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Sfwartir
07-18-2005, 01:42
Holy f..ornication, Sfwartir has got some spare time - again!

Off modding RTW, eh?
You may want to change faction ownership of a province or two (or ten,
for that matter), e.g. to make faction locations on the strategic map
more historically correct to your chosen era in history.

Now, the process itself, changing ownership of provinces, has been explained in previous posts. What I can present, is a list of the city coordinates you need to garrison your new provinces, place units, spies, diplomats and whatnot. Hopefully, this list will save you some frustrating amounts of time tracking down each coordinate on your own.

By the way, the coordinates (x-y) are read like this:
*The higher X-value, the further east the location.
*The higher Y-value, the further north.
(And consequently, the lower X-value, the further west
and the lower Y-value, the further south).

This can be good to know if you want to relocate units, e.g. the former garrison of a city you've changed ownership of.

Off we go! I've sorted the cities factionwise to ease things a bit.

######
S.P.Q.R.

City: ROMA, X 95, Y 71

#######
Scythia

City: Campus Scythii, X 157, Y 106
City: Tanais, X 190, Y 114
City: Campus Alanni, X 229, Y 131
City: Campus Sarmatae, X 181, Y 140

#####
Egypt

City: Memphis, X 183, Y 13
City: Alexandria, X 178, Y 19
City: Thebes, X 187, Y 2
City: Jerusalem, X 202, Y 32
City: Sidon, X 199, Y 42
City: Salamis, X 189, Y 45

########
Karthago

City: Carthage, X 82, Y 45
City: Thapsus, X 83, Y 34
City: Lilybaeum, X 94, Y 48
City: Caralis, X 79, Y 57
City: Palma, X 54, Y 63
City: Corduba, X 17, Y 58

#####
Spain

City: Asturica, X 20, Y 87
City: Scallabis, X 8, Y 72
City: Carthago Nova, X 36, Y 58
City: Osca, X 44, Y 76

#######
Numidia

City: Cirta, X 55, Y 41
City: Tingis, X 12, Y 46
City: Dimmidi, X 38, Y 18
City: Siwa, X 166, Y 2

#######
Parthia

City: Arsakia, X 253, Y 78
City: Campus Sakae, X 248, Y 152
City: Susa, X 253, Y 50

############
Greek Cities

City: Sparta, X 138, Y 46
City: Thermon, X 132, Y 55
City: Rhodes, X 161, Y 45
City: Pergamum, X 154, Y 61
City: Syracuse, X 106, Y 44

####
Gaul

City: Alesia, X 66, Y 106
City: Condate Redonum, X 46, Y 113
City: Lemonum, X 47, Y 99
City: Narbo Martius, X 57, Y 84
City: Numantia, X 26, Y 75
City: Mediolanium, X 84, Y 92
City: Patavium, X 94, Y 90

#####
Julii

City: Arretium, X 91, Y 80
City: Ariminium, X 96, Y 82

######
Brutii

City: Tarentum, X 114, Y 63
City: Croton, X 114, Y 57

######
Scipii

City: Capua, X 102, Y 68
City: Messana, X 106, Y 51

#######
Seleucids

City: Antioch, X 200, Y 55
City: Sardis, X 162, Y 57
City: Tarsus, X 193, Y 58
City: Damascus, X 205, Y 43
City: Hatra, X 216, Y 60
City: Seleucia, X 241, Y 53

######
Armenia

City: Artaxarta, X 227, Y 87
City: Kotais, X 216, Y 91

#####
Pontus

City: Sinope, X 190, Y 80
City: Mazaka, X 192, Y 68

######
Thracia

City: Tylis, X 150, Y 83
City: Campus Getae, X 156, Y 100

####
Dacia

City: Porolissum, X 140, Y 98
City: Campus Iazyges, X 131, Y 106

#######
Britannia

City: Londinium, X 57, Y 128
City: Samarobriva, X 61, Y 118
City: Eburacum, X 55, Y 140
City: Deva, X 48, Y 139

