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View Full Version : Finished Mods!



Oaty
05-17-2005, 15:30
+-Well Apparently there are now 100's of mods out there for RTW, unfortunately too many are quickly lost and buried in the threads.

This is going to be a list of mods providing a short description and a link for discussion, previews and the download section

I'm going to go through the forge and provide links on the completed mods although I might miss some due to not being able to tell if they are in work, in beta or completed due to the thread being lengthy

If you don't want your mod to be lost in time PM me or reply to this thread and I will update the list.

Also try to keep the description of the mod as short as possible to help keep the thread tidy. Preferably 1 line.





MAP MODS


Sicily campaign map. A battle between Carthage, Greeks and the Senate, for control of Sicily
Discussion (https://forums.totalwar.org/vb/showthread.php?t=44618)
Download (http://homepage.ntlworld.com/vingilot/sicily/sicily.zip)

Mundus Magna Version 2, A hugely expanded map
Discussion (https://forums.totalwar.org/vb/showthread.php?t=49517)
download (http://www.twcenter.net/downloads/db/index.php?mod=563)
Mundus Magna, the first version
discussion (https://forums.totalwar.org/vb/showthread.php?t=44973)
Download (http://www.twcenter.net/downloads/db/?mod=442)

MoreCities Mod. Keeps most of the original cities and adds many more
discussion (https://forums.totalwar.org/vb/showthread.php?t=40282)
Download (http://web.njit.edu/~ip3/MoreCities03.zip)





MINIMODS


Unlock All Factions- makes all factions playable
link (http://www.twcenter.net/forums/showthread.php?t=7899&highlight=Unlock+factions)

Totally Random Total War This is a new provincial campaign for the Julii family in which they start off not with their usual starting territories of Arretium and Ariminum but with a single completely random territory somewhere on the map.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=52718)
Download (http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/Random_Julii.zip)

Proper wonders mod This mini-mod allows you to fight campaign battles actually in and around the proper Wonder structures instead of only being able to see them from afar.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=50149)
Download (http://www.3ddownloads.com/strategy...Richards%20Mods)

Bug Fixer This is a compilation of fixes to various bugs that can be found in Rome: Total War.(an unoficial patch, compiled by the community)
Colliseum Discussion (https://forums.totalwar.org/vb/showthread.php?p=716695)
Forge Discussion (https://forums.totalwar.org/vb/showthread.php?t=44797)
Download (http://www.totalwar.org/patrons/lm/Bugfixer/bug_fixer1_6.zip)

Extended Greek Mod :This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=46285)
Download (http://www.twcenter.net/downloads/db/?mod=484)

Cherry Vanilla Pack : Tweaks and fixes bugs in the VnV
Discussion (https://forums.totalwar.org/vb/showthread.php?t=44566)
Download (http://www.twcenter.net/downloads/db/index.php?mod=235)

Client Kingdoms: Client Kingdoms expands the original game by bringing a fresh new dynamic allowing the chance to recruit a small army of their local troops, including their unique specialists.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=46728)
Download (http://www.twcenter.net/downloads/db/?mod=517)

Latin voicemod : Translates the Roman commands into Latin
Discussion (https://forums.totalwar.org/vb/showthread.php?t=46622)
Download (http://www.twcenter.net/downloads/db/?mod=507)

Night Mod
Discussion (https://forums.totalwar.org/vb/showthread.php?t=46137)
Download link lost 7/29

Fix mod 1.2.3 The Purpose of this Fix Mod is to fix some 1.2 issues and enhance gameplay. Currently there are 3 versions available, depending on how big changes you like
Discussion (https://forums.totalwar.org/vb/showthread.php?t=45871)
DOWNLOAD Go to the above link to see wich version you want

Bribery mod You now own the bribed army
Discussion (https://forums.totalwar.org/vb/showthread.php?t=45570)
download (http://www.stratcommandcenter.com/briberymod.zip)

Rome Total ZOR modification adds Zone Of Recruitment to recruiting units
Discussion (https://forums.totalwar.org/vb/showthread.php?t=45525)
Download (http://www.twcenter.net/downloads/db/?mod=452)

RTW Kings Realism mod This is a simple mod designed to make unit stats more realistic without altering files too much.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=50954)
Download (http://rtw.heavengames.com/downloads/showfile.php?fileid=3878&ci=41460a2d60ff37421983db30978eac82kI/6NHENHHD1usGBJxqyV1fn81nqj/CTnVEp0cLeDVjLFHCL2vQe+vuq4cXdHut80SjiAFDBKESlUIEFyzS1VmQr1VhFYYqLV9wCEjTH0jUv4BBCW+eMfjuHyCyuAFwCJJ TBhh6/IfRRzqyyd7cb) Version 1
Download (http://rtw.heavengames.com/downloads/showfile.php?fileid=3887&ci=41460a2d60ff37421983db30978eac82kI/6NHENHHD1usGBJxqyV1fn81nqj/CTnVEp0cLeDVjLFHCL2vQe+vuq4cXdHut80SjiAFDBKESlUIEFyzS1VmQr1VhFYYqLV9wCEjTH0jUv4BBCW+eMfjuHyCyuAFwCJJ TBhh6/IfRRzqyyd7cb) Version 2

Grogs v2.0 AI's Revenge The main goal of this mod is to correct some complaints many fans have with the gameplay of RTW.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=50365)
Download (http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/)








CONVERSION MODS


Chivalry Total War:the Chivalry TW Early Era MP mod brings the early middle ages to Rome Total war
Discussion (https://forums.totalwar.org/vb/showthread.php?t=45641)
Download (http://users.skynet.be/lukasnijsten/RTW/chivtw0.2.7.rar) You might want to check for the latest version or patch in the discussion first

Warmap v1.0 Made on a very large scale strat map with homeland/capitol ZOR and quite a few other fetures
Description (https://forums.totalwar.org/vb/showthread.php?t=57640)
Download (http://www.twcenter.net/downloads/db/?mod=767)

Warhammer Total War a fantasy mod, that is based on the game 'Warhammer Fantasy'
Discussion (https://forums.totalwar.org/vb/showthread.php?t=49916)
Download (http://www.zodiak-productions.com/downloads.php)

Roma Immortalis Mod: From Dioclezianus To Barbarian Invasion ReleasedThe mod includes a total conversion of Banners, Standards and Symbols, a complete single player campaign with a new map, 113 new units with a complete system of ui cards and ui cards info
Discussion (https://forums.totalwar.org/vb/showthread.php?t=50800)
Download (http://rtwitalia.interfree.it/downl...rtalis_v1.0.zip)

DarthMod_5.3.2 Changes a lot of aspects of gameplay
Discussion (https://forums.totalwar.org/vb/showthread.php?t=50980)
5.0 download (http://www.twcenter.net/downloads/db/?mod=565)
5.32 patch (http://www.twcenter.net/downloads/db/index.php?mod=571)

vlad_total_war1 A conversion with lots of new units, buildings, banners, new formations, map(s) and much much more
Org Discussion (https://forums.totalwar.org/vb/showthread.php?p=909541)
discussion (http://www.twcenter.net/forums/showthread.php?t=26100&page=14&pp=20)
download (http://207.234.146.123/razunter/VladTotalWar.exe)
patch (http://get.yourfile.net/yv73182.rar)







HISTORICAL BATTLE MODS


Historic battles modCurrently you will find 15 famous battle ranging from Silarus River, Guagamela, Cannae, Marathon, Pharsalus and many many more
Discussion (https://forums.totalwar.org/vb/showthread.php?t=39015)
download (http://www.twcenter.net/forums/index.php?showtopic=10607&st=0) Link no longer provides a download page

Historic Battles the org has ninja's pack with 15/16 battles and an "anon" pack with 31 battles - but the 31 battles dont change any other files, the battels are "inserted" into a standard version of RTW, means you can also use them with several different mods
Download (http://www.3ddownloads.com/strategy-gaming/totalwar/RTW/Battles_Historical)



RTR MODS Modifications to Rome Total Realism.


