Lord Xelous
12-13-2004, 18:42
Modding Resource Header
Tool: How to make province specific units/buildings (or using hidden resources)
Posted by: Lord Xelous
Modding area: Ships
Summary: This tool was intended to edit ship stats, but later tests suggested that descr_ship.txt has little or no effect on the game. This tool may be redundant
__________________________________________________
http://www12.brinkster.com/thelordz/toolz/shipledit.html
And when you think the template code has finished it's run, you find just one more file able to adapt for use ~D
Voila, for you guys to play with
LX
Tool: How to make province specific units/buildings (or using hidden resources)
Posted by: Lord Xelous
Modding area: Ships
Summary: This tool was intended to edit ship stats, but later tests suggested that descr_ship.txt has little or no effect on the game. This tool may be redundant
__________________________________________________
http://www12.brinkster.com/thelordz/toolz/shipledit.html
And when you think the template code has finished it's run, you find just one more file able to adapt for use ~D
Voila, for you guys to play with
LX