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barocca
05-29-2005, 08:42
heres some pics...
http://www.totalwar.org/barocca/mod_images/block_5.jpg
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http://www.totalwar.org/barocca/mod_images/guns_1.jpg
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http://www.totalwar.org/barocca/mod_images/CA_9.jpg
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http://www.totalwar.org/barocca/mod_images/HC_27.jpg
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http://www.totalwar.org/barocca/mod_images/sea_1.jpg

barocca
05-29-2005, 08:43
http://www.totalwar.org/barocca/mod_images/Daim_1.jpg
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http://www.totalwar.org/barocca/mod_images/Oda_f1.jpg
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http://www.totalwar.org/barocca/mod_images/pikes2.jpg
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http://www.totalwar.org/barocca/mod_images/yashi1.jpg
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http://www.totalwar.org/barocca/mod_images/arq3.jpg

barocca
05-29-2005, 08:43
http://www.totalwar.org/barocca/mod_images/n_01.jpg
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http://www.totalwar.org/barocca/mod_images/n_02.jpg
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http://www.totalwar.org/barocca/mod_images/n_03.jpg
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http://www.totalwar.org/barocca/mod_images/n_04.jpg
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http://www.totalwar.org/barocca/mod_images/n_05.jpg

barocca
05-29-2005, 08:44
http://www.totalwar.org/barocca/mod_images/n_06.jpg
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http://www.totalwar.org/barocca/mod_images/n_07.jpg
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http://www.totalwar.org/barocca/mod_images/n_08.jpg

barocca
05-29-2005, 08:45
http://www.totalwar.org/barocca/mod_images/ycav1.jpg
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http://www.totalwar.org/barocca/mod_images/ycav2.jpg
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http://www.totalwar.org/barocca/mod_images/ycav5.jpg
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the viking ship has been replaced in the latest test version by one especially made for the mod
http://www.totalwar.org/barocca/mod_images/s_11.jpg
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http://www.totalwar.org/barocca/s_03.jpg

barocca
05-29-2005, 08:45
Fistly some more teaser pics,
i am battling to overcome a few bugs that crept in, as such things do, currently trying to define all the desired units (which is a little awkward)and add names to factions (which is fairly simple)

http://www.totalwar.org/barocca/mod_images/Nagi_8.jpg
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http://www.totalwar.org/barocca/mod_images/Nagi_10.jpg
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http://www.totalwar.org/barocca/mod_images/Nagi_11.jpg
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Last Ditch Defence
http://www.totalwar.org/barocca/mod_images/Nagi_12.jpg
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Rebel Cavalry advancing
http://www.totalwar.org/barocca/mod_images/reb_cav1.jpg
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

barocca
05-29-2005, 08:46
here's some of my favourites generals and daimyo's.
http://www.totalwar.org/barocca/mod_images/p_01.jpg

http://www.totalwar.org/barocca/mod_images/p_02.jpg- http://www.totalwar.org/barocca/mod_images/p_03.jpg - http://www.totalwar.org/barocca/mod_images/p_04.jpg

http://www.totalwar.org/barocca/mod_images/p_05.jpg- http://www.totalwar.org/barocca/mod_images/p_06.jpg - http://www.totalwar.org/barocca/mod_images/p_07.jpg

http://www.totalwar.org/barocca/mod_images/p_08.jpg- http://www.totalwar.org/barocca/mod_images/p_09.jpg - http://www.totalwar.org/barocca/mod_images/p_10.jpg


http://www.totalwar.org/barocca/mod_images/p_11.jpg- http://www.totalwar.org/barocca/mod_images/p_12.jpg

barocca
05-29-2005, 08:47
http://www.totalwar.org/barocca/mod_images/a_ip_tests.jpg


http://www.totalwar.org/barocca/mod_images/a_ip_tests-2.jpg

barocca
05-29-2005, 08:48
...

Keep scrolling down to the bottom. You should see something like this -

http://www.totalwar.org/barocca/mod_images/STW_Mod_1.jpg
(You won't have beta 4 - just beta 5)

You should be able to click on it and go to this screen -

http://www.totalwar.org/barocca/mod_images/STW_Mod_2.jpg

Make sure you installed the 2.01 patch as well -

http://download.activision.com/activis....tch.exe (http://download.activision.com/activision/totalwar/downloads/Invasion201Patch.exe)

barocca
05-29-2005, 08:49
http://www.totalwar.org/barocca/mod_images/wb1.jpg

barocca
05-29-2005, 08:49
...

