PDA

View Full Version : Mongol Units



barocca
05-27-2005, 13:22
I think a previous discussion between Orda and I on Mongol units got this far:

Yuan Imperial Cav..... ( MTW Golden Horde HC )
Mongol Heavy Cav.... ( STW/MI MHC )
Yuan Imperial HA ..... ( MTW Golden Horde HA )
Mongol HA............... ( STW/MI MLC )
Mongol archers ........ ( MTW Golden Horde Infantry )
Spearman................ ( MTW Chinese Infantry)
Guardsman............... ( STW/MI Korean Guardsmen )
Specialty unit........... ( STW/MI Thunder Bombers )


No Korean Skirmishers??
No Korean Spearmen??

why not?

Puzz3D
05-27-2005, 18:34
No Korean Skirmishers??
No Korean Spearmen??

why not?
The list wasn't mean to be complete. It's mostly to show the two new cav types, and I included 3 basic infantry. More unit types can be added.

It's my understanding that Korea at the time was noted for its archers. I guess you could have some Korean archers, spearmen and javelins which are not very good in melee.

Orda Khan
05-27-2005, 22:40
My unit list included both. It is way back in archives but I think it was something like this......

Yuan/Imperial HC
Mongol HC
Yuan/Imperial HA
Mongol LC
Korean Guardsman
Korean Spearman
Korean Skirmisher
Yuan/Imperial Archers

Yuan/Imperial are the Golden Horde units from MTW
Added to this I suggested Thunder Crash Bombs for Artillery units, if this is not possible then maybe revert to using the Thunder Bomber unit

.......Orda

Puzz3D
05-28-2005, 16:18
That list looks good to me.

barocca
05-28-2005, 17:29
what would you recommend as combat stats, costs, unit sizes for MP?

Orda Khan
05-28-2005, 17:38
100 man units would be nice ~;)

.......Orda

Puzz3D
05-29-2005, 20:17
what would you recommend as combat stats, costs, unit sizes for MP?
That will take months of work with a guideline for the desired gameplay to figure out.

R'as al Ghul
05-30-2005, 10:50
Maybe it's reasonable to
1. make them available at all (importing Graphics etc.)
2. Give them values that work reasonably for an SP-Campaign.
3. Release a new beta version of the mod for all to playtest and evaluate
or
4. Release a test version to dedicated players like Puzz3D and CBR
to work out the values before the finished version goes public?

:bow:

R'as

Yoshitsune
06-15-2005, 23:27
Oh! Missed the return of this project 'til now...

The Wargames Research Group produced a couple of great, well researched army lists for the Yuan Chinese/Mongols for their miniature rules ('classic' and D.B.M.). I've condensed them down to the following at the time of the invasions of Japan:

both invasions:

Mongol Guard Extra-Heavy Cavalry (regular, lance and bow)
Mongol Heavy Cavalry (regular, lance or bow)
Mongol Light Cavalry (regular, bow)
Chinese Guard Heavy Infantry (regular, sword and shield)
Han-chun (north Chinese) Medium Infantry (regular, armed with sword or spear and shield)
Han-chun Crossbowmen and archers (regular, medium armour)
Korean Medium Infantry (regular, spear and 'pavise' shield)
Korean Light Archer skirmishers (regular)
counter-weight catapult (stones or 'thunder-crash' bombs)

second invasion only:

Hsin-fu-chun (ex-Sung south Chinese) Medium Infantry (irregular, spear and shield)
Hsin-fu-chun Crossbowmen and archers (irregular, medium armour)
Hsin-fu-chun Light Archer skirmishers
Hsin-fu-chun Firelance skirmishers (irregular, medium armour)
Hsin-fu-chun Handgunner skirmishers (irregular, medium armour)
Southern Tribal Medium Cavalry (irregular, light spear/javelin and shield)


'Regular' vs 'irregular' in WRG terms roughly means the difference between enlisted troops trained to fight and manoeuvre in formations and obey formal orders versus a less formal, tribal or clan organisation.

The army list notes mention handgunners first being recorded in 1288 but 'possibly used earlier'.

Not sure how this equates to the STW/MTW troop types - I'll have a look.