Malrubius
04-09-2005, 08:40
Genetics, Aging, Family, and Health Mod v0.9.2 Beta builds on the Cherry Vanilla Pack v.1.2.2 and adds some more traits and triggers dealing with genetics, aging, the family, and health. This adds more depth and possibility to the game in these areas. This mod is still under development and is not yet feature complete.
GAFHMod is being released for open beta testing. Anyone interested in beginning a new campaign with the mod to test it out for gameplay and balance is welcome to download and install it. Please post any issues you encounter or email me (malrubius.maximus@gmail.com). Definitely contact me if the program crashes during play, with as much information as possible, specifically information like what happened just before it crashed, and a savegame file from just before the crash.
Download here (http://www.geocities.com/malrubius_eb/index.html)
To install:
1. Unzip into Rome - Total War directory (whatever you have named it or wherever your RTW game is installed). (Copy the file to your Rome - Total War directory, right-click on it, and select "Extract Here") This creates a directory named "GAFHMod092"
2. Open the GAFHMod092 folder
3. Run "BackupGAFH092.bat" to backup your original files
4. Run "Install GAFHMod092.bat" to install
5. Start up Rome:Total War and begin a new campaign (if you were already playing a campaign with version 0.9b or 0.91b, you do NOT need to start a new campaign. Since I added the new traits to the end, it should be compatible with your savegame.)
Philosophy
Looking over the vanilla traits and triggers, it seemed there was much more that could be done with them and inheritance of traits from parents. Also, I differed with the basic theory that seemed to underlie the inheritance of traits. The vanilla game figures that sons are more likely to be the opposite of their fathers, than similar to them. I think this is not true in reality, so this mod attempts to increase the realism of that, while still providing the option for sons to strike off on their own in an entirely different direction.
In the vanilla game, it seems like adopted sons and son-in-laws are the best to get, because born sons seem more likely to be incompetent. Also, it seems like a lot of the AI sons have no traits at all, which does not help them in challenging the player's dominance. I hope this mod will help correct these things and improve the enjoyment of players.
Features
1. New trait and antitrait for sons to take after their fathers or strike out on their own path. Most of the Coming of Age triggers have been reworked to incorporate these two new traits. Half of sons take after their fathers, and about 38% will be the opposite. The rest will lean neither one way or the other, and be more like the typical RTW family members. This system allows traits to be passed from one generation to the next, and so on, down the line.
2. New Trait for generals to track their age and apply bonuses or negatives based on it, such as increased hit points for youths, and decreased for older generals. A similar trait exists for spies, assassins, and diplomats.
3. More Traits for wives to bring their genetic input into the game:
Healthy Wife - increases fertility and makes sons more likely to be healthy
Sickly Wife - decreases fertility and makes sons less likely to be healthy
Intelligent Wife - increases possibility of intelligent sons; may teach her husband a thing or two
Ignorant Wife - decreases possibility of intelligent sons; may increase her husband's ignorance.
4. More Health-related traits
Lame - This man's battle wounds have left him lame in one leg.
Lame from Birth - This man was born lame and he must struggle with this.
FreeBleeder - This man has trouble staunching his wounds.
5. More Ancillaries
Leech - To keep the four humours in proper balance.
Noble Steed - An inspiring mount
Disgruntled Insider - new ancillary for spies and assassins
Concubine - Why stop at just one wife?
Imaginary Friend - to accompany your crazy nephew
Blind Prophet - to foretell your coming
More details in the GAFHMod ReadMe.txt file... (http://www.geocities.com/malrubius_eb/GAFHReadMe.txt)
4 August, 2005: News and Changes
This version fixes 3 bugs discovered by player1, where getting a point in an AntiTrait can completely remove the trait, no matter how high a level it had reached, CharacterMarries not working, and CharacterComesOfAge not working for ancillaries. It also tweaks a few triggers and renames the Disgruntled Insider to Accomplice (not such a modern name). It is compatible with savegames from version 0.9b. See here (http://www.geocities.com/malrubius_eb/news.html) for details.
Details here (News and Changes) (http://www.geocities.com/malrubius_eb/news.html)
Download here (GAFHMod Main Page) (http://www.geocities.com/malrubius_eb/index.html)
12 June, 2005: News and Changes
Changes include fixed and/or modified triggers for Priest of Baal, Heroic Savior, Shieldbearer, Disgruntled Insider, Blind Prophet, and Imaginary Friend ancillaries, as well as better chance of getting one of the wife traits when marrying (HealthyWife, SicklyWife, IntelligentWife, IgnorantWife). Version 0.9.1b is compatible with savegames from Version 0.9b, so download, install, and enjoy!