RTR Custom edition version 3: Changes RTR 5.4.1 giving players a new experience—the Senate is removed, the AI expands quicker, and more. For a full list of changes, follow the link
Discussion (https://forums.totalwar.org/vb/showthread.php?t=48105)
Download (http://www.twcenter.net/downloads//db/?mod=548 )

RTR the first Triumvirate
discussion (https://forums.totalwar.org/vb/showthread.php?t=44903)
Download (http://www.orbmod.co.uk/TFT%201.6%20beta.zip)

Orestes 1 city mod for V 5.4(RTR): all factions start with 1 city
Discussion (https://forums.totalwar.org/vb/showthread.php?t=45790)
Download (http://www.twcenter.net/downloads/db/index.php?mod=460)

Hannibal's war (RTR) : It begins in 222 BC, and places the player in the role of twenty-six year-old Hannibal Barca, commander of the Carthaginian forces in Spain.
Discussion (https://forums.totalwar.org/vb/showthread.php?t=45445)
Download (http://www.datasync.com/~bouis/Hannibal's%20War%20by%20bouis%20V1.0.exe)




Rome Total War Modding Tools and Editors


LINK (https://forums.totalwar.org/vb/showthread.php?t=44050)


note 9/16

Oaty
05-17-2005, 15:31
Saved for space

caesar44
05-17-2005, 20:23
good job !
please add more details

UpWithEvil
05-18-2005, 02:17
Thanks so much, this was sorely needed.

chef4fun2
05-18-2005, 05:44
Wow I hope that more MODS show up on here soon. Now these are the ones done so far? ~:cheers:

Myrddraal
05-18-2005, 08:28
Thread stickied, thanks oaty :2thumbsup:

Oaty
05-18-2005, 14:37
@ chef4fun2

No need to worry I've been weeding through every post in the forge, so it might take a few days to get them all.

wipeout140
05-22-2005, 18:53
Rome Total War Custom Edition version 3.1.2 out now -

http://www.twcenter.net/forums/showthread.php?t=25914&page=2&pp=20&highlight=rome+total+realism+custom+edition

That link is at the total war centre
By wipeout140

Description: Rome: Total Realism Custom Edition is a complete add-on for Rome Total Realism 5.4.1. Adding new features and giving you a new experience. Compatibility: Designed for RTR 5.4.1. Compatible with very few mods.

So could update the list now

https://forums.totalwar.org/vb/showthread.php?t=48105 Thread here at .org

http://www.twcenter.net/downloads//db/?mod=548 - Link to download

player1
06-09-2005, 18:22
Maybe adding link to BUG-FIXER would be good?


BUG-FIXER, an unofficial patch for Rome: Total War
Compiled by player1

Requires:
Official v1.2 patch for Rome: Total War


Introduction:

This is compilation of fixes to various bugs that can be found in Rome: Total War. Most of the fixes were not my idea, but ideas of many members form gaming community. I just compiled them in one unofficial patch. Since unofficial, it is in no way associated with Creative Assembly or Activision.


General Foum thread:
https://forums.totalwar.org/vb/showthread.php?p=716695

Forge Forum thread:
https://forums.totalwar.org/vb/showthread.php?t=44797

Epistolary Richard
07-16-2005, 13:08
We can also add:
Proper Wonders on the Battlefield
https://forums.totalwar.org/vb/showthread.php?t=50149

Epistolary Richard
08-01-2005, 13:10
Excellent resource, oaty. Thanks for keeping it updated. :thumbsup:

Samurai Waki
08-01-2005, 20:54
You forgot ME:TW!

Gaius Drakan
08-01-2005, 22:15
ME-TW isn't finished, it's still in beta stage

Stuie
08-05-2005, 14:45
Hey Oaty-

Can you update the download link for The First Triumvirate:

http://www.orbmod.co.uk/TFT%201.6%20beta.zip

Thanks!

vlad 1
09-03-2005, 10:12
About Vlad Total War mod - this is not mini mod !!!!!!mod change allmost all units - add many new units - mod heave now 2 new big map with many new provinces(1 map magnus 2 with my big change) also i try add third map

new buldings new buttons
new banners
many very many new units( more then in all mods !!! more than in rtr 6.0 or in any mod for rome total war game)
new formatoins ai . new harder ai on map
new loading screens, new logo file. and many many others

DOWNLOAD Vlad Total war mod here +update in one file(76.9mgb in win.ACE):
http://207.234.146.123/razunter/VladTotalWar.exe

PATCH fixed small problems and add new formations 350kb
http://get.yourfile.net/yv73182.rar

infor about this mod here
http://www.twcenter.net/forums/showthread.php?t=26100&page=14&pp=20

or here
https://forums.totalwar.org/vb/showthread.php?p=909541

Dutch_guy
09-04-2005, 22:46
Good list, and thanks for taking the time to make it Oaty.

have a suggestion though, almost every new patron of the org asks the same question; how do I unlock all factions.
so why not put this mod in your list :

Completed Factions Mod version 1.2 (http://www.twcenter.net/forums/showthread.php?t=7899&highlight=Unlock+factions)

:bow:


:balloon2:

Epistolary Richard
09-11-2005, 16:57
You can add to this list:

Totally Random(tm) Total War (https://forums.totalwar.org/vb/showthread.php?t=52718) where you play as the Julii with one totally random starting province - anywhere on the map.

Mooks
11-26-2005, 06:40
Grr, it seems my philosphy of just downloading something and it works is flawed. I dont understand having to put w/e here and there. Someone show me a simpler way!!

Myrddraal
11-27-2005, 22:47
what do you mean by that?

Theres no simpler way. Most mods have got installs..... :shrug:

Boudicca
12-05-2005, 16:46
Don't forget to add IceTorques war map for vanilla to the map mods.

Epistolary Richard
12-13-2005, 18:36
Happy to announce that Make all factions playable for BI (https://forums.totalwar.org/vb/showthread.php?t=57734) is now complete and ready for download.

