wipeout140
05-22-2005, 19:00
Rome: Total Realism Custom Edition 3.2 Final is a complete modification for Rome Total Realism 5.4.1. Adding many new features and giving you a new experience.
Version 1 - 600 Downloads - Late March/ Early April 2005
Main changes for Version 1
• Minor changes to the unit stats
• Minor changes to the campaign
• Gave some factions more money at the start of the campaign
• Also few other minor changes
• Used Rome Total Realism 5.4
Version 2 - 676 Downloads - Early May/ Middle May 2005
Main changes for Version 2
• Changed the mod to Rome Total Realism 5.4.1
• Fixes a road problem in Rome Total Realism 5.4.1
• Uses Darths Varder formation files 2.0
• Disasters happen more and bigger effect
• Uses Archer sky mod 1.1
• 0 build time all troops
• Fixed some bugs which were in version 1
• More changes to unit stats
• Reduced Squalor
• Changed faction standing e.g. allied/war/natural
• Few changes to buildings stats and costs
• Adds few events back
• Senate Removed
• All missile troops have 1 weapon level and improved range of firing,
• Took peasants out of the campaign so you can only use them in custom battles
Version 3 - 2320 Downloads which include beta versions of RTR CE Version 3 - Late May to Present
Main changes for Version 3
• Mass overhaul on unit stats.
• All cavalry improved
• Added lot of units back to custom battle
• Adds many more custom battles (18 in total)
• All barbarian family members have the ambush trait
• All faction leader and heirs have bodyguard trait
• All barbarian troops have hide “anyway”
• Changed ships stats
• Harder Roman Campaign
• Added a few new quotes in
• Heavily modified descr_strat.txt for better campaign
• Changed resources
• Need timber resource for bigger and better ships
• Reduced cost for forts and watchtowers
• Increase of land trade
• Improved accuracy on artillery units like Ballistae, Scorpions and Repeating Ballistae
• AI expands a lot quicker
• All factions more advance
• Diversified Roman Family Tree. Rather than starting out with just Julii family members, you have members from all roman factions in one faction
• Updated the campaign descriptions
• Did few changes to menu_english file e.g. Difficulties – easy/medium/hard/very hard
• Changed spies, assassins, diplomats, admiral they cost less
• You can burn all the buildings now in battle mode
• Edited descr_auto_optimise_options for full graphics
• Senate Removed (fixed ctd on 50th province)
• Romans have most of Italy
• Greek Cities have southern Italy
• Added Epirus they have replaced Thrace
• Eprius now have the correct starting location (South of Italy and Eprius) and i have given them bigger unit selection
• Uses Archer sky mod 1.2 - Link to the thread on more information on this mod - Night Battles & Weather Effects Project 1.2 (http://www.twcenter.net/forums/showthread.php?t=22384)
• Uses Darths Varder formation files 6.6 which are used in Darth Mod 5.3.2, - Link to the thread on more information on this mod - NEW!!!Darth_Formations_6.6_standalone_version (http://www.twcenter.net/forums/showthread.php?t=28902)
• Uses a modified movement mod made by me for RTR CE 3.2 Final
• You can burn all the buildings now in battle mode
• Moved all Parthian armies so there in their own lands
• Changed the Parthian Cavalry structure
• Go city view you see more town watch on patrol for example
• More men in each unit for more epic battles
• Changes the rebels so AI expands quicker
• Improved accuracy of siege weapons
• As you build better building there experience is better e.g. army barracks - experience 4 troops straight away. So you face better armies, harder challenge
• All factions more advance
• More mercenaries in-game
• Britannia haves only 2 provinces
• Reduced the upkeep of armies
• Updated the faction maps so there right now
• In Roman Army every unit has a standard bearers – Here is a standard bearer on horseback - Mounted Standard Bearer (http://mercury.walagata.com/w/wipeout140/cavarly.jpg)
• Longer Battles
• Many updates to all the files
• Edited the Character traits
• New textures
Extra Information
You need Rome: Total Realism 5.4.1 to play this mod,
Rome: Total Realism Custom Edition 3.2 Final was uploaded on 16th July 2005,
Rome: Total Realism Custom Edition 3.2 Final comes with a installer and a batch file for backing up your files,
Want to improve the mod?, Just give your opinion on the mod, or talk about it, Or see it from start of version 3 to last developments of version 3 go here:
Rome Total Realism Custom Edition Thread, (http://www.twcenter.net/forums/showthread.php?t=25914)
Enjoy Rome: Total Realism Custom Edition,
Version 1 - 600 Downloads - Late March/ Early April 2005
Main changes for Version 1
• Minor changes to the unit stats
• Minor changes to the campaign
• Gave some factions more money at the start of the campaign
• Also few other minor changes
• Used Rome Total Realism 5.4
Version 2 - 676 Downloads - Early May/ Middle May 2005
Main changes for Version 2
• Changed the mod to Rome Total Realism 5.4.1
• Fixes a road problem in Rome Total Realism 5.4.1
• Uses Darths Varder formation files 2.0
• Disasters happen more and bigger effect
• Uses Archer sky mod 1.1
• 0 build time all troops
• Fixed some bugs which were in version 1
• More changes to unit stats
• Reduced Squalor
• Changed faction standing e.g. allied/war/natural
• Few changes to buildings stats and costs
• Adds few events back
• Senate Removed
• All missile troops have 1 weapon level and improved range of firing,
• Took peasants out of the campaign so you can only use them in custom battles
Version 3 - 2320 Downloads which include beta versions of RTR CE Version 3 - Late May to Present
Main changes for Version 3
• Mass overhaul on unit stats.