Just a quick update of things to come:
Campaign Map:
http://www.totalwar.org/barocca/mod_images/000001791io.jpg
Battle Screen:
http://www.totalwar.org/barocca/mod_images/000001804mt.jpg
Multiplayer Lobby:
http://www.totalwar.org/barocca/mod_images/000001857rr.jpg

:bow:

R'as

R'as al Ghul
05-29-2005, 13:51
It seems my old links are broken.
Here are some fresh ones:
http://img28.echo.cx/img28/1879/19hl1.jpg
http://img28.echo.cx/img28/5561/21yl.jpg
http://img28.echo.cx/img28/2524/30ee.jpg
http://img28.echo.cx/img28/5978/49ny.jpg
http://img28.echo.cx/img28/2356/57yv.jpg
http://img28.echo.cx/img28/4913/60ck.jpg
http://img28.echo.cx/img28/8596/72js.jpg
http://img28.echo.cx/img28/3920/86bf.jpg

~:cheers:

The Blind King of Bohemia
05-30-2005, 17:43
The pics look great Barocca, will you be implementing artillery in your mod?

barocca
05-31-2005, 11:17
if we can
i remain uncertain about making an artillery model without them looking too silly
(have not played with the artillery models as yet)

japanese artillery at the time of Sengoku was rather limited
as far as i can tell the most common was a large calibre arquebus which they called a wall gun - it appears to have been used almost exclusively for seiges.

B.

Drisos
06-01-2005, 10:31
:P first visit to this mod!

Great screenies! I only prefer the STW campaign map. This one is a bit chaotic. I love the battle grafics in this mod.

Some questions:

Can I play this in MP? Are there some players?
What is different to STW(normal)?
Can I just download this somewhere? where?

This might be a funny variant to STW! Many thanks to the developpers!

Puzz3D
06-01-2005, 12:20
Thread describing STWmod for MTW/VI (https://forums.totalwar.org/vb/showthread.php?t=39452)

R'as al Ghul
06-01-2005, 13:24
:P first visit to this mod!

Great screenies! I only prefer the STW campaign map. This one is so chaotic.

Could you elaborate that?
I'm afraid I don't understand. We've put some effort into
making the campmap look as much as S:TW as possible.
Is it the number of factions or agents?
~:confused:

R'as

Drisos
06-02-2005, 08:40
Could you elaborate that?
I'm afraid I don't understand. We've put some effort into
making the campmap look as much as S:TW as possible.
Is it the number of factions or agents?


Yes and I do like it. But the castles are rather big and and it looks quite full. But I'm sure I would get used to that. It isn't a problem.

~:)

NodachiSam
06-08-2005, 04:26
Oh WOW! I'm going to have to try this!! :D Does it work with the latest patch?

Lord Adherbal
06-08-2005, 09:44
looking very professional.
I like the units with pikes (they weren't in STW IIRC)

Hideyoshi
07-01-2005, 19:00
WOW
THIS IS AWESOME :duel:
YOU GUYS PWNZ!! ~:cheers:

Drisos
07-04-2005, 12:57
I only prefer the STW campaign map. This one is so chaotic.

I'd like to apologize for this. You guys have done so much work for this mod and who am I to critisize any of it? :embarassed:

I took an other, better look at the campaign map and don't know why I said this in the first place. I like the campaign map even better then the STW one. ~:)

:bow:

**********

Welcome to the .org Hideyoshi! ~:wave:

ichi
08-14-2005, 19:25
I really enjoy this mod, hope that we get to see the next version someday.

Anyway, thanks for this little nugget, V24 Ashikaga Yari Sams. These guys ate 13 units, several of them V6, in seconds, leaving only 3 Yaris to escape. They lost 11 men killing over 700.

In seconds.

On the strategic map they showed as V9, Command 9, but up close they were a scary lot.

Anyway, the challenge to eliminate this unit was a good one, but I cheated and took three cav archers and four Ashi xbows and whittled them down to one guy. Killing the gen was almost impossible, but I finally got him.