#######
Germania

City: Damme, X 95, Y 130
City: Batavodurum, X 84, Y 127
City: Trier, X 79, Y 114
City: Vicus Marcomanni, X 115, Y 125
City: Mogontiacum, X 88, Y 117

######
Rebel

City: Lepcis Magna, X 96, Y 19
City: Cyrene, X 130, Y 19
City: Halicarnassus, X 158, Y 49
City: Phraaspa, X 241, Y 82
City: Segesta, X 83, Y 84
City: Apollonia, X 124, Y 63
City: Segestica X 105, Y 90
City: Bordesholm X 87, Y 139
City: Domus Dulcis D. X 135, Y 139
City: Themiskyra X 186, Y 153
City: Nepte X 61, Y 1
City: Chersonesos X 175, Y 95
City: Lovosice X 111, Y 113
City: Iuvavum X 99, Y 104
City: Byzantium X 160, Y 73
City: Nicomedia X 168, Y 72
City: Ancyra X 174, Y 67
City: Kydonia X 146, Y 38
City: Tara X 36, Y 142
City: Vicus Venedae X 149, Y 129
City: Aquincum X 116, Y 101
City: Lugdunum X 66, Y 93
City: Massilia X 67, Y 82
City: Salona X 118, Y 75
City: Palmyra X 212, Y 46
City: Dumatha X 240, Y 25
City: Bostra X 213, Y 27
City: Petra X 206, Y 14

All done. Hope you lot can find some use of this ~;)


EDIT: Updated due to overwhelming response (well, from Epistolary Richard anyway - Hi, Richard! ~:wave: ) on first posting. All cities are now represented.

Epistolary Richard
07-18-2005, 09:48
Thanks a bunch Sfwartir. You'll be happy to know that I used this list exactly for this (https://forums.totalwar.org/vb/showthread.php?p=891861#post891861)!

Here's a few more to round off the set:

Macedon

Bylazora 136,77
Thessalonica 136,68
Larissa 136,59
Corinth 139,50

Rebels
Athens 144,52
Vicus_Gothi 111,136

LestaT
09-13-2005, 04:47
Is there a file somewhere that list all the town / city coordinates ? I wanted to mod the campaign map for RTR 6.0 , no problem with the starting province (give many Seleucid eastern province to rebels) but my problem is the units there.

Any help will be much appreciated.

Epistolary Richard
09-13-2005, 09:19
No, unfortunately not. The settlements are located wherever there is a dot on one of the map graphic files. What you need to do is put your cursor over the place you want the co-ordinates for, bring up the RomeShell console and type show_cursorstat

LestaT
09-13-2005, 11:43
Thanks for the reply man. Will try once I get back home. Need to minimize the starting position of Seleucid. Too big!!! (makes my Bactrian southern expansion difficult in the beginning)

p/s: The show_cursor is during the campaign map ? Sorrry for the stupidity.

Cheers...

Epistolary Richard
09-13-2005, 11:53
Yes, you bring down the RomeShell console on the campaign map, put your mouse over where you want the coordinates of and type show_cursorstat into the console.

Suraknar
10-09-2005, 19:28
Very Nice List :)

Also, if I may add to this, specially for those that use modified Maps.

You can load "map_regions.tga" in to your favorite 2D Edition proggy, and then flip the map vertically.

You can thus get the coordinates by hovering your cursor over the Black Pixels that indicate a settlement's position and get the coordinates.

The Y axis is inversed, that is why fliping the map is required.

:)

Byzantine Mercenary
10-21-2005, 16:56
this list is realy good, i had to work all this stuff out for myself when i tried modding rome. now it will be a lot easyer.

hangerhead
04-01-2009, 10:31
hi there - wasn't there also a hyperborea? semi-hidden region on far northeast containing amazons and special war chartiots?