Lusted
12-15-2005, 14:46
My own mod for 1.5 is now out:

http://www.twcenter.net/forums/showthread.php?t=39545

Lusted
01-04-2006, 13:54
TERRAE EXPUGNANDAE for RTW 1.5 is out.

https://forums.totalwar.org/vb/showthread.php?p=1024902#post1024902

Lusted
02-15-2006, 12:31
Terrae Expugnandae 2.0

https://forums.totalwar.org/vb/showthread.php?p=1067876#post1067876

Ramon Gonzales y Garcia
03-16-2006, 04:30
INVASIO BARBARORUM-FLAGELLUM DEI V5.0 (http://www.badongo.com/file/276788)

with tons of new features:
-all factions unit reskins
-new buildings
-RB playable
-new starting date and strat map

Previews: http://www.twcenter.net/forums/showthread.php?t=41319

Bleda
03-24-2006, 21:02
I messed up on a minor name change and my game crashes. Could anyone email me the file: descr_names for RTR 6.0 at napkin65@hotmail.com if anyone could help it would be greatly appreciated

Seasoned Alcoholic
04-08-2006, 10:30
Could you please add Rome: Total Gameplay (RTG) to the list? Thanks :thumbsup:

Rome: Total Gameplay (RTG) (https://forums.totalwar.org/vb/showthread.php?t=58839)

Arbaces
04-08-2006, 11:39
I would be grateful if you could add the following Mod, this might let new people know about it, and be able to play it :balloon2: .

CONVERSION MODS

Ages of Darkness: Total War [AOD:TW]:a major modification for Barbarian Invasion which will enhance the feeling of the period known as "Dark Ages" in all aspects: (new) Factions, Skins, Map, Gameplay, Music, Graphics, etc. AOD already has a stable 1.0C version, but but a new project of improvement also.
Discussion (http://www.twcenter.net/forums/forumdisplay.php?f=112)
Download (https://forums.totalwar.org/vb/showthread.php?t=62986)
Next Version Preview (https://forums.totalwar.org/vb/showthread.php?t=63374)


Ages of Darkness: Total War [AOD:TW]:a major modification for Barbarian Invasion which will enhance the feeling of the period known as "Dark Ages" in all aspects: (new) Factions, Skins, Map, Gameplay, Music, Graphics, etc. AOD already has a stable 1.0C version, but but a new project of improvement also.
Discussion (http://www.twcenter.net/forums/forumdisplay.php?f=112)
Download (https://forums.totalwar.org/vb/showthread.php?t=62986)
Next Version Preview (https://forums.totalwar.org/vb/showthread.php?t=63374)

Ramon Gonzales y Garcia
04-12-2006, 12:28
Arbaces,
greetings, Epistolary Richard was recently asking for information about new mods in this thread: https://forums.totalwar.org/vb/showthread.php?t=62910, from what I understand he's planning to make a database or to update this thread (this thread is SOOOO obsolete).
anyway, good luck on your Mod :2thumbsup: I've been following its course and it looks very interesting

repman
04-13-2006, 13:07
Update for new version 5.5 of BareBonesWars

Version Required: RTW 1.5
Actual Release: 5.5
Forum link: http://www.twcenter.net/forums/forumdisplay.php?f=150
Download links (v5 112MB + patch 5.3 110MB + patch 5.5 21 MB): http://www.twcenter.net/forums/forumdisplay.php?f=150
Main goal: Battleoriented Gameplay with several maps and new units and some strategic specials
Factions playable: All except senate and slaves
3 Maps: 1. big map Mix BareBones/Tirlondubh, 2. smaller map ,3. mundus magnus,
Main features:
- included all units/skins from vlad mod for rome1.2 (This means huge number of units!)
- 4-turns-per-year script: reduced wintermovements, historical invasions + historical infos
- 4 Campaigns: 3Families, UnifiedRome, Rome _civil_war, Mundus Magnus
- Aggressive AI: SPQR mod enhancements (high star AI generals,..) + only capitals have walls
- modified AI darth formation 13.0 (+ Sinuhet Bridge/siege) + player formations (Marcus Camillus, Snake_4)
- addtional historical battles + custom maps
- included many minimods: horses (Pinarius), modified vegetation (Anyan), ships (Riczu), nightbattles (Dimebagho), warcry (Northhammer), recruitable generals, SO Animations (SigniferOne), burning mod (Archer)
Stability: high, not many reported ctd's

repman

vlad 1
07-11-2006, 14:10
BEST MOD FOR: ROME TOTAL WAR BARBARIAN INVASION!!!!!
DOWNLOAD VLAD TOTAL WAR mod here )))))
http://vladmod.xwarez.ru/Vladmod.7z

VLAD TOTAL WAR mod. BARBARIAN INVASION

-------------------------------------------------------------------------------------------------------------------------------
This mod made by Vlad :
vlkudin@narod.ru
vlkudin@gmail.com
ICQ: 325311943

any help with Web Money if you want - you can send here WMZ: Z397430287003
-------------------------------------------------------------------------------------------------------------------------------
you can read about this mod here :
http://www.twcenter.net/forums/forumdisplay.php?f=100
or here:
https://forums.totalwar.org/vb/showth...=42747&page=10
-------------------------------------------------------------------------------------------------------------------------------
Vlad mod(barbarian invasion) need original "Rome: Total War - Barbarian Invasion" game + patch 1.6 (this is very important!!!!!)
===========================================
How to install the mod:
1) Unzip all files in any folder on your comp.
2) Open folder "Vladmod " and copy all files from this folder to Rome: Total War folder - where you have your game....
3)Rename or delete the events.dat file located in C:\***\Rome - Total War\bi\data\sounds
4)delete file map.rwm from ***\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
5)delete file map.rwm from ***\Rome - Total War\bi\data\world\maps\base :innocent:


also i must say mod now using full limit units in game - it is not able to add any new units or not change units because you'll have crash in game and out in windows. This is very important too.
-------------------------------------------------------------------------------------------------------------------------------
new in mod :
I change in mod allmost all units for every nation
all huns reskins and models .cas made by vlad
all franks made by vlad
all slavs made by vlad....
some load screens in mod my work
allmost all goths, quaddi and others barbarians..vlad too)))
allmost all reskins, with name who have word vlad inside, also cas. files - full work made by vlad
new menu in game and interface by vlad
buttons banners .... by vlad
on map barbarian invasion I added 65 new prov. and reworked all map - for historical right positions.
on map mundus magnus v2 I reworked start positions, also I changed all too.
all officers and barb generals on strategy map and their reskins made by vlad .
all new banners on strategy map made by vlad
some barb standarts made by vlad
and many many others ....... this is hard work create mod ....
================================================== ===============================
Special thx for Razunter - for free internet place
Special thx for Partyzaan( Ващекин Андрей) - for some great loading screens.
Special thx for (Александр Котляров) - for some great loading screens.
Special thx for Riczu74 (STRATEGIC_MAP_UNITS-SHIPS mod). I used some models from this great mod.
Special thx for Atilla Reloaded (the Invasio Barbarorum: Flagellum Dei mod) i use allmost all romans atillas units , some celts , and some sassanids.

thx for Alcibiades of Athens roman early centurion
thx for Warspite some reskins
thx for Arcani for his german berserker with axe unit
thx for andriyko for his unit caledonian hinglander, and historical right naked fanatics unit
thx for Odovacar for his new Persian Standart
thx for TB666 for his some german infantry units
thx for PROMETHEUS ts for his roman unit
thx for Diabetes Mellitus for his barbarian standarts
thx for Horse Archer for his "weather" mod
thx for Anyan for his landscape mod
thx for j92633 for his sounds mod
DARTH_FORMATIONS
also people who helped in creating this mod with their some units:
KALI
Warspite
webbird

jester_im
07-13-2006, 15:22
brilliant list.

eparatos
07-24-2006, 11:39
Thnx for the great list!

