wipeout140
09-02-2005, 22:04
*********************DarthMod_5.8**************** ******
This is a non-commercial product based on the computer game "Rome Total War" published by Activision/Creative Assemply. It's purpose is to enhance the gameplay experience of this awarded game and not to be used for any profit creating reason. I have no responsibility for any undesirable effects that maybe noticed by misusing this software. All skin-developers who have allowed me to use their work to create this product and also myself have spent hundreds of hours with no money reward just for
making the TW community and ourselves happier playing this game. Our only demand is that everyone respects this work and does not attempt to use this material for any public export without our written permission. I hope that everyone is satisfied with my effort and I will reply to everyone who has comments or reports of undesired bugs.
My name is DARTH VADER in the forums of www.twcenter.net (http://www.twcenter.net/) and
www.rometotalrealism.com (http://www.rometotalrealism.com/)
My personal e-mail is thomadisnick@hotmail.com
---------------------------------------Installation notices------------------------------------------
-Have a fresh Install of RTW
-Patch it to 1.2
-play the prologue just once to unlock it
-Target the installation to extract to your RTW main game folder
(For example C:program filesActivisionRome - Total War)
-ENJOY!!!
Suggestions
-Do not install over a version of a modded RTW game folder.
-Do not use the default installation path but manually browse to find you custom based directory of the game as per example.
-Back up your files if you try to manually mod the DarthMod as per your taste. Problems occur and you shout for bugs that do not exist.
-This version of my mod is tested to play as is. If you want to add other mods in it and anticipate problems, will not be of my responsibility.
-DarthMod_5.8 will not work on top of other mods (like RTR_6.0)
-Do not play old save games of darthmod.(Even those played with darthus_magnus of hector) because they will not function.
-do not play quick battle or will crash
-play only provincial campaign.(Not imperial campaign=will not function any more)
-Play at VH/VH for maximum difficulty.
-----------Skin-Creators----------
First of all, special Thanks to the following guys who have allowed me to use their work but also because this work is simply wonderfull!!!
(In alphabetical order)
----Augustus21----(for his AUG_Phalangites skin mod)
----Burebista-----(for his skins set for Carthage army)
----KALI----------(for his skins set for Parthian army)
----LAca----------(for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods)
----meh_cd--------(for his macedonian hypaspist skin)
-------SpartanWarrior---------------(for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
Still I mention him.)
-------Titus Andronicus & sleighr---(for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi)
---Warspite-------(for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods)
---Webbird--------(for his complete skinpack (Rev 1.1), Wb New celts skin mods,
Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 Copyright of pylos spartan cas: The Trivium Organisation)
---Vrabac and Alcibiades--- For their skin of Seleucid silvershields.
If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.
Also I use almost all the 2d UI icons provided by them. Most 2d Icons are created by myself and also many texture skins are also created by me for example I used Augustus21 skins and skeletons to create new bronze plated phalanx unit and cavalry for Ptolemaic Egypt.
**********************Special Thanks**********************
-To “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2. This is an extra thanks because this map has brought my mod to a new level of gameplay.
-To TriviumOrganization and especially “Spartan” ,“Zrave”, “DrJambo”, “Aquiantus” . for their creation of CVP_1.22 which fixes and balances Vices&virtues issues. Great work!
-To “Hector” for his appreciated contribution to merging DarthMod with MM2. Without him I wouldn’t have done it.
-To “war927” for his general help, ideas and future accepted cooperation for the upcoming DarthMod_6.0.
- To TWcenter.net stuff for their super support.
-To RomeTotalRealism team for their hosting of my forum to their site and their general support.
-To YOU the fans of my mod who support it with your appreciation.
-CA & Activision for the creation of this super game.
-To Webbird again who will help me in the future with his new special skins for upcoming DarthMod_6.0
*****Contents of DarthMod_5.8*****
-All aspects of DarthMod_5.3.2 are maintained plus:
1)Mundus_Magnus map version 2 is inserted
2)CVP_1.22 is inserted
3)Did much balance for projectile damage to troops + general battle gameplay. Enormous enhancement to the game due to this.
4)Inserted new DarthFormations_7.0. They include enhanced siege+bridge AI tactics, enhanced skirmishing+missile units behaviour (AI will actually siege human army if it has a good proportion of them before engaging to melee. This happens even to custom battles.).Generally enhanced all the battle system for an even more competitive AI during combat. Also AI missile units will attack with devastating flank projectile attacks the human army in the midst of battle by maneuvering.
5)Fixed a siege bug of MM2 which caused AI to build only siege rams and tunnels.
6)Balanced strategy map income for a balanced and difficult gameplay.
7)Made AI armies to choose even better armies in strategy map.
8)Romans will not build town militia to force them to build powerful scary armies.
9)Inserted new skins for Parthia. Pink color is eliminated.
10)Corrected some sprites and unit icons issues.
11)Historical battles are enhanced and playable with DarthMod now
12)Many more minor things
Hope you enjoy this as much as I do.
Download Link:
http://files.filefront.com/DarthMod_58_Fullexe/;4089559;;/fileinfo.html
http://www.onetfiles.com/darthmod/DarthMod_5.8_Full.exe (http://www.onetfiles.com/darthmod/DarthMod_5.8_Full.exe)
http://www.rometotalrealism.com/fil...od_5.8_Full.exe (http://www.rometotalrealism.com/fil...od_5.8_Full.exe)
http://194.177.209.42/GRe/Darth/DarthMod_5.8_Full.exe (http://194.177.209.42/GRe/Darth/DarthMod_5.8_Full.exe)
Update Darth 5.8 Patch:
http://www.twcenter.net/forums/showthread.php?t=32071
This is a non-commercial product based on the computer game "Rome Total War" published by Activision/Creative Assemply. It's purpose is to enhance the gameplay experience of this awarded game and not to be used for any profit creating reason. I have no responsibility for any undesirable effects that maybe noticed by misusing this software. All skin-developers who have allowed me to use their work to create this product and also myself have spent hundreds of hours with no money reward just for
making the TW community and ourselves happier playing this game. Our only demand is that everyone respects this work and does not attempt to use this material for any public export without our written permission. I hope that everyone is satisfied with my effort and I will reply to everyone who has comments or reports of undesired bugs.
