PDA

View Full Version : more units for modders



barocca
07-14-2002, 18:25
The following units work,
they behave as expected against units from the same era

ie.
pitting spearmen or pikemen against LateKnights will result in an abysmal failure on behalf of the spearmen

Halbadiers will perform fine.

anyway if you want to see the unit lists in easy read format go to my website

but here are the ones i can confrim work,
some fresh meat for mods!

Housecarle
at H6
att bonus 10 - armour piercing
def bonus 8 - has shield
armour 5 - has shield


OrderFootSoldiers
at H6
att bonus 7 (8 vs Cav) - xtra ranks can fight
def bonus 11 (15 vs cav) - xtra ranks - has shield
armour 6 - has shield

Pikemen
at H6
att bonus 7 (9 vs cav) - xtra ranks
def bonus 4 (10 vs cav) - xtra ranks
armour 2

Halbardiers
at H6
att bonus 9 (12 vs cav) - arour peircing
def bonus 12 (13 vs cav)
armour 6

ItalianLightInfantry
at H6
att bonus 7 (8 vs cav) - xtra ranks
def bonus 11 (15 vs cav) - xtra ranks - has shield
armour 6 - has shield

UrbanMilitia
at H6
att bonus 8 (11 vs cav) - arour peircing
def bonus 6 (7 vs cav)
armour 2


upper or lower case matters not at all.



------------------
Clan Doragons Medieval Website
Mods, Unit Descriptions and more
DoragonBarocca of Clan Doragon (http://doragon.cjb.net)

barocca
07-15-2002, 01:10
time has just become a very precious commodity for me, for the next 4 weeks at least,
so if anyone wants to add anything else about the units to this list,

(you can see the list broken down at Clan Doragon's website),

and I will compile the lot into a modders guide,

not so much what is in the excel table, but what can and cannot be used etc.

also if anyone has notes about how large the demo's maps are, co-ordinate wise,
please drop it here,
and i can include that as well
http://www.totalwar.org/ubb/smile.gif

Emp. Conralius
07-15-2002, 01:37
is there gonna be a mod with these units?

barocca
07-15-2002, 17:58
While we can implement these unit types, and probably other I have not had the time to test,

and we can create and use unit icons for the battle card display (at the bottom of screen)

I cannot determine how to implememnt weapons and shields,

for some of these types the demo tries to load the weapons and shields control files, but even if i create weapon and shield control files the actual weapons and shield do NOT appear in game - very disturbing!

ie pikemen,
I found an identical control file in the actions folder to the pikemen control file, and i found demo trying to load pikemen_w.txt and _s.txt files, but when i created the _w and _s files the demo loads THEM, but not the correct weapon and shield control files, (which are a subset)

So the weapons and shields are not displayed!

other unit types listed above,
the demo loads the actions text file, and the lbm file, but simply ignores weapons and shields - most annoying.,

still it is just a demo, and while we can have the units, in order to get the required stats into play, they will be weaponless.


------------------
Clan Doragons Medieval Website
Mods, Unit Descriptions and more
DoragonBarocca of Clan Doragon (http://doragon.cjb.net)