Nebuchadnezzar
09-06-2006, 05:53
MERCENARY XPACK for RTW

Mercenary X pack is a feature packed mercenary add-on for Vanilla Rome Total War that will significantly improve on gameplay and increase difficulty. It does not change the vanilla game in any other way. Add a good formation mod to this and you will add further improvement.

The mod is fully game tested and bug free.
Download: Mercenary XPack (http://www.aurumoz.com/totalwar/MXPak.zip) V1.10 last updated 9-18-06

WHAT IT DOES

Adds more than 20 new units to the current mercenary pools.
Redefines existing mercenary pools for high regional dependence. Certain units will only be available in very specific regions.
Limited selection of mercenary types in fringe areas surrounding the Italian peninsula.
Experience level upgrades to units recruited in traditional homelands.
Explore and conquer the far reaches of the map for elite and rare mercenary units but you will need to be patient.
A few bug fixes in the original game files.
A few surprises.

Agraes
09-06-2006, 09:30
https://img162.imageshack.us/img162/7567/grandopeningcj9.jpg


Arthurian: Total War v0.6

Megaupload:
http://www.megaupload.com/fr/?d=6HHK8X9M

Filefront:
http://files.filefront.com//;5474795;;/

Badongo:
http://www.badongo.com/file/1355226

More links to come!

INSTALLATION:
Make sure you got a clean BI 1.6 installation, eventually make a backup of it.

Unpack the whole file. You must use WinRar to do so.
You can download WinRar here: http://www.rarlab.com/download.htm

Open the "ArthurianTW" folder.
Select the files inside the folder, copy them, and paste them in your Rome - Total War directory.

Then make a shortcut. Select RomeTW-BI shortcut, copy it and paste the shortcut on your desktop.

It is highly advised to use some commands to help find errors.
The most important one is -show_err. Right click on your shortcut, select properties, you will see the target of the shortcut. Add -show_err at the end of the target.

Make sure you will launch the game with the shortcut.

Ramon Gonzales y Garcia
09-10-2006, 06:41
INVASIO BARBARORUM v6 released

requires RTW:BI v1.6

Mirror 1:INVASIO BARBARORUM v6 (http://files.filefront.com/IBFD6exe/;5482611;;/fileinfo.html) on Filefront
Mirror 2:INVASIO BARBARORUM v6 (http://rapidshare.de/files/32546484/IBFD6.exe.html) on Rapidshare

Install instructions:
1. make sure you have a fresh, unmodded install of RTW:BI
2. make sure you upgrade BI to v1.6
3. installer will search for the proper folder to install to
NOTE:
this will overwrite several files in the '...bi/data/' folder
4. a shortcut will be installed on your desktop, it will have the '-show_err' switch
NOTE:
if you use JSGME* and install to a different folder than the default, shortcut may have to be edited

more info in this thread:
https://forums.totalwar.org/vb/showthread.php?p=1115875#post1115875


https://img216.imageshack.us/img216/7273/0020wz8.th.jpg (https://img216.imageshack.us/my.php?image=0020wz8.jpg) https://img216.imageshack.us/img216/3100/0022up8.th.jpg (https://img216.imageshack.us/my.php?image=0022up8.jpg) https://img216.imageshack.us/img216/6890/0039kx7.th.jpg (https://img216.imageshack.us/my.php?image=0039kx7.jpg)
https://img216.imageshack.us/img216/1162/0043hj6.th.jpg (https://img216.imageshack.us/my.php?image=0043hj6.jpg) https://img216.imageshack.us/img216/6022/0046ev3.th.jpg (https://img216.imageshack.us/my.php?image=0046ev3.jpg) https://img216.imageshack.us/img216/9756/0099pp3.th.jpg (https://img216.imageshack.us/my.php?image=0099pp3.jpg)

unsung
01-13-2007, 16:15
I think it would be good if there was a list of which Mini mods are compatible with each other- I can't spare the hard drive space to make copies of rome and use 'em seperatley.

Dol Guldur
01-13-2007, 16:46
I like mods listed in a very compact way and by category - this thread has done quite a good job but I feel it is critical that (probably in brackets after the mod name) the version of Rome be listed and also if it is a modfolder mod or not.

Please do keep the description to one line.

Jubal_Barca
02-13-2007, 12:54
Warhammer; Total War's site has been down for a few months now, the original modders have all gone too.

However, I'm refounding the mod over at Total War Center, and I should have a beta out by late March (I hope).

But remove your link, please, it won't work.

Splay
12-27-2008, 12:55
Great Work! Makes it easy for us to see any finished mods.:2thumbsup:

Please keep it updated

Cyrus
04-13-2009, 12:06
I couldn't help noticing the lack of one of the best RTW mods, Europa Barbarorum.
it's here:https://forums.totalwar.org/vb/forumdisplay.php?f=70.
I really advise everyone to try it out, the amazing amount of detail is overwelming!

parthian shot
08-25-2011, 04:06
Amazon:Total War Reignited



============
ADULT WARNING
============

Once again, this mod contains female nudity, so if there is any reason the law of your locality prohibits you from viewing such content (for example, if you are under the age of 18 in most areas), please do not access the download.

By either downloading or installing the zip file, the user who performed the download/install acknowledges that he (or she) is legal to view such content and he or she is solely responsible for the use as well as the consequences of the use of this mod.



Here is The download Link: http://www.megaupload.com/?d=2Y6Q5XNA

Peril and quest for each one of the four Amazon factions.

Women general, diplomats, and agents.

A fitting tribute to ancient matriarchal societies.

Philadelphos
12-20-2013, 03:25
Rome Total History is out! Here is the download link to RTH_1.2:

http://dfiles.eu/files/l3d505hrr

Installation:
To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game. It's easy as hell.