V4 Yari Samurai

http://images5.theimagehosting.com/v24yarisams.jpg (http://www.theimagehosting.com)

ichi :bow:

barocca
05-10-2006, 11:54
New Models for the mod

houses, temples, shrines and misc.
http://www.totalwar.org/barocca/mod_images/houses35.jpg
http://www.totalwar.org/barocca/mod_images/tower12.jpg

castle walls, gates and towers
http://www.totalwar.org/barocca/mod_images/c11.jpg
http://www.totalwar.org/barocca/mod_images/ctw29.jpg

more soon
B.

barocca
05-14-2006, 02:26
With the change in direction of the Mod, from an ex-pack mod to a full replacement mod R'as al Ghul has started modding the Banners,
replacing the staffs with Shogun style and recolouring the Mons for the clans

http://www.totalwar.org/barocca/mod_images/banner001.jpghttp://www.totalwar.org/barocca/mod_images/banner002.jpghttp://www.totalwar.org/barocca/mod_images/banner003.jpghttp://www.totalwar.org/barocca/mod_images/banner004.jpghttp://www.totalwar.org/barocca/mod_images/banner005.jpghttp://www.totalwar.org/barocca/mod_images/banner006.jpghttp://www.totalwar.org/barocca/mod_images/banner007.jpghttp://www.totalwar.org/barocca/mod_images/banner008.jpg

:-)
B.

R'as al Ghul
05-15-2006, 12:38
Two new ones.
We're still thinking about black or red for Takeda.

https://img133.imageshack.us/img133/1131/92cc.jpg

https://img160.imageshack.us/img160/8559/100of1.jpg

Excuse the poor quality. It's due to compression.
:bow:

Tomisama
05-16-2006, 03:12
Seeing the no-bori (vertical flag) in a custom game I used to test the flag pack, was a pure delight.

And now I see the shaft position problems, not a big deal, those flags really look great!

How did we ever do without them :dizzy2:

:grin:

R'as al Ghul
05-16-2006, 07:52
I thought everyone would like to see their favourite faction in full colours:

Takeda in black:
https://img232.imageshack.us/img232/7725/000004887dl.jpg

Shimazu: https://img162.imageshack.us/img162/771/000004878io.th.jpg (https://img162.imageshack.us/my.php?image=000004878io.jpg) Mori: https://img162.imageshack.us/img162/5240/000004865nx.th.jpg (https://img162.imageshack.us/my.php?image=000004865nx.jpg)

Mogami: https://img162.imageshack.us/img162/1817/000004852vx.th.jpg (https://img162.imageshack.us/my.php?image=000004852vx.jpg) Hojo: https://img162.imageshack.us/img162/280/000004848ir.th.jpg (https://img162.imageshack.us/my.php?image=000004848ir.jpg)

Imagawa: https://img162.imageshack.us/img162/5938/000004833wd.th.jpg (https://img162.imageshack.us/my.php?image=000004833wd.jpg) Uesugi: https://img45.imageshack.us/img45/4534/000004823np.th.jpg (https://img45.imageshack.us/my.php?image=000004823np.jpg)

Takeda red: https://img45.imageshack.us/img45/2821/000004812xa.th.jpg (https://img45.imageshack.us/my.php?image=000004812xa.jpg) Oda: https://img45.imageshack.us/img45/655/000004805bl.th.jpg (https://img45.imageshack.us/my.php?image=000004805bl.jpg)

Ashikaga: https://img160.imageshack.us/img160/849/000004796ti.th.jpg (https://img160.imageshack.us/my.php?image=000004796ti.jpg) Satake: https://img160.imageshack.us/img160/5393/000004783un.th.jpg (https://img160.imageshack.us/my.php?image=000004783un.jpg)

Mogami: https://img49.imageshack.us/img49/9601/000004776ao.th.jpg (https://img49.imageshack.us/my.php?image=000004776ao.jpg) Date: https://img301.imageshack.us/img301/2264/000004760hc.th.jpg (https://img301.imageshack.us/my.php?image=000004760hc.jpg)

Ukita: https://img301.imageshack.us/img301/8364/000004758mt.th.jpg (https://img301.imageshack.us/my.php?image=000004758mt.jpg) Satomi: https://img49.imageshack.us/img49/1448/000004743nf.th.jpg (https://img49.imageshack.us/my.php?image=000004743nf.jpg)

Ryuzoji: https://img49.imageshack.us/img49/5055/000004733kc.th.jpg (https://img49.imageshack.us/my.php?image=000004733kc.jpg) Otomo: https://img301.imageshack.us/img301/6918/000004722lm.th.jpg (https://img301.imageshack.us/my.php?image=000004722lm.jpg)

:bow:

R'as

macsen rufus
05-16-2006, 10:45
Great mod, guys! If it's up for discussion, I vote BLACK for Takeda. Looking forward to the castles, frontend files etc being available, meanwhile I'm having a go at the Mogami campaign. Must say I really like having Shogun in the MTW environment. Everything I loved about Shogun with all the bits I hated taken out, great work!!

