PDA

View Full Version : TroopStats Table.txt



Khan7
08-25-2001, 05:33
Hope this works..
>>>>>>>>>
Here is a better organized and more educational arrangement of the info provided in the TroopStats.txt file.

In the TroopStats.txt file any of the values in the table below can be altered. The only impossibility I've encountered so far is giving a range weapon to a unit not designed for one-- it causes the game to quit out or crash when you go into the battle. Changing "projectile types" among missle units, though, is allll fair game.

SA = Samurai Archers
YS = Yari Samurai
NI = Naginata Infantry
ND = No Dachi Samurai
CA = Cavalry Archers
HC = Heavy Cavalry
YC = Yari Cavalry
YA = Yari Ashigaru
AQ = Arquebusiers
MK = Musketeers
WM = Warrior Monk
BN = Battlefield Ninja
KN = Kensai
KS = Korean Skirmishers
KA = Korean Ashigaru (i.e. Korean Spearmen, work with me here)
KG = Korean Guardsmen
TB = Thunder Bombers
XB = Crossbowmen
NC = Naginata Cavalry
LC = Mongol Light Cavalry
MC = Mongol Heavy Cavalry

PH = Phantoms = WTF

Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5 [PT] : Self-explanatory
Unroutable: true = 1, false = 0 [UR] : THE CULPRIT!
Marching speed: 1 - 24 [MS] : se
Running speed: 1 - 24 [RS] : se
Charging speed: 1 - 24 [CS] : se
Minimum turning speed: 2 - 8 [TS1] :
Maximum turning speed: 2 - 8 [TS2] :
Max turning angle whilst in motion: 8 - 256 [MTA] :
Speed at which soldier turns towards the direction of motion 8 - 8 [DOM] :
Space between neighbours left and right: 30 - 125 [LR] : se
Space between neighbours back and front: 30 - 125 [BF] : se
Enemy engagement proximity threshold: 500 - 2000 [EE] : The variable for unit eagerness for melee. The higher it is, the more a unit will just wanna jump in there. 1500 is obviously the standard for melee units.
Charge bonus: -6 - 12 [CB] : Bonus a unit gets when charging
Melee bonus: -6 - 12 [MB] : Bonus a unit gets when it hits the foe
Defence bonus: -6 - 12 [DB] : Bonus a unit gets when it gets hit by the foe
Armour level: 1 - 12 [AL] : the basic protection a unit gets if it is succesfully hit by an opponent in melee or by a missle
Honour level: -4 - 8 [HL] : its basic toughness, i.e. how scared/brave it is, irrespective of the Honor variable that we all know so well
Ammo ( arrows or bullets ): 0 - 255 [AM] : se


PT, UR, MS, RS, CS,TS1,TS2,MTA,DOM, LR, BF, EE, CB, MB, DB, AL, HL, AM

SA 1, 1, 6, 10, 10, 2, 8, 8,256, 75, 75, 500, 2, 0, -1, 1, 0, 28

YS 0, 1, 6, 10, 10, 2, 8, 8,256, 75, 75,1500, 0, 0, 2, 2, 2, 0,

NI 0, 1, 4, 8, 8, 2, 8, 8,256, 75, 75,1500, 4, 0, 6, 5, 4, 0

ND 0, 1, 7, 12, 12, 2, 8, 8,192, 75, 75,1500, 8, 6, -2, 1, 8, 0

CA 2, 1, 8, 20, 20, 2, 8, 8, 64,115,125, 500, 3, 1, 2, 3, 0, 28

HC 0, 1, 8, 20, 20, 2, 8, 8, 8,115,125,1500, 5, 2, 6, 5, 4, 0

YC 0, 1, 10, 24, 24, 2, 8, 8, 8,115,125,1500, 8, 2, 3, 3, 2, 0

YA 0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75,1500, 0, -1, -1, 2, -4, 0,

PH 0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75,1500, 0, -1, -1, 2, -4, 0,

AQ 3, 0, 7, 12, 12, 2, 8, 8,128, 75, 75, 500, 0, -6, -3, 2, -4, 40

MK 4, 0, 7, 12, 12, 2, 8, 8,192, 75, 75, 500, 0, -6, -3, 2, -4, 40

WM 0, 1, 7, 12, 12, 2, 8, 8,256, 75, 75,1500, 4, 5, 2, 1, 8, 0

BN 5, 1, 8, 18, 18, 2, 8, 8,256, 75, 75, 300, 4, 8, 4, 4, 8, 100

KN 0, 1, 10, 16, 16, 0, 8, 8,256, 75, 75,2000, 8, 18, 2, 8, 8, 0

KS 6, 0, 7, 12, 12, 2, 8, 8,192, 75, 75, 400, 0, 0, 0, 5, 0, 4

KA 0, 0, 6, 10, 12, 2, 8, 8,256, 75, 75,1500, 0, 0, 1, 2, -1, 0

KG 0, 0, 5, 8, 10, 2, 8, 8,256, 75, 75,1500, 4, 2, 4, 4, 0, 0

TB 7, 0, 6, 8, 10, 2, 8, 8,256,100,100, 100, 0, -6, -3, 2, 4, 3

XB 8, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16

NC 0, 1, 8, 16, 20, 2, 8, 8, 8,115,125,1500, 4, 5, 2, 4, 8, 0

LC 2, 0, 10, 26, 26, 2, 8, 8,128,125,140,1500, 4, 2, 2, 4, 4, 28

MC 0, 0, 10, 20, 24, 2, 8, 8,128,125,140,1500, 6, 4, 4, 5, 8, 0

Khan7
08-25-2001, 05:34
Damnit u see this is what I mean. The table's ain't gonna work, and they're one of the most valuable parts of the package (especially for the anti_units file).

------------------
Khan7

Catiline
08-25-2001, 05:50
sorry, didn't look so bad when I tried it. But you might be able to get this stuff on FAQ if you talk to someone adminy, and atleast they can be referenced if they're posted here. the tables are still useable just a bit more difficult. and if anyone wants them they can still get intougch with you

------------------
Oderint dum metuant

MagyarKhans Cham
08-25-2001, 05:57
lol
my khan has a nice programm to edit this file

but before he will release it (according to the updated logfilereader) he asked for a request.... till today no answers on that request http://www.totalwar.org/ubb/frown.gif

Yoshitsune
08-25-2001, 06:37
Ah, shame you can't add a range weapon to units not designated for them. I'd love to give a bow to the MHC just to make them even tougher (historically they had them too) http://www.totalwar.org/ubb/wink.gif

Thanks for the info

Khan7
08-25-2001, 09:13
You CAN give the bow to the MHC, just give it to the MLC and make them into MHC!!

------------------
Khan7

Shinobi
08-25-2001, 14:52
What is phantom anyway ? WTF ?

Whitey
08-26-2001, 05:20
I've been playing around with it - and it seems the best Artillery is Thunder-Kensai...shame they're so good hth fighters http://www.totalwar.org/ubb/wink.gif