finally managed to find it :

http://www.3ddownloads.com/totalwar/RTW/Tools;jsessionid=E969F694B2DF5387FE9BDDC15BCE81BE

Myrddraal
06-03-2005, 23:46
Hm, I'm not sure thats the most up to date version, is it the word based one?

Prof
07-03-2005, 21:05
the link to the wall editor doesn't work.

Abokasee
07-05-2005, 20:43
THAT CAS EDITOR DOWNLOAD IS WEIRD I DONT WANNA SIGNUP FOR THAT!!!! :furious3:

edyzmedieval
08-06-2005, 19:56
The link for the Animation Pack Editor is missing....

Moooul
08-14-2005, 17:11
well, i don't know if somebody had my problem as well but anyway. from my experiance the .cas extractor works only with 3dsm 6.0 or higher. is that true? didn't see a hint about that since i'm here and it took me all the time to get that! quite annoing ;-)

Turin
08-24-2005, 19:46
None of the links work. Can anyone tell me where to get the Terrain Speed modifier tool?

SomeNick
08-29-2005, 06:19
Ah the Animation Pack Editor link to twc says 'this doesn't appear to be a mod'?

Thanks for the list also. :)

Epistolary Richard
08-29-2005, 09:28
the link to the wall editor doesn't work.
It seems to be working at the moment.


THAT CAS EDITOR DOWNLOAD IS WEIRD I DONT WANNA SIGNUP FOR THAT!!!!
That's a pretty normal download site, but your choice, man.


The link for the Animation Pack Editor is missing....
Yep, I'll have a look into that.


None of the links work. Can anyone tell me where to get the Terrain Speed modifier tool?
Many of the links work, but not that one in particular. Have a look at descr_battle_map_movement_modifiers.txt in your Data file, it really is simple to edit.

Alexanderofmacedon
09-07-2005, 22:26
Thanks, this will help for my mod!

Malrubius
09-25-2005, 16:24
Here's another to add to the list:

Traits and Ancillaries Validator v0.2b
-----------------------------------

I've had several instances where a typo or a non-existent trait or ancillary was referenced in a trigger and caused the game to do a hard CTD (no error message whatsoever). To prevent that from happening, I wrote this little program.

Just place it in your Data folder or wherever your export_descr_character_traits.txt and export_descr_ancillaries.txt are located, and double-click. It will examine the files to make sure you don't try to give a general a non-existent trait or ancillary (non-existent meaning it's not defined, or it's misspelled, etc).

It will list all the defined traits and ancillaries in the file TraitsValidated.txt (this list could come in handy for documentation ~D ), as well as any potential problems.

Download here:
http://www.geocities.com/malrubius_eb/TraitValidator02b.zip

alpaca
10-05-2005, 15:02
Add this:

HGT-Converter
You will need a JRE 1.50 or higher to use it, which can be found here:
http://www.java.com/en/download/manual.jsp

This is the release file, you'll find more detailed info inside:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/HGT_Converter.zip

Tyler379
12-21-2005, 20:22
Can anyone tell me where to download Hardrian? I really want it but the link doesn't work. Thanks.

waitcu
12-23-2005, 19:00
RTW wall settlement plan editor 1.01(en)
http://www.twcenter.net/forums/showthread.php?t=40060

iatnogpitw
01-04-2006, 03:55
What would I use if I wanted to allow Cretan Archers to be built in towns instead of being mercs? I'm just getting into this modding thing and I am a total newb. Any help is appreciated.

Epistolary Richard
01-04-2006, 04:16
You just need notepad for that - and Verc's xpak programme as well.

My suggestion would be to add the non-merc Cretan archers as a new unit - follow this tutorial here (https://forums.totalwar.org/vb/showthread.php?t=51750).

=E.T=
01-10-2006, 20:45
May be I can add some tool; just check my Toolscollection (http://www.twcenter.net/downloads//db/?mod=820)

32 Items ;)

---------------

Add-ON-1=ET=FullToolsModCollection1. (http://www.twcenter.net/downloads/db/?mod=826)

Description
15 New items added :2thumbsup:

creers

=ET=

Kratos
01-29-2006, 05:51
When I open the caligula thing I click on it and click run it says
"Component COMDLG32.OCX or one of its dependents not correctly registered: a file is missing or invalid."
What does this mean?:wall:

Dol Guldur
01-30-2006, 15:25
It means you have not read the readme notes that go with it ;)

=E.T=
01-30-2006, 21:18
It means you have not read the readme notes that go with it ;)

I know ! sorry but not all tool have an readme included...:book:

If you have some tool or tutorial to add plz give me a link to copy or download.:help:

tnx!!!

