dclare4
09-12-2002, 11:40
Bonjour All,
I just uploaded two mods for MTW - Massive Attack and Name Game.
MASSIVE ATTACK MOD
This mod simply doubles the starting size of your units enabling you to fight much larger battles and needing to raise fewer units. Not all units are doubled in size - most 'command' or siege or heavy cavalry units remain as is. The ones affected are mostly the light infantry/cavalry types.
I got the idea for doing this simple mod while reading accounts of medieval battles. Many were apparently fought (giving allowance for the exaggeration of medieval chroniclers) by more than a thousand men, sometimes tens of thousands of men. Thats an utter impossibility with this game but I thought it might be interesting to try out.
So I did it and I playtested it and surprisingly it really added to the 'reality' of the game in that its relatively easy to raise massive bodies of troops but its infinitely difficult to maintain them. This abstractly mirrors the habit of medieval armies to be raised for a single season or campaign then disbanded. As it is, its possible to have huge and varied standing armies without suffering much penalties. This mod forces the player to disband even his veteran troops as they easily consume much needed 'florins'. Also it makes for very interesting play as the players, AI and human, tend to rely on masses of lighter/lower quality troops as opposed to more specialized and diverse fighting forces. When these troops come up against more superior troop types however, like knights or heavy cavalry, the result is a slaughter that often leads to a province changing hands. It becomes necessary to back these up with the more specialized troop types or the 'leader' types like sergeants and knights but it reaffirms the medieval practice of having the poor peasant bear the brunt of the battles.
NAME GAME
I apparently forgot to include the readme... drat!! Anyways it basically adds a truckload of new and hopefully more accurate names to the French/English/Scots and makes the titles of the French/English/Scots more accurate too. It changes the Saxon names Northumbria and Mercia to the Norman Northumberland and Yorkshire. It also adds as Major Factions Aragon and Burgundy. The game plays TONS better now that these two are in the game.
Burgundy was always there even from the early period though it was only later that it became a major threat to the French. However its a very useful buffer state (like Aragon) with the potential to become great in its own right.
enjoy,
Gilbert de Clare
I just uploaded two mods for MTW - Massive Attack and Name Game.
MASSIVE ATTACK MOD
This mod simply doubles the starting size of your units enabling you to fight much larger battles and needing to raise fewer units. Not all units are doubled in size - most 'command' or siege or heavy cavalry units remain as is. The ones affected are mostly the light infantry/cavalry types.
I got the idea for doing this simple mod while reading accounts of medieval battles. Many were apparently fought (giving allowance for the exaggeration of medieval chroniclers) by more than a thousand men, sometimes tens of thousands of men. Thats an utter impossibility with this game but I thought it might be interesting to try out.
So I did it and I playtested it and surprisingly it really added to the 'reality' of the game in that its relatively easy to raise massive bodies of troops but its infinitely difficult to maintain them. This abstractly mirrors the habit of medieval armies to be raised for a single season or campaign then disbanded. As it is, its possible to have huge and varied standing armies without suffering much penalties. This mod forces the player to disband even his veteran troops as they easily consume much needed 'florins'. Also it makes for very interesting play as the players, AI and human, tend to rely on masses of lighter/lower quality troops as opposed to more specialized and diverse fighting forces. When these troops come up against more superior troop types however, like knights or heavy cavalry, the result is a slaughter that often leads to a province changing hands. It becomes necessary to back these up with the more specialized troop types or the 'leader' types like sergeants and knights but it reaffirms the medieval practice of having the poor peasant bear the brunt of the battles.
NAME GAME
I apparently forgot to include the readme... drat!! Anyways it basically adds a truckload of new and hopefully more accurate names to the French/English/Scots and makes the titles of the French/English/Scots more accurate too. It changes the Saxon names Northumbria and Mercia to the Norman Northumberland and Yorkshire. It also adds as Major Factions Aragon and Burgundy. The game plays TONS better now that these two are in the game.
Burgundy was always there even from the early period though it was only later that it became a major threat to the French. However its a very useful buffer state (like Aragon) with the potential to become great in its own right.
enjoy,
Gilbert de Clare