My name is DARTH VADER in the forums of www.twcenter.net (http://www.twcenter.net/) and
www.rometotalrealism.com (http://www.rometotalrealism.com/)
My personal e-mail is thomadisnick@hotmail.com
---------------------------------------Installation notices------------------------------------------
-Have a fresh Install of RTW
-Patch it to 1.2
-play the prologue just once to unlock it
-Target the installation to extract to your RTW main game folder
(For example C:program filesActivisionRome - Total War)
-ENJOY!!!
Suggestions
-Do not install over a version of a modded RTW game folder.
-Do not use the default installation path but manually browse to find you custom based directory of the game as per example.
-Back up your files if you try to manually mod the DarthMod as per your taste. Problems occur and you shout for bugs that do not exist.
-This version of my mod is tested to play as is. If you want to add other mods in it and anticipate problems, will not be of my responsibility.
-DarthMod_5.8 will not work on top of other mods (like RTR_6.0)
-Do not play old save games of darthmod.(Even those played with darthus_magnus of hector) because they will not function.
-do not play quick battle or will crash
-play only provincial campaign.(Not imperial campaign=will not function any more)
-Play at VH/VH for maximum difficulty.
-----------Skin-Creators----------
First of all, special Thanks to the following guys who have allowed me to use their work but also because this work is simply wonderfull!!!
(In alphabetical order)
----Augustus21----(for his AUG_Phalangites skin mod)
----Burebista-----(for his skins set for Carthage army)
----KALI----------(for his skins set for Parthian army)
----LAca----------(for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods)
----meh_cd--------(for his macedonian hypaspist skin)
-------SpartanWarrior---------------(for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
Still I mention him.)
-------Titus Andronicus & sleighr---(for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi)
---Warspite-------(for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods)
---Webbird--------(for his complete skinpack (Rev 1.1), Wb New celts skin mods,
Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 Copyright of pylos spartan cas: The Trivium Organisation)
---Vrabac and Alcibiades--- For their skin of Seleucid silvershields.
If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.
Also I use almost all the 2d UI icons provided by them. Most 2d Icons are created by myself and also many texture skins are also created by me for example I used Augustus21 skins and skeletons to create new bronze plated phalanx unit and cavalry for Ptolemaic Egypt.
**********************Special Thanks**********************
-To “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2. This is an extra thanks because this map has brought my mod to a new level of gameplay.
-To TriviumOrganization and especially “Spartan” ,“Zrave”, “DrJambo”, “Aquiantus” . for their creation of CVP_1.22 which fixes and balances Vices&virtues issues. Great work!
-To “Hector” for his appreciated contribution to merging DarthMod with MM2. Without him I wouldn’t have done it.
-To “war927” for his general help, ideas and future accepted cooperation for the upcoming DarthMod_6.0.
- To TWcenter.net stuff for their super support.
-To RomeTotalRealism team for their hosting of my forum to their site and their general support.
-To YOU the fans of my mod who support it with your appreciation.
-CA & Activision for the creation of this super game.
-To Webbird again who will help me in the future with his new special skins for upcoming DarthMod_6.0
*****Contents of DarthMod_5.8*****
-All aspects of DarthMod_5.3.2 are maintained plus:
1)Mundus_Magnus map version 2 is inserted
2)CVP_1.22 is inserted
3)Did much balance for projectile damage to troops + general battle gameplay. Enormous enhancement to the game due to this.
4)Inserted new DarthFormations_7.0. They include enhanced siege+bridge AI tactics, enhanced skirmishing+missile units behaviour (AI will actually siege human army if it has a good proportion of them before engaging to melee. This happens even to custom battles.).Generally enhanced all the battle system for an even more competitive AI during combat. Also AI missile units will attack with devastating flank projectile attacks the human army in the midst of battle by maneuvering.
5)Fixed a siege bug of MM2 which caused AI to build only siege rams and tunnels.
6)Balanced strategy map income for a balanced and difficult gameplay.
7)Made AI armies to choose even better armies in strategy map.
8)Romans will not build town militia to force them to build powerful scary armies.
9)Inserted new skins for Parthia. Pink color is eliminated.
10)Corrected some sprites and unit icons issues.
11)Historical battles are enhanced and playable with DarthMod now
12)Many more minor things
Hope you enjoy this as much as I do.
Download Link:
http://files.filefront.com/DarthMod_58_Fullexe/;4089559;;/fileinfo.html
http://www.onetfiles.com/darthmod/DarthMod_5.8_Full.exe (http://www.onetfiles.com/darthmod/DarthMod_5.8_Full.exe)
http://www.rometotalrealism.com/fil...od_5.8_Full.exe (http://www.rometotalrealism.com/fil...od_5.8_Full.exe)
http://194.177.209.42/GRe/Darth/DarthMod_5.8_Full.exe (http://194.177.209.42/GRe/Darth/DarthMod_5.8_Full.exe)
Update Darth 5.8 Patch:
http://www.twcenter.net/forums/showthread.php?t=32071