• All cavalry improved
• Added lot of units back to custom battle
• Adds many more custom battles (18 in total)
• All barbarian family members have the ambush trait
• All faction leader and heirs have bodyguard trait
• All barbarian troops have hide “anyway”
• Changed ships stats
• Harder Roman Campaign
• Added a few new quotes in
• Heavily modified descr_strat.txt for better campaign
• Changed resources
• Need timber resource for bigger and better ships
• Reduced cost for forts and watchtowers
• Increase of land trade
• Improved accuracy on artillery units like Ballistae, Scorpions and Repeating Ballistae
• AI expands a lot quicker
• All factions more advance
• Diversified Roman Family Tree. Rather than starting out with just Julii family members, you have members from all roman factions in one faction
• Updated the campaign descriptions
• Did few changes to menu_english file e.g. Difficulties – easy/medium/hard/very hard
• Changed spies, assassins, diplomats, admiral they cost less
• You can burn all the buildings now in battle mode
• Edited descr_auto_optimise_options for full graphics
• Senate Removed (fixed ctd on 50th province)
• Romans have most of Italy
• Greek Cities have southern Italy
• Added Epirus they have replaced Thrace
• Eprius now have the correct starting location (South of Italy and Eprius) and i have given them bigger unit selection
• Uses Archer sky mod 1.2 - Link to the thread on more information on this mod - Night Battles & Weather Effects Project 1.2 (http://www.twcenter.net/forums/showthread.php?t=22384)
• Uses Darths Varder formation files 6.6 which are used in Darth Mod 5.3.2, - Link to the thread on more information on this mod - NEW!!!Darth_Formations_6.6_standalone_version (http://www.twcenter.net/forums/showthread.php?t=28902)
• Uses a modified movement mod made by me for RTR CE 3.2 Final
• You can burn all the buildings now in battle mode
• Moved all Parthian armies so there in their own lands
• Changed the Parthian Cavalry structure
• Go city view you see more town watch on patrol for example
• More men in each unit for more epic battles
• Changes the rebels so AI expands quicker
• Improved accuracy of siege weapons
• As you build better building there experience is better e.g. army barracks - experience 4 troops straight away. So you face better armies, harder challenge
• All factions more advance
• More mercenaries in-game
• Britannia haves only 2 provinces
• Reduced the upkeep of armies
• Updated the faction maps so there right now
• In Roman Army every unit has a standard bearers – Here is a standard bearer on horseback - Mounted Standard Bearer (http://mercury.walagata.com/w/wipeout140/cavarly.jpg)
• Longer Battles
• Many updates to all the files
• Edited the Character traits
• New textures
Extra Information
You need Rome: Total Realism 5.4.1 to play this mod,
Rome: Total Realism Custom Edition 3.2 Final was uploaded on 16th July 2005,
Rome: Total Realism Custom Edition 3.2 Final comes with a installer and a batch file for backing up your files,
Want to improve the mod?, Just give your opinion on the mod, or talk about it, Or see it from start of version 3 to last developments of version 3 go here:
Rome Total Realism Custom Edition Thread, (http://www.twcenter.net/forums/showthread.php?t=25914)
Enjoy Rome: Total Realism Custom Edition,