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View Full Version : WANT THOSE GUN IMPACT SOUNDS INGAME? HERES HOW!!!!!!!!!!!!!!



smeegol
05-02-2001, 00:09
aight my lost post/topic was asking how to do it? well i got bored and had some time on my hands.. and i ended up figuring it out!!!

my jaw almost dropped when i heard them during a test with 2000 muskets againts 2000 ashrigu. it sounds like the opening scene of saving private ryan (no bs) aight well enough praising the sounds heres what you do:

go into:

Program Files\Total War\Shogun - Total War\Sounds\Battle

copy table.cfg and paste it into a new folder (as a back up)

open table.cfg with nopepad or wordpad

you will see ;******ORDERS****** and than a bunch of text

scroll down till you see ;******SHOOTING****** (this is what we will edit)

scroll through this section carefully so you can find the correct heading which is:
Event MISSILE_HITS_CALVALRY and than after that there are numbers after things like probabilty mind Dust.. etc..

highlight that paragraph of text and delete it. Copy this:

Event MISSILE_HITS_CAVALRY probability .50 minDist 4 minPitch .8 maxPitch 1.2
folder sounds\battle\troops
horse_arrow07 vol .75
horse_arrow10 vol .75
horse_arrow11 vol .75
armour02 vol .75
armour10 vol .75
armour11 vol .75
sml_musk_impacts1 .75
sml_musk_impacts2 .75

and paste it in its place.

Now the one below it called:
Event MISSILE_HITS_ARMOURED_INFANTRY (with the probabilty and that stuff after it)

high light and delete that paragraph of text. copy and paste this in its place:

Event MISSILE_HITS_ARMOURED_INFANTRY probability .50 minDist 4 minPitch .8 maxPitch 1.2
folder sounds\battle\troops
sml_musk_impacts1 vol .75
sml_musk_impacts2 vol .75
sml_musk_impacts3 vol .75

(just 2 more to go) now scroll down to the one below that called: Event MISSILE_HITS_UNARMOURED_INFANTRY (etc.)
delete that paragraph and copy and paste this in its place:

Event MISSILE_HITS_UNARMOURED_INFANTRY probability .50 minDist 4 minPitch .8 maxPitch 1.2
folder sounds\battle\troops
sml_musk_impacts1
sml_musk_impacts2
flesh11

(last one) Now scroll down to the one below that called: Event MISSILE_DEATH_BLOW (etc.)
highlight and delete that paragraph and copy and paste this in its place:

Event MISSILE_DEATH_BLOW minDist 4 minPitch 0.9 maxPitch 1.2
folder sounds\battle\troops
sml_musk_impacts1
sml_musk_impacts2
sml_musk_impacts3

Well, if you did all that right your all set http://www.totalwar.org/ubb/smile.gif. If you can follow what I was doing than you can customize it to how you like it. If you don't understand I'll try to explain it to you if you email me at Lmhockey10@hotmail.com

Happy gaming http://www.totalwar.org/ubb/smile.gif

Oh yea one more thing. All I did is REPLACE the old impact sounds (which sucked) with those awesome musket impact sounds which weren't used in the game. It will make archer, musket, and arquebuisers (spelling?) all have the impact sound when the bullts/arrows hit their target.

To really add more sound for missile units, find the post the tells you how to add the whisling sounds as the arrows go through the air. Sounds unbelievable with the impacts/arrow whizzing sounds combined. (I wouldn't have been able to do this without his referrence so THANKYOU)

Good luck any problems post them in this thread (ALONG WITH COMMENTS http://www.totalwar.org/ubb/smile.gif)

Krasturak
05-27-2001, 00:53
Hey! Thanks for showing Krast how to do this.

Krast likes it when peeps share stuff like this ... cool!

evilc
06-01-2001, 05:07
oh i love that 'ping' 'ping' of musket balls. thx mate that whole sound thing rox. EVERYONE can do it, its sooo easy, go on...