Essential features of RTH:

- New fantastic campaign map reaching from Scotland to Saba and India
- Unprecedented accuracy on coastlines, mountains, roads, islands, resources and many more
- 199 historic regions and cities researched with extreme accuracy and equilibrium
- Functional road system with many historic roads
- Many additional mountain passes for increased strategic options
- Detailed islands and 100 land bridges for excellent computer performance
- 20 playable factions representing over 30 nations
- Extended family trees with over 900 historic characters
- Over 100 minor settlements on campaign map with individual denomination for each faction
- 195 accurately researched rebel nations
- Over 300 new units available with AOR system, 100 mercenaries, high quality icons and skins
- New polytheistic temple system and new buildings
- Improved trade system with four more tradeable resources
- Pyrrhus' invasion and Celtic migration from 280 BC represented
- Starting year 280 BC

Here are some important adjustments in the latest release RTH 1.2:

Bug fixes:
- Units causing CTD fixed
- Shields of Egyptian Machimoi fixed
- Missing UIs added
- Broken trade connections fixed in Scythia, India, Arabia and Aethiopia

Major improvements:
- Mercenaries can be bribed joining most factions
- Garrisons and Citadels enabled for direct recruitment of regional mercenaries
- Battle Creator enabled
- Custom battlefields added (Seven Wonders, Milet, Cyzicus, Thermopylae, Delphi, Mycene, Epidaurus, Isthmus, Sicyon, Naples, Syracuse, Agrigentum)
- Custom battles added (Thermopylae, Ipsus, Delphi, Acrocorinth, Syracuse)
- Battle movement modifiers diversified according to different ground
- New design for desert towns (Capsa, Artacoana and more)
- New design for Barbarian hillfort towns: Alesia, Gergovia, Numantia and more)
- New detailed design for Syracuse

- MAP improvements:
- City of Athens and Piraeus moved, new coastline in Argolis
- Region Sindica (capital Phanagoria) added, with road going from Phasis to Tanais
- Capital of Gaetulia moved from Thamondocana to Capsa
- More accurate borders in Thrace and Odrysia. Capital of Thrace is now Philippopolis, with Celtic capital Tylis reduced to fort
- Port of Barygaza added in India
- Port of Hellespontus moved from Sestos to Ainos (a ship in Sestos was closing the passage)
- Better coastline and roads in Scythia (mouth of Borysthenes/Dnjepr)
- Better roads in Arabia and Aethiopia
- Height adjustments in Greece and other areas
- Roughness of battle maps reduced
- Trade benefits for ports at very close distance reduced (Athens-Argos and some others)
- Illyrian island channel navigable in automatic (move from Rhizon/Cattaro to Iader with one click)

- More UNITS added: Libyan Spearmen, Lucanian Warriors, Pontic Heavy Peltasts, Parthian Heavy Infantry, Scythian Heavy Infantry, Gothic Spearmen, Celtic Onagers and more
- More officers and standard bearers added to units
- Improved roster for Illyria/Thrace with new units Thracian Infantry, Thracian Swordsmen, Thracian Gladiators, Odrysian Peltasts, Odrysian Mercenaries, Odrysian Cavalry, Paionian Cavalry, Dardanian Warband, Dardanian Thorakitai, Triballi Falxmen, and more
- Thracian Mercenaries now with light armour
- Improved roster for Iberian Tribes adding Iberian Archers, Iberian Spearmen, Iberian Caetrati and more

- Reworked BUILDINGS tree introducing:
- Medical: Medicus, Hospital, Medical School, Aesculapium
- Educational: Gymnasion, Rhetoric School, Mathematical School, Musaeum, Royal Library, Great Library
- Sport grounds: Palaestra, Gymnasium, Stadium
- Festivals: Floralia, Bacchanalia, Saturnalia
- Oracles: Delphi, Dodona, Ammonion
- River Port, Naval Base
- Rostra, Comitium and Roman Theatre, Gymnasium, Aerarium (Rome)
- Stoa (Greeks)
- Gerusia (Sparta), City Guild and Council of Elders, Archons, Areopag, Synarchy
- Satrapy, Tyranny (Greek), Nome (Egypt), Municipium, Colonia, Provincia (Roman)
- Garden, Park, Paradise (Eastern, Seleucids)
- Wells, Cisterns, Fountains, Baths
- Pasture (Barbarian)
- Mint, State Archive (Rome)
- Lictors (Rome)
- More temples and cults: Mithras, Isis and more
- Full polytheism introduced, allowing to build an almost unlimited number of temples (except in Parthia)
- Diversified icons for many temples added
- New icons for many other buildings added
- Special buildings: Seven Wonders (Pyramids, Colossus, Mausoleum, Artemision, Olympia, Hanging Gardens, Pharos, Stonehenge)
- Special buildings: minor wonders (Acropolis, Capitol, Ortygia, Paradise of Daphne, Dam of Mariba and many more)
- Special buildings: naval ports (Piraeus, Alexandria, Carthage, Syracuse, Ostia, Naples, Tarentum)
- Special buildings: specific temples (Jupiter Optimus, Juno Moneta, Janus, Concordia, Solomon's temple and many more)

Go and check it out!

You should also have a look at the hosted forum on TW Center:
http://www.twcenter.net/forums/forum...tory-%28RTH%29

Philadelphos
03-09-2014, 22:20
The next installment of Rome Total History is out bringing huge improvements.

Try a new way to play Rome Total War. It's easy to install and stable!

This is the download link to Rome Total History 1.4: http://dfiles.eu/files/9ndj3njor

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We are proud to annouce huge improvements in our groundbreaking mod Rome Total History.
This is by far the best RTH so far, and the list below does not do it complete justice, because there have been many minor improvements in order to make the game more challenging. Just try it out!

Adjustments in RTH 1.3:

- Added 200 historic events using sources Livius, Polybius, Plutarch, Diodor, Athenaion and more
- Added a negative effect of barracks on population happiness
- Reduced happiness bonus on several buildings
- Slightly reduced fighting values for most general's units
- Added more Spanish Mercenaries in Sardinia and Sicily
- AI characters changed for Egypt, Carthage, Pontus, Greek City League
- More complex effects of building Tyranny
- Map adjustments in Hellas (Arcadia, Argolis, Messenia), Lydia (more forest), Apulia (Garganus), Gaul (river Liger), Tarraconensis (now connected with Narbonensis), Tingitana (coast and ports)
- Corrected building tree for temples with smoother introduction of early buildings
- Corrected effects of many buildings reducing happiness effect for temples and wonders
- Corrected pricing for many buildings and mercenary units
- Reduced frequency for many mercenary units
- Added new units: Syrian Elite Archers, Arcadian Mercenaries
- Implemented Greek Archers and other units for slave faction
- Added more officers to units including musicians (Roman Cornicen) and several female

WARNING: Some battle scenes may present nudity. Do not download if you are of minor age or feel morally offended!

Adjustments in RTH 1.4:
- Map adjustment in the Peloponnese and Crete ***
- Reworked family tree for Germans, introducing correct tribes for each leader
- Added more historic rebel leaders, especially in Germany and Italy (Samnites)
- Added 200 historic events, using historic excerpts from Livius, Polybius, Plutarch and more
- More forts in Sardinia and Corsica
- Added a new custom battle: Caudine Forks

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Installation:
To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game.
This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them to bor1900mg@yahoo.it .

Instructions for NON Steam users:
1. Download RTH 1.4
2. Extract the files using winrar to your Rome Total War directory
3. Create a shortcut of your RTW.exe and move it to your desktop
4. Rename the shortcut to "Rome Total History"
5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH

Instructions for Steam users:
1. Download RTH 1.4
2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
4. Put -show_err -mod:RTH
5. Optional: Create a desktop shortcut

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REMEMBER:

Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.

General features:

- Starting year 280 BC
- New fantastic map with unprecedented details for completely different strategy and tactics
- Over 30 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
- Almost 1000 historic figures represented with exact character traits and family ties
- Most mercenaries units are bribeable
- Many new buildings and almost unlimited polytheism
- 100 land bridges for excellent computer performance
- Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Caudine Forks


Download Rome Total History 1.4 here: http://dfiles.eu/files/9ndj3njor

Philadelphos
04-04-2014, 23:13
We are proud to presents Rome Total History 1.5, better than ever!

