View Full Version : Swiss Pike Bug Fixes + FootKnights
I've uploaded Little Ravens Foot Knights to the Recent Files Page,
i'm a little busy and don't have time to update everything,
ALSO
I was working with fixing the Swiss Pike Bug ,
so i combined my swiss with little ravens footknights,
then I added the changes to EatColdSteel's no_agents Mod
Now there are 3 variants available for download,
LittleRavens Mod,
and 2 in my Mod Pack,
one with agents and one without!
http://www.totalwar.org/ubb/biggrin.gif
Lord Krazy
09-08-2002, 15:25
what's wrong with the swiss?
LK
They don't eat cheddar http://www.totalwar.org/ubb/smile.gif Seriously though, the game is bugged in that ANYONE can build Swiss pikeman and armored Swiss pikemen - not just the empire controlling Switzerland.
Grifman
Lord Krazy
09-09-2002, 00:00
Quote Originally posted by Grifman:
They don't eat cheddar http://www.totalwar.org/ubb/smile.gif Seriously though, the game is bugged in that ANYONE can build Swiss pikeman and armored Swiss pikemen - not just the empire controlling Switzerland.
Grifman[/QUOTE]
---------------------------------------------
ye well they can be spiteful like that
LK
RageMonsta
09-09-2002, 01:21
were they not men for hire..somehow Monsta thinks they were used if the other country could pay for em.
Yes, Monsta is correct, they were famous mercenaries. But gamewise, they are only supposed to be built by the faction controlling Switzerland - see the unit foldout included with the game.
Grifman
LittleRaven
09-09-2002, 02:19
Quote Originally posted by Grifman:
Yes, Monsta is correct, they were famous mercenaries. But gamewise, they are only supposed to be built by the faction controlling Switzerland - see the unit foldout included with the game.
Grifman[/QUOTE]
Actually, I read that chart as "these units should only be built in Switzerland," not "these units can be built anywhere by a faction controlling Switzerland." I thought they should work like Highlanders and Gallowglass. I agree that they were famous mercenaries and would work for anyone, but I still think you should be limited to constructing them in Switzerland. Swiss Pikemen being built in Arabia just seems silly.
What do you think is the proper "fix" for the bug?
I made Swiss Halbadiers also exclusive to Switzerland, i think they're listed under heavy? infantry in the tech tree,
:-)
I had mine done, then found the download for yours and thought it was about time we started combining the bug fixes and best/most fun mods,
so the 1097 campaign that was just made available, i'll host that as is at the Org, but I'll also host a swiss+footknight version
and a Swiss+footnght+no_agent version,
which takes me an hour or two (depending on interruptions and time restrictions) to make for each version!
http://www.totalwar.org/ubb/frown.gif
THEN there is the minor factions version's(which was not anticipated by the developers, and has a few inbuilt bugs)
AND the early start date versions
(again a few inbuilt bugs - very minor)
basically it's starting to cascade to the point where i must make about EIGHT seperate versions for each such mod uploaded...
[This message has been edited by barocca (edited 09-08-2002).]
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