GAFHMod is being released for open beta testing. Anyone interested in beginning a new campaign with the mod to test it out for gameplay and balance is welcome to download and install it. Please post any issues you encounter or email me (malrubius.maximus@gmail.com). Definitely contact me if the program crashes during play, with as much information as possible, specifically information like what happened just before it crashed, and a savegame file from just before the crash.
Download here (http://www.geocities.com/malrubius_eb/index.html)
To install:
1. Unzip into Rome - Total War directory (whatever you have named it or wherever your RTW game is installed). (Copy the file to your Rome - Total War directory, right-click on it, and select "Extract Here") This creates a directory named "GAFHMod092"
2. Open the GAFHMod092 folder
3. Run "BackupGAFH092.bat" to backup your original files
4. Run "Install GAFHMod092.bat" to install
5. Start up Rome:Total War and begin a new campaign (if you were already playing a campaign with version 0.9b or 0.91b, you do NOT need to start a new campaign. Since I added the new traits to the end, it should be compatible with your savegame.)
Philosophy
Looking over the vanilla traits and triggers, it seemed there was much more that could be done with them and inheritance of traits from parents. Also, I differed with the basic theory that seemed to underlie the inheritance of traits. The vanilla game figures that sons are more likely to be the opposite of their fathers, than similar to them. I think this is not true in reality, so this mod attempts to increase the realism of that, while still providing the option for sons to strike off on their own in an entirely different direction.
In the vanilla game, it seems like adopted sons and son-in-laws are the best to get, because born sons seem more likely to be incompetent. Also, it seems like a lot of the AI sons have no traits at all, which does not help them in challenging the player's dominance. I hope this mod will help correct these things and improve the enjoyment of players.
Features
1. New trait and antitrait for sons to take after their fathers or strike out on their own path. Most of the Coming of Age triggers have been reworked to incorporate these two new traits. Half of sons take after their fathers, and about 38% will be the opposite. The rest will lean neither one way or the other, and be more like the typical RTW family members. This system allows traits to be passed from one generation to the next, and so on, down the line.
2. New Trait for generals to track their age and apply bonuses or negatives based on it, such as increased hit points for youths, and decreased for older generals. A similar trait exists for spies, assassins, and diplomats.
3. More Traits for wives to bring their genetic input into the game:
Healthy Wife - increases fertility and makes sons more likely to be healthy
Sickly Wife - decreases fertility and makes sons less likely to be healthy
Intelligent Wife - increases possibility of intelligent sons; may teach her husband a thing or two
Ignorant Wife - decreases possibility of intelligent sons; may increase her husband's ignorance.
4. More Health-related traits
Lame - This man's battle wounds have left him lame in one leg.
Lame from Birth - This man was born lame and he must struggle with this.
FreeBleeder - This man has trouble staunching his wounds.
5. More Ancillaries
Leech - To keep the four humours in proper balance.
Noble Steed - An inspiring mount
Disgruntled Insider - new ancillary for spies and assassins
Concubine - Why stop at just one wife?
Imaginary Friend - to accompany your crazy nephew
Blind Prophet - to foretell your coming
More details in the GAFHMod ReadMe.txt file... (http://www.geocities.com/malrubius_eb/GAFHReadMe.txt)
4 August, 2005: News and Changes
This version fixes 3 bugs discovered by player1, where getting a point in an AntiTrait can completely remove the trait, no matter how high a level it had reached, CharacterMarries not working, and CharacterComesOfAge not working for ancillaries. It also tweaks a few triggers and renames the Disgruntled Insider to Accomplice (not such a modern name). It is compatible with savegames from version 0.9b. See here (http://www.geocities.com/malrubius_eb/news.html) for details.
Details here (News and Changes) (http://www.geocities.com/malrubius_eb/news.html)
Download here (GAFHMod Main Page) (http://www.geocities.com/malrubius_eb/index.html)
12 June, 2005: News and Changes
Changes include fixed and/or modified triggers for Priest of Baal, Heroic Savior, Shieldbearer, Disgruntled Insider, Blind Prophet, and Imaginary Friend ancillaries, as well as better chance of getting one of the wife traits when marrying (HealthyWife, SicklyWife, IntelligentWife, IgnorantWife). Version 0.9.1b is compatible with savegames from Version 0.9b, so download, install, and enjoy!