Here is the download link: http://dfiles.eu/files/lnua4l1zg

Enjoy and share the news!

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Adjustments in RTH 1.5:
- Bug fix regarding missing texture for unit Tocharian Cavalry
- Corrected missing description for Galatian Horseback
- Corrected bugs in building trees
- Minor map changes in Asia, Osroene, Cilicia, Pamphylia and Pisidia (lakes, road Sardes-Side)
- Improved sea lanes around Crete
- Important adjustments regarding trade benefits (more land trade, less sea trade)
_ Improved trade for Massilia, reduced trade for Greece
- Important adjustments regarding benefits from temples
- Improved population loyalty in India and Asia in general
- Reduced frequency of many mercenary units
- Added rebel leaders in Mantineia, Media and Commagene
- New forts in Etruria, Asia, Sophene, Osroene and Palmyrene
- Historically matching temples in most regions
- Added more specific temple gods (Hekate, Atargatis, Hadad, Zeus Stratios, Pontus, Men, Eros, Enyo, Ma, Bel, Reitia, Bonchar, Varsutina, Vertumnus, and more)
- Added more Egyptian Gods (Ra, Ptah, Hathor, Bastet, Sobek, Hermanubis, Maat, Thoth,, Seshak, Khnum, Taweret, Apophis)
- Learning programme for Egyptian gods (graphics from Wikipedia, users Jeff Dahl, Gunkarta, a.o.)
- Added building Statue (Leonidas, Themistokles, Philipp II, Alexander, Seleucus, Ptolemy, Hanno, Brutus, Camillus, Buddha)
- Added more specific buildings (Pergamon Altar, Apadana Palace, Temple of Planets, Statue of Nike, Slave Market, Aetolian League, Pentapolis, etc.)
- Character changes (Scythia: trader genghis; Eastern Kingdoms: fortified napoleon; Germans: bureaucrat mao; Rebels: fortified smith)
- Added more historic events
- Hundreds of minor corrections and improvements

The biggest work has been done regarding the temples. If you start a new game you will now find a specific temple in almost every region and town. In the civilized areas this will usually be the definite building as in 280 BC, and in the most prominent cities you 0even have more than one or two. In the developing areas you'll find a shrine that later became a famous temple, and in the Barbarian regions you'll see a stone to a god worshipped by the specific tribe in question. Often the description of these buildings will add interesting details to the history of the region/town/tribe. Thus your military campaign will also be a kind of sightseeing tour exploring many wonders and curiosities of the ancient world.
Specific attention has been dedicated to the Egyptian pantheon which is now quite complete including the most prominent animal gods. There are pictures showing the attributes of each deity so that the Egyptian player will automatically learn the entire pantheon and a lot about their mythology.

Version 1.5 is fully compatible with games started under the previous version 1.4.

Philadelphos
07-12-2015, 11:17
Philadelphos Productions proudly presents Rome Total History 2.0.
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We are proud to announce a new astounding version of our groundbreaking mod Rome Total History. With RTH 2.0 Plutonian Edition
Rome Total War is approaching the outer limits of the system, reaching a new level of accuracy and playing fun on all platforms,
including Barbarian Invasions and Alexander.

Rome Total History has been constantly improved to make the game more challenging and realistic. Version 2.0 Plutonian Edition
is the result of nine months of concentrated work. So you can expect huge news. The mod is now particularly recommended for
students of ancient history.

Download the game with over 700 beautiful loading screens in a separate file. Part one, RTH_2.0, contains the mod and is
playable without the additional file, but it comes with only 140 loading screens. Part two, Add_loading_screens, contains the
additional screens and must be downloaded separately.

Download link to RTH_2.0: http://www.mediafire.com/download/3i3rzsd2wcgtqym/RTH_2.0.rar

Download link to additional loading screens: http://www.mediafire.com/download/dp7tndgh6b2kepp/Add_loading_screens.rar

Installation is easy. Just copy and play! If you like it, please leave a comment on the forum and spread the word!

-----------------------------------------------------------------
Remember:
Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.
General features:
- Starting year 280 BC
- Best campaign map around with incredible detail for completely different strategy and tactics
- 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
- 199 regions with historic borders and cities with many historic buildings
- Over 1000 historic figures represented each with exact character traits and family ties
- Over 800 ancillaries, including many historic figures
- AOR system with hundreds of new units, including mercenaries for each area of the map
- Most mercenary units are bribeable and can be recruited in garrisons
- More than 300 forts and minor settlements in strategic position or historic sites
- Over 200 additional cities represented as permanent forts
- New challenging walls for most cultures
- 1000 different buildings with beautiful artwork and informative descriptions
- Almost unlimited polytheism with hundreds of temples and gods
- Historically matching temples and buildings in most regions
- Over 100 land bridges for excellent computer performance
- Rational road system with many historic roads and highways
- Correct mountain passes for highly increased strategic options
- Sea lanes designed for swift connections from port to port
- Improved trade system with four additional resources
- Over 200 historic events drawn from Livy, Polybius, a.o.
- Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks

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Here is the list of improvements:

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1. IMPROVEMENTS in RTH 2.0
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- GENERAL CHANGES (see below for details)
- Added almost 100 new buildings
- Significant map improvements
- Introduced supply line system
- Added over 120 permanent forts for a total of almost 250
- Implemented Signifer One's Animation Pack v0.8 Beta

- SUPPLY LINES and CHARACTER TRAITS
- Introduced supply line system *
- Added new character traits Encouraged/Discouraged (Weary)** Supply lines are simulated by character traits. After operating for a few years in enemy territory a general and his army will
become increasingly discouraged. Statistically this should start after four turns and reach its maximum after eight years, but
certain events such as defeats or inconclusive sieges may accelerate the process, while important victories or conquests will
reverse it. When an exhausted general enters a city and stays there for a while he should quickly recover and so will the morale
of his troops. When a general gets exhausted or recovers from fatigue, the player will receive a message.
- Added advisory message for character trait Wounded
- Added character trait Healed with advisory message
- Added new character traits Patrician/Plebeian for Romans
- All Roman leaders correctly assigned to Patricians/Plebeians or Homo Novus
- Roman sons will get historic Patrician/Plebeian trait at coming of age
- Added trait Noctophilia to characters for night battles
- Added more character traits for explorers (spies)

