PDA

View Full Version : Guide for Campaign Startpos Files.txt



Khan7
08-25-2001, 05:35
The following is a list of all of the things you'll need to know to make your own campaign. All you need to do is add a properly done .txt file to the totalwar/campmap/startpos/ directory. It is highly recommended that you work off of an existing Campaign template, as this will save hella work and help ensure that everything is in the right format and arrangement. What is listed here are just the commands, the variables used by those commands, and what the various variables do, along with basis instructions on how to use it all.

There may be one or two holes in such things as the building variable values, so if you find one please pass it along. But suffice it to say that the list here is VERY, if not perfectly, complete and will probably serve your purposes.

--Commands--
SetStartDate:: [startdate]
SetRegionOwner:: [region] [clan]
MakeBuilding:: [region] [building]
MakeUnit:: [region] [unit] [dojo unit was trained in (blank if honor 0)]
PlaceDaimyo:: [region] [clan]
SetStartDaimyo:: [clan] [??]

--Clan IDs--
1 = Shimazu
2 = Mori
3 = Oda
4 = Imagawa
5 = Takeda
6 = Hojo
7 = Uesugi
0 = Rebels/Ronin/Minor Clans

--Region IDs--
1 = Satsuma
2 = Osumi
3 = Hyuga
4 = Higo
5 = Bungo
6 = Chikugo
7 = Chikuzen
8 = Hizen
9 = Buzen
10 = Nagato
11 = Suo
12 = Iwami
13 = Tosa
14 = Iyo
15 = Aki
16 = Izumo
17 = Bingo
18 = Sanuki
19 = Awa
20 = Hoki
21 = Bitchu
22 = Mimasaka
23 = Bizen
24 = Awaji
25 = Inaba
26 = Harima
27 = Kawachi
28 = Kii
29 = Tajima
30 = Tamba
31 = Yamashiro
32 = Yamato
33 = Wakasa
34 = Omi
35 = Iga
36 = Ise
37 = Echizen
38 = Mino
39 = Owari
40 = Mikawa
41 = Kaga
42 = Hida
43 = Totomi
44 = Noto
45 = Etchu
46 = Shinano
47 = Suruga
48 = Kai
49 = Izu
50 = Sagami
51 = Echigo
52 = Kozuke
53 = Musashi
54 = Shimosa
55 = Kasusa
56 = Dewa
57 = Mutsu
58 = Shimotsuke
59 = Hitachi
60 = Sado

--Unit IDs (a bit crude, the guide they give in the files themselves is incorrect or outdated in several cases, but I think this is mostly accurate)--
lsamurai_id = 0
samspears_id = 1
naginata_id = 2
nodachi_id = 3
lcavalry_id = 4
hcavalry_id = 5
lancers_id = 6
ashispears_id = 7
arquemen_id = 8
musketmen_id = 9
monks_id = 10
battlefieldninja_id = 11
masterswordsman_id = 12
geisha_id = 13
[priest_id = 14] (wrong)
[ninja_id = 15] (wrong)
[fathersup_id = 16] (wrong)
[emissary_id = 17] (wrong)
Naginata Cavlry = 18
[shinobi_id = 18] (wrong)
Emissary = 25
Shinobi = 26
Ninja = 23
Priest = 22

To alter the starting honor of any unit, after you enter the unit ID, put a space, then the building ID of the building that would produce that unit with the honor level you wish it to have, this way you can give a unit +1 or +2 honor. Example: MakeUnit:: 1 1 18 will make a +1 honor YS unit in Satsuma.

--Building IDs--
50, 51, 52, 53 = castles
49 = port
0, 1, 2 = Archery Dojo
17, 18, 19 = Spear Dojo
23, 24, 25 = Buddist Temple
12, 13(?) = Ninja House
47 = Port
4 = Tranquil Garden
5, 6, 7 = Horse Dojo
34, 35, 36 = Swordsmith
44, 45(?) = Border Watch Towers
46, 47, 48 = Palace
30 = Drill Dojo
37, 38, 39, 40 = Improved Farmland
31, 32, 33 = Armory
10, 11(?) = Mine
20, 21, 22 = Tea House
15 = Portugese Trading Post
8 = Cathedral
9 = Church

TosaInu
08-25-2001, 18:52
Konnichiwa,

See the xpack modsection, I've uploaded 3 campaigns earlier this week. Mainly they are a how-to, but not very organised. You'll find ID's and some other info in it.



------------------
Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi

http://www.takiyama.cjb.net