R'as al Ghul
05-16-2006, 10:52
Great mod, guys! If it's up for discussion, I vote BLACK for Takeda. Looking forward to the castles, frontend files etc being available, meanwhile I'm having a go at the Mogami campaign. Must say I really like having Shogun in the MTW environment. Everything I loved about Shogun with all the bits I hated taken out, great work!!


All candy such as frontend files, buttons, loc files etc by R'as al Ghul and the music setup, are all in one 23 mb file now (I understood there'll also be an installer soon).
http://www.mizus.com/files/files/MTW/Stats/STW_Mod_Addon28-4-06.zip

The frontend files are already available. Link above.
Thanks for the comments, your vote has been noted. :wink:

macsen rufus
05-16-2006, 12:50
Thanks R'as - will grab the extra files now.

I think I'm going to have to attack the Satake soon, they keep looking at me in a particularly vile shade of green :laugh4:

R'as al Ghul
05-16-2006, 12:52
Look in the main thread for the 2 bugs in these pack.
It's easy to iron them out.

Have fun in your campaign.

macsen rufus
05-16-2006, 13:19
I've just cut'n'pasted the "BUGS" post along with the zip so I'll be okay I guess. I know my way round the MTW directory structure after fiddling with a few mods :2thumbsup:

The campaign is looking good so far. Economy is in fair shape, expanded to four provinces in a few years and "spare hero slot" is turning into quite a cool general :laugh4:

There's nothing to compare to the feel of the first battle in a new mod. Obviously the Date got it in the neck on the second turn, and were eliminated on the third. Kozuke was empty so I just walked in, and the Satomi rather carelessly left a low-loyalty stack guarding Musashi.

Is it common to have VAST numbers of mercenaries queueing up to be hired (or is it something I'm doing in campaign?)

If you're still looking for bugs I'll try to keep a note of anything for you, but it's all running smoothly so far.

R'as al Ghul
05-16-2006, 13:27
Cool that you figured it out. After my initial post #39 with the first bug, JuanT posted one or two others. Be sure that you fix them all.

Since you're an sp campaign player, I'd be interested in your observations on army production.
There's this new era, smap_6, which iirc contains some triggers I was about to test. Also, the era starts with almost no units. The AI should then build some pretty balanced armies.....

The amount of mercenaries can be adjusted. We'll do that.
If you have the time, please provide as much fedback on the campaign as possible.

:bow:

barocca
05-16-2006, 14:07
model pack has been sent for testing

once i have Yuuki's, R'as's and Tomi's feedback i will fix it up and release it for all to have a look

meanwhile here is some of what is now in it

ashigaru/coastal village
http://www.totalwar.org/barocca/mod_images/buildings51.jpg

a samurai town/village
http://www.totalwar.org/barocca/mod_images/buildings53.jpg

some of the eye candy
those gates in the background are eye candy only - shogun gates dont work in MTW,
but we have working gates - i rekinned some medieval ones and they look great and work fine
http://www.totalwar.org/barocca/mod_images/buildings52.jpg

B.

Revolting Friendship
05-16-2006, 18:00
Man, this mod makes me really hate the fact that my MTW-cd's are wrecked. Full 3d-models and expanded campaign-game in all honour, but those sprite units and the old map has a certain charm that will never get old. Add that to a more functional AI and the choice to mod MTW is still a valid one.

Great work on the structures and the banners. Personally I would prefer red for the Takeda, but since I will probably never play this mod...:no:

R'as al Ghul
05-16-2006, 18:20
Man, this mod makes me really hate the fact that my MTW-cd's are wrecked.

Get the combined package for under 10€ at Amazon. :yes:

The Blind King of Bohemia
05-19-2006, 10:28
You guys have done it somehow. The bars that come up from castles and unit pieces showing how many units are there, well when me and Cegorach tried to add new pieces they ended up constantly appearing to be full, even when there is only one unit in there, like so:

https://i23.photobucket.com/albums/b356/cegorach/thebeginningofthecampaign.jpg

Please tell us how you guys got round it, I'd be eternally grateful!

R'as al Ghul
05-19-2006, 11:53
You guys have done it somehow. The bars that come up from castles and unit pieces showing how many units are there, well when me and Cegorach tried to add new pieces they ended up constantly appearing to be full, even when there is only one unit in there, like so:

Please tell us how you guys got round it, I'd be eternally grateful!