- NEW ANCILLARIES
- Added over 160 new ancillaries**
- Added specific ancillaries for ports in exarchats**
- Added many specific ancillaries to get in forts**
- Added over 500 new specific triggers for ancillaries**
- Increased defense values for ancillary Archimedes** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
turn up to explain how it was founded and why it was important.
Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
necessary to conquer the fort with a general.
Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
test them.- MORE PERMANENT FORTS
- Added more permanent forts for a total of almost 250
- Added trait Immortal for resident spies in permanent forts****** This works only with Alexander. It makes the forts lasting for the entire game, unless the spy is killed or reactivated
during a siege. However this trait is not featured on all forts to represent the fact that some cities were destroyed, or
disappeared from our history radar between the 3rd and 2nd century. Unless you keep them permanently garrisoned, these forts
will disappear when the immobilized spy dies. Those with an immortal spy will probably last until the end of the time frame, but
only if you play under Alexander.- Added permanent fort Darioritum in Aremorica
- Added permanent fort Aginnum in Aquitania
- Added more permanent forts in Gaul
- Added fort Tripolis (Byblos) in Phoenicia
- Added more permanent forts in Armenia, Armenia Minor, Sophene and Atropatene
- Added fort Apamea in Syria and fort Abila in Coele Syria
- Added permanent fort Singara in Mesopotamia
- Added more permanent forts and emporiums in Egypt, Kush, Nubia and Aethiopia
- Added more permanent forts in Numidia and Zeugitana
- Added more permanent forts in Caledonia
- Added more forts in Dacia, Moesia and Getica
- Added more forts and camps in Hibernia
- Added permenent fort Luceria in Apulia
- Added permanent fort Heraclea Lyncestis in Macedonia
- Added permanent forts Cyropolis in Sogdiana and Alexandria Oxus in Bactria
- Added better barracks and stables in Bactria and Sogiane

- MORE LOADING SCREENS
- Added over 500 new loading screens for a total of 700****
- Loading screens 141 to 716 in a separate download file
- Loading screens containing nudity can be deactivated
- New loading sequence and background picture**** Due to the high amount of data, most of the new loading screens have been put in a different file containing 576 additional
loading screens. This must be downloaded separately.
To install the extra screens, unzip the file and copy the loading screens directly into the folder RTH/data/loading_screen.
Warning! The loading screens 683 to 716 contain some nudity. If you feel offended, you can deactivate them by renaming
loading_screen_683 to loading_screen_683a or something else. You can also cancel it or move the screens in question to the
folder RTH/Data/loading_screen/nude.- MAP IMPROVEMENTS
- Corrected some region and city names
- Added land bridge between Etruria and Corsica (over Elba and Capraia)- Added land bridge between Apulia and Dalmatia
- Relocated city and port of Tarentum for more precise topography
- Moved capital of Getica from Tyras to Helis
- Tyras is now harbour of Bastarnia
- Moved capital of Caledonia from Alauna to Devana (near Aberdeen)
- City of Gortyn moved one square down to southern coast of Crete
- City of Tyre and fort Arados moved on islands
- City of Sidon moved one square down, port moved from Tripolis to Berytus
- Repositioned port of Sardinia
- Moved port of Chalcidice (Thessalonice) to Amphipolis
- Improved sea lanes around Corcyra
- Added settlement type hillfort town for Thebes in Boeotia
- Added resource tin in Aremorica and Gaditana
- Added vulcans in Midian (Arabia Petraea) and Phazania
- Map improvements in Phoenicia and Galilaea
- Improved map in Middle Egypt's eastern desert
- Corrected climate in Kush
- Corrected climate in Spain (semi-arid in La Mancha and Extremadura)
- Improved roads in Central Gaul between Lugdunum and Aremorica
- Improved roads in Aquitania and Arvernia
- Added more swamps in British Isles
- Roads in Britain improved (Watling Road, Fosse Way)
- Royal Forests in Britain (Epping, Sherwood, Dean, Inglewood and more)
- More precise mountain passes in Helvetia and Alpes Cottiae ***** ***** Passes over the Alpes include Little and Great St. Bernhard, but not Mont Cenis which was first used by Emperor
Constantine I and previously unknown. Hannibal most probably took the Little St. Bernhard and thus it is possible to follow his footsteps precisely.- NEW UNITS and UNIT CHANGES
- Added unit Mercenary General available as mercenary
- Added leader Mercenary General recruitable with building citadel
- Enabled Onagers for Spain and Gauls (after Marian Reforms)
- Reduced Cretan Archers from 60 to 50 men
- Reduced Scythian Police Archers from 60 to 50 men
- Build time for gladiators raised to 3 turns
- Build time for many specialised mercenaries raised to 2 turns
- Reduced incidence of mercenary appearance all over the map

- ADDED MORE REBELS
- Rebel spawn increased all over the map
- Added new specific rebel factions in Coele Syria (Itureans) and Galilea (Galileans)
- Added more rebels in Spain
- Added more rebel leaders in Numidia
- Added more family members in Chalcidice, Armenia Minor, Colchis, and Scythia
- Added more rebel leaders in Italy, Sicily, Peloponnese, Gaul, and more
- Added Nitiobroges Rebels in Aquitania with two new leaders
- Added more leaders for Allobroges
- Added more rebel leaders in Byzacium, Colchis, Scythia and other places

- MORE BUILDINGS
- Reduced building times for some buildings
- Added many hundreds of specific building cards
- Added building Harbour/Landing/Cove (previous to port)
- Raised construction cost for ports, shipwrights, dockyards
- Added building Nymphaeum for Greeks and Egyptians
- Added buildings Bathhouse, Balneae, Thermae and Imperial ThermaeSorry!

If the pictures are not showing, please check the original post on http://www.twcenter.net/forums/showthread.php?694302-RTW-from-Outer-Space-Rome-Total-History-2-0-Plutonian-Edition!

- Added buildings Cisterns/Ponds/Fountains for Barbarians
- Added building Thermal Springs for Barbarians- Added building Valetudinarium for Romans
- Added building Large Aesculapium for Romans
- Corrected benefits for medical buildings
- Added building Forum Romanum for Romans
- Added building Basilica Aemilia
- Added buildings Marsfield and Stately Marsfield for Rome
- Added building Victory Column for Romans and Carthaginians
- Added building Triumphal Arch for Romans
- Added buildings Temple of Fortuna and Temple of Luna for Romans
- Added temples of Victoria and Iustitia for Romans
- Added building Royal Tombs for Macedon
- Added building Large Obelisk for Egyptians
- Added building Barque Station for Egypt
- Added building Great Canal for Egypt- Added building Great Oasis for Egypt and Numidia
- Added building Labyrinth for Egypt and Crete
- Added building Prytaneum for Greek Cities
- Added building Sanctuary of Athena Chalkioikos in Sparta
- Added new temple of Helios for Rhodes
- Added building Huge Oracle
- Added building Arabian Idol for Nabataeans
- Added building Rock Temple for Petra
- Added building Caravanserai for Carthage, Eastern, Egyptians, Numidians, Seleucids, Scythia
- Added building Carpet Trader for Eastern factions
- Added building Pillar of Ashoka for Mauryans
- Added buildings Buddhist Stupa and Great Stupa for Mauryans (romans senate)
- Added temples Buddhist Vihara, Buddhist Pagoda and Golden Pagoda in India
- Added new icons and pics for Stupa, Vihara, Pagoda in India
- Added new icons and pics for temples of Vishnu and Shiva

















- Added building Temple of Apedemak for Nubia and Kush
- Added building Large Slave Market for Eastern factions and Carthage
- Added landmark Pure Mountain in Napata
- Added building Nubian Temple of Amon in Napata
- Added building Temple of Apedemak in Nubia
- Added building Victory Stele in Napata