:2thumbsup:

=E.T=
02-11-2006, 04:13
News:

Add-ON-2_ET_FullToolsModCollection1.0 (http://www.twcenter.net/downloads/db/?mod=836) <-- 11 new Items, with a powerful French tool!
&
Add-ON-3_ET_FullToolsModCollection1.0 (http://www.twcenter.net/downloads/db/?mod=835) <--7 new items, With an Excellent descr_strat!!!

( full editor by BrandM (TWC) :2thumbsup: )

:sweatdrop:

BrandonM
05-16-2006, 10:36
I'd like to mention my RTW Toolset, which I've just updated to version .005.
Link is at http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTWToolset_v005.zip

It's currently a descr_strat.txt / campaign editor, but you can see a preview of my Trait/Trigger editor in the current version.

Thanks,
BrandonM

(I was going to make a post about it, but it says I can't make new topics)

=E.T=
05-17-2006, 17:00
updating for Add-ON-4_ET_FullToolsModCollection1.0

;)

Roman_Man#3
01-23-2007, 23:32
this looks dead, but does the vercingetorix animation editor actually edit the animations, or do you still need 3dsmax for that? and the link is dead.

Makanyane
03-21-2007, 21:29
Revised links for Vercengetorix's tools listed in first post:

___________XPAK___________

Some files are contained within .pak files. These are like zip or rar files. XPAK is the extractor for these files:
Download (http://www.twcenter.net/forums/downloads.php?do=file&id=43)


___________CAS extractor___________

Models in Rome Total War are saved as .CAS. The CAS extractor is a script for 3ds max which is used to extract and save models from and to this format.
Download (http://www.twcenter.net/forums/downloads.php?do=file&id=141)


___________Idx Sounds and Animation Extractor___________

Download (http://www.twcenter.net/forums/downloads.php?do=file&id=32)

Bartek
04-02-2007, 17:47
Hi, i have a problem with the Trait Editor, when i chosse the export_descripction_character_traits in browse menu the Trait Editor will close, please can someone help me?:help:


P.S

sorry my english.

Makanyane
04-02-2007, 22:01
I just downloaded it and it doesn't close when I load file, so not sure. Are you loading file you have already modded? and what version of RTW are you working on?

If you are just starting out modding, I would recommend making back up copy of all your files, looking at tutorials and learning what to alter by hand, rather than trying to use editor. Editors don't work like magic and in some of them it is possible to make mistakes you then don't have knowledge to trace. (no offence to tool makers :embarassed:)

If you can't get this working and want to make a specific change to a trait, post thread explaining what you are trying to do here (https://forums.totalwar.org/vb/forumdisplay.php?f=73).

Jubal_Barca
12-28-2007, 07:35
Um... Guys...

... I can't get any of the Lordz tools, or the settlement editor, or the cas importer/exporteer to download...

Any help with the bugged links would be hugely appreciated...

Ibn-Khaldun
01-25-2008, 22:47
Jubal_Barca .. I think I read somewhere that the Lordz site is down and perhapse you can't download there tools because of that ... but I am not sure .. :inquisitive:

Anyway .. I also had some troubles when I wanted to download some tools .. I got Galigulas unit editor but the trait editors link doesn't work ~:(

Hope that someone could update those links .. I reallly want some of those tools ~:)

kaptain_planet
01-06-2022, 18:54
I am making a plugin that understands Rome remastered files and coan provide useful features, such as:

Syntax highlighting
Syntax error marking
Go to definition / find usages of items (e.g. find all usages of a unit)
Autocompletion (e.g after require resource, provide a list all all resources)
Mass rename related items
Code folding
Various sanity checks
etch.

A preview of my work is here:

youtube.com/watch?v=zg-0O6nI8Hs

This is a call for people to help, mainly with giving me info about how things are meant to work, mod-wise, so I know what to make the plugin able to do.