Hello BKB,

I'll try to answer this, since barocca will be afk for the next few days.
One thing though, in your screenshot it looks as if the castles of Brandenburg, Pommerania and Bohemia show up allright?
Looks to me as if your problem is restricted to the unit pieces.
However, the .bif files you need to change are in campmap/pieces. I'm sure you know that.
The files, like army_awaiting etc. need certain colour values on the flag.
For units it's a greyscale value of 240/240/240. (R/G/B)
The castle-flags need to be red, ours are in the range of 216-232 (red). The range is due to shading. Green and blue are set to zero.

I've to say that barocca figured this out and I can only give you my (educated) guess on this. I did check the values, though.

:bow:

The Blind King of Bohemia
05-19-2006, 14:12
Sorry that pics from Cegorach's mod where he hasn't changed the castles, so they're okay. Thank you very much for the tip, I'll try it out and if it works eternal thanks to all!

The Blind King of Bohemia
05-19-2006, 18:22
Hey mate I tried changing the red flag behind the units to the all 240 colour you suggested but still no luck, it just turns up as that new colour on the map. Do you have any idea where I could be going wrong?

R'as al Ghul
05-20-2006, 17:12
It's strange.
I've checked the original files of M:TW and Shogun and those of Nap mod.
In the original version and in nap mod the flags are red while in Shogun and in our mod they are grey. The bifs we use in our mod are directly imported from Shogun.
Looking at Shogun one realises that grey is used as a faction colour on different occasions, like the campmap pieces and the flags and sashimonos.
In Medieval they have changed the faction colours to green and pink but the flags of the campmap pieces are red.
The nap mod also uses red flags.
So, it appears that the red flag is the one Medieval uses, but the grey flags are also recognised as faction colour!?
Perhaps there's a remnant piece of Shogun code that recognises the grey colour as valid?

However, I'd suggest to try the red values instead as they seem to be the "official" Medieval colours.
Since you already tried those I'm a bit at a loss here. ~:confused:
It may be that your bif's colour table isn't correct. Try to load an original colour table for your edited pieces, even if it's not looking that good, just for testing.

I hope barocca can shed some light on this but I assume that he just imported the Shogun ones and they worked out immediatly.

:bow:

barocca
05-21-2006, 13:05
...Try to load an original colour table for your edited pieces...

it was sooo long ago,

IIRC using original colour tables and original flags for my castles,
(the unit pieces are imported directly and work fine)

for the castles - to fill in gaps - i used bif reader to adjust the flags, being carefull to always use a colour from the same altitude/height

B.

barocca
05-29-2006, 12:36
i made a new set of campmap pieces, especially for the rebels,

(and the best way to make them is use an existing set and fiddle with the pallette if you need to, for this set i did not have to work the pallette)

http://www.totalwar.org/barocca/mod_images/special20.jpg

B.

barocca
06-03-2006, 10:04
a new faction, and a new culture as well,

here is the artwork for their army and leader campaign map pieces,
(i'll put them into bifs and test them in a couple of hours)

http://www.totalwar.org/barocca/mod_images/Hoganji_001.jpg


and don't worry - the second from the left (bottom row)
- his naginata is in the shop for repair right now...


anyone (other than the guys working on the game) who can tell me the name of the faction (and it's not Sohei) gets a gold star

(and that little silver ball? - well it seems one of the artists at CA was having a little fun, have a CLOSE look - it's a cats bell!)

B.

barocca
06-04-2006, 03:25
and here they are on the map

had to do some work to get the "black artifacts" out of them,

FINALS
http://www.totalwar.org/barocca/mod_images/monks44.jpg

spot the "artifacts"
http://www.totalwar.org/barocca/mod_images/monks41.jpg


i'll go back and look at the rebel and samurai ones again too,
make sure i got them perfect

B.

barocca
06-04-2006, 05:58
i removed the artifacts from the rebels,
and at the same time updated the samurai

note the current flagtop i think thats the one for the mod!
http://www.totalwar.org/barocca/mod_images/samurai50.jpg

cheers,
B.

barocca
06-05-2006, 07:57
i made some new leaders for the monks,

we have found what we think is a better way to make these,
BKB and R'as are just bug testing it now


http://www.totalwar.org/barocca/mod_images/monklead54.jpg


and the princess (crafted by LordKrazy),
i adjusted her colour depth and gave her a makeover for one of her poses,
http://www.totalwar.org/barocca/mod_images/princess53.jpg

Cheers,
B.