- Added landmark Alexander's Causeway in Tyre
- Added building Temple of Melqart in Tyre - Added building Port of Caesarea
- Added building Seleucia Pieria in Syria
- Added building Pantheon of Mount Nemrut- Added buildings Odeon and Greek Theatre for Armenia, Bithynia, and Pontus
- Added building Hippodrome of Byzantium
- Added buildings Numidian Stele, Mausoleum, Burial Mound for Numidia
- Added buildings Training Ground and Gamefield for Barbarians
- Added building Fighting Pit for Barbarians
- Added buildings Tumulus and Dolmen for Barbarians
- Added building Hunting Ground for Barbarians
- Added building Drunemeton for Gauls and Celtic Tribes
- Added building Great Thing for Germans and Dacia
- Added landmark Hill of Tara in Hibernia
- Added landmark White Cliffs of Albion in Cantium
- Added landmark Insula Parisiorum in Senonia




- Added building Stage for Gauls and Iberians
- Added building Granary
- Added building Lighthouse
- Added buildings Horreum and Large Horrea for Romans
- Added building Stone Quarry for Egyptians
- Added building Tavern for Romans and Greeks
- Added building Beer Hall for Egyptians
- Added building Waystations for Carthage
- Added building Persian Royal Roads for Seleucids and Parthians
- Added building Summer Residence in Ecbatana
- Added building Ishtar Gate in Babylon- Added building Tabernacle of Jehova for Armenia and Nabataea
- Added new pictures for Temple of Jehovah



- Added third level for building Barbarian Stronghold/Castle/Hillfort
- Added building Hillfort in Gergovia, Numantia, Noreia and more
- Added building Sanctuary of Tamfana in Mattium- Added more temples for Germanic Tribes: Mannus, Magusanus, Hel, Zisa
- Added temple of Coventina for Celtic Tribes
- Added temple for Celtic Sea God Manannan
- Added temple for Gallic Sea God Barinthus
- Added temple for Iberian Sea God Oceanus/Poseidon
- Added temple of Candamius for Iberian Tribes
- Added more temples for Numidia: Lilleu, Gilva, Macurgum, Motmanius, Sinifer, Amphitrite, Baccax- Added more temples for Seleucids: Herakles, Hadad
- Added temple Idol of Apis for Egypt
- Added temple of Nane for Armenia
- Added altar of war (Ares) for Pontus
- Added temple of fertility (Hadad/Dagon) for Carthage
- Added temple of governors (Dido) for Carthage
- Added temple of trade (Kothar) for Carthage
- Added many more specific temples to Barbarian cities
- Enabled 4th level (awesome temple) for Barbarian main god and some more
- New individual icons and pics for all Barbarian temples
- New icons for Carthaginian temple of Eshmun
- New icons for Roman temple of Quirinus
- Better icon for Apadana Palace in Susa
- Better picture for Dam of Mariba- Improved many other building icons and pictures
- Added buildings Stables and Shrine to Candamius in Aracillum
- Added building Tin Emporium in Gades, Massilia, Gallaecia, Dumnonia and Aremorica
- Enabled building Stone Walls for Barbarian factions
- Enabled building Execution Square for all Barbarian factions
- Enabled building Royal Library for Seleucids
- Enabled building Frankincense Road for Egypt, Seleucids and Bactria
- Enabled building Silk Road for Seleucids and Bactria
- Enabled buildings Caravan and Silk Road for Scythia
- Enabled building Irrigation System for Eastern factions (needs river)
- Enabled building Garden for Greek Cities, Macedon and Bactria
- Enabled building Park for Bactria
- Enabled building Temple of Athena for Bactria, Pergamon and Sparta
- Enabled building (large) Temple of Cybele for Greek Cities
- Added specific icons for Ortygia, Acrocorinth, Munychia, Miletus
- Added building Temenos of Ephesus
- Added building Oracle of Didyma in Miletus- Added building Sibylline Oracle in Cumae (Capua)
- Added building Tavern in Capua and Naxos
- Added building Ara Pacis in Rome
- Added building Lost City of Helike in Achaea- More prerequisites for Amphitheatre buildings
- Restricted benefits of Oracles
- Added better barracks and practice fields in Macedonia and Thessaly
- Added better barracks in Gaul, Illyria, Thrace, Dacia, Pontus, Syria, Numidia
- Added more and better barracks at start for Macedon, Bactria, Gaul, Thrace, Getans
- See more buildings here: http://www.twcenter.net/forums/showthread.php?673238-New-Buildings-Added

- AESTHETIC CHANGES
- Added more specific event pictures
- Added historic portraits for leaders (Pyrrhus, Ptolemy, Hannibal, Pompey, Ashoka, a.o.)
- Optional change of Egyptian general portraits to Greek general portraits ************ To change Egyptian style generals and have them with Greek portraits go to the folder RTH/data/UI/EGYPTIAN and simply
rename the folder PORTRAITS-Greeks to PORTRAITS.- DIPLOMACY
- Changed character Macedon to balanced napoleon
- More hostile relationship between Rome and Gaul

- ERROR FIXES
- Fixed battle editor
- Fixed broken custom battles
- Fixed minor issues in building tree
- Changed culture in Raetia to germans
- Corrected wrong temple in Paionia
- Corrected wrong temple in Issedonia
- Corrected wrong temple in Scandiae
- Corrected wrong temple descriptions in Armavir, Armenia
- Corrected wrong location of Temple of Ramesses in Abu Simbel
- Corrected names list for Eastern Kingdoms (senate faction)
- Corrected Carthaginian surnames
- Added more Egyptian and Nubian names for Egyptian faction

If the pictures are not showing, please check the original post on http://www.twcenter.net/forums/showthread.php?694302-RTW-from-Outer-Space-Rome-Total-History-2-0-Plutonian-Edition!

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What people said about previous versions:



My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. It's like an all new game, but still familiar enough to make the game easy to jump into. I can see me playing this for a long time.


It's been a month since I downloaded the mod and I really enjoy it. The variety of buildings, the polytheism, the building cards, ancillaries and special features, the individualized settlements are awesome and can only be found in this mod.


This is a great mod. Very stable. Lots of new units. More mercenaries. I like what you have done with the factions and the provinces. This is how Rome Vanilla should have been.


Looks interesting. I'll be sure to give it a try soon. I definitely like all the island settlements in the Aegean.


Thank you! It looks and plays fantastic so far!


Well I've always liked the mods that have the vanilla style, so far I see this meets and adds a thousand things more.


I know I said this in the past with other mods, but this is one of the best mods I have played for Total War. I played the game for 5 hours last night up to the early morning and it was lots of fun. I will probably be playing the game for a long time.


My God... You have the best artwork and best cozy looking map compared to all the mods I have tried. You are the best designer ever. Everything feels very in place. I feel 10x better playing this mod than EB, EB2 or others. Thanks


This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. Thank you for such a brilliant work!

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Download here: http://www.mediafire.com/download/3i3rzsd2wcgtqym/RTH_2.0.rar

and don't miss the additional loading screens: http://www.mediafire.com/download/dp7tndgh6b2kepp/Add_loading_screens.rar

If you like the mod, please show your support. Leave a comment on the forum and spread the word!