giskard
09-08-2002, 12:41
Hello all.
I'd like to say a few words about the original files and the plans I know a lot of you have. Right now theres a lot of unknowns to figure out about MTW. For instance, I have been looking for a way to point to a custom text file and have it work within the game and failing.
I know barocca has been thinking along the same lines because I spotted his post on this subject.
Total Conversions are more than likely going to have to overwrite original game files to work. This could present problems if people install more than one mod or need the original text files to play online. So far I have been lucky because I have managed to keep my own mod in its own text file.
This worked by simply dropping it into the right directory. I am hoping this same system will work for other features too.
Anyway, I would like to highlight the need for some kind of custom file to use as a point file or header file for custom material that wont require us to overwrite original game files.
Now thats out of the way I would like to draw your attension to the loc/eng directory. Several text files in that directory have unused slots in them with text saying that they have been left blank for use by mod makers.
Rather than rewrite the original files I would like to suggest that where possible mod makers try adding their material to the end of the existing files in these free slots.
An example of this can be seen in startpos.txt in the directory loc/eng.
It doesnt solve all the problems but it may help your mod get played without the need for people to give up online play and other important factors.
Giskard
I'd like to say a few words about the original files and the plans I know a lot of you have. Right now theres a lot of unknowns to figure out about MTW. For instance, I have been looking for a way to point to a custom text file and have it work within the game and failing.
I know barocca has been thinking along the same lines because I spotted his post on this subject.
Total Conversions are more than likely going to have to overwrite original game files to work. This could present problems if people install more than one mod or need the original text files to play online. So far I have been lucky because I have managed to keep my own mod in its own text file.
This worked by simply dropping it into the right directory. I am hoping this same system will work for other features too.
Anyway, I would like to highlight the need for some kind of custom file to use as a point file or header file for custom material that wont require us to overwrite original game files.
Now thats out of the way I would like to draw your attension to the loc/eng directory. Several text files in that directory have unused slots in them with text saying that they have been left blank for use by mod makers.
Rather than rewrite the original files I would like to suggest that where possible mod makers try adding their material to the end of the existing files in these free slots.
An example of this can be seen in startpos.txt in the directory loc/eng.
It doesnt solve all the problems but it may help your mod get played without the need for people to give up online play and other important factors.
Giskard