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bouis
03-08-2005, 00:27
This is kind of short, but we're going to try and use this in the next RTR. Here goes:

Howto: use the brutii & scipii factions for something else

### Create a trait given to all "Roman" and "former Roman" faction family members that includes this:

Effect PopularStanding 500

#### Put this in descr_strat:

; ---------------------------------------------------------
; ######### >>> romans_senate <<< #########
; ---------------------------------------------------------

faction romans_senate, comfortable henry
denari 5000
character Marcus Maxentius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 72
army
unit roman generals guard early exp 0 armour 0 weapon_lvl 0


#### Put this at the end:

faction_relationships romans_julii, at_war_with romans_senate
faction_relationships romans_julii, at_war_with romans_brutii
faction_relationships romans_julii, at_war_with romans_scipii
faction_relationships romans_brutii, at_war_with romans_scipii
faction_relationships romans_brutii, at_war_with romans_senate
faction_relationships romans_scipii, at_war_with romans_senate

#### give rome to the julii

#### make a f-load of changes to text files that say "roman" instead of "romans_julii"

The Senate is now gone and the factions are independent of each other. They can make peace and re-declare war. The only problem is that they'll have to start at war, and who knows what the hard-coded AI will do.

If anyone can think of any problems with this, let me know.

Enjoy!

bouis
03-08-2005, 00:28
I don't know why it didn't post that, but here's the rest:

; ---------------------------------------------------------

faction romans_senate, comfortable henry
denari 5000
character Marcus Maxentius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 72
army
unit roman generals guard early exp 0 armour 0 weapon_lvl 0


#### Put this at the end:

faction_relationships romans_julii, at_war_with romans_senate
faction_relationships romans_julii, at_war_with romans_brutii
faction_relationships romans_julii, at_war_with romans_scipii
faction_relationships romans_brutii, at_war_with romans_scipii
faction_relationships romans_brutii, at_war_with romans_senate
faction_relationships romans_scipii, at_war_with romans_senate

#### give rome to the julii

#### make a f-load of changes to text files that say "roman" instead of "romans_julii"

The Senate is now gone and the factions are independent of each other. They can make peace and re-declare war. The only problem is that they'll have to start at war, and who knows what the hard-coded AI will do.

If anyone can think of any problems with this, let me know.

Enjoy!

Myrddraal
03-08-2005, 09:38
If you put too many > together, it ignores the post after that point.

eadingas
03-08-2005, 15:21
Okay, here are questions:
What happens to the Senate tab and Senate offices?
Do the factions still share map information?
The game generally behaves as if it started after Civil War outbreak and capturing Rome by Julii, right?
In that case, doesn't the game end too soon, if you defeat the other two factions quickly?

bouis
03-08-2005, 19:58
What happens to the Senate tab and Senate offices?

The Senate is eliminated, so they're grayed out. There are no missions and no offices besides whatever the senate gives to the single guy it starts with before it's eliminated.

Do the factions still share map information?

No.

The game generally behaves as if it started after Civil War outbreak and capturing Rome by Julii, right?

Not really. Especially if the Roman factions aren't adjacent to each other.

In that case, doesn't the game end too soon, if you defeat the other two factions quickly?

Not until you have fifty provinces.

lismore
04-29-2005, 11:33
faction romans_senate, comfortable henry
denari 5000
character Marcus Maxentius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 72
army
unit roman generals guard early exp 0 armour 0 weapon_lvl 0


#### Put this at the end:

faction_relationships romans_julii, at_war_with romans_senate
faction_relationships romans_julii, at_war_with romans_brutii
faction_relationships romans_julii, at_war_with romans_scipii
faction_relationships romans_brutii, at_war_with romans_scipii
faction_relationships romans_brutii, at_war_with romans_senate
faction_relationships romans_scipii, at_war_with romans_senate



Hi there


The relationships

Do you put them
At the end of the faction section or where it says start of diplomacy section?

Thanks in advance ~D

Myrddraal
04-29-2005, 12:22
Either will do lismore. Basically at the end of the file. Remeber the things with ; at the start of the line are only comments. You can put it before or after the bit where it says diplomacy section, but to keep organised it helps to put them under that header.

dark_shadow89
05-21-2005, 11:46
What happens if they are left allied? Will they still share map info? Also, will the the game not be 'finished' if Rome is given to a playabe faction? (I know RTR has managed this, I'd just like to know why it hasnt activated the game as 'finished')

Also, I remember a script to remove the 50 faction win thing, anyone kind enough to post it, or a link to it?

cheers, dark_shadow89

SirNateofWessex
08-25-2005, 15:25
Hey dark, its Honorius.

What happens if they are left allied? Will they still share map info?
-I am going to say yes they share info because they are hardcoded allies from the beginning, and only saying that they are not allies changes this fact. But I could not find where they are declared allies.

Also, will the the game not be 'finished' if Rome is given to a playabe faction? (I know RTR has managed this, I'd just like to know why it hasnt activated the game as 'finished')
-Are you saying that someone who has Rome in the beginning cannot win? I know they fixed the 50 province CTD, but maybe I misunderstood what you mean by this.

Honorius

EvilNed
10-24-2005, 14:19
I assume this guide was written for 1.2, because it doesnt work on 1.3. :/

Atilius
10-25-2005, 00:48
Ned,

I've used this approach successfully in 1.3. I think the only change is that there is new syntax for declaring whether factions are at war or not. You must now use

faction_relationships romans_julii, 600 romans_brutii

to indicate, for instance, that the Julii are at war with the Brutii.

The numbers specifying the relationship between the factions are
(from desc_strat.txt):

; >>>> start of diplomacy section <<<<
;DS_ALLIED = 0
;DS_SUSPICIOUS = 100
;DS_NEUTRAL = 200
;DS_HOSTILE = 400
;DS_AT_WAR = 600

Atilius
10-27-2005, 04:59
I've spent a little more time experimenting with this in 1.3. It turns out that at the start of the game the converted roman factions don't need to be at war with each other and with the remaining roman faction.

The Senate will be destroyed at the beginning of the game as long as it doesn't hold Rome and all of the surviving roman or former roman factions are at war with it.

The Julii, Scipii, and Brutii will get a Senate mission at the beginning of the game if they are not at war with the Senate. It appears that the Senate can survive without holding Rome, or having any armies or generals as long as a friendly roman or former roman faction holds Rome. It continues to give rewards for completing missions. Haven't checked if it still assigns Senate offices.

The diplomatic relationship between any of the roman and former roman factions is assigned is desc_strat.txt:

; Julii and Brutii at war:
faction_relationships romans_julii, 600 romans_brutii

; Julii and Brutii neutral:
faction_relationships romans_julii, 200 romans_brutii

; Julii and Brutii allied:
faction_relationships romans_julii, 100 romans_brutii

I've tried all three of these and they work as you'd expect.

Death Match
10-06-2006, 21:33
Better try that out