hoggy
12-02-2004, 18:11
Modding Resource Header
Title: Head Swapping Tutorial (3D units)
Posted by: hoggy
Modding area: Units (appearance)
Required programmes: 3DS Max 5 or above, Vercingetorix's CAS extractor (http://dlx.gamespot.com/pc/rometotalwar/moreinfo_6112407.html), Vercingetorix's X-Pak (http://www.twcenter.net/downloads/db/?act=mod&id=43), an image editor capable of editing .DDS files (such as Photoshop or Paintshop Pro), Notepad (or other text editor)
Related links: xpak Tutorial (https://forums.totalwar.org/vb/showpost.php?p=643512&postcount=4), How to Model New 3D Units (https://forums.totalwar.org/vb/showthread.php?t=39733), 3DSMax and tool tutorials (https://forums.totalwar.org/vb/showthread.php?t=44451)
Summary: This is a relatively simple modelling tutorial that allows you to create a new soldier simply by swapping the head from one to another. It requires some knowledge of modding the game and modelling. Like all modelling in Rome it requires 3ds max.
Head Swapping Tutorial (note: process applies for any body part that is part of the mesh):
- Import CAS number one. In Poly or Element mode (element better for this job) select all the polys you want to swap up to a nice clean break where the neck joins the shoulders. Be sure to get all the hair etc. In the options on the right hit ‘Detach’ and call your new object ‘head’(or whatever) * See illustration below
- Select the new object and click ‘Attach’ on the options and click on the plume or any other separate head-related objects. In File - ‘Save Selected’ save your new head out where you can find it.
- Close this scene, get a new one and import CAS number two. Select the Polys down to the same neck line as you did on CAS number one. Delete the polys. Delete any other head-related objects on the model (plumes etc)
- File - ‘Merge’ to merge in your head from CAS number one. Browse to your head, select ‘Use Scene Material’ and merge it into the scene. It should drop into place nicely.
- Select the body of CAS number two. In the options on the right hit ‘Attach’ and attach the new head.
- Now unfortunately this will mess up the skinning a bit so you need to reskin the head (and possibly areas of the body too)
- Edit the texture of CAS number two so it has face/head of CAS number one
- Export (best to create a new unit for it or you’ll overwrite existing CASs)
Hope this helps. Any problems let me know.
http://totalwar.org/images/Guides/AATutorial01.jpg
Title: Head Swapping Tutorial (3D units)
Posted by: hoggy
Modding area: Units (appearance)
Required programmes: 3DS Max 5 or above, Vercingetorix's CAS extractor (http://dlx.gamespot.com/pc/rometotalwar/moreinfo_6112407.html), Vercingetorix's X-Pak (http://www.twcenter.net/downloads/db/?act=mod&id=43), an image editor capable of editing .DDS files (such as Photoshop or Paintshop Pro), Notepad (or other text editor)
Related links: xpak Tutorial (https://forums.totalwar.org/vb/showpost.php?p=643512&postcount=4), How to Model New 3D Units (https://forums.totalwar.org/vb/showthread.php?t=39733), 3DSMax and tool tutorials (https://forums.totalwar.org/vb/showthread.php?t=44451)
Summary: This is a relatively simple modelling tutorial that allows you to create a new soldier simply by swapping the head from one to another. It requires some knowledge of modding the game and modelling. Like all modelling in Rome it requires 3ds max.
Head Swapping Tutorial (note: process applies for any body part that is part of the mesh):
- Import CAS number one. In Poly or Element mode (element better for this job) select all the polys you want to swap up to a nice clean break where the neck joins the shoulders. Be sure to get all the hair etc. In the options on the right hit ‘Detach’ and call your new object ‘head’(or whatever) * See illustration below
- Select the new object and click ‘Attach’ on the options and click on the plume or any other separate head-related objects. In File - ‘Save Selected’ save your new head out where you can find it.
- Close this scene, get a new one and import CAS number two. Select the Polys down to the same neck line as you did on CAS number one. Delete the polys. Delete any other head-related objects on the model (plumes etc)
- File - ‘Merge’ to merge in your head from CAS number one. Browse to your head, select ‘Use Scene Material’ and merge it into the scene. It should drop into place nicely.
- Select the body of CAS number two. In the options on the right hit ‘Attach’ and attach the new head.
- Now unfortunately this will mess up the skinning a bit so you need to reskin the head (and possibly areas of the body too)
- Edit the texture of CAS number two so it has face/head of CAS number one
- Export (best to create a new unit for it or you’ll overwrite existing CASs)
Hope this helps. Any problems let me know.
http://totalwar.org/images/Guides/AATutorial01.jpg