JuanT
06-05-2006, 13:50
i removed the artifacts from the rebels,
and at the same time updated the samurai

note the current flagtop i think thats the one for the mod!
http://www.totalwar.org/barocca/mod_images/samurai50.jpg

cheers,
B.

In smap5 at least, when you click, grab and and hold on an army piece in the campmap, its flagtop changes and becomes 'individual' (like Shogun) rather than the generic one of the mod. Could we have 'individual' flagtops for generals? this was a nice feature of Shogun and helped with recognising specific generals, heirs etc. on the map.

barocca
06-06-2006, 01:41
In smap5 at least, when you click, grab and and hold on an army piece in the campmap, its flagtop changes and becomes 'individual' (like Shogun) rather than the generic one of the mod. Could we have 'individual' flagtops for generals? this was a nice feature of Shogun and helped with recognising specific generals, heirs etc. on the map.sadly thats a hard code issue,
CA took it out for the static bufs, but, oddly they left it for the "held" bifs.

we did ask for them to restore the code (in ALL of the patch request threads), but it never came to pass

B.

barocca
06-06-2006, 06:58
http://www.totalwar.org/barocca/mod_images/mongol59.jpg

Mongol Leaders,

these are based on the original mongol unit bif's and buf's,
with the addition of the dragon in gold,
(does the dragon look ok?)

next up the mongol "army",
slightly harder to decide which way to go with them
but i think the old pagans from MTW will do nicely

back soon
B.

Puzz3D
06-06-2006, 19:04
Those are great! I recognized the dragon right away.

R'as al Ghul
06-07-2006, 08:20
The Mongols rock!

Here's something new for the MP set:

https://img225.imageshack.us/img225/2813/611qm.jpg

https://img226.imageshack.us/img226/1447/646hz.jpg

https://img225.imageshack.us/img225/5490/676cu.jpg

Name the factions, if you can. :grin:

R'as al Ghul
06-07-2006, 09:38
The Mongols invade with self-made pieces by Barocca:

http://www.totalwar.org/barocca/mod_images/mongol65.jpg

Shahed
06-30-2006, 21:42
Awesome !

L'Impresario
07-19-2006, 01:45
Although a bit of a late comment, I think Barocca is surpassing himself here:)
I wonder how the Mongol campaign will eventually turn out. Although this belongs to another thread, was adding a korean province or two given any thought? Maybe it 'd end being closer to the VI campaign (but with more storms:p), while the goal, I presume, is recreating MI.

Revolting Friendship
07-28-2006, 07:33
anyone (other than the guys working on the game) who can tell me the name of the faction (and it's not Sohei) gets a gold star

Ikko Ikki right? Awesome if you made them a faction. :2thumbsup:

Great work guys!

Abokasee
02-22-2007, 12:35
Any chance on samurai units you could stick the clan icon as well? Because Mori vs another bunch of people red, can be very confusing

R'as al Ghul
02-22-2007, 12:54
Any chance on samurai units you could stick the clan icon as well? Because Mori vs another bunch of people red, can be very confusing
No, I'm sorry. That's not possible although we'd love to do it.
You just have to pick your fights according to colour. :wink:
For the new version we've left out a few clans, that sorts out some of the colour problems. Btw, it's not easy to come up with 30 distinct colours that are also easily distinguishable from afar and the game changes the colours slightly. What you design in photoshop does not always equal what you see in the game.

:bow:

barocca
04-05-2007, 12:49
we're currently revamping a few things...
(Emissary in Hojo colours - old on the left and new on the right)
https://img404.imageshack.us/img404/4892/00000002uk0.jpg (https://imageshack.us)
:-)

seireikhaan
04-05-2007, 21:51
Great job, keep up the good work!

barocca
04-06-2007, 13:18
more enhancements in the works...
https://img340.imageshack.us/img340/8738/00000022jx2.jpg (https://imageshack.us)

Puzz3D
04-06-2007, 18:57
I like that color scheme for the base of the pieces. It will make it easier to identify to which clan they belong.

barocca
04-08-2007, 09:46
here are the mongols

https://img183.imageshack.us/img183/7171/00000027fc5.jpg (https://imageshack.us)

for all of these campmap pieces i changed the bases, adjusted uniform/clothing to get faction colours in the right places, and tidied a few splotches,

for the mongols i increased the size of their Leaders by 25% (they look better now)

also the samurai and mongols now have different bases,
(i kept the castled bases for ships and titles)